                  
                                  /\/\att's                           
                      .--. . . .-.     .  . . . .-. .-.               
             //       |  | |\| :-      |\/| | | `-.  |        \\       
           /'/        `--' ' ' `-'     '  ' `-' `-'  '         \`\    
         [\_/        .-. .-. .   .   .   .-. .-. .-. .-.        \_/]  
         I  |..,     |-  |-| |   |   .    /  | | `-|   |     ...|  I  
         [__]-~      '   ' ' `-' `-'     `-- `-' `-'   '      ~-[__]   
         || H         (F)requently (A)sked (Q)uestions          H ||     
         || ||                    _________                    || ||  
         ||  ||                  /  _   _  \                  ||  || 
         ||  ||      Version    | |(_) (_)| |   Released      ||  || 
          L| /\        1.3      | |__   __| |   02-19-95      /\ L| 
 _________|/'_ \________________|___]___[___|________________/ _`\|_________ 
          | (_) |------[ ______               ______ ]------| (_) |          
 ---...___I     `\______\ ._ ```---.__ __.---''' _. /______/'     I___...--- 
          ~~~~----'~~~~/_\  ^\_       ~       _/^  /_\~~~~`----~~~~  
 The    poor   gamer's     \  ~-.           .-~  /     Another fine sTrAgEdY 
 playing    guide    to   /_\    \         /    /_\  file, brought to you by 
 One   Must  Fall:  2097,     \    \     /    /     /\/\att, in  association 
 by   Epic   Megagames   &   /_\     \_/     /_\   with   David  "Doomsayer" 
 Diversions   Entertainment.    \___________/     Laprad.  Fan Mail Welcome. 
                                / /       \ \   
                              /' /         \ `\   
                            /'  /           \  `\   
                        __/____/__         __\____\__ 
                        \  (_)  /           \  (_)  / 
                         |\   /               \   /|     ASCii by /\/\att 
                         ||\/||               ||\/|| 
                         ||  ||               ||  || 
                         ||  ||               ||  || 
                         |H  H|               |H  H|   
                      .---H--H---.         .---H--H---. 
                     /^\__|__|__/^\       /^\__|__|__/^\ 
                     |/'   \/   `\|       |/'   \/   `\|  
                                                                           
 
 
 
 
                   NOTE: This is not a technical manual for 
                   the  game, but a description  of  moves, 
                   secrets, and things concerning gameplay. 
 
 
 
 
 
 
 
Note that a "*" denotes that new/changed information for that area. 
 
 
(1) Foreword & Basic Tutorial           --READ THIS ENTIRE SECTION-- 
          (1.1)     The Foreword 
          (1.2)     Disclaimer 
          (1.3)     Basic Tutorial 
          (1.4)     Understanding Special Move Combinations 
                    (1.4)(A)  Direction & Attack Buttons Legend 
                    (1.4)(B)  Special Moves Punctuation Legend 
          (1.5)     Shareware Differences 
 
(2) Known Secrets & Hidden/Unranked Characters 
          (2.1)     The (Not-So)Secret Difficulty Level 
          (2.2)     The Hidden Advanced Options Menu 
          (2.3)     Unranked Challengers - Tournament 
          (2.4)     Tournament Mode Enhancements 
          (2.5)     Fire & Ice in the Hole 
         *(2.6)     Odds'n'Ends Secrets 
          (2.7)     At Wit's End? 
 
(3) 'bot Descriptions, Moves & Other Swell Stuff... 
          (3.1)     Jaguar     
          (3.2)     Shadow 
          (3.3)     Thorn 
          (3.4)     Pyros 
          (3.5)     Electra 
          (3.6)     Katana 
          (3.7)     Shredder 
          (3.8)     Flail 
          (3.9)     Gargoyle 
          (3.A)     Chronos 
          (3.B)     Nova 
 
(4) In Closing, etc., etc., etc... 
          (4.1)     Future Expansion 
          (4.2)     Where to get the Latest Version 
          (4.3)     How to Contact /\/\e 
         *(4.4)     Revision History 
          (4.5)     Credits 
 
 
 
(1) Foreword & Basic Tutorial 
----------------------------- 
         
        This section  contains the  Foreword, Disclaimer,  and all the 
basics that you need to know to become  familiar with the game. If you 
have  never played  the game  before, or are  not completely  familiar 
with  the game's  mechanics, be  sure to read at least  Sections (1.3) 
- (1.4). 
 
 
(1.1) The Foreword 
------------------ 
 
     Sick and tired  of all  those  other  OMF moves lists you find on 
your local bulletin  boards  or in your  favorite gaming mag that have 
move  combinations that  never seem  to work;  or have directions that 
are only  slightly  more  comprehensible  than  the  German README.TXT 
file you  got with  that  foreign  variation of  Tetris? Does  it seem  
like  someone  forgot  something  vital, like maybe,  "testing",  when 
they  uploaded  or  published  those  lists? Are  you  often   finding 
yourself  gnashing  your  teeth  when  the computer  performs a lethal 
Destruction  on  your  hapless 'bot, while you  can only  desire sweet 
vengeance  in  the  form  of  seeing  your  opponent  impaled on  your 
Thorn's spikes? Or maybe you  long to wind up and smash the upper body 
off the AI's 'bot with  that  wicked  Nova.  Do you mirror a sentiment 
all-too-common  among most  people playing  this game?: "How the (your 
favorite expletive here) do I DO that?" 
 
     Well,  look no further.  This FAQ  is exactly  the OMF  guide for 
your  destructive  pleasure. (Albeit  politically-correct  destructive 
pleasure)  All the  combinations for  special  moves  listed  in  this 
file  haven't  been  taken  straight from  the $10 strategy guide that 
only a wimpy  gamer would  buy  from Epic. No,  all  these  codes have 
been gleaned  through blood, sweat, and blisters  in the  Arena  after 
hours  and hours of heated battle, like a real gamer would--with a few 
of the  moves  ripped out of what  passes as  the  current OMF FAQ. So 
what does  this mean?  It means that, so  long  as you're not using an 
older/updated   version  of  OMF  than  myself,  all the moves  listed 
here  (which covers  just about 95% of all  moves  in  the game--to my 
knowledge)  are  guaranteed, or your  money  back.  Heck,  maybe I can 
swing  a  deal with  the  SysOps to  give you  your DL  credit back if 
you're not completely satisfied. 
      
     If you  haven't  gotten  the registered version of this game yet, 
order it  today. This is, in my opinion, the best fighting game by far 
ever produced for MS-DOS computers. The gameplay is  the  best of  any 
fighting  game(SF2  &  MK series included)  out  there.  My  only real 
quirk with OMF is  its lack  of scrolling   backgrounds,  causing  the 
fighting to sometimes feel crowded;  but maybe  they'll fix  that in a 
sequel. Aside  from  that, this game is  killer, and  nearly flawless. 
There's more secrets and hidden characters in this game than MK I & II 
put together, making for incredible replay  value trying  to find  all 
the  hidden  moves, hidden characters, & special enhancements. 
 
     And all  that without  the "blood'n'guts" that  sets off parental 
warning  groups. I  won't  speak for  everyone, but  knocking  bolts & 
sheets  of  metal from  an  opponent  is every  bit  as  satisfying as 
bleeding  your enemy  to death.  Anti-violence  advocates  can't  even 
attack  the "Scrap"  and "Destruction"  moves, as  they are not in any 
way  connected with  harming real  people(or even  fictitious people). 
Ingenious. Epic  Megagames, Rob Elam, Ryan Elam, & all others involved 
in the creative process are to be well applauded. 
 
     Hopefully,  this  file  will  be  expanded as any  new  knowledge 
about  the  game  comes to my  attention, and  I'll slowly  be able to 
fill  in   the  few  gaps  I'm  currently  not  certain  on.  And,  by 
downloading  this file, you're  supporting your  friendly neighborhood 
FAQ  writer  by making  higher demand  for  these files in the future. 
Now don't you feel better about yourself? 
 
     Be sure  and read  through this  entire  section, if  you're  not 
completely  familiar with  the game, for basic  gameplay  instructions 
and tips. 
 
NOTE: Those of  you only  playing the  shareware  version, look  under 
      "Shareware Differences", Section (1.5) for minor changes in some 
      of the scraps. 
 
 
(1.2) Disclaimer  (Unless you're an Epic employee, you can skip this) 
---------------- 
      
     This FAQ and myself,  are  not in  any way  connected with  Epic 
Megagames.   "One Must Fall: 2097"  is,  I  presume,   a   registered 
trademark  of Diversions  Entertainment, or Epic Megagames, or  both. 
I  don't  know. I  don't  care. "OFFICIAL  /\/\att  sTrAgEdY  Guides" 
is  not  a trademark  of  anything.  Feel  free  to mention  them  in 
anything you  write without including me in your Disclaimer list. I'm  
not even sure how  to get a trademark; & I'm too cheap to waste money  
on anything other than games anyway. I only wrote this because I pity  
the poor idiots like myself  that tried  to  understand  the  pitiful 
instructions  in the  other OMF FAQs  before they finally gave up and 
just messed  around till  they got  something to  work. If  anyone is 
dissatisfied  with the  results of  this FAQ,  or unable  to get  the 
moves  to  work   right,  despite  the   fact  that  they  have  done 
everything  to  my  every  letter,  then you  have my  sympathy.  And 
that's it.  If strange  demons infest  your household  due to heinous 
combinations  of joystick  movements in  conjunction with  unheard of 
swearing by you when moves don't  work, don't contact me complaining. 
Call  your  local exorcist.  I'll be  working on  the next  revision. 
(I told you to skip this... Now get out of here) 
 
 
(1.3) Basic Tutorial 
-------------------- 
 
     *    Each  'bot has  15 basic  Attacks--7 basic Punches, 7 basic 
          Kicks,  and 1 Throw  or Grab.  The basic  Punches and Kicks 
          are different  in speed & power,  ranging from  weak & fast 
          (referred to as "light") to  fairly strong  & fairly  quick 
          (referred to  as "medium") to  powerful & slow (referred to 
          as "heavy). 
 
          NOTE: Some 'bots have, in  place of Arms or Legs, different 
                appendages  that  they  attack with  such as  blades, 
                flames, or chains, and  therefore do not have Punches  
                and  Kicks,  but  say,  Punches & Flames or  Blades & 
                Kicks. 
 
          -    To perform  a standing  Light Attack,  press  straight 
               towards  your  opponent   and  an  Attack  button.  To 
               perform  a  standing  Medium  Attack,  just  press  an 
               Attack button  without  pressing in any  direction. To 
               perform a standing  Heavy Attack, press  straight Away 
               from your opponent and an Attack button. 
 
