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   CBM      Commodore Computer Conference      4,328 messages   

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   Message 3,214 of 4,328   
   Daniel to Don Lowery   
   Re: Color maximite 2   
   10 Jul 20 08:50:00   
   
   TZUTC: -0700   
   MSGID: 3213.fido_cbm@1:340/7 236de4d5   
   REPLY: 1:340/1000 56e196f2   
   PID: Synchronet 3.18a-Win32  Jun 26 2020 MSC    
   TID: SBBSecho 3.11-Win32 r3.173 Jun 26 2020 MSC 1925   
   CHRS: ASCII 1   
   -=> Don Lowery wrote to Daniel <=-   
      
    Da>  DL> Saw it as soon as it came out. Impressive that it was running   
    Da>  DL> everything in interpreted BASIC...with the games he was running going   
    Da>  DL> as fast/faster than their DOS versions.   
    Da> Indeed. Makes me wonder how those games would run written in assembly.   
      
    DL> As fast as they were running in Interpreted BASIC...I would expect they   
    DL> would be way too fast to play. Look fantastic...but ASM would probably   
    DL> make them unplayable.   
      
   Wouldn't it be possible to write a game in such a way that the game and engine   
   can load quickly but throttle the gameplay?    
      
    Da> It would be a fun platform to learn basic and write some tight modern   
    Da> software.   
      
    DL> I agree. Just had a thought that if someone got one of these...got some   
    DL> of the old BBS's written in BASIC & set it up for this box. For that   
    DL> matter...you could get Ahl's books online as PDF's. Setup stuff like   
    DL> this on the system.   
      
   That would be hella tight.   
      
   I'd like to design an all-in-one with the color maximite 2 inside and mimic the   
   old c64. Have it 3d printed.   
      
   Daniel Traechin   
      
   ... Visit me at gopher://gcpp.world   
   --- MultiMail/Linux v0.49   
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