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|    CBM    |    Commodore Computer Conference    |    4,328 messages    |
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|    Message 1,695 of 4,328    |
|    Stephen Walsh to All    |
|    Commodore Free Magazine, Issue 92 - Part    |
|    23 May 16 11:26:50    |
      *****              A-EON Technology Ltd www.a-eon.com/ is pleased announce a new initiative       for Amiga software developers.              In the past year they launched the AMIStore app store www.amistore.net/       which has been enthusiastically supported by both Amiga developers and       users.              AMIStore performance update:              * 44 software titles       * Customer base ~700       * Over 2200 paid transactions              They have created a dedicated SVN resource for all developers working on       our applications. They also implemented a Mantis bug tracker together with       a developer mailing list and Wiki to aid software development. They are       now looking for experienced Amiga developers to work on existing       applications and create new content for both the 68k and PowerPC platforms.       So, if you are an existing or former Amiga developer and want to help       create new software applications for the 68k or PowerPC platform, please       visit the website for more information :              www.amigadeveloper.com              =====================================              *************************************        REVIEW: SLIME AND SLIME DELUXE        For the C64       *************************************              Code: Mr. NOP       Original Idea: Jim Summers       Music: Richard Bayliss       Sound Effect Engine: N. Higgins              HISTORY              The year was 1982, the arcades were filled with teenagers transfixed on       video games and pinball machines. In the classrooms, teenagers were       learning how to program BASIC on the Commodore PET.              One day in 1982 three games appeared for the PET: Astro-Rescue, Star       Spores, and Slime. There was something different about these games. They       were written in machine language with great attention to detail. Star       Spores and Slime contained animated intro screens and featured a high-score       table with the top 10 scores. Slime was a concept not seen before in an       already flooded video game market. Growing slime and cells that chased       after you made this game a challenging one. The player explosion effect       meticulously keeping track of each diamond so as not to pass through the       game's border.              PROGRAMMING A CONVERSION              The games c64 remake was coded from scratch by Mr NOP observing how the PET       version played. There were two of Jim's original routines that were ported       into the C64 version: the cells that chase after you and the explosion       effect.              GAMEPLAY              Use Joystick in Port 2 to move ship and the Q and W keys to rotate.              Keyboard: Use I,M,J,L to move and SPACE to fire. Q and W keys to rotate.              Run-Stop will pause the game.              Slime will be dropped randomly from above by various creatures dropping       down the screen. Use your ship to destroy this slime before it grows out       of hand. The outer membrane consists of two layers. Slime growth will       create internal spores that will chase after you. These spores will not       destroy you but will reduce your score if they make contact with you.       Random aliens will move horizontally, changing the slime membranes. Higher       levels will bring out the chaser who will destroy you upon contact. You       will die if you're cornered on all sides - this includes the game border.              SLIME DELUXE              This is an improved version of the original Jim Summer's Commodore PET       game, and the original Mr NOP remake on the c64. Improvements made to the       original Slime C64 game release that include:              * Easier to play levels              * Custom music and graphics by Richard Bayliss              * Smart Bomb              * Extra Live at 10,000 points              * 8-way joystick control (over the original 4-way)              * Bug fixes              * Slower play mode with full frame animation (fast speed is double frame)              * Source code for parts of Slime Deluxe and full source code for the original        Slime game              Having never seen the original PET version the first thing I did was to try       YouTube and found this game play              www.youtube.com/watch?v=nvhIVm9q6fs              The gameplay and detail in this game really shows through, and while the       Commodore 64 version was quite a faithful remake, it did remove some of the       title animations and game fades that the Pet version seemed to do so well.       However, I was later sent the deluxe edition that feels more like a Jeff       Minter psychedelic remake. It's the same game just moving forward in time,       although it still feels like that time line is somewhere in the 80s.       Nothing of this detracts from the game and the gameplay itself (which is       fast-paced) seems to have a nod towards various other games of the era, and       yes, other newer games ripped off this style.              Loading the remake or the "Deluxe Edition" features some enhanced graphics       and music by Richard Baylis along with a bashing soundtrack, that I am       still wondering if it fits the game! Gameplay features a scrolling       background with some sound effects (but no music) where the players and       enemies seem to float on top. It's a great effect, although it been used a       number of times before. In-game characters are small, but any bigger and       the game just wouldn't work.              I can see the historical interest in the game, as even now it still feels       fresh, and I would love to play the original on the PET version just to see       how the gameplay compares with Mr NOP's, although looking at the videos it       does seem to be very closely emulated. The ship's explosion is very       impressive, as can be said about the game's speed and level curve, as you       feel you need just one more go to beat your last high score.              SCORES              Gameplay: 7/10       Sounds: 6/10        title music and spot fx       Graphics: 6/10       Overall: 7/10        solid              SUMMARY              I would love to see the original wash between levels that the PET version       had; I am still unsure that the deluxe version adds anything (other than       graphics). The game seems so solid, but the PETSCII version would and       indeed does work just as well.              =====================================              *************************************        REVIEW: RHYTHM KING        Digitally sampled sound drum        machine for the C64       *************************************              SPECIFICATION:              * 8 Digitally recorded drum sounds in each kit              * 2 Kits supplied additional kits available              * Songs and patterns can be saved and reloaded              * Keyboard or joystick operation              * Polyphonic              * Simple to use no musical knowledge required              * Up to 64 patterns and 16 songs in memory              * Real time or step time recording              * Powerful pattern editor              * RHYTHM KING software is easy to learn and easy to use This could be        your first step to #1              IS THIS THE CLASH OF THE CYMBALS?              What we have here is a cartridge for sound output and piece of software for       any commodore 64 or 128 (40-column mode supported, more later). The       package allows playback of digitally recorded percussion sound (drum sounds       to you and me).              I PLAYED MY DRUM FOR HIM PA RUM PUM PUM!              The software was created by S.N Clarke and A.J Tarott and distributed by       the "Supersoft " software company. My version's stamped as being "Version       1", which I do find interesting, so tell me - do people really make       software that works the first time or first version? Well, it would seem       they did in 1986! How many applications do you have now that work and are       at Version 1.              HIT ME WITH YOUR RHYTHM STICK!              This software is as near to perfection (in my opinion) as is possible.       Rhythm king is uncomplicated, very easy to use, and seems very logically       laid out. Rhythm King has to be one of my favourite pieces of software of       all time for these reasons! It shows with the care and attention to detail       that has been put into the programme. Maybe I am lucky but Rhythm King has       never crashed, locked up, or misbehaved while in use. The supplied       programme cartridge allows adjustment of the sound output or sound trimming       as the manual says to a hi-fi or mixing desk. I am not sure if the       cartridge is some sort of digital filter; one thing I can say for sure is       that the quality the cartridge produces is superb (we must o              --- MBSE BBS v1.0.4 (GNU/Linux-i386)        * Origin: Dragon's Lair ---:- dragon.vk3heg.net -:--- (3:633/280)    |
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