GAME GENIE(tm) FOR SEGA(tm) GENESIS(tm) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.This product is licensed by Sega of America, Inc. for 
use with the Sega(tm) Genesis(tm) System. Sega and Genesis are 
trademarks of Sega Enterprises, Ltd. Game titles are trademarks of 
their respective owners. Game Genie is a trademark of Lewis Galoob 
Toys, Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE:
1.	The Addams Family(tm) Game
2.	Battletoads(tm) Game
3.	Boxing Legends of the Ring(tm) Game
4.	Dr. Robotnik's Mean Bean Machine(tm) Game
5.	Eternal Champions(tm) Game
6.	FIFA International Soccer(tm) Game
7.	Gauntlet IV(tm) Game
8.	Greatest Heavyweights(tm) Game
9.	NFL Football '94 Starring Joe Montana(tm) Game
10.	Race Drivin'(tm) Game
11.	The Ren & Stimpy Show Presents: Stimpy's Invention(tm) Game
12.	Robocop versus the Terminator(tm) Game
13.	Sonic Spinball(tm) Game
14.	Sonic the Hedgehog 3(tm) Game
15.	Spider-Man/X-Men--Arcade's Revenge(tm) Game
16.	Superman(tm) Game
17.	Tecmo Super Bowl(tm) Game
18.	Teenage Mutant Ninja Turtles Tournament Fighters(tm) Game
19.	ToeJam & Earl in Panic On Funkotron(tm) Game

The Addams Family(tm) Game
1	RH0A-R6VA	Infinite lives
FOR CODES 2 THRU 5, START THE GAME BEFORE THE DEMO ENDS
2	AGET-RAFY	Start with 1 life in a new game instead of 5
3	CCET-RAFY	Start with 10 lives--new game
4	LCET-RAFY	Start with 50 lives--new game
5	XGET-RAFY	Start with 99 lives--new game
6	AFET-TAA2	Start with 1 life after using a continue 
instead of 5
7	CBET-TAA2	Start with 10 lives after using a continue
8	LBET-TAA2	Start with 50 lives after using a continue
9	XFET-TAA2	Start with 99 lives after using a continue
10	AHTA-RAA2	Extra life every 10,000 pts. instead of 50,000
11	CDTA-RAA2	Extra life every 100,000 pts.
12	E1TA-RAA2	Extra life every 250,000 pts.
13	AD4A-RACC	Finding a 1-UP gives you 0 more lives
14	A14A-RACC	Finding a 1-UP gives you 5 more lives
FOR CODES 15 THRU 17, ONLY 2 HEARTS SHOW ON SCREEN
15	AGFA-RABA	Start with 1 heart for the first life instead 
of 2
16	ARFA-RABA	Start with 3 hearts--1st life
17	A0FA-RABA	Start with 5 hearts--1st life
18	AGFA-RAA2	Start with max hearts at 1 instead of 2
19	ARFA-RAA2	Start with max hearts at 3
20	A0FA-RAA2	Start with max hearts at 5
21	A5ZT-RA6T	Invincible!
22	A13T-RAD4	Heart replenished every 5 dollars instead of 
25
23	LD3T-RAD4	Heart replenished every 50 dollars
24	XH3T-RAD4	Heart replenished every 99 dollars
25	CX4A-RAHA	Shields last 1/3x normal
26	D54A-RAHA	Shields last 1/2x normal
27	SD4A-RAHA	Shields last 2x normal
28	0X4A-RAHA	Shields last 3x normal
29	AXYT-RA48	Shields last forever
30	A47T-RA42	Don't lose Fezi-copter when you die or change 
rooms
The Addams Family and related names are trademarks of Paramount 
Pictures Corporation.

Battletoads(tm) Game
TOAD
CODE	KEY IN . . .	EFFECT . . .
1	C3BT-AA5A	Infinite lives
2	AABT-BA7R + ABPA-EAH6	Player 1 starts with 1 life
3	AJBT-BA7R + AKPA-EAH6	Player 1 starts with 3 lives
4	ATBT-BA7R + AVPA-EAH6	Player 1 starts with 5 lives
5	BEBT-BA7R + B1PA-EAH6	Player 1 starts with 10 lives
6	CNBT-BA7R + CPPA-EAH6	Player 1 starts with 20 lives
7	AABT-BA7R + ABPA-EAH6 + ABPT-EABG 	Both players 
start with 1 life
8	AJBT-BA7R + AKPA-EAH6 + ABPT-EABG 	Both players 
start with 3 lives
9	ATBT-BA7R + AVPA-EAH6 + ABPT-EABG 	Both players 
start with 5 lives
10	BEBT-BA7R + B1PA-EAH6 + ABPT-EABG 	Both players 
start with 10 lives
11	CNBT-BA7R + CPPA-EAH6 + ABPT-EABG 	Both players 
start with 20 lives
12	PT7T-AA54 + CKHA-AA5J	Take less damage
13	APBT-AAD4 + AN0T-AAAL	Start with 1 energy block
14	BPBT-AAD4 + BN0T-AAAL	Start with 3 energy blocks
15	CPBT-AAD4 + CN0T-AAAL	Start with 5 energy blocks
WITH CODES 16 THRU 18, YOU MAY NEED TO SWITCH OFF TO GO ON
16	AA5T-B92Y	Extremely bogus jump
17	AA5T-B72Y	Mildly bogus jump
18	AA5T-B52Y	Bogus jump
CODES 19 THRU 21 DON'T WORK ON ALL LEVELS
19	AA5T-BZ2Y	Higher jump
20	AA5T-BV2Y	Super jump
21	AA5T-BK2Y	Mega-jump
22	AJZT-AAC4	Start on level 2
23	ANZT-AAC4	Start on level 3
24	ATZT-AAC4	Start on level 4
25	AYZT-AAC4	Start on level 5
26	A2ZT-AAC4	Start on level 6
27	A6ZT-AAC4	Start on level 7
28	BAZT-AAC4	Start on level 8
29	BEZT-AAC4	Start on level 9
30	BJZT-AAC4	Start on level 10
31	BNZT-AAC4	Start on level 11
32	BTZT-AAC4	Start on level 12
33	BYZT-AAC4	Start on level 13
Battletoads is a trademark of Rare Ltd.

