 
                                                                1/13/93 
                  Master Game Solver Pharoah Presents: 
                      Ultima Underworld II Solution 
                      ----------------------------- 
                                                                 
Let me just start off by making some comments on the game. While the game 
was reasonably easy, there were some parts which required some thought. 
Thus, by reading this solve, it is assumed that you are a fairly good 
adventurer, since this is more of an overview designed to help you rather 
than coach you step by step. I am not responsible for ruining the storyline 
for you, so be warned before you read on. I was going to include the end 
game save but the file was a little huge so I didn't bother. Besides, I find 
people who just look at intros and endgames before deleting a game are  
severely retarded loosers. Anyway, enough chatter, now let's journey into 
the Labyrinth of Worlds: 
  
  
                         Castle Britannia 
  
This is where you start off. There's a hidden door in your room, which if 
you haven't found that yet then do yourself a favour and do a del *.*. This 
secret door leads to the surrounding circumference of the castle which can 
be used as a shortcut, and the sewers are located at the NW corner. However, 
before venturing into the sewers, you should talk with everyone in the castle 
for clues. Dupre will hand you the key to enter the sewers. You will be  
coming back to the castle over and over to train and this is where major plot  
events occur.  
  
                                Sewers 
  
Some items of interest: On level 3 in the Eastern region, are 2 gazers.  
Defeat them, and you'll find a moonstone, which will be very helpful once 
you acquire the gatespell runes VAS,REL and POR. On level 4 is a reaper. 
Kill it and you'll find the key to the armory on level 2. Level 5 is where 
the big blackrock gem is located. This is your portal to other worlds. You 
will need to find 8 blackrock gem keys, let Nystul treat them, and then 
use them on the big gem. Each time you use one, a face on the gem lights 
up, allowing you access to a different world. There are 8 worlds in all. 
  
                                Worlds 
  
The ideal order in which to visit the worlds are: 
  
1)  The Prison Tower (8 small levels) 
2)  Killorn Keep     (2 medium levels) 
3)  Ice Caverns      (2 huge levels) 
4)  Talorus          (2 large levels) 
5)  Pits of Carnage  (3 huge levels) 
6)  Mage Academy     (8 medium levels) 
7)  Ethereal Void    (we're talking 4 dimensions!) 
8)  Loth's Tomb      (4 large levels) 
  
You will be visiting and revisiting many of these worlds several times. It's 
not just a one shot affair. 
  
  
                             Prison Tower 
  
This world is very simple. Make your way to the top and find Bishop. On level 
6 is the main goblin villain. Defeat him and earn a pair of franzium gloves 
used to pass through the forcefield on level 8. Another pair which you'll  
need to give to Bishop can be acquired by talking to the smithy on level 5. 
A troll on level 6 becomes your friend if you release him. Ask him to go 
to the lower levels and beat up all the goblins. The blackrock gem is found 
with the goblin villain on level 6. Bishop will tell you to see a lady 
sorceress in a castle in the sky. This castle is Killorn Keep. 
  
  
                             Killorn Keep 
  
Before talking to the mage Altara in the NW corner of level 1, you'll need 
to gather information from everyone and talk to Mystell. Mystell will then 
lead you to try to spy on Altara. However prove your virtue to Altara and 
she will help you till the end. First she will give you a jeweled dagger 
to kill the listener who resides in the lava in the castle sewers in the 
SE corner of level 4. Then she will ask you for a dread spider egg and an 
amethyst rod to create a powerful staff. The egg can be found in the NE 
corner of the 4th level of the castle sewers. The rod is found in a glowing 
room on the first level of Talorus. After you give her these items, including 
the black pearl she gives you, you will get a staff which must be used at a  
certain place in each world to destroy the guardian's power there. For the 
prison tower, use the rod in the place where you found Bishop. On level 2 
of this keep, you'll find the blackrock gem guarded by some headlesses. You 
will need to come back when you get the runes VAS,EX, and YLEM for the 
spell Portal. This will let you pass through to the blank space on your map 
on the SW corner of level 1. Use the Map Area spell Wis Ex to see your  
surroundings. By going to the second level, from the stairway you will find  
come upon a guard. Kill him and enter the room where you'll find some 
brain creatures. Use the pearl-tipped rod here, to rid the guardian's power 
of this realm. 
  
