Just a sample of the Echomail archive
Cooperative anarchy at its finest, still active today. Darkrealms is the Zone 1 Hub.
|    CBM    |    Commodore Computer Conference    |    4,328 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 1,364 of 4,328    |
|    Stephen Walsh to All    |
|    Commodore Free Magazine, Issue 90 - Part    |
|    06 Dec 15 17:32:09    |
      ictive action/puzzler!              * Flicker free gameplay              * Sound support              Loading the game gives the very cool revival studios logo in a banana       peeling effect, this works very well and looks super slick on the Pet.       Revival studios really nailed the game play, and show that once a game is       perfected, it doesn't matter about the hardware and limitations of the       machine, a good game is a good game. So after the slick logo we have a       minimal title screen:              Once into the game the screen looks well laid out, and if you have played       any other version of SHIFTED on the various platforms its available for,       then you will be right at home here as it's the same game and game play.              The game play is simplistic itself, with a nod towards the various Tetris       clones and spinoffs out there. It's frustrating and very addictive; shift       columns to get gems in a row and gain points. It's repetitive but       engaging, as was Tetris and its various clones, and really looks well on       the Pet. My normal comments about high score tables and better title       screen still apply (although I do understand that limited memory has made       compromises to these features). If I had hair I would be pulling it out ?       The display is rock-solid and tightly programmed but you would expect       little else from Revival these days. It seems they are producing high       quality games with some super slick packaging and marketing.              SCORES              Graphics: 7/10        nice       Sounds: 5/10        bleep!       Gameplay: 8/10       Overall: 7.5/10              Its Pet-Tastic              YouTube:       www.youtube.com/watch?v=2ej7kiWZROg                            *************************************        THANKS FOR THE MEMORY        By Lenard R. Roach       *************************************              When it comes down to the BASICs of life (forgive the pun), you can never       get away far from the trusty Commodore computer. Usually, when it comes to       learning a truth or two about anything, I have to go over the data about a       thousand times before things start to settle into my stubborn frame of       mind. I think that might be the problem of some of us in the over fifty       generation; we get stuck in our ways and we'll swing from a rope around our       necks before we try something new. Heh, you should have seen me switching       from cassettes to CDs; I honestly thought that the Japanese were trying to       take over America through our media because they were still honked off       about Hiroshima and Nagasaki. The music industry could kiss my fat,       flabby, flatulent bottom before I pull away from my trusty cassettes. Now       I have no cassettes and a collection of CDs that are heading for obsolete       as digital media begins to wind its way through both the music and movie       industry. No doubt about it, this Redneck has to start stepping up to the       times.              But somehow, this rule of "upgrade from obsolete" doesn't apply too well       when it comes to the fantastic and flexible Commodore line of computers.       The 21st century is an amazing time to be a Commodore computer user. With       the advancement being made on all the upgrades, both in hardware and       software, to computers it seems like companies like Microsoft and Apple       create stuff just to pitch the same stuff no more than six months to a year       after creation -- but not with Commodore. While PC hardware hits the trash       due to "incompatibility" with itself, Commodore latches onto what it       already has and welcomes to its genre all the hardware and software       upgrades that can be made without so much as a chip finding its way into       the local landfill.              I take my "POLICE" hat off to all those who manage to take the Commodore       line of products and integrate with the machines so many new ideas -- too       many of those ideas to be mentioned in this short of a piece. The men and       women of Commodore don't know how much this Redneck admires and appreciates       their efforts to keep this 8 bit machine running in leagues with Microsoft,       Apple, Linux, and the like. It makes me wonder what in heaven's name they       go through to make such devices like the 64DTV, SuperCPU, along with the       software to make it work. I know in my personal experience all I do is       dream up an idea (usually out of necessity), and then start coding on my       trusty Commodore 128. I've seen some coders use special diagrams called       "templates" or "paradigms" to help them think through some of their ideas       to make sure that before any data goes down into the machine, they know       where each routine goes into the entire package. I've tried templates in       the past and all they do is get me confused with all the "if A$ equals no       then go here" and so on. I just sit down and start writing code,       visualizing the entire program in my head but not as a complete program. I       see everything in subroutines and write down each subroutine into Commodore       BASIC before I go on to the next area. Do any of you remember the old 1979       movie "Star Trek: The Motion Picture" where this vast machine called       "Vger" is built around a small Earth probe that was launched back in the       20th century? My programming is like building the "Vger" probe. I start       with the small subroutine that is the nucleus or heart of the entire       program then build around that to a full blown functioning, menu driven,       multi-selective, useful piece of Commodore software. Are there hardships       along the way? You bet!              I think I've mentioned this before somewhere, but I was told a long time       ago before I started to get serious with anything that I put down on paper,       be it an article like this or typing BASIC code on the Commodore, that, if       you don't have a skin thick enough to handle the oncoming criticisms (and       they *will* come, that's a guarantee) for anything that you write, then       don't write anything at all. Keep it to yourself in a personal journal or       diary. Words come back to haunt you, especially when those words are       emblazoned on the printed page, and, thanks to the Internet, shown on the       media as well. Nobody can just be "flippant" anymore without having some       group, organization, or individual getting hacked off; and the next thing       you are doing is scrambling for cover and the verbal shrapnel flies. I was       given advice about what to do with *those* types of people, too -- let them       rant, rave, curse, and swear all they want. Don't so much as give them the       time of day, if you can avoid doing so. Chances are mostly good that you,       as the writer or coder, have stumbled across something that the raver       wishes they could have done or said, and since they were too slow on the       draw to come up with what was done first, they choose to slam you instead,       trying to steal from you any limelight you may have generated. When you       answer such a person you are literally giving them that light they so       richly desire. So far I've been able to lob my verbal hand grenades far       enough from the critical crowd that I rarely get much back flak, but I do       get some. Once in a while a reader of my Commodore spiel or a user of one       of my programs will catch my rantings and give a scathing review of what       I've done. I only respond to said person if I am asked to by the editor of       the magazine or software company to which the note was sent, other than       that, I leave them alone to rant, avoiding them as much as I can to grant       more fuel to the fire. Don't get me wrong, it took me a *long* time to       develop this hardness of hide. As a novice writer back in 1995 I got a lot       of felgercarb from the editor of the Kansas City Commodore newsletter to       which, in response, I would hide in a darkened corner and suck my thumb       with tears running down my face, and I wouldn't write a thing for a year or       two. After I "toughen" up a bit (ha!) I would write a blurb or two and see       who would slap my hand for saying such a thing. If my hand was slapped it       was back into the fetal position; if nobody does nothing then I would write       more, sticking my word processing "toe" out there waiting for it to get ran       over. A baby? Yes, I was, but I learned.              Now here I am, twenty years, countless articles, a few programs, and three       books later and I am admiring all those who went through               --- MBSE BBS v1.0.4 (GNU/Linux-i386)        * Origin: Dragon's Lair ---:- dragon.vk3heg.net -:--- (3:633/280)    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca