
*This level is a near 100% conversion for Quake2 with full Doom2 textures*

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Title                   : Doom2 Map01 - Entryway
Filename                : pak1.pak
                          map name - doom2_q2.bsp
Release Date            : January 27th 1998

Author                  : Peter Lomax 
                          aka PCL
                          aka Hawkmoon
Email Address           : pcl@provider.co.uk (soon unavailable)
                          hawkmoon@pcl.telinco.com (the new account)
Web Address             : http://www.geocities.com/TimesSquare/Fortress/9617/
                          (the place for my map news)
                          *note new address*

Description             : Doom 2 Map01 - Entryway *fully featured*
                          Single player (skill settings) and Deathmatch
                          Full Doom2 textures converted to the Quake2 pallette
                          New sky environment
                          Accurate 1-1 scaling of brushes
                         
Credits                 : id software for Quake2 - the "Neverending Game 2" 
                          Yahn Bernier for BSP - http://bsphq.telefragged.com/
                          Andy Bay for texture generation (beta2.zip) - ABay@Teir.com
                          Michael Stokes for QuakeDM - mike@stokfam.psinet.net.au 
                          Steve Winston-Brown for Wad2wal - s.winstonbrown@student.qut.edu.au
                          Stecki for the sky environment - http://www.frag.com/deconstruct/
                          Jim Lowell for QColor v1.1 - jlowell@visi.com

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* Play Information *

Single Player           : Yes
Cooperative             : Yes
Deathmatch              : Yes - 4 starts (same as original) - great for 1on1 
Difficulty Settings     : Yes - easy,medium,hard
New Sounds              : No 
New Graphics            : Yes - original Doom2 converted to Quake2 pallette
New Music               : No 
Demos Replaced          : None

Put pak1.pak in Quake2\baseq2 directory (alongside id`s pak0.pak)
(*note if there already is a pak1.pak there, 
                    rename the Doom2 pak1.pak as the next pak number - ie pak2.pak)
Start Quake2 as a single player game choosing your skill level
Bring down the console and type:
map doom2_q2
(Deathmatchers should already know what to do :-)

* Construction *

Base                    : Original Doom2 Map01
                          Quake map conversion (still available from my webpage)
Editor(s) used          : BSP v0.90b (Quake2 mode)                          
Known Bugs              : Monsters sometimes have the ability to walk thru doors?
                          Teleporter pads are a bad idea (not a bug)
Build Time              : 3 days
Texture Wals used       : Doom2 textures converted (see above)

Compile machine         : Pentium 200MMX/48MB
qbsp3 Time              : 33.0 seconds 
qvis3 Time              : 2754.0 seconds
qrad3 Time              : 379.0 seconds 


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* Where to get this level *

If you can read this you have already found a place
or http://www.geocities.com/TimesSquare/Fortress/9617/ following the Quake link
or E-Mail me at hawkmoon@pcl.telinco.com (or pcl@provider.co.uk) and ask for it 

* Copyright / Permissions *

Copyright (c) 1997 Peter Lomax.  All rights reserved.
This level may be distributed freely on any electronic format
provided that it is not modified in any way and this text file is included.
If you wish to use this map in a level pak, you must first obtain my permission.  
If you wish to distribute this level commercially (including, but not
limited to, magazine cover CD`s) you must first obtain my permission.
PC Zone (UK) I want a word with you (its a subscriber thing)
Also bear in mind that the textures used belong to id

Special thanks to:
Angie,Michael and Mat for the LAN testing

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