	                ZORK I Part One 
 
 So, you're all set for The Great Underground Empire, eh?  Okay, 
but before we begin, a few words about this walkthru.  First, 
this is not the only way to solve the game.  It's just one of the 
faster ones.  Second, because there is no "wasted motion" in this 
game, you will not be visiting all the locations.  So, you might 
want to play around with the game on your own for a while, 
mapping out as much as you can, without much regard for gathering 
treasures. Actually, mapping is a good idea, since, if you make a 
misstep somewhere, you might find yourself in trouble!  Be 
especially careful to follow the directions when in the mazes;  a 
wrong move there, and you could be lost for quite some time!   
Finally, you may not go through this in exactly the way it's 
written because of the thief. He is a variable item in the game;  
you never know where he will show up.  Try to move out of the 
room he's in as soon as he shows up.  But keep in mind that even 
if he does steal anything from you, you will get it all back from 
him in the end. Okay?  Let's start the adventure! You begin West 
of the house, and your first chore is to get inside.  So, go 
South and East. Open the window and enter the house (you're in 
the kitchen), then go West into the living room.  Get the lamp, 
then move the rug, revealing the trap door.  Open the trap door, 
turn on the lamp, and go down.  At this point, some mysterious 
person will shut the door on you;  don't worry about that for 
now. Okay, so here you are in the cellar.  It's time to pick up 
your first treasure, so go South, then East to the Gallery. Get 
the painting, then continue North to the Studio.  Go up the 
chimney (you can only fit with the lamp and the painting), and 
you will be in the kitchen again.  Now, go upstairs to the attic, 
and get the knife and rope.  Come back down and go into the 
living room. Open the case and put the painting inside.  Then, 
drop the knife and get the sword.  Open the trap door again, and 
return to the cellar.  Again, the door is shut by someone (you 
never will find out who's doing this, but it doesn't matter).  
Now you're back in the cellar, and since we're coming to one of 
the more dangerous parts of the game, you might want to do a save 
here. Gripping your trusty sword, head North into the Troll room. 
There's a nasty troll here with a bloody axe, and the only way 
past is to kill him.  So, do just that:  "Kill Troll With Sword."  
It will most likely take more than one attempt, so keep at it, 
and eventually he will disappear in a cloud of black smoke.  Now, 
drop the sword, because you really don't need it any more, and it 
will hinder you in carrying other, more important items.   Having 
dispatched the troll, you move along East, East (into the Round 
room), then SE and East. You are now in the Dome room. It's a 
long way down, and too far to jump, so here's where the rope 
comes in handy.  Tie the rope to the railing, then climb down the 
rope.  You will be in the Torch room.  Leave the torch for now;  
you'll be coming back this way again later. From the Torch room, 
go South, then East and get the coffin. Return West, then 
continue South to the Altar.  There's no way you're going to get 
down that hole with the coffin, and even the program will tell 
you that you haven't got a prayer. That's a hint, folks:  Just 
"Pray," and you will find yourself in the forest again. Since 
it's daylight out, save energy and turn off the lamp. Now, head 
along South, then North (I know, but it works!) to the clearing, 
then East to the Canyon View.  Climb all the way down to the 
bottom, then go North to Rainbow's End.  Drop the coffin and open 
it.  Inside is a jeweled sceptre.  Get that, and wave it.  The 
rainbow will become solid (you'll need to cross over from the 
other side later).  Now, "Look."  You should see a pot of gold.  
Get that, and the coffin. After that, go SW, then all the way 
back up to Canyon View. From there, it's NW to the clearing, and 
then West to the window.  Once in the kitchen, open the bag and 
get the garlic (nothing else, just the garlic). Go on into the 
living room, and put your treasures in the case. Now, sit down 
and take a breather, because you're about to do a lot of 
traveling! 
 
