HI! HERE ARE SOME MORE JAG-INFOS FROM INTERNET... FLIX

For those who won't upload the aeo_se_j.txt, here's a description
of a few of the games that are being made for the Jaguar. Gives
us something to talk (flame) about... (Cybermorph has not been
renamed Crescent Galaxy, as someone said, it's a game by itself.)
Someone said they've played Cybermorph: Please, give us more info!

--> BEGIN TEXT <--
Crescent Galaxy - Lifelike three dimensionally rendered and shadowed
planetary objects and lifeforms prevail in this multi-leveled side
shooter. You are the young Corporal Trevor McFur of the Circle Reserve
Core. Returning from a deep space reconnaissance mission, you and your
shipmate intercept a long-range transmission telling you that you are
the only hope in saving the galaxy against a ruthless creature. The
game is visually stunning with full textured 3D renderings of
creatures and planets with nine levels reflecting five different
worlds. Enemies and allies include: Pop-up Poppies which explode when
they sense an enemy nearby; Geysers which can spurt forth abrupt
blasts of nuclear steam erupting from the Planets core; and bothersome
creatures such as Skeletal Vultures, Scorpions and Flying Dinos and
dozens more.

Cybermorph - Surreal landscapes colored in both muted and bright
tones are the background for this One-Man Rescue Probe sent into an
interplanetary battlefield to rescue stranded survivors of a dying
war. The Cybermorph is an adaptable, flexible machine with an outer
skin programmed to react to its environment. If accelerating, it grows
streamlined to reduce resistance; when banking, its wings extend to
give maximum turn; when slowing up, the rear of the craft morphs into
a cowl to bring the speed down quickly and smoothly. The probe flies
in a full three dimensional world environment. The object is to fly
over the surface of each world in a low-altitude, high speed craft
saving helpless survivors and avoiding surface and air attack and
alien infestation. You defend yourself by shooting anything that moves
and avoid being hit yourself or colliding into tall landscape
features. A holographic face speaks to you giving you information.
Following lifeline sensors, you race toward the cries for help,
saving survivors from all 50 moons to complete the mission.

Raiden - As the ultimate arcade game conversion, the Jaguar version
is considered the ideal soundalike and lookalike Raiden game. As a
vertical scroller, you control aircraft flying over enemy territory,
shooting militaristic tanks and aircraft, avoiding enemy gun fire and
hidden missiles. This full-featured game makes use of the graphic
capabilities with complex parallax scrolling and realistic and
engaging audio quality. This was essentially developed as a yardstick
for performance, color and sprite comparisons to showcase the Jaguar's
capabilities. Speed and motion are exceptional with no slow down when
mass objects are present on the screen. No other system comes close to
accurately converting this arcade game to a home console.

Evolution-Dino Dudes - Familiar to consumers as Dinolympics on the
Lynx or as Humans on the PC, this title is an Atari-owned property
which, seen on the Jaguar, utilizes all the graphics and colors Jaguar
can represent. Vivid colors and creative use of animation facilities
enhance the overall look of the game, but the 80 levels of play make
this challenging as well. As a platform puzzle game, cavemen
characters are taught to survive, by avoiding man-eating dinosaurs,
discovering the spear, making fire and physically running, jumping and
climbing their way up the evolutionary ladder.

Club Drive - The most exciting vacation park in the 21st century is
the theme for this pulse quickening excursion. At this fantasy driving
resort, all vehicles are indestructible, and visitors can challenge
their skills and courage by driving some of the most treacherous
terrain and returning completely unscathed. Different levels are
represented by a futuristic city, an old western town, a present day
world and even a toy car world where you can drive in and around your
furniture at breakneck speeds as if you were inside a toy racing car.
This true 3D polygon environment is completely new to the gaming
world.

Checkered Flag II - Jaguar Formula One Racing hits its peak with this
version using real-time 3D generated action, akin to arcade quality
racing games. Cars, buildings and roads are rendered in true 3D, with
options to customize your car. The game features 100% true sound
effects; crashes are realistic in both sound and imagery, with parts
flying and tires screeching. Racing speed is markedly intensified.

Tiny Toon Adventures - Based on the popular Warner Bros. characters,
this platform game utilizes the vibrant colors and graphics to the
utmost. The storyline follows Buster Bunny, Babs Bunny and Plucky Duck
as they embark on a rescue mission to save the planet Aurica. Bad boy
Montana Max has a new toy: an Acme TiToonium-Gold Converter. The only
place to get TiToonium is on the planet Aurica. The removal of
TiToonium is causing grave ecological damage to Aurica. Armed with
Acme Crazy Net, our heroes try to shut down the Acme TiToonium-Gold
Converter. The object is to navigate through each level, locate the
TiToonium Extractor within each level and pull the plug on it. With a
transport beam pad, one of our heroes can be selected to climb, jump
and run through each level so in the end, the planet can be saved.

