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   ASIAN_LINK      Not the kind that loves you long time      8,456 messages   

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   Message 6,638 of 8,456   
   mark lewis to Maurice Kinal   
   that trick never works   
   12 Apr 19 20:33:10   
   
   REPLY: 2:280/464.113 5cb11f4c   
   MSGID: 1:3634/12.73 5cb12e4a   
   PID: GED+LNX 1.1.5-b20180707   
   CHRS: CP437 2   
   TZUTC: -0400   
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   jgs  `=========`   
   TID: hpt/lnx 1.9.0-cur 07-09-15   
    On 2019 Apr 12 23:29:16, you wrote to me:   
      
    ml>> by blended i mean that i have to hold the modifier button and then   
    ml>> hit the two keys, in proper order, to create the character   
      
    MK> Wow.  That sounds far too much like work.   
      
   that's SOP AFAIK... especially for folks in europe that need to create   
   characters not already on their keyboard... that's how it is now with greater   
   than 4billion glyphs to choose from in this (UGH! i can't believe i'm going to   
   say this) UTF-8/16/32 world...   
      
    ml>> AFAIK they're just CP437 characters greater than 127   
      
    MK> You mean like the 0x8d I sent that went MIA along a certain path?  Let's   
    MK> see if I can recreate it using utf8 and iconv;   
      
    MK>     It's all fun and games until someone loses an    
   .   
      
    MK> On the above line it is U+00EC according to vim but after I exit iconv   
   will   
    MK> convert it to 0x8d which should be the proper cp437 character at your end.   
      
   i dunno... i see a tilde "~" and a capital "M"... i may not have the UTF-8 ->   
   CP437 conversion stuff right, though...   
      
    ml>> especially the "box drawing" characters which we use quite a lot   
    ml>> when drawing our ASCII/ANSI menus and other screens   
      
    MK> Which should be the same codes on CP866, CP850, and other assorted IBM 8   
    MK> bit codepages.   
      
   codes, yes... but not the glyphs...   
      
    MK> They have *NOTHING* to do with ASCII.  There is no such thing as a   
    MK> code higher than 127 in ASCII as ALL ASCII codes are 7 bit characters   
    MK> (ie 0-127).  There are exactly zero "box drawing" characters in ASCII.   
      
   i really don't need this, ya know? i specifically put ANSI on there to appease   
   you and to try to communicate the characters i was speaking of... WTF do you   
   call those glyphs greater than 127? to everyone who has worked with them for   
   30+ years, they are valid characters... not control codes or other similar   
   guff...   
      
    ml>> if only we were all so lucky   
      
    MK> It has nothing to do with luck.  It is all about making the right choices.   
      
   it has everything to do with luck when you're trying to continue to support   
   your hobby and work with it every day and present a nice text interface for   
   your users... especially when you're drowning in the muck and just trying to   
   do like you've always done... draw a frame around a menu... draw a box around   
   a section of screen and then fill it with data... draw a damned pot of gold   
   for display on st. patricks day... all without having to fark around with some   
   other 3rd party muckity muck with your fingers crossed that it will come out   
   properly and not be all screwed up...   
      
      
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   :SIGH:   
      
      
   )\/(ark   
      
   Always Mount a Scratch Monkey   
   Do you manage your own servers? If you are not running an IDS/IPS yer doin' it   
   wrong...   
   ... I sense alcoholism runs deep in your lineage.   
   ---   
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