From owner-lightwave-l  Mon Jan  2 03:26:53 1995
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Date: Mon, 2 Jan 1995 03:18:23 -0500 (EST)
From: Scott Burton <aj754@freenet.toronto.on.ca>
Subject: Re: Fusion 40
To: "Timothy A. Urbin" <turbin@prairienet.org>
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On Fri, 30 Dec 1994, Timothy A. Urbin wrote:

> Second, how about other accelerators? I know RCS is still in
> business and supposedly Newtek has them AND they are UGable to
> an 060 when Motorla finishes them. Anyone have experience with
> them and the Fusion Forty? I remember them being buggy at first
> but later heard good things about them. Any first hand experience?
> 
> --
> T. A. Urbin (turbin@skysys.org/turbin@prairienet.org)
> 

Hi Timothy,
 
  I'm the proud owner of a RCS Fusion 40 and it has performed flawlessly 
for me.  Couldn't be happier!  I didn't buy my as soon as they came out 
(about 6 months after) so I didn't experience any of the bugs that I 
assume other people encountered.  
  I have called RCS numerous times inquireing about there NEW Fusion 40 
Sixty (that is the official new name).  They sent me a fax with the specs 
etc... here is some of the info off of the fax...

  Cache size - 8K x 2 (twice the 040)
  MIPS       - 61.2 - 68 (50MHz version, 66MHz will obviously be faster)
  MFLOPS     - n/a (?????? why?)
  Superscalar - Yes
  Voltage    - 3.0 watts (compared to the 040's 5.0 watts!)
 
 So there you go! Sounds like a speedy little sucker! Now if Motorolla 
would just ship the DARN thing!!  RCS told me they have the A2000 version 
ready to go and the A4000 version will be ready after they start shipping 
the A2000 version.  
 
 Please note, that I aquired this information over a month and a half 
ago.  Things may have changed.  I think its time to give RCS another call!

Hope this helps.

Scott Burton - Lightwave Moderator - Command Line BBS
AJ754@freenet.toronto.on.ca          (416) 533-8321


From owner-lightwave-l  Tue Jan  3 04:43:06 1995
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From: Mike Harlock <harlock@hentai.ranma.com>
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Subject: help with displacement maps and morphing.
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What I would like to do is morph one object with a displacement map
into another obect without one.  on the source obect I have an animated
rippling displacement (so I can't just save transformed)
WHen I morph to the target object, the displacement map of the parent
still sticks.   I wish there was an envelope menu to control the time
span  and % of the displacement, then I could ramp it out as I ramp in the 
morph.

I am relatively new to Lightwave but have become pretty proficient in it as
I go along.  Am I missing something?
       __
      <  \   harlock@ranma.stanford.edu - Mike Harlock
[\\\\\\(\ (:::<======================================-
\<      >  \       Practice Random Kindness
 \\    /    |    And Senseless Acts of Beauty
  `==='____/

From owner-lightwave-l  Tue Jan  3 05:39:42 1995
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Date: Tue, 03 Jan 1995 10:26:42 GMT
From: Stuart Squires <Stuart@bourse.demon.co.uk>
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Hi all, and a Happy New Year,

Does anybody know if there are any musical instrument objects on the net, i am
primarily looking for a trumpet or clarinet but i am interested in any others
that may exist.

Many thanks in advance

-- 
Stuart Squires

From owner-lightwave-l  Tue Jan  3 07:27:07 1995
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Date: Tue, 3 Jan 1995 22:57:58 +1100 (EST)
From: Nikola Vukovljak <nvukovlj@extro.ucc.su.OZ.AU>
Subject: Responses to questions
To: LW Mailing List <lightwave-l@netcom.com>
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The LW list seems pretty quiet these days, but the reason seems to be not 
necessarily everybody moving over to the newsgroup (which has IMHO a 
worse signal to noise ratio) but because most people seem to be 
responding via E-mail.

The idea behind the list the way I see it, is to share the ideas with 
everyone. So, can you guys when responding, please Cc: to the list as 
well ?

Otherwise, a lot of good info gets lost.

Just my thoughts....

Oh, and Happy New Year everyone!

Nik.
nvukovlj@extro.ucc.su.oz.au

From owner-lightwave-l  Tue Jan  3 15:11:34 1995
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Date: Sun, 2 Jan 1994 14:57:03 -0500 (EST)
From: Joe Angell <jangell@risd.edu>
Subject: Re: musical instruments
To: Stuart Squires <Stuart@bourse.demon.co.uk>
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On Tue, 3 Jan 1995, Stuart Squires wrote:

> Hi all, and a Happy New Year,
> 
> Does anybody know if there are any musical instrument objects on the net, i am
> primarily looking for a trumpet or clarinet but i am interested in any others
> that may exist.
> 
> Many thanks in advance
> 
> -- 
> Stuart Squires

The LightRom CD has a bunch of music objects (maybe 2 dozen).  There's a
trumpet in Imagine TDDD format, but you could convert that with PixPro or
Interchange.  No clarinet, but a lot of other instruments.  The trumpet
looks pretty detailed.  LightROM's about $30 from Creative Computers, and
it is COMPLETLY full with objects, texts, and even Fred Fish disks.  I'd
UL the objects to an FTP site, but my access is very restricted.  Sorry.

-- Joe

From owner-lightwave-l  Tue Jan  3 16:18:25 1995
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IMHO, I think the person asking the question should post the most
useful responses to the list by compiling all of the responses
into one post and sending it up. This would avoid inbox clutter and
make it much easier to archive the answers. (I notice some people have
been making amiga guide versions of the q&a's of this list... this is
really cool, but will become impossible if nobody sees the answers)

It would also be a good idea to quote the original question in the
final post... just a thought, but I'd love to see it become the
official list etiquette... I think all of the people left on this list
are capable of doing this. (I don't see any more: Subject:Unsubscribe
me please!!!)

Wes

From owner-lightwave-l  Tue Jan  3 17:06:41 1995
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Date: Tue, 3 Jan 1995 16:47:22 -0800 (PST)
From: John Gross <jgross@netcom.com>
Subject: Re: help with displacement maps and morphing.
To: lightwave-l@netcom.com
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On Tue, 3 Jan 1995, Mike Harlock wrote:

> What I would like to do is morph one object with a displacement map
> into another obect without one.  on the source obect I have an animated
> rippling displacement (so I can't just save transformed)
> WHen I morph to the target object, the displacement map of the parent
> still sticks.   I wish there was an envelope menu to control the time
> span  and % of the displacement, then I could ramp it out as I ramp in the 
> morph.
> 
> I am relatively new to Lightwave but have become pretty proficient in it as
> I go along.  Am I missing something?

Nothing that is in the manual. There is a hidden feauture of using the 
Polygon Size envelope to control a displacement map. Be careful not to go 
to 100% tho. 1 is the normal displacement map. .5 is half the value and 0 
is no displacement map...

Hope this helps


JG

From owner-lightwave-l  Tue Jan  3 18:08:21 1995
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Nik, I hasten to agree and was thinking about posting a similar message 
after the holidaze. If not cc: the list with all responses, if the person 
who receives the best (less time consuming, most effective) solution for the 
question asked would cc: that response alone would work. Makes sense to me.

jmb

 ----------
From: owner-lightwave-l
To: LW Mailing List
Subject: Responses to questions
Date: Tuesday, January 03, 1995 10:57PM


The LW list seems pretty quiet these days, but the reason seems to be not
necessarily everybody moving over to the newsgroup (which has IMHO a
worse signal to noise ratio) but because most people seem to be
responding via E-mail.

The idea behind the list the way I see it, is to share the ideas with
everyone. So, can you guys when responding, please Cc: to the list as
well ?

Otherwise, a lot of good info gets lost.

Just my thoughts....

Oh, and Happy New Year everyone!

Nik.
nvukovlj@extro.ucc.su.oz.au

From owner-lightwave-l  Tue Jan  3 22:40:32 1995
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From: "Paul Davies"  <capitol!davies@uunet.uu.net>
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>                    ** ANIMATION CONTEST 94 **
>                           ** UPDATE **
> 
> 
>         Due to popular demand, or at least quite a few requests,
> the deadline for entering your animations in the "Animation
> Contest 94" has been extended.  The new and final deadline is
> December 31, 1994.

I don't know where I was but I must have missed the first message about this. 
This is the first I've seen on this. Unfortunately it's now '95. Will there be 
anothor?

paul d.


Paul Davies
Artist/Animator
CapDisc  Bethesda, MD.
davies@capitol.com  or  uunet!capitol!davies

From owner-lightwave-l  Wed Jan  4 03:04:59 1995
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From: Mike Harlock <harlock@hentai.ranma.com>
Message-Id: <199501040736.XAA24230@hentai.ranma.com>
Subject: Summary: Displacement time envelopes with morphing
To: lightwave-l@netcom.com
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As per the general consensus, I am posting a summary to the more than
7 wonderful responses I recieved.

My problem was:  When I morphed from one object to the next, the morph object
retained the displacement mapping attributes of the parent (source) object,
and there is no documented time envelope control for displacement mapping,
to fade it out with the morph.

Answer was...
They all said the same thing:  The Polygon Size envelope requester acts
as a displacement envelope control, undocumented in Lightwave 3.5.
As I understand, to see all 100% of your displacement, set the size to 1.
to see 0, set it to 0.  To see half, set it to 5.  It does not operate on
a logical up and down scale.

Thank you everyone.
--Mike

From owner-lightwave-l  Wed Jan  4 05:28:27 1995
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Date: Wed, 04 Jan 1995 09:57:13 GMT
From: Stuart@bourse.demon.co.uk (Stuart Squires)
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Hi all,
First of all thanx to everybody for the replies about musical instruments,
I haven't managed to find any on the net yet, but when I do I will post a
message. (I suppose I'd better get a CD-ROM!!!!)

Anyhow my main question is I notice that there is now a LW newsgroup, would it
be possible for anyone to send me details on how to receive/join this newsgroup.

Thats all for now !!!

Many thanks.

(BTW. I think LW should come with a Government Health Warning stating: WARNING:
This package is the most addictive substance known to man, use it at your own
risk ;-) )


-- 
Stuart Squires

From owner-lightwave-l  Wed Jan  4 07:07:31 1995
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Just a quick note... what john meant about the envelope control is
that the effective range for displacement map control is between 0 and
1, not 0 and 100... thus, .5 would be half.... not 5. (I'm not sure if
there was a misplaced decimal point or a misunderstanding)

Later!
Wes

From owner-lightwave-l  Wed Jan  4 10:58:05 1995
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I'm having trouble with placing a black and white texture map on to a
surface.  What I'm trying to do is have the white part transparent to the
underlying surface and have the black part of the image be superimpose upon
the underlying surface.  Does anyone out there know How I may go about doing
this.  I need it for a project due very soon so and help will be much
appreciated. Thank you...

I've tried using transparence but it makes the surface of the model
transparent..

From owner-lightwave-l  Wed Jan  4 16:59:33 1995
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Subscribe Lightwave-L Jeff Waddington

From owner-lightwave-l  Wed Jan  4 17:07:05 1995
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From: Ernie Wright <ernie@gaspra.pd.com>
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Subject: Re: Summary: Displacement time envelopes with morphing
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Mike Harlock wrote:

> As per the general consensus, I am posting a summary to the more than
> 7 wonderful responses I recieved.

> They all said the same thing:  The Polygon Size envelope requester acts
> as a displacement envelope control, undocumented in Lightwave 3.5.
> As I understand, to see all 100% of your displacement, set the size to 1.
> to see 0, set it to 0.  To see half, set it to 5.  It does not operate on
> a logical up and down scale.

That's 0.5 to see half, which might make it seem more like a logical
up and down scale.

- Ernie

From owner-lightwave-l  Wed Jan  4 18:23:26 1995
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I plan to model with a Mac modeler. I will proberly get one that has good
spline modeling tools. My question is, does anyone suggest any Modeler and
will I be able to import it into LightWave? I've tried Freeform 3D but it
lacks many editing tools. Also when in the translation from spline to poly,
how can I keep the same amount of poly's if I model, let say a pear, and
import it and then reshape the pear using the spline modeler. Then import
that new object as a morphable target? Again I tried this in Freeform 3D and
it comes up with a different poly count every time I reshape the object.
As far as why a Mac based modeler, I have a Mac II si I use with my system
tied to my Implant on my Amiga and I've seen a lot of spline based modelers
advertised in Mac magizines.
LightWaves Modeler is a great model program but..it's spline patch system is
very time consuming. I mean after you create a spline skeleton you then have
to selectivly patch the splines. Although I have become quite good at it
(thanks to David Duberman's book), the process can take 
forever. 
Hay Stuart, why can't Modeler assume a spline cage to be patched or at least
allow you to switch back and forth from poly to spline. With the shaded
object showing in the preview window to help along in spline patching.
Hint..Hint..

Later,
Jose Burgos
Freelance 3D Animator  

From owner-lightwave-l  Wed Jan  4 21:53:18 1995
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Date: Wed, 4 Jan 1995 22:05:15 -0500 (EST)
From: "D. Kim Stickler" <kim@bronze.coil.com>
To: LightWave <lightwave-l@netcom.com>
Subject: Framestore Sequence
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Hey folks,
	Anybody know how to use framestores as a sequence back in LW?
It seems LW wants the number at the end, but Framestore numbers are at 
the beginning of the file name. 

	I can easily renumber everything but I need to keep the numbers 
the same for other reasons. I hope I don't need two copies of each 
framestore! I only have so many Bernoulli disks!

PS. Just got the new LWPro. FINALLY I grok refractions! Great issue with 
a very good rundown of PC options for LW.

Kim Stickler
kim@bronze.coil.com
Columbus,Ohio


From owner-lightwave-l  Thu Jan  5 00:14:39 1995
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Date: Wed, 4 Jan 1995 21:37:26 -0700 (MST)
From: Eric Case <eric@bigdog.engr.arizona.edu>
To: lightwave-l@netcom.com
Subject: Re: Texture Maps using transparences
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On Wed, 4 Jan 1995 Freddric@aol.com wrote:

> I'm having trouble with placing a black and white texture map on to a
> surface.  What I'm trying to do is have the white part transparent to the
> underlying surface and have the black part of the image be superimpose upon
> the underlying surface.  Does anyone out there know How I may go about doing
> this.  I need it for a project due very soon so and help will be much
> appreciated. Thank you...
> 
> I've tried using transparence but it makes the surface of the model
> transparent..

Did you try useing the map as diffuse.  A surface that is white with a 0% 
diffuse will look black.  Hope this helps.
-Eric

> 

Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu


From owner-lightwave-l  Thu Jan  5 00:35:48 1995
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> What I'm trying to do is have the white part transparent to the
> underlying surface and have the black part of the image be 
> superimpose upon the underlying surface.
> I've tried using transparence but it makes the surface of the model
> transparent.

LW does not treat the various surface settings as seperate layers;
ie., Diffusion is not seperate from Surface, Transparency isn't sep-
erate from Diffusion, etc.  Instead, they are treated as a hieracrchy,
Transparency being the highest (over-riding) priority.  Thus, to ac-
complish what you're asking requires that you have an entire
second layer of polygons "hovering" over your base surface on to
which you'll put your transparency map.  

You can do this by taking your base object into modeler and select
all the polys assigned to the surface in question.  Copy them to an-
other layer and give them a different name, something relating to be-
ing a transparency, or so.  Put your base model in the BG and select
a view that gives you the clearest side view of the copied polys and
model.  SLIGHTLY move the copied polys out away from the center
of the model, even a millimeter will do (use the Numberic button).  If
the copied polys surround the object, use the Size function and
Numeric to increase the poly's some fractional amount, say a factor
of 1.01 or so.

Save these polys as a new object and load it up along with the base
model.  Now you can use your Tx map OVER your underlying Sur-
face map.

Lightwaver in "Dean's World"

Dean A. Scott  (dscott5663@aol.com)

From owner-lightwave-l  Thu Jan  5 05:30:23 1995
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From: "Paul Davies"  <capitol!davies@uunet.uu.net>
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Subject: Re: Animation Contest 94 *Update*
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>                    ** ANIMATION CONTEST 94 **
>                           ** UPDATE **
> 
> 
>         Due to popular demand, or at least quite a few requests,
> the deadline for entering your animations in the "Animation
> Contest 94" has been extended.  The new and final deadline is
> December 31, 1994.

I don't know where I was but I must have missed the first message about this. 
This is the first I've seen on this. Unfortunately it's now '95. Will there be 
anothor?

paul d.


Paul Davies
Artist/Animator
CapDisc  Bethesda, MD.
davies@capitol.com  or  uunet!capitol!davies

From owner-lightwave-l  Thu Jan  5 06:57:44 1995
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Date:         Thu, 05 Jan 95 12:58:57 EWT
From: "R. Luettgens" <RLUETTGE%ESOC.BITNET@vm.gmd.de>
Subject:      Animated Nebula Texture
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Hi,
i got inspired by the LW Pro article in the october issue concerning
nebula type effects. I tried what was written and got some cool
nice images. I was looking for an animated nebula to grow and change
its shape to look like a giant gas cloud.

