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|    Message 1,810 of 4,328    |
|    Stephen Walsh to All    |
|    Commodore Free Magazine, Issue 93 - Part    |
|    27 Jul 16 13:54:50    |
      *************************************        Commodore Free Magazine        http://www.commodorefree.com/       *************************************               Issue 93               Free to download magazine        dedicated to Commodore computers        Available as PDF, ePUB, MOBI, HTML,        TXT, SEQ and D64 disk image              *************************************        CONTENTS       *************************************              * Editorial       * General News        - ZX Spectrum Handheld        - Pi Zero Gaming Controller        - Obituary: Raymond Tomlinson        - Return Issue 24        - Retro Commodore        - Finish Retro Game Comparison Blog        - Tetris - 6502 Assembler 10 & 11        - TOSEC Updated        - The soldering of chips        - Retro Gaming Couch        - Retrochallenge        - World of Commodore 2015        - FTP archive for Commodore PCs        - Group Policy Editer       * C64 News        - Attitude Issue 16        - Compute's Gazette SID Collection        - C64 Out Of Memory Error        - SEUCK School        - Tapex v0.5B        - K.C.'s C64 Projects        - ACID 64 Player Pro V3.6.1        - C64 SID Shootout        - HVSC Update 64        - Back in Time Symphonic Collection        - SID Known v1.11        - SX-64 - DX-64        - SID Adventures        - New Commodore Hardware        - Troubleshooting Videos        - FunkPaint 0.44a        - J. Fox Editor ECM        - Virtuoso 0.98        - VChar64 V0.0.12        - Music Studio 2.2.0.2        - CRX Race        - Stack Up        - Dress Up!        - Snake        - jsSID-0.9.1        - Multipaint        - Spaceman Splorf: Planet of Doom        - Kormi a tetõn [Hungarian]        - Hessian        - JANI 2 [SEUCK]        - 1541 Diagnostic Cartridge V1.0        - SDI 2.1.7 Cheat Sheet        - View64 V1.59        - Seabrowse V1.3c        - Telengard Remastered v1.0        - DurexForth V1.6.1        - Rock Maze (Reset Edition)        - Reset Magazine Issue 08        - ShadowM's GEOS Font Catalogue        - Cottonwood BBS Is Back!        - THE 64: Computer/Handheld Console       * C16 and Plus/4 News        - Hugohunt        - Club Info 140        - Ghost Town / Happy New Year 2016        - Moldi's Treasure 9/10        - YAPE v1.0.8 Released        - Moldi's Treasure 10/10        - Plus/4 Endings Updated        - Hires Colour 10       * VIC 20 News        - The Penultimate Cartridge        - VIC-20 MIDI Cartridge        - Mah Jongg       * Amiga News        - Dutch KickOff 2 Championship 2016        - GadgetUK164 Amiga 500 PSU Repair        - A500Flash        - Class v1.9.0 - AmigaOS 4        - Amigaville Issue 4        - Amiga Game Of 2015        - HoPC Podcast: Commodore Amiga        - Rebound - AROS        - A520HD Adaptor        - AssaultCube Reloaded        - Zerosphere        - FPGA Arcade Replay        - Amiga Future Issue 118        - 880 Gamer Issue 8        - WHDLoad        - Mediator 1200 TX / PCI 4000 Di        - The Dream of Rowan        - Sum A234 / CD32        - Elves Dreamland        - Amigaville Issue 2        - Vampire 2 for Amiga 600        - Amiga Reloaded        - AmiKit        - Enhancer Software Package PPC/68k       * Mastering Tapes       * Review: JAM IT - C64 Game       * Growing Pains Part Tres       * Review: Heroes and Cowards       * Microsound 64              =====================================               EDITOR        Nigel Parker               SPELL CHECKING        Peter Badrick        Bert Novilla               TXT, HTML & E-BOOKS        Paul Davis               D64 DISK IMAGE        Al Jackson               PDF DESIGN        Nigel Parker               CONTRIBUTORS        Pixel        Lenard R. Roach               WEBSITE        www.commodorefree.com               EMAIL ADDRESS        commodorefree@commodorefree.com               SUBMISSIONS              Articles are always wanted for the magazine. Contact us for details. We       can't pay you for your efforts but you are safe in the knowledge that you       have passed on details that will interest other Commodore enthusiasts.               NOTICES              All materials in this magazine are the property of Commodore Free unless       otherwise stated. All copyrights, trademarks, trade names, internet domain       names or other similar rights are acknowledged. No part of this magazine       may be reproduced without permission.              