GAME GENIE(tm) FOR SEGA(tm) GENESIS(tm) CODES

(c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from 
Game Genie(tm) Code Updates made available for the private use of 
Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. 
This file may be freely distributed for PRIVATE, NON-COMMERCIAL 
USE as long as it is not altered and all text remains intact. This 
product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Genesis(tm) System. Sega, Genesis and the Sega Seal of 
Quality are trademarks of Sega Enterprises, Ltd. Game titles are 
trademarks of their respective owners. Game Genie is a trademark of 
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.

THIS FILE CONTAINS GENESIS CODE UPDATE VOL. 2, NO. 1:

1. Aero the Acro-Bat(tm) Game
2. Disney's Aladdin(tm) Game
3. Flashback(tm) Game
4. Gunstar Heroes(tm) Game
5. Micro Machines(tm) Game
6. Mortal Kombat(tm) Game
7. Mutant League Football(tm) Game
8. Ranger X(tm) Game
9. Shinobi III(tm) Game
10. Splatterhouse 3(tm) Game
11. Street Fighter II Special Championship Edition(tm) Game
12. Strider Returns(tm) Game
13. Zombies Ate My Neighbors(tm) Game

Aero the Acro-Bat(tm) Game
AERO
CODE KEY IN . . . EFFECT . . .
1 WNEA-BE4Y Start with 1 life
2 WJEA-BE4Y Start with 2 lives
3 WAEA-BE4Y Start with 4 lives
4 WTEA-BE4Y Start with 8 lives
5 TNEA-BE4Y Start with 11 lives
6 RE4A-A6VJ Infinite lives
7 RG2A-A61W Never lose health (spikes, fire, etc. will still 
kill you)
8 AB6A-EADL Start with 0 continues
9 AF6A-EADL Start with 1 continue
10 AZ6A-EADL Start with 5 continues
11 BK6A-EADL Start with 10 continues
12 AVVA-EA3Y Infinite continues
13 AYEA-AADR + AY6A-AAD0 Get extra lives more easily
14 RE6A-A6W6 No extra life for 20,000 points
15 ABTA-CAHJ Each star found worth 0 stars
16 AKTA-CAHJ Each star found worth 2 stars
17 AZTA-CAHJ Each star found worth 5 stars
18 BKTA-CAHJ Each star found worth 10 stars
19 RHDA-A6YN Infinite stars if you have some
20 AXDA-AA6J Infinite stars even if you have none
21 RE8A-A6Z2 Timer doesn't run
22 ABSA-DA62 Finding a clock adds 0 minutes to timer
23 AKSA-DA62 Finding a clock adds 2 minutes to timer
24 AVSA-DA62 Finding a clock adds 4 minutes to timer
25 BBSA-DA62 Finding a clock adds 8 minutes to timer
26 9YLA-D976 Jump lower than normal while standing still
27 9ALA-D976 Jump a little higher than normal while 
standing still
28 8TLA-D976 Jump higher than normal while standing still
29 8ALA-D976 Jump much higher than normal while standing 
still
30 9YKA-D93Y Jump lower than normal while running
31 9AKA-D93Y Jump a little higher than normal while 
running
32 8TKA-D93Y Jump higher than normal while running
33 8AKA-D93Y Jump much higher than normal while running
Aero the Acro-Bat is a trademark of Sun Corporation of America.

Disney's Aladdin(tm) Game
ALAD
CODE KEY IN . . . EFFECT . . .
1 GEAB-0AC0 Start with 1 life
2 G6AB-0AC0 Start with 7 lives
3 HEAB-0AC0 Start with 9 lives
4 RGJB-Y6Z8 Infinite lives
5 ATFB-0A26 Infinite continues
6 ATCB-0A24 Invincible
7 AGXB-YAE2 Start with 1 health unit instead of 8
8 ALXB-YAE2 Start with 2 health units instead of 8
9 AWXB-YAE2 Start with 4 health units instead of 8
10 BWXB-YAE2 Start with 12 health units instead of 8
11 CCXB-YAE2 Start with 16 health units instead of 8
12 ECXB-YAE2 Start with 32 health units instead of 8
13 D51V-YA32 Genie hearts do not increase health
14 CM1V-YA32 Genie hearts restore health to maximum
15 ATBV-0A5L Infinite apples
16 GCXB-ZAM8 Start with 0 apples
17 G0XB-ZAM8 Start with 5 apples
18 GCXB-ZEM8 Start with 20 apples
19 GCXB-ZLM8 Start with 50 apples
20 HGXB-ZWM8 Start with 99 apples
21 ATBV-0A4A Each apple found worth 0 apples
22 6ABV-094E Each apple found worth 10 apples
23 9TBV-1GMA + RYBV-06XJ Throwing an apple uses all apples
24 BMYV-YA6G The apple thief won't steal your apples
25 G0XB-ZAMG Start with 5 gems
26 GCXB-ZCMG Start with 10 gems
27 GCXB-ZEMG Start with 20 gems
28 GCXB-ZLMG Start with 50 gems
29 HGXB-ZWMG Start with 99 gems
30 ATBV-0A68 Each gem found worth 0 gems
31 6JBV-097C Each gem found worth 10 gems
32 GD9B-ZALJ + CM9B-YA5E Tries are free at peddler's stall
33 GH9B-ZALJ + B59B-YA5E Tries are 1 gem at peddler's stall
34 GS9B-ZALJ + A59B-YA5E Tries are 3 gems at peddler's 
stall
35 GD9B-ZAPC + E59B-YA7W Wishes are free at peddler's stall
36 GH9B-ZAPC + EM9B-YA7W Wishes are 1 gem at peddler's 
stall
37 GS9B-ZAPC + DM9B-YA7W Wishes are 3 gems at peddler's 
stall
38 G19B-ZAPC + CM9B-YA7W Wishes are 5 gems at peddler's 
stall
39 G99B-ZAPC + BM9B-YA7W Wishes are 7 gems at peddler's 
stall
40 AX4B-YA82 Each genie token found worth 0 genie tokens
41 HH4B-ZJ02 Each genie token found worth 2 genie tokens
42 HH4B-ZT02 Each genie token found worth 4 genie tokens
43 HH4B-ZA02 Each genie token found worth 8 genie tokens
44 ATNV-0A68 Genie tokens never decrease in genie bonus 
round
45 ATPB-0A6W 'Lose!' does not count in genie bonus round
46 AWWB-YACN + W4WB-YAWE Start at Sultan's Dungeon
47 A0WB-YACN + XLWB-YAWE Start at Cave of Wonders
48 A4WB-YACN + X4WB-YAWE Start at Abu in the Cave
49 A8WB-YACN + YLWB-YAWE Start at The Escape
50 BCWB-YACN + Y4WB-YAWE Start at Rug Ride
51 BGWB-YACN + ZLWB-YAWE Start at Inside the Lamp
52 BLWB-YACN + Z4WB-YAWE Start at Sultan's Palace
53 BWWB-YACN + 0LWB-YAWE Start at Jafar's Quarters
54 BRWB-YACN + 04WB-YAWE Start at Jafar's Palace
Disney's Aladdin and related names are trademarks of The Walt 
Disney Company.

Flashback(tm) Game
FLASH
CODE KEY IN . . . EFFECT . . .
1 AJ2T-AA3C Never lose a shield when shot--MAY MAKE 
SOME ENEMIES INVINCIBLE; SWITCH OFF TO KILL THEM
2 AT2T-AA44 Protection from some falls--SOME FALLS 
STILL KILL YOU
3 AM2A-WAH4 Start with 1 shield
4 AS2A-WAH4 Start with 2 shields
5 AX2A-WAH4 Start with 3 shields
6 A52A-WAH4 Start with 5 shields
7 BS2A-WAH4 Start with 10 shields
8 C12A-WAH4 Start with 20 shields
9 GS2A-WAH4 Start with 50 shields
10 N12A-WAH4 Start with 100 shields
11 GM6T-WAA4 Start with 50 credits
12 NX6T-WAA4 Start with 100 credits
13 HV9T-BELR + NV9T-AACT Credit packs worth 100 credits
14 HV9T-BELR + 7B9T-AGCT Credit packs worth 1,000 credits
15 HV9T-BELR + CB9T-ARLT Credit packs worth 10,000 credits
16 RGBT-A6T4 Always have enough money to buy
17 RGBT-A6XN Don't need to charge magnetic cartridge
Flashback is a trademark of Delphine Software International and U.S. 
Gold, Inc.

