Hai there you SNES fans,

This Tool is made for PROCOM 2. (the one I have) 
So if there are problems with Magicom or other copiers, give me a 
detailed description.
(Don't know why send doesn't work with the new PROCOM.3 yet)

Update in version 1.6b
----------------------
Fix slow/fast roms routine improved. Latest *.bsl fixed not needed
any more .

Update in version 1.6a
----------------------
In save to snes drive, splitted files named xxxxxxxx.1 worked ok, but
if they are less than 8 front characters like "chuck.1" it would write
the string to the snes drive like this: "chuck1"
This was wrong, because snes expects the extender at place number 9
like this: "chuck   1". This bug is now fixed.
Header bug with "Join 16mbit files" fixed. (saved 1st file as $80000000
should be $80004000)

Update in version 1.6
----------------------
New feature in send menu:
Click on NO FIX to change mode.
No   fix: Skips fast/slow rom patches (default)
Slow fix: Search & Patch each loaded part for slow rom use (european snes)
Fast fix: Search & Patch each loaded part for fast rom use (jpn+usa snes)
Has effect only on Send options. No more need for all those patch files!
Error in join 12mb fixed.
A few software companies added.
A few minor changes in the info display line.    

Update in version 1.5c
----------------------
Optimized Send Code. (speed up x2 !)
Split destination always *.1 whatever you type.
Split files, ALL sizes.
Join files, ALL sizes.
A few software companies added. 

Update in version 1.5b
----------------------
Internal rom made a LOT shorter.
Programs who install themselfes in low rom, run ok now.
I patched the rom a little, now it IS a 1 pass copier.
A few company's added to the info list, also the Math Co-Processor(dsp1)
will be recognized. (like Pilot Wings & Mario Kart)

Updates in version 1.5a
-----------------------
Send & Run option added again. 
Kbd small fix.

Updates in version 1.5
----------------------
What does Send & Save to Snes: 

1) Unpack the 1 pass copier, send it to the Snes and run it.
   The screen should turn purple. (smctool Amiga)

2) Load & Send blocks of 512k to the Snes until the end of the file
   is reached, this means that you guys with 1 meg machines can use
   this too!!

3) Copy,Patch the loadname and send it to the Snes.
   (points will be skipped) so ROADRUN.NER will become
   ROADRUNNER

4) Activate Snes Saving mode. Screen should now show:
   
     Saving.....  [000]
   
   Make sure that BEFORE this point you have a blank formatted disk
   inside the Procom/...  High Density Drive.
   If all goes well it starts saving, counter will decrease.

When saving is done OR ANY error occurred it will return to 
the copier screen. So make sure all is ok, before deleting the original
on your harddisk!

5) You can now RUN the file in memory, Send & Save the next one, or
   use the 1 pass copier, this thing copies a whole disk in 1 pass.
    

Bankstart option:
-----------------
Snes is divided in 256 ($ff) blocks of 8192 ($2000) bytes.
This adds up to 256*8192=2097152 or $200000 bytes or 16mbit.
Just before each block you send, this program sends the block
number, normally games are loaded from block 0 >.
Every time a block is send, the bank (blocknumber) will be increased.

Send & Save to Snes Drive:
--------------------------
ALWAYS keep bankstart at $00 !


Send & No Run:
--------------

1 part games: make sure that bankstart is set at $00 !!

How to send a 16mb file:

1) set bank start to 00 & send part 1 (goes to 00-7f)
2) set bank start to 80 & send part 2 (goes to 80-ff)

How to send a splitted 12mb file:

1) set bankstart to 00 & send part 1
2) set bankstart to 40 & send part 2
3) set bankstart to 80 & send part 3

How to send a splitted 8mb file:

step 1 + 2 of 12mb

easy isn't it ?
--------------------------------------------------------------------------
This program can be renamed to *.prg or works as *.acc

when loaded as *.acc it reserves about 20k of memory, when activated
it reserves an extra 530k, when leaving it free's the 530k.

Trouble with File-Info:
Each program is supposed to have a data area at $ffc0
there must be name, size, etc.. info.
BUT, some programmers do not use this area, so File-Info does not
work always.(Maybe too many beta versions?)
Some names of companies are not correct, don't look at  me!
Each company has a certain hex number, I just convert that to
my own list, perhaps some companies use wrong numbers...

Hint:
-----
To use the 1 pass copier pick option Send & Save, when the fileselector
appears, press cancel. 


         __                             __              ____
   | .  /\ \   __       __ _________   /\_\      .     /  \ \    .     |
  -*-  /  \ \ /\ \  .  /\ \\___  ___\ / / /     _____ / /\ \ \_____ -=o=-     
   |. / /\ \ \\ \ \    \ \ \__/\ \__// /_/_    /     \\ \ \ \ \  _ \ . |  .
      \/_/  \ \\ \ \  __\ \ \ \ \ \  \ \/\_\__/\  ___ \\ \ \ \ \ \\ \    
  .     / /\ \_\\ \ \/\_\\ \_\ \ \ \  \ \/_/\_\ \ \\ \ \\ \ \ \_\ \\ \   .
    .   \/_/ / / \ \/ / / \/_/_ \ \ \  \ \/ / /\ \ \\ \ \\ \/ / /\ \\ \  
          / / /   \  / /    /\_\ \ \_\  \  / /  \ \_\\ \_\\  / /\ \___\  *
          \/_/  .  \/_/     \/_/  \/_/   \/_/    \/_/ \/_/ \/_/  \/____/ 
                                                            ~ LoWLiFe ~
  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o

 Famicom/Snes/Famicom/Snes/Famicom/Snes/Famicom/Snes/Famicom/Snes/Famicom/Snes


                     Call 1 of these cool BBS numbers !

  Hit & Run       (31) 405 742 36      World Hq    Atari ST/Snes-Famicom
  Risky Business  (44) 513 530 299     U.K. Hq     Atari ST/Snes-Famicom/Amiga
  Outer Region    (1)  303 766 2778    U.S.A. Hq   Atari ST/Snes-Famicom
            

 Snes/Famicom/Snes/Famicom/Snes/Famicom/Snes/Famicom/Snes/Famicom/Snes/Famicom


