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   CBM      Commodore Computer Conference      4,328 messages   

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   Message 3,072 of 4,328   
   PaulM to George   
   Re: C128 Character Sets and Graphic Mode   
   02 Mar 20 11:25:54   
   
   INTL 3:770/1 3:770/3   
   REPLYADDR paul.s.macmillan@gmail.com   
   REPLYTO 3:770/3.0 UUCP   
   MSGID:  43c21f7e   
   REPLY:  3a8746e5   
   PID: SoupGate-Win32 v1.05   
   On Monday, March 2, 2020 at 9:54:47 AM UTC-8, George wrote:   
   > On Sun, 1 Mar 2020 16:57:35 -0800 (PST), PaulM   
   >  wrote:   
   >    
   > >If I run the following in immediate mode in GRAPHIC 0 mode, I see exactly   
   what I expect to see based on the chart of page 358 of the Commodore 128 System   
    Guide   
   > >   
   > >CHAR ,0,0,CHR$(111)   
   > >   
   > >(a right-angle corner character, as in the top-left of a box)   
   > >   
   > >But if I am in GRAPHIC 1 mode and run the same line of code, I get a   
   different character (a diagonal line). In fact it's CHR$(143) in GRAPHIC 1 mode   
    that yields the same character.   
   > >   
   > >How can I understand this difference?   
   > >   
   > >Thanks!   
   > >   
   >    
   > Get the C128 Programming guide.   
   >    
   >    
   >    
   > --    
   >    
   >    
   > Democracy: Three wolves and a lamb vote for dinner.   
   > Republic:  Three wolves and a lamb vote for dinner,   
   >            but the lamb is armed & has the right    
   >            to an appeal in a court of law.   
   > Socialism: Three Wolves have eaten the lamb    
   >            and are fighting amongst themselves   
   >            for scraps.   
      
   No that's awesome, I have it right in front of me... what section were you   
   thinking of?  I did a test and the same character set is active whether I have   
   GRAPHIC 0 or GRAPHIC 1, so still not clear how a string (CHR$(111)) would   
   render differently on the    
   two screens.   
      
   --- SoupGate-Win32 v1.05   
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