        CIVILIZATION HINTS 
 
This might sound strange but BEFORE you make your FIRST move;  
         
        * SAVE THE GAME *  
 
This ensures that if you are overthrown, conqured or otherwise,  
you can return to the same random game parameters as at the start.  
 
This will allow you to start the game and take it another direction. 
(ie; Go to WAR instead of PEACE, go North instead of South,  
        Build Mines instead of Roads, etc...) 
 
        DIPLOMATS  
        (politicans with power) 
 
Try to keep one or two DIPLOMATS close to the your shoreline as possible. 
Keep them on SENTRY with one or two defenses nearby. When attackers land on 
your shores let them unload and try to BRIBE the unit(s) to fight against 
thier own tribe! If you are lucky you might be able to capture a SAIL 
with your diplomat even as early as 3000 BC!!! 
 
The SAIL will now become your property. You will be able to load it and travel 
across the ocean to populate / capture lands abroad. (make sure you have a  
formidable army with you and lots of money). 
 
Try to CAPTURE (destroy) as many enemy diplomats as possible due to the high  
ransom that is paid by thier country. (usually 100 Gold) 
 
Diplomats can be as powerful (if not more powerful) than a military unit! 
They ARE able to investigate enemy cities EVEN WHEN AT WAR WITH THEM! 
 
 
        DIPLOMATS and WONDERS OF THE WOLRD  
        (how to rule the world with an iron purse) 
 
If your diplomat finds an enemy city with a great wonder built in it, try to  
BRIBE THE CITY to (incite a revolt) and the city with all it's resources  
and structures BECOME YOURS!!!!  No blood, no war just a city of turncoats. 
 
*** Make sure you have PLENTY of gold available. Cities ask for a hell  
        of a lot more than units do. 
 
        GOVERNMENT 
        (absolute power corrupts absolutely) 
 
Build PYRAMIDS ASAP! They are vital to your tribes path towards a strong 
government. This will allow changes in office without anarchy. Only WOMENS 
SUFFERAGE (and on) cancels this effect.  
 
 
 
 
 
 
