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   CBM      Commodore Computer Conference      4,328 messages   

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   Message 1,952 of 4,328   
   Stephen Walsh to All   
   Commodore Free Magazine, Issue 93 - Part   
   21 Sep 16 13:15:43   
   
   za.pdf   
      
      
   *************************************   
     K&A PLUS ISSUE 4 [POLISH/ENGLISH]   
   *************************************   
      
   Released by:  K&A Plus   
      
   Released in English and Polish is a new version of the fanzine K&A, with   
   the latest news and reviews   
      
   * game reviews: Columns, Jump Ninja, Demons of Dex Eino's Quest, Serpent   
     Caves, Dork Dave and the Dirty Trick, Ransack, Slavia II, Kung-Fu   
     Maniacs Trilogy, Legion, Tanks Furry, Motörhead, Lemmings,   
     Resurrection: Syndicate   
      
   * editorials: Retro Gaming Nostalgia, Talking Heads: Shoot'Em-Up , A   
     Confession, Aviator, Rules of Demoscene, Fresh News, XU1541   
      
   * interviews: SID Adventures - Jammer, GameDev Story: Tanks Furry   
     - Koyot1222 & Juen   
      
   ka-plus.pl/wp-content/uploads/stuff/KA-Plus/pdf/KA_plus_04_EN.pdf   
   ka-plus.pl/wp-content/uploads/stuff/KA-Plus/pdf/KA_plus_04_PL.pdf   
      
      
   *************************************   
                FM-SID V1.3   
   *************************************   
      
   Released by:  Ate Bit   
      
   FM-Sid is probably the first c64 music driver that lets you use the SFX FM   
   Expander cartridge when composing, giving you 12 channels in total.  It   
   allows you to either write songs with the basic standalone driver, or use   
   another editor to provide the SID channels while the driver plays back the   
   FM ones.  This means using tools with multi-SID support (such as Sid Wizard   
   of Goat Tracker) can give you up to 18 channel songs on one C64.  (9 SID   
   channels + 9 FM channels)   
      
   csdb.dk/getinternalfile.php/148650/fmsid_v1_3.zip   
   csdb.dk/getinternalfile.php/148758/fmsid_patcheditor.zip   
   atebit.org/   
      
      
   *************************************   
              SIDPLAY64 V1.10   
   *************************************   
      
   Released by:  SHAPE   
      
   SIDPLAY is a program that can playback .SID files found in the HVSC   
   collection (hvsc.c64.org/) on a real Commodore 64/128.  Make sure you have   
   the most recent HVSC version for your sid files.   
      
   It was designed for both PAL and NTSC computers, and will play all SID   
   songs at correct system speed.   
      
   csdb.dk/getinternalfile.php/148546/Sidplay64_V110_all_versions.zip   
      
      
   *************************************   
              VCHAR64 V0.0.13   
   *************************************   
      
   Released by:  riq   
      
   This is yet another update to the character editor for the Commodore 64.   
      
   Features in this version are:  Import, export, rotate, invert, clear, shift   
   to left, right, up and down.   
      
   Changes in this version:  Added grid / zoom level and improvements for   
   Copy/Paste.   
      
   csdb.dk/getinternalfile.php/149645/vchar64-0.0.13.win32.zip   
      
   csdb.dk/getinternalfile.php/149644/vchar64-0.0.13.mac.dmg   
      
      
   *************************************   
           TAPE MASTER PRO V3.0   
   *************************************   
      
   Released by:  The New Dimension   
      
   Richard Bayliss has released Tape Master Pro 3 for mastering tapes files on   
   the Commodore 64.   
      
   If you wanted your game to display scrolling text, pictures, and play music   
   while loading a program with a professional look, then Tape Master Pro 3 is   
   for you.  The IRQ tape loader system was programmed by Martin Piper, with   
   additional programming (and utility) added by Richard/TND.  The IRQ loader   
   also handles detection for loading errors.   
      
   csdb.dk/getinternalfile.php/148493/Tape_Master_Pro_V3.0.d64   
      
      
   *************************************   
       BLITZ/AUSTRO DECOMPILER V3.2   
   *************************************   
      
   Released by:  Hokuto Force   
      
   This Decompiler will decompile BASIC programs that were compiled using the   
   commercial program Blitz!  or the PD program Austro-Speed.  The program   
   will also find any embedded Machine Language code included in the compiled   
   code.  A good example of this is Austro-Speed itself.  When you decompile   
   Austro-Speed you will find a file with an .ml extension saved to disk.   
   This is the ML program that was embedded in Austro-Speed.   
      
   csdb.dk/getinternalfile.php/148440/Austro-Blitz-Decompiler_V32.zip   
      
      
   *************************************   
                QUARXPROBE   
   *************************************   
      
   Released by:  Alterus   
      
   This is a 1K game written in BASIC.  Using the joystick, you have to avoid   
   the asteroids to move from the left to the right of the screen.  Once   
   completed the screen is re-drawn.  You then move faster but the number of   
   asteroids increases, and so on !   
      