          -    To   perform   a   crouching   Light   Attack,   press 
               diagonally   Down  &  Towards  your  opponent  and  an 
               Attack button. To  perform a  crouching Medium Attack, 
               press straight Down  and an  Attack button. To perform 
               a  crouching  Heavy Attack,  press  diagonally  Down & 
               Away  from  your  opponent  and  an Attack button. The 
               crouching  Heavy Kick is most  commonly referred to as 
               a "Sweep". 
 
          -    To perform  an  Air Attack, first  Jump and then press 
               an Attack button while your 'bot is in the air. 
 
          -    To perform  a Throw  or  Grab,  get close  beside your 
               opponent and  press  Towards  your opponent  and Punch 
               at the  same time. This  results in  various  powerful 
               attacks  that vary  depending on  the  particular 'bot 
               you are using. 
 
     *    To  jump   much   higher  than   you   normally   would  by 
          pressing  Up in  any direction,  press Down just before you 
          jump.  This makes  for a  jump that  is about twice as high 
          and twice as long as a standard jump. 
 
     *    You  can  Block all  of your  opponents  attacks,  with the 
          exceptions  of Low Kicks,  Throws,  & the Nova's Earthquake 
          Smash, by  pressing and  holding Away  from your  opponent. 
          To  block  Low Kicks,  press  diagonally  Down & Away  from 
          your opponent.  Note that  when you  are blocking  low, you 
          cannot block  air attacks.  Throws can  only be  avoided by 
          keeping your  opponent away  using different  attacks or by 
          throwing him  first. The  Nova's Earthquake Smash  can only 
          be  avoided by  being  in  the air  at the  time  the  Nova 
          performs it. 
 
     *    A number of successively landed hits can make your opponent 
          dizzy,  making  them  unable  to  defend  themselves  for a 
          brief  period  of  time. You can tell how close you or your 
          opponent is  to becoming  dizzy by  watching the  Stun Bar, 
          directly  beneath your  or your  opponent's  life  bar. The 
          Stun Bar  is  lowered  every  time  you  or  your  opponent 
          successfully   lands  an   attack.  The   Stun  Bar  slowly 
          recharges  when  you  are not  performing  any  attacks. Be 
          careful  of attacking  when  your  Stun Bar  is  low  as it 
          will not  recharge, making  it easier  for your opponent to  
          get you dizzy. 
 
     *    Special  moves   are   combinations  of  joystick   or  key 
          movements  coupled with  attack buttons  to make  your 'bot 
          do more  powerful  attacks  such  as  projectiles  or  long 
          range    Attacks.    Look    under    Section  (3),    'bot 
          Descriptions for a listing of each 'bot's special moves. 
 
     *    Some 'bots  have "Shadow" versions  of their Special Moves. 
          These moves  differ from  the simpler versions of the moves 
          in  that  they  are  usually  invulnerable to  projectiles, 
          faster, and  more damaging. But, they are also usually more 
          difficult to perform and usually have longer recovery times 
          which  leave  your  'bot  more  open  to attacks  from your 
          opponent. 
 
     *    Every 'bot has a Scrap & Destruction Move. 
 
          -    Scrap  Moves  are  performed   immediately  after  you 
               defeat  your  opponent  in the  final round.  Wait for 
               your  opponent to  fall down  after the  final blow of 
               the  match  and  then  keep  performing   your  'bot's 
               particular Scrap move, over and over if need be, until 
               you see results. 
 
          -    Destruction    Moves    are    performed   during   or 
               immediately  following a scrap  move, as is  specified 
               for each 'bot in Section (3), 'bot Descriptions. 
 
     *    A  "Combination"  is a  series of  Attacks which  cannot be 
          blocked once the first  hit is made.  For example,  jumping 
          at your  opponent and hitting  them with a basic air attack 
          (Kick  or  Punch)  and  then   immediately  following  that 
          Attack with a Sweep  would be a Two-Hit Combo. (That simple 
          combo  works with  all 'bots  under all  Characters)  Also, 
          bonus  points are  awarded to  your  score  everytime  your 
          successfully  perform  a  combo.  For a  list of  effective 
          combos for each robot check Section (3), 'bot Descriptions. 
 
     *    For  best results,  I highly  recommend  using a Gravis, or 
          other  brand,  Gamepad,  as it's  nearly  impossible  to do 
          most  of  the  moves  consistently  on  a  standard  Analog 
          joystick, and rather confusing to use the keyboard. 
 
 
(1.4) Understanding Special Move Combinations 
--------------------------------------------- 
      
     In order to properly understand the move descriptions in Section  
(3), refer to these legends. 
 
 
(1.4)(A) Direction & Attack Buttons Legend 
------------------------------------------ 
                         
                        Your Joystick (preferrably a Gamepad) 
                                
                              | 
                             \_/ 
 
        .--------.       UB   U   UF       .---------------. 
        | You're |         \  |  /         | Your opponent | 
        |  here  |       B-- P-K --F       |      here     | 
        `--------'         /  |  \         `---------------' 
                         DB   D   DF 
 
                    UB = Diagonally Up & Back 
                    U  = Straight Up 
                    UF = Diagonally Up & Forward 
                    B  = Straight Back 
                    F  = Straight Forward 
                    DB = Diagonally Down & Back 
                    D  = Straight Down 
                    DF = Diagonally Down & Forward 
 
                    Forward means toward your opponent; 
                    Back means away from your opponent 
 
                         Attack Buttons 
                         -------------- 
          P  = The Punch button on your Joystick or Keyboard 
          K  = The Kick button on your Joystick or Keyboard 
 
 
(1.4)(B) Special Moves Punctuation Legend 
----------------------------------------- 
 
     Move description punctuation in Section (3) should be understood 
as follows: 
 
           
          -      =     Signifies moving succintly  from one position 
                       on the stick or keyboard to the next. 
 
                       Example: 
                                 B-DB-D-DF-F 
 
                       would  mean to  start in  the  straight  Away 
                       from your opponent position and smoothly roll 
                       downward & then to the straight  Toward  your 
                       opponent position.  
 
          +      =     Used  when a direction and attack button must 
                       be pressed at the same time. 
 
                       Example: 
                                 D+K 
 
                       would  mean  to  press  Straight  Down & Kick 
                       at  the same time. The best way to do this is 
                       not  to try and  press the  direction and the 
                       button  at  the EXACT same  time, but instead 
                       to  first press  the direction  listed,  hold 
                       it,   then  press  the  button,  and  release 
                       (unless   otherwise  specified).  This  works 
                       best   if  you  do  it  in  one  quick motion 
                       that   shouldn't  take  up  more  than  1/2 a 
                       second. 
 
          ,      =     Press and  release  the  Direction or Attack 
                       button preceding the comma. 
                      
                       Example: 
                                 D,F+P 
 
                       would be interpreted as pressing & releasing 
                       Straight Down, and then immediately pressing 
                       Towards and Punch. Incidentally, this is the 
                       Scrap Move  for  the Electra, Shredder,  and 
                       Chronos. 
 
          An example of a move  using all  three forms of the above 
          punctuation is the Shadow's Scrap Move: 
 
                              B,F-UF-U-UB-B+P 
 
               which should be  interpreted as pressing Back, going 
               straight to Forward, then  rolling Upward  then Back 
               in one succinct  motion and pressing  Punch once you 
               have rolled to the straight Back position. 
 
               Additionally, any  move preceded  by "(jump)"  means 
               that  the  move must be  performed while in the air, 
               and any  move  followed  by "(rep)" means  to repeat 
               the combination  until results  occur. And lastly, a 
               combination  followed  by "(hold)" means to hold the 
               last  Direction  and/or Attack button  pressed until 
               results occur. 
 
 
(1.5) Shareware Differences 
--------------------------- 
      
     It needs  to be  noted  that in the  Shareware  version of this 
game,  or at least  the version I have, you cannot, to my knowledge, 
perform  Destruction  Moves,  or they are a sequence which I haven't 
been  able to figure out yet. You can  do the  Scrap Moves,  but the 
combination  varies  slightly  from  the  registered version for the 
Jaguar  and  Thorn.  However,  if  you  watch  the  Demo Mode in the 
Shareware  version  with  the computer's skill level on Deadly, they 
will   occasionally   do  the  Destructions  with  the  three  'bots 
available.  If  you  are  using  the Shareware version, refer to the 
combinations below to perform the Scrap Moves for the Jaguar and the 
Thorn. 
 
          Jaguar    =    D,D,D,U,U+P 
 
          Thorn     =    B,B,F,F+P 
 
     Also,  the only  Unranked Challenger (to my  knowledge) that you 
can get to in the Shareware version is Jazzy, who  appears  after you 
defeat the #2 ranked with little damage, since he's the only one that 
doesn't  require a Destruction for you to get to him. You also cannot 
gain  enhancements  in the Shareware version due to this fact. I know 
that  some people have gone in and remapped the Destruction sequences 
in  the  Shareware  version  and been able to get to ALL the Unranked 
Challengers  in  the  North  American(Christian, Steel Claw, Jazzy, & 
Iceman), as well get Enhancements. So they're there, but I just don't 
know the sequences to get the Destructions to work, if there even ARE 
any programmed in the original Shareware release. 
 
 
(2) Known Secrets & Hidden/Unranked Characters 
---------------------------------------------- 
      
     OMF is just  loaded  with tons of Hidden  Characters for you to 
stumble across, as well as several other hard to discover surprises. 
Here's a list of everything I've found up to this point. 
 
 
(2.1) The (Not-So)Secret Difficulty Level 
----------------------------------------- 
      
     To get to the not-so-secret-by-now  difficulty level, "Deadly", 
go into the  Gameplay menu  accessed  from the Main menu. Go down to 
the "CPU:" selection, and keep pressing right after it says Champion 
(about 10-15 times) until it turns to "Deadly". This is a level that 
you  have to  totally  rely on  taking  advantage of AI bugs to win, 
because the computer almost  always blocks all standard  attacks and 
projectiles. The  computer  will  also occasionally  do  a  Scrap or 
Destruction  after defeating  you. Note  that this  skill level only 
affects  One Player  Mode and  Demo Mode,  where the  computer 'bots 
fight each  other with  the same  skill that they use against you in 
One  Player  Mode, and  sometimes do  Scraps & Destructions  on  one 
another. 
 
