Goblins 3                         written by Henning Koch  
=========                         koch_h@vms.lif.de  
  
Airship  
-------  
Take the golf-stick and grba into the box to times. Then open  
the knot and use the golf-stick at the parrot. After that use  
the flowing off-cleaner (I don't no if it is called so because  
I played the german version of the game) at Chump. Now use the  
coin with the screw and use the hook with the sling. Then Chump  
has to lift wight and Blount must take the umbrella. Put Blount  
at the hand of the ship and Chump has to jump at the plate on  
the floor. Take the tooth, go into the barrel and put the  
umbrella into the opening in the barrel. At last use the tooth  
at the rope.  
  
Idol  
----  
Take the umbrella and use it with the left hot air. Look through  
the fissure and after this use the golf-stick at Herkules and  
Gromelon. Take the biskuit. Use the coin at Mastikus and hit him  
with the golf-stick quickly. Then put the biskuit into the  
helmet and use the golf-stick at the biskuit. Take the crumbs.  
Now go on the left plate and put the crumbs into the collar of  
Banzai. Use the golf-stick at Banzai quickly. Take the shield  
and the hand and use the hand on Kendo. While he's looking at  
the hands use the golf-stick at him. Put the shield at the  
branch. Now put Blount at the rock behind Zembla and throw him  
pepper into his neck. Then Chump has to annoy Django and Blount  
has to take his tongue. Take the stick and use it at the broken  
fault ladder. Then Chump has to annoy Punky and while Punky is  
holding his arm up, Blount must  throw the big roke.  
  
Death  
-----  
Take the matches (they are at the bottom of the screen) and use  
them at the rough area (at the top of the screen). Take the  
blood of the writing with the ladle. Fill the bottle with blood  
and take the bottle. Now take the skythe and open with it all  
holes with the will o' wisps. Open the skull and fire wooden leg  
of the pirate . Cut the water hose with the skythe and take the  
water and the glasses. Put the glasses at the skull, close the  
skull and open it again. Take the glasses again. Now use the  
water at the burning leg of the pirate and take the yellow will  
o' wisp. Put the yellow and the blue will o' wisp into the big  
pot. After that take the cork of the green hand, put the bottle  
of blood on the socket, put the cork on the bottle and take the  
bottle. Use the ladle at the blue will o' wisp  and push the  
button and the writing. Now take the mirror, put the blue will  
o' wisp into the pot and give the mirror to the green hand. Now  
put the red will o' wisp into the pot and use the ladle at the  
yellow one. Use the glasses with the spectrum and take the blue  
light out of the pot. Use the skythe at the vampire  and put the  
blue and the yellow light into the pot.  
  
Lodging, Land, Fortress  
-----------------------  
Take the dolomite and the hewed stone. Put the dolomite at the  
briar. Then Blount has to go on the lever of the dragon-trap and  
Chump has to take the meat. Then Blount has to lift the  
princess' roof and talk to the knight. Now take the heap of hay  
and use it at the basin. Then put out the fire with the sponge.  
Take the fork and take with it the meat of the dragon-trap.  
After that put the fork into the nose of the cave and go to the  
lodging.  
Take the spoon and put it on the stone. Then Blount has to go  
through the opening and take the sugar. Now go back through the  
glass and put Chump on the hand of the customer. Then Blount has  
to speak with the customer and he has to give the piece of sugar  
to him. After that go into the opening, take a piece of sugar  
again and go back through the glass. Take the rope. Now put  
Chump on the spoon and Blount has to throw the sugar at the  
spoon. Take the sugar. Let Chump sneeze at the tin of paprika.  
While the dust of paprika is flying Blount has to hold the meat  
into the dust. Give the hewed stone to Korin and  go back to the  
land.  
Put the coin into the ear of the cave and put the memorum into  
the basin. Then use the fork at the tasty meat and take the coin  
out of the ear of the cave. Now go back into the lodging.  
Throw the flowing off cleaner at the socket and throw the rope  
at the flowing off cleaner. Climb up the rope and speak to  
Othello. Then give the coin to him. Unlock the door with  
Othello's key, use the dragon at Othello's house. Then take the  
key again, climb up the rope and give the key back to Othello.  
Now speak to the captain and give the banknote to him. Take the  
letter and look into Korin's knob.  
  