I used FORGE with the cyclone nebula ESSENCE ATTRIBUTE and animated
its TIME value over 100 frames. I converted these images also into
greyscales and applied them as a colour and transparency map in LW.
It really looks great with stars in the background and some very
low noise sound added to the animation.

I'll upload the textures to tomahawk soon, in case someone likes
to use them...

Cheers,

Roland

From owner-lightwave-l  Thu Jan  5 09:32:29 1995
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From: ccai!paul@skybridge.SCL.CWRU.Edu (Paul Secunde)
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Subject: North Carolina Seminar
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hello,
nice to see that not everyone has abandoned the list in favor of the news
group. a question, has anyone ever participated in one of the 3 day seminars
advertised in the latest VTU at North Carolina University?  i am certain
that these have been held in the past, as i remember the ads. While $600 is
not a huge amount of money, the drive from Ohio to North Carolina in March
should hopefully be worth it.  any comments, positive or negative would be
appreciated.
paul
-- 
internet: paul@ccai.clv.oh.us    | 

From owner-lightwave-l  Thu Jan  5 10:23:41 1995
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Date: Thu, 5 Jan 1995 09:57:25 -0500 (EST)
From: Scott Burton <aj754@freenet.toronto.on.ca>
Subject: Multiple Morphs...
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Ok, this is driving me crazy, I'm trying to do a morph between a series 
of objects but just can't seem to get it to work! Lets just say I want to 
morph a flat plane into a cylinder and the cylinder into a doughnut.  Now 
I've got all the object made up no problem, the main problem is setting 
up the right morph envelopes. The frustrating thing is I've done this 
before a year or two ago and I can't remember how I did it.  
 
 Ok, here is what I've attempted so far...I'll keep it simple..
 
  Three objects and three key frames (0,30,60) I want to go from the 
plane to the cylinder to the doughnut.  Here are my envelope values for 
each key frame for each object (I've thought this through and in theory 
it should work!?!)
 
  Oops, morph targets are as follows,
      Plane(obj1) -----> Cylnder(obj2)
      Cylnder(obj2) ---> Doughnut(obj3)
      Doughnut(obj3) --> Plane(obj1)

Here are the envelope values for each key frame:

     Frame 0 (1)             Frame 30                 Frame 60

     Obj1 - 0%            Obj1 - 100%               Obj1 - 100%
     Obj2 - 100%          Obj2 - 0%                 Obj2 - 100%
     Obj3 - 100%          Obj3 - 100%               Obj3 - 0%
 
 So, now where the envelope value is 0% that means the object at that 
value is the one that is seen.  The problem occurs beween the keyframes. 
I start seeing two objects because each oject is not morphing the same way?
 
Anyway, I how someone can help me out on this.  I know the message is 
confusing but I've tried to provide all the info nesissary to solve my 
problem.  Thanks
 
Scott Burton

From owner-lightwave-l  Thu Jan  5 11:10:47 1995
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Date: Thu, 5 Jan 1995 08:12:30 -0700 (MST)
From: Eric Case <eric@bigdog.engr.arizona.edu>
To: lightwave-l@netcom.com
Subject: Re: Texture Maps using transp...
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On Wed, 4 Jan 1995 DScott5663@aol.com wrote:

> 
> > What I'm trying to do is have the white part transparent to the
> > underlying surface and have the black part of the image be 
> > superimpose upon the underlying surface.
> > I've tried using transparence but it makes the surface of the model
> > transparent.
> 
> LW does not treat the various surface settings as seperate layers;
> ie., Diffusion is not seperate from Surface, Transparency isn't sep-
> erate from Diffusion, etc.  Instead, they are treated as a hieracrchy,
> Transparency being the highest (over-riding) priority.  Thus, to ac-
> complish what you're asking requires that you have an entire
> second layer of polygons "hovering" over your base surface on to
> which you'll put your transparency map.  
> 
SNIP

If he needs just black and the 'other' surface he has, a diffusion map may 
work, I don't see why not (but can't say I have done this today. :)  This 
makes the object simpler, but if he needs two compound textures, then he 
would need the other polys.  Hope this helps.
-Eric

> 
> Lightwaver in "Dean's World"
> 
> Dean A. Scott  (dscott5663@aol.com)
> 
> 

Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu


From owner-lightwave-l  Thu Jan  5 11:41:12 1995
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On Wed, 4 Jan 1995 Joseburgos@aol.com wrote:

> I plan to model with a Mac modeler. I will proberly get one that has good
> spline modeling tools. 

Please read the last paragraph, to find about what's coming for Lightwave 
splines.
       Fori.

> My question is, does anyone suggest any Modeler and
> will I be able to import it into LightWave? I've tried Freeform 3D but it
> lacks many editing tools. Also when in the translation from spline to poly,
> how can I keep the same amount of poly's if I model, let say a pear, and
> import it and then reshape the pear using the spline modeler. Then import
> that new object as a morphable target? Again I tried this in Freeform 3D and
> it comes up with a different poly count every time I reshape the object.

If the two objects are the same and you did not change the point count, 
by doubling or tripling control points, and all you did was change the 
shape, then the two objects will have the same point count, if you set 
the same polygon subdivision level in the conversion requester. In an old 
version of FreeForm, when you output an object to modeler, there was a 
problem with the object morphing, but it was not caused by FreeForm. The 
problem came about when you used modelers' merge points, to merge the 
points. In the newer versions of FreeForm, I wrote a merge points routine 
inside the program, so you didn't have to do it in modeler anymore, and 
now the morphs work fine. Since you didn't say what version your using, 
and I don't remeber seeing your name past version 1.6 or 1.7, you may be 
making comments based on old information as FreeForm has been through 1.65, 
1.7, 1.8, 1.85, 1.88 and now 1.9 with new many functions added. As far as 
Mac spline modelers go, you'll be hard pressed to find one that does all 
of what FreeForm does, and does it as fast for the price; you'll start at 
$595 and that's not even counting the inverse kinematics you'll be at $1000 or 
more by then. FreeForm is not even a year old yet, and I think I have 
done pretty well for that time period. Think about your other programs 
that you may have used when they first came out, Turbo Silver, Real3D, 
Lightwave 1.0, Caligary original and compare the modeling capabilities of 
those in there first year to what FreeForm can do. What I'm saying is, 
give me the same consideration and time, that you gave those programs to 
get where they are today. This stuff isn't written in one Sunday 
afternoon you know.


> As far as why a Mac based modeler, I have a Mac II si I use with my system
> tied to my Implant on my Amiga and I've seen a lot of spline based modelers
> advertised in Mac magizines.
> LightWaves Modeler is a great model program but..it's spline patch system is
> very time consuming. I mean after you create a spline skeleton you then have
> to selectivly patch the splines. Although I have become quite good at it
> (thanks to David Duberman's book), the process can take 
> forever. 
> Hay Stuart, why can't Modeler assume a spline cage to be patched or at least
> allow you to switch back and forth from poly to spline. With the shaded
> object showing in the preview window to help along in spline patching.
> Hint..Hint..

I am currently working on an auto-patcher for Lightwave spline cages, 
that will attempt to patch the whole object for you in one press of the 
button; as well as a whole new spline patching modeler, that will combine 
the best of FreeForm, Animation Master, and Lightwave splines into one and 
make spline patching easier than it has ever been before. I am automating 
and removing many of the steps that the other programs had you perform, 
and devising routines so that the program does most of the work for you.
	So if you can stand waiting a bit longer, you may actually get what 
you want.


Fori.

From owner-lightwave-l  Thu Jan  5 14:52:52 1995
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Newsgroups: lists.lightwave
Subject: Re: TOPO MAP OF THE US
Distribution: world
X-BBS-Software: EXCELSIOR! BBS v1.21i
From: bobl@graphics.rent.com (Bob Lindabury)
Date: Fri, 30 Dec 94 09:04:56 EST
Organization: The NEW Graphics BBS * +1 908/469-0049 * Piscataway, NJ USA
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In an article, alan.chan@oubbs.telecom.uoknor.edu writes:
> 
> I'm looking for a topographical map of the US, does anyone have one or
> know of where to obtain such a file? I'd like to get it as detailed as
> possible, but barring that, a small file will do.
>  
> Merry XMas!
>  
> Alan Chan
> Graphics/Animation Design
> Vision Digital
> alan.chan@oubbs.telecom.uoknor.edu

I think there's one up on avalon.chinalake.navy.mil called "WORLD4.ZIP" or 
something like that.  I understand it's 3 megs uncompressed.

--
-- Bob Lindabury
The NEW Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!"
FidoNet : Bob Lindabury@1:107/320.0  --  PCGNet : Bob Lindabury@9:510/271.0
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From owner-lightwave-l  Thu Jan  5 14:53:03 1995
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From: Glen Mead <gmead@io.org>
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Subject: LWPro & Accelerators     
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Hi All,

 > i got inspired by the LW Pro article in the october issue concerning

I'm continually hearing mention of this LWPro magazine but I have never
seen it.  Where might I find it?  Are there any bookstores that carry it? 
Are there any other recommended books or magazines for people just starting
out?  

