home bbs files messages ]

Just a sample of the Echomail archive

Cooperative anarchy at its finest, still active today. Darkrealms is the Zone 1 Hub.

   CBM      Commodore Computer Conference      4,328 messages   

[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]

   Message 2,640 of 4,328   
   Frank Linhares to Tom Lake   
   Re: Summer Games   
   08 Jun 19 20:32:30   
   
   TID: Mystic BBS 1.12 A43   
   MSGID: 1:229/101 358b6d2b   
   REPLY: <7708ff89-b710-49cf-9b51-af44007caec8@googlegroups.com> 08875ad   
   TZUTC: -0400   
    TL> As long as the doves stay in the sky and the fire stays OUT of the sky   
    TL> and away from the ground, they might have used vertical interrupts to   
    TL> switch sprite sets as the electron beam hit certain parts of the screen.   
    TL> Think of it like a layer cake. Each    
    TL> layer can have up to eight sprites which are independent of the sprites   
    TL> in any other layer. On the 64, the layers can be different widths. You   
    TL> can have dozens of sprites on the screen at the same time but each group   
    TL> of eight can only stay in its own    
    TL> layer.   
      
   Many of the demo scene demos from back in the day (and currently) took   
   advantage of vertical interrupts to make incredible demos. I would bet that   
   Epyx did the same.   
      
   frank%netsurge%demonic   
   disksh0p!bbs // bbs.diskshop.ca // mystic goodness   
   home of SciNet // https://diskshop.ca/scinet   
      
   --- Mystic BBS v1.12 A43 2019/03/02 (Linux/64)   
    * Origin: !disksh0p!bbs! bbs.diskshop.ca ! mystic goodness ! (1:229/101)   
   SEEN-BY: 1/123 15/2 226/16 17 229/100 101 275 354 426 1014 240/5832   
   SEEN-BY: 249/206 317 400 261/38 317/3 322/757 342/200 393/68   
   PATH: 229/101 426   
      

[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]


(c) 1994,  bbs@darkrealms.ca