This is the solution to the Infocom adventure 'Spellbreaker', 
 
(c) 1992 Erik Futtrup, Denmark (email: futtrup@daimi.aau.dk) 
     and Twan Lintermans, Holland 
 
 
 
Before we start off, two important things: 
 
1. At random places a spell won't work and you'll get comments 
like "your fingers grow numb". Since there is nothing you can do 
about this, I advise you to save frequently. Sometimes 'wait' 
will help to make spell casting possible again. 
2. After a while, you'll get tired in the adventure. You will 
have to sleep then. Be very careful, because after you wake up, 
you'll have forgotten all the spells you learned before you 
started sleeping!! 
 
Keeping these things in mind, we can begin: 
 
wait (4 times): s: take bread: s: learn lesoch: lesoch: take cube 
[25]: write "1" on cube: learn blorple: blorple 1 [15]: frotz 
burin [don't frotz yourself, because this will be very 
inconvenient much later in the adventure]: d: d: wait (5 times): 
take stained scroll [10]: examine stained: gnusto caskly: learn 
blorple: blorple 1: e: s [write down the description of the 
'Ruins room' since you'll need it at the end of the adventure]: 
take zipper [10]: open zipper: look into zipper: reach into 
zipper: look into zipper: take flimsy scroll [10]: read flimsy 
[girgol]: learn blorple: blorple 1: s: take dirty scroll [10]: 
read dirty [throck]: gnusto throck: u: wait [until it says:  "If 
you don't do something soon, you will die!"]: girgol: u (4 
times): take coin: examine coin [500 zorkmid]: w: learn caskly: 
caskly hut: take cube [25]: write "2" on cube: e: put 
coin,bread,knife in zipper: learn blorple: blorple 2: s: pull 
plant (2 times): learn blorple: blorple 1: w: n: learn yomin: 
yomin ogre [hay fever!]: plant weed: learn throck: throck plant: 
d: take dusty scroll and gold box [20]: u: s: examine dusty 
[espnis]: gnusto espnis: open box: take cube [25]: write "3" on 
cube: put box in zipper: learn blorple: blorple 3: take bread: 
learn blorple: drop all except bread: s: drop bread: take 3: take 
bottle: blorple 3: open bottle: look into bottle [damp scroll]: 
take damp [10]: read damp [liskon]: take all: gnusto liskon: n: 
learn liskon: liskon me: frotz bottle: learn blorple: drop all 
except bottle and 3: enter outflow pipe: w: take cube [25]: w: 
climb out of pipe: blorple 3: n: take all: write "4" on cube: put 
bottle in zipper: learn blorple: blorple 1: e: n: learn liskon: 
liskon snake: n: n: learn malyon and espnis: malyon idol: wait: 
espnis idol: wait: climb idol: look into mouth: take cube [25]: 
d: write "5" on cube: learn blorple: blorple 5: n: take white 
scroll [10]: learn blorple: blorple 5: w: examine white scroll 
[tinsot]: gnusto tinsot: e: examine blue carpet: take coin: point 
at blue carpet: buy blue carpet: offer 300: offer 400: offer 500: 
inventory: take blue carpet [10]: learn blorple: blorple 3: learn 
tinsot: again: again: put all in zipper: take burin: close 
zipper: n: rezrov door: tinsot channel: again: wait (3 times): 
tinsot water: climb ice floe: u: take cube [25]: open zipper: 
take book: write "6" on cube: e: n [make a note of this location, 
since it will prove useful in the future!]: rezrov cabinet: take 
moldy book [10]: learn caskly: caskly moldy book [15]: read moldy 
book: gnusto snavig: s: w: u: drop carpet: sit on carpet: u: w (4 
times): d: get off carpet: take cube [25]: sit on carpet: wait 
[for fun]: u: e (4 times): d: get off carpet: take carpet: d: 
write "7" on cube: learn blorple: blorple 3: learn blorple: learn 
snavig: drop all: s: take 3: snavig grouper: d: wait [until you 
become yourself again]: take all [25]: u: blorple 3: take all: 
write "8" on cube: n: learn blorple: blorple 8: w: learn tinsot: 
tinsot fragment: take fragment: learn blorple: put all in zipper 
except book: take 4: blorple 4: n: take compass rose [10]: learn 
blorple: blorple 4: w: put rose in carving: take rose: n: touch 
nw rune with rose: nw: touch w rune with rose: w: touch ne rune 
with rose: ne: rezrov alabaster: w: take cube [25]: take burin: 
write "9" on cube: learn blorple: blorple 9: s: sit on green 
rock: take fragment: give fragment to green rock: sit on green 
rock: look [this piece of the adventure is random, so I can't 
give the exact commands: Once you're on the green rock, you can 
move around on the lines on the ground, using commands like:  
rock, west. You should try to get in the same location as the 
brown rock, since he's carrying a cube on his back! Every time 
you let the green rock move one location, the brown rock moves 
one location too. You should try to get the brown rock into a 
corner, because when he makes his move then, you can always get 
to him! The best way to do this is to map the area and use two 
different coins, representing the green and the brown rock, so 
you can keep track of their whereabouts. I found out that the 
best way to start is:  w.ne.s.e and then you're on your own, but 
it's random, so it could be different when you play it! Good 
luck!]: jump on brown rock: take cube [25]: write "10" on cube: 
learn blorple: blorple 10: d: learn snavig: drop all: take 10: 
take book: d: snavig grue: d: climb on pillar: take cube [25]: 
wait [until you are yourself again]: learn blorple: blorple 10: 
d: take all: write "11" on cube: learn blorple: blorple 11: n: 
take box: examine box [notice the figures on the box, which are 
different for every cube you put in the box: this gives you the 
chance to know which cube you should use, when you've given them 
different names from the names I use: see the list below]: put 10 
in box: take 10: throw box at outcropping: learn blorple: blorple 
10: u [this is one of the directions you can't use normally, 
although it seems to be there: this leads you to where the gold 
box is and works with all these exits, provided you put the 
corresponding cube in the box first!]: take box and cube [25]: 
write "12" on cube: put all in zipper: take 7 and book: learn 
blorple: blorple 7: s: ask belboz about me [He will ask you a 
question to find out if you're not the cloaked figure: answer 
this question correctly! If the program recognizes the answer, 
but it's not the right one, you'll find out that you did 
something wrong when you try to open the cabinet, much later in 
the adventure!! Belboz should give you a key.]: ask about cube: 
ask about figure: learn blorple: take 9: blorple 9: e: rezrov 
door: put all in zipper: take book: [if you want to save before 
the next puzzle, you'll have to do it here, since 'save' won't 
work once you're in the outer vault!]: n: [* this puzzle is 
random too, so I'll try to explain it:  There are 12 cubes here 
and you should try to find the most powerful one. This can be 
done using the jindak spell, which makes the pile with the 
powerful cube glow more brightly. You only get three chances to 
use the jindak spell! The trick is to make three piles of four 
and compare two of them. The one that glows more brightly is the 
pile with the powerful cube in it. Now swap two cubes from this 
pile with two from the other pile and jindak again. This way 
you've just two cubes left that can be the powerful one. Swap one 
of these with any of the cubes in the other pile and jindak. Now 
you know which cube is most powerful! See to it that you learn 
the blorple spell before you jindak for the last time! Blorple 
the powerful cube right away!! As an example I'll give you the 
commands that worked with me:  take x1,x2,x3,x4,x7,x8: put x7,x8 
in first: learn jindak (3 times): learn blorple: jindak [However, 
the first pile is glowing more brightly:so the powerful cube is 
either x5,x6,x7,x8]: take x7,x8: put x7,x8 in second: take 
x9,x10: put x9,x10 in first: jindak [However, the first pile is 
glowing more brightly:powerful is x5 or x6]: take x6: put x6 in 
second: take x12: put x12 in first: jindak [However, the first is 
glowing more brightly: cube x5 is the powerful one!!]: take x5: 
blorple x5 :one final note:  when the piles glow with identical 
brightness, the powerful one is in the pile you're holding 
yourself! *]: [getting the cube is 25 points]: d [after blorple 
powerful cube]: take key: unlock cabinet with key [here you find 
out if you answered the question from Belboz correctly!]: open 
cabinet: take vellum scroll [10]: examine vellum scroll: learn 
all spells: again (6 times): [remember the description before? 
Leave everything in the room the way it was when you first 
entered it, otherwise you're memory will be confused and you die 
using blorple]: put book in cabinet: close cabinet: lock cabinet 
with key: rezrov door: blorple .. [powerful cube]: u: open sack: 
take flimsy scroll: take burin: copy flimsy on vellum: take sack: 
empty zipper in sack: put flimsy in zipper: close zipper: drop 
zipper [this way you leave everything as you encountered it 
before, remember?]: take 12: blorple 12: e: wait (3 times): take 
knife: wait (6 times) [until it says:  Chortling gleefully, it 
prepares to jump into the hypercube!]: girgol: take 11: put sack 
in tesseract: wait. [This gives you 600 out of 600 points and 
solves the adventure completely!!] 
 