Gunstar Heroes(tm) Game
1 AJBT-AA5R MASTER CODE--MUST BE ENTERED
2 AL4T-AA3A Protection against most hits
3 AAJT-CAFA Protection from falling off screen
4 HX6T-BAKN Vitality-up worth much more
5 BDTT-CAF6 Start with lightning weapon instead of force
6 BXTT-CAF6 Start with chaser weapon
7 CDTT-CAF6 Start with fire weapon
8 8X1T-ACGJ Start stage 1 with 500 vitality instead of 
100
9 691T-AGGJ Start stage 1 with 999 vitality instead of 
100
10 8X1T-ACGL Start stage 2 with 500 vitality instead of 
120
11 691T-AGGL Start stage 2 with 999 vitality instead of 
120
12 8X1T-ACGR Start stage 3 with 500 vitality instead of 
140
13 691T-AGGR Start stage 3 with 999 vitality instead of 
140
14 8X1T-ACG0 Start stage 4 with 500 vitality instead of 
160
15 691T-AGG0 Start stage 4 with 999 vitality instead of 
160
16 8X1T-ACHT Start stage 5 with 500 vitality instead of 
180
17 691T-AGHT Start stage 5 with 999 vitality instead of 
180
18 8X1T-ACHW Start stage 6 with 500 vitality instead of 
200
19 691T-AGHW Start stage 6 with 999 vitality instead of 
200
20 AM2T-AA4N Always have 999 vitality (infinite vitality)
Gunstar Heroes is a trademark of SEGA.

Micro Machines(tm) Game
MICRO
CODE KEY IN . . . EFFECT . . .
1 REHA-A60N Infinite lives in 4-man race
2 AEBT-AAHL Start with 1 life in 4-man race
3 AJBT-AAHL Start with 2 lives in 4-man race
4 ATBT-AAHL Start with 4 lives in 4-man race
5 AYBT-AAHL Start with 5 lives in 4-man race
6 BJBT-AAHL Start with 10 lives in 4-man race
7 CTBT-AAHL Start with 20 lives in 4-man race
CODES 8 THRU 14 APPLY TO HEAD-TO-HEAD RACES ONLY
8 REET-A6Y6 Infinite lives in head-to-head race
9 AEEA-AAAW Start with 1 life in head-to-head race
10 AJEA-AAAW Start with 2 lives in head-to-head race
11 ATEA-AAAW Start with 4 lives in head-to-head race
12 AYEA-AAAW Start with 5 lives in head-to-head race
13 BJEA-AAAW Start with 10 lives in head-to-head race
14 CTEA-AAAW Start with 20 lives in head-to-head race
CODES 15 THRU 17: EXCEPT INITIAL QUALIFYING RACE
15 AEFT-AAH4 You qualify for next race only if you win
16 ANFT-AAH4 You qualify for next race if you get 3rd or 
better
17 ATFT-AAH4 You always qualify for next race
18 AEGT-AAC8 You get to time trial every time you win 1 
race
19 AJGT-AAC8 You get to time trial every time you win 2 
races
20 ATGT-AAC8 You get to time trial every time you win 5 
races
21 AYGT-AAC8 You get to time trial every time you win 6 
races
22 A6GT-AAC8 You get to time trial every time you win 8 
races
23 BJGT-AAC8 You get to time trial every time you win 11 
races
24 RYXT-A61R Infinite time in Ruff Trux time trial
25 XFYA-BXFC + JBYA-AE0C 100 seconds to get through Ruff 
Trux time trial
26 ABYA-BBFC + JBYA-AE0C 90 seconds to get through Ruff 
Trux time trial
27 ABYA-AA7C + JBYA-AE0C 60 seconds to get through Ruff 
Trux time trial
28 ABYA-BAPC + JBYA-AE0C 30 seconds to get through Ruff 
Trux time trial
29 ABYA-AAPC + JBYA-AE0C 20 seconds to get through Ruff 
Trux time trial
FOR CODES 30 THRU 33, THE EXTRA LIVES WILL NOT SHOW, BUT YOU 
WILL HAVE THEM
30 AJHA-AA5W Winning Ruff Trux time trial worth 0 extra 
lives
31 SAHA-BJXW Winning Ruff Trux time trial worth 2 extra 
lives
32 SAHA-BYXW Winning Ruff Trux time trial worth 5 extra 
lives
33 SAHA-BAXW Winning Ruff Trux time trial worth 8 extra 
lives
34 AKHT-AAH0 Each race lasts 1 lap
35 APHT-AAH0 Each race lasts 2 laps
36 AZHT-AAH0 Each race lasts 4 laps
37 A3HT-AAH0 Each race lasts 5 laps
38 BBHT-AAH0 Each race lasts 7 laps
CODES 39 THRU 42 MAY MESS UP THE LAP COUNTER GRAPHICS
39 BPHT-AAH0 Each race lasts 10 laps
40 CZHT-AAH0 Each race lasts 20 laps
41 GPHT-AAH0 Each race lasts 50 laps
42 NZHT-AAH0 Each race lasts 100 laps
43 BA7T-AA34 Each race lasts infinite laps--only on head-
to-head races
Micro Machines is a trademark of Lewis Galoob Toys, Inc.