Boxing Legends of the Ring(tm) Game
1	REBT-A6TN	MASTER CODE--MUST BE ENTERED
2	AVGA-AA2W	Infinite time per round--must get a knockout
CODES ALTERING MINUTES PER ROUND WORK ONLY IN CAREER MODE
3	AF1A-AAG8	Each round is 1 minute
4	AK1A-AAG8	Each round is 2 minutes
5	AV1A-AAG8	Each round is 4 minutes
6	AZ1A-AAG8	Each round is 5 minutes
7	A71A-AAG8	Each round is 7 minutes
8	BF1A-AAG8	Each round is 9 minutes
9	ABVT-AABY	Player 1 starts with 0 superpunches
10	AKVT-AABY	Player 1 starts with 2 superpunches
11	APVT-AABY	Player 1 starts with 3 superpunches
12	ATVA-AA90	Player 1 gets infinite superpunches
13	SEVA-BJZT	Each knockdown worth 2 superpunches to 
Player 1
14	SEVA-BNZT	Each knockdown worth 3 superpunches to 
Player 1
15	ABVT-AACA	Player 2 starts with 0 superpunches
16	AKVT-AACA	Player 2 starts with 2 superpunches
17	APVT-AACA	Player 2 starts with 3 superpunches
18	ATVA-AA9C	Player 2 gets infinite superpunches
19	SEVA-BJY4	Each knockdown worth 2 superpunches to 
Player 2
20	SEVA-BNY4	Each knockdown worth 3 superpunches to 
Player 2
21	AXLA-AA9R	Infinite stamina for Player 1
22	SFGA-BGY6	Player 1 regains stamina faster than normal
23	AXGT-AA6Y	Infinite stamina for Player 2
24	SFGA-BGWL	Player 2 regains stamina faster than normal
CODES 25 THRU 33 AFFECT CREATING A NEW BOXER. STAMINA CODES 
WORK AS DESCRIBED FOR OLYMPIC, BUT GIVE YOU A LITTLE LESS FOR 
MILITARY AND STREET
25	LALT-DA7W	Punch power starts at maximum
26	FALT-DA7W	Punch power starts at half of maximum
27	AALT-DA7W	Punch power starts at zero
28	NALT-CAHE	Stamina starts at maximum
29	GALT-CAHE	Stamina starts at half of maximum
30	AALT-CAHE	Stamina starts at zero
31	LAMA-DA2Y	Chin starts at maximum
32	FAMA-DA2Y	Chin starts at half of maximum
33	AAMA-DA2Y	Chin starts at zero
34	RE3T-C6TW	Infinite strength beads
Boxing Legends of the Ring is a trademark of Electro Brain Corp.

Dr. Robotnik's Mean Bean Machine(tm) Game
CODES 1 THRU 12 ARE FOR SCENARIO MODE ONLY
1	AW9A-AAH8	Start on Stage 2
2	A09A-AAH8	Start on Stage 3
3	A49A-AAH8	Start on Stage 4
4	A89A-AAH8	Start on Stage 5
5	BC9A-AAH8	Start on Stage 6
6	BG9A-AAH8	Start on Stage 7
7	BL9A-AAH8	Start on Stage 8
8	BR9A-AAH8	Start on Stage 9
9	BW9A-AAH8	Start on Stage 10
10	B09A-AAH8	Start on Stage 11
11	B49A-AAH8	Start on Stage 12
12	B89A-AAH8	Start on Stage 13
13	ALNT-AA66	Refugee beans are disabled
14	VWNT-AAHE	Refugee beans come in smaller amounts
15	ERNT-AAHE	Refugee beans come in larger amounts
16	C8NT-AAHE	Refugee beans come in larger amounts
Dr. Robotnik's Mean Bean Machine and related names are trademarks 
of SEGA.

