Virtual Reality Article List:  Nov 11 1991 - 112 Items
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   1  Cyberspaced; a gentle demurral to the hype about virtual
      reality. (The Iconoclast) (column), Macworld, Nov 1991 v8 n11
      p61(4).
      Article # 11331465

   2  Past predictions: sci-fi can be fun, but don't count on it.
      (Wall Street Journal Report: Technology; special supplement on
      computer technology), The Wall Street Journal, Oct 21, 1991
      pR20(W) pR20(E) 42 col in.
      Article # 11476055

   3  Brave new toys: wizards map the future of fun. (interactive
      technology used for entertainment)(end of text is missing), San
      Jose Mercury News, Oct 13, 1991 p1E(2).
      Article # 11434833

   4  Terminator 2: a film effects revolution. (raises computer
      graphics to major role in film-making), Computer Graphics World,
      Oct 1991 v14 n10 p56(6).
      Article # 11444321

   5  Virtual reality is simply the latest step in a long media
      history. (Future Tense) (column), InfoWorld, Sept 30, 1991 v13
      n39 p48(1).
      Article # 11343765

   6  Logitech's flying mouse will soar into 3-D for CAD, virtual
      reality. (Logitech Inc.'s 3-D Mouse)(three-dimensional,
      computer-aided design) (GA)(brief article) (product
      announcement), MacWEEK, Sept 17, 1991 v5 n31 p24(1).
      Article # 11271585     -- Full Text (1654 characters) --

   7  Virtual reality is more than goggles, gloves, and fantasies.
      (Future Tense) (column), InfoWorld, Sept 16, 1991 v13 n37
      p59(1).
      Article # 11277713

   8  Where electronics and art converge: entertainment enters a new
      dimension. And big companies don't want to miss out. (includes
      related articles on 'The new Hollywood' on negative reactions to
      computers in the art world), The New York Times, Sept 15, 1991
      v140 pF9(N) pF9(L) 69 col in.
      Article # 11246731

   9  Division Ltd outlines the potential posed by virtual reality.
      (company profile), Computergram International, Sept 4, 1991
      n1754 pCGI09040006.
      Article # 11193673     -- Full Text (8110 characters) --

  10  Virtual reality: from infant to adolescence. (Special Report),
      Computing Canada, Sept 2, 1991 v17 n18 p1(2).
      Article # 11254887     -- Full Text (4230 characters) --

  11  Mac realities. (virtual reality on the Macintosh) (tutorial),
      Byte, Sept 1991 v16 n9 p347(2).
      Article # 11182743

  12  Virtual reality dominates Siggraph. (Special Interest Group on
      Computer Graphics 1991 conference) (Selective Update), IEEE
      Computer Graphics and Applications, Sept 1991 v11 n5 p14(2).
      Article # 11244299

  13  A virtual theater for virtual reality. (Universal Studios to
      implement project in cooperation with VPL Research), Newsbytes,
      August 27, 1991 pNEW08270030.
      Article # 11205155     -- Full Text (852 characters) --

  14  Siggraph: a glimpse of tomorrow; future virtual reality, today's
      Mac realities. (the Siggraph conference on computer graphics and
      virtual reality held in Aug 1991), MacWEEK, August 13, 1991 v5
      n28 p24(1).
      Article # 11142995     -- Full Text (2535 characters) --

  15  Virtual editorial. (the link between artificial intelligence and
      virtual reality) (editorial), AI Expert, August 1991 v6 n8
      p5(1).
      Article # 11056757     -- Full Text (3988 characters) --

  16  Virtual reality: a status report. (Cover Story), AI Expert,
      August 1991 v6 n8 p26(8).
      Article # 11056777     -- Full Text (27604 characters) --

  17  A computer-generated suspension of disbelief. (virtual reality
      can create representations of our imagination) (Cover Story), AI
      Expert, August 1991 v6 n8 p34(6).
      Article # 11056779     -- Full Text (23441 characters) --