Mortal Kombat(tm) Game
MK
CODE KEY IN . . . EFFECT . . .
1 ABNT-CABN Create blood
2 AKRA-AA7N Infinite time
3 WBRA-AAEA Each round is 90 seconds
4 NBRA-AAEA Each round is 60 seconds
5 GBRA-AAEA Each round is 30 seconds
6 CBRA-AAEA Each round is 10 seconds
7 A2JT-DA9W Always fight in the Courtyard
8 AEJT-DA9W After 1st round, most fights are at the Palace 
Gates
9 AJJT-DA9W After 1st round, most fights are in the 
Warrior Shrine
10 ANJT-DA9W After 1st round, most fights are in the Pit
11 ATJT-DA9W After 1st round, most fights are in the Throne 
Room
12 AYJT-DA9W After 1st round, most fights are in Goro's 
Lair
13 AC2T-B67C + AAJT-DA4E + RG2T-A6ZA Always fight Johnny 
Cage
14 AG2T-B67C + AEJT-DA4E + RG2T-A6ZA Always fight Kano
15 AL2T-B67C + AJJT-DA4E + RG2T-A6ZA Always fight Rayden
16 AR2T-B67C + ANJT-DA4E + RG2T-A6ZA Always fight Liu Kang
17 AW2T-B67C + ATJT-DA4E + RG2T-A6ZA Always fight 
Scorpion
18 A02T-B67C + AYJT-DA4E + RG2T-A6ZA Always fight Sub-Zero
19 A42T-B67C + A2JT-DA4E + RG2T-A6ZA Always fight Sonya 
Blade
20 A82T-B67C + A6JT-DA4E + RG2T-A6ZA Always fight Goro
21 AJ9A-CAG2 Start on match 2
22 AN9A-CAG2 Start on match 3
23 AT9A-CAG2 Start on match 4
24 AY9A-CAG2 Start on match 5
25 A29A-CAG2 Start on match 6
26 A69A-CAG2 Start on mirror match
27 BA9A-CAG2 Start on endurance 1 match
28 BE9A-CAG2 Start on endurance 2 match
29 BJ9A-CAG2 Start on endurance 3 match
30 BN9A-CAG2 Start on match with Goro
31 BT9A-CAG2 Start on match with Shang Tsung
32 AKXA-AA22 Always get Flawless Victory bonus
33 AC7T-AAA2 All throws do no damage
34 SC7T-AAA2 All throws do more damage
35 8C7T-AAA2 All throws do maximum damage
ALL "DO MORE DAMAGE"/"DO NO DAMAGE" CODES HAVE NO EFFECT IF 
YOUR OPPONENT BLOCKS
36 AEMT-CACG Kano's High Punch does no damage
37 AEMT-CAC2 Kano's Low Punch does no damage
38 AYMT-CAG0 Kano's High Kick does no damage
39 AYMT-CAHJ Kano's Low Kick does no damage
40 A2MT-CAD6 Kano's Head Blow does no damage
41 ATMT-CADL Kano's Knee does no damage
42 AYMT-CAGE Kano's Crouched Kick does no damage
43 BJMT-CAFW Kano's Uppercut does no damage
44 BJMT-CABY Kano's Roundhouse Kick does no damage
45 AYMT-CAFA Kano's Foot Sweep does no damage
46 A2NA-CAAN Kano's Flying Punch does no damage
47 AYMT-CAER Kano's Jump Kick does no damage
48 A6MA-CAHN Kano's Cannonball does no damage
49 A2MT-CABC Kano's Knife does no damage
50 AEMT-D94G Kano's High Punch does maximum damage
51 AEMT-D942 Kano's Low Punch does maximum damage
52 AYMT-D980 Kano's High Kick does maximum damage
53 AYMT-D99J Kano's Low Kick does maximum damage
54 A2MT-D956 Kano's Head Blow does maximum damage
55 ATMT-D95L Kano's Knee does maximum damage
56 AYMT-D98E Kano's Crouched Kick does maximum damage
57 BJMT-D97W Kano's Uppercut does maximum damage
58 BJMT-D93Y Kano's Roundhouse Kick does maximum 
damage
59 AYMT-D97A Kano's Foot Sweep does maximum damage
60 A2NA-D92N Kano's Flying Punch does maximum damage
61 AYMT-D96R Kano's Jump Kick does maximum damage
62 A6MA-D99N Kano's Cannonball does maximum damage
63 A2MT-D93C Kano's Knife does maximum damage
64 AEMA-CAAE Johnny Cage's High Punch does no damage
65 AEMA-CAA0 Johnny Cage's Low Punch does no damage
66 AYLT-CAHA Johnny Cage's High Kick does no damage
67 ATLT-CAHW Johnny Cage's Low Kick does no damage
68 AYMA-CACN Johnny Cage's Head Blow does no damage
69 ATMA-CAC8 Johnny Cage's Knee does no damage
70 AJMA-CAB4 Johnny Cage's Crouched Kick does no damage
71 BJMA-CADT Johnny Cage's Uppercut does no damage
72 BJLT-CAGR Johnny Cage's Roundhouse Kick does no 
damage
73 AYMA-CABJ Johnny Cage's Foot Sweep does no damage
74 A2LT-CAF6 Johnny Cage's Flying Punch does no damage
75 AYMA-CAEC Johnny Cage's Jump Kick does no damage
76 A6LT-CAB8 Johnny Cage's Shadow Kick does no damage
77 A2LT-CAE2 Johnny Cage's Fireball does no damage
78 ATLT-CADC Johnny Cage's Split Punch does no damage
79 AEMA-D92E Johnny Cage's High Punch does maximum 
damage
80 AEMA-D920 Johnny Cage's Low Punch does maximum 
damage
81 AYLT-D99A Johnny Cage's High Kick does maximum 
damage
82 ATLT-D99W Johnny Cage's Low Kick does maximum 
damage
83 AYMA-D94N Johnny Cage's Head Blow does maximum 
damage
84 ATMA-D948 Johnny Cage's Knee does maximum damage
85 AJMA-D934 Johnny Cage's Crouched Kick does maximum 
damage
86 BJMA-D95T Johnny Cage's Uppercut does maximum 
damage
87 BJLT-D98R Johnny Cage's Roundhouse Kick does maximum 
damage
88 AYMA-D93J Johnny Cage's Foot Sweep does maximum 
damage
89 A2LT-D976 Johnny Cage's Flying Punch does maximum 
damage
90 AYMA-D76C Johnny Cage's Jump Kick does maximum 
damage
91 A6LT-D938 Johnny Cage's Shadow Kick does maximum 
damage
92 A2LT-D762 Johnny Cage's Fireball does maximum damage
93 ATLT-C95C Johnny Cage's Split Punch does maximum 
damage
94 AEPA-CAFG Liu Kang's Low Punch does no damage
95 AYPT-CAAW Liu Kang's High Kick does no damage
96 AYPT-CABE Liu Kang's Low Kick does no damage
97 AYPA-CACN Liu Kang's Head Blow does no damage
98 ATPA-CAF2 Liu Kang's Knee does no damage
99 AYPT-CAAA Liu Kang's Crouched Kick does no damage
100 BJPA-CAHR Liu Kang's Uppercut does no damage
101 BJPA-CAEC Liu Kang's Roundhouse Kick does no damage
102 AYPA-CAG6 Liu Kang's Foot Sweep does no damage
103 A2PT-CACJ Liu Kang's Flying Punch does no damage
104 AYPA-CAGL Liu Kang's Jump Kick does no damage
105 A6PA-CAB4 Liu Kang's Special Jump Kick does no damage
106 A2PA-CADT Liu Kang's Fireball does no damage
107 AEPA-D97G Liu Kang's Low Punch does maximum damage
108 AYPT-D92W Liu Kang's High Kick does maximum damage
109 AYPT-D93E Liu Kang's Low Kick does maximum damage
110 AYPA-D94N Liu Kang's Head Blow does maximum damage
111 ATPA-D972 Liu Kang's Knee does maximum damage
112 AYPT-D92A Liu Kang's Crouched Kick does maximum 
damage
113 BJPA-D99R Liu Kang's Uppercut does maximum damage
114 BJPA-D96C Liu Kang's Roundhouse Kick does maximum 
damage
115 AYPA-D986 Liu Kang's Foot Sweep does maximum damage
116 A2PT-D94J Liu Kang's Flying Punch does maximum 
damage
117 AYPA-D98L Liu Kang's Jump Kick does maximum damage
118 A6PA-D934 Liu Kang's Special Jump Kick does maximum 
damage
119 A2PA-D95T Liu Kang's Fireball does maximum damage
120 AELA-CADE Sonya Blade's High Punch does no damage
121 AELA-CAD0 Sonya Blade's Low Punch does no damage
122 AYKT-CAH2 Sonya Blade's High Kick does no damage
123 A2LA-CAAL Sonya Blade's Low Kick does no damage
124 AYLA-CAA6 Sonya Blade's Head Blow does no damage
125 ATLA-CABR Sonya Blade's Knee does no damage
126 AYLA-CACW Sonya Blade's Crouched Kick does no damage
127 BJLA-CAEJ Sonya Blade's Uppercut does no damage
128 BJKT-CAHG Sonya Blade's Roundhouse Kick does no 
damage
129 AYKT-CAGY Sonya Blade's Foot Sweep does no damage
130 A2LA-CAFN Sonya Blade's Flying Punch does no damage
131 AYLA-CACA Sonya Blade's Jump Kick does no damage
132 A2KT-CAFT Sonya Blade's Sonic Rings does no damage
133 BALA-CAF8 Sonya Blade's Special Jump Kick does no 
damage
134 AELA-D95E Sonya Blade's High Punch does maximum 
damage
135 AELA-D950 Sonya Blade's Low Punch does maximum 
damage
136 AYKT-D992 Sonya Blade's High Kick does maximum 
damage
137 A2LA-D92L Sonya Blade's Low Kick does maximum 
damage
138 AYLA-D926 Sonya Blade's Head Blow does maximum 
damage
139 ATLA-D93R Sonya Blade's Knee does maximum damage
140 AYLA-D94W Sonya Blade's Crouched Kick does maximum 
damage
141 BJLA-D96J Sonya Blade's Uppercut does maximum 
damage
142 BJKT-D99G Sonya Blade's Roundhouse Kick does maximum 
damage
143 AYKT-D98Y Sonya Blade's Foot Sweep does maximum 
damage
144 A2LA-D97N Sonya Blade's Flying Punch does maximum 
damage
145 AYLA-D94A Sonya Blade's Jump Kick does maximum 
damage
146 AAKT-D98C Sonya Blade's Leg Grab does maximum damage
147 A2KT-D97T Sonya Blade's Sonic Rings does maximum 
damage
148 BALA-D978 Sonya Blade's Special Flying Punch does 
maximum damage
149 AENT-CAA2 Rayden's High Punch does no damage
150 AENT-CAB6 Rayden's Low Punch does no damage
151 AYNA-CAHY Rayden's High Kick does no damage
152 AYNT-CAAG Rayden's Low Kick does no damage
153 AYNT-CADW Rayden's Head Blow does no damage
154 ATNT-CAEE Rayden's Knee does no damage
155 AJNT-CADA Rayden's Crouched Kick does no damage
156 BJNT-CAE0 Rayden's Uppercut does no damage
157 BJNA-CAHC Rayden's Roundhouse Kick does no damage
158 AYNT-CACR Rayden's Foot Sweep does no damage
159 A2NA-CAGT Rayden's Flying Punch does no damage
160 AYNT-CAFJ Rayden's Jump Kick does no damage
161 A6NA-CAD0 Rayden's Flying Thunderbolt does no damage
162 A2NA-CAFN Rayden's Lightning does no damage
163 AENT-D722 Rayden's High Punch does maximum damage
164 AENT-D936 Rayden's Low Punch does maximum damage
165 AYNA-D99Y Rayden's High Kick does maximum damage
166 AYNT-D92G Rayden's Low Kick does maximum damage
167 AYNT-D95W Rayden's Head Blow does maximum damage
168 ATNT-DS6E Rayden's Knee does maximum damage
169 AJNT-D95A Rayden's Crouched Kick does maximum 
damage
170 BJNT-D960 Rayden's Uppercut does maximum damage
171 BJNA-D99C Rayden's Roundhouse Kick does maximum 
damage
172 AYNT-D94R Rayden's Foot Sweep does maximum damage
173 A2NA-D98T Rayden's Flying Punch does maximum damage
174 AYNT-D97J Rayden's Jump Kick does maximum damage
175 A6NA-D950 Rayden's Flying Thunderbolt does maximum 
damage
176 A2NA-D97N Rayden's Lightning does maximum damage
177 AERA-CAB6 Scorpion's, Sub-Zero's and Reptile's High 
Punch do no damage
178 AERA-CACR Scorpion's, Sub-Zero's and Reptile's Low 
Punch do no damage
179 AYRA-CAF4 Scorpion's, Sub-Zero's and Reptile's High Kick 
do no damage
180 AYRA-CAGN Scorpion's, Sub-Zero's and Reptile's Low Kick 
do no damage
181 AYRA-CADW Scorpion's, Sub-Zero's and Reptile's Head 
Blow do no damage
182 ATRA-CADA Scorpion's, Sub-Zero's and Reptile's Knee do 
no damage
183 AJRT-CAAC Scorpion's, Sub-Zero's and Reptile's Crouched 
Kick do no damage
184 BJRA-CABL Scorpion's, Sub-Zero's and Reptile's Uppercut 
do no damage
185 BJRA-CAHT Scorpion's, Sub-Zero's and Reptile's 
Roundhouse Kick do no damage
186 AYRA-CAG8 Scorpion's, Sub-Zero's and Reptile's Foot 
Sweep do no damage
187 A2RA-CAE0 Scorpion's, Sub-Zero's and Reptile's Flying 
Punch do no damage
188 AYRA-CAFJ Scorpion's, Sub-Zero's and Reptile's Jump 
Kick do no damage
189 AERA-D936 Scorpion's, Sub-Zero's and Reptile's High 
Punch do maximum damage
190 AERA-D94R Scorpion's, Sub-Zero's and Reptile's Low 
Punch do maximum damage
191 AYRA-D974 Scorpion's, Sub-Zero's and Reptile's High Kick 
do maximum damage
192 AYRA-D98N Scorpion's, Sub-Zero's and Reptile's Low Kick 
do maximum damage
193 AYRA-D95W Scorpion's, Sub-Zero's and Reptile's Head 
Blow do maximum damage
194 ATRA-D95A Scorpion's, Sub-Zero's and Reptile's Knee do 
maximum damage
195 AJRT-D92C Scorpion's, Sub-Zero's and Reptile's Crouched 
Kick do maximum damage
196 BJRA-D93L Scorpion's, Sub-Zero's and Reptile's Uppercut 
do maximum damage
197 BJRA-D99T Scorpion's, Sub-Zero's and Reptile's 
Roundhouse Kick do maximum damage
198 AYRA-D988 Scorpion's, Sub-Zero's and Reptile's Foot 
Sweep do maximum damage
199 A2RA-D960 Scorpion's, Sub-Zero's and Reptile's Flying 
Punch do maximum damage
200 AYRA-D97J Scorpion's, Sub-Zero's and Reptile's Jump 
Kick do maximum damage
201 ANPT-CAF8 Sub-Zero's and Reptile's Slide do no damage
202 AJPT-CAHC Scorpion's and Reptile's Harpoon do no 
damage
203 A2PT-CAGT Scorpion's and Reptile's Scorpion Split do no 
damage
204 AARA-CTJ2 Sub-Zero's and Reptile's Deep Freeze do 
damage--ONLY FROM A DISTANCE
205 AARA-D922 Sub-Zero's and Reptile's Deep Freeze do 
maximum damage--ONLY FROM A DISTANCE
206 ANPT-D978 Sub-Zero's and Reptile's Slide do maximum 
damage
207 AJPT-D99C Scorpion's and Reptile's Harpoon do maximum 
damage
208 A2PT-D98T Scorpion's and Reptile's Scorpion Split do 
maximum damage
Mortal Kombat and related names are trademarks of Midway 
Manufacturing Company.