To those local to Toronto, Ontario...are ther any bookstores locally which
carry this (or other LW/Toaster mags) magazine?

I don't even have LW yet...anybody want to sell their LW 3.5 SA?  What type
of power is required as I currently have an A1200 ('020, no FPU, 2 megs
chip, 2 megs fast, 320 meg HD) and an A2000 ('000, no FPU, 512k chip, 8.5
megs fast, 80 meg HD).  Which one should I accelerate and with what
accelerator?  I realize the A2000 would be a good candidate as I can get an
'040 for it but not the 1200.  On the other hand, the A1200 has AGA, 2 megs
chip ram, and is somewhat portable so I was thinking of going with the MBX
1230 accelerator.  Any comments or suggestions would be greatly
appreciated.

Glen

 | AmiQWK 2.7 | UNREGISTERED EVALUATION COPY - SUPPORT THE SHAREWARE CONCEPT
... A bachelor is a man who hasn't made the same mistake once
                                                                                                       

From owner-lightwave-l  Thu Jan  5 15:10:02 1995
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Subject: Books?
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I read in a recent post a reference to a book written by
David Duberman.  This got me wondering what other recommendations
people had for lightwave, modeling and general computer animation
How-To books.

Thanks in advance for the advice.
Geoff Bickel
Media Services Coordinator 
Lenoir-Rhyne College

From owner-lightwave-l  Thu Jan  5 17:27:03 1995
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Date: Tue, 4 Jan 1994 14:25:09 -0500 (EST)
From: Joe Angell <jangell@risd.edu>
Subject: RE:  Musical instruments
To: lightwave-l@netcom.com
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Here you go, Stuart:

On Tue, 3 Jan 1995, Stuart Squires wrote:

> Hi all, and a Happy New Year,
> 
> Does anybody know if there are any musical instrument objects on the net, i am
> primarily looking for a trumpet or clarinet but i am interested in any others
> that may exist.
> 
> Many thanks in advance
> 
> -- 
> Stuart Squires

The LightRom CD has a bunch of music objects (maybe 2 dozen).  There's a
trumpet in Imagine TDDD format, but you could convert that with PixPro or
Interchange.  No clarinet, but a lot of other instruments.  The trumpet
looks pretty detailed.  LightROM's about $30 from Creative Computers, and
it is COMPLETLY full with objects, texts, and even Fred Fish disks.  I'd
UL the objects to an FTP site, but my access is very restricted.  Sorry.

-- Joe

From owner-lightwave-l  Thu Jan  5 17:33:54 1995
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Subject: Your Marketing Fellow
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I spoke to a fellow at NAB last year who claimed to be in charge of 
marketing for the lightwave product line.  I am a lightwave/toaster 
user (at home, not for Microsoft) and we were discussing a possible 
product trade.  Could you get me his name and email?  I seem to have 
lost his card.

Thanks,
Charlie English

From owner-lightwave-l  Thu Jan  5 17:36:21 1995
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Subject: Your Marketing Fellow
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I spoke to a fellow at NAB last year who claimed to be in charge of 
marketing for the lightwave product line.  I am a lightwave/toaster 
user (at home, not for Microsoft) and we were discussing a possible 
product trade.  Could you get me his name and email?  I seem to have 
lost his card.

Thanks,
Charlie English

From owner-lightwave-l  Thu Jan  5 17:54:33 1995
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From: djmccoy (Daniel J. McCoy)
Message-Id: <199501051528.HAA00803@netcom.netcom.com>
Subject: Mailing List Message Lag 
To: lightwave-l@netcom.com
Date: Thu, 5 Jan 1995 07:28:49 -0800 (PST)
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I just wanted to inform some of you that haven't seen their message get
posted recently that Netcom's MajorDummo list server kinda got messed up
over the past few days.  Messages that had to be "approved" have been
"approved" on my end but the list server either lost them or has them in a
log queue that may take a while to appear.  Messages that don't have to be
approved go through with some delay.  I am still trying to get my
alternative IP to get some tools I need and the mailing list might be moved
over and perhaps gated (the Lightwave mailing list and newsgroup) (some seem
to be opposed to this.  I'm thinking of options).  I'm not sure what it
might do to message posting speed.


Are we having fun yet?
Dan
-- 
Daniel J. McCoy                           BIX: dmccoy                  //
Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com    \X/
Thanks to Intel's Pentium, Microsoft's Windows 95 is now Windows 94.99999226!

From owner-lightwave-l  Thu Jan  5 17:56:41 1995
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Newsgroups: lists.lightwave
Subject: Re: TOPO MAP OF THE US
Distribution: world
X-BBS-Software: EXCELSIOR! BBS v1.21i
From: bobl@graphics.rent.com (Bob Lindabury)
Date: Fri, 30 Dec 94 09:04:56 EST
Organization: The NEW Graphics BBS * +1 908/469-0049 * Piscataway, NJ USA
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In an article, alan.chan@oubbs.telecom.uoknor.edu writes:
> 
> I'm looking for a topographical map of the US, does anyone have one or
> know of where to obtain such a file? I'd like to get it as detailed as
> possible, but barring that, a small file will do.
>  
> Merry XMas!
>  
> Alan Chan
> Graphics/Animation Design
> Vision Digital
> alan.chan@oubbs.telecom.uoknor.edu

I think there's one up on avalon.chinalake.navy.mil called "WORLD4.ZIP" or 
something like that.  I understand it's 3 megs uncompressed.

--
-- Bob Lindabury
The NEW Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!"
FidoNet : Bob Lindabury@1:107/320.0  --  PCGNet : Bob Lindabury@9:510/271.0
Internet: bobl@graphics.rent.com     --  IP Addr: 204.91.68.2

From owner-lightwave-l  Thu Jan  5 18:03:11 1995
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Date: 04 Jan 1995 10:48:10 PST
From: "Fernando Martins" <F4MMART@PB1.PacBell.COM>
Subject: Modeler problems
To: lightwave-l@netcom.com
Comment: SR       F4MMART  01/04/95 10:51:44 PB1
Sender: owner-lightwave-l@netcom.com
Precedence: bulk

Hi everybody, I'm back.

I had some problems with modeler lately. I will describe them in order.

1 - One of the animations i pretended to do in the Portugal animation contest
was to make some letters appear from a monitor screen, in relief. The idea was
to make a displacement map from the letters in a very subdivided screen and
then make the flat screen turn into a embossed screen. I started by making a
square and then subdivide it to about 32768 polygons. Everything was fine, but
when I loaded the object into 'layout' it had lots of strange polygons
appearing from everywhere. I came back to modeler, and after a few experiments
I found out that if I subdivided the square a lot and saved it, when I loaded
it again it had those strange polygons. I tried 'triple' and 'metaform' and I
got the same results.

I forgot the whole idea and made other not-so-neat-animation.

2 - Back in the States, I tried the thing again, but that time loading
'modeler' from the 'layout' (the first time I loaded 'modeler' right away).
Strange things happened. When I tried to subdivide (the first time) it locked
almost all the functions, and it didn't let me quit to layout again. Some
times it said 'not enough memory' (I have 10 Megs). I was using DoublePAL, so,
just for curiosity, I tried DoubleNTSC. The first thing I noticed was that
when I called 'modeler' it appeared in a different way:

DoublePAL: The modeler screen jumps in front of layout

DoubleNTSC: The modeler screen wipes from right to left

I did the same operation in the new mode and... it worked... but it seamed
like a 68000 in 1Mhz!!! I really don't understand that...

3 - I tried to fix the thing with a modeler patch that I downloaded some time
ago and never tried it before.

When I run the patch it says something like 'invalid version of modeler,
unable to patch'

I cannot think of a valid reason for that. Is it a Virus? I have VirusChecker
6. 3 always running in the background.

I have the Warp Engine 40 installed with 8 Megs on it.

I am going nuts...

My next step will be re-installing the software... Maybe formatting all my
partitions and leave them just like that...


  ___ _____   Fernando Martins
  |_  | | |   (510)901-7504
  |   |   |   4W000FF
______________F4MMART@sr.pacbell.com

From owner-lightwave-l  Thu Jan  5 18:13:18 1995
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Date: 04 Jan 1995 10:48:10 PST
From: "Fernando Martins" <F4MMART@PB1.PacBell.COM>
Subject: Modeler problems
To: lightwave-l@netcom.com
Comment: SR       F4MMART  01/04/95 10:51:44 PB1
Sender: owner-lightwave-l@netcom.com
Precedence: bulk

Hi everybody, I'm back.