     Also,  if  you  want  the  ultimate  challenge, why not use the 
"Ultimate"  skill  level?  Yes, you know you're bad and can beat the 
game  every  time  you  play  it with the CPU level on "Deadly", but 
you've  never faced a challenge unless you've played the game on the 
SECOND  hidden  skill  level, "Ultimate". To activate "Ultimate", go 
into  the  Gameplay  Menu, change the present CPU level to "Deadly", 
as  described  above,  and  press  the  keys  O-M-F on your keyboard 
simultaneously(in  any  order  just  so  long as you press all three 
keys  at  the same time). Release them, and then press Right on your 
joystick  or  the  Right  cursor  key  to  change the skill level to 
"Ultimate".  I  won't  describe how hard it is to win at this level; 
let me just leave it at "Good Luck". 
 
 - Thanx  to  Henry  Bent(HenryB3068@aol.com)  for  the  tip  on the 
   "Ultimate" CPU skill level. 
 
 
(2.2) The Hidden Advanced Options Menu 
-------------------------------------- 
 
     There is a hidden option within the game which lets you control 
aspects  of  the game such as how high the players jump and how much 
energy  each  player has in One & Two Player modes, special features 
like rehitting and block damage, and several others. To bring up the 
menu,  hold  down  the  2-0-9-7  keys on the keyboard simultaneously 
while at the Main Menu. Release them, and go into the Gameplay menu. 
You'll see a new option accessible called "Advanced Options". Select 
it,  and you'll have control over the aforementioned options as well 
as  a  few  others  that  I'll  let  you  discover  & figure out for 
yourself. 
 
 - Thanx to Henry Bent(HenryB3068@aol.com) for the tip on the hidden 
   Advanced Options Menu. 
 
 
 
(2.3) Unranked Challengers - Tournament 
--------------------------------------- 
      
     There are  numerous  Unranked Challengers  to  be  found in the 
Tournament Mode. To  get to many  of the hidden characters, you need 
to have  chosen one of  the two  highest  difficulty levels when you 
made  your  character. Some  are  only  accessible  at  the  highest 
difficulty  level. Also,  you must  usually either perform very well 
in  your  previous  fight (take little damage),  perform  a  Scrap & 
Destruction, or  both. The  following is a list  of the Characters I 
have  been able to find and how I  got to them. Note that listed are 
only the  SUPPOSED  way that you  get to  each of them. I'm not 100% 
sure. On  most of these  characters, I was using Shadow when I found 
them.  Once  again,  if  you  don't  seem  to be  able  to get  to a 
particular  character,  make  sure that the difficulty level is high 
enough; if you still can't get to them, try to take as little damage 
as possible and execute a destruction every time. 
 
 
     - Jazzy      = Appears  after  you  defeat #2  ranked in  North 
                    American    with    little    damage   &   World 
                    Championship after you beat Eva Earlong, another 
                    hidden character, with little damage. 
      
     - Iceman     = Appears  after you  defeat #1  ranked  in  North 
                    American  with  little  damage  &  destruction & 
                    World   Championship    when   you   perform   a 
                    Destruction  on Selenna. Iceman gives the Shadow 
                    the Freeze Blast Enhancement. 
      
     - Steel Claw = Randomly in  North American & World Championship 
                    when you  perform a  Destruction or  take little 
                    damage. 
      
     - Christian  = North  American  &  War  Invitational  when  you 
                    perform a Destruction on Crystal. 
      
     - Eva Earlong= Randomly   in   Katushai   Challenge   &   World 
                    Championships when you take little damage. 
      
     - Devan Shell= After  you   defeat  #1  in  Katushai  Challenge 
                    without  taking  much  damage  and  performing a 
                    destruction, and  randomly in World Championship 
                    when you take little damage & do a Destruction. 
      
     - Angel      = Randomly   in   Katushai   Challenge   &   World 
                    Championships,  even  if  you take  all kinds of 
                    damage and don't do the Scrap & Destruction. 
      
     - Selenna    = After  you  defeat  #2 in the Katushai Challenge 
                    when  you  do  a  Destruction  and  take  little 
                    damage. 
      
     - Killian    = Randomly  in  the War Invitational when you do a 
                    Destruction and take little damage. 
      
     - Bethany    = After  defeating  #1  in  War Invitational  with 
                    little   damage   and  Destruction,   and  after 
                    defeating  #2 in World Championship  with little                     
                    damage and Destruction. 
      
     - Nicoli     = After you  defeat #1  in  World Championship. It 
                    doesn't  seem  to  matter  if  you  do  well, or 
                    lousy,  or  if  you  perform  a  Destruction  or 
                    not.  You just have to have the difficulty level 
                    set up high enough. 
      
 
(2.4) Tournament Mode Enhancements 
---------------------------------- 
      
     You  can  pick  up  enhancements  in Tournament play which will 
give  your  'bot  extra  powers, such as multiple projectiles or the 
ability  to  perform  special  moves  in  mid-air.  Enhancements are 
attained  only when you have your character's difficulty level at at 
least  STEEL(I've  never gotten an enhancement at a level lower than 
that)  in  Tournament  Play.  I  have only gotten enhancements after 
performing  destructions  on  my  opponents.  You  most often get an 
enhancement after fighting an Unranked Challenger, but I have gotten 
them  after  defeating  #1 ranked in both the Katushai Challenge and 
World  Championship.  You'll  know if you've received an Enhancement 
by  reading  what  your Engineer says when he greets you. If he says 
something  about  finding  a  gizmo  in  the  Arena  while they were 
cleaning  up,  then  you've  got  an  enhancement.  But enhancements 
usually  won't  do any good unless you know you have them, so always 
be  sure to at least glance at the Engineer's comment. For a listing 
of  known  enhancements for each 'bot and how to perform them, check 
Section (3), 'bot Descriptions. 
 
 
(2.5) Fire & Ice in the Hole 
---------------------------- 
      
     In  One  Player  Mode, all Characters(I believe) have a special 
combination  used  to  get  to  the  secret  character  "Fire" after 
performing  a  Scrap  &  Destruction  in  the  Fire Arena.  The only 
requirement  for  being able to get to Fire is that you have the CPU 
difficulty  level on a minimum of "Champion". Known combinations for 
some  'bots  are  listed  in  the  'bot  Descriptions,  Section (3). 
To  my  knowledge,  Fire  is the only Hidden Character in One Player 
Mode.  He  is  a  Katana  with the ability to perform a 5-hit Rising 
Blade  move  and has a Fire projectile that does enormous damage. He 
has  extremely high strength & stamina, and relatively high agility. 
All  his  hits take off about double the average character's hit. He 
doesn't,  however,  seem to be well adept at blocking Sweeps. Defeat 
him  in Champion mode, and you'll get 1,000,000 points for a perfect 
round(if you can),  1,000,000  for  full  stamina(automatic  perfect 
round),  and  1,000,000  for  his Destruction. In Deadly mode, count 
that  a  cool  1,500,000  points each. While playing with the CPU on 
Ultimate, you get a huge 2,000,000 points each. 
 
     All  psyched  up  and  ready to take on Fire? Well, on the slim 
chance  that  you  manage  to defeat Fire with the difficulty set on 
Ultimate,  you  can ALSO get to a second hidden character named Ice. 
To  get  to  him(or  her--it  COULD  be  a girl), beat Fire with the 
difficulty  level set to Ultimate, as is described in Section (2.1), 
&  perform a Destruction on him. Then perform the same sequence that 
you  used  to  get to Fire. If you do it correctly, you will then be 
taken to the lair of the secret character, Ice. Ice is an incredibly 
fast,  powerful, and smart Shadow that blocks almost everything that 
you  can throw at it. All his(her) Special Shadow Moves go lightning 
quick  and  are  unstoppable.  He  also has a Freeze Blast that will 
freeze you for a short time, as well as do some damage to you in the 
process.(You  might want to remember that to avoid the Freeze Blast, 
you  either have to jump or block low) Put quite frankly, it takes a 
heck  of  a  lot of effort to beat this guy(gal), so the programmers 
were at least gracious enough to give you 20,000,000 points for full 
health,  as  well  as  for  a Perfect Round(Yeah Right...) and Ice's 
Destruction,  adding up to the Potential of 60,000,000+ points for a 
single round. Sound like fun? Go ahead, then. Have fun... losing. 
 
 
(2.6) Odds'n'Ends Secrets 
------------------------- 
 
     - To change the colors of your 'bot in either One or Two Player 
       modes, first select the character that you wish to use. While 
       you're  choosing  your 'bot, press the 1, 2, & 3 keys on your 
       keyboard  to select the colors for Player One and the 4, 5, & 
       6  keys  for Player Two. Don't know how secret that is, but I 
       thought it worth mentioning anyway. 
 
     - To replay the animations shown when you win a tournament in 
       Tournament Mode, press the "E" key on your keyboard from the 
       Tournament Mode menu. Remember, you have to have WON a 
       tournament previous to this, and must not be in a tournament 
       at the time. This is a good way to see the winning animations 
       for all the 'bots, as it will still show the ending if you 
       buy a different 'bot. So, if you can't beat the World 
       Championship tournament with that #%$@& Chronos, then win 
       with your favorite 'bot, buy a Chronos if he's available, and 
       press the "E" key. Now you get to watch the pretty little 
       grafix animations for ALL those 'bots you're lame with. 
 
     - To  make  all  the  nuts and bolts that you and your opponent 
       knock  out  of each other continually rain down on you during 
       your  match  without disappearing, hold down the R-E-I-N keys  
       on  your  keyboard  simultaneously  from  the main menu. This 
       feature  is  more  or less useless, and in a long fight slows 
       down  the grafix on even a high-end 486 drastically, but it's 
       there,  nonetheless,  for  you to try at least once to quench 
       your insatiable curiosity. 
 
 
 
(2.7) At Wit's End? 
------------------- 
      
     If  worse  comes  to  worse,  try  out the OMF Edit program, by 
Legend.  No,  it's  not  a source code hack program. It simply edits 
your  saved  Tournament  characters  to  give  them  full  power  on 
everything,  along  with  over  $672,000,000k  to spend. Look for it 
under  the filename "OMFEDIT.ZIP" or "OMFED10.ZIP on your local BBS. 
It works with either the Shareware or Registered version. 
 
 
(3) 'bot Descriptions, Moves, & Other Swell Stuff 
------------------------------------------------- 
 
     The following  list is a  compilation of Descriptions, Special 
Moves,  Scrap  &  Destruction  Moves,  Combos,   Known  Secrets,  & 
Miscellaneous  Notes for each 'bot. If you want to print out a list 
of  all  the  'bots  moves, but don't want to have to print all the 
extra  stuff,  print  the  "OMFMOVES.LST"  file  that came with the 
"MOMFAQXX.ZIP" file, where XX is the version number. 
 