  18  Virtual reality resource guide. (directory), AI Expert, August
      1991 v6 n8 p40(2).
      Article # 11056781     -- Full Text (6424 characters) --

  19  Virtual reality: Is it real yet?, Publish!, August 1991 v6 n8
      p42(3).
      Article # 11025986

  20  Australian has his own ideas on virtual reality. (David Nebe),
      Newsbytes, July 29, 1991 pNEW07290008.
      Article # 11047523     -- Full Text (1361 characters) --

  21  Computers get to be more like their users; they can operate
      verbally, visually in ways that have electronic experts abuzz.
      (Inside Talk) (column), Los Angeles Times, July 2, 1991 v110 pA5
      15 col in.
      Article # 10935524

  22  Visualization. (two-part presentation by Jon N. Leonard, Hughes
      Aircraft Co. and Creon Levit, NASA Ames Research Center)
      (Meridian Pacific Group supercomputer conference), The Computer
      Conference Analysis Newsletter, July 1, 1991 n280 p4(1).
      Article # 11020072     -- Full Text (3266 characters) --

  23  Exploring virtual worlds with Tom Furness. (Thomas A. Furness,
      director of the Human Interface Technology Laboratory) (in
      ACMemberNet) (interview), Communications of the ACM, July 1991
      v34 n7 pS1(2).
      Article # 10966950     -- Full Text (5862 characters) --

  24  One answer for developers of hardware-dependent code. (computer
      aided software engineering), Computer Design, July 1991 v30 n10
      p97(1).
      Article # 11041283

  25  Media integration. (includes related article on virtual reality)
      DEC Professional, July 1991 v10 n7 p38(7).
      Article # 11008656     -- Full Text (26491 characters) --

  26  Virtual models in 3D., Desktop Communications, July-August 1991
      v3 n4 p23(2).
      Article # 11147487

  27  A virtual reality check. (Open Systems and Standards) (column),
      LAN Computing, July 1991 v2 n13 p31(1).
      Article # 11009398     -- Full Text (4777 characters) --

  28  Virtual reality still unrealistic; to succeed, technology must
      eliminate physical barriers to everyday office use.,
      Computerworld, June 24, 1991 v25 n25 p20(1).
      Article # 10897144

  29  Convex sees virtual reality as a hot market for its new
      Preemptor real-time family. (Convex Computer Corp.'s Preemptor
      5000 minisupercomputers), Computergram International, June 13,
      1991 n1696 pCGI06130008.
      Article # 10838328     -- Full Text (3751 characters) --

  30  The marvels of 'virtual reality.' (Technology), Fortune, June 3,
      1991 v123 n11 p138(5).
      Article # 10746289

  31  Reality check: how far has virtual reality technology come, and
      where is it going?, Computer Graphics World, June 1991 v14 n6
      p49(4).
      Article # 10802238     -- Full Text (15945 characters) --

  32  New on computers: easy designs. (computer-aided product design),
      The New York Times, May 15, 1991 v140 pC1(N) pD1(L) 22 col in.
      Article # 10729155

  33  Interface technology: what's in it for EEs? (electrical
      engineers) (includes a related article on virtual reality),
      Electronic Engineering Times, May 13, 1991 n641 p123(1).
      Article # 10798957

  34  Gold Brick mines Mac 3-D gaming. (Transfinite Systems Co. Inc.
      Gold Brick interface) (product announcement), MacWEEK, May 7,
      1991 v5 n18 p11(1).
      Article # 10707709     -- Full Text (2343 characters) --

  35  Friendly computing: IBM researchers are using "virtual reality".
      EDGE: Work-Group Computing Report, May 6, 1991 v2 n50 p9(1).
      Article # 10721544     -- Full Text (6451 characters) --

  36  Merging man and machine. (the future of computer interfaces
      evolving in Japan), Computer Graphics World, May 1991 v14 n5
      p47(4).
      Article # 10838562     -- Full Text (12892 characters) --

