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   CBM      Commodore Computer Conference      4,328 messages   

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   Message 2,424 of 4,328   
   ArcadeAge to Shaun Bebbington   
   Re: PET Colonies, based upon Conway's Ga   
   27 Apr 18 13:09:56   
   
   On Thursday, April 26, 2018 at 9:16:16 AM UTC+2, Shaun Bebbington wrote:   
   > I made this for the unexpanded VIC-20:   
   >    
   > 0 def fn   
   l(i)=a%(y-i,x-i)+a%(y-i,x)+a%(y-i,x+i)+a%(y,x-i)+a%(y,x+i)+a%(y+i,x-i)+a%(y+i,x   
   )+a%(y+o,x+o):poke36879,8:tr%=20:tc%=21:dim   
   a%(tr%,tc%),b%(tr%,tc%):h=.22:o=1:sr%=3:er%=18:ec%=19:c=.:g%=.:c1=2:c2=3:gosub   
   1000   
   > 1 for y=.to tr%:for x=.to tc%:a%(y,x)=b%(y,x):if a%(y,x)=.then print" ";:goto   
    3   
   > 2 print"*";   
   > 3 next x,y:print "generation:";g%;"{home}";:g%=g%+o:for y=o to tr%-o:for x=o   
   to tc%-o:c=.:c=fn l(o):if a%(y,x)=o and c<>c1and c<>c2then b%(y,x)=.:goto 5   
   > 4 if a%(y,x)=.and c=c2then b%(y,x)=o   
   > 5 next x,y:if g%<32768 then goto 1   
   > 6 goto6:donkeysoft   
   > 1000 print"{clear}{green}pet colonies, based   upon space colony by  tim   
   hartnell circa    1983 in turn based    upon conway's         game of   
   life{home}";:for y=sr% to er%:for x=sr% to ec%:b%(y,x)=rnd(.)+h:next x,y:return   
   >    
   > Programmed with CBM PRG Studio.   
   >    
   > The Commodore C64/128 version is here ->   
   https://github.com/sbebbers/PET-Colonies#pet-colonies-64-for-the-commodore-6412   
   8-and-compatibles   
   >    
   > Obviously, with it being BASIC, it's quite slow. Although with an accelerator   
    and BLITZ BASIC it's pretty quick.   
   >    
   > Regards,   
   >    
   > Shaun   
      
   Do you have any additional information on Space Colony?   
   I found a program by Tim Hartnell called Evolution, published in his "Symphony   
   for a Melancholy Computer", and -- according to Hartnell -- plagiarized by   
   someone called R W Moore in Vic Computing 04/1982.   
      
   I wrote a Game of Life BASIC program for the Commodore 64 a few years ago, but   
   it was painfully slow. I developed some ideas for reducing the number of memory   
    accesses and did plan to rewrite it in assembly language, but that never   
   materialized. I assume    
   that entire volumes on Game of Life implementations were published at the time   
   when it was new.   
      
   Chris   
      
   --- SoupGate-Win32 v1.05   
    * Origin: SpaceSST BBS Usenet  Fidonet Gateway (255:255/999)   

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