------------------------------------------------------------------------------ 
		 The Official Rise of the Triad Update MINI-FAQ 
				    THHLI 
Rise of the Triad:                TTHIITLII      
(c) 1994 Apogee Software, Ltd.   THHII TTLHI 
				THLI  I  TOLII Written: December 5th, 1994 
			      THOII  IH)  TTLLI     by: Rylan Hilman 
			     THH)    IHT    TLLII   at: rhilman@oasis.rain.com 
"Rise of the Triad:         THII    IHTH)    TTLTI 
Weapons so powerful,      THHI      TLLILI     ITLII    "Rise of the Triad is 
they blow you out of     TLTI      IHLLLL)      TTTTI    gonna be great!!!" 
the game!"             TLHII      ILTLLL)L)       TLLI 
		      THTI         IIIII)I         IILII     - Rylan Hilman, 
   - Joe Siegler,   ILLI       TI          II        TLLI      Author of  
     Apogee        TLLI      ILLLLI      ITLLLTI      ITHII    this FAQ. :) 
		 ITLI     IILTLLL)LI    ITLTTTLILI      ITTI 
		ILLI    TLLLLTLLLT))    I))TTLTTTTTTI    IITII 
	      IILII  ITTLL))II                   )ILTTT   IITII 
	     ITLI  II                                       IITI 
	    ILILLLLLLLLLLLLLLTLHLTTTLTLTTLLLLTTTTTTTTTTTTTTTTTII 
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+==========+ 
|Disclaimer| 
+==========+ 
 
  This is the Update version of the  (F)requently (A)sked (Q)uestions file  
for Rise of the Triad, the upcoming 3D action game by Apogee Software.  So if  
you read any of this, and something bad happens to you that's related to this  
FAQ, I didn't do it(except if I really DID do it, then I'll tell you  
personally). If anybody is offended, go talk with Apogee.  Remember, as of  
now, Apogee Software is only partly involved in making this FAQ.  So, to  
finish up, if it's a question about the FAQ, ask me. If it's a question about  
R.o.t.T. that is not answered in this FAQ, send e-mail(Internet) to  
joe.siegler@swcbbs.com (Joe Siegler, Apogee Software). 
  
 
+==============+ 
|Trademark info| 
+==============+ 
 
 Some trademarks in the following piece of work are: Rise of the Triad, 
Apogee, Hank Leukart, and The "Official" DOOM FAQ. These trademarks I will  
NOT take any credit for, and they belong to the people who have made these  
products/companies possible. If I missed any, they are also hypothetically  
acknowledged. 
 
 
+==============+ 
|Copyright Info| 
+==============+ 
 
This article is Copyright 1994 by Rylan Hilman.  All rights reserved. 
You are granted the following rights: 
 
I.  To make copies of this work in original form, so long as 
      (a) the copies are exact and complete; 
      (b) the copies include the copyright notice and these paragraphs 
	  in their entirety; 
      (c) the copies give obvious credit to the author, Rylan Hilman; 
      (d) the copies are in electronic form, except for one(1) allowed paper- 
	  based copy for personal reference. 
II. To distribute this work, or copies made under the provisions 
    above, so long as 
      (a) this is the original work and not a derivative form; 
      (b) you do not charge a fee for copying or for distribution; 
      (c) you ensure that the distributed form includes the copyright 
	  notice, this paragraph, the disclaimer of warranty in 
	  their entirety and credit to the author; 
      (d) the distributed form is not in an electronic magazine or 
	  within computer software (prior explicit permission may be 
	  obtained from Rylan Hilman); 
      (e) the distributed form is the NEWEST version of the article to 
	  the best of the knowledge of the distributor; 
      (f) the distributed form is electronic. 
      (g) you are an inhabitant of Earth or a natural satellite of Earth. 
 
	You may not distribute this work by any non-electronic media, 
including but not limited to books, newsletters, magazines, manuals, 
catalogs, and speech.  You may not distribute this work in electronic 
magazines or within computer software without prior explicit permission.   
These rights are temporary and revocable upon written, oral, or other  
notice by Rylan Hilman. This copyright notice shall be governed by the  
laws of the state of Oregon. 
	If you would like additional rights beyond those granted above, 
write to the author at "rhilman@oasis.rain.com" on the Internet. 
 
+=================+ 
|Table of Contents| 
+=================+ 
 
KEY: 
 
{Ch??} is a section number, usually at the beginning of a section 
{##-##} is a section-minisection number. 
 
 
{Ch1} - Introduction to this FAQ. 
 