                  ZORK I Part Two 
 
 Once again, open the trap door, turn on the lamp, and go down. 
Watch carefully, and you will notice that this time, the door 
doesn't close!  Whoever was doing it before must have gotten 
tired.  Anyway, you're on your way to the dam, so move along 
North, East, North, NE, and East.  You are now on top of the dam. 
From there, go North to the Lobby.  Pick up the matches, then go 
either North or East (doesn't matter) into the Maintenance room.  
Get the wrench and the screwdriver, then push the yellow button.  
Now, return to the dam, and you will see that the green bubble is 
lit.  Turn the bolt with the wrench, then drop the wrench. You 
have opened the dam, and you will be coming back this way again 
to reap the fruits of your labors.  However, right now, you're on 
your way to Hades, so let's get going! Go South, then down into 
the Loud room.  Leave the platinum bar for now;  you'll get it 
later.  Head West into the Round room, then SE and East (hmmmm, 
haven't you been here before?). Again, climb down the rope. This 
time, get the torch.  At this point, you can turn off your lamp;  
the torch will provide light so long as you have it. Now, 
continue straight South, getting the bell, then the book and 
candles from the altar.  Go down the hole to the cave, then down 
again to the entrance to Hades.  Your candles will have blown out 
by this time, but don't worry about it.  Okay, here's where you 
have to be careful.  First, ring the bell. It will become red hot 
and you will drop it.  You will also drop the candles.  Stay 
calm, and do the following, all in one command:  Get the candles, 
light match, light candles with match (necessary, because of the 
torch, and *DON'T* use the torch, or you'll vaporize the 
candles!).  Okay, strange things happened when you lit the 
candles, now read the book. Whew!  The demons have been 
exorcised! Drop the book, then go South and get the crystal 
skull.  Now, back North, then up to the cave, then North to the 
Mirror room. By the way, better put out the candles.  Rub the 
mirror, and you will now be in another Mirror room (this one is 
North of the dam, as the other one is South).   Now, go North, 
then West, then North, then West into the Squeaky room (well, I 
told you you'd be doing a lot of traveling this time!).  Make 
sure you have the garlic with you, then go North into the Bat 
room.  So long as you have the garlic, he won't bother you. There 
is a jade figurine here, but leave it for now.  You'll pick it up 
on your way out. 
 
                   ZORK I Part Three 
 
 Go East to the Shaft room.  Put the torch into the basket, then 
turn on your lamp and head North to the Smelly room, then down to 
the Gas Room (best not to carry any open flames here!).  Now, you 
are about to enter a small maze, so follow these directions 
*CAREFULLY*! East, Northeast, Southeast, Southwest, down, and you 
should be at the top of the ladder (if you aren't, may God have 
mercy on your soul!).  From there, go down to the Ladder Bottom, 
and then South to the Dead End for the coal.  Get that, then 
return to the ladder top.  From there, go up, North, East, South, 
North, and you will be back in the Gas room.  Go up, then South 
to the Shaft room again. Put the coal in the basket, and lower 
the basket.  Now, guess what?  You have to go back through the 
coal mine again! So, make your way to the Ladder Bottom, but this 
time, go West to the Timber room.  Ignore the broken timber (not 
useful for anything), and drop all but the screwdriver.  Now, you 
can squeeze through the crack to the West. And here you are in 
the Drafty Room, which is also at the bottom of the shaft.  
There's the basket, so get the coal and the torch, and move South 
into the Machine room.  Open the lid, put the coal in the 
machine, close the lid, and turn the switch with the screwdriver. 
Drop the screwdriver, open the lid, and get the diamond (well, no 
one ever said Zork was an *EASY* game!). Now, go back North, and 
put the torch and the diamond in the basket.  Squeeze back East 
into the Timber room.  Get the skull, lamp, and garlic.  You 
won't be needing the matches and the candles any more, so you can 
leave them.  (They were insurance in case the thief came along 
and stole the torch before you could get the diamond). Now, head 
East again to the Ladder Bottom, and from there up and through 
the coal mine (you know the way now!), to the Gas room.  Pick up 
the bracelet, then continue on up and South to the Shaft room.  
Get the torch and the diamond from the basket, turn off the lamp, 
then go West into the Bat room.  Get the jade, then go South, 
East, South to the Slide room.   Now, here's a fast way back to 
the cellar:  Just go down the slide!  Wheeeee!  Then it's up to 
the living room (remember, the trap door is open now), and all 
the treasures go into the case.  Huff!  Puff!  Bet you didn't 
know you'd be doing *THIS* much running around! But, don't get 
too relaxed, there's still plenty more to come (urk!). 
 