Eternal Champions(tm) Game
1	BEHT-GAD4	In a 2-player game, either player can choose 
the Eternal Champion with the left button
2	9THT-HCP4 + BEHT-GAF6	In a 1-player game, Player 1 plays 
as the Eternal Champion (can select any character, but will then play 
as Eternal Champion)
3	ACNT-LAE0	Insult uses no inner strength
4	GCNT-LAE0	Insult uses more inner strength
5	ACXT-LAC6	Shadow's High Jump Angle Kick uses no inner 
strength
6	GCXT-LAC6	Shadow's High Jump Angle Kick uses more 
inner strength
7	RGZT-L6XA	Inner strength is restored very quickly
8	GWEA-LAFJ	Shadow starts with 1/2 energy
9	GTST-LAH0	Rax starts with 1/2 energy
10	GWGA-JAFT	Blade starts with 1/2 energy
11	GVYA-JAEW	Jetta starts with 1/2 energy
12	GVDA-LAHL	Slash starts with 1/2 energy
13	GX9T-JAHA	Trident's starts with 1/2 energy
14	GW2A-JABA	Xavier starts with 1/2 energy
15	GXKT-JADW	Midknight starts with 1/2 energy
16	GVYA-LACY	Larcen starts with 1/2 energy
FOR ALL DAMAGE CODES, 'FARTHER AWAY' MEANS THE CHARACTERS 
ARE STANDING APPROX. TOE TO TOE. 'CLOSE IN' MEANS THEY ARE 
CLOSE AS POSSIBLE TO EACH OTHER
17	AWSA-NAFR	Shadow's Snap when close in does no damage
18	AWSA-PAPR	Shadow's Snap when close in does more 
damage
19	AWMT-NABL	Shadow's Snap when farther away does no 
damage
20	AWMT-PAKL	Shadow's Snap when farther away does more 
damage
21	A0SA-NAHR	Shadow's Thrust when close in does no 
damage
22	A0SA-PASR	Shadow's Thrust when close in does more 
damage
23	A0MT-NAD0	Shadow's Thrust when farther away does no 
damage
24	A0MT-PAM0	Shadow's Thrust when farther away does 
more damage
25	A4ST-NAER	Shadow's Wheel when close in does no damage
26	A4ST-PANR	Shadow's Wheel when close in does more 
damage
27	A4MT-NAGC	Shadow's Wheel when farther away does no 
damage
28	A4MT-PARC	Shadow's Wheel when farther away does more 
damage
29	FLVT-NAAR	Shadow's High Jump Angle Kick does no 
damage
30	FLVT-PAJR	Shadow's High Jump Angle Kick does more 
damage
31	EGWT-NAAG	Shadow's Short Slide does less damage
32	EGWT-PAJG	Shadow's Short Slide does more damage
33	EGWT-NAAW	Shadow's Medium Slide does less damage
34	EGWT-PAJW	Shadow's Medium Slide does more damage
35	ALNA-NAE0	Shadow's lunge when farther away does no 
damage
36	ALNA-PAN0	Shadow's lunge when farther away does more 
damage
37	ALTA-NABG	Shadow's lunge when close in does no damage
38	ALTA-PAKG	Shadow's lunge when close in does more 
damage
39	ARNT-NAAG	Shadow's swing when farther away does no 
damage
40	ARNT-P0JG	Shadow's swing when farther away does more 
damage
41	ARTA-NAD8	Shadow's swing when close in does no damage
42	ARTA-PAM8	Shadow's's swing when close in does more 
damage
43	AWDT-NAEE	Larcen's snap when farther away does no 
damage
44	AWDT-PANE	Larcen's snap when farther away does more 
damage
45	ERDT-NAF2	Larcen's thrust when farther away does no 
damage
46	ERDT-PAP2	Larcen's thrust when farther away does more 
damage
47	EWGT-NAA6	Larcen's wheel when close in does no damage
48	EWGT-PAJ6	Larcen's wheel when close in does more 
damage
49	ELGA-NADA	Larcen's snap when close in does no damage
50	ELGA-PAMA	Larcen's's snap when close in does more 
damage
51	A0GA-NAGE	Larcen's thrust when close in does no damage 
52	A0GA-PARE	Larcen's thrust when close in does more 
damage 
53	A4EA-NAAT	Larcen's wheel when farther away does no 
damage
54	A4EA-PAJT	Larcen's wheel when farther away does more 
damage
55	AGGT-NADY	Larcen's straight when close in does no 
damage
56	AGGT-PAMY	Larcen's straight when close in does more 
damage
57	ALHA-NAAN	Larcen's swing when close in does less 
damage
58	ALHA-PAJN	Larcen's swing when close in does more 
damage
59	F0JT-NAH2	Larcen's Swinging Hammer Fist does less 
damage
60	F0JT-PAS2	Larcen's Swinging Hammer Fistdoes more 
damage
61	AT8T-NAEJ	Midknight's snap when farther away does no 
damage
62	AT8T-PANJ	Midknight's snap when farther away does 
more damage
63	FY8A-NAHY	Midknight's lunge when farther away does no 
damage
64	FY8A-PASY	Midknight's lunge when farther away does 
more damage
65	A28A-NAD2	Midknight's wheel when farther away does no 
damage
66	A28A-PAM2	Midknight's wheel when farther away does 
more damage
67	FY7T-NADJ	Midknight's lunge when farther away does no 
damage
68	FY7T-PAMJ	Midknight's lunge when farther away does 
more damage
69	FZCT-NAGJ	Midknight's lunge when close in does less 
damage
70	FZCT-PARJ	Midknight's lunge when close in does more 
damage
71	FZDA-NAC6	Midknight's swing when close in does less 
damage
72	FZDA-PAL6	Midknight's swing when close in does more 
damage
73	AN7T-NAFJ	Midknight's swing when farther away does no 
damage
74	AN7T-PAPJ	Midknight's swing when farther away does 
more damage
75	AZ5A-NAC8	Slash's snap when farther away does no 
damage
76	AZ5A-PAL8	Slash's snap when farther away does more 
damage
77	AV7T-NADG	Slash's snap when close in does no damage
78	AV7T-PAMG	Slash's snap when close in does more damage
79	AZ7T-NAE4	Slash's thrust when close in does no damage
80	AZ7T-PAN4	Slash's thrust when close in does more 
damage
81	BK5A-NAEW	Slash's thrust when farther away does less 
damage
82	BK5A-PANW	Slash's thrust when farther away does more 
damage
83	A35A-NAH0	Slash's wheel when farther away does no 
damage
84	A35A-PAS0	Slash's wheel when farther away does more 
damage
85	AK7T-NAGN	Slash's wheel when close in does no damage
86	AK7T-PARN	Slash's wheel when close in does more 
damage
87	AF8A-NAAC	Slash's straight when close in does no 
damage
88	AF8A-PAJC	Slash's straight when close in does more 
damage
89	AK8A-NAB0	Slash's lunge when close in does no damage
90	AK8A-PAK0	Slash's lunge when close in does more damage
91	AP8A-NAD0	Slash's swing when close in does no damage
92	AP8A-PAM0	Slash's swing when close in does more 
damage
93	AK9A-NAB4	Slash's Massive Club Swing does less damage
94	AK9A-PAK4	Slash's Massive Club Swing does more damage
95	ALAT-NAB4	Slash's Spinal Crush does less damage 
96	ALAT-PAK4	Slash's Spinal Crush does more damage
97	BJ4A-NAB0	Xavier's snap when close in does less damage
98	BJ4A-PAK0	Xavier's snap when close in does more damage
99	AY4A-NAFW	Xavier's thrust when close in does less 
damage
100	AY4A-PAPW	Xavier's thrust when close in does more 
damage
101	AE3A-NAF0	Xavier's straight when close in does less 
damage
102	AE3A-PAP0	Xavier's straight when close in does more 
damage
103	ANYT-NADW	Xavier's swing when farther away does no 
damage
104	ANYT-PAMW	Xavier's swing when farther away does more 
damage
105	EE6T-NAER	Xavier's Attack and Smash do no damage 
106	EE6T-PANR	Xavier's Attack and Smash do more damage
107	AZKA-NAA8	Trident's thrust when farther away does no 
damage
108	AZKA-PAJ8	Trident's thrust when farther away does more 
damage
109	A3JT-NACC	Trident's wheel when farther away does less 
damage
110	A3JT-PALC	Trident's wheel when farther away does more 
damage
111	A3RA-NACG	Trident's wheel when close in does less 
damage
112	A3RA-PALG	Trident's wheel when close in does more 
damage
113	AFHT-NAE8	Trident's straight when farther away does no 
damage
114	AFHT-PAN8	Trident's straight when farther away does 
more damage
115	AKHT-NAH0	Trident's lunge when farther away does no 
damage
116	AKHT-PAS0	Trident's lunge when farther away does more 
damage
117	ATET-NAE8	Jetta's snap when farther away does no 
damage
118	ATET-PAN8	Jetta's snap when farther away does more 
damage
119	ATKA-NAFG	Jetta's snap when close in does no damage
120	ATKA-PAPG	Jetta's snap when close in does more damage
121	FYKT-NAA0	Jetta's thrust when close in does less damage
122	FYKT-PAJ0	Jetta's thrust when close in does more 
damage
123	AYET-NAB4	Jetta's thrust when farther away does no 
damage
124	AYET-PAK4	Jetta's thrust when farther away does more 
damage
125	A2LA-NAC8	Jetta's wheel when close in does no damage
126	A2LA-PYL8	Jetta's wheel when close in does more 
damage
127	A2EA-NAG0	Jetta's wheel when farther away does less 
damage
128	A2EA-PAR0	Jetta's wheel when farther away does more 
damage
129	AEJT-NADR	Jetta's straight when close in does no damage
130	AEJT-PJMR	Jetta's straight when close in does more 
damage
131	AEDT-NADC	Jetta's straight when farther away does no 
damage
132	AEDT-PLMC	Jetta's straight when farther away does more 
damage
133	AJDT-NAGG	Jetta's lunge when farther away does no 
damage
134	AJDT-PARG	Jetta's lunge when farther away does more 
damage
135	AJJT-NAGG	Jetta's lunge when close in does no damage
136	AJJT-PWRG	Jetta's lunge when close in does more damage
137	ANEA-NAA8	Jetta's swing when farther away does no 
damage
138	ANEA-PAJ8	Jetta's swing when farther away does more 
damage
139	ANKA-NACR	Jetta's swing when close in does no damage
140	ANKA-PALR	Jetta's swing when close in does more 
damage
141	ATRA-NAHA	Blade's snap when farther away does no 
damage
142	ATRA-PASA	Blade's snap when farther away does more 
damage
143	ATVA-NAHJ	Blade's snap when close in does no damage
144	ATVA-PASJ	Blade's snap when close in does more damage
145	G2RA-NAFN	Blade's thrust when farther away does no 
damage
146	G2RA-PAPN	Blade's thrust when farther away does more 
damage
147	AYVT-NAA6	Blade's thrust when close in does no damage
148	AYVT-PAJ6	Blade's thrust when close in does more 
damage
149	ANVT-NACT	Blade's wheel when close in does no damage
150	ANVT-PALT	Blade's wheel when close in does more 
damage
151	A2RA-NADN	Blade's wheel when farther away does no 
damage
152	A2RA-PAMN	Blade's wheel when farther away does more 
damage
153	AETT-NAFT	Blade's straight when close in does no 
damage
154	AETT-PAPT	Blade's straight when close in does more 
damage
155	AJVA-NABA	Blade's lunge when close in does less damage
156	AJVA-PAKA	Blade's lunge when close in does more damage
157	ANVA-NAF6	Blade's swing when close in does no damage
158	ANVA-PAP6	Blade's swing when close in does more 
damage
159	FYPT-NADA	Blade's swing when farther away does less 
damage
160	FYPT-PAMA	Blade's swing when farther away does more 
damage
161	AVVT-NAHJ	Rax's snap when farther away does less 
damage
162	AVVT-PASJ	Rax's snap when farther away does more 
damage
163	AVZT-NACN	Rax's snap when close in does no damage
164	AVZT-PALN	Rax's snap when close in does more damage
165	AZVT-NAEE	Rax's thrust when farther away does no 
damage
166	AZVT-PANE	Rax's thrust when farther away does more 
damage
167	AZZT-NAEN	Rax's thrust when close in does no damage
168	AZZT-PANN	Rax's thrust when close in does more damage
169	DZZT-NAG2	Rax's wheel when close in does no damage
170	DZZT-PAR2	Rax's wheel when close in does more damage
171	A3VT-NAAY	Rax's wheel when farther away does no 
damage
172	A3VT-PAJY	Rax's wheel when farther away does more 
damage
173	AFTT-NAFN	Rax's straight when farther away does no 
damage
174	AFTT-PAPN	Rax's straight when farther away does more 
damage
175	AFZA-NAC6	Rax's straight when close in does no damage
176	AFZA-PNL6	Rax's straight when close in does more 
damage
177	AKTT-NAHN	Rax's lunge when farther away does no 
damage
178	AKTT-PNSN	Rax's lunge when farther away does more 
damage
179	AKZA-NAFJ	Rax's lunge when close in does no damage
180	AKZA-PRPJ	Rax's lunge when close in does more damage
181	APZT-NAAA	Rax's swing when close in does no damage
182	APZT-PAJA	Rax's swing when close in does more damage
183	APVA-NACE	Rax's swing when farther away does no 
damage
184	APVA-PALE	Rax's swing when farther away does more 
damage
Eternal Champions and related names are trademarks of SEGA.