 {1-1} - A message from the author 
 {1-2} - How to get the Official RotT FAQ 
 
{Ch2} - New Features of RotT 
 
 {2-1} - Pricing, versions, and stuff 
 {2-2} - Recent advancements 
 
{Ch3} - Conclusion 
  
 {3-1} - Author's note 
 {3-2} - Contributions 
    
  {3-2-1} - Contributors 
 
 {3-3} - Version info 
   
 
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 
 
 
-- 
 
 - Chapter 1 
 
+========================+ 
|Introduction to this FAQ| 
+========================+ 
 
-- 
 
    {1-1} - A message from the author 
 
  Okay, so I misjugded the release date. Oh well, happens to us all sooner  
or later, and this time, it was later.... :) Anyway, there's a WHOLE LOT OF  
NEW STUFF in this issue. For instance, to legally play it on 11 systems, you 
don't need to buy a separate copy for each computer! Read on below about the 
special SITE LICENSE. :)  
  BTW, I have finally gotten the RotT FAQ officialized! :) 
 
-- 
 
    {1-2} - How to get the Official RotT FAQ 
 
  You can get my FAQ from several sources: 
 
 1) It is posted monthly(or sooner if a new version comes out) on these news- 
    groups: 
 
a) alt.games.apogee 
b) comp.sys.ibm.pc.games.action 
c) comp.sys.ibm.pc.games.misc 
 
 2) The latest version(s) are at ftp.uml.edu in /msdos/Games/Apogee/faq 
 
 3) E-Mail rhilman@oasis.rain.com directly and request with the subject: 
    "REQUEST: RotT FAQ" 
 
 4) Contribute something to the FAQ. If you want to contribute but don't  
    want to receive the new faq, just say so. 
 
-- 
 
 
 
 - Chapter 2 
 
+================+ 
|Features of RotT| 
+================+ 
 
 
    {2-1} - Pricing, versions, and stuff 
 
We just today (Mon the 5th) finalized what all the versions of Rise of the 
Triad will be.  We're still not accepting pre-orders yet, but we will be 
some time before the game is released. 
 
Disk-Based Versions 
=================== 
 
VERSION                 PRICE           CONTAINS 
-------                 -----           -------- 
Shareware               Free            8 Regular Levels 
					8 Comm-Bat Zones 
 
Regular Registered      $29.95          32 Regular Levels 
					30 Comm-Bat Zones 
 
Power Pack (tm) Add-On  $9.95           10 Extra Comm-Bat Zones (Total of 40) 
					Random Level Generator 
					Some BMP's & WAV's from the game. 
 
Compact Disc Versions                                                                              
===================== 
    
Super Triad             $34.95          Compact Disc Only. 
					Includes everything that is in the 
					disk-based regular version plus the 
					power pack.  (40 Comm-Bat Zones) 
					Also has more BMP's and WAV's. 
					Has a bunch of our shareware on it. 
																									    
Site License            $89.95          Compact Disc Only. 
					10 more Comm-Bat Zones (Total of 50) 
					Signed Site License Agreement 
					Eleven Command Cards 
 
NOTES: 
 
 / The disk based version will only be available in 3.5HD disks.  No other 
   format will be sold. 
 
 / Each Episode of Rise of the Triad has 8 levels in it.  There are seven 
   regular levels, and one "secret" level per episode. 
 
 / The Super Triad version will be playable off of Compact Disc.  However, 
   in order to do that, you'll need tons of memory, or else the game will 
   be going to the disc a lot to cache in information, and if you have a 
   slow drive, it will be real annoying to play that way.  We will give 
   you the choice with the Compact Disc version to either install ROTT 
   to the hard drive, or play it from CD-ROM. 
 
 / The shareware levels will be included with all registered versions as 
   add-on levels to use when playing.  When you get the registered version 
   with the four episodes, you're not getting the same episode again that 
   you already played in shareware.  You're getting four _new_ episodes, and 
   the shareware episode can be considered a "fifth" episode. 
 
 / If playing on a network, all players must either have their own registered 
   copy of Rise of the Triad, or they have to obtain the Site License version. 
   (This doesn't apply if you're only using the shareware version.) 
 