   csdb.dk/getinternalfile.php/148422/QuarxProbe.zip   
      
   centronian.servebeer.com/files/QuarxProbe.zip   
      
      
   *************************************   
          WARPCOPY06 D81-BUGFIXED   
   *************************************   
      
   Released by:  GI-Joe HL   
      
   Copy programs using the Retro Replay cartridge to a disk image on your pc.   
   You run a server application on the C64 and the exe file on your pc to copy   
   the data into a d64 image.   
      
   csdb.dk/getinternalfile.php/148380/warpcopy06_D81-bugfixed.zip   
      
      
   *************************************   
         INDEPENDEND AUTOFIRE-PLUG   
   *************************************   
      
   Released by:  Mayday!   
      
   The "Independend Autofire Plug" was developed to equip every joystick with   
   an external autofire function.  The autofire rate of this circuit is higher   
   than the rate in the "Compotition-Pro"-joystick.  The "Independend Autofire   
   Plug" can be simply plugged between joystick and computer.  With the slide   
   of a switch the autofire-function can be turned ON or OFF, but the fire   
   buttons on the joystick will have always priority.   
      
   csdb.dk/getinternalfile.php/148279/independend_autofire_plug.zip   
   csdb.dk/getinternalfile.php/148304/README_english.TXT   
   csdb.dk/getinternalfile.php/148305/LIESMICH_german.TXT   
      
      
   *************************************   
                SCT2D V2.0   
   *************************************   
      
   Released by: Triad   
      
   SCT2D (Spectacular Copy Turbo 2 Disk) changelog   
      
   Release v2.0.  Written from scratch by SAILOR/TRIAD   
      
   * All functionality from earlier versions included.   
      
   * Fastsave I/O for 1541/1581/DolphinDos devices.   
      
   * Added support for JiffyDos.   
      
   * Built-in HeadAlign v1.1 by ENTHUSI/ONSLAUGHT. Press RESTORE   
     during transfer to restart and/or enter HeadAlign and RESTORE again   
     to exit HeadAlign.   
      
   * Safe (slow) save routine using CHROUT for mass storage devices.   
      
   Save speed comparsion of a 180 blocks file (mm:ss):   
      
   * IDE64 00:08   
   * DolphinDos 00:13   
   * SD2IEC+JiffyDos 00:18 (Use "SLOW"-transfer)   
   * 1581 fast I/O 00:19   
   * 1541 fast I/O 00:27   
   * SD2IEC 00:54   
   * 1581 slow 01:03   
   * 1541 slow 02:11   
      
   csdb.dk/getinternalfile.php/148193/SCT2D_V2.0_TRIAD.ZIP   
      
      
   *************************************   
            UNI-JOYSTI-CLE V0.1   
   *************************************   
      
   Released by:  riq   
      
   The documentation says it's a tool to play your Commodore games on a   
   unicycle.   
      
   The hack consists of three parts:   
      
   * The unicycle video game (that runs on a Commodore 64)   
      
   * A wifi virtual controller (esp8266) that connects to the Commodore 64   
      
   * The gyro + accelerometer (a smartphone) that connects to the   
     unicycle and sends the data to the wifi virtual controller   
      
   csdb.dk/getinternalfile.php/148194/unigames.prg   
   github.com/ricardoquesada/unijoysticle/archive/unijoysticle-v0.1.zip   
   hackaday.io/project/11040-unijoysticle   
      
      
   *************************************   
            MATADOR '16 [SEUCK]   
   *************************************   
      
   Released by:  Errazking   
      
   Released for the SEUCK 2016 competition   
   tnd64.unikat.sk/Seuck_Compo_2016.html   
      
   The SEUCK website says   
      
   The first entry for the Back to Basics category (Basically, a normal SEUCK   
   / Sideways scrolling SEUCK created without any additional enhancements.   
   This is an amusing little game that puts your player in the middle of a   
   bull-fighting arena, but unlike many bull fights there are a few surprises   
   on the way.  The game is quite nicely detailed, and acts as if you are on   
   different Spanish TV channels of the 1980's.  Music on the title screen is   
   called "Olé Hosé'.   
      
   csdb.dk/getinternalfile.php/148122/MATADOR16.D64   
   csdb.dk/getinternalfile.php/148123/Matador16_TAPE.tap   
   tnd64.unikat.sk/Seuck_Compo_2016.html   
      
      
   *************************************   
           SPLIT SECOND [SEUCK]   
   *************************************   
      
   Released by:  Alf Yngve   
      
   This time it is a Sci-Fi thriller and a third of the 'Double or Nothing'   
   series.  This is a vertical scr   
      
   --- MBSE BBS v1.0.4 (GNU/Linux-i386)   
    * Origin: Dragon's Lair ---:- dragon.vk3heg.net -:--- (3:633/280)   

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