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|    CBM    |    Commodore Computer Conference    |    4,328 messages    |
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|    Message 1,820 of 4,328    |
|    Stephen Walsh to All    |
|    Commodore Free Magazine, Issue 93 - Part    |
|    27 Jul 16 13:55:01    |
       what about European or Eastern       countries? How are their postal codes formatted? A project worth possibly       perusing.              Also, I would like to make "TEA v4.2" work with the click of the Commodore       mouse or tap of a Commodore joystick. Commodore has written a BASIC       program in the appendix of "The Commodore 1351 Mouse Users Guide," and it       works well, but, how do you make the mouse highlight what the arrow lands       on and how do you make it understand that where the pointer is what you       want to access?              You use the left mouse button to access the desired field.              How do you make the program understand the clicking of the mouse button?              It's the same code as the using of the fire button on a joystick.               AND WHAT CODE IS THAT? SON OF A CUSSING CUSS WORD, I'VE HAD IT! I'm       going to play "The Three Stooges" or something! At least there I have a       reason to deal with silliness!        Good day and thanks for reading....                     *************************************        REVIEW: HEROES AND COWARDS        Developed by Byteriders       *************************************              Minimum system requirements: C64 or C128 in C64 mode, 1541/1571 Floppy.              Also compatible with:       1541 Ultimate              CREDITS:              Produced by: Byteriders and Out of        Order Softworks       Distribution: Protovision       Author: Steve Kups und        Sebastian Broghammer       Program: Sebastian Broghammer,        Stephan Lesch and        Helfried Peyrl       Interpreter: Steve Kups       Graphics: Phillip Bergmann and        Martin Schemitsch       Sound: Stefan Hartwig & Taxim              ORDERING THE GAME:              Limited boxed version www.protovision-online.de/shop/produc       t_info.php?products_id=149&language=e n              Digital download for German and non EU citizens only       www.protovision-online.de/shop/index. php?cPath=26&language=en              Digital Download for all countries (itch.io)       protovision.itch.io/heroes-cowards              - - - - - - - - - - - - - - - - - - -              This is a Joystick driven menu system where the user must recover all 5       rubies of power, retiring them to the pentagram of power, this will break       the curse of Morlon and return the town folk. You select the verbs and       nouns from a provided list, you also use the joystick to move to different       locations, each location gives information of the areas you can move into       and your status in the game.              Some 20 odd years after Brubaker, Sebastian Broghammer and Steve Kups make       a long-awaited comeback on the Commodore 64 with the help of Out of Order       Softworks and Protovision. "Heroes & Cowards - The Pentagram of Power" is       the long-lost adventure game that fanatics have eagerly waited for.              Protovision's website gives this storyline               He just wanted a comfy-chiller        night in front of his TV when our        hero was cast into a distant,        medieval world by a mysterious        force. The inhabitants of the cosy        little country of Dartenwood were        turned to stone by nasty magician        Morlon - and only the Pentagram of        Power can break the spell. However,        its rubies are scattered throughout        the land ... All of Dartenwood's        hopes are now resting on a chosen        one who's supposed to get        everything under control. By some        inexplicable cosmic twist of fate,        YOU'RE supposed to be the one! Your        journey from zero to hero includes        a whole lot of jeopardies and        unsolvable riddles - are you up for        it? Are you a hero - or a coward?              While it may not be the most original of stories, the game promises to be       something really special. In fact, the demand has already outstripped       supplies, with Protovision's shop running out of boxed sets in an       unprecedented amount of time! The site lists two versions of the boxed       set, and to be honest, it's the boxed sets rather than a digital download       you want from Protovision's store. Not only is the packaging exemplary,       but the extras more than make up for the extra cost over just a downloaded       version.              There are two different boxed editions available at Protovision!              The Hero-Edition is a unique edition limited to only 50 copies. The game       on disk comes in a hand-numbered steel box with an extensive handbook and a       Dartenwood's citizenship of honour, including a sealed certificate. The       game's digitally mastered soundtrack album is also supplied on CD              The more economical standard edition (the Coward-Edition) comes in a classy       steel box with manual, disk, and keychain, too. But without Dartenwood's       citizenship of honour and no CD soundtrack album.              Further is a digital download              Standard-Download including a D64 image and the handbook in PDF format.              The digital Premium-Download includes the mastered digital soundtrack album       in MP3 format and some exclusive bonus tracks for the game with a playing       time of more than 50 minutes.              THE HISTORY LESSON              Back in the day Byteriders were an integral part of the young and creative       German game developing scene on the C64. With classic adventures like       Logan, The Yawn, and Crime Time, they were able to gain a reputation as       smart creators of adventures in the early 90s. However, after 1992 you did       not hear much from Steve Kups and Sebastian Broghammer. Riding high with       their magnum opus Brubaker, they won DM 20,000 (€ 10,000) in a competition       set up by Computec Verlag, only to vanish completely after the game's       release.              In 1999 GO64!-editor Volker Rust established contact with Steve Kups. They       arranged for an interview which also re-activated the second half of the       Byteriders, Sebastian Broghammer. The interview revealed that there was a       secret, unreleased Byteriders-Adventure by the name of Heroes & Cowards.       The game's prototype was hiding somewhere in Steve's or Sebastian's attic.       Eventually, after an extensive search, Out of Order Softworks were finally       provided with the game's prototype.              Known mainly in Germany, Bytriders software wasn't on general release in       the U.K. or even the U.S.A. Now however, the rest of the world can       appreciate some of this work, and indeed hunt out some of the early       releases.              As the music kicks in we are treated to some artwork but more than that, is       the great music track, very nice and medieval. You need to hear it as I       can only describe music in words. The Slick and almost TV-quality of the       Protovision (designing the future) logo appears on screen in TV style with       its lovely floating protons.              REVIEW              Ok, we finally get to start playing. It's taken me some time to review       this properly, and while I claim no adventure-like skills in my game       testing resume, this game was surprisingly absorbing. The game itself is a       select or a click and select adventure; you can play with a joystick or       with the cursor keys and return to SELECT an items or action.              As the game starts the original music is replaced by even more medieval       flute style Sid Sonics. Again, very competently done. The interface,       although similar to other point and click adventures, is well laid out and       very intuitive to use. Similarly there is no need to enter text or type in       commands; sometimes, pushing the joystick in the direction you want to move       is enough.              Once in the game, the screen is split into two with the room or locations       graphics at the top half, and the description on the bottom. The dialogue       of the location is extensive enough and the graphic locations, although       small, are expertly drawn. The puzzles! Well, it depends on the player,       some seemed easy to solve while others were not as obvious and you seem to       be wandering around for ages before the plot finally clicks into place.       The English translation seems on the whole rather good, and can be quite       funny, although I suspect some of the German humour is maybe lost in       translation. The text does breathe a breath of fresh air into what could       otherwise be yet another stuffy adventure.              The game will of course draw similarities to the Lucasarts range, and while       that's not a bad thing, it's original and absorbing enough to stand out on       its own as a release. It seems that the locations pictures can change       depending on what you are doing, the m              --- MBSE BBS v1.0.4 (GNU/Linux-i386)        * Origin: Dragon's Lair ---:- dragon.vk3heg.net -:--- (3:633/280)    |
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