 
---------------------------------------------------------------------- 
 
(3.1) Jaguar 
------------ 
 
Description:  
 
Fast  & fairly powerful, the Jaguar is a good basic choice for most 
players  to learn on. All its Special Moves are very basic and easy 
to  execute,  and  it's  Scrap  &  Destruction  are best to use for 
learning  how  the  timing  of  most Scraps & Destructions work. It  
does, however, have slow recovery time from its Sweep and Uppercut, 
leaving  it  open to quick attacks by the enemy. A very all-around, 
but  not  specialized,  'bot that's great to learn the mechanics of 
the game with. 
 
 
Special Moves: 
 
     Jaguar Leap              =    D-DF-F+P 
     Shadow Jaguar Leap       =    B-DB-D-DF-F+P   
     Concussion Cannon        =    D-DB-B+P 
     Overhead Throw           =    (jump), D+P - when near opponent 
 
     Scrap Move               =    D,D,U+P 
     Destruction Move         =    D,D,U+K 
                                   Timing: Time   it   so  that  you 
                                   press  U+K right after the Jaguar 
                                   lifts your opponent overhead. 
 
     How to get to Fire & Ice =    D,D,U+K 
                                   Timing: Do  it  when  the  Jaguar 
                                   jumps   during  his  Destruction. 
                                   You have to do it REAL fast. 
 
 
Hyper Mode Enhancements: 
 
Directable Concussion Blast  -     Lets  you  direct the Blast after 
                                   you  shoot  it by pressing in any 
                                   direction. 
                                   Combination: Same as normal CB 
 
Mid-Air Jaguar Leap          -     Lets  you  perform  a Jaguar Leap  
                                   while jumping. 
                                   Combination: (jump),D-DF-F+P 
 
 
Tournament Enhancements: 
 
First Enhancement: 
Double Concussion Blast      -     Lets  you  shoot  two  Blasts  at 
                                   once. 
         &                         Combination: Same as normal CB 
 
Mid-Air Jaguar Leap          -     Lets  you  do  the Jaguar Leap in 
                                   mid-air  even  if  Hyper  Mode is 
                                   off. 
                                   Combination: (jump),D-DF-F+P 
 
 
Second Enhancement: 
I  believe  it  to  be a Triple Concussion Blast, but I haven't been 
able to find it yet, so I'm not sure. 
 
 
Effective Combos & Tactics: 
 
     -    Jump  in with a Kick or Punch. If it connects, immediately 
          perform  a  Shadow Jaguar Leap for a high damage three-hit 
          combo. 
 
     -    At close range, perform a Concussion Blast and immediately 
          follow  it  with a Jaguar Leap. This usually works against 
          computer players in One Player or Tournament mode. 
 
     -    With  Hyper  Mode  on,  in  Tournament or One Player Mode, 
          jump  away  from  your  opponent.  If  the sucker jumps at 
          you, immediately perform a Jaguar Leap in mid-air. 
 
---------------------------------------------------------------------- 
 
(3.2) Shadow 
------------ 
 
Description: 
 
Quick  & fairly powerful, the Shadow is one of the easiest 'bots in 
the  game  to  win  with.  Using  a combination of AI flaws & quick 
moves,  you  can easily beat the computer on the hardest difficulty 
level  almost every time. The computer cannot(in my version) hardly 
ever  avoid  the  Shadow  Grab  once  it's thrown, with the notable 
exception  of the Electra on the higher difficulty levels. The best 
strategy  to  catch  the  computer  with the Shadow Grab is to make 
distance between you and your computer opponent, and then throw the 
Shadow Grab. Also, performing a Shadow Dive while jumping away from 
a  computer opponent connects most of the time, even on the highest 
difficulty  settings. However, the Shadow Punch and Shadow Kick are 
virtually  useless  against the game's AI--unless you find yourself 
cornered  by  a computer opponent. Due to another AI flaw, when you 
are  cornered,  about 95% of the time you can perform a Shadow Kick 
with  the  computer  at  close  range  and  it will not be blocked. 
(provided  you  are using a mid-to-fast speed character) The Shadow 
is definitely the 'bot to use to find most of the games secrets, as 
a  skilled player can almost always get a perfect, or at least near 
to perfect, round with it. 
 
 
Special Moves: 
 
     Shadow Punch             =    D-DB-B+P 
     Shadow Kick              =    D-DB-B+K 
     Shadow Dive              =    (jump),D-DF-F+P 
     Shadow Grab              =    D,D+P 
 
     Scrap Move               =    B,F-UF-U-UB-B+P 
     Destruction Move         =    D,D,D+P 
                                   Timing: Do it quickly right after 
                                   the  sixth  hit  of the Scrap. If 
                                   you  have  problems getting it to 
                                   work,   keep  hitting  D+P  right 
                                   after the fifth hit of the Scrap. 
 
     How to get to Fire & Ice =    D,D,D+P,(rep) 
                                   Timing: Do  it  right  after  the 
                                   giant    Shadow   destroys   your 
                                   opponent and starts to fade away. 
                                   If  you can't get it to work, try 
                                   pressing  D+P  over  & over after 
                                   the   big  Shadow  destroys  your 
                                   opponent. 
 
 
Hyper Mode Enhancements: 
 
None known at this time. 
 
 
Tournament Enhancements: 
 
First Enhancement: 
Air Shadow Grab              -    Lets  you  throw  the  Shadow Grab 
                                  in Mid-Air.  
                                  Combination: (jump),D-DB-B+P 
 
Second Enhancement: 
Super Shadow Punch & Kick    -    Faster,  More Powerful versions of 
                                  the Shadow Punch & Kick. 
        &                         Combination: Same  as normal SP/SK 
 
   Freeze Blast              -    A  projectile  weapon that freezes 
   NOTE: You  can  only get       your opponent doing some damage in 
   the  Freeze Blast if you       the  process, and holds them for a 
   get your second enhance-       few   seconds,   giving   you  the 
   ment  from Iceman in the       opportunity to do more damage.  
   North American.                Combination: F-DF-D-DB-B+P 
 
 
Effective Combos & Tactics: 
 
     -    When  playing  against  the  computer  in One Player Mode, 
          jump  away  from  your  opponent with a basic jump-Kick at 
          the  start of the match(unless your opponent is a Jaguar). 
          Throw  a  Shadow  Grab  as soon as you land. If it doesn't 
          catch  your opponent and he's still far enough away, throw 
          another  one  until  you  catch  him  or  until he's close 
          enough  to hit you. Once he's caught, jump in with a basic 
          Jump Kick  &  Sweep  combo. Then immediately jump away and 
          repeat  the  process.  This  will  take  you  all  the way 
          through  the  game  almost  every time on any skill level. 
          NOTE: This  tactic does not work as well against the Nova, 
          as  he breaks up the pattern with his superior air attacks 
          &  his  Earthquake Smash when you try to throw your Shadow 
          Grab.   When   playing   in   Tournament  mode,  find  the 
          enhancement  that  lets you throw your Shadow grab in mid- 
          air and use it against the Nova. 
 
     -    If  your  character has full Power & Agility, and a Shadow 
          with  its  Arm & Leg Power & Speed at full, you can do the 
          most  devestating  combo  I've  found  for  any character.    
          Throw  your  Shadow  Grab,  then  attack with a basic Jump   
          Kick  when  it  grabs  your opponent. Right after the Kick 
          connects,  follow  with  three  to  four  Crouching  Heavy 
          Punches,  depending  on the 'bot you're fighting, and then 
          end  the  combo with a Sweep.(Some, such as the Thorn, can 
          be  hit  with  four  punches  before  the  sweep;  others, 
          such  as  the  Nova,  can  only  be hit with three punches 
          before  the  sweep--test and find out for yourself until I 
          compile  a  list and add it to the FAQ) This almost always 
          makes  your  opponent  dizzy,  allowing  you to repeat the 
          combo  again  with  or without the initial Shadow Grab. If 
          you  have  the  Freeze Blast Enhancement, you can add even 
          more  damage  by throwing the Freeze Blast right after you 
          grab your opponent with the Shadow Grab. 
 
     -    The  computer is a sucker for the Shadow Dive on any skill 
          level.  Jump away from your opponent at any point during a 
          match,  and while jumping away, throw your Shadow Dive. It 
          usually  connects  about  50%  of the time; and even if it 
          doesn't,  it  leaves  you  with  great setup to throw your 
          Shadow Grab again. 
 
---------------------------------------------------------------------- 
 
(3.3) Thorn 
----------- 
 
Description: 
 
     Stout would best describe the Thorn's fighting prowess. Able to 
take  ungodly  amounts  of  damage  without  flinching,  having some 
of  the  most  damaging  moves  in the game, and yet painfully slow, 
the  Thorn  is  definitely  to  OMF  what  Zangief  is to the Street 
Fighter  II  series,  to give you an idea. However, despite his lack 
of   speed,   the   damage   the  Thorn  causes  with  every  attack 
(particularly  his  Speed  Kick)  &  extremely tough armor more than 
make  up  for  one  or  two extra hits your opponent may land. That, 
and  a  couple of AI flaws in One Player & Tournament Mode, make the 
Thorn quite easy to win the game with on any difficulty level. 
 
 
Special Moves: 
 
     Speed Kick               =     D-DF-F+K 
     Shadow Speed Kick        =     B-DB-D-DF-F+K 
     Spike Charge             =     F,F+P 
     Off-the-Wall Attack      =     (jump against wall),DF+K 
 
     Scrap Move               =     B,B,F+P 
     Destruction Move         =     U,D+P 
                                    Timing: Do  it  right after your 
                                    opponent has been "spiked". 
 
     How to Get to Fire & Ice =     U,U,D+P 
                                    Timing: Do the combination right 
                                    after your opponent goes through 
                                    the floor. If you have problems, 
                                    do  the move over & over as soon 
                                    as  you've  done the Destruction 
                                    sequence. 
 
 
Hyper Mode Enhancements: 
 
Mid-Air Speed Kick           -     Lets  you  do  a Speed Kick while 
                                   in the air. 
                                   Combination: (jump),D-DF-F+K 
 
 
Tournament Enhancements: 
 
First Enhancement: 
Super Fast Spike Charge      -     Spike  Charge is incredibly fast. 
                                   Combination: Same as normal SC 
         & 
 
Mid-Air Speed Kick           -     Lets  you do a Speed Kick in mid- 
                                   air without Hyper Mode on. 
                                   Combination: (jump),D-DF-F+K 
 
Second Enhancement: 
Mid-Air Off-the-Wall Attack  -     Lets  you  do the Thorn's Off-the 
                                   Wall Attack  from anywhere in the 
                                   air. 
                                   Combination:(jump),D-DB-B+K 
 
 
Effective Combos & Tactics: 
 
     -    When  playing  against  the  computer  in  One  Player  or 
          Tournament  Mode,  the  easiest  way to beat the game with 
          the  Thorn,  even  on the hardest skill levels, is to play 
          the   game  in  Hyper  Mode,  and  take  advantage  of  an  
          incredibly  simple  AI flaw. During the match, continually 
          jump  away  from  your  opponent,  and  while  in the air, 
          perform  a  Speed Kick. (You must have Hyper Mode on to do 
          this)  The  computer  almost  never blocks it, and it does 
          high  damage  on  both the Damage and Stun meters. You can 
          do  this  over  & over on any skill level you like, and is 
          one  of  the easiest (and dullest) ways to win the game in 
          One  Player  or Tournament Mode. But then again, it's also 
          a  good  way to see how all the Character's stories end in 
          One Player Mode. 
 
