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|    APPLE    |    Steve Jobs fetishistic worship    |    177 messages    |
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|    Apple's Next Big Thing: Augmented Reali    |
|    20 Mar 17 15:14:46    |
      TID: Mystic BBS 1.12 A31       MSGID: 1:2320/102 026c72d6       TZUTC: -0400       Apple Wants to Bring Augmented Reality to the Masses       Mark Gurman @markgurman More stories by Mark Gurman              CEO Tim Cook is betting on augmented reality, a cousin of VR that he believes       will keep his company on top and may even supplant the iPhone.       by              March 20, 2017, 6:00 AM EDT              Tim Cook has talked up a lot of technologies since becoming Apple Inc.'s       chief executive in 2011. Driverless cars. Artificial intelligence. Streaming       television. But no technology has fired up Cook quite like augmented reality,       which overlays images, video and games on the real world. Cook has likened       AR's game-changing potential to that of the smartphone. At some point, he       said last year, we will all "have AR experiences every day, almost like       eating three meals a day. It will become that much a part of you."              Investors impatient for Apple's next breakthrough will be happy to know that       Cook is very serious about AR. People with knowledge of the company's plans       say Apple has embarked on an ambitious bid to bring the technology to the       masses—an effort Cook and his team see as the best way for the company to       dominate the next generation of gadgetry and keep people wedded to its       ecosystem.              Apple has built a team combining the strengths of its hardware and software       veterans with the expertise of talented outsiders, say the people, who       requested anonymity to discuss internal strategy. Run by a former Dolby       Laboratories executive, the group includes engineers who worked on the Oculus       and HoloLens virtual reality headsets sold by Facebook and Microsoft as well       as digital-effects wizards from Hollywood. Apple has also acquired several       small firms with knowledge of AR hardware, 3D gaming and virtual reality       software.              As previously reported by Bloomberg, Apple is working on several AR products,       including digital spectacles that could connect wirelessly to an iPhone and       beam content—movies, maps and more—to the wearer. While the glasses are a       ways off, AR features could show up in the iPhone sooner.              Apple declined to comment.               It's an auspicious moment for Apple to move into augmented reality. The       global market for AR products will surge 80 percent to $165 billion by 2024,       according to researcher Global Market Insights. But Apple really has no       choice, says Gene Munster, a founding partner at Loup Ventures who covered       the company for many years as an analyst. Over time, Munster says, AR devices       will replace the iPhone. "It's something they need to do to continue to       grow," he says, "and defend against the shift in how people use hardware."               Augmented reality is the less known cousin of virtual reality. VR gets more       attention because it completely immerses users in an artificial world and has       an obvious attraction for gamers. So far, however, headsets like the Oculus       and HoloLens are niche rather than mainstream products. Apple believes AR       will be an easier sell because it's less intrusive. Referring to VR headsets,       Cook last year said he thought few people will want to be "enclosed in       something."              Building a successful AR product will be no easy task, even for a company       known for slim, sturdy devices. The current crop of AR glasses are either       under-powered and flimsy or powerful and overwhelmingly large. Apple, the       king of thin and light, will have to leapfrog current products by launching       something small and powerful.               Adding AR features to the iPhone isn't a giant leap. Building glasses will be       harder. Like the Watch, they'll probably be tethered to the iPhone. While the       smartphone will do the heavy lifting, beaming 3D content to the glasses will       consume a lot of power, so prolonging battery life will be crucial. Content       is key too. If Apple's AR glasses lack useful apps, immersive games and       interesting media content, why would someone wear them? The glasses will also       require a new operating system and perhaps even a new chip. Finally, Apple       will have to source the guts of the gadget cheaply enough to make it       affordable for the mass market.              