FIFA International Soccer(tm) Game
1	RZZB-66XE	MASTER CODE--MUST BE ENTERED
2	GBVA-DJZY	Each goal worth 2--both players
3	GBVA-DNZY	Each goal worth 3--both players
4	GBVA-DYZY	Each goal worth 5--both players
5	GBVA-DAZY	Each goal worth 8--both players
6	PYNA-DEYJ	Player 1 starts each game with 2 more pts.
7	PYNA-DNYJ	Player 1 starts each game with 6 more pts.
8	PYNA-DYYJ	Player 1 starts each game with 10 more pts.
9	PYNA-DAYJ	Player 1 starts each game with 16 more pts.
FIFA International Soccer is a trademark of FIFA/DEYHLE.

Gauntlet IV(tm) Game
1	BBKT-AA8T	Invincible!
2	RFKT-A6VA	Don't lose health from time passing
3	NPBA-FA9C + NPBA-EAG8	Select up to 99 credits per player
4	1BYA-E0GE	Maximum health per coin in 3,000
5	VBYA-FGGE	Maximum health per coin in 5,000
6	CBYA-ERRE	Maximum health per coin in 10,000
CODES 7 THRU 10 ARE FOR PRACTICE ONLY. LEAVE TREASURE ROOMS 
THROUGH NORMAL EXITS, NOT WARPING EXITS
7	BJGA-AAD0 + BJGA-AADE	Start Arcade mode on Level 10
8	CTGA-AAD0 + CTGA-AADE	Start Arcade mode on Level 20
9	GJGA-AAD0 + GJGA-AADE	Start Arcade mode on Level 50
10	NTGA-AAD0 + NTGA-AADE	Start Arcade mode on Level 100
11	AKXT-AA66 + RFXT-A6X4	Infinite keys on pick-up--can 
switch on/off
12	RFXT-A6X4	You can open doors without a key
13	AKGT-AA5W	Infinite potions on pick-up--can switch 
on/off
14	AKGT-AA3G + AKGT-AASW	You can use a potion even if you 
don't have one
15	PB4T-ACAY	Temporary invisibility lasts 1/3x normal
16	DV4T-AEAY	Temporary invisibility lasts 1/2x normal
17	RB4T-ATAY	Temporary invisibility lasts 2x normal
18	ZB4T-A2AY	Temporary invisibility lasts 3x normal
19	REFA-E6YL	Temporary invisibility lasts forever
20	AJDA-CA5Y + AJCT-CA84	Set attributes to anything you 
want in Camp
21	AM9T-AA58	All items that you can afford are free
22	B59A-AA86	All items are free
23	H6BA-CACA	Start with heal drink, warp wing and all rings 
from vendors
24	AJ2A-CA54	Don't lose heal drink when used
25	AJ2A-CA8C	Don't lose warp wing when used
Gauntlet IV is a trademark of Atari Games Corporation.

Greatest Heavyweights(tm) Game
1	BJ6A-ACD6	Rounds are 1 minute
2	BJ6A-AED6	Rounds are 2 minutes
3	BJ6A-AJD6	Rounds are 4 minutes
4	BJ6A-AND6	Rounds are 6 minutes
5	BJ6A-AWD6	Rounds are 9 minutes
6	CTXT-AA46	Rounds are infinitely long--must win by 
knockout
7	AJ4T-AA2A	Infinite rounds, must win by knockout
8	RH7A-A6YA	Set attributes to whatever you want when 
creating a new boxer
9	RH9A-A6TE	Attributes aren't reduced after a fight
10	RH9T-A6VN + BM9T-AA9W	Pick as many training items as 
you want
Greatest Heavyweights is a trademark of SEGA.

NFL Football '94 Starring Joe Montana(tm) Game
1	ABTT-CAF6	Player 1 starts each half with 0 timeouts
2	AZTT-CAF6	Player 1 starts each half with 5 timeouts
3	BBTT-CAF6	Player 1 starts each half with 8 timeouts
4	AVST-AA4R	Player 1 has infinite timeouts
5	ABTT-CAGC	Player 2 starts each half with 0 timeouts
6	AZTT-CAGC	Player 2 starts each half with 5 timeouts
7	BBTT-CAGC	Player 2 starts each half with 8 timeouts
8	AVST-AA6J	Player 2 has infinite timeouts
9	GBTA-CAFE	Play clock resets to 30 seconds
10	JZTA-CAFE	Play clock resets to 45 seconds
11	NBTA-CAFE	Play clock resets to 60 seconds
12	DANT-AA6C	Play clock does not run--infinite time to 
choose play
13	AD7T-CCHT	Each quarter is 1 minute long
14	AD7T-CGHT	Each quarter is 3 minutes long
15	AD7T-CAST	Each quarter is 20 minutes long
16	AD7T-DAST	Each quarter is 30 minutes long
17	AKDA-EAHC	1 play to get a 1st down instead of 4
18	APDA-EAHC	2 plays to get a 1st down instead of 4
19	AVDA-EAHC	3 plays to get a 1st down instead of 4
20	ABDT-F19N + ABDT-ELHY	5 yards needed for a 1st down
21	ABDT-FD9N + ABDT-E8HY	15 yards needed for a 1st down
22	ABDT-E39N + ABDT-FJHY	20 yards needed for a 1st down
23	AKDT-EA94	Always 1st and goal
24	ABEA-EAE2	Touchdown worth 0 pts.
25	APEA-EAE2	Touchdown worth 3 pts.
26	AZEA-EAE2	Touchdown worth 5 pts.
27	BFEA-EAE2	Touchdown worth 9 pts.
28	CBEA-EAE2	Touchdown worth 10 pts.
29	ABEA-EAEE	Extra pt. worth 0 pts.
30	AVEA-EAEE	Extra pt. worth 4 pts.
31	AZEA-EAEE	Extra pt. worth 5 pts.
32	A7EA-EAEE	Extra pt. worth 7 pts.
33	BFEA-EAEE	Extra pt. worth 9 pts.
34	CBEA-EAEE	Extra pt. worth 10 pts.
35	ABEA-EAER	Field goal worth 0 pts.
36	AZEA-EAER	Field goal worth 5 pts.
37	A3EA-EAER	Field goal worth 6 pts.
38	BFEA-EAER	Field goal worth 9 pts.
39	CBEA-EAER	Field goal worth 10 pts.
40	ABEA-EAGE	Safety worth 0 pts.
41	AZEA-EAGE	Safety worth 5 pts.
42	A7EA-EAGE	Safety worth 7 pts.
43	BFEA-EAGE	Safety worth 9 pts.
44	CBEA-EAGE	Safety worth 10 pts.
NFL Football '94 Starring Joe Montana is a trademark of SEGA.

