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   CBM      Commodore Computer Conference      4,328 messages   

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   Message 2,642 of 4,328   
   Andreas Kohlbach to Frank Linhares   
   Re: Summer Games   
   09 Jun 19 17:03:26   
   
   INTL 3:770/1 3:770/3   
   REPLYADDR ank@spamfence.net   
   REPLYTO 3:770/3.0 UUCP   
   MSGID: <87muiqjwtd.fsf@usenet.ankman.de> 8098ef17   
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   PID: SoupGate-Win32 v1.05   
   On Sat, 08 Jun 2019 20:32:30 +1300, Frank Linhares wrote:   
   >   
   >  TL> As long as the doves stay in the sky and the fire stays OUT of the sky   
   >  TL> and away from the ground, they might have used vertical interrupts to   
   >  TL> switch sprite sets as the electron beam hit certain parts of the screen.   
   >  TL> Think of it like a layer cake. Each   
   >  TL> layer can have up to eight sprites which are independent of the sprites   
   >  TL> in any other layer. On the 64, the layers can be different widths. You   
   >  TL> can have dozens of sprites on the screen at the same time but each group   
   >  TL> of eight can only stay in its own   
   >  TL> layer.   
   >   
   > Many of the demo scene demos from back in the day (and currently) took   
   > advantage of vertical interrupts to make incredible demos. I would bet that   
   > Epyx did the same.   
      
   Thank you and Tom. So vertical interrupts might made this   
   happen. Amazing, because in 1984 the Commodore 64 was only two years old.   
   --   
   Andreas   
      
   My random thoughts and comments   
   https://news-commentaries.blogspot.com/   
      
   --- SoupGate-Win32 v1.05   
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