The appearance of an advert in the magazine does not necessarily mean that       the goods/services advertised are associated with or endorsed by Commodore       Free Magazine.               COPYRIGHT               Copyright (c) 2016        Commodore Free Magazine        All Rights Reserved.                     *************************************        EDITORIAL       *************************************              Greetings!              I have decided to add another option to the scoring of games from this       issue onwards; I call it "PRODUCTION". This is the overall packaging and       overall quality and attention to detail of the release. It's easy to dump       a d64 on a website and expect people to download it -- a quality game will       stand out on its gameplay -- I know that. However, I think we now expect       more from our games or releases and I know many titles I purchased back in       the day were just from the quality of the packaging. The game may have       been unplayable, but the packaging looked cool.              Protovision have set the standard here (again) with Heroes and Cowards,       releasing the tin version. This is what you would expect, and of course       wins the first 10 in Commodore Free magazine (for production). Indeed,       even a tape release can be made special by the packaging. Further, I am       also thinking that a d64 image with title screen instructions and extras       would also be judged on this, rather than just releasing the game with       something like z =left x =right space =fire on the title screen. It's       these little touches that lift the game or release to another level and as       Commodore users we are expecting that.              With all that in mind, I would like to introduce another issue of Commodore       Free. True, the release is about three months late, and the production is       up to its usual standard! This issue has limped its way to a version       you're reading, with some blood, sweat, tears, and of course, swearing and       cursing.              In this issue then: As stated, we review the extraordinary point and click       adventure for the Commodore 64: Heroes & Cowards - The Pentagram of Power.       The packaged versions sold out very quickly with 50 lucky people owning       special versions of this in a metal tin and a cd soundtrack. It sounds       like this game will be a very sought-after collector's item very quickly.       The packaging is just unbelievable, and I think we expect this now for any       machine as a standard to aspire to. Jam it on the Commodore 64 is reviewed       again, although I reviewed only the tape release. The quality of this       title is again very high; the standards of release for all Commodore       platforms seem to have gone to another level this year.              I look back on my Microsound 64 keyboard, and wonder why mine is in a       wooden box and not in a plastic box like all the others I have seen? Mine       also doesn't seem to have a connector for the sound sampler (not that I       have seen the sampler in the wild) but it would be nice to see even a       picture of the whole setup. So if anyone can help tracking down the       creators it would be appreciated. I also have the original press release       information about the device! I can remember ordering it as soon as I saw       a preview in the British computer music magazine. I am unsure of the cost       but it did take rather a large dint out of my spending money for some time!              We have (after the rather excellent VIC release of pulse) an article by       pixel about how he mastered tapes for the released version, from emails it       took some testing, but the final tape release I have seemed to work       faultlessly on even the most "dodgy" datasette machine.              Finally we have Growing Pains Part Tres -"The Envelope Addressor" (TEA) v1       and v4.2 by Lenard R. Roach, and a look at how to overcome the pain of       writing out those pesky addresses for sending out things called letters.       Remember those things where you had to put stamps on and put them into the       post and a man would walk to your house a shove it through the door?              That brings us to the end of the issue. Thanks for reading and enjoy.              Regards       Nigel       www.commodorefree.com                     *************************************        GENERAL NEWS       *************************************              *************************************        ZX SPECTRUM HANDHELD       *****              --- MBSE BBS v1.0.4 (GNU/Linux-i386)        * Origin: Dragon's Lair ---:- dragon.vk3heg.net -:--- (3:633/280)    |
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