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|    CBM    |    Commodore Computer Conference    |    4,328 messages    |
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|    Message 1,952 of 4,328    |
|    Stephen Walsh to All    |
|    Commodore Free Magazine, Issue 93 - Part    |
|    21 Sep 16 13:15:43    |
      za.pdf                     *************************************        K&A PLUS ISSUE 4 [POLISH/ENGLISH]       *************************************              Released by: K&A Plus              Released in English and Polish is a new version of the fanzine K&A, with       the latest news and reviews              * game reviews: Columns, Jump Ninja, Demons of Dex Eino's Quest, Serpent        Caves, Dork Dave and the Dirty Trick, Ransack, Slavia II, Kung-Fu        Maniacs Trilogy, Legion, Tanks Furry, Motörhead, Lemmings,        Resurrection: Syndicate              * editorials: Retro Gaming Nostalgia, Talking Heads: Shoot'Em-Up , A        Confession, Aviator, Rules of Demoscene, Fresh News, XU1541              * interviews: SID Adventures - Jammer, GameDev Story: Tanks Furry        - Koyot1222 & Juen              ka-plus.pl/wp-content/uploads/stuff/KA-Plus/pdf/KA_plus_04_EN.pdf       ka-plus.pl/wp-content/uploads/stuff/KA-Plus/pdf/KA_plus_04_PL.pdf                     *************************************        FM-SID V1.3       *************************************              Released by: Ate Bit              FM-Sid is probably the first c64 music driver that lets you use the SFX FM       Expander cartridge when composing, giving you 12 channels in total. It       allows you to either write songs with the basic standalone driver, or use       another editor to provide the SID channels while the driver plays back the       FM ones. This means using tools with multi-SID support (such as Sid Wizard       of Goat Tracker) can give you up to 18 channel songs on one C64. (9 SID       channels + 9 FM channels)              csdb.dk/getinternalfile.php/148650/fmsid_v1_3.zip       csdb.dk/getinternalfile.php/148758/fmsid_patcheditor.zip       atebit.org/                     *************************************        SIDPLAY64 V1.10       *************************************              Released by: SHAPE              SIDPLAY is a program that can playback .SID files found in the HVSC       collection (hvsc.c64.org/) on a real Commodore 64/128. Make sure you have       the most recent HVSC version for your sid files.              It was designed for both PAL and NTSC computers, and will play all SID       songs at correct system speed.              csdb.dk/getinternalfile.php/148546/Sidplay64_V110_all_versions.zip                     *************************************        VCHAR64 V0.0.13       *************************************              Released by: riq              This is yet another update to the character editor for the Commodore 64.              Features in this version are: Import, export, rotate, invert, clear, shift       to left, right, up and down.              Changes in this version: Added grid / zoom level and improvements for       Copy/Paste.              csdb.dk/getinternalfile.php/149645/vchar64-0.0.13.win32.zip              csdb.dk/getinternalfile.php/149644/vchar64-0.0.13.mac.dmg                     *************************************        TAPE MASTER PRO V3.0       *************************************              Released by: The New Dimension              Richard Bayliss has released Tape Master Pro 3 for mastering tapes files on       the Commodore 64.              If you wanted your game to display scrolling text, pictures, and play music       while loading a program with a professional look, then Tape Master Pro 3 is       for you. The IRQ tape loader system was programmed by Martin Piper, with       additional programming (and utility) added by Richard/TND. The IRQ loader       also handles detection for loading errors.              csdb.dk/getinternalfile.php/148493/Tape_Master_Pro_V3.0.d64                     *************************************        BLITZ/AUSTRO DECOMPILER V3.2       *************************************              Released by: Hokuto Force              This Decompiler will decompile BASIC programs that were compiled using the       commercial program Blitz! or the PD program Austro-Speed. The program       will also find any embedded Machine Language code included in the compiled       code. A good example of this is Austro-Speed itself. When you decompile       Austro-Speed you will find a file with an .ml extension saved to disk.       This is the ML program that was embedded in Austro-Speed.              