When it was developing the Watch, Apple put together a multi-disciplinary       team drawn from inside and outside the company. It has done much the same       with the AR effort. In 2015, Apple recruited Mike Rockwell, who previously       ran the hardware and new technologies groups at Dolby, the iconic company       known for its audio and video technology. Rockwell also advised Meta, a small       firm that makes $950 AR glasses and counts Dolby as an investor.              Rockwell now runs the main AR team at Apple, reporting to Dan Riccio, who's       in charge of the iPhone and iPad hardware engineering groups, the people       said. "He's a really sharp guy," says Jack McCauley, who co-founded and       worked at Oculus before it was sold to Facebook in 2015. "He could certainly       put a team together that could get an Apple AR project going."               Last spring, in a sign that it's serious about taking products to market,       Apple put some of its best hardware and software people on Rockwell's team,       including Fletcher Rothkopf who helped lead the team that designed the Apple       Watch, and Tomlinson Holman, who created THX, the audio standard made popular       by LucasFilm.              Apple has also recruited people with expertise in everything from 3D video       production to wearable hardware. Among them, the people say: Cody White,       former lead engineer of Amazon's Lumberyard virtual reality platform; Duncan       McRoberts, Meta's former director of software development; Yury Petrov, a       former Oculus researcher; and Avi Bar-Zeev, who worked on the HoloLens and       Google Earth.               Apple has rounded out the team with iPhone, camera and optical lens       engineers. There are people with experience in sourcing the raw materials for       the glasses. The company has also mined the movie industry's 3D animation       ranks, the people said, opening a Wellington office and luring several       employees from Weta Digital, the New Zealand special-effects shop that worked       on King Kong, Avatar and other films.               Besides hiring people, Apple has been busy making tactical acquisitions. In       2015, the company acquired Metaio, which developed AR software. Former Metaio       CEO Thomas Alt now works on Apple's strategic deals team, which decides which       technologies to invest in. Last year, Apple also bought FlyBy Media, which       makes AR-related camera software. Cook even visited the offices of Magic Leap       last summer and displayed interest in the secretive company's AR technology,       the people say. Magic Leap declined to comment.               Exclusive insights on technology around the world.              Get Fully Charged, from Bloomberg Technology.              Hundreds of engineers are now devoted to the cause, including some on the       iPhone camera team who are working on AR-related features for the iPhone,       according to one of the people. One of the features Apple is exploring is the       ability to take a picture and then change the depth of the photograph or the       depth of specific objects in the picture later; another would isolate an       object in the image, such as a person's head, and allow it to be tilted 180       degrees. A different feature in development would use augmented reality to       place virtual effects and objects on a person, much the way Snapchat works.       The iPhone camera features would probably rely on a technology known as depth       sensing and use algorithms created by PrimeSense, an Israeli company acquired       in 2013. Apple may choose to not roll out these features, but such additions       are an up-and-coming trend in the phone business.              The AR-enhanced glasses are further down the road, the people say. Getting       the product right will be key, of course. Wearables are hard. Apple's first       stab at the category, the Watch, has failed to become a mainstream hit. And       no one has forgotten Google Glass, the much-derided headset that bombed in       2014. Still, time and again, Apple has waited for others to go first and then       gone on to dominate the market. "To be successful in AR, there is the       hardware piece, but you have to do other stuff too: from maps to social to       payments," Munster says. "Apple is one of the only companies that will be       able to pull it off."               --- Mystic BBS v1.12 A31 (Windows)        * Origin: Mystical Livewire - Rose Terrace, Kentucky (1:2320/102)       SEEN-BY: 4/0 80/1 90/0 93/1 105/81 106/201 128/187 129/14 305 153/7715       SEEN-BY: 154/110 218/700 226/30 227/114 229/110 206 300 317 400 426       SEEN-BY: 229/428 470 664 700 705 261/38 266/512 291/111 292/854 320/219       SEEN-BY: 322/757 341/66 396/45 460/58 712/848 801/161 188 189 197       SEEN-BY: 801/202 900/0 102 106 108 902/0 19 26 905/0 2320/105 5020/400       SEEN-BY: 5075/35       PATH: 2320/102 100 261/38 801/189 80/1 902/26 229/426           |
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