Race Drivin'(tm) Game
1	AAVT-RACN	Start Super Stunt course with 0:25 instead of 
3:25
2	AEVT-RACN	Start Super Stunt course with 1:25
3	AJVT-RACN	Start Super Stunt course with 2:25
4	ATVT-RACN	Start Super Stunt course with 4:25
5	AYVT-RACN	Start Super Stunt course with 5:25
6	A6VT-RACN	Start Super Stunt course with 7:25
7	BJVT-RACN	Start Super Stunt course with 10:25--ignore 
counter for 1st 25 seconds
8	AAVT-RACE	Start Original course with 0:45 instead of 
1:45
9	AJVT-RACE	Start Original course with 2:45
10	ATVT-RACE	Start Original course with 4:45
11	A6VT-RACE	Start Original course with 7:45
12	BJVT-RACE	Start Original course with 10:45--ignore 
counter for 1st 45 seconds
13	RF6T-N60Y + DK6T-NA7R	Infinite time to run race
14	AK6T-NA86	Infinite time to get back on road
15	ADRA-NA5L	60 seconds to get back on road instead of 10
16	ADRA-PAML	30 seconds to get back on road
17	ADRA-NAML	20 seconds to get back on road
18	ADRA-NLDL	05 seconds to get back on road
19	ATGT-RA30 + ABLT-KAE4	Get 10 more seconds when you 
pass a checkpoint
20	ATGT-RA30 + ABLT-JAN4	Get 20 more seconds when you 
pass a checkpoint
21	ATGT-RA30 + ABLT-KAN4	Get 30 more seconds when you 
pass a checkpoint
22	ATGT-RA30 + ABLT-JAY4	Get 40 more seconds when you 
pass a checkpoint
23	ATGT-RA30 + ABLT-KAY4	Get 50 more seconds when you 
pass a checkpoint
24	ATGT-RA30 + ABLT-JA64	Get 60 more seconds when you 
pass a checkpoint
Race Drivin' is a trademark of Atari Games Corporation.

The Ren & Stimpy Show Presents: Stimpy's Invention(tm) Game
CODES 1 THRU 4 WORK ONLY ON NORMAL DIFFICULTY
1	AKLT-ACH6	Start with 1 life
2	AKLT-AEH6	Start with 2 lives
3	AKLT-ARH6	Start with 7 lives
4	AKLT-A8H6	Start with 15 lives
5	AT6T-GA4A	Infinite lives
6	VBLA-BGCE	Extra life after 1st 5,000 pts.
7	CBLA-ARLE	Extra life after 1st 10,000 pts.
8	EBLA-A6WE	Extra life after 1st 20,000 pts.
9	GBLA-BL4E	Extra life after 1st 30,000 pts.
10	JBLA-B3CE	Extra life after 1st 40,000 pts.
11	AFMA-AABE + AE6T-GACR	Start with health near nothing
12	BBMA-AABE + BA6T-GACR	Start with health at 1/4 full
13	CBMA-AABE + CA6T-GACR	Start with health at 1/2 full
14	JBMA-AABE + JA6T-GACR	Start with health at 2x full
15	NBMA-AABE + NA6T-GACR	Start with health at 3x full
16	AT6A-GA3N	Virtually invincible
17	RE5T-G618	Powdered toast jar restores full health
18	AD6A-GA7G	Infinite continues
The Ren & Stimpy Show Presents: Stimpy's Invention is a trademark 
of Nickelodeon.

Robocop versus the Terminator(tm) Game
1	A4MB-TA6C	Invincibility
2	AEGB-TAD4 + AEJB-TAFL	Start with life at near 0
3	CAGB-TAD4 + CAJB-TAFL	Start with life at 1/4 full
4	EAGB-TAD4 + EAJB-TAFL	Start with life at 1/2 full
5	GAGB-TAD4 + GAJB-TAFL	Start with life at 3/4 full
LIFE METER DISPLAY FOR CODES 6 AND 7 WILL LOOK STRANGE, BUT 
THE CODES WORK
6	TAGB-TAD4 + TAJB-TAFL	Start with life at 2x full
7	RHEV-R60A	Infinite lives
8	ACLB-TAC8	Start with 1 life
9	ALLB-TAC8	Start with 3 lives
10	BLLB-TAC8	Start with 11 lives
11	HWLB-TAC8	Start with 61 lives
12	NRLB-TAC8	Start with 100 lives
13	RGAV-T6TR	Each Robocop head worth 0 extra lives
14	ACAV-VJTR	Each Robocop head worth 2 extra lives
15	ACAV-VTTR	Each Robocop head worth 4 extra lives
16	ACAV-VATR	Each Robocop head worth 8 extra lives
17	AC4V-RABR	Start with 0 continues
18	AG4V-RABR	Start with 1 continues
19	A04V-RABR	Start with 5 continues
20	BG4V-RABR	Start with 9 continues
21	A4RB-TA20	Infinite continues
22	AD8B-S16J	Super jump
23	AD8B-SV6J	Mega-jump
24	AJ5B-TA32	Enemies killed with 1 shot, except boss 
enemies
25	DLLB-TA3N	Don't lose special weapons when you die
Robocop is a trademark of Orion Pictures Corporation. The 
Terminator is a trademark of Cinema '84.

Sonic Spinball(tm) Game
1	AFBT-4AHR	Start with 1 life
2	AKBT-4AHR	Start with 2 lives
3	AZBT-4AHR	Start with 5 lives
4	A7BT-4AHR	Start with 7 lives
5	AXBA-4A4T	Infinite lives
6	B69A-4AHR + B69T-4AAA	Get extra man about every 
1,000,000 pts.
7	KT9A-4AHR + KT9T-4AAA	Get extra man about every 
5,000,000 pts.
8	XA9A-4AHR + XA9T-4AAA	Get extra man about every 
10,000,000 pts.
9	3J9A-4CHR + 3J9T-4CAA	Get extra man about every 
30,000,000 pts.
10	9N9A-4EHR + 9N9T-4EAA	Get extra man about every 
50,000,000 pts.
11	AFBT-5N7G	Start on Level 2: Lava Powerhouse
12	AKBT-5N7G	Start on Level 3: The Machine
13	APBT-5N7G	Start on Level 4: Showdown
14	BGXA-8AH6	10 balls in Level 1 bonus round
15	AWXA-8AH6	5 balls in Level 1 bonus round
16	AGXA-8AH6	2 balls in Level 1 bonus round
17	ACXA-8AH6	1 ball in Level 1 bonus round
18	BGXA-8AGG	10 balls in Level 2 bonus round
19	AWXA-8AGG	5 balls in Level 2 bonus round
20	AGXA-8AGG	2 balls in Level 2 bonus round
21	ACXA-8AGG	1 ball in Level 2 bonus round
22	BGXT-8AA2	10 balls in Level 3 bonus round
23	AWXT-8AA2	5 balls in Level 3 bonus round
24	AGXT-8AA2	2 balls in Level 3 bonus round
25	ACXT-8AA2	1 ball in Level 3 bonus round
26	AXST-8A5L	Infinite balls in all bonus rounds
Sonic Spinball is a trademark of SEGA.

