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   CBM      Commodore Computer Conference      4,328 messages   

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   Message 1,820 of 4,328   
   Stephen Walsh to All   
   Commodore Free Magazine, Issue 93 - Part   
   27 Jul 16 13:55:01   
   
    what about European or Eastern   
   countries?  How are their postal codes formatted?  A project worth possibly   
   perusing.   
      
   Also, I would like to make "TEA v4.2" work with the click of the Commodore   
   mouse or tap of a Commodore joystick.  Commodore has written a BASIC   
   program in the appendix of "The Commodore 1351 Mouse Users Guide," and it   
   works well, but, how do you make the mouse highlight what the arrow lands   
   on and how do you make it understand that where the pointer is what you   
   want to access?   
      
   You use the left mouse button to access the desired field.   
      
   How do you make the program understand the clicking of the mouse button?   
      
   It's the same code as the using of the fire button on a joystick.   
      
    AND WHAT CODE IS THAT?  SON OF A CUSSING CUSS WORD, I'VE HAD IT!  I'm   
   going to play "The Three Stooges" or something!  At least there I have a   
   reason to deal with silliness!   
     Good day and thanks for reading....   
      
      
   *************************************   
        REVIEW: HEROES AND COWARDS   
          Developed by Byteriders   
   *************************************   
      
   Minimum system requirements:  C64 or C128 in C64 mode, 1541/1571 Floppy.   
      
   Also compatible with:   
   1541 Ultimate   
      
   CREDITS:   
      
   Produced by:  Byteriders and Out of   
                 Order Softworks   
   Distribution: Protovision   
   Author:       Steve Kups und   
                 Sebastian Broghammer   
   Program:      Sebastian Broghammer,   
                 Stephan Lesch and   
                 Helfried Peyrl   
   Interpreter:  Steve Kups   
   Graphics:     Phillip Bergmann and   
                 Martin Schemitsch   
   Sound:        Stefan Hartwig & Taxim   
      
   ORDERING THE GAME:   
      
   Limited boxed version www.protovision-online.de/shop/produc   
   t_info.php?products_id=149&language=e n   
      
   Digital download for German and non EU citizens only   
   www.protovision-online.de/shop/index.  php?cPath=26&language=en   
      
   Digital Download for all countries (itch.io)   
   protovision.itch.io/heroes-cowards   
      
   - - - - - - - - - - - - - - - - - - -   
      
   This is a Joystick driven menu system where the user must recover all 5   
   rubies of power, retiring them to the pentagram of power, this will break   
   the curse of Morlon and return the town folk.  You select the verbs and   
   nouns from a provided list, you also use the joystick to move to different   
   locations, each location gives information of the areas you can move into   
   and your status in the game.   
      
   Some 20 odd years after Brubaker, Sebastian Broghammer and Steve Kups make   
   a long-awaited comeback on the Commodore 64 with the help of Out of Order   
   Softworks and Protovision.  "Heroes & Cowards - The Pentagram of Power" is   
   the long-lost adventure game that fanatics have eagerly waited for.   
      
   Protovision's website gives this storyline   
      
     He just wanted a comfy-chiller   
     night in front of his TV when our   
     hero was cast into a distant,   
     medieval world by a mysterious   
     force. The inhabitants of the cosy   
     little country of Dartenwood were   
     turned to stone by nasty magician   
     Morlon - and only the Pentagram of   
     Power can break the spell. However,   
     its rubies are scattered throughout   
     the land ... All of Dartenwood's   
     hopes are now resting on a chosen   
     one who's supposed to get   
     everything under control. By some   
     inexplicable cosmic twist of fate,   
     YOU'RE supposed to be the one! Your   
     journey from zero to hero includes   
     a whole lot of jeopardies and   
     unsolvable riddles - are you up for   
     it? Are you a hero - or a coward?   
      
   While it may not be the most original of stories, the game promises to be   
   something really special.  In fact, the demand has already outstripped   
   supplies, with Protovision's shop running out of boxed sets in an   
   unprecedented amount of time!  The site lists two versions of the boxed   
   set, and to be honest, it's the boxed sets rather than a digital download   
   you want from Protovision's store.  Not only is the packaging exemplary,   
   but the extras more than make up for the extra cost over just a downloaded   
   version.   
      
