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|    CBM    |    Commodore Computer Conference    |    4,328 messages    |
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|    Message 2,090 of 4,328    |
|    Stephen Walsh to All    |
|    Commodore Free Magazine, Issue 95 - Part    |
|    24 Nov 16 13:00:06    |
      -column machines with the CRTC       chip are supported. Space Chase can be played by one or two players. In       one-player mode the computer takes over player 2.              Space Chase is the only known game that REALLY uses to SID sound chip in       the CBM II Sadly The CBM I machines do not have a SID chip. Space Chase is       fully programmed in assembler. Utilising the full speed of the 2 MHz 6509       processor in the CBM II. On the CBM I machines 8032, 8096 and 8296 the       game runs slower since their processor is clocked at only 1 MHz.              VICE SETTINGS              CBM IIs are quite rare. You can, of course, use Winvice to play the game.       Download the latest version for your operating system, vice-emu.sourceforg       e.net/index.html#download              Start the "CBM II" emulation,              choose the "8050" floppy drive              Attach the Space Chase disk image called "SpaceChase.D80".              After the CBM II has started up, you load Space Chase with the command              DLOAD "SPACECHASE"              and the run it with RUN.              After some waiting from the original announcement of Space Chase and       playing various Beta versions, Space Chase is finally released! And I       confirmed it was ok to review for Commodore Free (wanting to be sure after       playing so many beta or pre-released versions the author was happy for it       to be classed finished)              THE GOAL              The goal of spacechase is to shoot and destroy the other player. Whoever       loses all of their 5 lives first loses the game. There are 6 enemy ships       allied to each player that will try to attack the opponent player, They       don't shoot they just bump into it to distract the other player. Players       and ships have a protective shield, so they are not killed upon the first       hit, but have to be shot several times. The players' shields recover over       time. So there tactic is, if you are just about to die Run away and let       your shield recover!              After a certain number of deaths the enemy ships will drop gems that you       can collect. The gems will recover your shield or give you extra fire       power or lives.              The title screen gives you the instructions on the keys used to control       both your ship from here you can choose 1 or 2 player mode, 1 player mode       you control the ship on the left part of the screen while the computer       takes over player 2 (right hand side).              You can only rotate your ship left or right and accelerate your ship in the       direction you are facing. The lack of gravity in space will keep your ship       flying in that direction until you counter-accelerate like asteroids. The       "thrust meter" in the upper left corner of each screen half will show the       direction your ship is currently heading.              Since the playfield is huge, you can easily get lost hitting "auto pilot"       key will make your ship turn and accelerate automatically towards the       opponent player and will do so until you press another key.              The Title menu starts and the music begins to pump out, its quite short but       loops round, to me it sounds oriental though it does seem to fit the game              One thing I do have to comment on, and I think I made the comment to the       creator, of course it may be that you feel differently, but when you shoot,       your bullets don't actually leave the ship and move of screen as in say       asteroids, they just move away from the ship slightly, so it seems to shoot       like a laser but when you stop shooting this doesn't continue to the end of       the screen it just stops producing this laser fire !              Personally would have preferred the shooting as in say asteroids, where the       bullets leave and move independently of the ship, However I am nitpicking              The menu at the top of the screen displays              * Score       * Shield power       * remaining ships              Underneath is a radar type scanner showing the location of other ships              The speed of the game is something that sets it apart (as well as the       music)              Playing against the computer isn't where the game shines, you need a second       player, of course a tweak to the game would be two machines (or more)       networked together so each player sees a full screen display              As it stands it's an enjoyable game (against another friend) sounds are ok,       the music gets repetitive and doesn't play at all in the game only on the       menu screen. In-game sounds are blips and crashes.              SCORES              Presentation: 5/10        digital download only       Graphics: 8/10       Sounds: 7/10        a little short music       Gameplay: 8/10       Overall: 8.5/10              Interview with Max Hall, Sid Programmer              www.remix64.com/interviews/interview-max-hall.html              Space Chase here (played on a real       CBM II machine):              youtu.be/Ixvac1yw_5M       www.youtube.com/channel/UC86uBLUTbnTo5PEODptyXAg                                   --- MBSE BBS v1.0.4 (GNU/Linux-x86_64)        * Origin: Dragon's Lair ---:- dragon.vk3heg.net -:--- (3:633/280)    |
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