Now you are in the fortress. Wyonna has to take a thorn of the  
creature. Then she has to take some powder out of the barrel of  
powder and take the stick. Take a flintstone with the stick and  
beat with the flintstone the panpipe of the inca. Take a little  
pipe and use the flintstone at the pipe, take the flute and give  
it to the inca. Then Ooya has to jump at the condor and Wyonna  
has to take the flute again.  Now use the stick at the helmet   
and take the helmet. Then beat the bark of the tree with the  
flintstone and fill the helmet with the glue. Take a little  
pipe, fill it with the powder, use a fuse at the pipe fill it  
with glue. Now use the flintstone at the stone and throw it  
against the brick. Do this two times. (the first time the  
dynamite will glue at her hand, the second time she will throw  
it away).  Produce again dynamite (with glue) and throw it  
against the beam and then against the rock. Now Ooya has to  
perform magic against the bamboo and Wyonna has to take a big  
bamboo. Put the big pipe into the deepening and  fill it with  
powder and put in a fuse and fill it with glue. Then hit the  
flintstone at the stone and throw the dynamite at the window.  
Take a new bamboo. Now Ooya has to perform magic against the  
skull and Wyonna has to take some hair. Then produce a new big  
dynamite and throw it against the wall, the door and the bars.  
At last Wyonna has speak to Fourballus. Now you are in the  
lodging again.  
Go to the town.  
  
Town, Grocer, Laboratory  
------------------------  
Speak to the grandma and repair the hole in the roof with the  
umbrella. Then speak to the grandma again. Put the hot water-  
bottle on the egg of the bird. Now go to the grocers'.  
Give the coin and the letter to the grocer. Take the egg of the  
snake and the key. Unlock the moon-lamp with the key and speak  
to the grocer again. Take the spaghetti and open the pot. Now  
jump on the divan. Then take the cupboard and go on the board.  
Take the hammer out of the opening at the cupboard and jump on  
the jump-feather. Use the hammer at the throphy and take the  
horn. Now use the hammer at the grocer and take your coin. Then  
go back to the town.  
Push the bell of the magician two times and go into the  
laboratory.  
Put the egg of the snake on the hot water-bottle. Then take a  
piece of the egg and put it into the mortar.  
Use the pounder at the pieces of egg in the mortar. Now take the  
little pieces of egg and put the water tap on. Then take the  
bowl of water and put the water into the kettle. Take the  
spaghetti and put them into the cold water. Use the lighter at  
the spirit-cooker. After that take the cooked spaghetti. Put the  
horn into the ashtray. Fire the horn in the ashtray and take the  
ash of the horn. Now put the pieces of egg, the ash of the horn  
and the spaghetti into the triple-mixer and push the button.  
Give the growing-elixir to the snake. Now fill the growing-  
elixir into the bottle and go back into the town.  
Use the growing-elixir at the bud. Now Fulbert has to climb at  
the stem and Blount has to catch the letter. Fulbert has to  
climb up the stem again and Blount has to catch the flower  
quickly. Hold the letter in front of the mirror and read what is  
written at the back. Do this two times. Give the growing-elixir  
to the bird and the young bud. Blount has to use the lever. Then  
put Blount at the ball. While Blunt is standing at the ball let  
Fulbert jump at the lever. Now Fulbert has to climb up the plant  
and he has to lean over the abbys at the end of the roof. Blount  
has to go over him, takes the sole and goes back quickly. Then  
both have to jump through the chimney. Now go back to the  
grocer.  
Fulbert has to use the button and Blount has to use the hammer  
at the trapdoor. Take the bone. Now wer-Blount has to lift the  
little cupboard and Fulbert has to move the soap. Now take the  
soap and hit the chest with the hammer. Take the whistel out of  
the hole and go back into the laboratory.  
Put the flower into the distil-tool. Fire the cooker and put the  
water into the kettle. After that put the sole into the cold  
water and fire the cooker of the kettle. Take the sole and put  
the bone into the mortal. Use the pounder at the bone in the  
mortal. Take the little pieces of the bone and put the sole, the  
flower-essence and the pieces of the bone into the mixer. Push  
the button and fill the speedix-elixir into a bottle. Now go  
into the town.  
Drink the speedix. Now Fulbert has to lean over the abbys at the  
left of the bell and Blount has to go over him. Then he has to  
use the whistle at the bell and has to go back over Fulbert  
quickly. Then speak to the bird and catch up the feather  
quickly. Now go back into the laboratory.  
Put the water into the empty bowl and put the soap into it. Put  
the memorum into the destil-tool and fire the cooker. Now put  
the feather into the ashtray and fire it. Take the coin and use  
it at the ventilator. After that take the key quickly and use it  
at the water of soap. Then hold it in front of the ventilator.  
Then put the tears of laugh and the ash of the feather into the  
mixer and push the button. At last fill the flying-exlixir into  
a bottle.  
  