   There are two different boxed editions available at Protovision!   
      
   The Hero-Edition is a unique edition limited to only 50 copies.  The game   
   on disk comes in a hand-numbered steel box with an extensive handbook and a   
   Dartenwood's citizenship of honour, including a sealed certificate.  The   
   game's digitally mastered soundtrack album is also supplied on CD   
      
   The more economical standard edition (the Coward-Edition) comes in a classy   
   steel box with manual, disk, and keychain, too.  But without Dartenwood's   
   citizenship of honour and no CD soundtrack album.   
      
   Further is a digital download   
      
   Standard-Download including a D64 image and the handbook in PDF format.   
      
   The digital Premium-Download includes the mastered digital soundtrack album   
   in MP3 format and some exclusive bonus tracks for the game with a playing   
   time of more than 50 minutes.   
      
   THE HISTORY LESSON   
      
   Back in the day Byteriders were an integral part of the young and creative   
   German game developing scene on the C64.  With classic adventures like   
   Logan, The Yawn, and Crime Time, they were able to gain a reputation as   
   smart creators of adventures in the early 90s.  However, after 1992 you did   
   not hear much from Steve Kups and Sebastian Broghammer.  Riding high with   
   their magnum opus Brubaker, they won DM 20,000 (€ 10,000) in a competition   
   set up by Computec Verlag, only to vanish completely after the game's   
   release.   
      
   In 1999 GO64!-editor Volker Rust established contact with Steve Kups.  They   
   arranged for an interview which also re-activated the second half of the   
   Byteriders, Sebastian Broghammer.  The interview revealed that there was a   
   secret, unreleased Byteriders-Adventure by the name of Heroes & Cowards.   
   The game's prototype was hiding somewhere in Steve's or Sebastian's attic.   
   Eventually, after an extensive search, Out of Order Softworks were finally   
   provided with the game's prototype.   
      
   Known mainly in Germany, Bytriders software wasn't on general release in   
   the U.K.  or even the U.S.A.  Now however, the rest of the world can   
   appreciate some of this work, and indeed hunt out some of the early   
   releases.   
      
   As the music kicks in we are treated to some artwork but more than that, is   
   the great music track, very nice and medieval.  You need to hear it as I   
   can only describe music in words.  The Slick and almost TV-quality of the   
   Protovision (designing the future) logo appears on screen in TV style with   
   its lovely floating protons.   
      
   REVIEW   
      
   Ok, we finally get to start playing.  It's taken me some time to review   
   this properly, and while I claim no adventure-like skills in my game   
   testing resume, this game was surprisingly absorbing.  The game itself is a   
   select or a click and select adventure; you can play with a joystick or   
   with the cursor keys and return to SELECT an items or action.   
      
   As the game starts the original music is replaced by even more medieval   
   flute style Sid Sonics.  Again, very competently done.  The interface,   
   although similar to other point and click adventures, is well laid out and   
   very intuitive to use.  Similarly there is no need to enter text or type in   
   commands; sometimes, pushing the joystick in the direction you want to move   
   is enough.   
      
   Once in the game, the screen is split into two with the room or locations   
   graphics at the top half, and the description on the bottom.  The dialogue   
   of the location is extensive enough and the graphic locations, although   
   small, are expertly drawn.  The puzzles!  Well, it depends on the player,   
   some seemed easy to solve while others were not as obvious and you seem to   
   be wandering around for ages before the plot finally clicks into place.   
   The English translation seems on the whole rather good, and can be quite   
   funny, although I suspect some of the German humour is maybe lost in   
   translation.  The text does breathe a breath of fresh air into what could   
   otherwise be yet another stuffy adventure.   
      
   The game will of course draw similarities to the Lucasarts range, and while   
   that's not a bad thing, it's original and absorbing enough to stand out on   
   its own as a release.  It seems that the locations pictures can change   
   depending on what you are doing, the m   
      
   --- MBSE BBS v1.0.4 (GNU/Linux-i386)   
    * Origin: Dragon's Lair ---:- dragon.vk3heg.net -:--- (3:633/280)   

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