The Solution to Journey made by Erik Futtrup 
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email: futtrup@daimi.aau.dk 
 
Part I 
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Shop:		Buy Map 
Tavern:		Accept Minor 
Path:		Minar scout, right, Minar scout,Praxis:Examine bodies 
		proceed, scout, follow smoke 
Hut:		Tell truth, look around 
Stream:		Esher: Examine stream, find gold, find gold, 
		cast elevation at Tag 
Lake:		Proceed 
Cave:		Cast glow on staff, enter pool 
Nymphs:		Hide, in smelly cave: take torch, treasury: take  
		amulet, proceed, put amulet in pool 
                In smelly cave: dive and get amulet, back with Minar 
River:		Cross upstream 
Mountain:	Either use glow on map or: Left,Right,Right,Left,Left, 
		Left 
 
 
Part II 
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Caves:		Proceed past door with rune. Be sure to go as far  
		Forward as possible, Back, Cast Tremor 
Prison:		Cast Flare, Cast Elevation on Bergon 
Orcs:		Cast Mud 
Stairs, Left:	Cast Elevation and Wind. 
Stairs, Right:	Exit 
 
After Snake:	Bergon:		Return 
		Praxis:		Lightning on Stump, down, back 
                Tag:		Say: "b'ran Agrith" (in caves, you can 
                		can ask Hurth about Elves) 
Praxis Route:	Down, go around, examine walls, Esher do his job. 
By Elves:	Cast Rain 
 
 
Part III 
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Around Orcs:	Gate: Read Runes (Backwards!!), Say:"Lorem" 
Past Orcs:	Cast Tremor, Cast Elevation, Procede,Cast Tremor 
To Help Bergon:	Mix Reagent & Water 
Mines:		Old Mine (Return) 
		New Mine: Examine walls, back, in, examine walls 
                Get Red Rocks 
Right:		Crude Path:	Hurth Down 
		Ornament Path:	Use Key, Use Reagent with Fire 
 
Part IV 
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Trees:		Cast Flare 
Go Milky Way: 
Control Room (CR): Examine controls 
Pits:		Cast wind (notice symbols) 
CR:		Left dial: Source, Right dial: Destination (it is a  
		kind of elevator). 
                Left dial : Top 
                Right dial: Upper Left 
Pits:		First Pit : Mine rock 
CR:		Left dial : Upper Left 
		Right dial: Bottom (rune of 3 shaft) 
                Quickly: Back, down 
Ruin:		Accept Umber 
In Cell:	Use Reagent with Fire at stones 
Out:		Cast flare to call attention 
 
The Others: 
Orcs:		Inventory, Use Red Rock, Run for it 
 
 
Part V 
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Bird:		Mix Air and Water 
Cave:		Stay, Get Advice, Examine Sack, Mix Black Reagent 
		with Fire, Use it on Staff, leave 
Town: 
Shop:		Trade telescope for gray stone 
Tavern:		Invisibility spell (notice name: Kelnor) 
Inn:		Check In 
Warf:		Hire Kelnor's ship 
Town:		Sleep out 
Cell:		Mix Gray Reagent with fire, Cast Tremor, Use on Sheriff 
Ship:		Relax, Cast Elevation on Tag, Cast Wind Spell 
Demon:		Mix Yellow Coarse with Red Coarse. Add White Coarse 
 
 
Solved: 1989-10-03 (C) 