                   ZORK I Part Four 
 
 Turn on the lamp, and return to the cellar.  From there, it's 
North (ah, deja vu!), then East, North, NE to Reservoir South. 
Now that the sluice gates are open, you can head North, picking 
up the trunk of jewels, North again to Reservoir North, getting 
the air pump, and North one more time, getting the crystal 
trident.  After that, go all the way back South again to 
Reservoir South, then East to the dam, and then East once more to 
the Dam Base. Here you find a little pile of folded plastic;  
guess what it is?  Right, it's an inflatable boat!  So, inflate 
it with the pump, then drop the pump, then get inside the boat, 
say "Launch," and you're floating off along the Frigid River. 
Now, just keep waiting until you see the buoy.  Get that, then 
"East" to the beach.  Get out of the boat, then get the shovel 
and move on to the Sandy Cave to the NE.  You might want to save 
the game at this point, since you have to dig here until the 
scarab turns up, and I'm sure you don't want to get buried alive 
(it's been known to happen!).  Okay, drop the shovel and get the 
scarab, then go back SW.  Drop the buoy and open it; inside is an 
emerald.  Get that, then continue South to the Aragain Falls. 
Here you can cross the rainbow (so do that!), which brings you to 
the End of The Rainbow.  Turn off the lamp, then go SW to the 
Canyon Bottom.  From there, make your way back to the living 
room, and put all the treasures in the case.  Your collection is 
quite impressive by now, but you aren't finished yet.  Go East 
twice, then North twice.  Climb up the tree and get the egg. 
Climb down again, and go South, East, and back to the living 
room.  However, this time, you don't put the treasure in the 
case. Turn on the lamp, and go down (once again!) into the 
cellar, and North to the Troll room. Now, you are about to enter 
a maze, so follow the directions very carefully! West (this 
brings you into the maze), South, East, up, and you find several 
items here.  Take only the coins and the key, and be careful not 
to touch the skeleton!  From here, go SW, East, South, SE, and 
you will be in the Cyclops room.  The Cyclops is not friendly, 
but you can deal with him effortlessly: Just type in "Ulysses" 
(or "Odysseus," if you prefer). Old One-Eye will tear out of 
there right through the wall! In fact, he will create a passage 
eastward from that room right into the living room! However, you 
don't want to go that way yet!  Instead, go upstairs, and you 
will be in the Treasure Room, the thief's secret lair.  Now, give 
him the egg, and go back downstairs, then East to the living 
room. Deposit the coins in the case, then get the knife (the 
thief needs a little time to open the egg).  Okay, go back West 
to the Cyclops room.  Again, at this point, saving is 
recommended; the thief will not be easy to kill! So, head 
upstairs and use the nasty knife to kill the thief. Once he's 
dead, all treasures in the room will be visible.  This includes 
the egg, a silver chalice, and anything he may have stolen from 
you before. Get everything, then follow these directions:  Down, 
NW, South, West, up, down, NE, and you will be in the Grating 
Room. Unlock and open the grate (watch out for falling leaves!), 
then go up.  You will be in a clearing. From there, go South and 
climb the tree again.  Wind up the canary that's inside the egg.  
A songbird will come by and drop a bauble for you.  Climb down 
again and get the bauble, then return to the living room.  Put 
all the treasures in the case, making sure you *REMOVE THE 
CANARY* from the egg and put it in the case separately!  You're 
almost finished!  Just one more trip to make! Now, for the last 
time, enter the cellar and go North.  From the Troll Room, go 
East until you come again to the Loud Room. Type in:  "Echo," and 
you will now be able to get the bar.  So, grab it and return to 
the living room.  Once you place it in the case, you will get a 
message. Follow the advice of that message, and you will get a 
map. Take that, and return to the place where this all started, 
the mailbox West of the house. You should have no trouble getting 
to the barrow from there.  Of course, once you enter the 
barrow.... You didn't really think it would end there, did you?  
Not when there's still Zork II and Zork III waiting for you up 
ahead! Ah, but it's too late;  you can't turn back now!  You'll 
just have to grit your teeth and follow through to the end (with 
a little help, of course).  See you in Zork II! 
