home bbs files messages ]

Just a sample of the Echomail archive

Cooperative anarchy at its finest, still active today. Darkrealms is the Zone 1 Hub.

   CBM      Commodore Computer Conference      4,328 messages   

[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]

   Message 2,848 of 4,328   
   Daniel England to All   
   C64 Yahtzee client   
   21 Oct 19 06:23:30   
   
   INTL 3:770/1 3:770/3   
   REPLYADDR mewpokemon@hotmail.com   
   REPLYTO 3:770/3.0 UUCP   
   MSGID: <56ef7815-03d3-451b-a5b0-4389f9cfade2@googlegroups.com> e520a563   
   PID: SoupGate-Win32 v1.05   
   Heyas!   
      
   Its been a while since I've had anything to post about but I think I've   
   finally got something...   
      
   I've been working on a client/server version of the game Yahtzee! and building   
   a C64 client for it.  The C64 client can now play the game!   
      
   Its a touch "glitchy" and it doesn't do everything yet but you can play   
   through a game.   
      
   You can find it on GitHub at https://github.com/M3wP/M3wPYahtzee   
      
   I have provided a GUI server for Win32 and a CLI version for Linux64 although   
   you could compile a CLI version for Windows, too.  The Windows versions run   
   fine under WINE, it seems.   
      
   Currently, the C64 client requires an ETH64 or RR-Net (or compatible) device   
   to play.  You are able to emulate the RR-Net in VICE.   
      
   There is mouse support and using the mouse makes the game very nice to play.    
   Please consult the readme.md document for a brief run-down on how to play.   
      
   You should be aware that there seems to be a bug in VICE where if you exit   
   VICE while connected, a zombie connection is left behind.  I'll try to   
   communicate this to the VICE team.   
      
   I'd love to hear from anyone trying this on a real machine or the   
   TurboChameleon.  I haven't been able to test these, as yet.   
      
   Also, I'd love to hear from anyone with Delphi Enterprise 10.1 or 10.2 who can   
   compile a native Linux FMX client and server or someone with cross development   
   tools for iOS/Mac.  If you can give me those binaries, I'd love you long   
   time.  Hehe!   
      
   There is going to be a "permanent" server hosted for play too but I'll hold   
   off on posting about this for now.  There are a couple of things I want to do   
   before I make that public and want to confirm with the host provider that its   
   okay to do so.   
      
   Please enjoy!   
      
      
   Daniel.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: Agency HUB, Dunedin - New Zealand | Fido<>Usenet Gateway (3:770/3)   
   SEEN-BY: 1/19 123 15/2 16/0 57/0 123/130 131 132/174 153/250 203/0   
   SEEN-BY: 220/70 221/0 1 6 360 226/16 227/114 229/101 275 354 426 1014   
   SEEN-BY: 230/0 240/5138 5832 5853 249/1 206 317 400 261/38 267/800   
   SEEN-BY: 280/5003 310/31 317/3 320/119 219 322/0 757 342/200 633/267   
   SEEN-BY: 633/280 640/1138 1321 1384 712/620 848 770/0 1 3 100 340   
   SEEN-BY: 772/0 1 210 500 2432/390 2454/119   
   PATH: 770/3 1 712/848 640/1384 221/1 320/219 240/5832 229/426   
      

[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]


(c) 1994,  bbs@darkrealms.ca