List of spells and their effect:  
 
blorple       explore an objects mystic connections 
lesoch        gust of wind 
yomin         mind probe 
rezrov        open even locked or enchanted objects 
frotz         cause something to give off light 
gnusto        write a magic spell into a spell book 
malyon        animate 
jindak        detect magic 
caskly        cause perfection 
girgol        stop time 
throck        cause plants to grow 
espnis        sleep 
liskon        shrink a living thing 
tinsot        freeze 
snavig        shape change 
 
List of cubes, where they lead to and the figures they show when 
you put them in the gold box:  
 
1   packed earth   moles 
2   soft room      rabbits 
3   water room     dolphins 
4   changing room  butterflies 
5   air room       eagles 
6   boneyard       worms 
7   string room    spiders 
8   light room     fireflies 
9   no place       owls 
10  dark room      grues 
11  fire room      salamanders 
12  magic room     unicorns 
x5? sand room      turtles (powerful cube from vault) 
 
List of possible questions that Belboz might ask you, with their 
proper answers  
 
Question: Which of our esteemed colleagues was fabled for his 
skill at Double Fanucci? 
Answer: Forburn 
 
Question: In Borphee, who was famed for his skill with fireworks 
displays? 
Answer: Dimithio 
 
Question: Of the necromancers, who other than (harumph) myself is 
best-known? 
Answer: Berknip 
 
Question: Who wrote the Coconut of Quendor? 
Answer: Gustar 
 
Question: Who invented the golmac spell? 
Answer: Barbel 
 
Question: Which mage had the motto, "The hardest trick is making 
it look easy?". 
Answer: Barsap 
 
 
 
 
