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|    Message 663 of 2,762    |
|    Janis Kracht to Rich Ringer    |
|    question...    |
|    29 Oct 13 15:55:54    |
   
   Hi Rich,   
      
   > I took a look for it and didn't see it.   
      
   It would only be in your original opendoor.bz file.. it's not a game with a   
   .bz file in the scripts directory.   
      
   >So far I have 2 that are working.   
   > Mastermind and Jackpot. My door numbers are off by one so I'm going thru my   
   > script to see if I can find the error. Thanks,   
      
   Ok, we're getting there :)   
      
   And yes, the doors are offset by 2 .. so the door with choice number 4 (in   
   opendoor.bz, the starts with " Case 4:") is listed in opendoor.bz as door 2..   
      
   For example:   
      
    case 4:{   
    logdoor(2);   
    spawn("robots");   
    system("./doors/topdoor -t bzr",1,0);   
    break;   
    showfile(strcat(bg_menudir,"doormenu"));   
    }   
    case 5:{   
    logdoor(3);   
    spawn("star");   
    system("./doors/topdoor -t str",1,0);   
    showfile(strcat(bg_menudir,"doormenu"));   
    break;   
    }   
      
   Take care,   
   Janis   
      
   --- BBBS/Li6 v4.10 Dada-1   
    * Origin: Prism bbs (1:261/38)   
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