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|    Message 1,697 of 4,328    |
|    Stephen Walsh to All    |
|    Commodore Free Magazine, Issue 92 - Part    |
|    23 May 16 11:26:52    |
       - you can then go back and tidy these up on the emulator or real       machine.              Then you need the code or text in the right case. Most word processors       have an option to change case. For example, the version of Microsoft Word       I use at work has this option:               Sentence case       [ lowercase ]        UPPER CASE        Capitalize Each Word        tOGGLE cASE              Let's take this BASIC program       (printed in Commodore Free)              The first few lines are              1 REM ***************       2 REM ** MAIN MENU **       3 REM ***************       10 SCNCLR       20 PRINT:PRINT"TEMPERATURE CONVERSION PROGRAM"       30 PRINT:PRINT"1. CONVERT FAHRENHEIT TO CELSIUS/KELVIN/RANKINE"       40 PRINT"2. CONVERT CELSIUS TO FAHREN HEIT/KELVIN/RANKINE"       50 PRINT"3. CONVERT KELVIN TO CELSIUS /FAHRENHEIT/RANKINE"       60 PRINT"4. CONVERT RANKINE TO FAHREN HEIT/CELSIUS/KELVIN"       70 PRINT:PRINT"5. END CONVERSION PROG RAM"       80 GET A$:IF A$="" THEN 80              The above pasted straight in to vice would result in              [IMAGE]              Therefore we need to change case, so paste your text or program into your       favourite word processor and change the case:              1 rem ***************       2 rem ** main menu **       3 rem ***************       10 scnclr       20 print:print"temperature conversion program"       30 print:print"1. convert fahrenheit to celsius/kelvin/rankine"       40 print"2. convert celsius to fahren heit/kelvin/rankine"       50 print"3. convert kelvin to celsius /fahrenheit/rankine"       60 print"4. convert rankine to fahren heit/celsius/kelvin"       70 print:print"5. end conversion prog ram"       80 get a$:if a$="" then 80              You can copy the text from the word processor and from within the VICE       emulator select Edit, then Paste              The result pasted into VICE would be:              [IMAGE]              Get the case wrong and you get very strange looking text (as shown in our       first example), so it's easy to know you got it right. Now edit the lines       with the control characters by typing the line number and moving over the       text with the cursor keys and inserting characters as needed. Remember to       save the application before running it, just in case it crashes and messes       up your machine's memory and potentially corrupts the listing (you only       forget to do this once).              Of course, you can copy from the VICE screen using Edit/Copy. Go into your       word processing application and select Paste. However, from the Commodore       to the PC will only copy the text "on screen" in the emulator. Here is an       example of what the text will look like copied directly from the emulator.              **** commodore 64 basic v2 **** 64k ram system 38911 basic bytes free       ready. commodore free vice copy text example              So with a little tidying up, and of course if the characters are custom       fonts or character sets - you will just see a lot of strange characters       when pasted into you word processing application.              Not perfect, but a quick tip, this works on all emulation under VICE, so       the c16, VIC, Commodore 128, and PET models all support this paste and copy       feature              Text screen characters www.c64-wiki.com/index.php/control_character              PETSCII codes       sta.c64.org/cbm64pet.html              PETSCII       en.wikipedia.org/wiki/PETSCII              =====================================              *************************************        REVIEW: PULSE        For the unexpanded VIC 20       *************************************              Adding extra memory enhances features in the game like the synthesised       speech that says              "GET READY"              I know a lot of work has gone into this release with Pixel adding features       and suggestions, and I have played with very early versions right through       to the final release (I think it was back in 2014). I know Commodore Free       always pushed for a real or physical tape release, sadly Pixel was       overlooked, despite myself writing to various people to help make this a       reality. In the end Pixel managed to release the title himself!              Not content with the game itself, during the loading or intro various       animations are featured, and you have to buy the cassette. I don't want to       spoil these, they don't really add to the game, but...              One thing I haven't seen before is loading music on the VIC, although       technically it's not loading music as the game is already loaded, albeit       still compressed in memory... and speaking of memory, you don't need any       extra memory for this feature to work! The music plays sampled audio from       the tape, you can even rewind or fast forward the tape (when you see the       splash screen displays and the music kicks in), and the music will continue       to play. The music is by Boray and suitably fits the game; it's also       surprising how loud and clear the music seems to play!              Pressing Fire takes you into the game's title screen              Although the story isn't inspiring, it's the game we are reviewing, and to       some the spaceship looks like a stuffed turkey (for some reason), but we       can overlook these things!              The game itself is familiar to most: you fly a ship, shooting everything       while trying to avoid the landscape and collect the bonuses that appear for       extra power ups like fire power and a very special smart bomb that you       would think could only be possible on something like the c64! Not only is       the speed of the game itself impressive, but the amount of characters       on-screen can seem overwhelming. Pixel mentioned he actually ran out of       characters, having to pinch them from the screen to keep the game moving       along, most noticeable when the stars start disappearing. All of this is       featured with a parallax multi-level star field and evolving, unpredictable       enemy flight paths.              The game isn't without some, should we say, odd features! But cramming       such a fast passed game into the VIC isn't going to be easy and every byte       needs to be accounted for. Still the features don't detract from the game,       and with the speed more than making up for any small on-screen glitches       that can happen from time to time. Technically it's an incredible       achievement, and I have a personal assurance the tapes are virtually       bullet-proof and should load on virtually any datasette.              SCORES              Music: 10/10       Gameplay: 10/10       Graphics: 10/10       Overall: 10/10              SUMMARY              The first every perfect 10 for a VIC game reviewed in Commodore Free, I       suggest you show support and buy a version on physical tape. As you see,       the more memory you add, the more features that become available, although       the core game itself remains the same.              REQUIREMENTS              Pulse requires a joystick.              No memory expansion will load a slow version that runs continuously.              +3K or +8K RAM will speed up the game and provide title screens as well as       a hiscore table.              +8K RAM also adds speech before the game starts.              +16K RAM adds a hiscore table tune - the full version.              Boray's music created on professional synthesisers is available for       purchase. A demo of the in-game music is available from here              pollyphony.bandcamp.com/track/no-syrup              =====================================                            --- MBSE BBS v1.0.4 (GNU/Linux-i386)        * Origin: Dragon's Lair ---:- dragon.vk3heg.net -:--- (3:633/280)    |
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