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   CBM      Commodore Computer Conference      4,328 messages   

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   Message 1,951 of 4,328   
   Stephen Walsh to All   
   Commodore Free Magazine, Issue 93 - Part   
   21 Sep 16 13:15:42   
   
   nfiq and   
   select the Regenerator config file, and then Open VSF and open the same VSF   
   file you used to make the Regenerator project.   
      
   csdb.dk/getinternalfile.php/149251/RegeneratorBooster_1_2.zip   
      
      
   *************************************   
              REGENERATOR 1.4   
   *************************************   
      
   Released by: Nostalgia   
      
   An interactive disassembler for C64 binaries.   
      
   Regenerator will load any standard C64 .PRG file (or VICE snapshot) and   
   disassemble it.  There are a few options you can choose to change the   
   output and a few tools to make the output look better and more useful to   
   programmers.  The tool is really simple to use.  You will need .Net 3.5 (or   
   4.0) runtime.   
      
   csdb.dk/getinternalfile.php/149250/Regenerator14.zip   
      
      
   *************************************   
              PENTAGRAM V1.10   
   *************************************   
      
   Released by:  Rod & Emu   
      
   A great pseudo-3D style game   
      
   This is a port of the ZX Spectrum classic ' Pentagram ' originally released   
   by the legendary company 'Ulimate Play the Game' in 1986.  It was numberd   
   fourth in the Sabreman series; the game is played in an isometric   
   viewpoint.  The conversion now has a bug update to version 1.10 and makes   
   it the definitive version.   
      
   Changelog is as follows :   
      
   * Fixes a bug in the RND generator that under some circumstances might   
     only generate 4 runes.   
      
   * Now uses the same method as the Atari version that works fine.   
      
   * New version of game complete without any problems a number of   
     times.   
      
   * Download includes a Vice 2.4 snapshot of the game just before   
     the game is about to be completed to prove that it does work!   
      
   Download including source code   
      
   csdb.dk/getinternalfile.php/149246/pentagram-v1-10.zip   
      
      
   *************************************   
             DIRMASTER V3.1.1   
   *************************************   
      
   Released by:  Style   
      
   This is an excellent tool and an earlier version was reviewed in Commodore   
   Free issue number 5   
      
   www.commodorefree.com/magazine/vol1/commodore_free_issue_5.pdf   
      
   DirMaster is a Windows-based GUI application designed to help Commodore   
   enthusiasts explore and manage their disk image collections.   
      
   v3.1.1 addresses a few bugs reported by users.   
      
   * issue opening NAT partitions (.dhd)   
   * dhd performance (no md5, .dhd BAM)   
   * horizontal BAM display (.d71)   
   * disk initialization when unzipping   
     a 1-4! zipcode set when dragged   
     from Explorer   
      
   style64.org/   
      
      
   *************************************   
                CMD READER   
   *************************************   
      
   Released by:  Genesis Project   
      
   Preservers and collectors, a new tool for backing up your CMD Harddrives.   
   CMD Native Partition Copy, or CMD Reader for short.  It will preserve any   
   CMD partition for you by using the .DNP format, supported by, for example,   
   DirMaster.  You can use a SD2IEC or any other bigger solution.  If you are   
   the owner of a EasyFlash 3, you can preserve your drive to your PC directly   
   through USB.  Enjoy!   
      
   Download   
   csdb.dk/getinternalfile.php/149201/CMDREADER_05_2016.ZIP   
      
   Website   
   csdb.dk/getinternalfile.php/149201/CMDREADER_05_2016.ZIP   
      
      
   *************************************   
                PNG2DOODLE   
   *************************************   
      
   Released by:  Mix256   
      
   Takes as an input a PNG file and converts it to a doodle image.  The   
   software is written in Java.  It does come with an example PNG file so you   
   get the format right when converting.   
      
   csdb.dk/getinternalfile.php/149135/png2doodle.zip   
      
      
   *************************************   
                  SHOTGUN   
   *************************************   
      
   Released by:  ZeHa   
      
   Using the 4-player adaptor, this game sees you and up to four friends   
   battling for survival in a shotgun showdown.  First you have to run to get   
   your gun, then once you have shot your gun four times it disappears and you   
   have to run to find another gun.   
      
