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   CBM      Commodore Computer Conference      4,328 messages   

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   Message 1,712 of 4,328   
   Harry Potter to Kurisu Yamato   
   Re: Commodore-128 game suggestions?   
   30 May 16 05:29:07   
   
   On Sunday, May 29, 2016 at 3:01:08 PM UTC-4, Kurisu Yamato wrote:   
   > Hey, keep me updated on that. :3   
      
   Yesterday and this morning, I optimized the text adventure and cut the main   
   executable from 12.5k to 10.1k.  It is a cc65 program and uses my CBMSimpleIO   
   and Hidden64 libraries.  Now, it is in three parts: the main code is located   
   in the memory available    
   in the default cc65 setup, most of the text is in "hidden" memory, and I put   
   some code in the tape buffer.  It also uses some empty space in the first 1k   
   of RAM.  Let me see if I can put more there.  :)   
      
   BTW, if you want the mentioned libraries or some of my optimization   
   techniques, post a request, and I'll give you an URL.  :)   
      
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