
DARK FORCES LEVEL TWO  (version 1.)

Basic Information:
I will be making levels and adding them as they are completed.  The
way to know If a new level has been added to my latest gob is by its
file name.  DON-DF20.zip
  
DON (my name )
DF  (Dark Forces)
2   (Two levels)
0   (version .0, ie.  patchs will then progress as .1, .2, etc)

This gob file is to be distributed at NO charge, Please do not upload
a partial file, Only the complete file including all the files listed
below.  This program took MANY hours to develop so Do Not Alter,
modify or damage these files without consent of the developer.

Included in this file:
don-df20.gob
dons.bat
don-df20.txt (this file)

How to use this file:
A batch file is included, all you need to do is place the don-df20.gob
and dons-bat file in your start-up directory.  Instead of typing DARK,
type DONS.  If you want to play the original levels just enter dark as
normal.  Do not worry about the difficulty setting I did not make any
setting different, you will have to deal with ALL that I have thrown
at you!  If you have not played most of the original levels these may
seem a bit hard.

LEVEL 1:
OPERATION DETHSTAR
The Story:
You are sent on a mission to steal the plans to the Death Star.  In
the process you are captured and thrown in the Detention Center.  Your
objectives are to:

1.  Get your Gear Back and escape the detention center.  (currently I
    have not figured how to get kyle to start without his pistol but
    will correct that in a latter patch).
2.  Steal The Death Star Plans
3.  Shut down the Tractor Beam holding your ship.
4.  Get to Your Ship.

LEVEL 2:
ESCAPE FROM SECBASE II
The First "Homebrewed" replacement level for  LucasArts' Dark Forces. 
The Story:
In retaliation the Empire has captured your ship and taken it to this
hidden base for "safe" keeping, you must infiltrate the base to get
your ship back.  Your mission, find the Key that will get your ship
back, and get to your ship.  Rebel Intel. has reported the Empire is
testing their new "Dark Trooper" Weapon in the area so be prepared.

At this time when you complete level two it start all over
again...There will be a level three soon.

The Developer:
Don Sielke

Special Thanks to:
Paul Nemesh (PNem@AOL.COM)
    Paul developed the 3d Tie Interceptor and Tie Bomber used in the
Death Star level.  I expect to see great levels come from him as well
in the near future.  Yves Borckmans
(Yves_Borckmans/AB_Computers.AB_COMPUTERS@os2.abcomp.be)
    For developing a wonderful editor.  I used the editor for the
Death Star Level as opposed to text format in the Secbase II level and
save it saved me a lot of time.

Level Testers:
Paul Nemesh    (PNem)
Andrew Hankin  (FSU Tuba) 
Richard Gold (Cmdr Krud)
Gary Belisle (Keemosabi)
Carlos Gomez (CarGoCo)
Thanks for all of your input in helping make this level playable.

    
I will develop more levels in the future and would appreciate any
input.  Graphic sketchs of level ideas would be very helpful, My
Architectural education makes it easier to understand graphics better
in most instances.

If you have any questions, concerns or comments please E-mail me at
DSielke@AOL.COM or send mail to:
Don Sielke
1213 S. Pear St. 
Blountstown, Fl. 32424
(904)674-5499