  37  STOB - The games we play. (the effect object-oriented
      programming, artificial intelligence and virtual reality will
      have on arcade games), EXE, May 1991 v5 n11 p96(1).
      Article # 10833934     -- Full Text (3248 characters) --

  38  Notes on multisensory visualization systems., IEEE Computer
      Graphics and Applications, May 1991 v11 n3 p18(2).
      Article # 10846226

  39  Decade of bad design. (1980s) (The Business of Technology)
      (column), Electronic Engineering Times, April 29, 1991 n639
      p26(1).
      Article # 10691421

  40  Simulated sex: in future, log on for a good time. (virtual
      reality) (Computing), San Jose Mercury News, April 14, 1991
      p1F(2).
      Article # 10614361

  41  W Industries makes virtual reality a reality at #20,000.
      (Virtuality 1000 SD virtual reality system) (product
      announcement), Computergram International, March 25, 1991 n1640
      pCGI03250003.
      Article # 10513844     -- Full Text (2734 characters) --

  42  Virtual reality lab is a HIT. (Human Interface Technology
      Laboratory at the University of Washington), Electronic
      Engineering Times, March 25, 1991 n634 p57(2).
      Article # 10575170

  43  Taking a peek at the 'Body Electric'., Electronic Engineering
      Times, March 25, 1991 n634 p57(2).
      Article # 10575174

  44  Virtual reality may transform future multimedia interfaces.
      (Macroscope) (column), Network World, Feb 25, 1991 v8 n8 p33(1).
      Article # 10425678

  45  Fooling the inner ear. (amusement park simulators based on
      computer technology), Forbes, Feb 18, 1991 v147 n4 p110(1).
      Article # 09841929

  46  Network innovators: Myron Krueger. ('father of artificial
      reality'), Network World, Feb 4, 1991 v8 n5 p51(1).
      Article # 09412756

  47  Technological advances move graphics into the mainstream.
      (Analysis), Computing Canada, Feb 1, 1991 v17 n3 p37(2).
      Article # 10380000     -- Full Text (4642 characters) --

  48  Getting what you see? (global vision for creating tomorrow's
      technological reality) (column), Publish!, Feb 1991 v6 n2
      p46(2).
      Article # 09767285

  49  New publication devoted to virtual reality - CyberEdge.,
      Newsbytes, Jan 31, 1991 pNEW01310027.
      Article # 10345156     -- Full Text (1276 characters) --

  50  Is it real, or is it digitized? (altering photos with computers)
      Computerworld, Jan 14, 1991 v25 n2 p22(1).
      Article # 09755055

  51  Bringing the cyber office to corporate America. (virtual
      reality)(Valley Voices) (column), PC Week, Jan 14, 1991 v8 n2
      p73(1).
      Article # 09749857     -- Full Text (4039 characters) --

  52  Changing face of computers. (Outlook 1991), Electronics Weekly,
      Jan 9, 1991 n1535 p18(1).
      Article # 09406994     -- Full Text (9542 characters) --

  53  The art of artificial reality., IEEE Computer Graphics and
      Applications, Jan 1991 v11 n1 p8(7).
      Article # 09831181

  54  Art and animation., IEEE Computer Graphics and Applications, Jan
      1991 v11 n1 p30(6).
      Article # 09831189

  55  SFO hosts first public virtual reality show. (San Francisco),
      Newsbytes, Dec 12, 1990 pNEW12120032.
      Article # 09766121     -- Full Text (4644 characters) --

  56  The Creative Technologies Project: will training in 2D/3D
      graphics enhance kids' cognitive skills?, T H E Journal
      (Technological Horizons In Education), Dec 1990 v18 n5 p55(4).
      Article # 10846558     -- Full Text (13953 characters) --

  57  Virtual world technology brings science fiction to earth.,
      Newsbytes, Nov 30, 1990 pNEW11300011.
      Article # 09683545     -- Full Text (2681 characters) --