csdb.dk/getinternalfile.php/148440/Austro-Blitz-Decompiler_V32.zip                     *************************************        QUARXPROBE       *************************************              Released by: Alterus              This is a 1K game written in BASIC. Using the joystick, you have to avoid       the asteroids to move from the left to the right of the screen. Once       completed the screen is re-drawn. You then move faster but the number of       asteroids increases, and so on !              csdb.dk/getinternalfile.php/148422/QuarxProbe.zip              centronian.servebeer.com/files/QuarxProbe.zip                     *************************************        WARPCOPY06 D81-BUGFIXED       *************************************              Released by: GI-Joe HL              Copy programs using the Retro Replay cartridge to a disk image on your pc.       You run a server application on the C64 and the exe file on your pc to copy       the data into a d64 image.              csdb.dk/getinternalfile.php/148380/warpcopy06_D81-bugfixed.zip                     *************************************        INDEPENDEND AUTOFIRE-PLUG       *************************************              Released by: Mayday!              The "Independend Autofire Plug" was developed to equip every joystick with       an external autofire function. The autofire rate of this circuit is higher       than the rate in the "Compotition-Pro"-joystick. The "Independend Autofire       Plug" can be simply plugged between joystick and computer. With the slide       of a switch the autofire-function can be turned ON or OFF, but the fire       buttons on the joystick will have always priority.              csdb.dk/getinternalfile.php/148279/independend_autofire_plug.zip       csdb.dk/getinternalfile.php/148304/README_english.TXT       csdb.dk/getinternalfile.php/148305/LIESMICH_german.TXT                     *************************************        SCT2D V2.0       *************************************              Released by: Triad              SCT2D (Spectacular Copy Turbo 2 Disk) changelog              Release v2.0. Written from scratch by SAILOR/TRIAD              * All functionality from earlier versions included.              * Fastsave I/O for 1541/1581/DolphinDos devices.              * Added support for JiffyDos.              * Built-in HeadAlign v1.1 by ENTHUSI/ONSLAUGHT. Press RESTORE        during transfer to restart and/or enter HeadAlign and RESTORE again        to exit HeadAlign.              * Safe (slow) save routine using CHROUT for mass storage devices.              Save speed comparsion of a 180 blocks file (mm:ss):              * IDE64 00:08       * DolphinDos 00:13       * SD2IEC+JiffyDos 00:18 (Use "SLOW"-transfer)       * 1581 fast I/O 00:19       * 1541 fast I/O 00:27       * SD2IEC 00:54       * 1581 slow 01:03       * 1541 slow 02:11              csdb.dk/getinternalfile.php/148193/SCT2D_V2.0_TRIAD.ZIP                     *************************************        UNI-JOYSTI-CLE V0.1       *************************************              Released by: riq              The documentation says it's a tool to play your Commodore games on a       unicycle.              The hack consists of three parts:              * The unicycle video game (that runs on a Commodore 64)              * A wifi virtual controller (esp8266) that connects to the Commodore 64              * The gyro + accelerometer (a smartphone) that connects to the        unicycle and sends the data to the wifi virtual controller              csdb.dk/getinternalfile.php/148194/unigames.prg       github.com/ricardoquesada/unijoysticle/archive/unijoysticle-v0.1.zip       hackaday.io/project/11040-unijoysticle                     *************************************        MATADOR '16 [SEUCK]       *************************************              Released by: Errazking              Released for the SEUCK 2016 competition       tnd64.unikat.sk/Seuck_Compo_2016.html              The SEUCK website says              The first entry for the Back to Basics category (Basically, a normal SEUCK       / Sideways scrolling SEUCK created without any additional enhancements.       This is an amusing little game that puts your player in the middle of a       bull-fighting arena, but unlike many bull fights there are a few surprises       on the way. The game is quite nicely detailed, and acts as if you are on       different Spanish TV channels of the 1980's. Music on the title screen is       called "Olé Hosé'.              csdb.dk/getinternalfile.php/148122/MATADOR16.D64       csdb.dk/getinternalfile.php/148123/Matador16_TAPE.tap       tnd64.unikat.sk/Seuck_Compo_2016.html                     *************************************        SPLIT SECOND [SEUCK]       *************************************              Released by: Alf Yngve              This time it is a Sci-Fi thriller and a third of the 'Double or Nothing'       series. This is a vertical scr              --- MBSE BBS v1.0.4 (GNU/Linux-i386)        * Origin: Dragon's Lair ---:- dragon.vk3heg.net -:--- (3:633/280)    |
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