     -    Get  your  opponent  dizzy,  then jump in with a deep Jump 
          Punch and as soon as you land, press towards your opponent 
          and  Punch.  This  will throw them across the screen for a 
          pretty  high  damage  two-hit combo. Remember, you have to 
          do  a  DEEP Jumping Punch for this to work. (A Deep Attack 
          is  Jump  Attack  where  you wait until you're as close as 
          possible to your opponent [while jumping] to attack before 
          landing) 
 
     -    The  computer  is  a  sucker  for  the  Thorn's Sweep when 
          he's  far  away,  but  within  reach  of the Thorn's long- 
          reaching  legs.  This  usually works pretty well up to the 
          skill level of Champion. 
 
---------------------------------------------------------------------- 
 
(3.4) Pyros 
----------- 
 
Description: 
 
     The  Pyros  is  another example of a 'bot that relies primarily 
on  raw power to win. Although many of its moves work fine against a 
human  player,  as  there is minimal reaction time, you have to rely 
more  on  chipping away at your opponent in One Player or Tournament 
Mode  as  the computer blocks most of the moves every time. Although 
its  flames  aren't  nearly  as  powerful  as  its  arms,  they  are 
invulnerable  to  attack.  Any  special move that comes into contact 
with  the flames (with the exception of the Thorn's Spike Charge) is 
almost  always  stopped  cold.  That,  and AI flaws with the Pyros's 
Crouching  Heavy  Punch  &  Fire  Spin, make it an entertaining, yet 
challenging, 'bot to use. 
 
 
Special Moves: 
 
     Super Thrust             =    F,F+P 
     Shadow Super Thrust      =    F,F,F+P 
     Jet Swoop                =    (jump),D+K 
     Fire Spin                =    D,P  <-- Down,release,THEN Punch 
 
     Scrap Move       Part #1 =    F,F,D,D+P 
                      Part #2 =    I'm   not  sure  what  the  exact 
                                   combination  is,  but you can get 
                                   it to work by repeatedly pressing 
                                   U+P  after  you  start the Scrap. 
                                   You'll   know  it  works  if  the 
                                   Pyros  starts  spinning  faster & 
                                   longer. 
     Destruction Move         =    Again,  I'm  not  sure  what  the 
                                   exact combination is; I get it to 
                                   work  by  repeatedly pressing D+P 
                                   after   I've  gotten  the  second 
                                   part  of  the  Scrap to work. You 
                                   have  to  do  it  as  soon as you 
                                   hear  the  Pyros  speed up for it 
                                   to  catch. With  practice, you'll 
                                   be  able  to  do  it  most of the 
                                   time. 
 
     How to Get to Fire & Ice =    Unknown at this time 
 
 
Hyper Mode Enhancements: 
 
Mid-Air Super Thrust         -     Lets  you do a Super Thrust while 
                                   jumping. 
                                   Combination: (jump),F,F+P 
 
Mid-Air Fire Spin            -     A  Fire Spin that you can perform 
                                   in mid-air. 
                                   Combination: (jump),D,P 
 
 
Tournament Enhancements: 
 
First Enhancement: 
Super-Fast Super Thrust      -     An incredibly fast version of the 
                                   Pyros's Super Thrust. 
         &                         Combination: Same as normal ST 
 
Mid-Air Super Thrust         -     Lets  the Pyros do a Super Thrust 
                                   in mid-air without Hyper Mode on. 
                                   Combination: (jump),F,F+P 
  
Second Enhancement: 
Unfound at this time 
 
 
Effective Combos & Tactics: 
 
     -    When  playing  in  One Player/Tournament Mode, the easiest 
          way  to  take  down  your  opponent's  damage  meter is to 
          continually   do  a  standing  Heavy  Flame  anytime  your 
          opponent  walks  toward  you.  If  he  jumps at you(unless 
          its  a Jaguar), do your Super Thrust, reflexes permitting. 
          If  you're  rather  cumbersome  of  thumb,  try a standing 
          Heavy Punch in place of the Super Thrust. 
 
     -    The  computer  is  also a sucker for the Pyros's extremely 
          powerful  Crouching  Heavy  Punch. Just keep pressing down 
          &  back, and when the computer opponent gets close enough, 
          hit  the  Punch  button.  This is also a great way to make 
          your  friends  back  off  when they keep trying to get you 
          with a Throw or Grab. 
 
     -    Do  a  normal  jump  towards  your  opponent  and do a Jet 
          Swoop.  If  it  connects,  jump  back  again right as your 
          opponent is getting up and repeat. If not, do one standing 
          Heavy  Punch  then  one standing Heavy Flame. One of these 
          usually  connects.  Either  way, repeat the process over & 
          over until your opponent is dizzy. 
 
     -    When  your  opponent  is  dizzy,  get up close to them and 
          do  two  standing Heavy Punches & a quick Super Thrust for 
          a three-hit combo that does high damage. 
 
     -    For  a  simple  move  that  takes  down some of a computer 
          player's  energy,  get  right  beside them after you knock 
          them  down  and  do  a Fire Spin. This only works ever-so- 
          often,  so  be  sure to do it only once out of every, say, 
          three attacks. 
 
---------------------------------------------------------------------- 
 
(3.5) Electra 
------------- 
 
Description: 
 
     The  Electra,  while great for use in Two Player Mode, requires 
taking  advantage of a couple of those wonderful AI bugs that let us 
win  when nothing else will in One Player & Tournament Mode. Relying 
primarily  on  lightning  (yes, a pun WAS intended) fast moves and a 
great  defensive  Special  Move(Electric Shards),  the  Electra is a 
'bot  for none but the most nimble of thumbs. Those of you destitute 
of  the  requisite  motor skills may wish to choose a slower 'bot or 
go play Links 386. 
 
 
Special Moves: 
 
     Lightning Ball           =    D-DB-B+P 
     Electric Shards          =    D-DF-F+P 
     Rolling Thunder          =    F,F+P 
     Shadow Rolling Thunder   =    D-DF-F,F+P 
      
     Scrap Move               =    D,F+P 
     Destruction Move         =    U-UF-F-DF-D+P 
                                   Timing: Do   it   anytime   while 
                                   the   Electra  is  "volting" your 
                                   opponent. 
 
     How to get to Fire & Ice =    U-UF-F-DF-D+P 
                                   Timing: Do  it  right  after your 
                                   opponent  blows  up,  QUICKLY. If 
                                   you  have  problems, do it over & 
                                   over   while   the  lightning  is 
                                   striking. 
 
 
Hyper Mode Enhancements: 
 
Directable Lightning Ball    -     Lets you control the direction of 
                                   the   Lightning  Ball  after  you 
                                   release  it  by  pressing  in any 
                                   direction. 
                                   Combination: Same as normal LB 
 
Mid-Air Rolling Thunder      -     Do the Rolling Thunder in Mid-Air 
                                   Combination: (jump),F,F+P 
 
 
Tournament Enhancements: 
 
First Enhancement: 
Double Lightning Ball        -     Lets  you  release  two Lightning 
                                   Balls at once. 
          &                        Combination: Same as normal LB 
 
Long-Range Electric Shards   -     Electric   Shards   have  a  much 
                                   longer reach. 
                                   Combination: Same as normal ES 
 
Second Enhancement: 
Triple Lightning Ball        -     Lets  you release three Lightning 
                                   Balls at once. 
                                   Combination: Same as normal LB 
 
 
Effective Combos & Tactics: 
 
     -    In  Tournament  Mode, it is possible to get a 21-hit combo 
          with  the Electra. To do so, your character must have full 
          Agility, and your Electra must have full Leg Speed. First, 
          get your opponent dizzy anyway you can. Then, jump in with 
          a  basic  Jump  Kick, and immediately press Down & Towards 
          your  opponent  and  press  the Kick button as fast as you 
          can.  When  you're almost out of range, quickly do a Sweep 
          to finish the combo. Against the slower characters, I have 
          gotten a 21-hit combo using this method. 
 
     -    An  easy  way  to  "kind of" cheat against the computer in 
          Tournament  mode with the Electra is to get your character 
          full  Agility  and  your 'bot full Leg Speed, as mentioned 
          above.  Jump  at you opponent with a basic Jump Attack. As 
          soon  as  land,  start doing as many Crouching Light Kicks 
          as  you  can.  The computer almost never blocks these, and 
          quickly  becomes  dizzy, allowing you to perform the combo 
          above. 
 
     -    When  playing  against Major Kreissack in One Player Mode, 
          you'll  find  it  nearly  impossible  to beat him with the 
          Electra  on  the  higher difficulty levels. A easy pattern 
          that  works  for  me most of the time is to continually do 
          Shadow  Rolling  Thunders  at  long range until I have the 
          opportunity  to  attack  with  a Jump Attack. As soon as I 
          land, hit or not, I do three Standing Heavy Kicks followed 
          by  one  Standing  Medium Kick. Keep repeating this. He'll 
          usually just sit there and block until he decides to jump; 
          and when he does, the Heavy Kick will get him almost every 
          time. 
 
---------------------------------------------------------------------- 
 
(3.6) Katana 
------------ 
 
Description: 
 
     Definitely  one  of  the most enjoyable 'bots to play with, the 
Katana  has  a  well  rounded  variety  of basic Attacks and Special 
Moves,  the  latter  of  which,  when used properly, can madden your 
human  opponents  to  the point of less than tasteful dialogue. With 
some  very  strong attacks and a good assortment of possible combos, 
the  Katana  is about the most well rounded 'bot to use. Once again, 
for those of you who might occasionally get stuck against a computer 
opponent,  I've  found  a  couple  of useful AI loopholes to get you 
through those tight Tournament matches. 
 
