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   CBM      Commodore Computer Conference      4,328 messages   

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   Message 1,614 of 4,328   
   Stephen Walsh to All   
   Commodore Free Magazine, Issue 91 - Part   
   19 Mar 16 11:21:51   
   
   20 scnclr   
      
   To   
      
   10 print chr$(147)   
   130 print chr$(147)   
   230 print chr$(147)   
   330 print chr$(147)   
   420 print chr$(147)   
      
   It should work on the VIC, C64, Commodore 16/plus 4, and the PET.   
      
      
      
   *************************************   
   REVIEW: DORK DAVE AND THE DIRTY TRICK   
                 C16 Game   
   *************************************   
      
   Category:     Game/Platformer   
   Language:     English   
   Size:         16K   
   Machine:      PAL & NTSC   
   Code Type:    Machine code   
   Distribution: Freeware   
   Created by:   K., Mika (Misfit)   
      
   Another Misfit game, Weeeeee   
      
   I must say I am a big fan of Misfit's games on the VIC and started to get   
   excited when I read about this release for the C16.   
      
   Then menu is sparse and I couldn't find any real instructions to the game,   
   or story line all I found was this short description   
      
   Dave is a dork and he has to save the stupid princess.  Dork Dave is a   
   platformer game for Commodore16 machines.   
      
   So maybe we could make up something like -   
      
   "the princess was captured and imprisoned in the castle, you must guide   
   Dave through the various perils to rescue her and free her from her   
   imprisonment"   
      
   With all that in mind then..   
      
   As you already deduced from the pictures and description, this is a Mario   
   styled platform game -- not a bad thing as Mario was the perfect platform   
   game.  In this game however, I do love the physics of the player and the   
   inertia when you stop and start to move, lovely and graceful, misfit style   
   again perfect.  The game seems to have a few glitches, and I wouldn't say   
   its one of Misfit's most slick games, but on saying that...   
      
   This is a very playable and entertaining little game with some neat   
   features, the music sounds very familiar, and I leave it to Commodore 64   
   fans to wonder where they heard it before, A nice feature is the smooth   
   scrolling as you walk from left to right, but try to go back and the screen   
   stops you, so you can only advance to the right, this hinders your game as   
   you have to think in advance if you want to collect all the items, I am   
   unsure if you need to collect them all as when I reached the exits I could   
   exit no matter how many or few I had collected, More instructions would be   
   good!  Also, the colour scheme doesn't do Misfit's work justice here and I   
   wonder why dorky Dave looks like an owl!   
      
   DOWNLOAD   
      
   plus4world.powweb.com/software/Dork_Dave_and_The_Dirty_Trick   
      
   YOUTUBE   
      
   www.youtube.com/watch?v=IjHZhdSzQXc   
      
   SCORES   
      
   Sounds: 5/10   
   Graphics: 6.5/10   
     colours are questionable   
   Gameplay: 7/10   
     nice physics   
   Overall: 7/10   
      
   SUMMARY   
      
   Nice inertia and physics on the main character, some nice features, but the   
   game needs a nice description and some instructions, nice game but not one   
   of Misfit's best!   
      
      
      
   *************************************   
             REVIEW: BLOK COPY   
      A 40 Column Commodore Pet Game   
   *************************************   
      
   By Cosine Released In 2008   
      
   Programming:  T.M.R   
   Graphics:     Bizzmo and T.M.R   
   Music:        SLL and T.M.R   
   Format:       Commodore PET (40 col.   
                 8K or more memory)   
   Release date: 8th March 2008   
      
   I am a little late reviewing this, but with so much going on, and not to   
   mention an on and off working Commodore PET, sometimes things get put on   
   the sidelines.  Anyway, after managing to get the game loaded on my part   
   time PET I hammered it for a review.   
      
   The objective in Blok Copy is simple...   
      
   You have a main static playfield containing seven designs of tiles arranged   
   into columns of five.  At the start of each level, the tiles are shuffled,   
   you then have to reorganise the tiles to resemble their starting order.   
   Once completed you progress to the next level (there are 10 levels to   
   complete in all).   
      
   So the starting order on level one looks like this:   
      
   Each tile row numbers across 1 to 7   
      
   Apparently the documentation says that Blok Copy was the first release from   
   Cosine on the Commodore PET.  It also says PETs fitted with a parallel port   
   sound hack get titles music, and in-game effects and jingles.  Sadly to   
   test this I had to run the game under VICE as the sound is enabled by   
   default in the emulator but not on my PET.   
      
