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   Message 2,083 of 4,328   
   Stephen Walsh to All   
   Commodore Free Magazine, Issue 95 - Part   
   24 Nov 16 12:59:58   
   
    C64 book launch and new   
   Amiga Kickstarter   
      
   The Centre for Computing History in Cambridge, England hosted the "Pixels"   
   event on 11th June 2016.   
      
   The C64 panel marked the publication of "The Story of the Commodore 64 in   
   Pixels" by Fusion Retro Books.  Representing the C64 were Ben Daglish,   
   Archer Maclean, Darrell Etherington, and Roger Kean and Oliver Frey from   
   Newsfield.  The Amiga panel marked the launch of the Kickstarter for "The   
   Story of the Commodore Amiga in Pixels".  Representing the Amiga were   
   Archer Maclean, Stoo Camrbidge, Robin Levy, Mevlut Dinc and David Pleasance   
   (former managing director of Commodore UK).   
      
   The two panels were filmed and recordings will be available on YouTube in   
   the near future.   
      
   Centre for Computing History - official website   
   www.computinghistory.org.uk/   
      
   YouTube channel   
   www.youtube.com/channel/UCnw4p95EOWghQNP4vOv8VHw   
      
   Fusion Retro Books - catalogue of   
   current products   
   www.fusionretrobooks.com/collections/all   
      
   The Story of the Commodore Amiga in Pixels on Kickstarter   
   www.kickstarter.com/projects/47744432/the-story-of-the-commodore-amiga-in-   
   pixels   
      
   In 36 hours the Kickstarter has reached 100% funding (£25,000) - the   
   stretch goals include a remix CD and the preview issue of a new retro   
   magazine (Retro Now).  Perks include signed books, canvas prints of classic   
   Amiga games and much more.  Publication will be in April 2017.   
      
      
      
   *************************************   
                 C64 NEWS   
   *************************************   
      
   *************************************   
              DIRMENU UPDATED   
   *************************************   
      
   Joseph Rose, a.k.a.  Harry Potter has updated his DirMenu program launcher   
   for C64, CBM264 series and the C128.  If this menu is Placed first on a   
   disk it will allow the user to select any program to run.  This could be   
   useful for disk collections.  Now with 1581 support.  cc65 sources   
   included.   
      
   sourceforge.net/projects/cc65extra/files/   
      
      
   *************************************   
             PROTOVISION NEWS   
   *************************************   
      
   www.protovision-online.de/?language=en   
      
      
   *************************************   
         ECCC/VCFMW 2016 PICTURES   
   *************************************   
      
   ECCC (the Emergency Chicagoland Commodore Convention) and VCFMW (Vintage   
   Computer Festival MidWest) teamed up.  The show was held in Elk Grove   
   Village, IL, USA (in the Chicago area) on September 10-11, 2016.   
      
   Recovering Commodore Engineer" Bil Herd attended the show.  Here he   
   examines Eric Kudzin's prototype of an unreleased Commodore 128.   
      
   www.lyonlabs.org/commodore/eccc-2016/index.html   
      
      
   *************************************   
               SPRITE CASTLE   
   *************************************   
      
   Sprite Castle is a podcast created by Rob "Flack" O'Hara.  Rob is the   
   author of Commodork:  Sordid Tales from a BBS Junkie.  You can find out   
   more about Rob over at robohara.com.   
      
   SpriteCastle.com began life as a video/Youtube podcast (a "tubeCast").   
   There are 30 episodes of the show in that format.  You can view them by   
   clicking on the Sprite Castle TubeCast category or by visiting   
   www.youtube.com/SpriteCastle .  All of the games were played using WinVice   
   and were recorded and edited using a combination of software packages   
   including Windows Movie Maker, ManyCam, Sony Vegas Pro 10.0, and Audacity.   
      
   spritecastle.com/   
      
      
   *************************************   
                C64 ENDINGS   
   *************************************   
      
   c64endings.co.uk has loads of game ends from the Commodore C64, If you   
   wondered how a game ended but were too rubbish to finish it yourself you   
   can now watch a video of someone else finishing it.  The most recent games   
   added are:= Mancopter (Data Soft), The Last Ninja 3 (System 3), KGB Agent   
   (Pirate Software), Jaws (Screen 7), Imagination (Firebird), Hawkeye   
   (Thalamus), Gates of Dawn (Virgin Games) , Fighting Soccer (Activision),   
   Elvin (Rainbow Arts), Dark Caves (CP Verlag), Captain Power and The   
   Soldiers of the Future (Box Office) and Barbarian (Psygnosis / Melbourne   
   House).   
      
   c64endings.wordpress.com/   
      
      
   *************************************   
        PHOTOS OF COMMVEX V12 2016   
   *************************************   
      
   CommVEx is the Commodore Vegas Expo these images were from the recent 2016   
   event   
      
   Because This year was the 40th anniversary of the KIM-1 and 35th   
   anniversary of the VIC-20.  At CommVEx it's the usual meeting of like   
   minded people   
      
   * Meet other Commodore and Amiga enthusiasts.   
      