I had some problems with modeler lately. I will describe them in order.

1 - One of the animations i pretended to do in the Portugal animation contest
was to make some letters appear from a monitor screen, in relief. The idea was
to make a displacement map from the letters in a very subdivided screen and
then make the flat screen turn into a embossed screen. I started by making a
square and then subdivide it to about 32768 polygons. Everything was fine, but
when I loaded the object into 'layout' it had lots of strange polygons
appearing from everywhere. I came back to modeler, and after a few experiments
I found out that if I subdivided the square a lot and saved it, when I loaded
it again it had those strange polygons. I tried 'triple' and 'metaform' and I
got the same results.

I forgot the whole idea and made other not-so-neat-animation.

2 - Back in the States, I tried the thing again, but that time loading
'modeler' from the 'layout' (the first time I loaded 'modeler' right away).
Strange things happened. When I tried to subdivide (the first time) it locked
almost all the functions, and it didn't let me quit to layout again. Some
times it said 'not enough memory' (I have 10 Megs). I was using DoublePAL, so,
just for curiosity, I tried DoubleNTSC. The first thing I noticed was that
when I called 'modeler' it appeared in a different way:

DoublePAL: The modeler screen jumps in front of layout

DoubleNTSC: The modeler screen wipes from right to left

I did the same operation in the new mode and... it worked... but it seamed
like a 68000 in 1Mhz!!! I really don't understand that...

3 - I tried to fix the thing with a modeler patch that I downloaded some time
ago and never tried it before.

When I run the patch it says something like 'invalid version of modeler,
unable to patch'

I cannot think of a valid reason for that. Is it a Virus? I have VirusChecker
6. 3 always running in the background.

I have the Warp Engine 40 installed with 8 Megs on it.

I am going nuts...

My next step will be re-installing the software... Maybe formatting all my
partitions and leave them just like that...


  ___ _____   Fernando Martins
  |_  | | |   (510)901-7504
  |   |   |   4W000FF
______________F4MMART@sr.pacbell.com

From owner-lightwave-l  Thu Jan  5 18:14:37 1995
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From: Carl (Charlie) English <carle@microsoft.com>
To: lightwave-l@netcom.com
Date: Wed,  4 Jan 95 14:01:02 PST
Subject: Your Marketing Fellow
Sender: owner-lightwave-l@netcom.com
Precedence: bulk

I spoke to a fellow at NAB last year who claimed to be in charge of 
marketing for the lightwave product line.  I am a lightwave/toaster 
user (at home, not for Microsoft) and we were discussing a possible 
product trade.  Could you get me his name and email?  I seem to have 
lost his card.

Thanks,
Charlie English


From owner-lightwave-l  Thu Jan  5 19:15:47 1995
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  (5.67a/IDA-1.5 for LIGHTWAVE-L@netcom.com); Thu, 5 Jan 1995 11:22:11 -0500
Date: Thu, 5 Jan 1995 11:22:08 -0500 (EST)
From: Cal Eastman <shiva@freenet.scri.fsu.edu>
Subject: lightwave pro
To: LIGHTWAVE-L@netcom.com
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does anyone have back issues of lighytwave pro they want to get rid of or 
sell off?
let me know.

i also upgraded to 3.5 but dont know where the new textures are, i sure 
cant find them.....


Boom shiva
mahalinga nataraj
:)
(puffiness 4evah)

From owner-lightwave-l  Thu Jan  5 20:23:38 1995
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To: lightwave-l@netcom.com
Subject: Re: Multiple Morphs... 
In-reply-to: Your message of Thu, 05 Jan 95 09:57:25 -0500.
             <Pine.3.89.9501050903.E1604-0100000@yonge> 
Date: Thu, 05 Jan 95 16:21:02 EST
From: Mark Thompson <mark@hubbub.westford.ccur.com>
Message-ID:  <9501051621.aa19680@hubbub.westford.ccur.com>
Sender: owner-lightwave-l@netcom.com
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Scott Burton <aj754@freenet.toronto.on.ca> writes:
> morph a flat plane into a cylinder and the cylinder into a doughnut.
>       Plane(obj1) -----> Cylnder(obj2)
>       Cylnder(obj2) ---> Doughnut(obj3)
>       Doughnut(obj3) --> Plane(obj1)

>      Frame 0 (1)             Frame 30                 Frame 60
>      Obj1 - 0%            Obj1 - 100%               Obj1 - 100%
>      Obj2 - 100%          Obj2 - 0%                 Obj2 - 100%
>      Obj3 - 100%          Obj3 - 100%               Obj3 - 0%

Very simple....and you forgot a key to get back to the plane.

plane           cylinder        doughnut        plane
Frame 0         Frame 30        Frame 60        Frame 90

Obj1 - 0%       Obj1 - 100%     Obj1 - 100%     Obj1 - 0%
Obj2 - 0%       Obj2 - 0%       Obj2 - 100%     Obj2 - 100%
Obj3 - 0%       Obj3 - 0%       Obj3 - 0%       Obj3 - 0%

NOTE: Object 3 has NO morph target
%~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
%   Mark (only 7 days left @ Concurrent) Thompson       `       '          %
%                                                  --==* RADIANT *==--     %
%         mark@westford.ccur.com                        ' Image `          %
%        (508)392-2480 (603)424-1829                   Productions         %
%                                                                          %
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

From owner-lightwave-l  Thu Jan  5 20:54:48 1995
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From: Joseburgos@aol.com
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Cc: lightwave-l@netcom.com
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Thank you Fori for commenting on your program. I did not put the question up
to knock your program. It is all you say and more. As far as early version
programs are concered there is a long list of programs that were not all they
were billed up to be. No, I will call you and get a latest version of
Freeform 3D. I will still aalso look around at Mac software at the same time.
Your program may be what I need, just mabey not at this time. But I will try
it and I'm sure as before be more than pleased with the results. I think
though you hit on somthing that could help me. This was the rutines you wrote
of to automate Modelers spline functions. If you create this many modelers
will pay for these functions. I don't know how well you improved on your
points editing functions but if they have been enhanced to add total point
editing, then I could create the spline cage in Freeform then export it to
the Modeler screen and run your patch macro to finish the model. This would
trully    be wonderfull. Please keep myself and the list informed on these
programs.

While your at it, can you make a 3D paint feature for Lightwave/Modeler? I
think your familiar with Animation Journeyman's waay this was done. This too
would trully be wonderfull.

Later,
Jose Burgos
Freelance 3D Animator


From owner-lightwave-l  Thu Jan  5 23:08:16 1995
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From: djmccoy (Daniel J. McCoy)
Message-Id: <199501060526.VAA03399@netcom15.netcom.com>
Subject: Repeats - My Mistakes
To: lightwave-l@netcom.com
Date: Thu, 5 Jan 1995 21:26:34 -0800 (PST)
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I appologize for the darn duplicate messages.  Because I wasn't seeing the
"approved" messages within a few hours, I'd reapprove them figuring
MajorDummo lost the message (other mailing lists on Netcom has had problems
recently).  Things appear to be flowing again.  To top things off, my telnet
sessions into Netcom from work have been frustratingly slow and I've been
making mistakes or three...

On a different note, those of you that don't have Usenet access may wish to
know that the newsgroup messages are also archived in the Lightwave FTP
directory.  I hope to send them to Tomahawk shortly as well.

Thanks for your patience,
Dan
-- 
Daniel J. McCoy                           BIX: dmccoy                  //
Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com    \X/
Thanks to Intel's Pentium, Microsoft's Windows 95 is now Windows 94.99999226!

From owner-lightwave-l  Thu Jan  5 23:45:05 1995
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From: jgjones@usa.net (James Jones/Nibbles and Bits)
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To: LIGHTWAVE-L@netcom.com
Subject: Multiple Morphs...       
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 > Ok, this is driving me crazy, I'm trying to do a morph between a series
 > ...etc...
 > Lets just say I want to morph a flat plane into a cylinder and the
 > cylinder into a doughnut. 
 > ...etc...
 >   Oops, morph targets are as follows,
 >       Plane(obj1) -----> Cylnder(obj2)
 >       Cylnder(obj2) ---> Doughnut(obj3)
 >       Doughnut(obj3) --> Plane(obj1)
 > Here are the envelope values for each key frame:
 >      Frame 0 (1)             Frame 30                 Frame 60
 >      Obj1 - 0%            Obj1 - 100%               Obj1 - 100%
 >      Obj2 - 100%          Obj2 - 0%                 Obj2 - 100%
 >      Obj3 - 100%          Obj3 - 100%               Obj3 - 0%
 > Scott Burton

The correct envelope values should be:
        Frame 0 (1)             Frame 30                 Frame 60
        Obj1 - 0%            Obj1 - 100%               (no keyframe)
        Obj2 - 0%            Obj2 - 0%                 Obj2 - 100%
        Obj3 - no morph envelope (or target) neccesary.

