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   CBM      Commodore Computer Conference      4,328 messages   

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   Message 2,516 of 4,328   
   matskatsaba@gmail.com to All   
   Re: C64 - Unbeatable Games?   
   21 Mar 19 05:02:35   
   
   INTL 3:770/1 3:770/3   
   REPLYADDR matskatsaba@gmail.com   
   REPLYTO 3:770/3.0 UUCP   
   MSGID: <7e0beb16-2b85-4c2b-a31a-2c558222d0fd@googlegroups.com> c95e1e52   
   REPLY: <24556616.0301160643.576acea2@posting.google.com> dcc9c58b   
   PID: SoupGate-Win32 v1.05   
   On Thursday, 16 January 2003 15:43:03 UTC+1, S  wrote:   
   > Did anyone else ever feel that many of the games on the Commodore 64   
   > were "unbeatable"?  For example, my younger brother and I used to love   
   > "Gemstone Warrior" - but no matter how hard we tried, could NEVER win   
   > it! We would always get caught by the "eye" in the game. It just   
   > seemed impossible. Another (Better) example was Maniac Mansion- one of   
   > my favorite games of all time.  I KNOW how to win it. I HAD everyone   
   > in place. I even had a DOCUMENT years later, explicitly telling you   
   > HOW to win, but no matter what, I COULD NOT WIN IT!  (Those who know   
   > the game will understand - ie: try to fix wires, need to shut off   
   > house current, can't fix wires in dark so use flashlight which would   
   > convienently not work at that moment.)   
   > Anyone know of any other games like this?   
   >    
   Sorry for necroposting, I thought I`ll mention this, though.   
   I used to play the c64 a LOT, and maniac mansion was one of my favourites.   
   The reason you didn't make it was the flashlight batteries (and a lack of   
   proper walkthrough i guess?).   
   Yeah, the flashlight passes out as soon as you actually needed it (assuming   
   you used the old batteries from the fridge). To circumvent this, you need to   
   do this before you try to fix electricity:   
      
   1. Choose a kid who used the Hunk-O-Matic in Ted's room and make him go   
   outside the house. Pick up the left bushes if you haven't already. Thanks to   
   the Hunk-O-Matic, you are now strong enough to open the grating. Open it, go   
   inside and go right.   
   2. Keep going right until you reach the water valve. This controls the water   
   level of the swimming pool, and allows you to drain it. Be careful however,   
   because the pool serves as a cooling device for Dr.Fred's nuclear reactor, so   
   you can only keep it    
   drained for a short time or the reactor will overheat and the house will   
   explode. Before you touch anything, make sure you don't have a kid in the   
   cellar, because Purple Tentacle will go there and, if he sees anyone, he will   
   send them to the dungeon.   
   3. Position another kid in front of the swimming pool. Switch back to the kid   
   in front of the water valve and turn it on. Switch to the kid near the   
   swimming pool and it will be drained. Go down. Pick up the glowing key as well   
   as the radio. Now quickly    
   go back up. Make sure your kid is totally out of the pool and not even on the   
   ladder anymore, then switch again to the kid in front of the water valve and   
   turn it off. The pool will refill and you can leave.   
   4. Open the radio to find fresh batteries. Use them in the flashlight. Now   
   you've got a flashlight that will last as long as you need.   
      
   If this doesn't work, you might have a bad copy.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: Agency HUB, Dunedin - New Zealand | Fido<>Usenet Gateway (3:770/3)   
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