BAB014.TXT 
 
Date: Sun, 17 Jan 1993 09:22:17 -0800 
From: Jonathan Roy <ninja@halcyon.halcyon.com> 
To: b5@iastate.edu, rlewis@isi.edu 
Subject: JMS, languages 
 
 
Second SF&F RT 
Category 18,  Topic 8 
Message 261       Sat Jan 16, 1993 
STRACZYNSKI [Joe]            at 22:37 EST 
  
     The language facilities of aliens will vary; probably the most fluent (by 
virtue of necessity) are the ambassadors, whose english is perfect or nearly 
so (cyberlink to the brain dumping the English equivilants of their own 
language and grammar directly into the brain, very expensive and not a little 
painful).  The drawback is that some cultural references or some contextual 
areas may not be as clear as required.  (Londo wondering about ramoras, Delenn 
unsure for a moment about poetry....) 
  
     Re: language in general...I agree that all languages must be "living 
languages" in that they are free to grow and expand and add new terms.   There 
is a difference between this and a *collapsing language* in which the 
distinction between terms (the aformentioned less and fewer) becomes degraded, 
and meanings blur through misuse.  Ase gradually becomes less precise.  A 
language should be graded on how well it manages to communicate the thoughts 
of one to the other.  If it begins to fail in that regard, then it is not a 
living but a dying language. 
  
     (Another example: the way that "anxious" and "eager" have come to mean 
the same thing.  "Anxious" carries with it some degree of worry or dread or 
fear; "eager" is a pleasant term, connoting something wonderful and nice for 
which one is longing.  So when someone says, with a smiling and expectant 
attitude, "Yeah, I'm really anxious to see the new Lucas movie," it's a misuse 
of the term, unless there's some reason for worry.) 
  
                                                                jms 
--- 
Date: Mon, 18 Jan 93 09:22:32 PST 
From: koreth@hyperion.com (Steven Grimm) 
To: b5@iastate.edu 
Subject: b5log.txt.Z updated on ftp site 
 
I stuck the new Grid Epsilon Log file in pub/Babylon-5/b5log.txt.Z. 
 
Has anyone been collecting the recent JMS postings from the mailing list? 
If so, please upload a collection of them.  The first few have expired on 
my system, since I pipe this list into a local newsgroup.  I think there've 
been enough now to warrant a b5jmsjan2.txt. 
 
-Steve 
--- 
Date: Mon, 18 Jan 1993 21:12:59 -0800 
From: Jonathan Roy <ninja@halcyon.halcyon.com> 
To: b5@iastate.edu 
Subject: Re: Exploding doors/bolts, etc. 
 
GE Mail 
Item    0575752                 93/01/18        20:30 
From:   STRACZYNSKI                     J. Michael Straczynski 
To:     J.ROY18                         Jonathan E. Roy 
  
Sub: 
Reply:  Item #9018068 from J.ROY18      on 93/01/18 at 16:39 
  
     Actually, I mis-spoke myself.  There are two matters at hand: the 
weaponry, which is concealed behind *retractable* doors, and the station 
thrusters, which *are* behind explosive bolts, since they're rarely if 
ever used, only in emergencies, and need to be kept enclosed (they're 
basically open tubes to carry the thrusts) for both security and 
maintenance purposes. 
  
     You'll see the thruster doors blowing off in the pilot; I was tired 
at the time of the initial message and confused the two. 
  
                                                                    jms 
--- 
Subject: Babylon 5 in Computer Graphics World 
To: b5@iastate.edu 
Date: Thu, 21 Jan 93 3:06:18 EST 
From: William L.R. Cruce <wlrc@uhura.iastate.edu> 
 
The magazine COMPUTER GRAPHICS WORLD for January has some discussion 
of B5 graphics as well as several good pictures in an article titled 
"Prime-Time Proving Ground for 3D Graphics" 
--- 
Date: Thu, 21 Jan 1993 14:01:35 -0800 
From: Jonathan Roy <ninja@halcyon.halcyon.com> 
To: b5@iastate.edu 
 
Second SF&F RT 
Category 18,  Topic 8 
Message 261       Sat Jan 16, 1993 
STRACZYNSKI [Joe]            at 22:37 EST 
  
     The language facilities of aliens will vary; probably the most fluent (by 
virtue of necessity) are the ambassadors, whose english is perfect or nearly 
so (cyberlink to the brain dumping the English equivilants of their own 
language and grammar directly into the brain, very expensive and not a little 
painful).  The drawback is that some cultural references or some contextual 
areas may not be as clear as required.  (Londo wondering about ramoras, Delenn 
unsure for a moment about poetry....) 
  
     Re: language in general...I agree that all languages must be "living 
languages" in that they are free to grow and expand and add new terms.   There 
is a difference between this and a *collapsing language* in which the 
distinction between terms (the aformentioned less and fewer) becomes degraded, 
and meanings blur through misuse.  Ase gradually becomes less precise.  A 
language should be graded on how well it manages to communicate the thoughts 
of one to the other.  If it begins to fail in that regard, then it is not a 
living but a dying language. 
  
     (Another example: the way that "anxious" and "eager" have come to mean 
the same thing.  "Anxious" carries with it some degree of worry or dread or 
fear; "eager" is a pleasant term, connoting something wonderful and nice for 
which one is longing.  So when someone says, with a smiling and expectant 
attitude, "Yeah, I'm really anxious to see the new Lucas movie," it's a misuse 
of the term, unless there's some reason for worry.) 
  
                                                                jms 
---------- 
Second SF&F RT 
Category 18,  Topic 2 
Message 685       Tue Jan 19, 1993 
STRACZYNSKI [Joe]            at 22:47 EST 
  
     Re: starships from Earth...yes, you'll be seeing a wide range of  ships, 
from smaller transports and trading vessels to big mothers.  It is something 
of an empire, and the ships come in as many varied forms as we have cars and 
trucks and semis and tanks and on and on.... 
  
     Re: talking vs. action...there's a shade more exposition than I'd like in 
the pilot, mainly because there's so damned MUCH background to establish, so 
much ground to lay...it'll be more evenly proportioned in the series.  I like 
action.  For me, the #1 crime of any TV show or movie is that it should bore.  
When in doubt, kill somebody. 
  
     Or blow something up. 
  
     Re: technology...yes, the point about the sudden jump via new 
technologies is exactly dead on.  It *did* have a tramautic impact, and to 
varying degrees still does.  The effect of technology, and the desire for 
same, will be a recurrent thread.  There are some technologies that are 
considered too radical for some species, and are thus kept off limits, with 
prison sentences or even death sentences for smuggling certain kinds of 
technologies.  One such tech-runner appears in the pilot.  The parallel, I 
suppose, would be our current concerns with the spread of nuclear technology. 
  
                                                                   jms 
---------- 
Second SF&F RT 
Category 18,  Topic 8 
Message 281       Mon Jan 18, 1993 
STRACZYNSKI [Joe]            at 23:49 EST 
  
     Re: TRON v2.0....I'd rather write kids in space. 
  
     Re: places of origin...my sense is that they have their own unique names. 
We don't call our planet Terra (well, not really), or Hum (for Human) or 
Planet Human.  Because some of the names are difficult to pronounce, the 
logical approach is to note them by designation, i.e., "And shall be shipped 
off to the Narn homeworld."  That is the only time or I should say context by 
which we refer to their places of origin.  The only exception to this, and I 
don't recall if this is in the pilot or not, is the Centauri homeworld, 
designated Centauri Prime. 
  
                                                              jms 
---------- 
Second SF&F RT 
Category 18,  Topic 8 
Message 288       Tue Jan 19, 1993 
STRACZYNSKI [Joe]            at 03:35 EST 
  
     Yes, there are definitely other human settlements...colonies and outposts 
and co-operative projects on other worlds with other species.   It's mainly 
from this overlap that the EA draws its non-human members, though a few worlds 
have chosen to ally themselves directly with the EA. 
  
                                                               jms 
---------- 
Second SF&F RT 
Category 18,  Topic 13 
Message 158       Tue Jan 19, 1993 
STRACZYNSKI [Joe]            at 03:37 EST 
  
     The two things on front -- the spikes, as it were -- are on either side 
of a second loading bay, this one expressly for cargo held in the zero-g cargo 
hold. 
  
     The vanes in the back are heat radiators, as I recall from the original 
design notes. 
  
                                                                 jms 
---------- 
Second SF&F RT 
Category 18,  Topic 15 
Message 71        Tue Jan 19, 1993 
STRACZYNSKI [Joe]            at 00:01 EST 
  
     Yeah, that's one thing I've kind of slated in as a B story in a given 
episode...an alien comes aboard and they just can't quite manage to 
communicate, it's just too damned foreign in its thinking.  (What I'd love is 
for them to find out at the end that it's some other alien's damned cat or 
something, and they've been spending all this time trying to communicate with 
something that ain't sentient...but with aliens, how can you tell sometimes?) 
  
                                                                 jms 
--- 
(Date: Fri, 22 Jan 1993 16:37:06 -0800 
From: Jonathan Roy <ninja@halcyon.halcyon.com> 
To: b5@iastate.edu 
Subject: Second SF&F RT 
 
Category 18,  Topic 2 
Message 700       Thu Jan 21, 1993 
STRACZYNSKI [Joe]            at 01:18 EST 
  
     The death penalty question is one I've been debating in terms of B5 for 
quite some time.  Look at the math involved...if you find someone guilty of 
murder, do you spend all the money and time and effort and so on to ship them 
to a penal colony?  The cost would be ENORMOUS.  Do you keep them imprisoned 
on B5?  If so, eventually you'll run out of room.  So the question becomes, Do 
you space them?  Kill them humanely?   
  
     There's a B5 story I have in mind that will explore this question, but 
I'm not yet sure which way I want to go on it. 
  
     And to the question above...some stations air PTEN shows on different 
nights, yes, there's some flexibility. 
  
                                                                  jms 
---------- 
Second SF&F RT 
Category 18,  Topic 2 
Message 703       Thu Jan 21, 1993 
STRACZYNSKI [Joe]            at 03:29 EST 
  
     Ah, but you see, for starters, the issue may not be one of reform; okay, 
A kills B, so we transform A into a better person...this by you is a 
punishment?  What is the purpose of the law, to reform or to avenge? 
  
     Plus you run into the other problem...what of the other species out there 
who may require death for certain offenses, such as murder of their own 
species? 
  
     And consider this: A kills B.  B happens to be your little sister, age 
12.  A gets transformed by the psychs.  And you're now living side by side 
with A, you see him every day, in a closed station...would thisn ot lead to 
MORE murders? 
  
                                                                   jms 
---------- 
Second SF&F RT 
Category 18,  Topic 2 
Message 712       Thu Jan 21, 1993 
STYROMAN [Ct. Trekula]       at 20:50 EST 
  
But the death penalty is picking up momentum in the U.S.  And if the rate of 
violent crime in other western countries increased to U.S. levels, I could see 
the death penalty returning there. 
  
If dangerous criminals cannot be reformed, logically they should not be 
returned to society.  If life imprisonment is too costly, execution is the 
obvious alternative. 
---------- 
Second SF&F RT 
Category 18,  Topic 3 
Message 498       Thu Jan 21, 1993 
STRACZYNSKI [Joe]            at 01:20 EST 
  
     While we may indeed have a CGI character down the road, it most assuredly 
*won't* be a shapechanger.  I don't like to swim in somebody else's pond. 
  
     Re: observatories...we'll be introducing the many other specialists who 
work at B5 as we go along, from environmental techs to astrophysicists, so 
we'll definitely find a place for this. 
  
                                                                 jms 
---------- 
Second SF&F RT 
Category 18,  Topic 7 
Message 433       Thu Jan 21, 1993 
STRACZYNSKI [Joe]            at 03:32 EST 
  
     It's a very difficult area, and I thank Katherine for making the call for 
me...it becomes hard at this end sometimes to call.  My sense, really, is that 
if there are VERY SPECIFIC plotlines put forth, then it becomes an issue 
suddenly.   
  
     As an aside, though, one thing I did hear from the message was the 
Vorlons as Minbari question.  This I can say definitively ain't so.  They are 
two completely different species, with no common points of origin. 
  
                                                               jms 
---------- 
Second SF&F RT 
Category 18,  Topic 13 
Message 164       Thu Jan 21, 1993 
STRACZYNSKI [Joe]            at 01:26 EST 
  
     Yes, there are definitely different levels in each section of B5. 
  
     And yes again, down the road there will be both small flyers and 
individuals with air-packs in the zero-G section at the center of the Garden.  
Ron's worked out how to do it.   
  
     How's it illuminated?  Quite nicely, actually.... 
  
                                                                  jms 
---------- 
 
Second SF&F RT 
Category 18,  Topic 2 
Message 730       Fri Jan 22, 1993 
STRACZYNSKI [Joe]            at 00:35 EST 
  
     Yes, but of course the problem *there* (making them work it off) is that 
it begins to institutionalize slavery.  How can you safeguard against 
situations leading to indentured slavery...Person A is *falsely* accused of a 
crime for the purpose of shipping him off to the work colony where he will 
slave away for the Company indefinitely? 
  
     In a way, when you're dealing in this context -- far space -- the 
question of "is murder humane?" is really less and less the operative 
question.  (By "murder" I mean the death penalty in the above.)  You're living 
in *very* small quarters, when you get down to it.  It costs quite a lot in 
time and money to get there.  And to send someone away.  How  much time and 
money do you allocate for extradition across, potentially, x-number of light 
years?   
  
     The best metaphor, I suppose, is a boat at sea.  There are ten people in 
the boat.  A kills B.  You don't really have the resources to rehabilitate 
there.  And barring that option, there's no way of knowing if A won't kill C 
in his sleep...or that D, B's friend, won't kill A at the first opportunity.  
Meanwhile, you've got to put your attention to getting this ship to port 
without totally disrupting operations and sinking before you reach port. 
  
     On Earth, if someone commits a crime, you send them to prison upstate, 
out of sight, out of mind.  But where do/can you send them in such closed 
quarters?  I raise this mainly because what I've always tried to do with B5 is 
to Ask The Next Question.  Very often the answers to those questions aren't 
easy, or comfortable...but they have to be asked, and answered, if your 
universe is to make any sense or have any degree of consistency. 
  
     (And just in general, btw, everyone who comes to B5 operates under EA 
laws, so Earth laws have jurisdiction under *most* circumstances.  But there 
are always exceptions.  And those would be a *real* test.) 
  
     As to the idea that the death penalty costs more than life...yes, that's 
true as far as it goes on Earth...but a station wouldn't have time or money or 
resources for those kind of endless appeals.  Justice wold (would) have to be 
fairly swift, or the entire operation would come to a screeching halt.  So 
what happens to civil rights?  To the question of cruel and unusual 
punishment?  Where does one draw the line? 
  
     They're very hard questions.  And the thing is...there IS no right 
answer. 
  
     On to other things (meanwhile, feel free to keep this discussion 
going...there are a lot of sides to this argument, and it's good to hear all 
of them).   
  
     Yes, there are starmaps around, some are visible in Sinclair's briefing 
room, although they got kinda washed out to a light blue and you really can't 
see them well.  We'll fix this later. 
  
     There are weapons, and we'll see them eventually.  Can the station move?  
Yes, but only marginally, as required to maintain its L5 position.   As for 
the engine room...since this isn't a starship, the engine room is not exactly 
the same.  There's not much of an engine per se; it was built IN one place to 
STAY in one place.  There are maintainance areas and operational sections, the 
blue-collar stuff, though, and that we will be seeing. 
  
     Had something great happen today.  Got a call from a friend, and there 
was a guy in town from Magazine X (I can't give the title), which covers 
computers, and SF, and other related areas.  He wanted to see B5 and do a 
quick interview/review.  Now, this guy is very skeptical and not a little 
cynical, even by his own admission.  I said okay, and he came to the house 
where I cranked up the system and showed him the finished pilot. 
  
     This is the first time a civilian has seen the *completed film*, sound, 
music, pic all.  And a reviewer, no less.  His responce, (response), when the 
pilot was over?  He pronounced it the best SF pilot ever made, the "most 
significant SF event" he had ever seen.  He was just croggled by it. 
  
     I am a happy man.  It's a start. 
  
                                                                   jms 
---------- 
Second SF&F RT 
Category 18,  Topic 13 
Message 172       Fri Jan 22, 1993 
STRACZYNSKI [Joe]            at 00:41 EST 
  
     250,000 is the *maximum* number of beings who can be there at one time; 
that's not necessarily the maximum number of living quarters.  In some ways, 
B5 is like an airport; you come in, linger, then move on to your eventual 
destiny (catching a few winks in the customs area waiting for the right ship 
to come in or go out). 
  
                                                                  jms 
--------- 
 
Second SF&F RT 
Category 18,  Topic 1 
Message 403       Fri Jan 22, 1993 
STRACZYNSKI [Joe]            at 04:03 EST 
  
     You say, "New characters and sets apparently do not work."  The basic 
problem, you seem to feel, is that it's the same show, and how do we go about 
making B5 different? 
  