  58  Leicester firm cuts 3D imaging price. (Virtual Reality system)
      (product announcement), Computer Weekly, Nov 15, 1990 n1239
      p55(1).
      Article # 09676515     -- Full Text (2416 characters) --

  59  Jackson family enters multimedia market. (Jackson's company
      Young Minds combines with UVC), Newsbytes, Nov 13, 1990
      pNEW11130010.
      Article # 09625137     -- Full Text (2910 characters) --

  60  Living in IBM's 'veridical world' of the future. (virtual
      reality) (Computing 2000 special section), Electronic
      Engineering Times, Nov 12, 1990 n616 pC29(1).
      Article # 09615239

  61  The real thing? (virtual reality), 3D, Nov 1990 n31 p16(2).
      Article # 09770587     -- Full Text (6934 characters) --

  62  What's wrong with reality? A realist reflects on virtual
      reality: is it a virtual boon or a boondoggle? (Kaleidoscope),
      Computer Graphics World, Nov 1990 v13 n11 p102(4).
      Article # 09601325     -- Full Text (18730 characters) --

  63  The un-interface: multimedia breaks barriers between users and
      computers. (includes a related article on virtual reality), LAN
      Magazine, Nov 1990 v5 n11 p77(6).
      Article # 09579965

  64  Sci-fi writer William Gibson explores the final frontier:
      information. (In Depth: Cyberspace '90.), Computerworld, Oct 15,
      1990 v24 n42 p107(2).
      Article # 09522571

  65  Our man in cyberspace checks out virtual reality; inside the
      goggles, you're a cartoon character for an hour. (In Depth:
      Cyberspace '90), Computerworld, Oct 15, 1990 v24 n42 p109(1).
      Article # 09522745

  66  Virtual reality represents new level of communication. (report
      from Interop software interoperability conference), PC Week, Oct
      15, 1990 v7 n41 p53(1).
      Article # 09507765     -- Full Text (4968 characters) --

  67  Fishing around with virtual computing. (Logo Computer Systems
      Inc.'s Phantom Fish Tank)(Advanced Technology), Computerworld,
      Oct 8, 1990 v24 n41 p22(1).
      Article # 09498149

  68  Box combines virtual reality functions. (Vision system from
      Division Ltd.), Electronic Engineering Times, Oct 8, 1990 n611
      p20(3).
      Article # 09496821

  69  Symbols and artifacts., Release 1.0, Oct 8, 1990 v90 n10 p1(2).
      Article # 09543497     -- Full Text (6053 characters) --

  70  Virtual reality: spreadsheets for industry. (tutorial), Release
      1.0, Oct 8, 1990 v90 n10 p3(11).
      Article # 09543499     -- Full Text (35686 characters) --

  71  'Virtual reality' isn't virtual and isn't real. (New Media)
      (column), MacWEEK, Oct 2, 1990 v4 n33 p98(1).
      Article # 09478637     -- Full Text (4083 characters) --

  72  Newstrack., Communications of the ACM, Oct 1990 v33 n10 p9(2).
      Article # 09548449     -- Full Text (6107 characters) --

  73  BetaWatch: products on the horizon. (Start Up), MacUser, Oct
      1990 v6 n10 p78(1).
      Article # 08815946     -- Full Text (2022 characters) --

  74  Cyberspace: reality is no longer enough. (many technological,
      social and ethical issues must be resolved in the viable
      implementation of 'artificial realities,' but basic systems have
      already been designed and many potential applications
      considered), Patricia Seybold's Office Computing Report, Oct
      1990 v13 n10 p16(3).
      Article # 09715895

  75  The 100 years' war in 400 days. (on-line computer game for
      General Electric's GEnie service) (Forum), PC Sources, Oct 1990
      v1 n10 p34(1).
      Article # 09645891     -- Full Text (1869 characters) --

  76  The shape of things to come. (Leon Clifford's vision of the
      future), Electronics Weekly, Sept 26, 1990 n1524 p19(1).
      Article # 09572987     -- Full Text (5993 characters) --