Alien vs. Predator - Based on two 20th Century Fox feature film
blockbusters, what would happen if the Alien, the Predator and a
colonial Marine Corporal were put together? Who would win? You select
who you will portray and the qualities each possesses is incorporated
into your strategy. For instance, if you were the Alien, you could
climb walls; as the Predator, your night vision is superior and as the
Marine Corporal, you may be able to outwit the other two with your
computer skills. Placed in realistic texture mapped corridors, your
movement is put in real-time action. Camera speeds race as you're
being chased down hallways with a high frame rate. Exceptional colors
and shadow effects put you right into the action.

Kasumi Ninja - The game is set on the small island of Kasumi in the
West Pacific rim. The Kasumi Ninja are the world's finest Ninja
warriors and a mist of invisibility from the Ninja Gods hides Kasumi
from the world. Kasumi is undetectable, even by radar. The Gods have
decided to intervene when Gyaku, a strong warrior, kills his family
and the Gods must find a new strong warrior to battle him. But first,
this new young Ninja must learn new skills and fight with nine other
persona, each with unique martial arts abilities and special moves.
The game incorporates superior graphics and animation with realistic
landscapes and backgrounds. Ninja warriors utilize 91 different
martial arts movements, with all the sound effects and audio
consistent with this type of fighting.

Tempest 2000 - This title is familiar to gamers as the favorite
arcade classic using vector graphics, polygons and rapid fire. Here,
the Jaguar version incorporates a starfield in the background instead
of just a black background. CD quality stereo enhances this game
tenfold as this fast-paced energetic game unfolds. Manipulative
abilities have been modernized and updated with new features that
include spins and twists not seen in the 80's, as well as an updated
version to the year 2000 which takes full advantage of the Jaguar's 3D
graphic polygon capabilities.


                            --==--==--==--==--


 |||   Jaguar Focus: System Comparison
 |||   Courtesy: Atari Corp.
/ | \  ----------------------------------------------------------------
       ----------------------------------------------------------------

                   Jaguar           3DO            SNES          GENESIS
--------------+------------------------------------------------------------
Bus Width     |    64 bits        32 bits         16 bits        16 bits
              |
Rendering/    |
Animation     |  850+ Million    64 Million      1 Million      1 Million
Speed         | pixels/second   pixels/second  pixels/second  pixels/second
              |
Bus           |     106.4            60              ?              ?
Bandwidth     | Megabytes/sec   Megabytes/sec
              |
Colors        |  16.7 Million    16.7 Million       256            64
              |
True Color    |     Yes             Yes             Yes            No
Graphics      |   (32-bit)        (24-bit)        (16-bit)
              |
Processors    |  5: GPU + DSP    4: ARM60+DSP    2: 65C816      2: 68000
              |  Object Proc.      2 Graphic        DSP            Z80
              |  Blitter+68000     Processors
              |
Stereo 16-bit |
CD Quality    |     Yes             Yes             No             No
Sound?        |
              |
MIPS          |      55              ?              ?              ?
              |
Custom HW     |
for 3D        |     Yes              No             No             No
Objects       |
              |
Multi-        |
Processing    |     Yes              ?              ?              ?
Architecture  |
              |
Object        |
Processor     |     Yes              No             No             No
              |
S-Video Out   |     Yes             Yes            Yes             No
              |
RF Out        |     Yes             Yes            Yes            Yes
              |
Composite Out |     Yes             Yes            Yes             ?
              |
RGB Out       |     Yes              ?              ?             Yes
              |
Resolution    |   720x576         640x480        512x448        320x224
--------------+------------------------------------------------------------

--> END TEXT <--

I will be moving to the states in December. I can't wait to get my hands on
both 3DO and the Jaguar. I'll play games on both systems, then decide 
which to buy. (And in 1995/96 I'll check out the Nintendo/Silicon Graphics
thing, and compare their first generation games, with the "4th generation"
games for 3DO/Jaguar. Sorry Nintendo, I waited for the SNES, but this time
I won't be fooled. Nintendo just went over the hill and are from now on 
going downhill. By 1995, who knows where they'll be. I sure don't care!)

Nils Petter

Just bopped back from the Atari Jaguar conference on Delphi. Andy Eddy will
have a complete transcript posted in a few days, but I'll throw out some
condensed/edited/cleaned up highlights. Sorry if it seems a little rough:

''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
Q: Can we get a benchmark? How fast are polygons rendered?
A: We can render 50 million goroud shaded pixels a second.  Hope that
     benchmark helps.

Q: The Jaguar may have a 64 bit Graphics processor, but isn't it really 16
     bit machine because of the 68000 CPU?
A: No, the 68000 is a co processor.  And it shares only the lower sixteen
     bits of the 64 bit system bus. It's a similar situation to the 16 bit
     ISA bus that you still get in 32 bit PCs.
Q: So what chip is the CPU?
A: The Jaguar CPU is a 64 bit custom graphics chip.
Q: How can a graphics chip be the CPU?
A: The 64 bit custom graphics chip is a good general purpose RISC unit,
     but it has been specifically optimized for 3D graphics work.