Mutant League Football(tm) Game
MLF
CODE KEY IN . . . EFFECT . . .
1 R19T-86VA MASTER CODE--MUST BE ENTERED
2 AG2T-0CHE Each quarter is 1 minute long
3 B82T-0CHE Each quarter is 15 minutes long
4 D42T-0CHE Each quarter is 30 minutes long
5 ADKT-3A7E Start with 0 timeouts
6 AHKT-3A7E Start with 1 timeout
7 AMKT-3A7E Start with 2 timeouts
8 A1KT-3A7E Start with 5 timeouts
9 BDKT-3A7E Start with 8 timeouts
10 RHJA-461A Infinite timeouts
11 AXEA-4A9L Timeouts not reset at halftime
12 CWSA-4AG6 + CXJT-4ADN Play clock is 15 seconds
13 D4SA-4AG6 + D5JT-4ADN Play clock is 30 seconds
14 HWSA-4AG6 + HXJT-4ADN Play clock is 60 seconds
15 MLSA-4AG6 + MMJT-4ADN Play clock is 90 seconds
16 RGSA-460L Play clock is infinite
17 AKBA-0AGR + AKTA-4ADY 2 downs to get a 1st down instead 
of 4
18 APBA-0AGR + APTA-4ADY 3 downs to get a 1st down instead 
of 4
19 AKTA-4A2E The down never increments
20 HBST-4AG2 1st and 5 after a kickoff or a 1st down
21 ZBST-4AG2 1st and 15 after a kickoff or a 1st down
22 6BST-4AG2 1st and 20 after a kickoff or a 1st down
23 GBST-4EG2 1st and 50 after a kickoff or a 1st down
24 NBST-4JG2 1st and goal after a kickoff or a 1st down
25 HA1T-4AAW 1st and 5 after a punt or loss of downs
26 ZA1T-4AAW 1st and 15 after a punt or loss of downs
27 6A1T-4AAW 1st and 20 after a punt or loss of downs
28 GA1T-4EAW 1st and 50 after a punt or loss of downs
29 NA1T-4JAW 1st and goal after a punt or loss of downs
30 BXXA-2AH8 + BXXT-2AAG Kick meter goes up to 1/3 
maximum
31 DDXA-2AH8 + DDXT-2AAG Kick meter goes up to 2/3 
maximum
32 RHXT-26TR Once kick meter reaches maximum, it stays 
there
33 AJMA-4A22 Touchdown worth 0 points
34 REMA-5ET2 Touchdown worth 1 point
35 REMA-5JT2 Touchdown worth 2 points
36 REMA-5NT2 Touchdown worth 3 points
37 REMA-5TT2 Touchdown worth 4 points
38 REMA-5YT2 Touchdown worth 5 points
39 REMA-56T2 Touchdown worth 7 points
40 REMA-5AT2 Touchdown worth 8 points
41 AJXT-4A6Y Field goal worth 0 points
42 REXT-5EYY Field goal worth 1 point
43 REXT-5JYY Field goal worth 2 points
44 REXT-5TYY Field goal worth 4 points
45 REXT-5YYY Field goal worth 5 points
46 REXT-52YY Field goal worth 6 points
47 REXT-56YY Field goal worth 7 points
48 REXT-5AYY Field goal worth 8 points
49 AL7T-2A36 Safety worth 0 points
50 RG7T-3EV6 Safety worth 1 point
51 RG7T-3NV6 Safety worth 3 points
52 RG7T-3TV6 Safety worth 4 points
53 RG7T-3YV6 Safety worth 5 points
54 RG7T-32V6 Safety worth 6 points
55 RG7T-36V6 Safety worth 7 points
56 RG7T-3AV6 Safety worth 8 points
57 AJXT-4A46 Extra point worth 0 points
58 REXT-5JW6 Extra point worth 2 points
59 REXT-5NW6 Extra point worth 3 points
60 REXT-5TW6 Extra point worth 4 points
61 REXT-5YW6 Extra point worth 5 points
62 REXT-52W6 Extra point worth 6 points
63 REXT-56W6 Extra point worth 7 points
64 REXT-5AW6 Extra point worth 8 points
65 AJMA-4A50 2 point conversion worth 0 points
66 REMA-5EX0 2 point conversion worth 1 point
67 REMA-5NX0 2 point conversion worth 3 points
68 REMA-5TX0 2 point conversion worth 4 points
69 REMA-5YX0 2 point conversion worth 5 points
70 REMA-52X0 2 point conversion worth 6 points
71 REMA-56X0 2 point conversion worth 7 points
72 REMA-5AX0 2 point conversion worth 8 points
Mutant League Football is a trademark of Electronic Arts.