                           Ice Caverns 
  
Just slide your way to level two, the stairs are in the SW corner. On level 
2 you'll find the blackrock gem in the southern region. It's on a brown 
patch surrounded by ice. Be careful not to slip into the river when you try 
to get it. You will also want to make your way to the dam control to access 
the lost city of Anonondus (sp?). You can talk to Beatrice the ghost here to 
learn more about this place. This is where you use the rod. She will tell 
you about filanium deposits in the SE region. You will need this later. If 
you're having trouble getting to the dam control lever, then just remember 
that you'll need to change the maze twice, once to get the key, and once 
to get to the door. By only using the oppositely facing controls  you can 
do this. It's not difficult to figure out the note that you'll find. If 
you want to make high jumps then cast UUS POR, which is leap.  
A side note: I don't have the manual. I found these spells out by trial 
and error. There's a doc file out somewhere which gives the meanings to 
each rune. There is also a trainer for the game which includes some spells 
and rune definitions. Unfortunately the lamer who put those in there simply 
took it directly from the Underworld I doc file which came out a year ago.  
Needless to say, the list is far from complete and many don't even work for 
this game. 
  
  
                            Talorus    
                           
This particular adventure reminds me of a classic Star Trek episode. What 
you'll need to do is help the Taloroids, by making some modifications in 
the Bliy Skup Chamber. To do this you will need the Information crystal 
on level 2 (the levels can be accessed by either purple pad on the E and W 
sides) with the signature E0Y2. You will also need the controller crystal 
found in the sub room with Futurian. There's also a note there which tells 
you which one to pick up. Lastly, you'll need the delgnizator on level 2 
in the room with the Vorz Skup Ductsonore. With these three items go and kill 
Bliy Skup Ductsonore and the doors will open. Enter them and use the rod  
here. Now put the Information Crystal on the purple pad, the controller 
crystal on the yellow pad, and then put the delginizator on the center blue 
circle. Activate the machinery by pulling on the pullchain. Now go to 
Historian and collect your reward (the blackrock gem). 
  
                             
                         Pits of Carnage 
  
This is a barbaric realm, where your might is what determines your status. 
You can fight some battles in the arena to improve your reputation amongst 
the people. However the major item of interest on level 1 is the blackrock 
gem held by Dorstag, the ruler of the realm. He is the undefeated champion 
and has a damn good aim with a crossbow. Be sure you're ready for the  
fight before you challenge him to an arena match. After attaining the gem, 
go to the Northernmost room, where you'll find a trapdoor above you. This 
is where you use the rod. There are also some plants on the ground. Eating 
these before sleeping will allow you to see your dreams in the Ethereal 
Void. More on that later. On level 2 in the SE corner is the mage Zoranthus. 
He will ask you to trade a sceptre of deadly seeker for a djinn air bottle. 
The Sceptre belongs to a daemon in Red Hell accessed by the red moongate 
in the Ethereal Void (in the Dreamworld). 
  
                           
                           Mage Academy 
  
This whole world is just one big fat test. There are eight sections to the 
test, one for each level. I honestly found it pretty straightforward, and 
so I don't think it warrants any major hints. On the 5th level is another 
moonstone. You should have  2 by now. By placing one anywhere then you 
can go there instantaneosly by placing the gate spell on the other stone. 
This will save you alot of time and trouble. On the eight level near the  
locked door to the secure vault, is a pentagram. You'll find many runes here 
including Hur and Wis. Use the rod here. Open the secure vault with the 
key found under a bed in a room on that level. You'll find a grey moongate 
which will let you enter a certain area of the Ethereal Void. Make your 
way through the water till you until you find the other end. However before 
passing teleporting go back and continue the path you were on even though 
there is no floor there. You will not fall since the floor is hidden. It's 
a good idea to cast Night Vision here. Anyway, you'll find a chest with  
basilisk oil and if you continue along the corner across the void and through 
the force field you'll come upon another room which looks empty. However 
there's a hidden panel on the center of floor which holds the VAS and TYM 
runes. With these you can cast the best spells such as Fly (VAS HUR POR), 
Freeze Time (AN TYM), Gate (VAS REL POR), and more. Do not drink the basilisk 
oil, you'll need to drop it in the muddy filanium deposits in the Ice Caverns. 
So go back there and do that and take a mud bath. When you leave, it should 
say you're skin is oily. Now is a good time to go to the dreamworld on the 
Ethereal void. 
  
