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   CBM      Commodore Computer Conference      4,328 messages   

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   Message 1,697 of 4,328   
   Stephen Walsh to All   
   Commodore Free Magazine, Issue 92 - Part   
   23 May 16 11:26:52   
   
    - you can then go back and tidy these up on the emulator or real   
   machine.   
      
   Then  you  need  the  code or text in the right case.  Most word processors   
   have  an option to change case.  For example, the version of Microsoft Word   
   I use at work has this option:   
      
     Sentence case   
   [ lowercase             ]   
     UPPER CASE   
     Capitalize Each Word   
     tOGGLE cASE   
      
   Let's take this BASIC program   
   (printed in Commodore Free)   
      
   The first few lines are   
      
   1 REM ***************   
   2 REM ** MAIN MENU **   
   3 REM ***************   
   10 SCNCLR   
   20 PRINT:PRINT"TEMPERATURE CONVERSION PROGRAM"   
   30 PRINT:PRINT"1. CONVERT FAHRENHEIT TO CELSIUS/KELVIN/RANKINE"   
   40 PRINT"2. CONVERT CELSIUS TO FAHREN HEIT/KELVIN/RANKINE"   
   50 PRINT"3. CONVERT KELVIN TO CELSIUS /FAHRENHEIT/RANKINE"   
   60 PRINT"4. CONVERT RANKINE TO FAHREN HEIT/CELSIUS/KELVIN"   
   70 PRINT:PRINT"5. END CONVERSION PROG RAM"   
   80 GET A$:IF A$="" THEN 80   
      
   The above pasted straight in to vice would result in   
      
   [IMAGE]   
      
   Therefore  we  need to change case, so paste your text or program into your   
   favourite word processor and change the case:   
      
   1 rem ***************   
   2 rem ** main menu **   
   3 rem ***************   
   10 scnclr   
   20 print:print"temperature conversion program"   
   30 print:print"1. convert fahrenheit to celsius/kelvin/rankine"   
   40 print"2. convert celsius to fahren heit/kelvin/rankine"   
   50 print"3. convert kelvin to celsius /fahrenheit/rankine"   
   60 print"4. convert rankine to fahren heit/celsius/kelvin"   
   70 print:print"5. end conversion prog ram"   
   80 get a$:if a$="" then 80   
      
   You  can  copy  the  text  from the word processor and from within the VICE   
   emulator select Edit, then Paste   
      
   The result pasted into VICE would be:   
      
   [IMAGE]   
      
   Get  the  case wrong and you get very strange looking text (as shown in our   
   first  example), so it's easy to know you got it right.  Now edit the lines   
   with  the  control characters by typing the line number and moving over the   
   text  with the cursor keys and inserting characters as needed.  Remember to   
   save  the application before running it, just in case it crashes and messes   
   up  your  machine's  memory  and potentially corrupts the listing (you only   
   forget to do this once).   
      
   Of course, you can copy from the VICE screen using Edit/Copy.  Go into your   
   word  processing application and select Paste.  However, from the Commodore   
   to  the PC will only copy the text "on screen" in the emulator.  Here is an   
   example of what the text will look like copied directly from the emulator.   
      
   ****  commodore  64  basic  v2  ****  64k ram system 38911 basic bytes free   
   ready.  commodore free vice copy text example   
      
   So  with  a  little  tidying up, and of course if the characters are custom   
   fonts  or  character  sets  - you will just see a lot of strange characters   
   when pasted into you word processing application.   
      
   Not  perfect,  but  a quick tip, this works on all emulation under VICE, so   
   the c16, VIC, Commodore 128, and PET models all support this paste and copy   
   feature   
      
   Text screen characters www.c64-wiki.com/index.php/control_character   
      
   PETSCII codes   
   sta.c64.org/cbm64pet.html   
      
   PETSCII   
   en.wikipedia.org/wiki/PETSCII   
      
   =====================================   
      
   *************************************   
               REVIEW: PULSE   
         For the unexpanded VIC 20   
   *************************************   
      
   Adding  extra  memory  enhances  features  in the game like the synthesised   
   speech that says   
      
   "GET READY"   
      
   I  know a lot of work has gone into this release with Pixel adding features   
   and  suggestions,  and I have played with very early versions right through   
   to  the final release (I think it was back in 2014).  I know Commodore Free   
   always  pushed  for  a  real  or  physical  tape  release,  sadly Pixel was   
   overlooked,  despite  myself  writing to various people to help make this a   
   reality.  In the end Pixel managed to release the title himself!   
      
   Not  content  with  the  game  itself,  during the loading or intro various   
   animations are featured, and you have to buy the cassette.  I don't want to   
   spoil these, they don't really add to the game, but...   
      
   One  thing  I  haven't  seen  before  is loading music on the VIC, although   
   technically  it's  not  loading music as the game is already loaded, albeit   
   still  compressed  in memory...  and speaking of memory, you don't need any   
   extra  memory for this feature to work!  The music plays sampled audio from   
   the  tape,  you  can even rewind or fast forward the tape (when you see the   
   splash screen displays and the music kicks in), and the music will continue   
   to  play.   The  music  is  by  Boray and suitably fits the game; it's also   
   surprising how loud and clear the music seems to play!   
      
   Pressing Fire takes you into the game's title screen   
      
   Although  the story isn't inspiring, it's the game we are reviewing, and to   
   some  the  spaceship  looks like a stuffed turkey (for some reason), but we   
   can overlook these things!   
      
   The  game  itself is familiar to most:  you fly a ship, shooting everything   
   while trying to avoid the landscape and collect the bonuses that appear for   
   extra  power  ups  like  fire  power and a very special smart bomb that you   
   would  think could only be possible on something like the c64!  Not only is   
   the  speed  of  the  game  itself  impressive, but the amount of characters   
   on-screen  can  seem  overwhelming.  Pixel mentioned he actually ran out of   
   characters,  having  to  pinch them from the screen to keep the game moving   
   along,  most  noticeable when the stars start disappearing.  All of this is   
   featured with a parallax multi-level star field and evolving, unpredictable   
   enemy flight paths.   
      
   The  game  isn't  without  some, should we say, odd features!  But cramming   
   such  a fast passed game into the VIC isn't going to be easy and every byte   
   needs to be accounted for.  Still the features don't detract from the game,   
   and  with  the  speed  more than making up for any small on-screen glitches   
   that  can  happen  from  time  to  time.   Technically  it's  an incredible   
   achievement,  and  I  have  a  personal  assurance  the tapes are virtually   
   bullet-proof and should load on virtually any datasette.   
      
   SCORES   
      
   Music: 10/10   
   Gameplay: 10/10   
   Graphics: 10/10   
   Overall: 10/10   
      
   SUMMARY   
      
   The  first  every  perfect  10 for a VIC game reviewed in Commodore Free, I   
   suggest  you  show support and buy a version on physical tape.  As you see,   
   the  more memory you add, the more features that become available, although   
   the core game itself remains the same.   
      
   REQUIREMENTS   
      
   Pulse requires a joystick.   
      
   No memory expansion will load a slow version that runs continuously.   
      
   +3K  or +8K RAM will speed up the game and provide title screens as well as   
   a hiscore table.   
      
   +8K RAM also adds speech before the game starts.   
      
   +16K RAM adds a hiscore table tune - the full version.   
      
   Boray's  music  created  on  professional  synthesisers  is  available  for   
   purchase.  A demo of the in-game music is available from here   
      
   pollyphony.bandcamp.com/track/no-syrup   
      
   =====================================   
      
      
      
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