Also, object 2 and object 3 should be at set to 100% dissolve.

Think of the morph targets as being merely data for the source object
to "look at" and adjust it's shape based on the target's geometry.

BTW, your three objects ARE modeled from the same starting object and
the DO have the same number of points/polys, yes?
If not, what you'll get will bear a strong resemblence to spaghetti. :)

-Jim


 | AmiQWK 2.7 - S/N 0232 |
... James G. Jones * NIBBLES & BITS * jgjones@usa.net
                                                      

From owner-lightwave-l  Fri Jan  6 01:09:06 1995
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From: Mike Harlock <harlock@hentai.ranma.com>
Message-Id: <199501060752.XAA26389@hentai.ranma.com>
Subject: Today's two problems are...
To: lightwave-l@netcom.com
Date: Thu, 5 Jan 1995 23:52:40 -0800 (PST)
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Okee dokee.  Got two questions this time.

1.  I made a logo object with the Text option in modeller, then used the
extrude function to make them 3D.   When I render the objects, they have
extremely sharp lines and artifacts where the polygon edges are on the
extruded parts.  The stuff looks messy in general.  What's the secret to
having clean text?  ("smoothing" in the surface menu didn't help either)

2.  What's the fastest/easiest way to clone an obect many times and give
each clone a different surface name?  I made an object and cloaned it 35 times,
imported each one into modeller, changed the surfaces and exported them all
back out to Layout, one at a time.  I then used "Save All Objects" and
everything was fine, until I rebooted and came back, and all the new surfaces
were gone!  As a test I cloned an object once and gave the clone a different
texture, etc, etc, and when I cleared and re-loaded the scene, sure enough,
it was gone.   So I assume Lightwave doesn't actually save the clone objects,
just the fact that one object needs to be replicated X many times when it;s
loaded into the scene.

---Mike

P.S., they're right about NetBombs' mail server, I get 3 copies of each message
over the list!

      <  \   harlock@ranma.stanford.edu - Mike Harlock
[\\\\\\(\ (:::<======================================-
\<      >  \       Practice Random Kindness
 \\    /    |    And Senseless Acts of Beauty
  `==='____/

From owner-lightwave-l  Fri Jan  6 07:15:20 1995
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Date: Fri, 06 Jan 1995 07:40:33 -0400 (EDT)
From: "Eric P. Doggett 79311" <doggetep@acq.osd.mil>
Subject: Lightwave vs. ????
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Hi everyone. I am new to the 3d scene and have a question for you. I represent
about 10 people interested in developing for the new 3do platform. Is Lightwave
the best option for this? How does it compare against products like 3D Studio?
Will the PC version run better/faster than a toaster version? Thanks!

Eric Doggett


From owner-lightwave-l  Fri Jan  6 07:37:15 1995
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From: Armand Fasano <afasano@hsc.usc.edu>
To: lightwave-l@netcom.com
Subject: Boolean Problem
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Help!
I'm just starting out on LW, and am having a problem in getting the Subtract
function to work properly.
The problem is as follows:
	After creating my two objects (sphere in FG and cylinder in BG
	for example) and applying the Subtract function, I get a sphere
	with  two regions of points in circular patterns(where my cylinder 
        intersected the sphere) on the surface, but it does not create
	new polygons boring into the FG object.

	When I render the object, I can see there is some subtle difference
	in the surface at those areas, but definitely no hole
	through the sphere.
	
	Can anyone please help...TIA

	A.Fasano

From owner-lightwave-l  Fri Jan  6 12:35:07 1995
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Subject: Re: Today's two problems are... 
In-reply-to: Your message of Thu, 05 Jan 95 23:52:40 -0800.
             <199501060752.XAA26389@hentai.ranma.com> 
Date: Fri, 06 Jan 95 11:01:20 EST
From: Mark Thompson <mark@hubbub.westford.ccur.com>
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Mike Harlock <harlock@hentai.ranma.com> writes:
> 1.  I made a logo object with the Text option in modeller, then used the
> extrude function to make them 3D.   When I render the objects, they have
> extremely sharp lines and artifacts where the polygon edges are on the
> extruded parts.

I don't think I follow you. Did you mean Bevel rather than Extrude? If you
over-bevel, nasty things can happen. If its an extrude, are your polys facing
the right direction?

> 2.  What's the fastest/easiest way to clone an obect many times and give
> each clone a different surface name?

With the object in Modeler, repeatedly use "q" to change the surface followed
by "S" to Save As a new object. This would be a good candidate for a very
simple ARexx script.

> So I assume Lightwave doesn't actually save the clone objects,
> just the fact that one object needs to be replicated X many times when it;s
> loaded into the scene.

Newer versions of LightWave only save one instance of a cloned object when
Save All Objects is selected. And even if it did save them all, they would
all have to have unique object names as well as unique surface names. Just
do it all in Modeler.
%~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
%   Mark (only 6 days left @ Concurrent) Thompson       `       '          %
%                                                  --==* RADIANT *==--     %
%         mark@westford.ccur.com                        ' Image `          %
%        (508)392-2480 (603)424-1829                   Productions         %
%                                                                          %
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

From owner-lightwave-l  Fri Jan  6 20:46:59 1995
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From: Brian Churchill <bchurch@ubd1.vdospk.com>
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Subject: beveling text
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Hey, everyone.  Simple question:

Everytime I try to bevel text, I get unwanted polygon "spikes" attached 
to my letters.  It even occurs on macros designed just for text beveling 
such as logotron.  I thought buffering the corners would work, but it 
does not.  This does not occur on ALL the letters, just some.

Any solutions, or is this a feature I'll just have to model around?

 \ \     _________________                                           / /\
\ \\\   / Brian Churchill \______________________________________   /// /\\
 \ \\\ / President, WTVT Users Group & Studio M Productions, Inc.\ /// /  \\
  \ \\X---------------------------------\ BChurch@ubd1.VdoSpk.Com X// /
   \ \ \ "Cruising the Internet          \_______________________/ X /
    \ \/\   For Your Entertainment." ___________________________/\/ V
     \/  \__________________________/
 

From owner-lightwave-l  Fri Jan  6 20:57:53 1995
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Date: Wed, 5 Jan 1994 18:14:06 -0500 (EST)
From: Joe Angell <jangell@risd.edu>
Subject: Re: LWPro & Accelerators 
To: Glen Mead <gmead@io.org>
Cc: lightwave-l@netcom.com
In-Reply-To: <199501052030.PAA07006@bonk.io.org>
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LWPro is a newsletter (about 20 pages, but there're no ads) completly
about how to do  stuff in LW from the professionals (AMBLIN, Foundation
Imaging, etc.)  It is a greaet source of information.  I have never seen
an issue on the shelf (I think they have them in CA), but I do have a
subscription with Avid Publishing.  If you want to subscribe, here's the
address:

	LightWave Pro
	273 North Mathilda Avenue
	Sunnyvale, CA  94086-9313

Or you can call 1-800-322-2843

It's $48 dollars, but add another $12 in Canada (US bills).  It seems
expensive (The cover price is $8.00), but it is WELL worth it for the info
it contains.  It's the best source of LW info I've found yet.  Hope this
helps.

-- Joe

From owner-lightwave-l  Fri Jan  6 20:49:53 1995
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Subject: Re:Patching and the future 
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On Thu, 5 Jan 1995 Joseburgos@aol.com wrote:

........
> This was the rutines you wrote
> of to automate Modelers spline functions. If you create this many modelers
> will pay for these functions. I don't know how well you improved on your
> points editing functions but if they have been enhanced to add total point
> editing, then I could create the spline cage in Freeform then export it to
> the Modeler screen and run your patch macro to finish the model. This would
> trully    be wonderfull. Please keep myself and the list informed on these
> programs.

What type of point editing did you want to do? There are some things that 
are not the limitation of the program, but the limtation of the spline.

Different splines are capable of different things. The Bspline is a U V 
mesh spline, and cannot be detached at the middle; it must have the same 
number of points in all rows, and the same number in all columns. If you 
want to tear an object at an arbitrary point or you need connect splines 
in a manner that would not be in a grid or mesh format, then you would 
need a spline that it in this format, but with this comes a certain trade 
off. FreeForm was made to address an easier way of creating certain types 
of objects, without having to worry about patching. There are certain 
objects where you might need to do patching in order to get them right, 
and I am addressing that with this new program I spoke about. 
People are looking for ways to make seemless joins easliy in there objects
and that is what I am addressing.You will be able 
to model spline by spline connecting them up yourself, or by using any of 
the methods of creation that are in FreeForm now, and you will be able to 
have the program patch your cage automatcally for you, and output the 
polys to lightwave. You will be able to open up a hole in your object, 
and pull out an appendage and it will be blended into the original form, 
and all the many steps usually invovled in this, will be done for you, at 
the press of a button. This required using a different spline, but you will 
be able to make seemless blends of arms and legs and so forth, easier 
than you ever have before, and the program will be doing most of the work 
that you usally had to do yourself, in this matter. The details of what 
and how and so forth, I will explain at a later date, as I near 
completion of the program. 