Ranger X(tm) Game
CODE KEY IN... EFFECT...
1 AW2A-AA96 Infinite continues
2 CT3A-AABC Start with 20 continues
3 BJ3A-AABC Start with 10 continues
4 AY3A-AABC Start with 5 continues
5 AE3A-AABC Start with 1 continue
6 AA3A-AABC Start with 0 continues
7 A19T-AAG8 + A19T-AAHC Extra continue every 50,000 
points
8 BM9T-AAG8 + BM9T-AAHC Extra continue every 100,000 
points
9 D59T-AAG8 + D59T-AAHC Extra continue every 300,000 
points
10 GM9T-AAG8 + GM9T-AAHC Extra continue every 500,000 
points
11 AX9T-AA90 Extra continue never awarded
12 2WWT-AA4E + AWWA-AA40 Invincible in Ex-Up cycle
13 AWVT-AA9W + GLWA-AA80 Invincible out of Ex-Up cycle
14 EC2T-AAA6 + EA6T-AAB4 Start with Ex-Up vehicle shields 
at 1/2
15 CC2T-AAA6 + CA6T-AAB4 Start with Ex-Up vehicle shields 
at 1/4
16 AG2T-AAA6 + AE6T-AAB4 Start with Ex-Up vehicle shields 
nearly gone
17 EC2T-AAAY + EA6T-AABW Start with Ranger X shields at 1/2
18 CC2T-AAAY + CA6T-AABW Start with Ranger X shields at 1/4
19 AG2T-AAAY + AE6T-AABW Start with Ranger X shields nearly 
gone
20 L3PT-DJXN Shields are recharged faster (2x) on power 
conversion units
21 L3PT-DAXN Shields are recharged much faster (8x) on 
power conversion units
22 BBPT-CA5N Shields are not restored on power conversion 
units
23 AVGA-AA9L Thruster packs don't cool down when you are 
on the ground
24 AVJA-AA3C Thruster packs don't cool down when you are 
in the air
25 AVFA-AA9T Thruster packs don't cool down when you are 
on the cycle
26 CBHT-AA92 Thruster packs never heat up
27 SFHT-BG12 Thruster packs heat up at a constant slow 
rate
29 SFHT-B412 Thruster packs heat up at a constant fast rate
30 ALTT-AA6C Infinite weapon power
31 ABPT-CADT Weapon power not reduced when shields are 
recharged
32 AKYA-AA6C Start with all weapons available
33 AKYA-AA3C Get two undocumented weapons (allows any 
weapon to be selected in reverse with button Y on a 6-button 
controller)
Ranger X and related names are trademarks of SEGA.

Shinobi III(tm) Game
SHIII
CODE KEY IN . . . EFFECT . . .
CODES WORK ONLY ON DEFAULT DIFFICULTY LEVEL
1 CJSA-EA7G Infinite energy
2 CBTT-AAC8 Start with 1 life
GAME DISPLAYS MAX OF 9 LIVES
3 CBTT-AYC8 Start with 11 lives
4 CBTT-BCL8 Start with 50 lives
5 CBTT-AG48 Start with 99 lives
6 SE3A-FLZ2 Each throw costs 2 shurikens--7 for Shuriken 
Burst
7 HVTT-AG5Y Start with 99 shurikens
8 RFST-G6ZC Get no shurikens on pick up
9 JBST-HAZC Get 8 shurikens on pick up
10 AT3A-EA72 Infinite shurikens--7 for Shuriken Burst
11 ABTT-BAEE Start with no ninjitsu items
12 AZTT-BAEE Start with 5 ninjitsu items
13 BFTT-BAEE Start with 9 ninjitsu items
14 AT1T-EA4E Infinite ninjitsu items
CANNOT COMBINE "CREDIT" CODES WITH "START ON ROUND" CODES
15 APTT-AAD6 Start with 1 credit instead of 3
16 APTT-ALD6 Start with 5 credits
17 APTT-AWD6 Start with 9 credits
18 AX6T-AA2E Infinite credits
WHEN USING "START ON ROUND CODES," YOU WILL HAVE ONLY 1 
CREDIT
19 Y2NA-DRJ2 + APTT-ACD6 Start on round 2
20 Y2NA-DRJ2 + APTT-AED6 Start on round 3
21 Y2NA-DRJ2 + APTT-AGD6 Start on round 4
22 Y2NA-DRJ2 + APTT-AJD6 Start on round 5
23 Y2NA-DRJ2 + APTT-ALD6 Start on round 6
24 Y2NA-DRJ2 + APTT-AND6 Start on round 7
Shinobi III and related names are trademarks of SEGA.

Splatterhouse 3(tm) Game
SPLAT3
CODE KEY IN . . . EFFECT . . .
1 DDBA-AA6A Infinite lives
2 AAZA-AAFR Start with 0 lives
3 AEZA-AAFR Start with 1 lives
4 ATZA-AAFR Start with 4 lives
5 BEZA-AAFR Start with 9 lives
6 AT8T-EA4Y + AT8T-EA5A Almost invincible
7 CACT-AAA2 Start with almost no health
8 JACT-AAA2 Start with 25% health
9 TACT-AAA2 Start with 50% health
10 2ACT-AAA2 Start with 75% health
11 ADCA-AAG8 Beating heart is worth nothing
12 GDCA-AAG8 Beating heart is 1/2x normal
13 2DCA-AAG8 Beating heart is 2x normal
14 ADCA-ACG8 Beating heart is full health
15 AXCA-AA3R Orbs worth nothing
16 HHCA-BJVR Orbs worth 2x normal
17 HHCA-BNVR Orbs worth 3x normal
18 HHCA-BTVR Orbs worth 4x normal
19 AE2A-AACY + CT2A-AAC6 Start with 25% power
20 AJ2A-AACY + FA2A-AAC6 Start with 50% power
21 AN2A-AACY + HT2A-AAC6 Start with 75% power
22 AT2A-AACY + LA2A-AAC6 Start with 100% power
23 AW5T-AA5G Power does not decrease when you are 
mutated
24 B45A-AA8C + B5ET-AA2L Power is not lost when you are 
mutated and you clear the room of enemies
25 C4XT-EA7W Clock does not run
Splatterhouse 3 is a trademark of Namco Ltd.