   The title screen is quite classy the way the blok copy letters move, and   
   the instructions   
      
   The game is available for a number of systems and although dated 2008,   
   still looks fresh on the PET.   
      
   I must say it's one frustrating little bleeper to play but then TMR usually   
   nails the gameplay on anything he touches.  It's a bit like playing a   
   two-dimensional Rubik's cube viewed top down, if you mastered the cube then   
   I am sure you will pick this up quickly.   
      
   You can certainly tell it's a TMR game, all the elements are there.   
   Classic game play, great graphics, and a frustrating hook to come back for   
   more and more, music (on the VICE emulator as I can't play it on my real   
   PET) was interesting, how much of a tune can you get from the PET, its   
   about what you would expect bleeps of various tones, with some in-game   
   bleeps.  Still, it's far better than nothing at all!   
      
   SCORES   
      
   Graphics: 7/10   
   Sounds: 7/10   
     bleep!   
   Gameplay: 7/10   
   Overall: 7/10   
      
   SUMMARY   
      
   A frustrating game but with a hook to come back for another attempt   
      
   www.cosine.org.uk/products.php?4mat=pet&cat=game   
      
      
      
   *************************************   
              REVIEW: POPEYE   
     For the Vic 20 with 32K Expansion   
   *************************************   
      
   sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?f=15&t=7243&start=1   
   5#p83294   
      
   Download the game here   
   drive.google.com/uc?export=download&id=0BypVxYomFCZfUEdpSGV3aGVhVXc   
      
   Discuss the game here   
   sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?f=10&t=7630   
      
   YouTube video to original arcade version   
      
   www.youtube.com/watch?v=W5Z6PuH4kLQ   
      
   Popeye an arcade platform game released by Nintendo in 1982 the characters   
   from Popeye were to be released in a game.  However, because of licensing   
   issues Nintendo settled on a love triangle between gorilla, carpenter, and   
   girlfriend Donkey Kong which mirrors the rivalry between Bluto and Popeye   
   for Olive Oyl.  Bluto became an ape, of course Popeye was released later.   
   The object of the arcade game is for Popeye to collect a number of items   
   dropped by Olive Oyl, (depending on the level)   
      
   * 24 hearts,   
   * 16 musical notes,   
   * 24 letters in the word HELP   
      
   You have to avoid the Sea Hag, Brutus and other dangers.  You possess the   
   ability to punch but you cant jump.  Brutus however can jump up and down   
   levels and can jump up to hit Popeye if directly below him.  Popeye cannot   
   attack Brutus directly.   
      
   Instead, the button is used for the following:   
      
   * Punching destroys items that could hurt Popeye such as bottles,   
     vultures and skulls.   
      
   * You have a can of spinach; punching the cans gives Popeye invincibility   
      
   * Knock things over   
      
   Popeye loses a life if he is hit by Brutus or any thrown/flying object, or   
   if he fails to catch a dropped item before it reaches the bottom of the   
   screen.   
      
   The VIC Port was written by Beamrider (Adrian F)and requires a VIC 20   
   (*PAL/NTSC) + 32K upgrade + Joystick (*PAL Recommended for emulators) Notes   
   about the game conversion on the VIC from Beamrider:  - Features most   
   things and visual effects from the Arcade (except skulls and Popeye turning   
   red) - Extra life at 20,000 points!!   
      
   Difficulty is set fairly easy at the moment but ramps up quickly once you   
   pass the first 3 stages, (so you should be able to complete all 3 stages   
   and observe the final cut-scene).   
      
   Built on top of the Pooyan codebase, (in assembler) with a forked version   
   of R.  Hurst's SSS library   
      
   Thanks to @tokra for extended pre-release testing   
      
   Early version on YouTube   
   www.youtube.com/watch?v=KrRk6AY-Dzs&feature=youtu.be   
      
   Original Arcade version   
   www.youtube.com/watch?v=W5Z6PuH4kLQ   
      
   While the system requirements may make your eyes water memory wise for the   
   VIC, the main loading screen looks very nice!   
      
   With the music playing the Popeye theme tune, a rather splendidly   
   large-looking Popeye graces us complete with logo lettering.  If the music   
   is left to play through the Popeye theme tune, at the last cord Popeye   
   blows his pipe (of course I can't condone smoking of   
      
   --- MBSE BBS v1.0.4 (GNU/Linux-i386)   
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