 
Special Moves: 
 
     Rising Blade             =    D-DF-F+P 
     Shadow Rising Blade      =    B-DB-D-DF-F+P 
     Head Stomp               =    (jump),D+K <--While over opponent 
  .--Forward Razor Spin       =    D-DF-F+K 
  :--Backward Razor Spin      =    D-DB-B+K 
  `->NOTE: You  can control movement of the Katana's Razor Spin move 
           in  the  air, once it starts spinning, by pressing in any  
           direction.  Also,  if  you bounce off your opponent doing 
           the  Spin,  and  then  go against a wall before you land, 
           you'll go into another Spin. 
 
     Scrap Move               =    F-DF-D-DB-B+P 
     Destruction Move         =    B-DB-D-DF-F+P 
                                   Timing: Wait   until   after  the 
                                   Katana   slashes  your  opponent, 
                                   and  then  quickly  do  the move. 
                                   You  only  have  a  short time to 
                                   do it, so go FAST. 
 
  .- How to get to Fire & Ice =    B-DB-D-DF-F+K 
  |                                Timing: Do  the  move right after 
  `-->Contributed                  the  Katana  slashes and destroys 
      by Henry Bent                your opponent's 'bot. If you just 
      HenryB3068@aol.com           can't  get it to work, keep doing 
                                   the  sequence  over  & over after 
                                   you do the Destruction move. 
 
 
Hyper Mode Enhancements: 
 
Mid-Air Rising Blade         -     Lets  you  do  a  Rising Blade in 
                                   mid-air. 
                                   Combination: (jump),D-DF-F+P 
 
 
Tournament Mode Enhancements: 
 
First Enhancement: 
Four-Hit Shadow Rising Blade -     Does  a  four-hit  version of the 
                                   Katana's Shadow Rising Blade. 
                                   Combination: Same as normal SRB 
 
Second Enhancement: 
Five-Hit Shadow Rising Blade -     Does  a  five-hit  version of the 
                                   Katana's Shadow Rising Blade. 
                                   Combination: Same as normal SRB 
 
Third Enhancement: 
I've  heard  that the Katana has a third Enhancement which gives him 
the  Fireball  that "Fire", the secret character in One Player Mode, 
uses. But as of yet I haven't been able to find it. 
 
 
Effective Combos & Tactics: 
 
     -    The  computer  doesn't  seem  to understand the concept of 
          blocking  the  Katana's  Head Stomp.  Knock  your computer 
          opponent  down  any  way you can, and jump over them right 
          before  they  get  up.  As  they are getting up, hold Down 
          and  then  repeatedly  press Kick as fast as you can three 
          or  four  times.  You can almost always get in three hits, 
          and  sometimes  four.  After  the  initial  3-4 hits, keep 
          doing  the  Head  Stomp  over  and  over until either your 
          opponent   gets  knocked  down  or  until  they're  dizzy. 
          Usually,  the computer only blocks about 75 percent of the 
          Head  Stomps,  so you'll put out a lot of damage this way. 
          If the computer falls down  while  you're  doing this, but 
          isn't dizzy, immediately start doing crouching Light Kicks 
          until  you're at a safe range. Note that this tactic works 
          on  any  skill  level  in  either One Player or Tournament 
          Mode. 
 
     -    A  good  combo  to use against your opponent after you get 
          them  dizzy  is to jump in with a basic Jump Kick and then 
          quickly  do  a  Shadow  Rising Blade. In One or Two Player 
          Mode,  this  will be a 4 hit-combo. In Tournament mode, if 
          you  have  one  Enhancement, it will be a 5-hit combo; two 
          Enhancements  and  it'll  be  a  6-hit combo--making for a 
          great way to get an opponent dizzy. 
 
     -    You  can  drive your human opponents crazy using the Razor 
          Spin  move.  Direct  the Spin to right over your opponent. 
          He  won't  be  sure  as to which way to turn to block, and 
          often as not will choose the wrong way. 
 
---------------------------------------------------------------------- 
 
(3.7) Shredder 
-------------- 
 
Description: 
 
     The  Shredder,  while  it  is  probably one of the best rounded 
'bots  in  the  game,  doesn't really excell in any particular area. 
It  has  a couple of great Special Moves, some powerful Basic Moves, 
and  looks  cool  to boot. But, the computer doesn't seem to respect 
its  cool  looks,  as  it  plays  against the 'bot quite well on the 
higher  difficulty  levels. In a bow to the programmers, I've yet to 
find  any signifigant AI flaws to take advantage of. To win with the 
Shredder,  you can count on having to use some real <gasp!> stragedy 
against  computer opponents  just  like  you would human ones. While 
none  of  its  moves  are particularly fun to watch, they prove very 
effective  in  the  hands  of  those with the reflexes to appreciate 
them. 
 
 
Special Moves: 
 
     Flying Hands             =    D-DB-B+P 
     Head-Butt                =    D-DF-F+P 
     Shadow Head Butt         =    B-DB-D-DF-F+P 
     Flip Kick                =    D,D+K 
     Shadow Flip Kick         =    Unknown (Does it even exist?) 
 
     Scrap Move               =    D,F+P 
     Destruction Move         =    D,U,U+P 
                                   Timing: Do  it  at any time while 
                                   the  Shredder  is  shredding your 
                                   opponent. 
 
     How to get to Fire & Ice =    Unknown at this time 
 
 
Hyper Mode Enhancements: 
 
Mid-Air Head-Butt            -     Lets  you  do a Head-Butt in mid- 
                                   air. 
                                   Combination: (jump),D-DF-F+P 
 
 
Tournament Enhancements: 
 
First Enhancement: 
Long-Range Flying Hands      -     The  Flying  Hands  Attack  has a 
                                   much farther range. 
                                   Combination: Same as normal FH 
 
Second Enhancement: 
Unfound at this time 
 
 
Effective Combos & Tactics: 
 
     -    A  good combo to use against computer opponents when their 
          Stun Bar has almost run out is to attack with a basic Jump 
          Kick  and  do  a  Flying Hands attack as soon as you land. 
          This almost always catches the computer and takes down the 
          rest  of  its  Stun  Bar,  making it dizzy. Don't try this 
          unless  your opponents Stun Bar is almost gone, because if 
          they  don't  become  dizzy  after  the  attack,  they  can 
          retaliate  with  a  Sweep  or other move that you won't be 
          able to block in time. 
 
     -    When your opponent is dizzy, a good combo to use is to get 
          about  a  'bot's  width away from them and do a Flip Kick. 
          You  have  to  do  this  quickly,  and  it  will take some 
          practice, but right after the second hit of the Flip Kick, 
          immediately  hit  your  Kick Button, and then do one quick 
          standing  Heavy  Kick  and  follow that with a Sweep for a 
          devestating  5-hit  combo  that's  easy  to get off with a 
          little practice. 
 
     -    The  Shredder has two Special moves which are effective at 
          thwarting  Air  Attacks. The first is the Flip Kick, which 
          must  be  done right after your opponent jumps. This works 
          fairly  well, but leaves you too close to your opponent to 
          set  up  a  good strategy. The second is the Flying Hands, 
          which  is  good  for  leaving your opponent at a distance, 
          giving  you  the  chance  to set up another brilliant game 
          plan. 
 
---------------------------------------------------------------------- 
 
(3.8) Flail 
----------- 
 
Description: 
 
     Definitely  the  oddball of the group, I can imagine the Elam's 
conceptualizing  the designs for the Flail after one too many slices 
of  a  Meat-Lover's pizza with extra pepperoni. This 'bot looks like 
it  could  handle anything from smart missiles to heavy indigestion. 
And  it  can,  too.  (I'm guessing on the indigestion part) Although 
discouraging  to  learn,  the  Flail is one of the more interesting, 
and  fun,  'bots  to  use.  Although  he's  hard  to use against the 
instantaneous  reflexes of the computer, he's a blast to use against 
your  friends-turned-enemies  in  Two  Player Mode. However, to even 
things  out  in  your  battle against unfair AI response time, there 
are  a  couple  of  bugs  that  you can use to win your personal war 
against the evil Major. 
 
 
Special Moves 
 
     Charge Punch             =    B,B+P 
     Shadow Charge Punch      =    D-DB-B,B+P 
     Slow Chain Spin          =    D,K  
     Fast Chain Spin          =    D,P 
     Spinning Throw Grab      =    F,F+K  <-- Must be near opponent; 
                                              can be done in air. 
 
     Scrap            Part #1 =    F,F,F+P 
                      Part #2 =    F,B,F,B+P 
                                   Timing: Time  it  so that you hit 
                                   Back  &  Punch  right  after  the 
                                   Flail slams your opponent against 
                                   the  wall.  If  you have problems 
                                   getting  it  to  work,  just keep 
                                   doing  the  sequence F,B+P over & 
                                   over during the first slam. 
 
     Destruction              =    F-DF-D-DB-B+P,(rep) 
                                   Timing: I  don't know the precise 
                                   timing, but I do it over and over 
                                   during  the  second  wall slam; I 
                                   still miss it sometimes, though. 
 
     How to get to Fire & Ice =    Unknown at this time 
 
 
Hyper Mode Enhancements: 
 
Mobile Chain Spins           -     Lets  your Flail move while doing 
                                   a  Heavy  or  Light Chain Spin by 
                                   pressing  Left  or  Right on your 
                                   controller. 
                                   Combination: Same as normal CS 
 
 
Tournament Enhancements: 
 
First Enhancements: 
All  that  this lousy Enhancement gives the Flail(that I know of) is 
the  ability  to do Mobile Chain Spins(see above) without Hyper Mode 
turned on. Whoo-pee. 
 
Second Enhancement: 
Unfound at this time 
 
 
Effective Combos & Tactics: 
 
     -    For  those  of  you  who  dare to brave the dangers of the 
          OMF  arenas with only skill & reflexes, skip this. But for 
          those  of  you out there with a brain and the need to win, 
          here  you go. The computer's a take-in for Hyper Mode when 
          you  use  the Flail. All you have to do the entire time to 
          win,  even  on the hardest difficulty level, is do a Heavy 
          Chain Spin and then move towards the computer while you're 
          spinning.  This  works  almost  without fail in One Player 
          Mode, and about 75 percent of the time in Tournament Mode, 
          even with both at the highest difficulty settings. To make 
          your  cyber-minded opponent's demise even quicker, as soon 
          as you've hit them with the Chain Spin enough to make them 
          dizzy,  get  close  and  do a Spinning Throw Grab on them. 
          This  is  the  most  damaging  single  move  of  the game, 
          and  is  incredibly  fun  to  watch, as you wonder what it 
          would look like if a 'bot became sick. 
 