   csdb.dk/getinternalfile.php/149133/shotgun.prg   
      
   csdb.dk/getinternalfile.php/149134/shotgun.d64   
      
      
   *************************************   
                 PENTAGRAM   
   *************************************   
      
   Released by:  Rod & Emu   
      
   After over 30 years the classic Spectrum game is ported to the Commodore   
   64.  This is an isometric game where you hunt for clues, however this   
   conversion seems more playable than I remember the Spectrum versions.  It's   
   because either I now have a better joystick or the pseudo-3D is more   
   realistic?!   
      
   csdb.dk/getinternalfile.php/149126/Pentagram.zip   
      
      
   *************************************   
          YOU GO SQUISH NOW! 003   
            Barney the Dinosaur   
   *************************************   
      
   Released by:  Cout Games   
      
   Poor Barney the singing dinosaur, written in BASIC.  The idea of the game   
   is to drop the boot to squash him flat -- maybe not a game for the kids to   
   play.   
      
   csdb.dk/getinternalfile.php/149110/YGSN003BARD.d64   
      
   cloud.cbm8bit.com/cout/YGSN003BARD.d64   
      
      
   *************************************   
        ALIEN FORMATION MAKER V1.0+   
   *************************************   
      
   Released by:  The New Dimension   
      
   This program allows you to record your own sprite movement and generates a   
   256 byte table for X position, and a table for Y position of the sprites.   
   This tool features a record and playback of the alien formation and allows   
   you to load/save your own sprite formations.  F1, F3, F5 and F7 (in record   
   mode) will allow you to set the speed of the sprite movement.  If you wish   
   to mix the speed be careful to keep the joystick, and let it go when   
   pressing the FUNCTION keys.  The stoppage is also recorded :)   
      
   csdb.dk/getinternalfile.php/149060/Alien_Formation_Maker_V1-0+.d64   
      
      
   *************************************   
                SPINDLE 2.2   
   *************************************   
      
   Released by:  Lft   
      
   Spindle is an integrated linking, loading and crunching solution for C64   
   trackmos.  By hiding the details of the storage model, it allows the demo   
   coder to focus on effects, transitions and flow.  The core of Spindle is a   
   cutting-edge IRQ loader featuring extremely fast scattered loading and   
   decrunching, state of the art serial transfer routines and GCR decoding on   
   the fly.  On top of this, Spindle provides an optional linking framework   
   that automates much of the tedious work traditionally associated with   
   trackmo development.   
      
   This version offers improved robustness.  The API is fully compatible with   
   earlier 2.x versions.   
      
   * Greater margins for serial transfer. This should make loading   
     more robust in noisy environments and with long IEC cables. This   
     feature is optional, and may be disabled with the "-f" (fast)   
     option to spin or pefchain. The fast version saves three cycles per   
     byte of compressed data.   
      
   * More robust checksum protection during motor spinup. Earlier   
     versions would fail on some very picky drives, but this has now been   
     fixed. Version 2.2 has been stress tested for 24 hours straight on   
     THCM's loaderkiller drive.   
      
   * Bus lock feature. You are now free to write anything you want to the   
     upper bits of dd02 in between loadercalls. The lower bits of dd02   
     are used to select VIC bank, as before. Note that this is not   
     allowed *during* loadercalls, i.e. from your interrupt code. There you   
     must write 3c-3f.   
      
   * Better ability to detect host reset. Some C64s do not send a   
     reset signal to the IEC bus on a system reset, and you may end up in   
     a situation where you have to powercycle the drive. With this   
     feature, it is at least safe to reset the C64 in between   
     loadercalls; this will be detected, and the drive resets itself.   
      
   csdb.dk/getinternalfile.php/148950/spindle-2.2-win32.zipcsdb.dk/getinterna   
   lfile.php/148949/spindle-2.2.tgz   
      
      
   *************************************   
                 SLAVIA 2   
   *************************************   
      
   Released by:  K&A Plus, Slavia   
      
   This game was created by Minimoog.  In the game you choose your tribe:   
   Polans, Pomeranians, Moravians, or Drevlans.  Buy items , hunt, trade, and   
   go into battle.   
      
   csdb.dk/getinternalfile.php/148887/Slavia+2+EN.d64   
   csdb.dk/getinternalfile.php/148837/Slavia+2+-+user's+manual.pdf   
   csdb.dk/getinternalfile.php/148888/Slavia+2+PL.d64   
   csdb.dk/getinternalfile.php/148838/Slavia+2+-+podr?cznik+grac   
      
   --- MBSE BBS v1.0.4 (GNU/Linux-i386)   
    * Origin: Dragon's Lair ---:- dragon.vk3heg.net -:--- (3:633/280)   

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