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|    CBM    |    Commodore Computer Conference    |    4,328 messages    |
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|    Message 1,956 of 4,328    |
|    Stephen Walsh to All    |
|    Commodore Free Magazine, Issue 93 - Part    |
|    21 Sep 16 13:15:47    |
      rinthians       12, "The body has many parts, but it is all one body." So, likewise, a       program has many keystrokes, but it is all one program. Like Colonel       Hannibal Smith says in the "A-Team" series, "I love it when a plan comes       together." I feel the same way when I program. So this little hidden blip       in my program repertoire brings back where I really was when I started to       take programming seriously.              I guess there's not much to do with a program code that you had planned on       destroying anyway, but I have learned to give credit where credit is due       and "Bill Attack" gave me a burst of expanding ideas to make two more       prototypes that brought me to where I am now. Like my writing teacher       always said, "Save everything; you never know, that napkin note may be your       next best seller."              =====================================              *************************************        A COMPARISON OF SOME COMMON FAST        LOAD CARTRIDGES        By Wilfred Wells       *************************************              Hello all;              I came late to the Commodore world. My first computer was a TRS 80 a CoCo       II, and in 1990 a friend lent me a VIC and a C64. We used terminal       programs to connect to BBSes, and played very few games- 'coz we had almost       none!              When he heard CBM was preparing to file bankruptcy, he turned his back on       the company in disgust. I was left to my own devices. Haunting flea       markets and thrift stores I picked up what I could. The only carts I had       that worked were an Epyx FL cart, a Write Now word processor cart, and a       Hearsay 1000 speech cart. Eventually I found a single disk of LoadStar,       and found that they were still up and running, and I learned to really use       this thing and at least hear of what I had missed.              With my cartridge port occupied by CMD devices and Jiffy-Dos installed, I       didn't have any real use for cartridges; I never had any of the 'super       carts' that seem to be so desired now. I stayed with LoadStar until my       system finally wore out in the last decade.              Since getting back into my C= hobby- I'm typing this on a C64C, looking at       it on my no-name-screen TV- I have been trying to learn everything I had       missed out on. For a year and a half, I've picked up cartridges here and       there, games and even FL cartridges. I decided to do a comparison test, so       here goes. For the purpose of this test, I am using a flat C128 and an       Aprospand 4-slot expander. I am loading the Filebrowser and directory of       many files I have downloaded, from my SD2iec bought from The Future Was       8-bit in the (Creative) UK.              BETTER WORKING TURBO LOAD/SAVE:              w/ Basic V4; not compatible with the SD2iec unfortunately.              PARTNER 64/128:              This nifty PDA-like cart has a fast load built in; Partner64 V1.0 will load       FB in about 2 seconds! I use a blank D64 on SD for info. I highly       recommend this for functionality, though the rubber 'foot' on the back may       need to be removed if you use a port expander like I do. And the calendar       DOES start at 1987. Oh well...              PARTNER 128:              Oops, no 80 column monitor to test definitively!              FINAL CARTRIDGE III:              Although somewhat complicated to use, it will load FB in about 3 seconds.       And I am fascinated by the GUI and resident tools. Made for a disk-based       system, and I have not used the freezer (yet).              SHAREDATA UTILITY CARTRIDGE:              This overlooked cart will load FB in 3-4 seconds. Not bad! Type in Load       "*",8 as the cart utilities are not compatible with the SD2iec. Also has a       handy reset button.              EPYX FAST LOAD:              The old reliable, budget cart. I used one to load LoadStar for years       before cracking open my C128 and installing Jiffy Dos chips. Punching       Run/Stop and C= keys together will quickly load FB. ö opens file       utilities, unfortunately not compatible with the SD2iec. And it lacks a       reset button.              MACH 5 CART BY ACCESS:              Loader V.1B, not compatible with SD2iec.              MACH 128 CART:              64 and 128 mode, with sliding switch, reset button; 64 V3.A Warp Drive and       128 V2.A Warp Drive are not compatible with SD2iec.              MAGIC DESK 1:              Since I have one- it sits next to the Visible Universe in my Aprospand- I       gave it a try. After typing a file, I tried to save it to SD2iec- no luck.              SPEED CART 64:              I have one of these bright yellow, possibly German-made(?) carts, it's       meant to slow down screen activity by a rotary dial to make it easier to       negotiate games. Could it have a fast loader? Typing the load command, in       about 4-5 seconds FB was up on screen! Hitting the Aprospand's reset       button, my C128 went into 128-mode, 40 col. Curious, I typed the load       command in, and voila!- in about 4 seconds, there was FB 128! If anyone       reading this has any of these type carts, I believe they are worth another       look-see. (Though I don't recommend the slow down function, didn't help       me.)              Edit: On further examination, I found that although it will load menus in       both modes, loading games was painfully slow! My bad.              DATEL DISKMATE V2.2:              Although compatibility was stated- and it would read the card's directory-       I never could get it to load on my 128 in 64 mode (?).              All in all, this was an enjoyable evening! For anyone looking for an       affordable fast loader, I hope this was helpful, or at least interesting.       If anyone wishes to correct me, question me, or just comment on this, I am:              ciencefictionman@yahoo.com              Still learning about my Commodore!              Cheers from Virginia!                     =====================================              *************************************       INTERVIEW WITH ALESSANDRO ABBRUZZETTI        Creator of KERNAL64       *************************************              CF: Please introduce yourself to our readers              AA: Hi, my name is Alessandro Abbruzzetti. I live in Rome, Italy. I'm 46       years old with a wife and two kids.              I have a Master's Degree in Computer Engineering. I work for Ericsson, one       of the world's leaders in telecommunication infrastructures and services.       In particular I work in the Usage area of Telecom Italia where we build       software related to the backend of mobile services. Software development       is one of my favorite activities.               - - - - - - - - - -              CF: Can you give our readers a short history of how Commodore has touched       you life, and the process you went through to create KERNAL64              AA: I started programming when I was twelve, my parents purchased my first       computer, a Commodore 64. This event practically changed my life: I       discovered a real passion for programming and technology in general. It       was early in the '80s: I was part of the 8-bit generation, when, at least       in Europe, there was the Commodore vs Sinclair "fighting", when one of the       most important source of computer related information were the computer       dedicated magazines. Of course, I'm a little bit nostalgic about that       time... I felt in love with my Breadbox: I started programming in BASIC       (it was a great school) and then in Assembler. A few years later I sold my       C64 and I bought a Commodore 128. Afterwards I sold this for a PC/XT where       I started programming in Turbo Pascal, C, C++.              In 2013 I was accidentally reading an article about emulation, and I       wondered how hard it would have been to build from scratch a Commodore 64       emulator. I started collecting information, articles and also emulators       about Commodore 64: It was a huge effort, mainly because I did it in my       spare time and also because the amount of technical information was       immense. I began with the cpu emulation, the MOS 6510, then with the       memory model, and day by day I added new pieces connecting them and       refactoring the code as well.              Sometimes it was frustrating because I had to interpret what didn't seem       clear in the documentation. Sometimes I guessed right, sometimes I guessed       wrong... To properly understand the documentation I also needed a handy       electrical scheme of the motherboard, with all the chips connections, the       signals, etc. In some circumstances I needed to "steal" some missing info       from the source code of the available Commodore 64 emulators, like Frodo,       or Vice or some other Java ones.               - - - - - - - - - -              CF:               --- MBSE BBS v1.0.4 (GNU/Linux-i386)        * Origin: Dragon's Lair ---:- dragon.vk3heg.net -:--- (3:633/280)    |
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