Just a sample of the Echomail archive
Cooperative anarchy at its finest, still active today. Darkrealms is the Zone 1 Hub.
|    CBM    |    Commodore Computer Conference    |    4,328 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 1,817 of 4,328    |
|    Stephen Walsh to All    |
|    Commodore Free Magazine, Issue 93 - Part    |
|    27 Jul 16 13:54:58    |
      *****              Enhancer Software package for PowerPC & 68k Applications, utilities,       datatypes and classes for the AmigaOS              The press release is available here              a-eon.biz/PDF/News_Release_EnhancerSoftware.pdf              As part of our ongoing commitment to develop quality software content for       both PowerPC and 68K AmigaOS systems A-EON Technology Ltd is pleased to       announce the upcoming release of the Enhancer Software package. Enhancer       Software is a collection of applications, utilities, datatypes, and classes       that will enhance the AmigaOS experience on your PowerPC or 68k Amiga.              A powerful mix of productivity and utility software which includes:-              * MultiViewer       * MultiEdit       * ClipViewer       * Workbench CANDI       * InstallerNG       * SysInspector       * TuneNet       * X-Dock       * Datatypes       * Classes       * SmartFileSystem2       * Ringhio Notification Server              ...and many more.              The Enhancer Software package will be available from AMIStore and       participating Amiga dealers.              For more information please visit: enhancer.amiga.org (coming soon)                            *************************************        MASTERING TAPES        Part 1: General considerations        By Pixel       *************************************              hugbox.org/pixel/              Most people who experienced the excitement of slapping a brand new game       into the datasette want that feeling again. There's always something new       coming out for our beloved Commodore computers but not enough tape releases       by far to put the biological clock on hold. For a reason: trying to make       a tape release is like opening a can of worms. For me it was a good source       of several panic attacks, light sleep, and getting pushed to the edge of       substance abuse. Just kidding. This article shall guide you around the       pitfalls of making your own physical release. Don't worry. That'll still       remain to be a metric cartload of work.              SAVING REGULAR FILES              This is what you probably only want to do to fire off a turbo loader. Even       if your release is a tiny 3K game for the unexpanded VIC-20 it would take       relatively long to load without. The advantage is that your product might       actually outlive you when treated right. The CBM tape protocol was       designed to cope with cassettes of such a low quality that one might wonder       how they even managed to put music on them. CBM tape files start with a       very long leader, intended to keep users from recording on the thicker,       non-magnetic tape that is used to fix both ends to the wheels as the       thinner, magnetic tape would rip quickly. If you record such files rewind       your tape fully to save loading time. The KERNAL only wants a little bit       of the leader before the real data begins. Lots of time saved right from       the start.              TAPE TYPES              Be careful though with thin C90/C120 tapes cut to length for C20 cases.       Small bumps, caused by the place where the tape got fixed, might spoil the       fun by corrupting the header then. In this case better do the opposite and       start with a long, 15 seconds or so, pause.              You want to ask for the thicker types anyway. They should be type 1 ferric       C60, or even better, C46, which are hard to come by. C90/C120 tapes are       determined to go belly up, like turning into vitamin-free salad. You       should prepare them (indeed you should do this with all your blanks) by       doing a fast-forward and rewind to make sure they're sitting tightly and       evenly on the wheels. In my experience half of C90/C120 type tapes quit       before you can even bag them. Better power test those before passing them       on.              Expensive Chrome or Metal types don't come with advantages for data       recording and the Metal ones might even be bad for datasette heads.              TURBOTAPING              Tape quality improved greatly in the 1980's. Sony invented the Walkman,       sold it like fresh rolls and, at once, there was a huge market for       high-quality durable tapes. That made turbo loaders possible which knocked       out the 1541 disk drive in matters of speed. Unlike the CBM tape protocol       turbo loaders use a much higher bit rate, use less pulses to encode a       single bit and they don't write data blocks twice. (Yes, the 70s were       really, really hard times.) With modern 21st century tapes you can turbo       tape 500 bytes per second without having to worry about it really.       However, dialing it down a notch is good for the longevity of your baby and       for owners of arthritic datasettes as well.              MAKING TAPES WITH THE DATASETTE              On the first glance one might think that this is the very best idea of them       all to make your tapes. Original hardware should be the best choice,       shouldn't it? Ermh...no. First of all this way to go about it requires       extra software and if existing tools like Turbo Tape are not to your liking       you'll probably end up liking to write them yourself even less. Even if       you are a machine language expert chances are that getting the timings       right makes you dream away about more pleasant things. You could nail it       down to the microsecond but in the end you're bound to splitting up your       data into blocks due to lack of working memory and restarting the motor       forces you to write gaps that keep you from doing seriously cool stuff,       like writing TAP files in one go that need it. Or playing audio samples       from tape in real-time. Generating a TAP file on the other hand is       super-easy and one "just" has to write a loader.              RECORDING WITH DATASETTE CONNECTED TO A PC              To work around the limitations of recording with original hardware there       once was Cassadapt which allowed to connect PCs to datasettes via sound       cards but it's not manufactured anymore. Still, using this kind of setup       has some drawbacks that might sneak up on you and bite you in the back when       you least expect it: it's hard to come by ways to make sure the alignment       of the datasette's read/write head is correct. Back in the days, when       games on tape were mass-produced, they didn't use arrays of datasettes but       regular audio tape duplication plants, effectively making those the       reference for datasette head alignment. Accordingly, if you make your       tapes with correctly aligned tape decks you're not to blame if someone       else's datasette got hearing problems.              MAKING TAPES WITH AUDIO EQUIPMENT              The datasette is suited to deal with rectangular waves. The problem with       that is that there are no rectangular waves in this universe. They break       up into a bunch of sine waves as soon as you try to establish them. This       mix of sine waves distorts the signal beyond your control. You really want       to transform those beloved rectangular waves into single sine waves with no       overtones. As you're sitting in front of your personal supercomputer on       which you just developed that nice little game that would have sold several       truckloads of copies thirty years ago, you can just generate them in the       first place, connect your machine to a tape deck and hit record - with       amazing results due to unsurpassed accuracy.              That's where Audiotap (for Windows) comes in. It converts TAP files into       WAV files of sines. You should be all set with this tool: it also works       the other way around for data archaeological purposes.              SELF-MADE MASTER GENERATORS              If you can't use Audiotap because you take issues in having Windows around       you can write such a tool yourself with just a couple of lines of script       code using the sin() function. But make sure the resulting samples only       produce half the volume possible to avoid distortions on their way out to       the tape deck. To get absolutely perfect results this very simple strategy       does the job: calculate the waves at the CPU's clock frequency and sample       them down in the process.              ACTUALLY RECORDING              With your master WAV file ready, set the output of your computer to full       volume and also adjust your tape deck's input so that it sticks to about ¾       of the green area - again to avoid distortion of the signal. Last but not       least any sort of Dolby as well as MPX filters have to be switched off.       Finally, the bass/treble settings should be turned to average.              As a rule of thumb this works great. But to make sure, record the tapes       back to your computer and examin              --- MBSE BBS v1.0.4 (GNU/Linux-i386)        * Origin: Dragon's Lair ---:- dragon.vk3heg.net -:--- (3:633/280)    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca