	                 ZORK II Part One 
 
 So, back for more, eh?  Zork I wasn't enough...or did you get 
hooked?  No matter, it's almost time to get started.  However, 
first a few words of advice. The Wizard of Frobozz is a lot more 
troublesome than the thief ever was.  This is due to his 
spell-casting abilities. Therefore, frequent saving of the game 
is recommended! Otherwise, you will be wasting a lot of time 
waiting for some spells to wear off. Okay, let's go!  Get the 
sword and lamp, and move along South, South, South, SW to the 
Shallow Ford.  At this point, turn on your lamp, then continue 
South, SE to the North End of Garden. Enter the Gazebo, and get 
all items on the table.  Then "Exit Gazebo," and go N, NE to the 
Shallow Ford and fill the teapot with water. Now, head South, SW, 
SW, and you will be in the Carousel Room. This is a wonderful 
place that spins you around, so you can't be sure that you're 
going in the direction you specify.  Fun, huh?  The thing to do 
here is keep moving around until you get to the Riddle Room.  
That room is actually SE of the Carousel Room, but you aren't 
likely to get there by typing SE, at least not for a while.  So, 
every time you move, and find yourself somewhere else besides the 
Riddle Room, you will have to return to the Carousel Room and try 
again.  Also, before you start moving around, drop everything but 
the teapot and the lamp;  you'll pick up the things again as you 
need them. These are the directions from the various other rooms 
to the Carousel Room: Marble Hall - South Path Near Stream - 
Southwest Topiary - West Menhir Room - North Cobwebby Corridor - 
Northeast Cool Room - Southeast All right, you've finally made it 
to the Riddle Room.  Now, all you have to do is answer the 
riddle!  Actually, it's a fairly simple riddle;  just enter:  Say 
"A Well," and you will be able to move on to the East, which is 
the Pearl Room.  Leave the necklace for now, and continue East 
into the Circular Room. There is a large bucket here, just big 
enough for you to enter, so do that.  Then pour water into the 
bucket, and it will rise to the top of the well. Get out of the 
bucket, then go East into the Tea Room, and get all cakes except 
the orange one. Eat the green cake, and you will shrink down.  
Now, go East into the Pool Room, and throw the red cake into the 
pool of tears. The water will be soaked up, and you can get the 
package of candies.  Forget about the flask;  there is no use for 
it. Return West to the Posts Room, and eat the blue cake.  
Presto! You are returned to normal size. Stretch a little, then 
head NW into the Low Room.  Aha, there's a robot here.  Tell the 
robot to "Go E," then go that way yourself, and you will both be 
in the Machine Room.  I wouldn't be surprised if the controls to 
the Carousel room were here! Tell the robot to "Push Triangular."  
There will be a thud in the distance (something fell), and the 
Carousel Room is now off. Tell the robot to go South, and do 
likewise.  You are now in a Dingy Closet, and a red sphere sits 
invitingly just beyond your grasp.  Try getting it, and a steel 
cage will come down over you (uh oh!).  Not to worry, however!  
Once the cage is down, just tell the robot (even though you can't 
see him) to "Lift Cage."  Once that's done, you will be able to 
get the sphere. 
 
                  ZORK II Part Two 
 
 Now, getting back to the bucket may be a problem of sorts; 
pushing the button has caused strange things to happen in the Low 
Room.  So, after going North and West from the closet into the 
Low Room, you may have a problem when trying to go SE back to the 
Tea Room.  Keep trying however, and you'll get there sooner or 
later.  Then, go West from the Tea Room, enter the bucket, get 
the water, and the bucket will descend again. Get out, drop the 
Teapot, head West, pick up the necklace, then West again and NW 
to the Carousel Room.  There is a box here (the thud you heard 
before).  Open it, and inside is a violin.  You don't need to 
take it now, so just leave it here for the time being. Drop the 
sphere, necklace and candy, then get the sword, place mat and 
letter opener.  Move North to the Marble Hall, picking up the 
brick, then continue North until you come to the Ledge in Ravine.  
Go up to the Tiny Room, which has a locked door.  Slide the mat 
under the door, then move the lid and insert the opener in the 
keyhole.  Remove the opener, then pull the mat and get the key.  
Now, unlock and open the door and go North into the Dreary Room.  
Drop the key and opener, and get the blue sphere. Now, it's South 
and Down to the ledge, then West and North into the Dragon Room 
(what would an adventure game be without a dragon?).  He's not 
one of your nicer dragons, so be careful here.  Hit him with the 
sword, then move South.  He will follow you.  Hit him a second 
time, and move South again.  He's still following you, and you're 
almost where you want to be.  Whack the scaly nuisance one more 
time, and head West into the Ice Room. Okay, the dragon follows 
you in, gets silly over his reflection in the glacier, and 
proceeds to get himself drowned.  You can drop the sword now, 
since you won't be needing it anymore.  As his body washes away, 
go East and SE to the Carousel Room, then SW to the Cobwebby 
Room. Get the string, then go back NE and pick up the newspaper 
and the matches.  Now move along NW, West, and West again into 
the Lava Room.  Leave the ruby for now, and continue on Southward 
to the Volcano Bottom. Aha, look what's here....a hot air 
balloon!  All you need is a way to get it inflated, and you just 
happen to have the means to do that.  Get into the basket, then 
open the receptacle and put the newspaper inside.  Light a match, 
then light the newspaper with the match.  Make sure you keep the 
receptacle open!  Now, just wait until the balloon rises to the 
Narrow Ledge, then "Land."  Tie the wire to the hook and get out 
of the basket. On the ledge is a gold coin. Pick that up and head 
South into the Library.  Get the purple book, open it, get the 
stamp, then drop the book.  You can ignore the other books;  they 
are all worthless.  Now, back North and into the basket again. 
Untie the wire, and wait until the balloon rises to the Wide 
Ledge. Again, "Land" and tie the wire to the hook.  Get out and 
go South.  Now, it's time for a few thrills.  Put the string in 
the brick, then put the brick in the hole in the box.  Now light 
a match, then light the string. Now, head North *IMMEDIATELY*. 
There will be an explosion, then you can safely go back and get 
the crown.  But don't dawdle; once you have it, get back to the 
basket pronto!  The explosion weakened the ledge, and it won't 
hold much longer. So, get in, untie the wire, close the 
receptacle, and wait until the balloon lands at the Volcano 
Bottom. Well, you seem to be doing almost as much travelling 
around as in Zork I, and you aren't finished yet, not by a long 
shot!  Go North, get the ruby, then East twice and SE to (yet 
again!) the Carousel Room.  Drop off everything but the lamp, 
then go NW, North, North, West, and West again, and you should 
now be at the entrance to the bank. 
 
