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|    CBM    |    Commodore Computer Conference    |    4,328 messages    |
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|    Message 2,639 of 4,328    |
|    Tom Lake to Andreas Kohlbach    |
|    Re: Summer Games    |
|    08 Jun 19 14:56:42    |
      INTL 3:770/1 3:770/3       REPLYADDR tlake@twcny.rr.com       REPLYTO 3:770/3.0 UUCP       MSGID: <7708ff89-b710-49cf-9b51-af44007caec8@googlegroups.com> 08875ad1       REPLY: <87v9xflsc1.fsf@usenet.ankman.de> 74cc7517       PID: SoupGate-Win32 v1.05       On Saturday, June 8, 2019 at 4:45:03 PM UTC-4, Andreas Kohlbach wrote:       > I was recently playing Summer Games by Epyx on the Commodore 64 (well in       > an emulator). I noticed again the smooth animation of the guy with the       > torch lightning the Olympic Fire. I was stunned back in 1984 when I saw       > it on the real machine.       >        > Only today I notice that the guy, the fire and eight doves were on the       > screen at the same time at some point. I would imagine these are all       > sprites. But the C64 only had eight hardware sprites. But with eight       > doves, the torch carrier and possibly the flame after being ignited I       > count at least ten sprite. How did they pull it off?       > --        > Andreas       >        > My random thoughts and comments       > https://news-commentaries.blogspot.com/              As long as the doves stay in the sky and the fire stays OUT of the sky and       away from the ground, they might have used vertical interrupts to switch       sprite sets as the electron beam hit certain parts of the screen. Think of it       like a layer cake. Each        layer can have up to eight sprites which are independent of the sprites in any       other layer. On the 64, the layers can be different widths. You can have       dozens of sprites on the screen at the same time but each group of eight can       only stay in its own        layer.              --- SoupGate-Win32 v1.05        * Origin: Agency HUB, Dunedin - New Zealand | Fido<>Usenet Gateway (3:770/3)       SEEN-BY: 1/19 123 15/2 16/0 57/0 123/130 131 132/174 153/250 203/0       SEEN-BY: 220/70 221/0 1 6 360 226/16 17 229/101 275 354 426 1014 230/0       SEEN-BY: 240/5138 5832 5853 249/206 317 400 261/38 267/800 280/5003       SEEN-BY: 310/31 317/3 320/119 219 322/0 757 342/200 393/68 633/267       SEEN-BY: 633/280 640/1321 1384 712/620 848 770/0 1 3 10 100 340 772/0       SEEN-BY: 772/1 210 500 2432/390 2454/119       PATH: 770/3 1 712/848 640/1384 221/1 320/219 240/5832 229/426           |
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