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   CBM      Commodore Computer Conference      4,328 messages   

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   Message 2,639 of 4,328   
   Tom Lake to Andreas Kohlbach   
   Re: Summer Games   
   08 Jun 19 14:56:42   
   
   INTL 3:770/1 3:770/3   
   REPLYADDR tlake@twcny.rr.com   
   REPLYTO 3:770/3.0 UUCP   
   MSGID: <7708ff89-b710-49cf-9b51-af44007caec8@googlegroups.com> 08875ad1   
   REPLY: <87v9xflsc1.fsf@usenet.ankman.de> 74cc7517   
   PID: SoupGate-Win32 v1.05   
   On Saturday, June 8, 2019 at 4:45:03 PM UTC-4, Andreas Kohlbach wrote:   
   > I was recently playing Summer Games by Epyx on the Commodore 64 (well in   
   > an emulator). I noticed again the smooth animation of the guy with the   
   > torch lightning the Olympic Fire. I was stunned back in 1984 when I saw   
   > it on the real machine.   
   >    
   > Only today I notice that the guy, the fire and eight doves were on the   
   > screen at the same time at some point. I would imagine these are all   
   > sprites. But the C64 only had eight hardware sprites. But with eight   
   > doves, the torch carrier and possibly the flame after being ignited I   
   > count at least ten sprite. How did they pull it off?   
   > --    
   > Andreas   
   >    
   > My random thoughts and comments   
   > https://news-commentaries.blogspot.com/   
      
   As long as the doves stay in the sky and the fire stays OUT of the sky and   
   away from the ground, they might have used vertical interrupts to switch   
   sprite sets as the electron beam hit certain parts of the screen. Think of it   
   like a layer cake. Each    
   layer can have up to eight sprites which are independent of the sprites in any   
   other layer. On the 64, the layers can be different widths. You can have   
   dozens of sprites on the screen at the same time but each group of eight can   
   only stay in its own    
   layer.   
      
   --- SoupGate-Win32 v1.05   
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