Street Fighter II Special Championship Edition(tm) Game
CODE KEY IN . . . EFFECT . . .
1 BLAT-AA3R MASTER CODE--MUST BE ENTERED
2 TWPA-AAH0 Start with 3/4 energy
3 MCPA-AAH0 Start with 1/2 energy
4 FWPA-AAH0 Start with 1/4 energy
5 FDTA-BBHT Start with 90 seconds instead of 99
6 FDTA-BA9T Start with 70 seconds
7 FDTA-BA1T Start with 50 seconds
8 FDTA-BAST Start with 30 seconds
9 FDTA-BAHT Start with 10 seconds
10 FDTA-BXHW First bonus round is 99 seconds instead of 40
11 FDTA-ABHW First bonus round is 80 seconds
12 FDTA-AA9W First bonus round is 60 seconds
13 FDTA-AASW First bonus round is 20 seconds
14 FDTA-BXHY Second bonus round is 99 seconds
15 FDTA-ABHY Second bonus round is 80 seconds
16 FDTA-AA9Y Second bonus round is 60 seconds
17 FDTA-AASY Second bonus round is 20 seconds
18 RFBT-C6VY Most attacks do no damage--THROWS STILL 
WORK
CODES 19 THRU 23 WORK ONLY ON CHAMPION GAME START MODE
19 VL6A-EZEG Throws do 3x normal damage
20 MW6A-F2YG Throws do 2x normal damage
21 ER6A-EGNG Throws do 3/4x normal damage
22 C86A-FREG Throws do 1/2x normal damage
23 AC6A-EAEG Throws do no damage
24 97BT-DE3Y First hit wins battle
25 AC3T-CAGE Allows special moves in mid-air
26 AG1T-DA8C Special moves are sometimes disabled--MAY 
MAKE IT DIFFICULT TO MOVE BACKWARDS
27 ADBA-F332 Ryu jumps forward farther
28 ADBA-F932 Ryu jumps forward not as far
29 YDBA-EJCA Ryu jumps backward farther
30 EDBA-ECCA Ryu jumps backward not as far
31 ADBA-EJCN + ADBA-EJCY Ryu jumps up much lower
32 ADBA-ELCN + ADBA-ELCY Ryu jumps up lower
33 ADBA-ETCN + ADBA-ETCY Ryu jumps up higher
34 ADBA-EYCN + ADBA-EYCY Ryu jumps up much higher
35 ADBA-EJB6 Ryu jumps forward much lower
36 ADBA-ELB6 Ryu jumps forward lower
37 ADBA-ETB6 Ryu jumps forward higher
38 ADBA-EYB6 Ryu jumps forward much higher
39 ADBA-EJCE Ryu jumps backward much lower
40 ADBA-ELCE Ryu jumps backward lower
41 ADBA-ETCE Ryu jumps backward higher
42 ADBA-EYCE Ryu jumps backward much higher
43 ADBA-F342 Edmond Honda jumps forward farther
44 ADBA-F942 Edmond Honda jumps forward not as far
45 YDBA-EJDA Edmond Honda jumps backward farther
46 EDBA-ECDA Edmond Honda jumps backward not as far
47 ADBA-EJDN + ADBA-EJDY Edmond Honda jumps up much 
lower
48 ADBA-ELDN + ADBA-ELDY Edmond Honda jumps up lower
49 ADBA-ETDN + ADBA-ETDY Edmond Honda jumps up higher
50 ADBA-EYDN + ADBA-EYDY Edmond Honda jumps up much 
higher
51 ADBA-EJC6 Edmond Honda jumps forward much lower
52 ADBA-ELC6 Edmond Honda jumps forward lower
53 ADBA-ETC6 Edmond Honda jumps forward higher
54 ADBA-EYC6 Edmond Honda jumps forward much higher
55 ADBA-EJDE Edmond Honda jumps backward much lower
56 ADBA-ELDE Edmond Honda jumps backward lower
57 ADBA-ETDE Edmond Honda jumps backward higher
58 ADBA-EYDE Edmond Honda jumps backward much higher
59 ADBA-F352 Blanka jumps forward farther
60 ADBA-F952 Blanka jumps forward not as far
61 YDBA-EJEA Blanka jumps backward farther
62 EDBA-ECEA Blanka jumps backward not as far
63 ADBA-EJEN + ADBA-EJEY Blanka jumps up much lower
64 ADBA-ENEN + ADBA-ENEY Blanka jumps up lower
65 ADBA-E0EN + ADBA-E0EY Blanka jumps up higher
66 ADBA-E4EN + ADBA-E4EY Blanka jumps up much higher
67 ADBA-EJD6 Blanka jumps forward much lower
68 ADBA-END6 Blanka jumps forward lower
69 ADBA-E0D6 Blanka jumps forward higher
70 ADBA-E4D6 Blanka jumps forward much higher
71 ADBA-EJEE Blanka jumps backward much lower
72 ADBA-ENEE Blanka jumps backward lower
73 ADBA-E0EE Blanka jumps backward higher
74 ADBA-E4EE Blanka jumps backward much higher
75 ADBA-F362 Guile jumps forward farther
76 ADBA-F962 Guile jumps forward not as far
77 YDBA-EJFA Guile jumps backward farther
78 EDBA-ECFA Guile jumps backward not as far
79 ADBA-EJFN + ADBA-EJFY Guile jumps up much lower
80 ADBA-ELFN + ADBA-ELFY Guile jumps up lower
81 ADBA-ETFN + ADBA-ETFY Guile jumps up higher
82 ADBA-EYFN + ADBA-EYFY Guile jumps up much higher
83 ADBA-EJE6 Guile jumps forward much lower
84 ADBA-ELE6 Guile jumps forward lower
85 ADBA-ETE6 Guile jumps forward higher
86 ADBA-EYE6 Guile jumps forward much higher
87 ADBA-EJFE Guile jumps backward much lower
88 ADBA-ELFE Guile jumps backward lower
89 ADBA-ETFE Guile jumps backward higher
90 ADBA-EYFE Guile jumps backward much higher
91 ADBA-F372 Ken jumps forward farther
92 ADBA-F972 Ken jumps forward not as far
93 YDBA-EJGA Ken jumps backward farther
94 EDBA-ECGA Ken jumps backward not as far
95 ADBA-EJGN + ADBA-EJGY Ken jumps up much lower
96 ADBA-ELGN + ADBA-ELGY Ken jumps up lower
97 ADBA-ETGN + ADBA-ETGY Ken jumps up higher
98 ADBA-EYGN + ADBA-EYGY Ken jumps up much higher
99 ADBA-EJF6 Ken jumps forward much lower
100 ADBA-ELF6 Ken jumps forward lower
101 ADBA-ETF6 Ken jumps forward higher
102 ADBA-EYF6 Ken jumps forward much higher
103 ADBA-EJGE Ken jumps backward much lower
104 ADBA-ELGE Ken jumps backward lower
105 ADBA-ETGE Ken jumps backward higher
106 ADBA-EYGE Ken jumps backward much higher
107 ADBA-F382 Chun Li jumps forward farther
108 ADBA-F982 Chun Li jumps forward not as far
109 YDBA-EJHA Chun Li jumps backward farther
110 EDBA-ECHA Chun Li jumps backward not as far
111 ADBA-EJHN + ADBA-EJHY Chun Li jumps up much lower
112 ADBA-ENHN + ADBA-ENHY Chun Li jumps up lower
113 ADBA-EYHN + ADBA-EYHY Chun Li jumps up higher
114 ADBA-E2HN + ADBA-E2HY Chun Li jumps up much higher
115 ADBA-EJG6 Chun Li jumps forward much lower
116 ADBA-ENG6 Chun Li jumps forward lower
117 ADBA-EYG6 Chun Li jumps forward higher
118 ADBA-E2G6 Chun Li jumps forward much higher
119 ADBA-EJHE Chun Li jumps backward much lower
120 ADBA-ENHE Chun Li jumps backward lower
121 ADBA-EYHE Chun Li jumps backward higher
122 ADBA-E2HE Chun Li jumps backward much higher
123 ADBA-F392 Zangief jumps forward farther
124 ADBA-F992 Zangief jumps forward not as far
125 YDBT-EJAA Zangief jumps backward farther
126 EDBT-ECAA Zangief jumps backward not as far
127 ADBT-EJAN + ADBT-EJAY Zangief jumps up much lower
128 ADBT-ELAN + ADBT-ELAY Zangief jumps up lower
129 ADBT-ETAN + ADBT-ETAY Zangief jumps up higher
130 ADBT-EYAN + ADBT-EYAY Zangief jumps up much higher
131 ADBA-EJH6 Zangief jumps forward much lower
132 ADBA-ELH6 Zangief jumps forward lower
133 ADBA-ETH6 Zangief jumps forward higher
134 ADBA-EYH6 Zangief jumps forward much higher
135 ADBT-EJAE Zangief jumps backward much lower
136 ADBT-ELAE Zangief jumps backward lower
137 ADBT-ETAE Zangief jumps backward higher
138 ADBT-EYAE Zangief jumps backward much higher
139 ADBT-F322 Dhalsim jumps forward farther
140 ADBT-F922 Dhalsim jumps forward not as far
141 YDBT-EJBA Dhalsim jumps backward farther
142 EDBT-ECBA Dhalsim jumps backward not as far
143 ADBT-EJBN + ADBT-EJBY Dhalsim jumps up much lower
144 ADBT-ETBN + ADBT-ETBY Dhalsim jumps up higher
145 ADBT-EYBN + ADBT-EYBY Dhalsim jumps up much higher
146 ADBT-EJA6 Dhalsim jumps forward much lower
147 ADBT-ETA6 Dhalsim jumps forward higher
148 ADBT-EYA6 Dhalsim jumps forward much higher
149 ADBT-EJBE Dhalsim jumps backward much lower
150 ADBT-ETBE Dhalsim jumps backward higher
151 ADBT-EYBE Dhalsim jumps backward much higher
152 ADBT-F332 M. Bison jumps forward farther
153 ADBT-F932 M. Bison jumps forward not as far
154 YDBT-EJCA M. Bison jumps backward farther
155 EDBT-ECCA M. Bison jumps backward not as far
156 ADBT-EJCN + ADCT-EJCY M. Bison jumps up much lower
157 ADBT-ENCN + ADCT-ENCY M. Bison jumps up lower
158 ADBT-EYCN + ADCT-EYCY M. Bison jumps up higher
159 ADBT-E2CN + ADCT-E2CY M. Bison jumps up much higher
160 ADBT-EJB6 M. Bison jumps forward much lower
161 ADBT-ENB6 M. Bison jumps forward lower
162 ADBT-EYB6 M. Bison jumps forward higher
163 ADBT-E2B6 M. Bison jumps forward much higher
164 ADBT-EJCE M. Bison jumps backward much lower
165 ADBT-ENCE M. Bison jumps backward lower
166 ADBT-EYCE M. Bison jumps backward higher
167 ADBT-E2CE M. Bison jumps backward much higher
168 ADBT-F342 Sagat jumps forward farther
169 ADBT-F942 Sagat jumps forward not as far
170 YDBT-EJDA Sagat jumps backward farther
171 EDBT-ECDA Sagat jumps backward not as far
172 ADBT-EJDN + ADBT-EJDY Sagat jumps up much lower
173 ADBT-ELDN + ADBT-ELDY Sagat jumps up lower
174 ADBT-ETDN + ADBT-ETDY Sagat jumps up higher
175 ADBT-EYDN + ADBT-EYDY Sagat jumps up much higher
176 ADBT-EJC6 Sagat jumps forward much lower
177 ADBT-ELC6 Sagat jumps forward lower
178 ADBT-ETC6 Sagat jumps forward higher
179 ADBT-EYC6 Sagat jumps forward much higher
180 ADBT-EJDE Sagat jumps backward much lower
181 ADBT-ELDE Sagat jumps backward lower
182 ADBT-ETDE Sagat jumps backward higher
183 ADBT-EYDE Sagat jumps backward much higher
184 ADBT-F352 Balrog jumps forward farther
185 ADBT-F952 Balrog jumps forward not as far
186 YDBT-EJEA Balrog jumps backward farther
187 EDBT-ECEA Balrog jumps backward not as far
188 ADBT-EJEN + ADBT-EJEY Balrog jumps up much lower
189 ADBT-ELEN + ADBT-ELEY Balrog jumps up lower
190 ADBT-ETEN + ADBT-ETEY Balrog jumps up higher
191 ADBT-EYEN + ADBT-EYEY Balrog jumps up much higher
192 ADBT-EJD6 Balrog jumps forward much lower
193 ADBT-ELD6 Balrog jumps forward lower
194 ADBT-ETD6 Balrog jumps forward higher
195 ADBT-EYD6 Balrog jumps forward much higher
196 ADBT-EJEE Balrog jumps backward much lower
197 ADBT-ELEE Balrog jumps backward lower
198 ADBT-ETEE Balrog jumps backward higher
199 ADBT-EYEE Balrog jumps backward much higher
200 ADBT-F362 Vega jumps forward farther
201 ADBT-F962 Vega jumps forward not as far
202 YDBT-EJFA Vega jumps backward farther
203 EDBT-ECFA Vega jumps backward not as far
204 ADBT-ENFN + ADCT-ENFY Vega jumps up much lower
205 ADBT-ETFN + ADCT-ETFY Vega jumps up lower
206 ADBT-E2FN + ADCT-E2FY Vega jumps up higher
207 ADBT-E6FN + ADCT-E6FY Vega jumps up much higher
208 ADBT-ENE6 Vega jumps forward much lower
209 ADBT-ETE6 Vega jumps forward lower
210 ADBT-E2E6 Vega jumps forward higher
211 ADBT-E6E6 Vega jumps forward much higher
212 ADBT-ENFE Vega jumps backward much lower
213 ADBT-ETFE Vega jumps backward lower
214 ADBT-E2FE Vega jumps backward higher
215 ADBT-E6FE Vega jumps backward much higher
CODES 216 THRU 221 WORK FOR RYU'S FIREBALL, GUILE'S SONIC 
BOOM, KEN'S FIREBALL, CHUN LI'S FIREBALL, AND DHALSIM'S YOGA 
FIRE AND YOGA FLAME. SAGAT'S TIGER SHOT MUST BE CHANGED BY 
CODES 254 THROUGH 258.
216 LDBA-F13E Light fireballs go faster
217 4XBA-F73E Light fireballs go slower
218 LDBA-F13G Medium fireballs go faster
219 4XBA-F73G Medium fireballs go slower
220 LDBA-F13J Hard fireballs go faster
221 4XBA-F73J Hard fireballs go slower
FOR CODES 222 THRU 258, "FASTER" MAY ALSO MEAN "FARTHER" OR 
"HARDER," AND "SLOWER" MAY ALSO MEAN "NOT AS FAR" OR 
"SOFTER"
222 CCFT-CWC4 Edmond Honda's light sumo head butts are 
faster
223 CCFT-CGC4 Edmond Honda's light sumo head butts are 
slower
224 CCFT-CWC6 Edmond Honda's medium sumo head butts are 
faster
225 CCFT-CGC6 Edmond Honda's medium sumo head butts are 
slower
226 CCFT-CWC8 Edmond Honda's hard sumo head butts are 
faster
227 CCFT-CGC8 Edmond Honda's hard sumo head butts are 
slower
228 AARA-ETHC M. Bison's light psycho crusher is faster
229 AARA-EEHC M. Bison's light psycho crusher is slower
230 AARA-ETHE M. Bison's medium psycho crusher is faster
231 AARA-EEHE M. Bison's medium psycho crusher is slower
232 AARA-ETHG M. Bison's hard psycho crusher is faster
233 AARA-EEHG M. Bison's hard psycho crusher is slower
BISON'S SCISSOR KICK CODES MAY NOT WORK IN HYPER MODE
234 AASA-ETBY M. Bison's light scissor kick is faster
235 AASA-EGBY M. Bison's light scissor kick is slower
236 AASA-ETB0 M. Bison's medium scissor kick is faster
237 AASA-EGB0 M. Bison's medium scissor kick is slower
238 AASA-ETB2 M. Bison's hard scissor kick is faster
239 AASA-EGB2 M. Bison's hard scissor kick is slower
240 AAXA-EWAW Balrog's dash punch is faster
241 AAXA-EEAW Balrog's dash punch is slower
242 AAXT-E0FC Balrog's quick turn punch is faster
243 AAXT-EGFC Balrog's quick turn punch is slower
244 HTWT-FALJ + AAWT-EYCL All of Balrog's turn punches are 
the fastest
245 HTWT-FALJ + AEWT-EACL All of Balrog's turn punches are 
the slowest
246 ACWA-CJAT Chun Li's whirlwind kick goes faster
247 ACWA-CCAT Chun Li's whirlwind kick goes slower
248 ACLA-CTAL Blanka's light rolling attack is faster
249 ACLA-CGAL Blanka's light rolling attack is slower
250 ACLA-CTAN Blanka's medium rolling attack is faster
251 ACLA-CGAN Blanka's medium rolling attack is slower
252 ACLA-CTAR Blanka's hard rolling attack is faster
253 ACLA-CGAR Blanka's hard rolling attack is slower
254 ADBA-FZ3L Sagat's light tiger shot is faster
255 ADBA-F93L Sagat's light tiger shot is slower
256 ADBA-FZ3N Sagat's medium tiger shot is faster
257 ADBA-F93N Sagat's medium tiger shot is slower
258 ADBA-FZ3R Sagat's hard tiger shot is faster
259 ADBA-F93R Sagat's hard tiger shot is slower
Street Fighter II Special Championship Edition and related names are 
trademarks of CAPCOM, Inc.

