Title                   : Gehenna
Filename                : gehenna.WAD
Author                  : MacDuff Knox
Email Address           : dknox@alchemy.chem.utoronto.ca
Misc. Author Info       : This is a collection of five of my wads goin from levels 26 to 30 
			  of Doom II. These are all levels designed from scratch, and some 
			  of them are very big. The order is:
				Level 26 - Towers of Gehenna, a very large castle with a 
				moat and lots of nasties. 
				Level 27 - Canyon of Gehenna, the Hopi indians never had
				homes like these (find the cathedral, I'm very proud of it)
				Level 28 - Run Like Hell (also posted as runlkhel.wad). This
				was my first level, and was designed for DOOM I, and so 
				does not have all the bad guys, but it still plays pretty 
				well.
				Level 29 - Fastness of Gehenna. Be very, very careful before
				you go wandering through the halls of this one.
				Level 30 - Arena of Gehenna. Find and kill that big bad 
				Demon before you are up to your neck in bad guys. This is a
				large fairly open arena, as the name suggests, so it 
				shouldn't be too hard to find him.
			  

Description (I wrote
this for the Fastness
of Gehenna, so it only 
applies to that one,
but I liked it so I 
thought I would include
it)	                : You enter into a short, high ceilinged corridor, you can hear
			  breathing all around. They are everywhere! Just in front of 
			  you is a sergeant, stationed to guard the entrance to this 
			  otherwordly redoubt, but at the moment he is facing the other 
			  way, no doubt bored guarding an entrance which he knows no 
			  sane being would ever use. You must be careful killing him
			  though, a missed shot could set off the barrels lining the 
			  wall and bring the whole place down on you.
				You take a deep breath and step up behind him. Grabbing 
			  his head you twist quickly, snapping his neck, and maintaining
			  the silence you know you need, but you didn't take into account
			  the heavy shotgun which slipped from his nerveless fingers. A loud
			  clang rings over the background of monstrous breathing. A sudden 
			  silence ... then ALL HELL BREAKS LOOSE.

Additional Credits to   : Steve Coulber and Mark Brownell for play testing, and of course 
			  ID for QUAKE!!
================================================================

* Play Information *
Game			: DOOM II
Episode and Level #     : 26-30
Single Player           : Yes
Cooperative 2-4 Player  : Yes (not tested)
Deathmatch 2-4 Player   : Yes (not tested)
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : winDEU, BSP1.2, WARM
Known Bugs              : in the tower of gehenna you sometimes get the >256 planes hall of
			  mirrors. I have crashed once in canyon of gehenna in the cathedral
			  from visplane overload.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels, with, of course due credit being reflected in the
documentation.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


* Where to get this WAD *

FTP sites: ftp.cdrom.com /.2/idgames/wherever they put it