Sonic the Hedgehog 3(tm) Game
1	AWHA-CA92	Don't lose rings
2	SCGT-DJYL	Rings worth 2
3	SCGT-DNYL	Rings worth 3
4	SCGT-DTYL	Rings worth 4
5	SCGT-DYYL	Rings worth 5
6	SCGT-D2YL	Rings worth 6
7	SCGT-D6YL	Rings worth 7
8	SCGT-DAYL	Rings worth 8
9	KRGT-CAE0	75 Rings needed for a free guy
10	GLGT-CAE0	50 Rings needed for a free guy
11	D4GT-CAE0	30 Rings needed for a free guy
12	CWGT-CAE0	20 Rings needed for a free guy
13	BLGT-CAE0	10 Rings needed for a free guy
14	HCGT-DJZY	Get 2 free guys for 100 rings instead of 1
15	HCGT-DNZY	Get 3 free guys for 100 rings
16	HCGT-DTZY	Get 4 free guys for 100 rings
17	HCGT-DYZY	Get 5 free guys for 100 rings
18	HCGT-D2ZY	Get 6 free guys for 100 rings
19	HCGT-D6ZY	Get 7 free guys for 100 rings
20	HCGT-DAZY	Get 8 free guys for 100 rings
21	AC5A-CAHN	Super ring powerup worth 0
22	A05A-CAHN	Super ring powerup worth 5 instead of 10
23	B85A-CAHN	Super ring powerup worth 15
24	CW5A-CAHN	Super ring powerup worth 20
25	DG5A-CAHN	Super ring powerup worth 25
26	D45A-CAHN	Super ring powerup worth 30
27	GL5A-CAHN	Super ring powerup worth 50
28	NW5A-CAHN	Super ring powerup worth 100 (1-Up every 
time)
29	AJZA-CA8N	Super Sonic doesn't lose rings
30	AJ3A-CA7A	Infinite lives
31	AG4T-AAH4	Start with 1 life
32	AL4T-AAH4	Start with 2 lives
33	A04T-AAH4	Start with 5 lives
34	BL4T-AAH4	Start with 10 lives
35	DG4T-AAH4	Start with 25 lives
36	GL4T-AAH4	Start with 50 lives
37	NR4T-AAH4	Start with 99 lives
38	ACAT-CAB6	Shield can be activated multiple times
39	AJRT-CA8R	Invincibility power-ups last forever
40	986A-CAB6	Invincibility lasts almost twice as long
41	KR6A-CAB6	Invincibility lasts half as long
42	E06A-CAB6	Invincibility lasts 1/4 as long
43	SCFT-BJT4	Only need 6 chaos emeralds
44	SCFT-BNT4	Only need 4 chaos emeralds
45	SCFT-BTT4	Only need 3 chaos emeralds
46	SCFT-B2T4	Only need 2 chaos emeralds
47	SCGA-BL0N + A4GA-A28T	Blue spheres worth 2
48	SCGA-BR0N + A4GA-A28T	Blue spheres worth 3
49	SCGA-BW0N + A4GA-A28T	Blue spheres worth 4
50	SCGA-B00N + A4GA-A28T	Blue spheres worth 5
51	SCGA-B40N + A4GA-A28T	Blue spheres worth 6
52	SCGA-B80N + A4GA-A28T	Blue spheres worth 7
53	SCGA-BC0N + A4GA-A28T	Blue spheres worth 8
54	ACGA-AA8T	1 Blue sphere needed for chaos emerald
55	TAYA-CRB6	Bonus jump
56	AAYA-CWB6	Super jump
57	AAYA-C0B6	Mega-jump
58	ATST-CA38	Never drown (must switch off for some 
spring-pad jumps)
Sonic the Hedgehog 3 and related names are trademarks of SEGA.

Spider-Man/X-Men--Arcade's Revenge(tm) Game
1	BAXA-AA52	Always get option of playing Spider-Man 
Security Level
2	AFJA-AAC8	Start with 2 lives
IF YOU HAVE OVER 9 LIVES AND GET AN EXTRA LIFE TOKEN, YOUR 
LIVES COULD BE REDUCED TO 9
3	AZJA-AAC8	Start with 6 lives
4	BKJA-AAC8	Start with 11 lives
5	GKJA-AAC8	Start with 51 lives
6	NVJA-AAC8	Start with 100 lives
Spider-Man Codes:
7	ACBT-GAAG	Spider-Man is invincible after being hit once
8	A4AT-GA5G	Infinite lives
9	9G8T-H94J	Jump a little higher
YOU MAY GET STUCK WHEN USING 'JUMP MUCH HIGHER' CODES
10	8W8T-H94J	Spider-Man jumps much higher
11	TCAT-GCBW	Start with 3x normal energy 
12	ECAT-GCBW	Start with 2x normal energy 
13	GCAT-GABW	Start with 1/2x normal energy 
14	ECAT-GABW	Start with 1/3x normal energy 
15	A0AT-GABW	Start with almost 0 energy 
16	TH7T-GCBR + TD7T-GCB2	Maximum energy is 3x normal
17	AH7T-GCBR + AD7T-GCB2	Maximum energy is 2x normal
18	JH7T-GABR + JD7T-GAB2	Maximum energy is 1/2x normal
19	FX7T-GABR + FX7T-GAB2	Maximum energy is 1/3x normal
20	AM7T-GABR + AH7T-GAB2	Maximum energy is almost 0
21	AD7T-GABG	Heart worth nothing to energy
22	BM7T-GABG	Heart worth 1/2x normal to energy
23	FD7T-GABG	Heart worth 2x normal to energy
24	HX7T-GABG	Heart worth 3x normal to energy
25	TH7T-GCBG	Heart restores full energy
26	AD6T-GAGN	Protection from most hits
27	A56T-GAGN	Most hits hurt 1/2x normal
28	DD6T-GAGN	Most hits hurt 2x normal
29	EX6T-GAGN	Most hits hurt 3x normal
30	TH6T-GCGN	Most hits are lethal
31	ACYT-GAGA	Spikes don't hurt
32	ARYT-GAGA	Spikes hurt 1/2x normal
33	BWYT-GAGA	Spikes hurt 2x normal
34	CLYT-GAGA	Spikes hurt 3x normal
35	TGYT-GCGA	Spikes are lethal
X-Men Codes:
36	ABZT-AAAJ	Cyclops, Wolverine and Storm have infinite 
lives
37	ADYT-AABN	Gambit has infinite lives
38	AB2A-BZ62	Wolverine and Cyclops jump a little higher
39	TB2A-BV62	Wolverine and Cyclops jump much higher
40	AD2A-BX3A	Gambit jumps a little higher
41	AD2A-BP3A	Gambit jumps much higher
42	BXFT-AAF8	Storm loses air faster under water 
43	AXFT-AAF8	Storm loses air more slowly under water
44	ADFT-AAF8	Storm doesn't lose air swimming under water
45	RHFT-A6YL	Storm's air is replenished immediately at 
surface
46	AK5T-AA6T	Cyclops and Wolverine are almost invincible
47	ATYA-CA26	Gambit is almost invincible
48	RF3A-A608	Hearts and rubies restore full energy for 
Cyclops and Wolverine
49	986T-B880 + ADAT-AACL	Always have power blast
Spiderman/X-Men--Arcade's Revenge and related names are 
trademarks of Marvel Entertainment Group, Inc.

