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|    CBM    |    Commodore Computer Conference    |    4,328 messages    |
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|    Message 2,642 of 4,328    |
|    Andreas Kohlbach to Frank Linhares    |
|    Re: Summer Games    |
|    09 Jun 19 17:03:26    |
      INTL 3:770/1 3:770/3       REPLYADDR ank@spamfence.net       REPLYTO 3:770/3.0 UUCP       MSGID: <87muiqjwtd.fsf@usenet.ankman.de> 8098ef17       REPLY: 1:229/101.0 358b6d2b       PID: SoupGate-Win32 v1.05       On Sat, 08 Jun 2019 20:32:30 +1300, Frank Linhares wrote:       >       > TL> As long as the doves stay in the sky and the fire stays OUT of the sky       > TL> and away from the ground, they might have used vertical interrupts to       > TL> switch sprite sets as the electron beam hit certain parts of the screen.       > TL> Think of it like a layer cake. Each       > TL> layer can have up to eight sprites which are independent of the sprites       > TL> in any other layer. On the 64, the layers can be different widths. You       > TL> can have dozens of sprites on the screen at the same time but each group       > TL> of eight can only stay in its own       > TL> layer.       >       > Many of the demo scene demos from back in the day (and currently) took       > advantage of vertical interrupts to make incredible demos. I would bet that       > Epyx did the same.              Thank you and Tom. So vertical interrupts might made this       happen. Amazing, because in 1984 the Commodore 64 was only two years old.       --       Andreas              My random thoughts and comments       https://news-commentaries.blogspot.com/              --- SoupGate-Win32 v1.05        * Origin: Agency HUB, Dunedin - New Zealand | Fido<>Usenet Gateway (3:770/3)       SEEN-BY: 1/19 123 15/2 16/0 57/0 123/130 131 132/174 153/250 203/0       SEEN-BY: 220/70 221/0 1 6 360 226/16 17 229/101 275 354 426 1014 230/0       SEEN-BY: 240/5138 5832 5853 249/206 317 400 261/38 267/800 280/5003       SEEN-BY: 310/31 317/3 320/119 219 322/0 757 342/200 393/68 633/267       SEEN-BY: 633/280 640/1321 1384 712/620 848 770/0 1 3 10 100 340 772/0       SEEN-BY: 772/1 210 500 2432/390 2454/119       PATH: 770/3 1 712/848 640/1384 221/1 320/219 240/5832 229/426           |
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