     -    Another  good  way  to take advantage of those annoying AI 
          opponents  is  to utilize the Flail's Shadow Charge Punch. 
          Make  as  much  distance  as possible between you and your 
          computer  opponent & do a SCP. If it connects, immediately 
          jump  back  and  do  another as soon as your opponent gets 
          up.  If  it  doesn't connect, then immediately start doing 
          lots  of standing Light Punches, until you can beat a safe 
          retreat  & try again. I've hit the computer with this move 
          seven  times  in  a  row before and it never blocked. Note 
          that  this  was  even in Deadly mode, and it seems to work 
          well,  although  not  as  well,  on the hardest Tournament 
          skill level too. 
 
     -    A  great  way  to  dissolve friendships while playing this 
          game  is  to  play  with  your buddies in Two Player Mode, 
          with  you using the Flail. Wait for your friend to jump at 
          you.  Right when you see him jump towards you, immediately 
          jump  up  towards  him and do a Spinning Throw Grab before 
          he  has  time  to  react.  You'd  be surprised how well it 
          works  even  after  three  or  four times of doing this to 
          them.  You'd  also be surprised at how easy it is for some 
          people to break a $20 Gravis Gamepad when they lose. 
 
     -    A   good   three-hit   combo  that  does  EXTREME  damage, 
          especially  in  One  or Two Player Mode using someone like 
          Steffan,  is  to  get your opponent dizzy, and jump attack 
          them,  doing  the following combination very quickly right 
          before  you  get  to them: F+P,P,F+K. This will do a basic 
          Jump  Punch,  follow  with  a  standing  Medium Punch, and 
          finish  with  a  Spinning  Throw Grab. You have to do this 
          VERY  quick  for  it  to work, but against characters like 
          Milano  and  Crystal in One or Two Player Mode, this takes 
          down   about  half  of  their  energy,  depending  on  the 
          Character that you're using. 
 
---------------------------------------------------------------------- 
 
(3.9) Gargoyle 
-------------- 
 
Description: 
 
     The  Gargoyle  is really one of my favorite all around 'bots to 
use.  This  may  be because of his unique appearance, differing from 
anything  in all other fighting game out there. Or it may be because 
all  of  its  moves are easy to learn and no problem to get off in a 
pinch.  But  whatever the reason, the Gargoyle is one of the easiest 
'bots  to  win  against the computer with, and one of the hardest to 
beat when controlled by a quick-fingered friend. Combining a mixture 
of speed and a great defensive Special Move(Flying Talon), this 'bot 
is  one  of the most fun to use in either One Player, Two Player, or 
Tournament  Mode. Be sure to note that you can control the direction 
of  the Gargoyle's jump by pressing Up & Back or Up & Forward to go, 
respectively,  either  Back or Forward while jumping. This is really 
handy  when  a  change  of  direction  in  mid-air is preferrable to 
landing in your opponents arms. 
 
 
Special Moves: 
 
     Wing Charge              =    F,F+P 
     Diving Claw Grab         =    (jump),D+K <- When   nearly  over 
                                                 your opponent 
     Flying Talon             =    D-DF-F+P 
     Shadow Flying Talon (?)  =    Unknown (Does this even exist?) 
     NOTE: You can perform another attack, such as a Jump Punch 
     or Diving Claw, after the Flying Talon has reached its Apex. 
 
     Scrap Move               =    B-DB-D-DF-F+P 
     Destruction Move         =    D,U,D+P 
                                   Timing: Time  it  so that you hit 
                                   D+P   right  after  the  Gargoyle 
                                   lands  on  your  opponent. If you 
                                   have  problems, simply keep doing 
                                   the  sequence U,D+P over and over 
                                   after  the  Gargoyle flys off the 
                                   top of the screen. 
 
     How to get to Fire & Ice =    D,D,D+P 
                                   Timing: Do   the  sequence  right 
                                   after  the Gargoyle destroys your 
                                   opponent  and  fly off the top of 
                                   the  screen. If you have problems 
                                   getting  it  to  work right, just 
                                   keep  pressing  D+P  over  & over 
                                   after  the  Gargoyle flys off the 
                                   top of the screen. 
 
 
Hyper Mode Enhancements: 
 
Mid-Air Wing Charge          -     Lets  you  do  a  Wing  Charge in 
                                   mid-air. 
                                   Combination: (jump),F,F+P 
 
 
Tournament Enhancements: 
 
First Enhancement: 
Best  I  can  tell, this Enhancement just lets you do a mid-air Wing 
Charge,  even  when Hyper Mode isn't turned on in the Gameplay menu. 
That's  a  real  bonus.  Like most people really play this game with 
Hyper Mode off? 
 
Second Enhancement: 
Unfound at this time 
 
 
Effective Combos & Tactics: 
 
     -    When  playing  against  the  computer,  in  One  Player or 
          Tournament  mode  on  any  skill level, the easiest way to 
          win  is to use the Gargoyle's Diving Claw Grab repeatedly. 
          The  computer  almost never blocks it. The best way to set 
          up  to  catch  the  computer's  'bot  with it is make some 
          distance  between  yourself  and  your opponent. Then do a 
          Flying Talon, and follow that with a Diving Claw. In fact, 
          I've  actually never lost a match in Tournament mode using 
          the  Gargoyle  with this tactic. It's ridiculously simple, 
          but apparently the computer doesn't properly differentiate 
          between  the ingenious strategies that should work(and yet 
          never  do),  and the absurdly simple ones that should fail 
          miserably(but work great). Well... life goes on. 
 
     -    A  good three-hit combo I use a lot when I get an opponent 
          dizzy  in  either  One  or  Two Player Mode is as follows. 
          Jump  at  your  opponent,  and  then perform the following 
          sequence  right  before you land in front of him: F+P,F+K, 
          F+P.  If  you  do  it  quick enough, it does a Jump Punch, 
          Standing  Light  Kick,  and Wing Charge. I don't use it in 
          Tournament  Mode  due  to the fact that the damage done is 
          more  nominal,  since  the  'bots  are  tougher  and  more 
          resistant to light damage. 
 
     -    If  you  decide  not  to continually cheat with the Diving 
          Claw  grab  like  I  do, and enjoy a bit of challenge with 
          your  gameplay,  be sure and at least use the Flying Talon 
          for  all  it's  worth.  Every  time an enemy jumps at you, 
          quickly  do  a  Flying  Talon, as it's invulnerable to all 
          basic  Air  Attacks.(at  least  to  my knowledge) Also, if 
          you're  backed into a corner, quickly do a Flying Talon to 
          either connect  for a hit or, if it doesn't hit, make them 
          back  off  with  a  Diving  Claw Grab. If playing in Hyper 
          Mode,  you  can  do a mid-air Wing Charge after the Flying 
          Talon  to  get  to the other side of the screen, away from 
          your opponent where you've got more space to work with. 
 
---------------------------------------------------------------------- 
 
(3.A) Chronos 
------------- 
 
Description: 
 
     Being  much  better  suited  for  Two  Player games than the vs 
Computer  Modes,  the  Chronos  is  a kick to beat your buddies with 
after  you've  mastered  the timing required to use him effectively. 
Not  really  excelling  in  any  particular strengths nor garnishing 
any  real  flaws  in regards to Speed, Power, and Armor, the Chronos 
is  pretty  well-rounded, but by no means special either. In regards 
to  One Player & Tournament Modes using the Chronos, I readily admit 
that  I've  failed  with  this  'bot.  Not that everyone will, but I 
really  don't  have  the patience to mess with him that much. Almost 
all   of   his  moves  require  that  your  opponent  doesn't  react 
immediately; and as you know, this is basically the only defense the 
computer  knows.  And  on  the higher difficulty levels the computer  
almost  always  blocks  your  attacks  or  thwarts  your Teleport by 
grabbing you before you even finish materializing beside him. But in 
Two  Player  Mode,  this  is  one  of the funnest 'bots to bash your 
buddies  with, as they don't exactly have the instantaneous reaction 
time  that the computer 'bots possess. So, don't expect to get a lot 
of help in the  "Effective Combos & Tactics" part. All I can say is, 
if you figure out how to use this 'bot so well that you can beat the 
World  Championship in Tournament Mode on the Heavy Metal tournament 
skill  level without losing a round, I'd be willing to pay $5 to the 
first  one  of  you who sends a list of the combos to use and the AI 
bugs  you  found  to take advantage of. See Section (4.3) to contact 
me. 
 
 
Special Moves: 
 
     Stasis Activator         =    D-DB-B+P 
     Slow Stasis Activator    =    F-DF-D-DB-B+P 
     Teleport                 =    D,P <- Down,release,THEN Punch 
     Matter Phasing           =    D-DB-B+K <- Can be done in air 
 
     Scrap Move               =    D,F+P 
     Destruction Move         =    F,B+P 
                                   Timing: Time   it   so  that  you 
                                   press   B+P   right   before  the  
                                   Chronos's  arm  goes  inside your 
                                   opponent.  It's  real  hard to do 
                                   it  exact  with the speed all the 
                                   way  up,  so if you have problems 
                                   just  keep  pressing F,B+P over & 
                                   over during the Scrap. 
 
     How to get to Fire & Ice =    Unknown at this time 
 
 
Hyper Mode Enhancements: 
Controllable Stasis          -     Lets  you  control  the Direction 
Activator                          of   the  Stasis  &  Slow  Stasis 
                                   after  it's  released by pressing 
                                   in any direction. 
                                   Combination: Same as normal SA & 
                                                SSA 
 
 
Tournament Enhancements 
 
First Enhancement: 
Unfound,  due  to  the  fact  that  I  can't  win  with this 'bot in 
Tournament Mode on the higher skill levels. 
 
Second Enhancement: 
I hate to repeat excuses--see "First Enhancement". 
 
 
Effective Combos & Tactics: 
 
     -    Well  what  do  I  know that works for this piece of Scrap 
          bait?  Umm.. a decent three-hit Combo is to jump in with a 
          Jump Kick and follow that with a standing Heavy Kick. 
          (Is that all?) 
 
     -    If  you're  playing in Hyper Mode, sometimes you can catch 
          the  computer with a Slow Stasis Activator by directing it 
          upward when/if the computer tries to jump it. 
 
     -    A  pretty  good  defense against a lot of air attacks from 
          the  computer  is  the  Chronos's standing Heavy Punch. It 
          usually  beats  out  the  computers basic air attacks, but 
          isn't much good at defending against Special Moves. 
 
     -    This  space  is  intentionally left blank to add as filler 
          in an effort to cover my ignorance. 
 