     I think that the question is more accurately phrased as, "How does one 
make DS9 more like TNG?"  I'm going to do this absolutely as non-pejoratively 
as humanly possible, because this is fundamentally the truth.   
  
     When TNG first went on the air, a lot of the legwork was done for them 
already.  Much of the universe was established: phasers, the Enterprise, 
starfleet, klingons, warp speed, doors, terminology, on and on.  There was 
additional material added on, but the basic *foundation* is the same.  This is 
neither good nor bad.  One can do (and there have been) good stories within 
this format.  What it *is* is a continuation of the same universe.  You can do 
good stuff with that, but it's still fundamentally the same universe. 
  
     Now comes DS9, and again, it's much the same situation: it builds upon 
and integrates what went before.  We have the Federation, stuff introduced in 
TNG (Bajorans, Cardassians), some overlapping characters, and a carry-through 
of many pre-existing stories and themes.  Once again, and let me be clear 
about this, this doesn't mean you can't do good stories here.   
  
     It's just that it's the same universe.  It's not a question, really, of 
"sets and characters," it's a question of the universe overall, and the fact 
that it's really a repackaging of the same show, with some modifications.   
  
     B5 simply does not take place within that universe.  Every frame of film 
reminds you of this.  Without making a qualitative judgment for a moment, 
consider ST vs. Battlestar Galactica.  Both are space shows, but very 
different in tenor, tone and universe.  (BG and Star Wars is, of course, a 
very different discussion.)   
  
     The comparison I've always made has been to say "What if all the space 
science fiction stories ever published were written by Larry Niven?" 
 Yes, they would be fine stories...but one kinda wants something different 
after a while.  He might change characters, create different empires, but it's 
still a Niven point of view.   
  
     And that -- to get to the heart of your question -- is the point re: B5.  
It's a question of *voice* as well as all the physical elements you see on 
your television.  The *voice* is the underlying philosophy of a show and its 
creators, the perspective they bring to it.  Babylon 5 brings in a whole 
different voice.  Better or worse, that's a question for the viewer to 
decide...but it IS different. 
  
     We don't really have to try to be different from DS9 or TNG because we 
were never like them in the first place.  As opposed to DS9, which is linked 
to another show, and proceeds from the same producers/writers, and to which 
they have an obligation to make it, to whatever degree, much the same as TNG.  
  
  
     Those who have seen the two shows have no problem telling them apart.  
And future B5 stuff will continue to remain separate and fresh for the same 
reason that the pilot is different and fresh: because it proceeds from another 
voice.  Just as Clarke's stories have always been different from Asimov's has 
been different from Ellison's have been different from Bova's have been 
different from...well, you get the idea. 
  
     No comparison of quality implied there, only as examples of voice.   (One 
final note: B5 has always been conceived as, fundamentally, a five year story, 
a novel for television, which makes it very different as well.) 
  
                                                              jms 
---------- 
Second SF&F RT 
Category 18,  Topic 2 
Message 739       Fri Jan 22, 1993 
STRACZYNSKI [Joe]            at 04:05 EST 
  
     Matt: the most entertaining thing for a writer is creating a character; 
the second most entertaining thing is killing off a character.  Believe me, as 
you'll see in the Fight To The Death in the pilot, I have no problem dropping 
a body.  And as far as I'm concerned, only 2 or 3 characters in this series 
are indispensible...the rest are open to all kinds of interesting fates. 
  
                                                                jms 
---------- 
Second SF&F RT 
Category 18,  Topic 4 
Message 505       Fri Jan 22, 1993 
STRACZYNSKI [Joe]            at 04:06 EST 
  
     Also, the contracts with the actors for the series extend to the window 
at which time Warners *must* either give us a decision.  So we're covered. 
  
                                                                 jms 
--- 
Date: Sat, 23 Jan 93 00:44:33 PST 
From: koreth@hyperion.com (Steven Grimm) 
To: b5@iastate.edu 
Subject: ftp.hyperion.com B5 archives available via E-mail 
 
I've installed an ftpmail server at hyperion.com.  You can use it to get to 
ftp.hyperion.com (and nowhere else; the "host" and "connect" commands are 
disabled for all but our UUCP neighbors).  Send ftpmail@hyperion.com mail 
with "help" as the subject for some brief instructions. 
 