Q: Guys, I'm one of those that felt a bit "burned" by the promises of
    third-party LYNX support, that basically never materialized, so I'd like
    to know which 3rd-party publishers have definitely been developing for
    the Jaguar.
A: We are not at liberty to discuss third-party developers at this time. We
    are working very hard to attract 3rd party publishers to Jaguar.  We
    will make our first formal announcements as to who has signed up in
    September.
        [Not surprising. Sad, but not surprising]

Q: As you said, you're planning a test market release in October in NY and
    SF, and I'm wondering when in 1994 you're planning the national rollout.
A: The NY and SF markets will be shipped product in November and the rest of
    the national rollout will occur in the first quarter of '94

Q: Two questions, sorry if this is against protocol. (1) What game comes
    with the Jaguar? (2) How does the Lynx/Jag/ComLynx connection work? Are
    you talking about Lynx and Jaguar versions of a title, a Lynx adaptor,
    or both?
A: We have not decided which game will be packed out.  It will be a
    surprise. :)  The ComLynx connection is a not a Lynx compatible adapter.
    The Jaguar will not play Lynx titles.  What the ComLynx port will allow,
    is for software to be developed to allow Lynxes to be part of a Jaguar
    game as controllers.
Q: But there are no games planned to be on both the Lynx and Jaguar platforms?
A: We're not sure what you mean, but we do plan to have some of the same
    titles on both platforms.

Q: Ok, first off, what is the CD tht you were talking about?  Is it a
    CD-ROM or something?
A: We are planning a CD peripheral to be introduced during the 1st half
    of 1994.  It can play CD audio, CD+Graphics, and of course, Jaguar CD
    software. It's a high performance double speed drive and will allow for
    full motion video in the Jaguar software by using compression
    techniques called "Cine Pak".

Q: How much will the MPEG 2 option cost?
A: We are not annoucing prices at present.

Q: Will you have fighting games?  What basis of games are you going to
    stick to releasing?
A: Of course, we will have a fighting game of all sorts.  Man against man,
    man against animal, animal against animal, Aliens against Predators, just
    like we said in our opening remarks. <grin>  We are planning on having
    all types of games, and hope that 3rd party publishers will add a long
    list of titles.

Q: What language is native game code writen in?
A: Assembly.

Q: Does the console have hardware scaling and rotating of individual
    sprites?
A: Yes, and lots more besides.

Q: How many megabits will the average game be and what physical size are
    they?
A: You cannot compare the megabit size of Jaguar carts to Sega Gensis,
    and SNES.  As Jaguar can compress data much more efficently and
    decompress on the fly.  The general amount of uncompressed data will be
    far larger than anything seen on Genesis and SNES. True Color graphics
    and CD quality stereo sound take up a lot of data.

Q: Have you considered contacting Beyond Games about porting BATTLEWHEELS
    from the Lynx to the Jaguar?
A: Of course we are talking to them.  And as I said earlier, we'll announce
    publishers in mid September.

Q: My question, will Atari put the Jaguar on "Tour" (like malls) to show it
    off and allow hands on with it?
A: We are planning heavy duty marketing support, and will have point of
    purchase demostration units available at stores.  At present, we don't
    plan "a tour", but might in the future.

Q: What are the limits to the number of units that can be produced?
A: We are limited by the amount of custom chips we can get this year.
    1994 we should not have these limitations.

Q: I hear that there are several development systems for the Jaguar,
    such as TT, PC, and a stand alone system.  Could you briefly describe
    the development environment and list the features of each system?
A: This question is very complicated, but basically we have a TT development
    environment, and a PC development environment.  You can use any machine
    you want for art development.  Of course, you should use Atari's for
    music work.

Q: Will you mailorder this year for us Die hards?
A: We do not have a formal reply to this, but we will consider the mail
    order option.

Q: Will the Jaguar be modem ready or cable ready?
A: Again, if you are talking about the new, or yet to be available OR clearly
    define {interactive networks}, we do think that Jaguar can act as a
    set top in this environment.

Q: Will you be bringing any of the Atari coin ops to the Jaguar?
A: Yes, some of the coin op titles will be on Jaguar.

Q: How do you see the Jaguar as being supiror to the 3DO. As far as overall
    quality.
A: We feel that the power of the Jaguar will allow for a quantum leap in
     software experiences.  And we will back this with serious marketing
     dollars. The Lynx is not dead, and we will advertise it in NY and San
     Francisco along with Jaguar.  There will be 12 new Lynx titles delivered
     this year.  [Hmmm]

Q: Trip Hawkins referred to the Jaguar as the "Betamax" to 3DO's "VHS."
     Any comment?
A: Look at the prices, the 3DO is not priced to be a consumer product at well
     over $500.  3DO is simply overpriced.


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