																													       
 
-- 
 
    {2-2} - Recent Advancements 
 
RotT is still in beta, but it's getting really close.  They've made some major  
strides recently regarding getting it done and out, and we can finally see  
the light!  :) 
 
This past weekend saw the completion of the modem/serial code part of the game 
The network code has been in and stable for quite some time.  They reguarly  
play until 3 and 4 (sometimes later) in the morning on network games.  Some  
of the new Comm-Bat levels in Rise of the Triad are quite insane, especially  
if you play a level really meant for two people with eleven people.  :) 
 
There is still some work to do, mainly sounds, and some fiddly programming to 
iron out.  They're desperately going to try and keep the revisions to a  
minimum on this game.  Of course, everyone wants to know the release date.   
We really cannot set that until the game has been completed. They are really  
going to try and have it out before Xmas, but the holidays, plus vacations,  
are going to put a dent in the end of the month, so a January release is  
probably more likely.  We'll probably have a better idea on this around the  
15th or so. 
 
Misc ROTT Notes: 
 
 * Current version of the ROTT FAQ is v2.0(but the Update version is the one 
   you're reading.) 
 * We are not accepting pre-orders at this time.  We will be shortly. 
 * v1.0 will be released with modem and network play. 
 * To play this on an IPX network, there will be one computer needed to act 
   as the "ROTT Server".  In other words, you'll need one more computer over 
   the number of players (if 5 are playing, you'll need 6 computers). 
 * We are not accepting any applications to beta test this game. 
 * There are two slide shows available.  #1ROTPIX.ZIP & #1ROTPX2.ZIP. 
 
 Joes had several requests for what kind of computer this will require.  The 
 game will actually run on a 386DX/33 with 4 Megs of Ram.  However, we 
 STRONGLY recommend a 486DX2/66 with 8 Megs of ram AND LOCAL BUS VIDEO. 
 
 Local Bus Video helps out A LOT on these types of games. 
 
 
-- 
 
 
 - Chapter 3 
 
+==========+ 
|Conclusion| 
+==========+ 
 
-- 
 
   {3-1}  - Author's note 
  
  Well, I didn't add on to my v2.0 FAQ, I just sent out an update faq. So what 
you should do is to not read this FAQ first(oh, I forgot, you're reading it..) 
but to read version 2.0, and then read this to fill in the blanks. If there 
is a conflict between the data in v2.0 and this Mini-FAQ, trust the Mini-Faq. 
 
-- 
 
 
  *{3-2}* - Contributions 
 
  If you have any questions or anything to suggest, here is a small chart on  
what to send where: 
 
The message content                                 | Address to send to 
----------------------------------------------------+------------------------ 
Compliments about the FAQ                           | rhilman@oasis.rain.com  
Questions about Rise of the Triad not in this FAQ   | joe.siegler@swcbbs.com 
Information you would like in the FAQ               | rhilman@oasis.rain.com 
Questions to Bill Clinton                           | president@whitehouse.gov 
Ordering information                                | joe.siegler@swcbbs.com 
Anything else                                       | rhilman@oasis.rain.com 
 
  If you're contributing, please use the subject: "RotT FAQ Contribution",  
just so I can keep my mailbox straightened. 
  Any contributor to this FAQ will recieve it, free of charge, in their  
e-mailboxes, usually before it's release to everybody else. If you don't want 
to receive the new faq, just say so in your contribution. 
 
- 
   {3-2-1} - Contributors 
 
  (BTW, I'm not counting myself and Apogee employees) 
 
  Jason Maxwell Evans(jmevans@valhalla.cs.wright.edu) - My first non-Apogee,  
non-me contributor. He sent up some general information, which I widely 
scattered(in the appropriate places, at least. :). 
  Hank Leukart(ap641@cleveland.freenet.edu) - An Apogee beta tester, who was 
able to give me some nice info. He is also the author of the "Official" DOOM 
FAQ v5.8. 
   
 
 
-- 
    
   {3-3} - Version info 
 
1.0 - First version, finished 9 August 1994. 
 
1.5 - Big revision, finished 13 August 1994. Had Joe Siegler revise it, add 
lots more info, I had to go through and work it out. 
 
1.6 - Third(not second) public release, finished 15 August 1994. Got my first 
contributor, additional info from Apogee. 
 
1.65 - Small revision, finished 18 August 1994. Not much to say.... 
 
1.7 - First of four series. Will be releasing updates every two weeks. 
Finished 25 August 1994. 
 
1.8 - Second of four series. Released 9 September 1994. 
 
1.9 - Third of four series. Released 23 September 1994. 
 
1.99 - A filler for version 2.0 until the second Triad screen shots are 
finished. Released 11 October 1994. 
 
2.0 - Fourth of four series. Released 12 October 1994. Describes second set 
of Triad screen shots. 
 
Update - This version. Finished 5 December 1994. Just includes latest info 
from Apogee. 
 
 
