 
	Conquests of the Longbow - The Legend of Robin Hood 
 
	Day 1 
 
	From outlaws camp, walk 4W to hill overlooking Watling Street. 
	Talk to Little John. Wait here until you see a man chasing a 
	woman. Go down and stop them. Shoot the man and save the 
	woman. 
 
	The night, you'll have a dream and get a emerald heart. 
 
	Day 2 
 
	From Widow's place, walk 2S, 1W. Marian is being attacked here. 
	Shoot the monk and save Marian. She'll give you a slipper. 
 
	Day 3 
 
	Go to overlook. Wait till beggar appears. Stop him and give 
	him some money and take his clothes.  
 
	Go to town (in beggar disguise). Go to see the clobber. Give  
	slipper to him. He'll give you a silver comb. 
 
	Day 4 
 
	Go to Willow and talk to Marian. Give silver comb to her. Show 
	emerald heart to her. 
 
	Go to overlook. Shoot the guard and save the man. 
 
	Day 5 
 
	Go to overlook. Stop the monk. Accept his challenge and kill 
	him with the quartstaff. Wear his clothes. There is a whistle 
	and a pouch inside the clothes. 
 
	Go to swamp (in monk disguise). Blow whistle and get inside the  
	boat (use boat). At the entrance, talk to guard. Give whistle and  
	pouch to him. Answer his 3 riddles (check manual). Go inside. Go  
	to refectory and talk to Prior. Go to NW corner to see the prisoner.  
	Talk to Prior. When he has left, release the rope and free the  
	jester. Go to SE corner, search the rack and get the hand scroll.  
	Get globlet on Prior table, mess up the table and the Prior will 
	walk away. Get the verse. Search the rack to find the hand scroll. 
	Go to prison. Give verse to jester. Follow jester to the boat.  
	Press the bottom left, top right and top left gargoyles to open  
	the gate.  
 
	Day 6 
 
	Go to overlook. Threaten priest with bow. Get his clothes. 
 
	Go to town. Go to St. Mary. Go inside. Get 3 set of clothing 
	from laundry. See the Abbot and get the wine cask.  
 
	Go to castle. Give the guard 1 penny to see the 3 brothers. 
 
	Go to pub. Give cask to man in exchange for a new one. Look at 
	bucket that was lowered from the top. Win the guy in the 
	9 man morris game and get amethyst. Open cellar door and open  
	the empty barrel to enter secret tunnel. Use passage to reach  
	St. Mary. Drink with Abbot. Use amethyst on mug. When Abbot 
	is drunk, search his body and get some money. Go to Abbot's 
	room, look under pillow to get the puzzle box. 
 
	Go to tapestry and enter tunnels again. Go to peek hole outside 
	the dungeon. Look inside, when the guards left, go inside and 
	put 4 pennies on the table. Get immediately or you'll be caught.  
	Wait for the guards to come back and take the money. They will  
	use it to buy some wine. Go inside and open trap door. Use the  
	belts from the clothings to save the brothers. Get out of the  
	tunnels through cellar from the pub. Walk outside and bless 
	the sherrif.  
 
	Bring the 3 brothers to the widow. Get the golden net. 
 
	Day 7 
 
	Look at verse. Note the initial of all those who said something. 
	Press the letters to open the puzzle box. In my case, it's FLAGRO 
	but i can't be sure that it'll be the same for all games. Get the 
	fire ring.  
	 
	Go to Willow to see Marian. Give her the hand scroll.  
 
	Go inside forest and wait for pixie to appear. Use golden net  
	to catch him. You must throw the net infront of him. Ask him to  
	bring you to green man.  
 
	Save your game before attempting his riddles. Some of the 
	answers to his riddle are: comb, money, eye and fur. You 
	must get 3 riddles right and are allowed to made a few 
	wrong guess.  
 
	Day 8 
 
	Go to overlook. Stop archer. Give money to him. Get clothes. 
 
	Go to town. Go to Fair. Talk to scholar, give him the hand scroll 
	when the correct coat-of-arms is shown (check manual). Enter  
	contest and win the first place. To win the man, you'll need to 
	split his arrow. Get golden arrow. 
 
	Day 9 
 
	The guards will be chasing you inside the forest. Go to the 
	nearest grove as fast as possible. Look at the grove and 
	then click the hand icon on yourself. Use the hand code to 
	enter the name of the grove. This turns you into a tree 
	to evade the enemies. 
 
	Go to overlook. Stop merchant. Search his body until you 
	find the jewel. Get his clothes. Use jeweler's rouge on 
	yourself to change your hair colour.  
 
	Go to Castle. See the sheriff. Give booth to him. When ask 
	for more evident. Leave the room. He'll give up and follow 
	you to the forest. Get all his belongings. 
 
	Day 10 
 
	Blow your horn to call your man. Listen to their plans. Use  
	Little John's plan. Wear the fire ring. 
 
	Go to Pub. Talk to man until he let you into the cellar. 
	Use the secret passage to reach St. Mary. Take the passage 
	to the north to the maze. Walk to exit as fast as possible. 
	Open the door (you should hear the horn blowing) and save 
	Marian.  
	 
	At willow. Use the emerald heart to heal Marian. She will tell 
	you the password. 
 
	Day 11 
 
	Blow your horn. Use Tuck's plan and ambush the treasure train. 
	This get you enough ransom to save King Richard. 
 
	Day 12 
 
	Transform into tree in any grove to evade the enemies. 
 
	Go to overlook. Walk to knight. Show him the password. Talk to 
	him. When he swing his sword, shoot him. He is a false knight. 
 
	Day 13 
 
	Go to swamp. Wear the water ring. Talk to water spirit. They'll 
	bring you a boat. Use boat. Follow the water spirit to go  
	through the fog. 
 
	At the tower where the knight is held. Get the ivy (this let 
	you exit the boat). Use the hand language to show GORT (the 
	druid name for ivy). This make the ivy grows so that you can 
	climb up. Climb up to the window and talk to knight. Show him the 
	password. Climb down carefully, watch out for falling stones. 
 
	Once you have climbed down and reached the boat, everything will 
	be automatic. So, sit back and watch the end game. If you have  
	gain enough support from the folks, you'll win the game or else  
	that's the end of you. 
 
	That's it. You have finished the game ! 
 
	You might want to replay the game making wrongs move and see 
	what will happen at the end. 
 
							VOLUME 
							18/1/92 