  77  Virtual reality: spreadsheets for industry. (Random Access)
      (column), Forbes, Sept 17, 1990 v146 n6 p204(1).
      Article # 08846192

  78  Virtual reality a Siggraph hit., Computing Canada, Sept 13, 1990
      v16 n18 p1(2).
      Article # 09449071     -- Full Text (4609 characters) --

  79  Multimedia is taking on training. (virtual reality systems for
      employee training), InfoWorld, Sept 3, 1990 v12 n36 p13(1).
      Article # 08806814

  80  Star gazing; software, videodiscs, and a portable planetarium
      for astronomy classes. (Software Review) (evaluation),
      Electronic Learning, Sept 1990 v10 n1 p51(1).
      Article # 08840006     -- Full Text (4731 characters) --

  81  A computer game simulates battles so real they almost hurt.
      (Living Arts Pages) (Battletech Center), The New York Times,
      August 29, 1990 v139 pB5(N) pC1(L) 21 col in.
      Article # 08790876

  82  The psychology of an innovator. (high-end microcomputers),
      Computerworld, August 13, 1990 v24 n33 p37(2).
      Article # 08736994

  83  Viewpoint. (editorial), UNIX Review, August 1990 v8 n8 p5(1).
      Article # 08746868     -- Full Text (3198 characters) --

  84  Virtual reality. (new interface technologies), UNIX Review,
      August 1990 v8 n8 p32(5).
      Article # 08746878     -- Full Text (16429 characters) --

  85  Virtual reality. (interactive 3D; includes related articles on
      Autodesk's Cyberspace project, and standards efforts for 3D
      stereoscopic displays), UNIX World, August 1990 v7 n8 p58(3).
      Article # 08774394

  86  Cyberspace show to be hosted by Timothy Leary., Newsbytes, July
      17, 1990 pNEW07170044.
      Article # 09453037     -- Full Text (1897 characters) --

  87  Virtual reality technology inspires solid research., Digital
      Review, July 16, 1990 v7 n27 p9(2).
      Article # 08641900     -- Full Text (5369 characters) --

  88  'Virtual reality' takes its place in the real world., The New
      York Times, July 8, 1990 v139 p1(N) p37(L) 30 col in.
      Article # 08610758

  89  Living in a virtual world: stereoscopic vision lets you enter
      360-degree 3-D virtual environments -- and do real work there.
      (includes related articles on Reflection Technologies' The
      Private Eye monitor and the NASA Ames counterbalanced CRT-based
      stereoscopic viewer), Byte, July 1990 v15 n7 p215(5).
      Article # 08624848

  90  Telltale gestures: 3-D applications need 3-D input. (includes
      related article on the 3-Draw 3-D input device being developed
      at the Massachusetts Institute of Technology's CAD Lab), Byte,
      July 1990 v15 n7 p237(4).
      Article # 08624852

  91  Virtual reality is almost real. (computer interface
      technologies) (column), Personal Computing, June 29, 1990 v14 n6
      p99(3).
      Article # 09076349     -- Full Text (9325 characters) --

  92  The ultimate interface. (the promise of virtual-worlds
      technology), Information Week, June 25, 1990 n276 p46(3).
      Article # 08628970

  93  Plugging into the computer to sense virtual reality. (includes
      related articles on inputs that interface within
      three-dimensional environments; visualization technology;
      simulating software), Computer-Aided Engineering, June 1990 v9
      n6 p16(6).
      Article # 08605070     -- Full Text (8513 characters) --

  94  Virtual reality offers growing opportunity - for risk
      takers.(includes a related article on virtual reality in 3D
      design, flight simulators, and the future of virtual reality),
      EDN, May 3, 1990 v35 n10A p51(3).
      Article # 08437504     -- Full Text (5482 characters) --

  95  Vendors display Virtual Reality systems: conference offers
      discussions of alternative interface technologies. (the Special
      Interest Group for Computers and Human Interaction '90
      conference), InfoWorld, April 30, 1990 v12 n18 p13(1).
      Article # 08401142

