/***************************************\
|-----------CHAOS-----------------------|
\***************************************/
Chaos upon Earth v0.65 beta 6.5

A NEW conversion being created by RoCkO
(aka shambler66@aol.com)
Formerly 

------------
in this beta:
4 full levels! and one almost completly done
great effects (fire, etc)
new monsters (rocket launcher man)
more monsters, including an attack dog and a Super Cacodemon,
and some modified monster behavior
new WEAPONS!! 
1- Quake's AXE
4- D5K Deustche (goldeneye style) {really an MP5 sub
machine gun}
5-shoulder mounter RL
Ambience, such as dripping and sucking

**The full 32 level version will be released in late 1998 sometime.

check the version on the top of each upload. Overwrite
the old versions

Title                   : Chaos Upon Earth (Formerly known as Terrorism)
Developer               : Chris Pisarczyk
Email Address           :shambler66@aol.com
Other Releases          : diaper.zip, doomer99.zip,
chaoscty.zip
Misc. Developer Info    : I Love Doom/Doom2
                          joined TL Software

Description : just kick ass (really I didn't have time yet for a description)

Major Credits to   : The GothicDM Crew
for permission to use the graphics in their GothicDM wad,
and KT Slayor (Derrick from Allen Software) for finding
and making cool midi compositions and some GFX.
WolfDoom for help on ambient effects and some sounds. 
The author of AP.WAD (really cool!)
Thanks for Derrick Allen and Adelusion, and 
Hypostimus for showing me how to make transparent doors and
other special effects. And Id Software for a cool game
Quake! Such great work! I love those textures!! I can
use some help on extracting frames from MDL files.
Mark Klem and David Shaw for permission to use some
music from their web sites

Plus Additional Credit to these Author's WADs I 
swiped resources from: 
Real.Zip, Hostage2.Zip, MOO.ZIP, TINYSHOT.ZIP, Obtic.Zip, D2Enh.Zip, BigCacos.Zip APGFX.ZIP
(text file of ap.wad included in package)

THANKS ALL OF YOU
===========================================================================
* Play Information *

Map #                   : MAPS 1 through 6, 6 pretty much done
Single Player           : Yes
Cooperative             : Yes
Deathmatch              : Havn't thought, only map4 is DM now
Difficulty Settings     : Yes
New Sounds              : Yes (look at credits) some sounds are mine :)
New Music               : All (give some credit to Derrick's music composition and collection)
                          and the files on www.filecity.com
New Graphics            : Yes (look at credits) Some are mine too.
Demos Replaced          : none

Note: To start, type PLAY!, it will make a batch file to load it up
called CHAOS.

* Construction *

Base                    : Scratch
Build Time              : Over 1 month
Editor(s) used          : DCK 3.62, Music sculptor, Wintex, Midi2mus, qART
Known Bugs              : none

Editors used and for what purpose:

DCK 3.62 - For level building
Wintex 4.3 - For WAd compiling
Goldwave and CoolEdit - For misc. sound editing
DeHaCkEd 3.0a - For EXE hacking
Paint Shop Pro 4.14 and 4.10 - For graphics editing
Zennode 0.93 - For Node building
qART - Quake graphic extracting
AOL95  - Getting appropiate Graphics and sound for
the project.


(C)****copyright**** 1997-1998 Chris Pisarczyk
You CANNOT modify any levels or dehacked work
Don't put this on a CD  with other crap. I want this
distributed over the NET, not by somebody's dumb CD
compilation.You can use the sounds and music if you want, just
give the original author's work credit.

* Where to get this WAD *

FTP sites: ftp.cdrom.com

Other: Me

-Build history-

v0.1 *ALPHA* 12-15-1997
Released to a few friends online
Basic wad functions (music, gfx, snd)

v0.2 *beta 1* DATE UKNOWN (lost track)
weapons added
Added dehacked patch for special effects
added 2 enemies
Messed up on DEH, rewrote it over. :(

v0.25 *beta 2* DATE UKNOWN
Ambience added!
more graphics added (Adelusion's name, etc)

v0.3 *beta 3* 12-26-1997
More monsters to kill
Extra tinkering on DEH file for effects.
Additional ambience added
MAP2 finished
Considered MAP3 to be my home.

v0.4 *beta 4* 12-29-1997
Decided MAP3 not to be my house.
Used Adelusion's Titlepic and Interpic shots of his
work as advertisments. :)

v0.5 *beta 5* 1-3-1998  -released on CDROM.COM-
More GFX added

v0.52 *beta 5* 1-4-1998
Started MAP4, resembles Goldeneye's 1st level

v0.521 *beta 5* 1-5-1998 -released on CDROM.COM
MAP4 finished , includes everything in GE level 1 including the bungee jump!
MAP5 in development

v.062 *beta 6* 1-12-1998
MAP5 pretty much done
Chainsaw guy took out (got old after a while)
All musics replaced now.

v.065 *beta 6.5* 1-17-1998
MAP5 almost done!
Took Predator out (looks stupid)
Musics jiffed up (changed to meet environment)
