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|    CBM    |    Commodore Computer Conference    |    4,328 messages    |
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|    Message 1,818 of 4,328    |
|    Stephen Walsh to All    |
|    Commodore Free Magazine, Issue 93 - Part    |
|    27 Jul 16 13:54:59    |
      e the result in your fave sound editor.       Also listen to the recording to check if something is winching!              CLEAN AS A WHISTLE              Another problem to be solved is the software and hardware with which you       play your master WAV files. Many media players apply some softener like       oversampling or re-sampling if your sound card operates at another sampling       rate than your WAV file. If something like that kicked in, the difference       between the CBM file leader recorded with a datasette and the re-sampled       one in your WAV is clearly audible. Both should give you a clean,       high-pitched ear piercing with no funny patterns in it. On Linux try the       command-line tool "play".              When in doubt (and who wouldn't be) make WAV files with 44.1 kHz sampling       rate - all sound cards can handle it as it's also what audio CDs provide.       The latter are the ideal solution if your OS cannot be coerced into playing       cleanly or if you want to delegate making copies to some company. If they       don't know about computer recordings, send them an audio CD and insist that       they play it with a regular audio CD player, not on a computer!              PILOTS AND LEADERS              With the bits and bytes rambling on you'll see a steady signal in your       editor just like you want it. But when you zoom in on the first pulses you       recorded you'll notice that the universe is still sneaking up on you - the       recorded wave is not centered in the middle as the sudden start of it gives       rise to a low frequency sine wave. That's why tape data is introduced by a       pilot, also known as a leader or whatever other name they have for it below       the Alps. It's a workaround to let the signal settle before the real data       starts. The same goes for the end of a block, which is why there are       usually also trailers in order to not spoil the last bit. If you're in       desperate need for small pauses, better fill them with the pilot of the       next block instead.              QUALITY ASSURANCE              Something that's not tested doesn't work. Just a regular test of your       recordings on a real machine is OK. But if your stash of tapes is large       enough you can write a steady sine tone onto them, record them back to your       computer and spot future breaking points in a sound editor (like the drop       out shown in the beginning of this article). Such things are normal at the       very start of a tape. If they occur in the middle of the tape, a game may       miraculously load one time but not another and then again it does. One day       it'll quit for good at one of those spots. If you have the option to sort       those tapes out, that would really add to your charms.              WHERE TO GET TAPES              If you see audio cassette tapes in an electronics store, they're probably       the last ones you'll ever see. Cut-to-length ferric tapes are available       from Tapeline Ltd (UK) to be found at tapeline.info. They're also much       cheaper than anything you find in a store. Plus: they work. They also       have the right labels and cases. At the moment they only have thin C120       type tapes that tend to scramble up in a datasette right away, or, if they       played through on both sides, are meant to last. As said before: expect       half of them to say "Auf Wiedersehen!" in your datasette. A little bit       annoying but still cheap.              To make the retro computing community happy, Tapeline is currently trying       to source the thicker 18µm C60 type tapes.              TO BE CONTINUED...              In the next part we'll bang together a TAP file containing a CBM file, so       you can get started with your own turbo loader. Until then: have fun       bringing your favorite retro hits to the real thing yourselves!                            *************************************        REVIEW: JAM IT        C64 Game       *************************************              Youtube video       www.youtube.com/watch?v=mva4h1n5Dwc              Website       throwbackgames.itch.io/jam-it              Jam It is to be released on cartridge as well as disk and tape and of       course the usual digital download. Check out the following sites for how       to obtain a copy and more info.              * C64 disk & tape - www.psytronik.net       * C64 cartridge - www.rgcd.co.uk              THIS IS A VERY SLICK PRODUCTION!              I love the action replays in the game, where the players reverse then slow       go through the action, a very good and amusing effect.              SO WHAT THE HECK IS THIS!              Well Jam It, as you should be able to guess, is a basketball game where up       to 4 players can control the action with the help of the 4 player multi       adaptor from Protovision. Fear not, one player can play against the       computer or a friend, with your computer offering a variety of difficulty       levels or play against.              The main game shows that there is only one basket and so you all have to       try and throw into this with all "teams". It feels like school where they       could only afford one basket! The gravity on the game is superb, the ball       feels heavy and the people seem to jump well and fall convincingly.              I am unsure about the running backwards with the ball, but Heck this bad       boy even has a cheerleading session at halftime. (Grasp the bromine, not       that you will need it though)              And a prize giving ceremony              The Graphics were as good as I expected in the main game. If you remember       Commodore's international soccer www.youtube.com/watch?v=CVqCpjpDabM (that       CRL managed to release on tape) then this improves on the quality, with       smaller sprites, and better animations. The player you're controlling       (with the computer) flashes his shirt, and the manual goes into great       depths about how the various shots are achieved. There is more than just       moving around and pressing the fire button; there is some real skill to       this game. This is not just a game you pick up quickly and jump about, you       will need to read the manual to get the best out of the game. Not that       this is an issue, but if you don't put in the effort then the game won't       work as well as you think, and you will be losing out on the quality and       gameplay.              Sound effects are ball bounces, some white noise for the shooting, and       crowd cheering. The temptation to add a techno soundtrack during the game       happily hasn't entered the programmer's mind, thank goodness! But what can       you add to a basketball game in the sounds department? The crowd flashes       their cameras during key moments which is a nice effect, and the ceremonies       and presentations add some more interest. When you score the winning team       gets a band of colour showing who won the point at the bottom of the       screen, but the stats are constantly shown on the right hand side, so there       is no question of who is winning.              The main title music is questionable, especially for basketball. Although       I am not an expert on basketball music, it sounds more like a blues track,       but I may be missing the point somewhat.              I could make comments that the crowd are just purple outlines and not real       quality or realistic looking, but then I would be nit picking. Had this       arrived after Commodore's International soccer it would have sold like the       proverbial hot cakes, and probable been a 10/10 in every magazine       available. However, it is a very high-quality release that can hold its       head against any recent release.              The packaging and just the sheer options in the game, added with the       various NBA stats in the manual add to a high release, it's more attention       to detail.              SCORES              Graphics: 9/10       Sounds: 6/10       Gameplay: 8/10       Packaging: 9/10       Overall: 8.5/10              SUMMARY              Ok, the sounds could be better but this doesn't detract from the very high       quality and realistic game play, high quality packaging, manual, and       attention to details. Overall an amazing release                            *************************************        GROWING PAINS PART TRES        "The Envelope Addressor" (TEA) v1        and v4.2        By Lenard R. Roach       *************************************              As I sat down in the genuine fake leather chair behind the keyboard of my       stock Commodore 128, the screen was already displaying the main menu screen       to my greatest Commodore BASIC program to date: That of what has come to       be known as "The Envelope Addressor" v4.2, or its better known acronym,       "TEA 4.2". As I looked at              --- MBSE BBS v1.0.4 (GNU/Linux-i386)        * Origin: Dragon's Lair ---:- dragon.vk3heg.net -:--- (3:633/280)    |
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