  96  Caltech demonstrates use of holographic circuits to store
      variable instruction sets. (California Institute of Technology),
      Computergram International, April 9, 1990 n1402 pCGI04090007.
      Article # 08316968     -- Full Text (1221 characters) --

  97  Technology combines video output, PC. (new virtual reality
      tools) (product announcement), InfoWorld, April 2, 1990 v12 n14
      p18(1).
      Article # 08306296

  98  SIGGRAPH '89 - tomorrow's PC today. (ACM's Special Interest
      Group on Computer Graphics) (Personal Computing), Communications
      of the ACM, March 1990 v33 n3 p274(6).
      Article # 08486322     -- Full Text (20209 characters) --

  99  Multimedia: myth vs. reality: Is there a multimedia computer in
      your future? (includes related article on 'virtual reality.'),
      InfoWorld, Feb 19, 1990 v12 n8 p47(3).
      Article # 08172148

 100  The ultimate computer game. (virtual realities), Forbes, Feb 5,
      1990 v145 n3 p154(3).
      Article # 08072788

 101  Artificial reality: what a concept; entertainment pro plots uses
      of CAD/CAE technology and I/O devices. (Jaron Lanier of VPL
      Research Inc.)(computer-aided engineering), MIS Week, Feb 5,
      1990 v11 n6 p41(2).
      Article # 08180866     -- Full Text (5921 characters) --

 102  Artificial reality: computer simulations one day may provide
      surreal experiences; Jaron Lanier develops way for the user to
      control and 'feel' video action. A kind of electronic LSD?, The
      Wall Street Journal, Jan 23, 1990 pA1(E) pA1(W) 44 col in.
      Article # 08067778

 103  Redefining reality. (virtual-reality technology), Lotus, Jan
      1990 v6 n1 p22(1).
      Article # 08018020     -- Full Text (1539 characters) --

 104  A neo-vocabulary for the 90s., Personal Computing, Jan 1990 v14
      n1 p61(2).
      Article # 08029210

 105  Altered States: a software developer's vision of the future of
      virtual reality. (includes related articles on tools for
      creating virtual environments and artificial environments around
      people), Computer Graphics World, Dec 1989 v12 n12 p77(5).
      Article # 07942350     -- Full Text (11192 characters) --

 106  New realities for ISDN. (integrated services digital network)
      (includes related article on simulation vs. artificial reality),
      Network World, Nov 6, 1989 v6 n44 p59(4).
      Article # 07858992

 107  Another world: inside artificial reality. (computer-generated
      environments)(includes related articles on how artificial
      reality works, early pioneers), PC-Computing, Nov 1989 v2 n11
      p90(12).
      Article # 07789204     -- Full Text (23440 characters) --

 108  Artificial realities. (Looking into the future.) (column),
      Journal of Systems Management, Sept 1989 v40 n9 p16(1).
      Article # 07719786     -- Full Text (3174 characters) --

 109  Unix-based RB2 moves users into 'virtual reality.' (VPL Research
      Inc.'s 3D human-to-machine interface), Digital Review, August 7,
      1989 v6 n31 p48(1).
      Article # 07497710     -- Full Text (2701 characters) --

 110  Virtual reality system readied. (Autodesk's Cyberspace; includes
      related article on other 3D display systems), InfoWorld, July
      24, 1989 v11 n30 p17(2).
      Article # 07453102

 111  CyberSpace travel; CAD voyages through 'virtual reality.'
      (computer-aided design) (includes related article on NASA's view
      of CyberSpace), Electronic Engineering Times, July 17, 1989 n547
      p31(2).
      Article # 07440388

 112  'Virtual reality adds sight, sound, feel to far-flung flights of
      fancy. (outlook), PC Week, Aug 8, 1988 v5 n32 p25(1).
      Article # 06885383     -- Full Text (2382 characters) --

