Subject: () Rec.Games.Computer.Doom FAQ. . . (95/06/04)
Summary: Frequently answered questions on rec.games.computer.doom.* groups.
         Also contains info on where to get the "Official" DOOM FAQ.

                ______     ______    ______  _______
       /\       \   _ \   /  __  \  /  __  \ \   __ \
      //\\       | | | |  | |  |_|  | |  |_|  | |  \ |
     /Last\      | |_| |  | | ____  | |       | |  | |    MAINTAINED BY:
    /Update\     |    /   \  \\  /  \  \___,  | \  | |
    \Jun 04/     | |\ \    \    /    \    /   |  \ | |    Frans P. de Vries
     \1995/      | | \_\ __ \__/   _  \__/  _ `\  \/ |
      \\//       | |     |_       /_\      / \  \   /
       \/        |/      |        | |      \_X   \_/

()=========================================================================()
|| This is the "Official" RGCD FAQ.  It provides pointers / answers to the ||
|| most Frequently Asked and easily answered Questions about DOOM(II) that ||
|| often get posted to rec.games.computer.doom.{help,misc,playing,editing} ||
|| Changes from the previous 950521 edition are indicated by a leading '|' ||
|| Current edition is at ftp://ftp.mantis.co.uk/pub/doom/periodic/RGCD_FAQ ||
()=========================================================================()

                          ==** IMPORTANT NOTE **==

Below is the list of DOOM FTP archives.  All URLs (Uniform Resource Locators)
of files on these sites have been generalized in this document.  The template
is shown as  "{INS site/path HERE}"  and  MUST be replaced by a real site and
path from this list when FTP'ing.  For example, here is a template with three
different FTP site replacements that all refer to copies of the same file:

      ftp://{INS site/path HERE}/docs/faqs/dmfaq66.zip
      ftp://ftp.cdrom.com/pub/idgames/docs/faqs/dmfaq66.zip
      ftp://flinux.tu-graz.ac.at/pub/idsoftware/docs/faqs/dmfaq66.zip
      ftp://ftp.luth.se/pub/games/doom/docs/faqs/dmfaq66.zip

PLEASE  download  files from a  MIRROR  site near you to ease the load on the
primary site  ftp.cdrom.com .  Please upload files to ftp.cdrom.com  ONLY, as
uploads to other sites may well disappear due to the mirroring process.

  ftp://{INS site/path HERE}/                    [==Generic Mirror Template=]
  ftp://ftp.cdrom.com/pub/idgames/   (Primary!)  [192.216.191.11 California ]
  ftp://ftp.pht.com/pub/games/doom/              [   198.60.59.5 Utah       ]
  ftp://ftp.uwp.edu/pub/games/id/home-brew/doom/ [   131.210.1.4 Wisconsin  ]
  ftp://doomgate.cs.buffalo.edu/pub/idgames/     [  128.205.37.3 New York   ]
  ftp://ftp.orst.edu/pub/mirrors/ftp.cdrom.com/pub/idgames
                                                 [   128.193.4.2 Oregon     ]
  ftp://ftp.sun.ac.za/pub/msdos/idgames/         [146.232.212.21 S. Africa  ]
  ftp://nctuccca.edu.tw/PC/games/DOOM/           [  140.111.1.10 Taiwan     ]
  ftp://flinux.tu-graz.ac.at/pub/idsoftware/     [  129.27.2.237 Austria    ]
  ftp://anasgard.calvacom.fr/pub/pc/doom/        [   194.2.168.3 France     ]
  ftp://ftp.fu-berlin.de/pc/msdos/games/doom/    [   160.45.10.6 Germany    ]
  ftp://ftp.sls.wau.nl/pub/msdos/doom/           [ 137.224.127.2 Netherlands]
  ftp://ftp.dungeon.com/pub/msdos/games/IDgames/ [ 193.130.144.3 England    ]
  ftp://ftp.luth.se/pub/games/doom/              [ 130.240.16.39 Sweden     ]

()=========================================================================()

  Section 0 - Introduction
    0A. What is DOOM?
    0B. What are the rec.games.computer.doom.* newsgroups?
    0C. What if my site doesn't carry these newsgroups?
    0D. What is the DOOM Help Service?

  Section 1 - Hot Topics
    1A. What is Strife?
    1B. How can I run Heretic on a 386?
    1C. What about other Heretic problems?
    1D. Is there a virus in DOOM II?
    1E. Where's the latest driver for the Ensoniq soundcard?
    1F. How do I release new stuff to the DOOM FTP sites?

  Section 2 - Versions & Patches
    2A. What is the latest version of the DOOM engine?
    2B. Where can I get DOOM for the PC?
    2C. Where can I get DOOM for NeXT, SGI, QNX, Linux, Solaris, Windows,
        OS/2, Mac?
    2D. Where can I get patches for DOOM II?
    2E. Where can I get the shareware version of DOOM II?
    2F. Is there going to be a DOOM III?
    2G. Where can I get Heretic and its FAQ?