Superman(tm) Game
1	BVPA-AA48	Infinite power
2	BDFA-AA2R	Infinite continue credits
3	AJ2A-AACC	Start with 1 continue credit--DON'T COMBINE 
WITH "START ON STAGE" CODES
4	AY2A-AACC	Start with 4 continue credits
5	A62A-AACC	Start with 6 continue credits
6	BJ2A-AACC	Start with 9 continue credits
7	B62A-AACC	Start with 15 continue credits
8	CT2A-AACC	Start with 19 continue credits
WITH CODES 9, 11, 13 AND 16, YOU WILL LOSE A LIFE BEFORE BEING 
ALLOWED TO START THE GAME
9	AE2A-AAB4	Start in middle of Stage 1
10	AJ2A-AAB4	Start on Stage 2
11	AN2A-AAB4	Start in middle of Stage 2
12	AT2A-AAB4	Start on Stage 3
13	AY2A-AAB4	Start in middle of Stage 3
14	A22A-AAB4	Start on Stage 4
15	A62A-AAB4	Start on Stage 5
16	BJ2A-AAB4	Start in middle of Stage 5
17	AJ9A-AACY	Regain sonic punch & hyperspin energy 1/4x 
as fast as normal
18	AY9A-AACY	Regain sonic punch & hyperspin energy 1/2x 
as fast as normal
19	A69A-AACY	Regain sonic punch & hyperspin energy 3/4x 
as fast as normal
20	B29A-AACY	Regain sonic punch & hyperspin energy 1-1/2x 
as fast as normal
21	CJ9A-AACY	Regain sonic punch & hyperspin energy 2x as 
fast as normal
22	DN9A-AACY	Regain sonic punch & hyperspin energy 3x as 
fast as normal
23	FY9A-AACY	Regain sonic punch & hyperspin energy 5x as 
fast as normal
24	MJ9A-AACY	Regain sonic punch and hyperspin energy 10x 
as fast as normal
CODES 25 THRU 32 WORK ONLY ON UP-SCROLLING SCENES
25	AZ5T-AAFJ	Regain heat vision energy 1/4x as fast as 
normal
26	BF5T-AAFJ	Regain heat vision energy 1/2x as fast as 
normal
27	B35T-AAFJ	Regain heat vision energy 3/4x as fast as 
normal
28	DP5T-AAFJ	Regain heat vision energy 1 1/2x as fast as 
normal
29	EV5T-AAFJ	Regain heat vision energy 2x as fast as 
normal
30	G35T-AAFJ	Regain heat vision energy 3x as fast as 
normal
31	MK5T-AAFJ	Regain heat vision energy 5x as fast as 
normal
32	0V5T-AAFJ	Regain heat vision energy 10x as fast as 
normal
33	AWBA-AA4C 	Infinite sonic punch energy after charge-up
34	AA9A-AACY + ABWT-AAA0	Start without sonic punch
35	ACCA-AAAW	Infinite hyperspin energy after charge-up
36	AV7A-AA9E + AB7T-AAAE + RF5T-A61N	Infinite heat 
vision energy after charge-up
37	AB5T-AAFJ	Play without heat vision energy recharge
CODES 38 THROUGH 42 AFFECT REGULAR JUMPS ONLY, NOT SUPER 
JUMPS OR RUNNING JUMPS
38	ABCA-B55Y	Jump 1/2x high as normal on regular jumps
39	ABCA-B15Y	Jump 3/4x high as normal on regular jumps
40	ABCA-BS5Y	Jump 1-1/2x high as normal on regular jumps
41	ABCA-BK5Y	Jump 2x high as normal on regular jumps
42	ABCA-A75Y	Jump 3x high as normal on regular jumps
Superman is a trademark of DC Comics Inc.

Tecmo Super Bowl(tm) Game
CODES WORK IN PRESEASON AND PRO BOWL MODES ONLY
1	AAGT-FA2G	Touchdowns for player 1 worth 0 pts.
2	ANGT-FA2G	Touchdowns for player 1 worth 3 pts.
3	AYGT-FA2G	Touchdowns for player 1 worth 5 pts.
4	BEGT-FA2G	Touchdowns for player 1 worth 9 pts.
5	AAHA-FA74	Extra pts. for player 1 worth 0 pts.
6	ANHA-FA74	Extra pts. for player 1 worth 3 pts.
7	AYHA-FA74	Extra pts. for player 1 worth 5 pts.
8	BEHA-FA74	Extra pts. for player 1 worth 9 pts.
9	AAFA-EAF6	Field goals for player 1 worth 0 pts.
10	AEFA-EAF6	Field goals for player 1 worth 1 pt.
11	AYFA-EAF6	Field goals for player 1 worth 5 pts.
12	BEFA-EAF6	Field goals for player 1 worth 9 pts.
SAFETY CODES DON'T WORK ON PUNT RETURNS
13	AARA-FA42	Safeties for player 1 worth 0 pts.
14	AYRA-FA42	Safeties for player 1 worth 5 pts.
15	BERA-FA42	Safeties for player 1 worth 9 pts.
16	AARA-FA7J	Touchdowns for player 2 worth 0 pts.
17	ANRA-FA7J	Touchdowns for player 2 worth 3 pts.
18	AYRA-FA7J	Touchdowns for player 2 worth 5 pts.
19	BERA-FA7J	Touchdowns for player 2 worth 9 pts.
20	AASA-FA5L	Extra pts. for player 2 worth 0 pts.
21	ANSA-FA5L	Extra pts. for player 2 worth 3 pts.
22	AYSA-FA5L	Extra pts. for player 2 worth 5 pts.
23	BESA-FA5L	Extra pts. for player 2 worth 9 pts.
24	AAPA-FA5E	Field goals for player 2 worth 0 pts.
25	AEPA-FA5E	Field goals for player 2 worth 1 pt.
26	AYPA-FA5E	Field goals for player 2 worth 5 pts.
27	BEPA-FA5E	Field goals for player 2 worth 9 pts.
28	AADA-EAH2	Safeties for player 2 worth 0 pts.
29	AYDA-EAH2	Safeties for player 2 worth 5 pts.
30	BEDA-EAH2	Safeties for player 2 worth 9 pts.
31	AAVA-CAE6	Player 1 gets 0 timeouts for the first half
32	BEVA-CAE6	Player 1 gets 9 timeouts for the first half
33	AAWA-CAB2	Player 1 gets 0 timeouts for the second half
34	BEWA-CAB2	Player 1 gets 9 timeouts for the second half
35	AAVA-CAFE	Player 2 gets 0 timeouts for the first half
36	BEVA-CAFE	Player 2 gets 9 timeouts for the first half
37	AAWA-CACA	Player 2 gets 0 timeouts for the second half
38	BEWA-CACA	Player 2 gets 9 timeouts for the second half
39	A2WA-CA30	Player 1's timeouts not reset at halftime
40	A2WA-CA38	Player 2's timeouts not reset at halftime
41	B2WA-CA30	Neither player's timeouts reset at halftime
42	A2YA-CA7T	Clock stops after each play
43	AEAC-AAA4	Quarters in pre-season games are 1 min.
44	ANAC-AAA4	Quarters in pre-season games are 3 mins.
45	CAAC-AAA4	Quarters in pre-season games are 10 mins.
46	CYAC-AAA4	Quarters in pre-season games are 15 mins.
47	GAAC-AAA4	Quarters in pre-season games are 30 mins.
48	AEAC-B928	Quarters in pro-bowl games are 1 min.
49	ANAC-B928	Quarters in pro-bowl games are 3 mins.
50	CAAC-B928	Quarters in pro-bowl games are 10 mins.
51	CYAC-B928	Quarters in pro-bowl games are 15 mins.
52	GAAC-B928	Quarters in pro-bowl games are 30 mins.
53	AEYA-EAGR	1 play to get a 1st down
54	AJYA-EAGR	2 plays to get a 1st down
55	A6YA-EAGR	7 plays to get a 1st down--choose not to punt 
on 4th down
56	ATYA-EA8G	Always 1st down
Tecmo is a trademark of Tecmo, Ltd. Super Bowl is a trademark of 
National Football League.