Clouds, Foliander, Kolossus' face  
---------------------------------  
Take the knife and a sack. Put the sack into the gondola and cut  
two times the sacks of the gondola with the knife. Use the golf-  
stick at the angle-rope and speak to Ooya. Then use the bellows  
and while the balloon is flying, Ooya has to take the balloon.  
Now Ooya has to perform magic at the bundle and Blount has to  
use the fishing-rod at the edge of the cloud. Then Blount has to  
use the bellows again and Ooya has to take the balloon. While  
Ooya is hanging at the balloon, Blount has to use the knife at  
the cloud. Now Ooya has to stand on the left hole without  
geysire and Blount has to hold closed the left geysire. At first  
Ooya has to perform magic at the brown then at the grey stone.  
Now go to the Foliander.  
Take the telescope and push the steering of the robot. After  
that push the button of the catapult two times. Then Blount has  
to look through the telescope two times. Now push the button of  
the catapult and Ooya has to go on the shovel. After that Blount  
has to push the button of the catapult again and then he has to  
look through the telescope. Then Ooya has to perform magic at  
the cheese. Push the button of the catapult two times and put  
Blount on the shovel. Now let Ooya push the button of the  
catapult. Then Ooya has to perform magic at the picture with the  
ships. Now Blount has to take the worm with the fishing-rod.  
Then go back to the clouds.  
Look with the telescope at the spot and take a fish out of the  
hole of the clouds with the fishing-rod. Now Blount has to use  
the bellows and Ooya has to take the balloon. Then Blount has to  
use the knife at the cloud. After that Ooya has to go on the  
right hole without geysire and Blount has to hold closed the  
right geysire. Now Ooya has to go into the gondola and Blount  
has to throw two sacks into the gondola. After that Ooya has to  
perform magic at the spot and Blount has to take Bussi. Now go  
to the Foliander.  
Use the fish at the column. Then Ooya has to perform magic at  
Blount behind the bars. After that Shadow-Blount has to use the  
knife at the dictation-roboter. Now throw Bussi at Kolossus'  
face.  
Open the tooth and take out the tooth-stick. Then Bussi has to  
go at the beginning of the scar (issn't written there). Then  
beat Poupon with the tooth-stick, after that Poupin, then  
Poupette and Poupine, then at Mam'Pou and at last at Pap'Pou.  
Put the tooth-stick into the right eye and look into the right  
eye. Go through the left ear. Then pull the hair in the nose and  
kick the sand-corn. Pull the hair again and jump at the tear.  
Then kick the sand-corn again. Now go back to the Foliander.  
Shadow-Blount has to take the sand-corn and has to throw it into  
the machine. After that he has to look through the telescope.  
Now take the bustle and put it into the hole of the dictation-  
robot. Take the corn and throw it at Kolossus.  
Put Bussi at the nose two times and take the corn. Then take the  
tooth-stick out of the eye and put it into the nose. Put the  
corn into the right ear. Now Bussi has to jump at the collar.  
  
Queen, King  
-----------  
Speak to Xina and beat the guard with the hammer. Take the  
pistol and speak to Xina. While the soothsayer is holding closed  
her eyes take the magician-stick. Now Fulbert has to climb up  
the candlestick and Wer-Blount has to take the candle. Now both  
have to go through the door. Fulbert has to climb up the column  
and Wer-Blount has to catch the glasses. While Wer-Blount is  
throwing with the glasses, Fulbert has to go at the  
plate beside Wer-Blount. Take the glasses and take the onion  
with it. Now Fulbert has to go on the meal and Wer-Blount has to  
taste the vegetables. Then Wer-Blount has to hang on the  
chandelier. Take the fennel. Now go to the fireplace. Then put  
the candle into the 1.candlestick (of right) and fire it with  
the magician-stick. Take the candle again and do this with the  
1.,2., then with the 3., at last with the 1., (always counted  
from the right side. Then go into the opening of the fountain.  
Now you are at the king.  
Give the hand to king Bodd. Then use the onion with Man and take  
the axe. Now give fennel to Fil and take a plate. Then put out  
the fire of the candle with the magician-stick. Now put out the  
fire of the 1.,2.,3.,2.,1., and at last the 3. (always counted  
from the right side). Give the magician-stick to the fool and  
let Fulbert climb up the lance. Then give Tibo the pistol and  
use the coin at the fountain. Now you are back at Xina.  
Fulbert has to go on the meal and Wer-Blount has to taste the  
vegetables. Now Wer-Blount has to hang at the chandelier. Give  
the axe to the little man in the pot. Then Wer-Blount has to go  
into the fire-place and Fulbert has to climb up the candle-stick  
in the right moment (a short time before the little man wants to  
throw the axe). Take the axe and the skull and go back into the  
opening of the fountain. Now you are at king Bodd.  
Give the skull to king Bodd. Now Fulbert has to look into the  
hole of the cockroaches. While Bodd is beating the cockroach  
with the slipper, give the plate to the fool. Take the slipper  
quickly and speak to the fool. Now use the coin at the fountain  
and go to Xina.  
Give the slipper to Xina and go back to Bodd.  
Blount has to hang on the chandelier. When he is approxemately  
at the middle (try some times). Then speak to Wyonna, the  
butterfly, and you can go to the exit.  
  