                  ZORK II Part Three 
 
 The bank is tricky, so follow directions carefully here.  Go NE, 
then East into the Safety Depository, then South into the office 
and pick up the portrait, and back North again.  Now, "Enter 
Light," and you will be in a small room.  At this point "Enter 
South Wall," and you will be in the Depository again. "Enter 
Light" a second time, and you will find yourself in the vault, 
with a pile of bills in front of you.  Get the bills, then "Enter 
North Wall," and once more you are in the Depository. Now, drop 
the bills and portrait, and go East to the East Tellers Room.  Go 
East again to the Depository, pick up the goodies, and "Enter 
Light." This time, you are in the East Viewing Room.  From there, 
go South and you will be at the bank entrance.  You have robbed 
the bank, and kept the alarms silent. Okay, head along East until 
you reach the Dragon Room, then North to the Dragon's Lair. Leave 
the chest for now; instead, say "Hello Princess," and wait until 
she leaves. Follow her, and continue to follow her until you are 
both in the Gazebo, then wait.  The unicorn will appear, and the 
princess will give you the key from around its neck, and also a 
rose.  You can drop the rose; it has no use in the game. Well, 
you're getting closer to the end-game, but there are still a few 
things left to do. Exit the Gazebo, then move South, West, SW.  
Drop off some of the treasures, then go back NW, North, North, 
North to the Lair again.  Open the chest and get the statuette, 
then return to the Carousel Room.  From there, due South to the 
stairway.  This is a good place to save the game, as you are 
about to enter one of the nastier mazes around. Go down the 
stairs, and you will be in the Oddly-Angled Room. Things are not 
always as they seem here, and the exact direction to go at this 
point is not constant.  Try East first, and if you can't go that 
way, then try West.  Either way, you should find a club.  Get the 
club, and from that point, go SE, NE, NW, SW.  Watch the room 
descriptions carefully as you do this;  the little diamonds on 
the floor should get brighter with each move you make (you are 
actually "running the bases" here).  If they are not doing this, 
restore the game and try again. When you have done it 
successfully, there will be a noise in the distance.  Now, you 
should try to go either North or South (that varies also).  If 
one way doesn't work, try the other, and if neither works, try 
East or West.  There will be a staircase going down, but you 
don't want to do that yet, so go Up instead, and head North until 
you are back in the Carousel Room. Get the blue and red spheres 
and the candy.  Drop a few things if you have to, but hang on to 
the club!  Now, SW twice, and you are in the Guarded Room, with a 
lizard head in the doorway. Give the candy to the lizard, then 
unlock the door with the gold key.  Open the door and go South, 
then West twice into the Aquarium.  Throw the club at the 
aquarium, then get the clear sphere.  Go East into the Wizard's 
Workroom. Put each sphere on the stand of the same color, then 
get the black sphere that appears, and go South into the 
Pentagram Room.  Put the sphere on the circle, and the Demon will 
appear.  You must give him *ALL* the treasures you have 
collected, as well as the gold key.  This will mean at least one 
more trip to and from the Carousel Room to get all the stuff.  
When you have given everything to the demon, tell the demon, 
"Give Me The Wand," and he will take the wand from the Wizard and 
give it to you. Now, you're almost finished!  Go North, East, 
North, North, NE, South, and you are in the Menhir Room.  You 
need to get the Menhir out of the way for a little while, so do 
this:  Wave the wand at the Menhir and say, "Float."  The Menhir 
will rise up, allowing you to go SW into the kennel and get the 
collar. After that, go NE, then South, then Down, and Down again 
into the Cerberus Room. Cerberus is no problem;  just put the 
collar on him.  Now, go East, then South, and you are in the 
Crypt.  Turn off the lamp, and you will notice a secret door in 
the south wall.  Open the door and go South, and you will be on 
the Landing.  The game is over!! Or is it?  After all, there's 
still Zork III up ahead! 
