Just a sample of the Echomail archive
Cooperative anarchy at its finest, still active today. Darkrealms is the Zone 1 Hub.
|    CBM    |    Commodore Computer Conference    |    4,328 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 2,337 of 4,328    |
|    ArcadeAge to awil...@whitemice.org    |
|    Re: Commodore 128 Dual Screen Game (Ahoy    |
|    23 Dec 18 03:04:12    |
   
   On Sunday, December 23, 2018 at 1:19:04 AM UTC+1, awil...@whitemice.org wrote:   
   > I have a brain worm that's been bugging me - and Internet searching has not   
   been able to resolve it.   
   >    
   > What was the Commodore 128 specific game, I believe published in Ahoy   
   magazine, which was a dual-screen two-player adventure? About the only use of   
   the C-128's dual-screen capability that I ever say.   
   >    
   > Anyone have a recollection of that?   
      
   Can't serve with recollections, but being somewhat found of hunting down what   
   seems impossible to find, I'd like to ask you to be more specific about what   
   type of game it is you remember.   
   I am aware that most people don't bother to make a distinction between   
   adventure games on the one hand and role-playing games on the other. I do: An   
   adventure game is anything ranging from interactive fiction (books that you can   
    play) to Lucasfilm/Sierra-   
   style point&click games. The emphasis is on riddles and puzzles you have to   
   solve, plus (often) some good humour in documentation and on-screen texts.   
   A role-playing game usually consists in a group ("party") of characters on one   
   or more quests to explore unknown territories, the individual characters being   
   incarnations of (mostly) mythical figures like wizards, elves, druids, knights   
   or dwarves, their    
   identities being defined by a set of numerically represented strengths and   
   weaknesses, subject to change during play, like health points or experience   
   points. The emphasis is on fighting enemies that appear more or less at random,   
    the fights themselves    
   generally involving an element of chance as well.   
   There are, of course, games with characteristics from both categories, Maniac   
   Mansion being on of them: Select two other kids, do physical exercise for   
   strength, etc.   
   By a quick internet search, I learned about a German adventure game called "Das   
    Schwert Skar". I haven't tried it yet, but it is reported to display graphics   
   on a 40-column (VIC-II) screen while the 80-column (VDC) screen is used for   
   text output (some    
   people would say "and for text input as well", but what they'd mean by that was   
    actually just the feedback of what you type in via the keyboard).   
      
   On a sad note, my internet search also got me informed that John Molloy has   
   died. He was involved with the development of several Magnetic Scrolls   
   adventure games.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: Agency HUB, Dunedin - New Zealand | Fido<>Usenet Gateway (3:770/3)   
|
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca