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Night Owl, the wild west of early 90's computing awesomeness

  NOPV2322     NightOwl23 Games - Quake Add-O  

 description   size   date   hits 
 222X3DM.ZIP    222x3 Quake Deathmatch Level Small sim     6k     9-29-1996     0  
  222x3 - Quake Deathmatch Level Small simple
  dm level.
 ABOMB6.ZIP    Quake: Atom Bomb     14k     9-21-1996     0  
  Quake: - Atom Bomb
  Info [./-/.]  New -/-/./././- (by GamesNet)
  If you thought lightning gun discharges were fun
  underwater, just wait! Uses about half of all ammo
  possible, kills others, and leaves you with 1-3
  health.
  It will explode after 30 seconds or until touched
  by someone other than you.
 ALLNEW.ZIP    Doom ?: All New Music for Doom     248k     9-22-1996     0  
  Doom ?: - All New Music for Doom
  Info [././.]  New ./././././. (by GamesNet)
  The list of songs are bellow
 AMGOTHQ.ZIP    Quake: American GothiQuake V2.0     645k     12-22-1996     0  
  Quake: - American GothiQuake V2.0
  Info [././.]  New S/G/./././- (by GamesNet)
  American Gothic patch for Quake.
  Play at being Lucus Buck - watch out
  for Caleb, though.  Sounds and skins
  modifications. Fave sample:
  "some day we'll make that hate work
  for you" - player to dead shambler.
 AREA51TR.ZIP    AREA 51 Trainer by Fabulous Furlough [01     250k     12-24-1996     0  
  AREA 51 Trainer by Fabulous Furlough [01/01]
  No-Hit, Infinite shots, Infinite Grenades
  Just unzip the .exe, and play!
  N`U`C`L`E`A`R  D`E`S`T`R`U`C`T`i`O`N
 CJB_KOM.ZIP    Quake: CJB_KOM (King of the Mountain)     73k     12-24-1996     0  
  Quake: - CJB_KOM (King of the Mountain)
  Info [-/-/.]  New -/-/./././- (by GamesNet)
  KOM, which stands for King of the Mountain, is a
  2 or 3 player map.  Basically, it's a dual-level
  tall arena with a cross of supports halfway up
  the arena.  I mostly made this because my roommate
  "SlyDog" and I were having a blast in teamplay
  mode
  with the rocket launcher one day.  Our normal
  "us vs. the Reaper Bots" deathmatch turned into
 DDE1M12.ZIP    Quake: These are just a couple hard de     456k     8-22-1996     0  
 DEATHIC.ZIP    Quake REG 1.01 or hi: Death is Coming:     75k     12-22-1996     0  
  Quake REG 1.01 or hi: - Death is Coming: Quake
  DeathMatch Level
  Info [-/./.]  New ./././././. (by GamesNet)
  Quite small, but totally action packed Quake
  deathmatch map.  Mini castle/tower/hut thing
  in middle of map, rafters/ledges around sides
  and catwalk over head. 10 respawn points.
 DETHCRSS.ZIP    Quake Registered v1.: Death Cross v1.0     173k     11-03-1996     0  
  Quake Registered v1.: - Death Cross v1.0
  Info [S/-/D]  New -/-/./././. (by GamesNet)
  Quake BSP
 DM3RULES.ZIP    Quake: DeathMatch 3 Rules (QuakeC patc     124k     9-21-1996     0  
  Quake: - DeathMatch 3 Rules (QuakeC patch)
  Info [././.]  New ./././././. (by GamesNet)
  Makes weapons stay in play, like they
 DMATCH1.ZIP    Quake: Eight Death Match Levels     2531k     12-28-1996     1  
  Quake: - Eight Death Match Levels
  This is a series of eight deathmatch levels that
  have been put
  together for an eight level deathmatch. Most
  levels do not have
  exits they are made to be played with a time
  limit and or frag
  limit.  They can be ran on a dedicated server
  with the -game
  dmatch1 option.  The people playing on the server
 DOGGET.ZIP    Quake Registered 1.0: DOGGET     198k     9-21-1996     0  
  Quake Registered 1.0: - DOGGET
  Info [-/./D]  New -/-/./-/-/. (by GamesNet)
  Death match level based loosely on old doomII
  wad.
 DPT106.ZIP    Quake: Deathmatch Power Toys     182k     12-22-1996     0  
  Quake: - Deathmatch Power Toys
  Info [././.]  New ./././-/./. (by GamesNet)
 DRUG.ZIP    Quake: drugged quake player demo     164k     10-18-1996     0  
  Quake: - drugged quake player demo
  Info [././.]  New ./././-/./. (by GamesNet)
  Quake character got some dope (by divine
  intervention).
 EATGIBS.ZIP    Quake: Eat Gibs 1.0     3k     8-14-1996     0  
  Quake: - Eat Gibs 1.0
  Info [S/C/D]  New -/-/./././- (by GamesNet)
  If your health is below 50%, you can eat the
  gibs of monsters or your opponants to heal you.
  A normal gib (leg, arm, etc.) will heal you a
  random amount between 1 and 10 percent.  A head
  will heal you 15 percent.
 ELIM11.ZIP    Quake: Eliminator CBot Engine     159k     9-29-1996     0  
  Quake: - Eliminator CBot Engine
  Info [././.]  New ./././-/./. (by GamesNet)
 ELIM12.ZIP    Quake: Eliminator CBot Engine     161k     9-29-1996     0  
  Quake: - Eliminator CBot Engine
  Info [././.]  New ./././-/./. (by GamesNet)
 ELIMDM4.ZIP    Quake: DM4 map for Eliminator Bot     162k     9-29-1996     0  
  Quake: - DM4 map for Eliminator Bot
  Info [././.]  New ./././-/./. (by GamesNet)
 ELIM_VX1.ZIP    Quake: DM1 and E1M2 maps for Eliminato     12k     9-29-1996     0  
  Quake: - DM1 and E1M2 maps for Eliminator Bot
  Info [././.]  New ./././-/./. (by GamesNet)
 ELO021.ZIP    Quake: Eloinz Quake Level Editor     59k     12-28-1996     0  
 GIGGLER2.ZIP    Quake: Giggler2.bsp Cloud Castle     279k     9-29-1996     0  
  Quake: - Giggler2.bsp - Cloud Castle
  Info [./-/D]  New -/-/./././- (by GamesNet)
  Deathmatch Quake map made for the
  deathmatch 2 setting.  A castle in
  the sky.
  Other Works             : Giggler.bsp
  Qflag.bsp - Quake Capture the Flag
  Qtag.bsp - Quake Tag
 HEADGUN.ZIP    Quake: This is my first release     232k     8-24-1996     0  
  Quake: - This is my first release
  of the head gun
 HELLKP10.ZIP    Quake: Hell's Keep     394k     8-14-1996     0  
  Quake: - Hell's Keep
  Info [S/./.]  New ./././././. (by GamesNet)
  Take map7 from doom2, size it done, and
  make it more Quake-like and there ya go.
 HOLO2.ZIP    Quake: HoloSelf QuakeC Mod v2.0. Adj     126k     8-22-1996     0  
 HOMEFIX.ZIP    Quake: Selectable Homing Missile Fix     131k     12-22-1996     0  
  Quake: - Selectable Homing Missile Fix
  Info [S/./-]  New ./././-/./. (by GamesNet)
  I really enjoyed Vhold's Homing missile patch (it
  made me want to
  own patches). But I wanted to disable it in
  deathmatch (Cheesey!)
  it selectable in single player mode (sometimes
  you don't want to h
  crucified zombies).
 IMP9.ZIP    Quake: Impulse 9 Player Model     113k     8-22-1996     0  
 IMPULIST.ZIP    Quake: Standard Issue Impulse     1k     10-01-1996     0  
  Quake: - Standard Issue Impulse
  Lister for Quake (IMPULIST)
 KILLER85.ZIP    Quake: Quake KillerPack v0.85     924k     1-01-1997     0  
 KYSENTRY.ZIP    Quake: Entryway Quaked     288k     3-28-2026     0  
  Quake: - Entryway - Quaked
  Info [./-/.]  New ./././././. (by GamesNet)
  Basically Level One of Doom2 (Entryway) recreated
  by my loving hands for Quake. On Doom2 this level
  rocked. On Quake, there is nothing even close. ;)
 MAP01RQ.ZIP    Quake: DOOM2's MAP01 for REGISTERED Qu     176k     8-14-1996     0  
  Quake: - DOOM2's MAP01 for REGISTERED Quake
  Info [S/./.]  New ./././././. (by GamesNet)
  A version of MAP01 for Quake
  Additional Credits to   : iD
  ==================================================
  =============
 MITH01.ZIP    Quake: Mithrus's DM Lair     80k     8-12-1996     0  
  Quake: - Mithrus's DM Lair
  A small, yet fun DM level. This is my fist
  Deathmatch level, and besides making a few
  other levels, I am realivly new to this. Oh
  well, anyways, I wanted to post a level for
  some time now, so here it is.
 MIX97.ZIP    Quake: Mix '97 2nd part or Mix96     616k     12-28-1996     0  
 MNSTLURE.ZIP    Quake: Monster Lure and Nail bomb     258k     10-01-1996     0  
 MOP2.ZIP    Quake: Mobsters On Parade 2 : Quake     851k     10-01-1996     0  
 PAT1.ZIP    Quake: Pat1-The Island of Hell     99k     12-22-1996     0  
  Quake: - Pat1-The Island of Hell
  Info [-/./D]  New ./././././. (by GamesNet)
  Deathmatch Level for 3+
  Additional thanx to     : The guy that made
  Quakemap,and especiall
 PENTAMID.ZIP    Quake: Pentamid by Darin McN     439k     11-10-1996     0  
  Quake: - Pentamid           by Darin McNeil
  Info [-/-/D]  New ./././././. (by GamesNet)
  This is a medium sized DM level.  A 3-level
  pyramid-type structure that offers lots
  of fragging opportunities.
 PIXEL.ZIP    Quake: Non-Pixel Explosions     133k     10-01-1996     0  
 POP.ZIP    Quake Registered 1.0: Potpourri     518k     8-22-1996     0  
  Quake Registered 1.0: - Potpourri
  Info [S/./D]  New -/-/./-/-/. (by GamesNet)
  Deathmatch never smelled so good
 PPDM2.ZIP    Quake Registered 1.0: PPDM2     163k     11-03-1996     0  
  Quake Registered 1.0: - PPDM2
  Info [./-/D]  New -/-/./././. (by GamesNet)
  This is PPDM2. A rather small deathmatch level
  including a *very* fast windtunnel, lifts and
  enough ammo for all :). This level plays
  best with the deathmatch 2 setting.
  There is no Pentagram of Protection
  around, this time (We played a 5player
  deathmatch on that map and i decided to not
  include it anymore).
 PROXMINE.ZIP    Quake: Proximity Mines     7k     10-17-1996     0  
  Quake: - Proximity Mines
  Info [-/-/D]  New -/-/./././- (by GamesNet)
  Proximity mines! Throw n-tropy's shit out the
  window! This is the real thing! Just press 'M'
  and a mine is laid. 3 seconds later, it's armed
  and dangerous.
 QDE1M6.ZIP    King REoL runs through QUAKE     192k     10-02-1996     0  
  King REoL runs through QUAKE
  -----------------------------
  . Watch KR romp through E1M6
  of Quake, in a not so grace-
  ful manner.
  . Requires the REGISTERED
  VERSION of Quake to run!