                            Ethereal Void 
  
If you arrive here by eating a plant then you will not be able to interact 
with anything since you will be asleep. Therefore you must either go through 
the blackrock portal or use a trick I figured out, which I will discuss  
later. Anyway what you have to do here is ultimately get to the shrine of 
spirituality. The way to do this is to pass through realms of 4 colors. Then 
you will be able to get to the shrine which holds the blackrock gem. Use the 
rod at the shrine to destroy the guardian's power in this realm. The red 
realm or the Red Hell as it is called is where you'll find the Sceptre of 
Deadly Seeker. You must cast Iron Flesh (IN VAS SANCT) when you immerse  
yourself in the lava there to bake and seal the oily mud on your skin. 
Trade the sceptre with Zoranthus (see pits of carnage above) and take the 
bottle you get to the Sigil of Binding which is accessed by the white  
moongate. You'll know you're there when you see a big skull above a 
pentagram. Smash the bottle on the pentagram and the air daemon will enter 
you. If you want to finish this part fast which is not recommended since 
there is alot of fun stuff to see in this world, then you can use the trick 
of the moonstones. After eating a plant from the pits of carnage and sleeping 
you will often end up directly in the shrine of spirituality. But  
since you can't access your inventory, you won't be able to take the gem. 
However, if you have both moonstones then keep one on the ground before 
sleeping, so you can get back. Now keep the other item active and ready to 
throw (it will take the place of the mouse cursor). Press F10 to sleep and 
in the shrine you can release the stone. When you wake up from the dream into 
the real world, then you can cast gate on the moonstone in front of you to 
get back to the dream world fully conscious and take care of business. Just 
remember to use F10 to sleep rather than using the bedroll or you will not 
be able to throw the moonstone. I did this both ways, and it is worth it to 
do it the long way since you'll see things that I guarantee will amaze you. 
There's one cool maze using ancient wizardry graphics and stick figure  
monsters where you have to make your way to the guardian's head.  
  
  
                        Tomb of Praecor Loth 
  
The first level is where you'll find the blackrock gem. Use a pickaxe to  
make your way through the boulders till you get to it. It is also here 
where you must use Altara's rod. You might also want to pick up the bones 
that are lying there to give to the ghost Tryestro on the second floor. 
However, the hints he gives you are pretty much worthless. Anyway also 
on the first level are several map pieces of level 3. Collect them to  
make your life alot easier on that level. In the southernmost section of 
level 2 is Helena, Loth's wife who will ask you to go to level 4 and 
talk to Praecor Loth. Level 3 is a large labyrinth. However, if you 
got all the map pieces from level one there should be no problem figuring 
out what to do and where to go. Level 4 is the domain of Praecor Loth. 
To get to him you will need to pass three Liches. The first isn't too 
difficult to kill. Open the door with the key you found in the secret room 
on level 3 (near the water to the NE). The Second liche can fly so watch out. 
After defeating him make your way to the orb on the eastern side of the room 
by casting Portal (VAS EX YLEM) to get to bypass all the teleportation areas. 
When you reach the orb on the pentagram, remove the candles and the way 
will be clear for you to go to the 3rd liche. After defeating it, go east  
and through the water fall and swamp and pull the chain you'll find. 
Now you can go to Praecor Loth. He will give you a horn which you'll need 
to blow to shatter the gem. However if you don't have the air daemon inside 
you then you will not have enough power to blow the horn.  
  
                                What next? 
  
Go back to Killorn Keep and you'll find now that it is under the rule of 
Mors Gotha, one of the Guardian's main agents. She has a spellbook which 
you'll need to give to Nystul so he can cast the proper spell. You can 
either take the Spellbook and run away or kill Mors Gotha. It doesn't  
really make a difference though since she won't die, (the guardian will 
come to her rescue). After giving Nystul the spell book he will ask you 
a couple of questions. If you don't know what the answers are then this 
would be a good time to talk to Nell. When everything is all set and ready, 
then make your way to the throne room where everyone will be waiting. The 
finale will occur at this point. 
  
  
                               THE END 
  
Note: I purposely left out the parts when you revisit the castle since this 
      is where the major plot events occur, and so the fun would really 
      be ruined. Besides there's no thinking to be done just talk to everyone  
      every now and then, especially Miranda. For example everytime you finish  
      a new world,it would be a good idea to go back and talk to everyone in  
      the castle. Otherwise certain events will not occur until you do so, 
      thereby preventing you from making progress. Good luck. 
  
                                                     -The Pharoah- 
 
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I didn't write this solve, nor did I try it out yet. 
 
Need solves or trainers to the recent games? Lemme know... 
 
     -- McD.eXodus.IST 