Strider Returns(tm) Game
STRIDE2
CODE KEY IN . . . EFFECT . . .
1 AVNA-AA50 Nearly invincible--EXCEPT AGAINST FALLING 
AND TIMER RUNNING OUT
2 AEDA-AAH6 Start with 1 life
3 AJDA-AAH6 Start with 2 lives
4 ATDA-AAH6 Start with 4 lives
5 AYDA-AAH6 Start with 5 lives
6 BADA-AAH6 Start with 8 lives
7 BJDA-AAH6 Start with 10 lives
WITH CODES 8 THRU 10, IGNORE LIVES COUNTER
8 CTDA-AAH6 Start with 20 lives
9 GJDA-AAH6 Start with 50 lives
10 NTDA-AAH6 Start with 100 lives
11 AAKT-AA3Y + YJKT-BP30 Do not lose life from enemy 
killing you
12 AAKT-AA9C + 8TKT-BM9E Do not lose life from falling
13 AJET-AACJ Start on level 2
14 ANET-AACJ Start on level 3
15 ATET-AACJ Start on level 4
16 AYET-AACJ Start on level 5
17 EWNT-AA2L Infinite shurikens, if collected--NOT IF YOU 
CROUCH AND THROW
18 RGAA-E60C Infinite time to complete level--SWITCH OFF 
EFFECTS AT END OF BONUS ROUNDS TO GO ON
19 AT5T-AA5W Infinite continues
Strider Returns is a trademark of Capcom U.S.A.