 QDE1M8.ZIP    King REoL runs through QUAKE     426k     10-02-1996     0  
  King REoL runs through QUAKE
  -----------------------------
  . Watch KR romp through E1M8
  of Quake, in a not so grace-
  ful manner.
  . Requires the REGISTERED
  VERSION of Quake to run!
 QMAP20B4.ZIP    Quake: QuakeMap 2.0 BETA 4th release     302k     10-15-1996     0  
  Quake: - QuakeMap 2.0 BETA 4th release
  This is a preversion of QuakeMap 2.0, a
  level/patch/etc editor for
  the game by ID Software.
 QPLUS10.ZIP    Quake: Quake plus 1.0 (by GamesNet) Qu     246k     9-25-1996     0  
  Quake: - Quake plus 1.0 (by GamesNet) Quake
  Plus is a combination of different Quake
  enhancements making the game more realistic
  by utilizing a "use" key to activate, get or
  drop! Only few impulse keys are needed to
  access all extra features, a quite reasonable
  teammode is set up without console commands
  and too powerful weapons and powerups are
  avoided
 QPU12.ZIP    Quake: QPU v1.2 by Richard Nichols     29k     10-01-1996     0  
 QSPY302.ZIP    Quake: Quake Spy 3.02, (c) 1996     73k     10-01-1996     0  
 QSPY31.ZIP    Quake: Quake Spy 3.1, (c) 1996     77k     10-01-1996     0  
 Q_PALACE.ZIP    Q-Palace Quake Deathmatch Level     6k     8-04-1996     0  
  Q-Palace - Quake Deathmatch Level
  The third MAP i have made in 
  three days so far. This one 
  uses the medieval.wad to make a multi
  level Palace. Good deathmatch..
 ROBOT100.ZIP    Quake: Robot Skin v1.00 (player replac     115k     12-24-1996     0  
  Quake: - Robot Skin v1.00 (player replacement
  model)
  Info [././.]  New ./././L/./. (by GamesNet)
  Just a .mdl replacement for the default player.mdl
  I thought the QuakeBot's that looked just like
  the player needed
  a bit of spicing up, so I edited the player skin
  so it looked
  more like a robot. It is a bit like the
  terminator, but a lot
 ROCKET01.ZIP    Quake: RocketLauncher Version .01     167k     8-22-1996     0  
 SCOHOP.ZIP    Scohop's World Quake Deathmatch Level     2k     8-04-1996     0  
  Scohop's World - Quake Deathmatch Level
  A pretty nifty level,  pretty good for
  deathmatch. :)  Enjoy.
 SWMPCAVE.ZIP    Quake: Swamp Caves     174k     8-12-1996     0  
  Quake: - Swamp Caves
  A medium sized, fully populated level, with 3 main
  areas.  The main couryard, the swamp, and the
  caves that link those and the exit room.
 SYNAPSE.ZIP    Quake: Synapse- The NERVE Gap     209k     11-10-1996     0  
  Quake: - Synapse- The NERVE Gap
  Info [S/-/.]  New ./././././. (by GamesNet)
  About 6 room's which are good. heh very
  descriptive
  i am.
 TATTOO1.ZIP    Quake: Tattoo's First Quake Level     315k     10-23-1996     0  
  Quake: - Tattoo's First Quake Level
  Info [S/-/D]  New -/-/./././- (by GamesNet)
  A small to medium deathmatch level only.
  Has 4 good sized rooms, and a hallway.
  Plenty of room to run around in. I
  put 20 deathmatch starts in it just so
  you didn't come out at the same spot all
  the time. Probably a good level for 6 to 8
  players. Not sure though. I used the reaper
  bot for testing and had ten in it. I liked
 TEKWAR.ZIP    Quake (of course): Life means death     710k     11-03-1996     0  
  Quake (of course): - Life means death
  Info [-/-/-]  New -/-/./././. (by GamesNet)
  Young man with no job!
  Additional Credits to   : Ben Morris and
  IdSoftware.........

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