Chessboard, Workshop  
--------------------  
Go into the workshop. Fulbert has to devert the spider and  
Blount has to go into the teach-book. Now he has chalk. Go into  
the book of the sculptor. Now he has a circle. Take the horse.  
Now Fulbert has to go into the dust and Blount has to sneeze  
with the dust. Take all the numbers. Blount has to go at the  
side of the spider and Fulbert has to go in front of the moon at  
the picture. Then you can take the nine. Take also the brush.  
After that Blount has to use the circle at the sheet of paper.  
Then you have the eight. Now throw all the numbers into the  
barrel of ink. Then use the brush at the barrel of ink and paint  
a cow in front of the cart at the picture. Now go into the book  
of geometry and the darts will fall down. Take them and put them  
into the knothole of the big book and you will get the bowman.  
Turn round the page and paint the path with the brush. Then give  
the horse to the knight. Then turn round the page and use the  
brush two times and you will get a mandolin. Use the axe at the  
ruler and take the pieces of wood. Then put the coin into the  
care and take the marble. Now go to the chessboard.  
Draw a figure at the wood with the chalk and with the circle at  
the marble. Use the woodcutter and the hammer at the wood. And  
use the chisel and the hammer at the marble. After that put the  
two figures into the pot of paint and use the brush on them. Now  
juggle with both hands with the balls and the pig will get a  
crack. Throw the coin into the crack of the pig. Then play the  
big mandolin with both hands (try which must take the mandolin.  
If the wrong hand plays the mandolin Othello will disappear).  
Take the fossilized Othello and use him at the lady at the  
chessboard. Use the bowman at the two guards and at the key in  
the tower (you must stand at the right place, try a little bit.  
You can also read the rules of the chessgame at the sheet of  
paper.). Put the lover at the field with the sign of the  
mandolin and let him play the little mandolin. Now he can enter  
the tower with the key. Then the murder has to push the lever at  
the tower and the executioner will disappear. The knight has to  
fight against the soldiers which will appear at the left and the  
right side of the king. Put him at one of the free fields beside  
the king. Put the bowman so that he can shoot the other soldier  
at the other field. At last the murder has to take the axe to  
kill the king and he can't go away.  
  
Mirrors, Brain  
--------------  
Put the egg into the mirror of time and give the chicken through  
the opening to Mirror-Blount. Mirror-Blount has to put the  
chicken into the mirror of emaciation and then he has to give it  
to Blount through the opening. Blount has to put it into the  
little hole and then he has to put it into the mirror of  
fattening two times and gives it to Mirror-Blount. Mirror-Blount  
has to put it into the big hole. Then demon will awake. Give the  
chicken back to Blount and Blount has to put it into the mirror  
of time. Now go to the brain.  
Wer-Blount has to hit the glass cabinet and Blount has to push  
the button so many times until Kolossus will appear. Wer-Blount  
has to punch him and Blount has to take the grain of sand. Wer-  
Blount has to push the lever for the points so that the lorry  
drive to the lake.  Now both have to drive with the lorry to the  
lake. Wer-Blount has to jump into the lake. While the eyes come  
out of the lake Blount has to put the grain of sand into the  
eye. When the fish in the bubble appears one of the two has to  
drive in the lorry to get the fish out of the bubble. Wer-Blount  
has to push the lever of the points so that the points are  
straight and then he has to drive the lorry and pull the flute  
out of the stone. Then let come a fish again and now Blount has  
to go to the flute and has to take it. Now use the growing-  
elixier at the plant under the ear. Then let Fulbert climb up  
the plant. After that Blount has to call the dragon with the  
whistle at the ear. Use the growing-elixier at the dragon. Then  
use the flute with the palisade and after that use the flute at  
the puddle with the key. Then take the key and use it at the  
chest. Take the beauty-ointment out of the chest. Now fly to the  
seeds with the dragon and let the fat hen eat the seeds. Take  
the last seed. Go back to the mirrors.  
Give the seed to the demon. Now Blount has to use the beauty-  
ointment at the beauty-mirror and Mirror-Blount has to do the  
same with the nasty-ointment in the nasty-mirror. They have to  
do it at the same time.  
  
The positive and the negative pole  
----------------------------------  
First speak to the positive pole and take the thread of time  
which falls down. Hit the gate with the axe and the wall with  
the hammer. Use both bells quickly and when the both hands take  
the chain then jump at the chain, then into the basin and take  
the score. Then throw the score into the basin and use both  
bells again. Jump at the chain again and into the basin. Now you  
have two scores. Put the yellow score into the holder of the  
angle and the red one into the holder of the evil. Throw the  
coin into the pot in front of the angel and hit the cloud with  
the hammer. Bandage the two notes with the thread of time and  
call both hands quickly again. At last the two hands knot the  
notes.  
Now you have finished the game.  
  
Henning Koch  
koch_h@vms.lif.de  
 