Zombies Ate My Neighbors(tm) Game
ZOMB
CODE KEY IN . . . EFFECT . . .
1 BF2T-AABJ Start with 10 lives
2 A32T-AABJ Start with 7 lives
3 AB2T-AABJ Start with 1 life
4 A47A-AA6W Infinite lives
5 GK2T-AAB4 Start with 50 shots in starting weapon
6 NV2T-AAB4 Start with 100 shots in starting weapon
7 8V2T-ACB4 Start with 500 shots in starting weapon
8 TV2T-AGB4 Start with 900 shots in starting weapon
9 JK2T-AAB6 Start with soda pop cans instead of squirt 
guns
FOR CODES 10 THRU 19, HOLD DOWN "A" AND PRESS "B" TO USE NEW 
WEAPON
10 JB2T-AAB6 Start with bazookas
11 JV2T-AAB6 Start with tomatoes
12 HB2T-AAB6 Start with fire extinguishers
13 J32T-AAB6 Start with ice pops
14 HK2T-AAB6 Start with martian bubble guns
15 HV2T-AAB6 Start with weed-eaters
16 H32T-AAB6 Start with ancient artifacts
17 KK2T-AAB6 Start with plates
18 KV2T-AAB6 Start with silverware
19 K32T-AAB6 Start with footballs
20 AMWA-AA88 Infinite weapons once you have at least 1
21 LK2T-AACJ Start with speed shoes instead of a first aid 
kit
FOR CODES 22 THRU 27, HOLD DOWN "A" AND PRESS "C" TO USE NEW 
WEAPON
22 LV2T-AACJ Start with a monster potion
23 L32T-AACJ Start with a ghost potion
24 MB2T-AACJ Start with a random potion
25 NB2T-AACJ Start with a pandora's box
26 NK2T-AACJ Start with a skeleton key
27 NV2T-AACJ Start with a decoy
28 DDXT-AA2G Infinite special items once you have at least 
1--EXCEPT KEYS
29 AZ2T-AAA6 Start with 1/2 health
30 A1ET-AAHL Continue with 1/2 health
31 AL8T-AA3G Almost infinite health
32 BF2T-AACG Start with 9 first aid kits instead of 1
33 AMVA-AA4G Infinite keys once you have at least one
34 694T-AGFL Package of squirt guns worth 999
35 NS4T-AAF0 Package of soda pop cans worth 99
36 NS4T-AAFN Fire extinguishers worth 99 on pick up
37 BH5A-AAAR Each key worth 9 on pick up
38 AK0A-AAB2 Start on level 2
39 AP0A-AAB2 Start on level 3
40 AV0A-AAB2 Start on level 4
41 AZ0A-AAB2 Start on level 5
42 A30A-AAB2 Start on level 6
43 A70A-AAB2 Start on level 7
44 BB0A-AAB2 Start on level 8
45 BF0A-AAB2 Start on level 9
46 BK0A-AAB2 Start on level 10
47 BP0A-AAB2 Start on level 11
48 BV0A-AAB2 Start on level 12
49 BZ0A-AAB2 Start on level 13
50 B30A-AAB2 Start on level 14
51 B70A-AAB2 Start on Level 15
52 CB0A-AAB2 Start on Level 16
53 CF0A-AAB2 Start on Level 17
54 CK0A-AAB2 Start on Level 18
55 CP0A-AAB2 Start on Level 19
56 CV0A-AAB2 Start on Level 20
57 CZ0A-AAB2 Start on Level 21
58 C30A-AAB2 Start on Level 22
59 C70A-AAB2 Start on Level 23
60 DB0A-AAB2 Start on Level 24
61 DF0A-AAB2 Start on Level 25
62 DK0A-AAB2 Start on Level 26
63 DP0A-AAB2 Start on Level 27
64 DV0A-AAB2 Start on Level 28
65 DZ0A-AAB2 Start on Level 29
66 D30A-AAB2 Start on Level 30
67 D70A-AAB2 Start on Level 31
68 EB0A-AAB2 Start on Level 32
69 EF0A-AAB2 Start on Level 33
70 EK0A-AAB2 Start on Level 34
71 EP0A-AAB2 Start on Level 35
72 EV0A-AAB2 Start on Level 36
73 EZ0A-AAB2 Start on Level 37
74 E30A-AAB2 Start on Level 38
75 E70A-AAB2 Start on Level 39
76 FB0A-AAB2 Start on Level 40
77 FF0A-AAB2 Start on Level 41
78 FK0A-AAB2 Start on Level 42
79 FP0A-AAB2 Start on Level 43
80 FV0A-AAB2 Start on Level 44
81 FZ0A-AAB2 Start on Level 45
82 F30A-AAB2 Start on Level 46
83 F70A-AAB2 Start on Level 47
84 GB0A-AAB2 Start on Level 48
85 GK0A-AAB2 Start on Bonus Level Son of Dr. Tongue
86 GP0A-AAB2 Start on Bonus Level Day of the Tentacle
87 GV0A-AAB2 Start on Bonus Level Someplace Very Warm
88 GZ0A-AAB2 Start on Bonus Level Curse of the Pharaohs
89 G30A-AAB2 Start on Bonus Level Mushroom Men
90 G70A-AAB2 Start on Bonus Level Cheerleaders vs the 
Monsters
91 GF0A-AAB2 Start on Credit Level Monsters Among Us
Zombies Ate My Neighbors and related names are trademarks of 
Lucasarts Entertainment.