  Section 3 - Cheats & Secrets
    3A. What are the DOOM / DOOM II cheat codes?
    3B. What are the Heretic cheat codes?
    3C. What's this about a deathmatch cheat code?
    3D. What goes on at DOOM II Level 30 and how do I finish it?
    3E. What are those two secret levels (31 and 32) in DOOM II?
    3F. Are there lists of the secrets in DOOM, DOOM II, Heretic?
    3G. How can I take screenshots in DOOM, DOOM II, Heretic?

  Section 4 - PWADs & Playing
    4A. Can I play user-created PWADs with shareware DOOM or Heretic?
    4B. How can I play user-created PWADs?
    4C. How can I record and play demos?
    4D. Where are the more spectacular PWADs I keep reading about?
    4E. Where is that separate deathmatch PWAD by id?
    4F. How can I convert DOOM levels to DOOM II?
    4G. Which level editors are available for DOOM II?
    4H. Where are some other common editing utilities?
    4I. What are some DOOM-multiplaying utilities?

  Section 5 - Bits & Pieces
    5A. Does DOOM benefit from a FPU for floating point calculations?
    5B. Is there a multiplayer demo in DOOM?
    5C. What happened to the left/mid/right views?
    5D. What does the message about SWIFT support mean?
    5E. Why doesn't that Pain Elemental spit out Lost Souls?
    5F. How come that monster in DOOM II is invulnerable?

  Section 6 - Lists
    6A. Are there lists of DOOMers who play over modems or via the Internet?
    6B. Are there lists of good PWADs?

  Section 7 - FTP/Finger/WWW info
    7A. Where are some other FTP sites for DOOM-related files?
    7B. What are some DOOM-related finger addresses?
    7C. Where are some DOOM-related home pages for WWW?
|   7D. How can I FTP, finger and WWW by email?
    7E. Which DOOM mailing lists are there?

  Section 8 - Essential Reading
    8A. Where can I get DOOM-related FAQs?
    8B. Where can I get DOOM-multiplaying FAQs?
    8C. Which documents help me with editing DOOM?

  Section 9 - How to reach id, future id plans
    9A. How can I contact someone at id Software?
    9B. What's this QUAKE I keep hearing about?  Is there more info on it?

()=========================================================================()

                      ==** WARNING: SPOILERS AHEAD **==
.

() Section 0 - Introduction -----------------------------------------------()

0A. What is DOOM?
      DOOM is a 3D first person perspective action computer game created and
      published by id Software.  Important features are: highly immersive
      gameplay, texture mapped environment, modem/network play.  It can also
      be extensively modified, which has resulted in a huge number of add-on
      utilities and new levels.  See also:
        http://www.cee.hw.ac.uk/~mapleson/doom/whatisdm.html

0B. What are the rec.games.computer.doom.* newsgroups?
      These 5 newsgroups are dedicated to the discussion of DOOM in any and
      all versions, sequels (DOOM II), ports and addons, as well as 3D action
      games (like Heretic) published by other companies that use DOOM-like
      concepts and techniques licensed from id Software.  Please read the
      posts entitled "() POSTING GUIDELINES" in r.g.c.d.announce for details.

0C. What if my site doesn't carry these newsgroups?
      Ask your news administrator to please add them.  While you're waiting,
      read the "Accessing the Internet by E-Mail FAQ" in {alt,news}.answers
      for info on how to read/post news articles via email/gophermail.

0D. What is the DOOM Help Service?
      The DHS makes its home in rec.games.computer.doom.help and aims to help
      (new) players by providing help files and answers to their questions.
        ftp://{INS site/path HERE}/docs/misc/doomhelp.zip
        http://www.cee.hw.ac.uk/~mapleson/doom/doom.html
        email:mapleson@cee.hw.ac.uk (Ian Mapleson)

() Section 1 - Hot Topics -------------------------------------------------()

1A. What is Strife?
      A DOOM-like RPG game in a futuristic setting by Rogue Software, to be
      released this fall.
        finger:strife@idsoftware.com                       [Status of Strife]

1B. How can I run Heretic on a 386?
      If it locks up at "Loading Graphics", start it with `heretic -debug'.

1C. What about other Heretic problems?
      It crashes with "Z_CT at i_ibm.pc:" and it can't reload multi-player
      savegames: both are known bugs and Raven is working on a patch.

1D. Is there a virus in DOOM II?
      Not in copies distributed by GTI, id's authorized DOOM II distributor.
      But, in F-Prot documentation from v2.14 onwards, this is mentioned:
        Goldbug is a complex virus, made in USA.  It managed to slip
        into international circulation in summer 1994.  Goldbug was,
        apparently on purpose, attached to a beta version of the
        game DOOM.  This archive was circulated in BBSs worldwide.
      Another virus associated with DOOM II is Tai-Pan.666, but it does not
      activate, is not intentionally destructive and isn't related to DOOM II
      per se, pirated or not.  F-Prot v2.16+ detects it and can disinfect it.

1E. Where's the latest driver for the Ensoniq soundcard?
      ftp://oak.oakland.edu/SimTel/msdos/sound/s2k0105{ab}.zip
                                                 [& all other SimTel mirrors]

1F. How do I release new stuff to the DOOM FTP sites?
      Describe it in a text file; whenever applicable, it's preferred to use:
        ftp://{INS site/path HERE}/docs/editing/wadtempt.zip  [PWAD Template]
      Pack your new level/utility/etc. together with its description using
      PkZip or InfoZip.  FTP to ftp.cdrom.com:/pub/idgames/incoming, read the
      message and set binary mode.  Upload _both_ the text file and zip file.
      See the DHS tutorial on FTP downloading and uploading for details:
        http://www.cee.hw.ac.uk/~mapleson/doom/helpdocs/ftpintro.html

() Section 2 - Versions & Patches -----------------------------------------()

2A. What is the latest version of the DOOM engine?
      DOOM v1.9 and DOOM II v1.9 are the latest and final versions.
      Compared to the previous v1.666's, sound and map bugs have been fixed.
      The map bugs in DOOM II v1.666 make multiplaying impossible on levels
      28 and 29.  Upgrading is recommended for various compatibility aspects.

2B. Where can I get DOOM for the PC?
      ftp://{INS site/path HERE}/idstuff/doom19s.zip  [ 2.45M full shareware]
      ftp://{INS site/path HERE}/idstuff/dms18_19.zip [ shareware 1.8 -> 1.9]
      ftp://{INS site/path HERE}/idstuff/dmr18_19.zip [registered 1.8 -> 1.9]
      ftp://{INS site/path HERE}/idstuff/dm19spat.zip [ shareware 1.666->1.9]
      ftp://{INS site/path HERE}/idstuff/dm19rpat.zip [registered 1.666->1.9]
      ftp://{INS site/path HERE}/idstuff/dm1666sp.zip [ shareware 1.2->1.666]
      ftp://{INS site/path HERE}/idstuff/dm1666rp.zip [registered 1.2->1.666]
      ftp://{INS site/path HERE}/idstuff/dm1_2spt.zip [ shareware 1.1 -> 1.2]
      ftp://{INS site/path HERE}/idstuff/dm1_2rpt.zip [registered 1.1 -> 1.2]
      For details on FTP'ing and patching, see the DHS posts in rgcd.help or:
        http://www.cee.hw.ac.uk/~mapleson/doom/helpdocs/ftpdoom.html
        http://www.cee.hw.ac.uk/~mapleson/doom/helpdocs/patchinf.html

2C. Where can I get DOOM for NeXT, SGI, QNX, Linux, Solaris, Windows,
    OS/2, Mac?
      ftp://ftp.cs.orst.edu/software/NeXT/binaries/games/Doom1_2_FAT.compressed
      ftp://ftp.uwp.edu/pub/games/id/sgixdoom.tar.Z
|       or ftp://{INS site/path HERE}/newstuff/sgixdoom1.8.tar.gz
      ftp://quics.qnx.com/usr/free/doom/qnxdoom.pax.gz
      ftp://sunsite.unc.edu/pub/Linux/games/doom/linuxxdoom.tar.gz
      ftp://sunsite.unc.edu/pub/Linux/games/doom/linuxsdoom.tar.gz
        + ftp://sunsite.unc.edu/pub/Linux/games/doom/sndserver.gz
        + ftp://sunsite.unc.edu/pub/Linux/games/doom/doom1v18.wad.gz
        or ftp://sunsite.unc.edu/pub/Linux/games/doom/linux-doom-1.8.tar.gz
      or look for the above in ftp://{INS site/path HERE}/idstuff/
      ftp://{INS site/path HERE}/idstuff/SUN/sundgadoom-1.8.tgz
        or ftp://{INS site/path HERE}/idstuff/SUN/SunDoom.tar.gz
      The WinDOOM beta has been withdrawn from DOOM FTP sites.
      OS/2 DOOM is in development by IBM and is not available to users.
      MacDOOM on PowerPC is in beta testing and is not available to users.

2D. Where can I get patches for DOOM II?
      ftp://{INS site/path HERE}/idstuff/d2_18_19.zip   [        1.8 -> 1.9 ]
      ftp://{INS site/path HERE}/idstuff/d2_19pat.zip   [       1.7a -> 1.9 ]
      ftp://{INS site/path HERE}/idstuff/doom2p.zip     [1.666 & 1.7 -> 1.7a]
      No patches are available for v1.666 940825 or the internat'l versions.

2E. Where can I get the shareware version of DOOM II?
      It is NOT shareware.  It's for sale in retail outlets, only.

2F. Is there going to be a DOOM III?
      No.  Id plans to work on QUAKE during 1995. [see 9B]  A unique version
      of DOOM is being developed for the Ultra 64, but this is not DOOM III.
        http://www.cee.hw.ac.uk/~mapleson/sgistuff/ultra64/ultra64.html
      Additionally, the original DOOM registered will be extended with a new
      episode entitled "Thy Flesh Consumed" and sold as "The Ultimate DOOM"
      in retail stores soon.  Lastly, id is compiling a CD with DOOM II maps
      developed exclusively by PWAD authors, labeled "The Master Levels".

2G. Where can I get Heretic and its FAQ?
      ftp://{INS site/path HERE}/idstuff/htic_v10.zip
      ftp://{INS site/path HERE}/docs/faqs/hticfaq1.zip
      http://www.cee.hw.ac.uk/~mapleson/doom/hticfaq.html

() Section 3 - Cheats & Secrets -------------------------------------------()

3A. What are the DOOM / DOOM II cheat codes?
      iddqd      - God mode, 100% health; can't be injured, except in
                   teleport frags, DOOM II level 30 monster spawns, and
                   the dark room in E1M8 which ends the level (& episode)
      idkfa      - All Keys, Firearms, Ammo, 200% armor
      idfa       - All Firearms, Ammo, 200% armor                   [v1.666+]
      idchoppers - Get chainsaw
      idspispopd - No clipping (walk through walls)                    [DOOM]
      idclip     - No clipping (walk through walls)                 [DOOM II]
      idbehold$  - Toggle power up: on -> off -> on ($ = S, V, I, R, A or L)
                   S=Beserk Strength, V=Invulnerability, I=Invisibility,
                   R=Radiation Suit, A=Computer Automap, L=Light Amplifiers
      idclev##   - Warp to episode # mission # [DOOM] or level ## [DOOM II]
                   (deactivates '-nomonsters' command line option)
      idmypos    - Display co-ordinates/angle in hexadecimal notation
      iddt       - Toggle map detail (can use in Map Mode only; repeatable)
                   3 modes: normal -> all walls -> all monsters (-> normal)
      idmus##    - Switch music to that from level ## (01-32 only)  [DOOM II]
      (Notes: To use the cheats, type 'em in while the game is in progress;
              There's no Backpack cheat; In Nightmare skill, only idclev &
              iddt are enabled; All cheats disabled in multi-player games)
      For more details, see "DOOM I and II Cheat Codes" in rgcd.announce or:
        http://www.cee.hw.ac.uk/~mapleson/doom/helpdocs/doomchts.html

3B. What are the Heretic cheat codes?
      quicken    - God mode; can't be injured, except in teleport frags
      cockadoodledoo - Chicken mode; turns player into chicken w/ 30% health
      massacre   - Kill all monsters on level
      ponce      - 100% health
      rambo      - All Weapons, Ammo, 200% armor
      skel       - All Keys
      shazam     - Power mode; doubles power of weapons (== Tome of Power)
      kitty      - No clipping (walk through walls)
      ticker     - Display fps dots (fps = 70 / <dots+1>)
|     noise      - Display sound debug info
      gimme$#    - Get artifact; $ = [a-j], # = [1-9] = artifact count;
                   a=Ring of Invincibility, b=Shadowsphere, c=Quartz Flask,
                   d=Mystic Urn, e=Tome of Power, f=Torch, g=Time Bomb of the
                   Ancients, h=Morph Ovum, i=Wings of Wrath, j=Chaos Device;
|                  shareware version: d,j = bad input; registered version:
|                  z0 = 5 of each artifact; maximum number of artifacts = 16
      engage##   - Warp to episode # mission #
                   (does not deactivate '-nomonsters' command line option)
      ravmap     - Toggle map detail (can use in Map Mode only; repeatable)
                   3 modes: normal -> all walls -> all monsters (-> normal)
      iddqd      - "trying to cheat, eh?  now you die!"
      idkfa      - "cheater - you don't deserve weapons"
      (Notes: To use the cheats, type 'em in while the game is in progress;
              There are no cheats for the Map Scroll and Bag of Holding; In
              Black Plague skill, only ravmap is enabled; All cheats disabled
              in multi-player games)

3C. What's this about a deathmatch cheat code?
      A special cheat code to display your opponent(s) in deathmatch has been
      discovered. To activate, in Map Mode keep Alt down and type `iddt' four
      times.  This works in DOOM / DOOM II but not in Heretic with `ravmap'.
      It was removed with the v1.9 patches to DOOM & DOOM II.

3D. What goes on at DOOM II Level 30 and how do I finish it?
      The backwards-sounding voice says, when played in reverse:
        "To win the game, you must kill me, John Romero."
      This is the only backward sound-clip.  A reversed .WAV file is at:
        ftp://{INS site/path HERE}/misc/dm2sm30.zip
      The head on the pole behind the block shooter is accessible only by `no
        clipping'.  It's John Romero, a DOOM programmer and excellent player.
      To end the level, read the recipe & watch the demos for playing hints:
        ftp://{INS site/path HERE}/docs/faqs/d2l30rcp.txt
        ftp://{INS site/path HERE}/lmps/doom2/1.666/d2lev30.zip
        ftp://{INS site/path HERE}/lmps/doom2/1.666/lvl30demo.zip
        ftp://{INS site/path HERE}/lmps/doom2/1.666/prfect30.zip

3E. What are those two secret levels (31 and 32) in DOOM II?
      They are levels from Wolfenstein-3D, predecessor of DOOM.  They are
      accessed from level 15 through the secret exit in the south-west.  See
      3F for a description.  They are not present in the German version.
      There are 4 Commander Keen's `hanging around' in level 32.  Shoot them
      to reveal the switch to end the level.  Commander Keen and Wolf3D are
      earlier game series created by id and distributed through Apogee.

3F. Are there lists of the secrets in DOOM, DOOM II, Heretic?
      See "DOOM I Secrets list" & "DOOM II Secrets list" in rgcd.announce or:
        ftp://{INS site/path HERE}/docs/faqs/d1secret.zip    [DOOM I Secrets]
        ftp://{INS site/path HERE}/docs/faqs/d2secret.zip   [DOOM II Secrets]
        http://doomgate.cs.buffalo.edu/doom2/secrets/secrets.html
        ftp://{INS site/path HERE}/docs/faqs/dm2_keys.faq  [DOOM II Keys FAQ]
        http://www.cee.hw.ac.uk/~mapleson/doom/helpdocs/keyfaq.html
        ftp://{INS site/path HERE}/docs/faqs/hrsecret.zip   [Heretic Secrets]
        http://doomgate.cs.buffalo.edu/heretic/secrets/secrets.html

3G. How can I take screenshots in DOOM, DOOM II, Heretic?
      Start them with `doom -devparm', `doom2 -devparm', or `heretic -ravpic'
      and press F1 to create numbered .PCX files in the games' directory.

() Section 4 - PWADs & Playing --------------------------------------------()

4A. Can I play user-created PWADs with shareware DOOM or Heretic?
      No, per id's request PWADs work only with registered/retail versions.
      For an explanation of (P)WADs, see the DHS posts in rgcd.help or:
        http://www.cee.hw.ac.uk/~mapleson/doom/helpdocs/awadis.html

4B. How can I play user-created PWADs?
      doom  -file <filename.wad> [-skill <1-5>] [-warp <epis.1-3> <miss.1-9>]
      doom2 -file <filename.wad> [-skill <1-5>] [-warp <map 01-32>]
        PWADs for Heretic are used the same way as for DOOM.
      Ultra-Violence E1M1 example: doom -file rrward02.wad -skill 4 -warp 1 1
      For more details on using PWADs, see the DHS posts in rgcd.help or:
        http://www.cee.hw.ac.uk/~mapleson/doom/helpdocs/pwaduse.html

4C. How can I record and play demos?
      doom[2] -record   <filename w/o .lmp> [-file, -skill, -warp as in 4B]
      doom[2] -playdemo <filename w/o .lmp> [-file as in 4B]
      For more details on using demos, see the DHS posts in rgcd.help or:
        http://www.cee.hw.ac.uk/~mapleson/doom/helpdocs/demomake.html

4D. Where are the more spectacular PWADs I keep reading about?
      ftp://{INS site/path HERE}/themes/aliens/alientc{12}.zip    [AL|ENS-TC]
      ftp://{INS site/path HERE}/themes/aliens/alntc19{ab}.zip [AL|ENS-TC1.9]
      ftp://{INS site/path HERE}/themes/aliens/aliens22.zip      [AliensDOOM]
      ftp://{INS site/path HERE}/themes/starwars/starwar5.zip     [STAR WARS]
        + ftp://{INS site/path HERE}/themes/starwars/swgfxmo2.zip
        + ftp://{INS site/path HERE}/themes/starwars/swmusfx4.zip
        + ftp://{INS site/path HERE}/themes/starwars/swlsaber.zip
      ftp://{INS site/path HERE}/levels/doom/s-u/trinity2.zip [TRIN. COLLEGE]
      ftp://{INS site/path HERE}/levels/heretic/g-i/htrinity.zip [Heretic v.]
      ftp://{INS site/path HERE}/levels/doom/s-u/subway21.zip [WASH DC SUBWY]
      ftp://{INS site/path HERE}/levels/doom/s-u/uac_dead.zip.1.0  [UAC DEAD]
      ftp://{INS site/path HERE}/themes/startrek/startrek.zip  [STARTREK TNG]

4E. Where is that separate deathmatch PWAD by id?
      ftp://{INS site/path HERE}/levels/doom2/g-i/idmap01.zip [DOOM II MAP01]
      Heretic registered includes the same level (with monsters) as E4M1.

4F. How can I convert DOOM levels to DOOM II?
|     ftp://{INS site/path HERE}/newstuff/dm2cnv30.zip      [Level convertor]
      ftp://{INS site/path HERE}/utils/wad_tools/wad1to2b.zip [Lvl convertor]
      ftp://{INS site/path HERE}/utils/wad_tools/movelev3.zip [Level renamer]

4G. Which level editors are available for DOOM II?
      ftp://{INS site/path HERE}/utils/level_edit/deu/deu53b1.zip
      ftp://{INS site/path HERE}/utils/level_edit/dck22.zip
|       + ftp://{INS site/path HERE}/newstuff/dck22-f.zip
      ftp://{INS site/path HERE}/utils/level_edit/deth23.zip
      ftp://{INS site/path HERE}/utils/level_edit/dme4bt11.zip
|     ftp://{INS site/path HERE}/newstuff/edmap142.arj
      ftp://{INS site/path HERE}/utils/level_edit/waded/waded183.zip
      ftp://{INS site/path HERE}/utils/level_edit/deep701s.zip
      ftp://{INS site/path HERE}/utils/level_edit/deu/w16deu52.zip [Windows]
      ftp://{INS site/path HERE}/utils/level_edit/doomed42.zip [Windows]
      ftp://{INS site/path HERE}/utils/level_edit/rgdmed.zip [Windows]
      ftp://{INS site/path HERE}/utils/level_edit/dmcad51.zip [Windows]
        (+ ftp://{INS site/path HERE}/utils/misc/vbrun300.exe for .DLL)
      ftp://sand-le1.cis.ufl.edu/pub/staff/thoth/doom/pfme/pfme.a#.gz [Linux]

4H. Where are some other common editing utilities?
      ftp://{INS site/path HERE}/utils/graphics_edit/deutex/deutex34.zip
      ftp://{INS site/path HERE}/utils/graphics_edit/deutex/wintx341.zip [Windows]
      ftp://{INS site/path HERE}/utils/graphics_edit/nwt103.zip
      ftp://{INS site/path HERE}/utils/level_edit/node_builders/bsp12x.zip
      ftp://{INS site/path HERE}/utils/level_edit/node_builders/idbsp11b.zip
      ftp://{INS site/path HERE}/utils/level_edit/node_builders/rmb21.zip
      ftp://{INS site/path HERE}/utils/misc/ted12.zip         [ENDOOM editor]
      ftp://{INS site/path HERE}/utils/exe_edit/dhe24.zip          [DeHackEd]
|     ftp://{INS site/path HERE}/utils/exe_edit/ldhe-bin.0.7c.tar.gz  [Linux]
|     ftp://{INS site/path HERE}/utils/exe_edit/hhe11.zip        [Heretic v.]
|     ftp://{INS site/path HERE}/newstuff/lmput210.zip       [.LMP convertor]

4I. What are some DOOM-multiplaying utilities?
      ftp://{INS site/path HERE}/utils/serial/bnudm126.zip [SERSETUP replac.]
      ftp://{INS site/path HERE}/utils/serial/ser6.zip [SERSETUP replacement]
      ftp://{INS site/path HERE}/utils/serial/rms255b.zip [Modem 2-4 players]
      ftp://{INS site/path HERE}/utils/serial/psetup11.zip   [Parallel cable]
      ftp://{INS site/path HERE}/utils/network/netdoom.zip      [IPX drivers]
      ftp://{INS site/path HERE}/utils/frontends/ul105.zip      [UltraLaunch]
      ftp://{INS site/path HERE}/utils/frontends/doomen18.zip
                                                        [Network Menu System]
      ftp://{INS site/path HERE}/utils/serial/apcidm55.zip     [multipurpose]
      ftp://{INS site/path HERE}/utils/network/ifrag21.zip  [TCP/IP Internet]

() Section 5 - Bits & Pieces ----------------------------------------------()

5A. Does DOOM benefit from a FPU for floating point calculations?
      No.  All calculations in DOOM 1.1 and beyond use integers.  Hence,
      DOOM does not suffer from the Pentium floating point bug in any way.

5B. Is there a multiplayer demo in DOOM?
      The second demo in DOOM shareware v1.666 is a multiplayer demo of E1M5.
      Press F12 to toggle between the two players' views.

5C. What happened to the left/mid/right views?
      It was dropped in the v1.2 upgrade when the network driver was
      rewritten to use addressed packets instead of broadcast packets.

5D. What does the message about SWIFT support mean?
      "CyberMan: Wrong mouse driver - no SWIFT support" is a normal startup
      message when no Logitech CyberMan(tm) controller is connected.  It does
      not affect a regular mouse.

5E. Why doesn't that Pain Elemental spit out Lost Souls?
      This is sometimes observed at the beginning of a level.  The prevailing
      theory is that there are too many objects on the level to create new
      ones.  After some other monsters are killed, spitting resumes.  Another
      phenomenon is stray Lost Souls _outside_ the playing area.  When a Pain
      Elemental explodes the resultant Lost Souls are spawned at a distance
      that can have them end up across nearby perimeter walls.

5F. How come that monster in DOOM II is invulnerable?
      When a (dead) monster is squashed under a door or crushing ceiling and
      then resurrected by an Arch-Vile, it becomes invulnerable and can only
|     be killed by hitting nearby walls with rockets, or nearby barrels.

() Section 6 - Lists ------------------------------------------------------()

6A. Are there lists of DOOMers who play over modems or via the Internet?
      email:tprice@hooked.net (Tyler J. Price)   [DOOM Multiplayer Modemlist]
      http://www.ping.de/~sven/doom/modem.html       [Modem Doomer's hangout]
      http://chemotaxis.biology.utah.edu/IMPL/home.html      [Internet Modem
        or email:IMPL@chemotaxis.biology.utah.edu               Players List]
      http://ssnet.com/~mattc/mcdl.txt               [MCDL Doom Mailing List]
        or email:mattc@ssnet.com (Matthew Chiglinsky)
      http://www-bprc.mps.ohio-state.edu/cgi-bin/hpp/dennis.html [DeathMatch
        or ftp://{INS site/path HERE}/deathmatch/dbase.txt          Database]
      email:wargamerdave@delphi.com (Dangerdav)     [BBSes w/Game Connection]
      email:jay@calc.vet.uga.edu (Jay Cotton)             [iDOOM Player List]
      See rgcd.announce for occasional posts of some of these lists.

6B. Are there lists of good PWADs?
      http://doomgate.cs.buffalo.edu/~williams/   [All-Time Best Levels List]
      finger:genesisk@eden.com (Genesis Krzyzaniak)    [DeathMatch WAD Votes]
      finger:jdicke@carroll1.cc.edu (James Dicke)    [DeathMatch WAD Ranking]

() Section 7 - FTP/Finger/WWW info ----------------------------------------()

7A. Where are some other FTP sites for DOOM-related files?
      ftp://ftp.mantis.co.uk/pub/doom/                [rgcd.announce Archive]
      ftp://ftp.idsoftware.com/tonsmore/            [partial DOOM FTP mirror]
      ftp://ftp.uwp.edu/pub/games/id/        [id Software former distr. site]
      ftp://usis.com/pub/incoming/doom/     [players & Tourneys .LMP Archive]
      See "DOOM-related FTP and WWW sites" in rgcd.announce for a full list.

7B. What are some DOOM-related finger addresses?
      finger:help@idsoftware.com                 [Status of DOOM/ports/Quake]
      finger:info@doomgate.cs.buffalo.edu       [DoomGate: Portal to DoomWeb]
      finger:genesisk@eden.com                         [DeathMatch WAD Votes]
      finger:jdicke@carroll1.cc.edu                  [DeathMatch WAD Ranking]
      finger:quinet@finger.montefiore.ulg.ac.be          [DEU project status]

7C. Where are some DOOM-related home pages for WWW?
      http://www.cee.hw.ac.uk/~mapleson/doom/doom.html    [Doom Help Service]
      http://doomgate.cs.buffalo.edu/           [DoomGate: Portal to DoomWeb]
      http://www.idsoftware.com/                       [id Software homepage]
      http://www.cam-orl.co.uk/~fms/dht.html          [Doom Honorific Titles]
      See "DOOM-related FTP and WWW sites" in rgcd.announce for a full list.

7D. How can I FTP, finger and WWW by email?
      Send a message with `HELP' in the body (w/o the quotes) to an ftpmail
      server near you: ftpmail@decwrl.dec.com (USA), ftpmail@src.doc.ic.ac.uk
      (England), ftpmail@cs.uow.edu.au (Australia), ftpmail@nctuccca.edu.tw
      (Taiwan), for FTP-by-email information.  See the Anonymous FTP FAQ in
      {alt,comp,news}.answers for a complete list of servers.  See "How to
      Get DOOM-related Files via E-mail" in rgcd.announce for an explanation
      and yet another ftpmail server.     Send a message with `Subject: HELP'
|     to infobot@infomania.com for finger by email info.     Send a mesage
|     with `www' in the body to listserv@mail.w3.org for WWW by email info.

7E. Which DOOM mailing lists are there?
      Send a message with `HELP' & `LISTS' in the body (without the quotes
      and on separate lines) to majordomo@doomgate.cs.buffalo.edu for info on
      the DoomGate mailing lists and to majordomo@nvg.unit.no for info on the
      DOOM editing mailing lists.  Send `INFO <list>' for specific details.

() Section 8 - Essential Reading ------------------------------------------()

8A. Where can I get DOOM-related FAQs?
      ftp://{INS site/path HERE}/docs/misc/doomhelp.zip   [Doom Help Service]
      ftp://{INS site/path HERE}/docs/faqs/dmfaq66.zip    [Official DOOM FAQ]
      http://doomgate.cs.buffalo.edu/FAQ/doomfaq/         [Official DOOM FAQ]
      http://www.cmpharm.ucsf.edu/~troyer/sgidoomfaq.html      [SGI DOOM FAQ]
      ftp://{INS site/path HERE}/idstuff/SGI/sgidoomfaq.txt    [SGI DOOM FAQ]
      ftp://quics.qnx.com/usr/free/doom/qnxdoom.faq            [QNX DOOM FAQ]
      http://jcomm.uoregon.edu/~stevev/Linux-DOOM-FAQ.html   [Linux DOOM FAQ]
      finger:macfaq@doomgate.cs.buffalo.edu                    [Mac DOOM FAQ]
      http://doomgate.cs.buffalo.edu/~rkinion/faq.html         [Mac DOOM FAQ]

8B. Where can I get DOOM-multiplaying FAQs?
      ftp://{INS site/path HERE}/docs/multiplayer/serial.faq     [Serial FAQ]
      ftp://{INS site/path HERE}/docs/multiplayer/modem.faq    [Init Strings]
      ftp://{INS site/path HERE}/docs/multiplayer/doommd.txt     [Modem Help]
      ftp://{INS site/path HERE}/docs/multiplayer/ipxnet12.faq  [Network FAQ]
      http://dirac.bcm.tmc.edu/ifrag20.html                       [iFrag FAQ]
      http://www.cee.hw.ac.uk/~mapleson/doom/helpdocs/inetdoom.html
                                                          [Internet DOOM FAQ]
      See rgcd.announce for regular posts of other multiplaying documents.

8C. Which documents help me with editing DOOM?
      ftp://{INS site/path HERE}/docs/editing/dmspec16.zip
                                                [WAD layout & EXE data specs]
      ftp://{INS site/path HERE}/docs/editing/design12.faq     [Level design]
      ftp://{INS site/path HERE}/docs/editing/dmldgl10.zip
                                                    [DeathMatch Level design]
      ftp://{INS site/path HERE}/newstuff/oldnewstuff/handbk11.zip
                                                            [Design Handbook]
      ftp://{INS site/path HERE}/docs/editing/metrics.zip    [Design metrics]
      ftp://{INS site/path HERE}/docs/editing/lntyp101.zip    [Linedef types]
      ftp://{INS site/path HERE}/docs/editing/textures.zip [Managing texturs]
      ftp://{INS site/path HERE}/docs/editing/texpatch.zip   [Textures table]
      ftp://{INS site/path HERE}/docs/editing/tutorial.txt [DEU MiniTutorial]
      ftp://{INS site/path HERE}/docs/editing/lmp110.doc   [LMP format specs]
      ftp://{INS site/path HERE}/docs/editing/wifsp001.zip
                                                      [WAD Interchange specs]
      See also the documents that come with various editors and tutorials in:
        ftp://{INS site/path HERE}/utils/level_edit/deu/
        http://www.cee.hw.ac.uk/~mapleson/doom/helpdocs/pwadinfo.html

() Section 9 - How to reach id, future id plans ---------------------------()

9A. How can I contact someone at id Software?
      help@idsoftware.com (Help 'bot)  ->  Use `Subject: INDEX' for tech docs
      american@idsoftware.com (American McGee)  To order DOOM: 1-800-IDGAMES
      shawng@idsoftware.com (Shawn Green)  DOOM II help (GTI): 1-212-686-9432
        Technical Support:
          Phone: 1-303-339-7111            Fax: 1-303-330-7553
          Mail : id Software, c/o StarPak, P.O. Box 1230, Greeley, CO 80632
      jayw@idsoftware.com (Jay Wilbur, BIZ)
      ddt@idsoftware.com (David Taylor)
      johnc@idsoftware.com (John Carmack)
      johnr@idsoftware.com & doomromero@aol.com (John Romero)
        [ Please don't bother the programmers - let 'em work on QUAKE! :-D ]

9B. What's this QUAKE I keep hearing about?  Is there more info on it?
      It is id's next project.  Not much official info yet.
      finger:help@idsoftware.com           news:alt.games.quake
      finger:quaketalk@doomgate.cs.buffalo.edu               [QuakeTalk 3.00]
      http://doomgate.cs.buffalo.edu/games/quake/quaketalk.html
      http://www.cee.hw.ac.uk/~mapleson/doom/helpdocs/quakefaq.html
      email:joost.schuur@student.uni-tuebingen.de (Joost Schuur)

()=========================================================================()

The RGCD FAQ was compiled by John Van Essen <vanes002@maroon.tc.umn.edu> and
Frans P. de Vries <fpv@xymph.iaf.nl> from information publicly available on
the Internet, with significant contributions from the RGCD co-ordinators and
David Damerell <djsd100@hermes.cam.ac.uk>. Copyright (c) 1995 by FP de Vries.
DOOM, DOOM II, Heretic & other trademarks belong to their respective owners.
Additional credits to other contributors on the 'net, you know who you are :)

Please send corrections and additions to David Damerell or Frans P. de Vries.
And remember, if it ain't in here, we probably don't know about it, so ask on
the appropriate rgcd.* newsgroup first and then send us the answer.  DOOM on!

