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|    CBM    |    Commodore Computer Conference    |    4,328 messages    |
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|    Message 2,640 of 4,328    |
|    Frank Linhares to Tom Lake    |
|    Re: Summer Games    |
|    08 Jun 19 20:32:30    |
      TID: Mystic BBS 1.12 A43       MSGID: 1:229/101 358b6d2b       REPLY: <7708ff89-b710-49cf-9b51-af44007caec8@googlegroups.com> 08875ad       TZUTC: -0400        TL> As long as the doves stay in the sky and the fire stays OUT of the sky        TL> and away from the ground, they might have used vertical interrupts to        TL> switch sprite sets as the electron beam hit certain parts of the screen.        TL> Think of it like a layer cake. Each         TL> layer can have up to eight sprites which are independent of the sprites        TL> in any other layer. On the 64, the layers can be different widths. You        TL> can have dozens of sprites on the screen at the same time but each group        TL> of eight can only stay in its own         TL> layer.              Many of the demo scene demos from back in the day (and currently) took       advantage of vertical interrupts to make incredible demos. I would bet that       Epyx did the same.              frank%netsurge%demonic       disksh0p!bbs // bbs.diskshop.ca // mystic goodness       home of SciNet // https://diskshop.ca/scinet              --- Mystic BBS v1.12 A43 2019/03/02 (Linux/64)        * Origin: !disksh0p!bbs! bbs.diskshop.ca ! mystic goodness ! (1:229/101)       SEEN-BY: 1/123 15/2 226/16 17 229/100 101 275 354 426 1014 240/5832       SEEN-BY: 249/206 317 400 261/38 317/3 322/757 342/200 393/68       PATH: 229/101 426           |
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