   * See demos and presentations on and about the Commodore 128, Commodore   
     64, Plus/4, DTV, VIC-20, PET, and Amiga.   
      
   * Come and present your own Commodore projects.   
      
   * Find those hard-to-find goodies at the vendor tables.   
      
   * And of course, see exciting Las Vegas, the city of lights in the desert!   
      
   pdxcug.org/commvex/Commodore_Vegas_Expo_CommVEx_v12_2016_Photos.asp   
      
      
   *************************************   
      INTERNATIONAL KARATE IN STEREO   
   *************************************   
      
   Raymond Day says he "Found the disk I had it on.  It was on a 1581 disk I   
   just had labeled C65 and I made it so it worked on the C65 too.  It will   
   play the music on one side and the fighting sounds on the other side so it   
   don't cut out the music sound."   
      
   He put it on my Google Drive here:   
      
   drive.google.com/open?id=0B5M3Rboz-h_uLUpyVWZqNm05dUk   
      
   He also made a stereo video of this International Karate:   
      
   youtu.be/9PfaVCoMh_w   
      
   Youtube has the following information   
      
   Raymond Says   
      
   Years ago I used Super Snapshot cart to look at this game.  I love the song   
   in it and did not like that it cuts out parts of the song when it does a   
   fight sound.  So I made it in stereo.  I have a 2nd SID chip addressed to   
   $D700 and this will auto find the 2nd SID chip.  Looks like it can't find   
   the 2nd SID chip in emulators.  With Super Snap shot I could use the "I -   
   interpret" Then would put a 0 in it and read it back, and with a real SID   
   chip it will have a number.  It works real well and now you can hear all   
   the music notes while the game sound plays too.   
      
   F5 will turn off the game sounds.  I think it did that already.  The   
   poke55168,64 changes to the built-in VIC-20 font I have burned in a 2nd   
   part of the character ROM chip.   
      
      
   *************************************   
          GALZA-24 (C64 EDITION)   
   *************************************   
      
   Released by:  Galza, Hitmen   
      
   I pointed this release out because of the ascii graphics.  There is some   
   music to accompany the release but the ascii mosaic art is very nice; with   
   a download.   
      
   csdb.dk/release/?id=149487   
      
      
   *************************************   
             JUMPMAN EDIT V0.9   
   *************************************   
      
   Released by:  Hokuto Force   
      
   The accompanying documentation says :   
      
   Jumpman Edit is still early in development and does not support full   
   editing of all level types.   
      
   Please make certain to save your work often and test it in the game - there   
   are several hidden limitations of the level data format that don't appear   
   until you try them out.  Nearly all levels in Jumpman have some form of   
   custom enemy type that involves embedded code and sprite data.  This   
   version of the editor (v.0.9) supports three basic types:   
      
   * Standard: Bullets only, no special enemies. (Level 1)   
      
   * Bombs: Falling bombs. (Level 3)   
      
   * Bats: Enemy bats triggered by gem pickups (level 5)   
      
   More level types are planned for future development as well as possible   
   support of Jumpman Jr.   
      
   Contact me if you want to do something special or need a particular   
   feature.  Jumpman Edit was written using .NET platform v.4.0..  hopefully   
   you can work with .NET, because I'd much rather develop in 6502 assembly   
   than Win32/64/RT (or Mac), sorry.   
      
   csdb.dk/getinternalfile.php/150678/Jumpman+Edit+0.9.zip   
      
      
   *************************************   
                  CHECK64   
   *************************************   
      
   Thomas has developed a test-harness system for the Commodore C64 available   
   as a kit:  with printed circuit board, electronic parts and a EPROM   
   (programmed).  The available tests are:  C64 Dead Test ROM, C64 Diagnostic   
   ROM, 1541 DIAG (worldofjani.com) and C128 Diagnostic ROM.   
      
   32 € + shipping.  The website is in German.   
      
   www.forum64.de/index.php?thread/67371-check64-bausatz-c64-c128-d-diagnose-set/   
      
      
   *************************************   
                   YATZY   
   *************************************   
      
   This game, created by Ron (code /graphics), with Fredrik (music) and shine   
   (graphics).   
      