> 
> While your at it, can you make a 3D paint feature for Lightwave/Modeler? I
> think your familiar with Animation Journeyman's waay this was done. This too
> would trully be wonderfull.

This is already in the works, I already now how to do it with the 
splines becuase they have a natural U V relationship, but doing it for 
polygons is much more involved. Stuart and or Allen may be working on 
this already, and if not I have discussed what I already have with 
someone else on the polygon side, and you may see it yet; the details of 
it are not finalized, so I have mentioned it, to state that it has been 
thought about, and the beginings have been layed for its foundation.

Fori.

From owner-lightwave-l  Fri Jan  6 23:42:34 1995
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I have seen alot of letters refering to a newsgroup. How do I get it and what
is it?

Thanks,
Jose Burgos
Freelance 3D Animator

From owner-lightwave-l  Sat Jan  7 10:01:12 1995
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From: DonH@cup.portal.com
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Subject: Multiple Morphs Continued...
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I had the same problem as stated in an earlier message. I tried what
Mark Thompson suggested, but have gotten all mixed up. I tried setting
the morph evelopes as Mark suggests, but do not know how to set the 
dissolve evelopes to make intermediate objects disappear. Does one
set the evelopes for source obj1 to target obj2, obj2 to obj3, then
obj1 to none, obj2 to none, and obj3 to none to set the dissolves?
I'm all confused now :(. A simple diagram of what to set to what
would help.

Thanks in advance.

Don

From owner-lightwave-l  Sat Jan  7 10:06:19 1995
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Date: Sat, 7 Jan 95 12:15:26 EST
Organization: The NEW Graphics BBS * +1 908/469-0049 * Piscataway, NJ USA
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And while I have you all here I wanted to announce that my site is now 
connected to the internet.  What this means is that all my BBS files as well 
as the CD's (currently two) I have online are available to anyone with FTP 
access.  You'll want to FTP to graphics.rent.com or 204.91.68.2.  You will be 
dumped into the root BBS FILES directory.  I have tons of 3D stuff for just 
about every platform as well as images and image maps.

While you are at it you can check out the CD-ROMs by CD'ing to them as in "CD 
cd0:" or "CD cd1:".  These are the Knowledge Medial "Graphics 1" and 
"Multimedia 1" CD-ROMS.  Lots of good stuff to grab!

While you're at it send your latest stuff up!  Use the Incoming directory.

Anonymous logins are the norm.  Enjoy!

From owner-lightwave-l  Sat Jan  7 10:08:38 1995
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Date: Sun, 20 Nov 94 16:25:36 EST

Ah...sorry to bring this old topic up again but can someone who is running 
this setup give me the magic incantation needed to get LightWave and Modeler 
to display correctly using a Picasso II board. 

I just received it and had to settle for a board with only 1meg of ram 
onboard.  The manual doesn't state what kind of ram I need to put in there and 
the writing on the ram chips that *are* there don't mean anything to me.  Can 
someone tell me where I can purchase the additional meg of ram and how much I 
should expect to pay?  Thanks.

On that note I'd like to say that using the unbundled LightWave with the 
Picasso II is almost a dream come true.  The Picasso II is quite a wonderful 
graphics card.  It's great to click on the "render to Picasso" option in 
LightWave and see the polygons rendered right on the Picasso screen.  Speeds 
up test renders considerably.

Oddly enough when I put LightWave into the Picasso modes it seemed to slow 
down quite a bit.  I'm running in a 25mhz 3000 with 16 meg of ram, 2 meg of 
chip and while every other program runs quickly at 1120x832 LightWave seems to 
bog down to being outright unproductive at even 800x600 and crawls at 
1024x768.   Is this attibutable to my only have 1 meg of ram on the card..I 
hope..

Thanks for any and all information on this.

For those of you wondering, I've had a Toaster in my 3000 for quite a while.  
I actually purchased the whole shebang strictly for LightWave work but figured 
that I get Tpaint, the CG and a display card with it so what the heck.  Now 
I'm debating taking my Toaster out of the machine completely, loading only the 
unbundled LightWave and running on the Picasso.  Using TVPaint right on the 
24-bit screen is wonderful!

I recommend the Picasso II plus LightWave unbridaled to anyone who is 
interested in strictly LW work.   ADPro 2.5 looks great on the Picasso in high 
res.  Forge, however, doesn't.  While I can put Forge into the 1120x832 mode, 
the interface still stays at the default size..whatever that is, so it shows 
up as a 1/4 screen image!  I guess we won't have to worry about that with 4.0.

From owner-lightwave-l  Sat Jan  7 10:29:38 1995
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From: djmccoy (Daniel J. McCoy)
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Subject: Weekly Reminder
To: lightwave-l@netcom.com
Date: Sat, 7 Jan 1995 10:07:38 -0800 (PST)
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Last Update - December 17, 1994

This message is to serve as a reminder that this mailing list is oriented
towards topics on Lightwave.  Messages really meant as private e-mail
should be directed to that person's internet address rather than the list.
Also, please use proper netiquette.  Not everyone enjoys messages that
have previous messages quoted verbatim.  Not everyone has 132 column
terminals.  Please don't feel there's too many restrictions though.  This
mailing list is meant for exchange of information.  

Also keep in mind that your replies go directly to the author of the message
you are replying to.  If you wish to have the reply directed to the mailing
list, you should use your e-mail software to change the address that the
message is going to rather than adding the mailing list in the cc: field
(carbon copy).  By including it in the cc: field, the author of the message
that you are replying to will get TWO copies of the message.

                                 Posting
                                 -------
                                 
To post messages to the list, send e-mail to "lightwave-l@netcom.com".                                 

                         Subscription Information
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To subscribe to this list, send e-mail to "listserv@netcom.com".
In the body of the message, include the following:

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end

To unsubscribe from the list, follow the steps above to subscribe but
substitute "subscribe" with "unsubscribe" in the message body.

                       Lightwave Usenet Newsgroup
                       --------------------------

If you have access to the Usenet newsgroups, take a look for 
comp.graphics.packages.lightwave.  Currently, this newsgroup's messages
aren't being archived in an automatic way (if you are archiving them
automatically, please let me know!).  Hopefully, I'll have a newsgroup
gateway into the mailing list so those on the mailing list that don't
have access to Usenet can participate in the newsgroup.

                           FTP Message Archives
                           --------------------
                           
Messages from this list as well as the original list and temporary list
are kept on Netcom in my directory.  You can FTP to "ftp.netcom.com".
Once you've logged in anonomously, cd to "/pub/dj/djmccoy/Lightwave".

These files are also available via e-mail.  Send e-mail to
"ftp-request@netcom.com".  Commands such as DIR, LS and SEND are
relative to the directory "/pub' so you must include the
directory you wish to access within the command.

Commands include:

DIR [directory]
LS [directory]
HELP
SEND path/file [splitsize]
SERVERINFO

For example, to get a list of the files in the Lightwave directory,
send the following in the body of the message.

DIR /pub/dj/djmccoy/Lightwave

or

LS /pub/dj/djmccoy/Lightwave

                         Questions or Other Items
                         ------------------------

Questions and other list items can be directed to djmccoy@netcom.com or
owner-lightwave-l@netcom.com

                        Video Toaster Mailing List
                        --------------------------

If you are also interested in the Vidto Toaster mailing list, you can
subscribe by following the directions above under "Subscription
Information".  Instead of sending "subscribe lightwave-l", substitute
"lightwave-l" with "toaster-l".

                       Other Sites and Information
                       ---------------------------

Keith Christopher (keithc@library.welch.jhu.edu) has set up an FTP site
that contains a growing number of Lightwave oriented files (objects, 
scenes, framestores, ARexx macros and much more).  The Lightwave mailing
list message archives can also be found there.

The site is: tomahawk.welch.jhu.edu and the directory is: /pub/lw

For those of you who can use Mosaic, Keith Christopher has also set up
a nice Lightwave oriented Mosaic site at http://tomahawk.welch.jhu.edu/.

Looking for even more 3D Objects?  avalon.chinalake.navy.mil has a large
collection of 3D objects in various file formats.  Lightwave can directly
import some of them while others may need converting first via third
party object conversion programs like InterChange Plus and Pixel3D Pro.
 