Teenage Mutant Ninja Turtles Tournament Fighters(tm) Game
1	A7NA-AAER	Each round lasts 79 seconds
2	AZNA-AAER	Each round lasts 59 seconds
3	APNA-AAER	Each round lasts 39 seconds
4	AFNA-AAER	Each round lasts 19 seconds
5	ABNA-AAER	Each round lasts 9 seconds
CODES 6 THRU 8 MAY CAUSE SOME STRANGE SOUNDS AND GRAPHICS
6	AJXT-AA96	Set any # of continues in Options screen
7	AJYA-AA3Y	Set any # of rounds in Options screen
8	AJYA-AA5G	Set any difficulty level in Options screen
9	NACT-EAHY	Player 1 starts with 75% health
10	JACT-EAHY	Player 1 starts with 50% health
11	EACT-EAHY	Player 1 starts with 25% health
12	AECT-EAHY	Player 1 starts with almost no health
13	NACT-EAH4	Player 2 starts with 75% health
14	JACT-EAH4	Player 2 starts with 50% health
15	EACT-EAH4	Player 2 starts with 25% health
16	AECT-EAH4	Player 2 starts with almost no health
JUMP CODES WORK ONLY WHEN SPEED IS SET TO 4, EXCEPT WHEN USED 
WITH CODE 51
17	AD0T-FM5R	Mega-jump--Leonardo
18	TD0T-FX5R	Bogus jump--Leonardo
19	AD0T-EADR	No jump--Leonardo
20	AD0T-FM58	Mega-jump--Donatello
21	TD0T-FX58	Bogus jump--Donatello
22	AD0T-EAD8	No jump--Donatello
23	AD0T-FM6R	Mega-jump--Michaelangelo
24	TD0T-FX6R	Bogus jump--Michaelangelo
25	AD0T-EAER	No jump--Michaelangelo
26	AD0T-FM68	Mega-jump--Raphael
27	TD0T-FX68	Bogus jump--Raphael
28	AD0T-EAE8	No jump--Raphael
29	AD0T-FM7R	Mega-jump--April O'Neal
30	TD0T-FX7R	Bogus jump--April O'Neal
31	AD0T-EAFR	No jump--April O'Neal
32	AD0T-FM78	Mega-jump--Casey Jones
33	TD0T-FX78	Bogus jump--Casey Jones
34	AD0T-EAF8	No jump--Casey Jones
35	AD0T-FM8R	Mega-jump--Ray Fillet
36	TD0T-FX8R	Bogus jump--Ray Fillet
37	AD0T-EAGR	No jump--Ray Fillet
38	AD0T-FM88	Mega-jump--Sisyphus
39	TD0T-FX88	Bogus jump--Sisyphus
40	AD0T-EAG8	No jump--Sisyphus
41	AD0T-FM9R	Mega-jump--Triceraton
42	TD0T-FX9R	Bogus jump--Triceraton
43	AD0T-EAHR	No jump--Triceraton
44	AD0T-FM98	Mega-jump--Krang's Android
45	TD0T-FX98	Bogus jump--Krang's Android
46	AD0T-EAH8	No jump--Krang's Android
47	AD1A-FM2R	Mega-jump--Karai
48	TD1A-FX2R	Bogus jump--Karai
49	AD1A-EAAR	No jump--Karai
50	AVWT-EA76	Jumps are disabled for all players
51	JATT-EET0	Jump codes work on all speed settings
Teenage Mutant Ninja Turtles and related names are trademarks of 
Mirage Studios. Tournament Fighters and related names are 
trademarks of Konami (America) Inc.

ToeJam & Earl in Panic On Funkotron(tm) Game
1	AE8A-CAGT	Start on Level 2
2	AJ8A-CAGT	Start on Level 3
3	AN8A-CAGT	Start on Level 4
4	AT8A-CAGT	Start on Level 5
5	AY8A-CAGT	Start on Level 6
6	A28A-CAGT	Start on Level 7
7	A68A-CAGT	Start on Level 8
8	BA8A-CAGT	Start on Level 9
9	BE8A-CAGT	Start on Level 10
10	BJ8A-CAGT	Start on Level 11
11	BN8A-CAGT	Start on Level 12
12	BT8A-CAGT	Start on Level 13
13	BY8A-CAGT	Start on Level 14
14	B28A-CAGT	Start on Level 15
15	B68A-CAGT	Start on Level 16
16	CA8A-CAGT	Start on Level 17
17	RE5T-C6W8	You can't get hurt
18	AJ4A-CA9G	Infinite lives
19	BA3T-CA54	Infinite funk vacuums
20	RE3A-C6YY	Infinite super jars once you get them
21	BA2A-CA4G	Infinite funkitude
22	BA2A-CA8L	Infinite coins
23	BA3A-CA94	Infinite panic buttons
24	AJ4A-GA2G	Infinite time under water
25	RFJT-G6ZE	Instant max height jumping on fungus
26	RH9T-E6WW	Can't fall off pink bubbles
FOR CODES 27 THRU 30, BLOWFISH WILL RESET THE UNDERWATER 
TIMER TO 40 SECONDS
27	CT4T-GABW	Underwater timer starts at 20 seconds
28	D24T-GABW	Underwater timer starts at 30 seconds
29	GJ4T-GABW + AJZT-CA5E	Underwater timer starts at 50 
seconds
30	HT4T-GABW + AJZT-CA5E	Underwater timer starts at 60 
seconds
31	AA2T-CAAE	Start with 0 funkitude
32	CT2T-CAAE	Start with 20 funkitude
33	GJ2T-CAAE	Start with 50 funkitude
34	NN2T-CAAE	Start with 99 funkitude
FOR CODES 35 THRU 39, MORE THAN 7 LIVES CAN'T BE DISPLAYED, 
BUT THEY ARE THERE
35	AA8A-CAGE	Start with 1 life
36	AE8A-CAGE	Start with 2 lives
37	AJ8A-CAGE	Start with 3 lives
38	AY8A-CAGE	Start with 4 lives
39	BE8A-CAGE	Start with 10 lives
CODES 40 THRU 43 MAY MAKE HEALTH DISPLAY LOOK WEIRD
40	AJ6T-CA50	Food worth no health increase
41	RJ6T-DJX0	Food worth 2x normal health increase
42	RJ6T-DNX0	Food worth 3x normal health increase
43	RJ6T-DYX0	Food worth 5x normal health increase
DON'T COMBINE ANY OF CODES 44 THRU 47
44	TRYA-AAEJ	Can't get hurt or drown, and infinite lives
45	SWYA-AAEJ	Infinite funk vacs, panic buttons, coins, funk 
& superjars
46	ACYA-B8EJ	Instant max height on fungus, can't fall off of 
pink bubbles, hyperfunk zone timer runs at 1/2 speed, double food 
and presents
47	98YA-B8EJ	All of the above
ToeJam & Earl in Panic On Funkotron and related names are 
trademarks of JVP.