   The game can be played with 1 to 4 players and is compatible with:   
   PAL/NTSC Commodore 64/128 Commodore 64 Games System (C64GS) Commodore SX-64   
   WinVICE-2.4   
      
   Use the joystick in port 2 to move pointer in the game.  Fire to select   
   action.   
      
   csdb.dk/getinternalfile.php/150411/Yatzy20160702.zip   
      
      
   *************************************   
              RESET ISSUE 09   
   *************************************   
      
   Reset is an pdf magazine for the Commodore C64 user.   
      
   This issue is dedicated to Hewson Consultants.  With a preview of Hewson's   
   new game project and a chat to its creator, Jonathan Port.  Paul Morrison   
   chats to Andrew and Rob Hewson about Andrew's new book, Hints & Tips for   
   Videogame Pioneers and the Reset team discuss their favourite Hewson titles   
   in Blast From The Past.  Rob Caporetto tests Paradroid Redux, a C64 update   
   of Andrew Braybrook's Zzap!64 Gold Medal winning game, also reviewed is   
   Barnsley Badger, Hessian and Tiger Claw.  Vinny Mainolfi returns with Cheat   
   & Beat column and round-up the 2015 16kb RGCD Cartridge Competition   
   entries.  regular columns return including Format Wars, Games That Weren't   
   and a brand new Blow the Cartridge comic from Gazunta.  The Mix-i-Disk   
   contains an exclusive Redux version of a classic Alf Yngve shooter, with   
   the new Reset intro by Dr J.   
      
   reset.cbm8bit.com/   
      
      
   *************************************   
             ATTITUDE ISSUE 17   
   *************************************   
      
   Attitude is an English diskette magazine for the Commodore 64.  This issue   
   features the following articles:  Editorial, Scene news, News from the   
   groups, Ultimate II+ cartridge, interview with HCL/Booze Design, and the   
   Gubbdata 2016 party report.   
      
   csdb.dk/getinternalfile.php/150431/Attitude_issue17_TRIAD.zip   
      
   www.cactus.jawnet.pl/attitude/files/attitude17.zip   
      
   www.cactus.jawnet.pl/attitude/files/attitude17-ide64.tar.gz   
      
      
   *************************************   
               DUAL CORE C64   
   *************************************   
      
   Telmo Moya replaced the standard 6510 CPU in the Commodore C64 and   
   installed a dual-core CPU.  The first core is 6510, the second is a Z80,   
   making it possible for CP/M to be used in the C64 without the original CP/   
   M cartridge.   
      
   The website says:   
      
   Exploring reconfigurability of the ARM-powered C64 I added a Z80 emulator   
   to the existing 6510 emulator.  And for dynamic testing what better than   
   cartridgeless C64 CP/M.  So, heterogeneous multi-software-core C64 is   
   obtained.  Of course non-parallel concurrency is obtained, as only one   
   hardware core (ARM) is available.   
      
   telmomoya.blogspot.co.uk/2016/06/dual-core-c64.html   
      
      
   *************************************   
              C64STUDIO V4.8   
   *************************************   
      
   C64 Studio is a .NET based IDE.  The program supports project based C64   
   assembly or Basic V2.  The internal assembler is using the ACME syntax.  In   
   connection with Vice the IDE allows you to debug through your code and   
   watch variables/memory locations, registers and memory.  Any other emulator   
   can be set up as well if it's startable via runtime arguments.  C64 Studio   
   allows you to compile to raw binary, .prg, .t64, .d64 or cartridge format   
   (.bin and .crt for 8k, 16k, MagicDesk) Additionally to this C64 Studio   
   comes with a charset, sprite and media editor (tape and disk).  An   
   encompassing help documentation is part of the program.   
      
   NEW FEATURES:   
      
   * Add: Highlight of other occurrences of current selected text   
      
   * Add: Display of memory content optionally as sprites/chars   
      
   * Add: Exchange colors methods to sprite editor   
      
   * Fix: Key mapping for BASIC should now be really functional   
      
   * Fix: Pi constant for BASIC was mapped to wrong value   
      
   * Fix: Lots of smaller fixes and added errors for compilation and   
     opcode detection   
      
   www.geo   
      
   --- MBSE BBS v1.0.4 (GNU/Linux-x86_64)   
    * Origin: Dragon's Lair ---:- dragon.vk3heg.net -:--- (3:633/280)   

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