Since this is a dedicated server, it should give you much better turnaround 
time than ftpmail@decwrl.dec.com. 
 
If your From: line comes out screwy when your mail hits the Internet, you might 
not see a response from the server.  Mail me at ftpmail-admin@hyperion.com if 
you don't get anything back within a day or so. 
 
-Steve 
--- 
Date: Sat, 23 Jan 1993 13:30:15 -0800 
From: Jonathan Roy <ninja@halcyon.halcyon.com> 
To: b5@iastate.edu, rlewis@isi.edu 
 
Second SF&F RT 
Category 18,  Topic 18 
Message 41        Sat Jan 23, 1993 
STRACZYNSKI [Joe]            at 01:03 EST 
  
     And there I agree...in our current situation, I much prefer live (er, 
life) imprisonment to the death sentence, first because it allows for more 
time to correct errors if the person's innocent; and second, if the person's 
guilty...deny him an easy way out. 
  
     But again, that's *here* and *now* and may not necessarily reflect  the 
sorts of problems and considerations that may exist on a station such as B5.   
  
     Leviathan: you say that the law should "protect, not avenge."  But 
protect how?  How do you protect against the lover who, in a fit of jealous 
rage, knifes his fiancee to death?  Do we have cameras in every room of every 
house, monitoring for potentially dangerous behavior?  What is the dividing 
point between privacy and endangerment?  Is not the aspect of protection or 
prevention hinged upon the idea of retribution if  caught?  If there is no 
avengement, where then is the prevention?  If there is any privacy at all, 
where is the protection? 
  
                                                                  jms 
---------- 
Second SF&F RT 
Category 18,  Topic 2 
Message 751       Sat Jan 23, 1993 
STRACZYNSKI [Joe]            at 04:35 EST 
  
     Yes, I *strongly* believe that there has to be diversity among our alien 
races...accents, political beliefs, religion, name it.  I think that is VERY 
important.  Yes, from time to time, you want the monolithic, perfectly 
homogeneous aliens, but if so, you want them to stick out a bit in contrast to 
the rest. 
  
     As has been noted, there's a *big* split currently going on between the 
Minbari warrior and religious castes, for instance.  More will come later. 
  
                                                                   jms 
---------- 
Second SF&F RT 
Category 18,  Topic 1 
Message 405       Sat Jan 23, 1993 
STRACZYNSKI [Joe]            at 04:33 EST 
  
     That's not a bad notion.  As it is, the date given in each season of the 
show will change.  I.e., "I was there at the dawn of the third age of mankind. 
It began in the year 2257."  Then, "I was there at the dawn of the Third Age 
of Mankind.  It was the year 2258."  And so on.  So it not only tracks the 
storyline, it'll be easier for folks to know which season they're coming into 
as soon as they tune in. 
  
     BTW, y'know, I was thinking about this discussion as I sat chewing my 
lemon sesame chicken at the Good Earth Restaurant in Glendale this evening (my 
Spousal Overunit insists that I eat something healthy once in a while, 
apparently not believing that one can actually SURVIVE on beef jerky and 
little chocolate donuts and Crystal Pepsi)...and I was thinking about how this 
on-line discussion has now generated -- what? -- 7,000+ messages even before 
the show airs. 
  
     So I got to thinking...what's going to happen AFTER this sucker airs? 
 I kinda suspect that either a) we will see a lot of "I WUZ ROBBED!" notes 
followed by a silence vast as space, or b) this category is going to explode 
in the biggest blast since Tunguska. 
  
                                                                  jms 
---------- 
Second SF&F RT 
Category 18,  Topic 15 
Message 88        Sat Jan 23, 1993 
STRACZYNSKI [Joe]            at 04:40 EST 
  
     Yeah, you kinda need binocular vision for survival purposes and the 
utilization of tools. 
  
     Re: alien plans...that's something that we'll have to work out down the 
road with our prosthetics people.  I don't think we used the full range of 
aliens (both versions) as well as we might have in the pilot.   We get only 
one medium-long shot of Black Eyes, for instance, and that's one that I feel 
came out VERY well and should be highlighted more.  Some of the others were 
less effective, but were kept to the background. 
  
     I'd like to keep a mix going, about 50/50. 
  
                                                             jms 
---------- 
