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   CBM      Commodore Computer Conference      4,328 messages   

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   Message 2,090 of 4,328   
   Stephen Walsh to All   
   Commodore Free Magazine, Issue 95 - Part   
   24 Nov 16 13:00:06   
   
   -column machines with the CRTC   
   chip are supported.  Space Chase can be played by one or two players.  In   
   one-player mode the computer takes over player 2.   
      
   Space Chase is the only known game that REALLY uses to SID sound chip in   
   the CBM II Sadly The CBM I machines do not have a SID chip.  Space Chase is   
   fully programmed in assembler.  Utilising the full speed of the 2 MHz 6509   
   processor in the CBM II.  On the CBM I machines 8032, 8096 and 8296 the   
   game runs slower since their processor is clocked at only 1 MHz.   
      
   VICE SETTINGS   
      
   CBM IIs are quite rare.  You can, of course, use Winvice to play the game.   
   Download the latest version for your operating system, vice-emu.sourceforg   
   e.net/index.html#download   
      
   Start the "CBM II" emulation,   
      
   choose the "8050" floppy drive   
      
   Attach the Space Chase disk image called "SpaceChase.D80".   
      
   After the CBM II has started up, you load Space Chase with the command   
      
   DLOAD "SPACECHASE"   
      
   and the run it with RUN.   
      
   After some waiting from the original announcement of Space Chase and   
   playing various Beta versions, Space Chase is finally released!  And I   
   confirmed it was ok to review for Commodore Free (wanting to be sure after   
   playing so many beta or pre-released versions the author was happy for it   
   to be classed finished)   
      
   THE GOAL   
      
   The goal of spacechase is to shoot and destroy the other player.  Whoever   
   loses all of their 5 lives first loses the game.  There are 6 enemy ships   
   allied to each player that will try to attack the opponent player, They   
   don't shoot they just bump into it to distract the other player.  Players   
   and ships have a protective shield, so they are not killed upon the first   
   hit, but have to be shot several times.  The players' shields recover over   
   time.  So there tactic is, if you are just about to die Run away and let   
   your shield recover!   
      
   After a certain number of deaths the enemy ships will drop gems that you   
   can collect.  The gems will recover your shield or give you extra fire   
   power or lives.   
      
   The title screen gives you the instructions on the keys used to control   
   both your ship from here you can choose 1 or 2 player mode, 1 player mode   
   you control the ship on the left part of the screen while the computer   
   takes over player 2 (right hand side).   
      
   You can only rotate your ship left or right and accelerate your ship in the   
   direction you are facing.  The lack of gravity in space will keep your ship   
   flying in that direction until you counter-accelerate like asteroids.  The   
   "thrust meter" in the upper left corner of each screen half will show the   
   direction your ship is currently heading.   
      
   Since the playfield is huge, you can easily get lost hitting "auto pilot"   
   key will make your ship turn and accelerate automatically towards the   
   opponent player and will do so until you press another key.   
      
   The Title menu starts and the music begins to pump out, its quite short but   
   loops round, to me it sounds oriental though it does seem to fit the game   
      
   One thing I do have to comment on, and I think I made the comment to the   
   creator, of course it may be that you feel differently, but when you shoot,   
   your bullets don't actually leave the ship and move of screen as in say   
   asteroids, they just move away from the ship slightly, so it seems to shoot   
   like a laser but when you stop shooting this doesn't continue to the end of   
   the screen it just stops producing this laser fire !   
      
   Personally would have preferred the shooting as in say asteroids, where the   
   bullets leave and move independently of the ship, However I am nitpicking   
      
   The menu at the top of the screen displays   
      
   * Score   
   * Shield power   
   * remaining ships   
      
   Underneath is a radar type scanner showing the location of other ships   
      
   The speed of the game is something that sets it apart (as well as the   
   music)   
      
   Playing against the computer isn't where the game shines, you need a second   
   player, of course a tweak to the game would be two machines (or more)   
   networked together so each player sees a full screen display   
      
   As it stands it's an enjoyable game (against another friend) sounds are ok,   
   the music gets repetitive and doesn't play at all in the game only on the   
   menu screen.  In-game sounds are blips and crashes.   
      
   SCORES   
      
   Presentation: 5/10   
     digital download only   
   Graphics: 8/10   
   Sounds: 7/10   
     a little short music   
   Gameplay: 8/10   
   Overall: 8.5/10   
      
   Interview with Max Hall, Sid Programmer   
      
   www.remix64.com/interviews/interview-max-hall.html   
      
   Space Chase here (played on a real   
   CBM II machine):   
      
   youtu.be/Ixvac1yw_5M   
   www.youtube.com/channel/UC86uBLUTbnTo5PEODptyXAg   
      
      
      
      
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