---------------------------------------------------------------------- 
 
(3.B) Nova 
---------- 
 
Description: 
 
     If  you  can't  win  with the Nova(available only in Tournament 
Mode--unless there's  a  cheat code), then you might want to go back 
to  Karate Champ in your local arcade. But if you prove effective at 
utilizing  raw power, hate racking your brain in an effort to devise 
brilliant  combos, or just like to feel BAD, the Nova will obviously 
be  the  'bot  of choice for you. If the Nova were a weapon in DOOM, 
it  would  be a quadruple-barrel Shotgun--not the prettiest of toys, 
but  definitely  carrying  that  feeling of unstoppable destruction. 
The  Nova,  when  fully  rigged,  is  fast,  powerful,  &  tough. It 
surpasses  all the other 'bots in terms of basic Attack superiority, 
Special  Move  damage,  and an almost unlimited number of incredibly 
powerful  combos.  Even if you're the finesse player who prefers the 
grace  and  eloquence  of motion of the Katana to the brute force of 
the  Thorn,  you'll  love using the Nova if for no other reason than 
to  see  it  smash  the  top  half  of  your opponent off with sheer 
strength  during  its  Destruction.  All  you DOOMers out there have 
fun! 
 
 
Special Moves: 
 
     Missile                  =    D-DF-F+P 
     Air-Missile              =    (jump),D-DF-F+P 
     Mini-Grenade             =    D-DB-B+P 
     Earthquake Slam          =    D,D+P 
     Chest Slam               =    D+P <- When over opponent 
 
     Scrap Move               =    D-DB-B,F+P 
     Destruction Move         =    D,D,D+P 
                                   Timing: Time  it  so that you hit 
                                   D+P  right after the fifth hit of 
                                   the  Scrap. If you have problems, 
                                   keep  hitting  D+P  over  &  over 
                                   after the third hit of the Scrap. 
 
     How to get to Fire & Ice =    Since  the  Nova  is, as far as I 
                                   know,   not   available   in  One 
                                   Player    Mode,   this   is   not 
                                   applicable. 
 
 
Hyper Mode Enhancements: 
 
None Known(or needed) 
 
 
Tournament Mode Enhancements: 
 
     I've  used  the  Nova  against  almost  every  character in all 
the  Tournaments,  and  almost  all  Secret Characters, but I've yet 
to  get  an  enhancement. To be honest, I don't know what they could 
improve,  unless  it  was  to  make  its  projectiles(Missile,  Air- 
Missile,  &  Mini-Grenade)  faster.  But  that would only be tipping 
already uneven-in-our-favor scales more out of balance, now wouldn't 
it? 
 
 
Effective Combos & Tactics: 
 
     -    Always  start  out  every  match  with  a  crouching Heavy 
          Punch.   This  is  a  two-hit  basic  Attack  that  almost 
          always  hits  your  opponent  at  the  first of the match. 
          Also,  another  terribly  simple  cheat  is  to keep doing 
          Sweeps  when  your  opponent is near. The Nova's Sweep has 
          an  incredibly  long  reach, and the computer doesn't seem 
          to  realize  this.  It  almost  always  connects  when the 
          computer is far enough away to feel safe from Attacks. You 
          can figure this distance out for yourself by testing. 
 
     -    Get  across  the  screen  from  your  opponent and throw a 
          Mini-Grenade.  Right  after  you  throw  it,  do an Earth- 
          quake  Slam.  If  your opponenet tries to jump straight up 
          to  avoid  either the Earthquake Slam or the Mini-Grenade, 
          do  another  Earthquake  Slam  right  before they land. If 
          they  jump  towards  you,  do a standing Heavy Punch right 
          before they reach you. 
 
     -    If  you get your opponent dizzy, try this 7 or 8-hit combo 
          to  do  incredible  damage.  Hit your opponent with a Jump 
          Kick  and  follow  this  with  5  or  6(depending  on your 
          opponent's  'bot)  standing  Medium  Punches  and then end 
          with  a  sweep.  If you manage to catch your opponent off- 
          guard,  try  to  do  this  combo  before they're dizzy. It 
          always  makes  them  dizzy if they're not already, even if 
          they  have  full  Stun  Bar--letting  you do it twice in a 
          row. 
 
     -    When   playing  the  computer  in  either  One  Player  or 
          Tournament  Mode,  make distance between yourself and your 
          opponent  &  launch  a Missile. The computer almost always 
          tries  to jump it; when it does, do a standing Heavy Punch 
          right before they get to you. 
 
     -    When  playing  against  computer  or a friend, this tactic 
          works  almost without fail. Make some distance between you 
          and  your  opponent, and do an Air-Missile. As soon as you 
          land,  do  an Earthquake Slam. If they don't get hit while 
          jumping  to  avoid the Air-Missile, the Earthquake Slam'll 
          catch'em  while  they're  on the ground. WARNING: This has 
          been  known  to  infuriate  human  players to the point of  
          destroying  innocent  gamepads.  Only  use  of this tactic 
          against computer opponents is recommended. 
 
---------------------------------------------------------------------- 
 
 
(4) In Closing, etc., etc., etc... 
---------------------------------- 
      
     Here's  a  few odds'n'ends things that you're more than welcome 
to  read  if  you  haven't  already  fried  your  brain trying to do 
everything  described  in  this  FAQ. But, if you're the stoic, red- 
meat  only  type  who read  this  solely for the facts, feel free to 
skip  this  part.  You  don't want to see what I wrote about your... 
well... just skip it. 
 
 
(4.1) Future Expansion 
---------------------- 
      
     For those of you annoyed at not having a complete list of every 
single  move  and  secret, I am planning future installments of this 
FAQ,  with  additions,  revisions, and corrected mistakes offered as 
they become available. (In other words, when ever I feel like typing 
them in) 
 
     Future revisions will hopeully include: 
 
     -    COMPLETE  moves  lists  for  all 'bots (Yes, I WILL figure 
          out the Pyros & Flail Destructions more precisely) 
 
     -    Any  additional Secrets and Unranked Challengers not known 
          at this time 
 
     -    Information on the CD version of the game 
 
     -    A   ridiculously  long  list  of  great  combos  for  each 
          Character 
 
     -    Lists  of  preferred Character/'bot choices for One Player 
          Mode 
 
     Like  I  said,  I  INTEND to add in all this stuff, but (insert 
typical, non-commital excuse here), so don't sue me, eh? 
 
 
(4.2) Where to get the Latest Version 
------------------------------------- 
 
     To  obtain  the  latest  version of "/\/\att's OMF FAQ", finger 
David  Laprad's  e-mail  address,  listed  in Section (4.3). Or, you 
can  leave  him  an  e-mail  message requesting to be on our mailing 
list,  and  we'll mail you the new versions as soon as they come out 
via Internet. 
 
     The  latest versions of this FAQ will also be available via ftp 
at the following address:   
 
        ftp.wustl.edu /pub/MSDOS_UPLOADS/game_faq/momfaqXX.zip 
 
        where XX is the version number. (i.e. 10 = 1.0) 
 
 
     Or,  if  you're  not  an Internet junkie, feel free to call our 
local BBS at: 
 
        Dekalb BBS      -       (615) 597-2276 
 
     The  latest  versions will always be available there as soon as 
they're out. 
 
 
     Please  feel  free to post this file to newsgroups, CompuServe, 
America On-Line, and local BBSs. 
 
 
(4.3) How to Contact /\/\e 
-------------------------- 
      
     If  you  have  any  information about "One Must Fall: 2097" not 
contained  within this FAQ, or perhaps any ideas on what we ought to 
change  to  make  it  better,  please tell us by leaving mail on the 
Internet to David Laprad at the following address: 
 
                        psc10003@mtsu.edu. 
 
     I  will give credit to whoever contributes the information that 
I  use  in  this file, so if you get a kick out of knowing that your 
name's  on  every  gaming freak-this-side-of-the-equator's computer, 
find  some  stuff  that I don't know about OMF and mail it to us via 
Internet or the BBS mentioned below. The help really is appreciated. 
 
      
                Dekalb BBS     -    (615) 597-2276 
 
 
Leave  mail to Matt Williams on the BBS. And feel free to slap me in 
the  head with a few tomatoes in the Food Fight door if you couldn't 
get half the moves to work, or if I completely screwed up on some of 
the information. Hey, it's your quarter. 
 
 
(4.4) Revision History 
---------------------- 
 
     1.3     -     Added new Section (2.6) Odds'n'Ends Secrets. 
      
     1.2     -     Added  new Section (2.2). Added information about      
                   the  secret  character  "Ice"  in  Section (2.5). 
                   Added  info about second secret difficulty level, 
                   "Ultimate",  in Section (2.1). Filled in a couple 
                   of unknown "How to get to Fire & Ice" blanks. 
 
     1.1     -     Added  Section (4.4), Revision History. Filled in 
                   some  previously unknown enhancements, as well as  
                   how  to get to Fire with the Thorn. Several typos 
                   corrected. (Big difference) 
 
     1.0     -     First Internet release. 
 
     0.9a    -     Local  release  only... added ANSI grafick to the 
                   start,  as  well  as  several  previously unknown 
                   enhancements. 
 
     0.8     -     After  a  couple days of work, first semblance to 
                   an  FAQ  appears.  Contains  almost  all  special 
                   moves, Scraps, and Destructions. 
 
 
(4.5) Credits 
------------- 
 
Thanx go out to: 
 
     God            -    For  not  letting  that lightning storm fry 
                         my  486  while  I was typing this & testing 
                         all  the  moves. Amongst many other things, 
                         of course. 
      
     David Laprad   -    The  Jay Wilbur of the FAQ world.. 'Biz Guy 
                         promoted  this  file  on  the  Internet and 
                         made me finish it. 
 
     Po Chan        -    Writer  of  the first OMF FAQ I came across 
                         which  gave  me a gave a more or less vague 
                         idea of most of the special moves. 
 
     Josh Williams  -    Little  jerk  first  figured  out how to do 
     (younger bro)       the   Shadow's  Freeze  Blast...  and  kept 
                         kicking  my butt with it before he told me. 
                         He  provided  the competition which spawned 
                         most of the combos in Section (3). 
      
     Family         -    For  putting  up  with my clicking keyboard 
                         till absurdly late hours of the night. 
      
     Epic Megagames -    For  making "One Must Fall: 2097". Wouldn't 
     & Diversions        a  sequel be nice? ahem..hem.. Do I hear an 
     Entertainment       "OMF: 1843"  in  the works? ("Eat a Nugget' 
                         o'Doom, Pannin' Man!") 
 
     Chris Austin   -    SysOp  of Dekalb BBS.. Halleleujah, a local 
                         BBS  at  last. (Don't ask where I live; I'm 
                         still  not over the culture shock of moving 
                         here) 
 
     Pizza Inn      -    Pizza that the poor gamer can afford. 
 
     You            -    For  reading  this  entire section, despite 
                         the  fact  that  I  never mentioned your... 
                         anything.     8-P    PPBBBBTHHHH!!! 
 
 