-- 
Daniel J. McCoy                           BIX: dmccoy                  //
Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com    \X/
Thanks to Intel's Pentium, Microsoft's Windows 95 is now Windows 94.99999226!

From owner-lightwave-l  Sat Jan  7 15:43:28 1995
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From: Andrew Morgan <Andrew@andymorg.demon.co.uk>
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LightWave seminars to be held in UK.

"Premier Vision's Andrew Bishop has announced a new series of LightWave 
seminars covering the basics of 3D modelling, surfacing, animation and 
rendering in NewTek's premier package. The seminars start in February 
1995 and the expected cost for a days tuition is 50 - this will include 
breaks for coffee and an introduction to the full range of services 
Premier Vision has to offer. Suitable for beginners and seasoned pro's 
alike, the conferences also offer a chance to see exactly what LightWave  
can do before you invest in the package itself.
Contact Premier Vision on (0171) 721 7050."

Also just confirmed by Premier Vision is that Lee Stranahan will be holding
some LightWave seminars in March '95 (cost for Lee's seminar TBA).

Premier Vision will also be offering special discounts on LightWave
related products to people attending the seminars.

Andy.


--
=============================================
 Andrew Morgan - Andrew@andymorg.demon.co.uk
     Graphic Artist and art journalist

From owner-lightwave-l  Sat Jan  7 16:46:21 1995
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WE ARE ORDERING DEC ALPHA 275 NEXT WEEK.  DO YOU WANT TO TRADE MODELING TIME
ON OUR PROJECTS FOR RENDERING OF YOUR PROJECTS ON OUR ALPHA? 
ED 209-448-8835

From owner-lightwave-l  Sat Jan  7 17:10:00 1995
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Noticed the subject in two messages today were mysteriously changed by
MajorDummo.  This is yet another Netcom/MajorDomo configuration problem!
ARGH!  I'll hound the support staff so they can fix this.

Dan
-- 
Daniel J. McCoy                           BIX: dmccoy                  //
Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com    \X/
Thanks to Intel's Pentium, Microsoft's Windows 95 is now Windows 94.99999226!

From owner-lightwave-l  Sat Jan  7 17:15:23 1995
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Date: Sat, 07 Jan 95 14:30:26 
Subject: FRAMESTORE SEQUENCE
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 >         Anybody know how to use framestores as a sequence back in 
 > LW?
 > It seems LW wants the number at the end, but Framestore numbers are 
 > at 
 > the beginning of the file name. 

Are you using 3.5SA or the Toaster? LW should recognize the framestore format
as well, mine does. when searching for image sequences, LW will look for both
formats, e.g. "Picture001" or "001.FS.Picture". Email me more details and I can
probably suggest something.

AC

From owner-lightwave-l  Sat Jan  7 17:21:09 1995
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Date: Sat, 07 Jan 95 14:32:57 
Subject: TEXTURE MAPS USING TRANSPARE
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 > I'm having trouble with placing a black and white texture map on to 
 > a
 > surface.  What I'm trying to do is have the white part transparent 
 > to the
 > underlying surface and have the black part of the image be 
 > superimpose upon
 > the underlying surface.  Does anyone out there know How I may go 
 > about doing

ClipMap from the Objects menu should do it for you. ClipMap works like a
transparency map except it's either just on or off. Or if you prefer to use
transparency maps, make sure your whites are pure white (RGB values 255 255
255) and your blacks are pure black (0 0 0).

AC

From owner-lightwave-l  Sat Jan  7 19:32:50 1995
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Date: Sat, 7 Jan 1995 20:11:37 -0600 (CST)
From: _Fred Pienkos_ <faith@xochi.tezcat.com>
To: Lightwave Mailing list <lightwave-l@netcom.com>
cc: mcouch@xnet.com, dodger@xochi.tezcat.com, ferret@tezcat.com
Subject: Light Sources/ Flares TOO BIG!!!
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Im working on an anim where there are about 30-40 animated lights.  Each 
one changes intesity over time(Envelope actually) and you start of being 
very close to the lights, and you move away.

unfortunatly, as you move away, they lights flares dont get smaller in 
the distance.  Is this normal? Correctable?  I hope there is a way to 
solve this or i got big trouble.

Thanks.

-Fred Pienkos	     mwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmw
-Chicago Illinois     A b a n d on  A l l  R a t i o n a l  T h o u g h t 
-708-442-9538 vox    wmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwm

From owner-lightwave-l  Sat Jan  7 23:19:19 1995
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From: jgjones@usa.net (James Jones/Nibbles and Bits)
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 > Noticed the subject in two messages today were mysteriously changed by
 > MajorDummo.  This is yet another Netcom/MajorDomo configuration
 > problem!
 > ARGH!  I'll hound the support staff so they can fix this.
 > 
 > Dan
 > -- 
 > Daniel J. McCoy                           BIX: dmccoy                 

 > MajorDummo
   ^^^^^^^^^^
   Neat name. It fits. :)

If you're not getting free upgrades or something from NewTek for all
the work you've put into this mailing list, you damn sure should be.

-Jim


 | AmiQWK 2.7 - S/N 0232 |
... James G. Jones * NIBBLES & BITS * jgjones@usa.net
                                                   

From owner-lightwave-l  Sun Jan  8 00:23:04 1995
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From: jgjones@usa.net (James Jones/Nibbles and Bits)
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To: LIGHTWAVE-L@netcom.com
Subject: Light Sources/ Flares TOO
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 > Im working on an anim where there are about 30-40 animated lights. 
 > Each one changes intesity over time(Envelope actually) and you start
 > of being very close to the lights, and you move away.
 > 
 > unfortunatly, as you move away, they lights flares dont get smaller in 
 > the distance.  Is this normal? Correctable?  I hope there is a way to 
 > solve this or i got big trouble.

LightWave 3.5 has a "fade with distance" function for lens flares.
If you have 3.1, then you're right, you got big trouble. Short of
editing all the envelopes to fade the lens flares, that is.

Good luck,
-Jim


 | AmiQWK 2.7 - S/N 0232 |
... James G. Jones * NIBBLES & BITS * jgjones@usa.net
                                                                               
     

From owner-lightwave-l  Sun Jan  8 02:53:21 1995
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Date: Sun, 8 Jan 1995 00:30:27 -0700 (MST)
From: Ernie Wright <ernie@gaspra.pd.com>
To: lightwave-l@netcom.com
Subject: Re: Light Sources/ Flares TOO BIG!!!
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> unfortunatly, as you move away, they lights flares dont get smaller in 
> the distance.  Is this normal? Correctable?

Try Fade With Distance in the Lens Flare Options panel (new in 3.5).

- Ernie

From owner-lightwave-l  Sun Jan  8 07:19:21 1995
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Subject: Two problems.
To: lightwave-l@netcom.com
Date: Sun, 8 Jan 95 23:41:23 EDT
From: dljar1@giaeb.cc.monash.edu.au (Rowan Crawford)
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1.  It states in the manual that pressing "r" when using bones in
    layout makes the bones currect size, direction and position become
    it's "rest" position, but it doesn't appear to fully work. It works
    for position and rotation, but not for size. I could not find any
    mention of it changing either.

    I can see another button there which should do it, but I'm just
    wondering why "r" doesn't work. Would make things easier anyway.

2.  I have set up a 30 frame animation of something swinging back and
    forth. When I creat a wireframe preview, the point where it goes
    from frame 30 back to 1 is very rigid - I want it to be smooth.

    I tried adding continuity etc to both end points, clicking
    buttons, praying etc, but i cannot get the animation to have a
    smooth transition at that jump. How do I do that?

Thanks,
Row.

PS. is there a way to save the wireframe previews? (v3.5 SA)

From owner-lightwave-l  Sun Jan  8 07:43:57 1995
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Date: Sun, 8 Jan 1995 09:05:41 -0500 (EST)
From: Scott Burton <aj754@freenet.toronto.on.ca>
Subject: Re: Light Sources/ Flares TOO BIG!!!
To: _Fred Pienkos_ <faith@xochi.tezcat.com>
cc: lightwave-l@netcom.com
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On Sat, 7 Jan 1995, _Fred Pienkos_ wrote:

> Im working on an anim where there are about 30-40 animated lights.  Each 
> one changes intesity over time(Envelope actually) and you start of being 
> very close to the lights, and you move away.
> 
> unfortunatly, as you move away, they lights flares dont get smaller in 
> the distance.  Is this normal? Correctable?  I hope there is a way to 
> solve this or i got big trouble.

 What version of Lightwave are you using?  Probably 3.0 or 3.1.  You'll 
need to upgrade to 3.5 to get the "Fade with distance" option in the lens 
flare options menu.  That is the only way unless you play with the 
intensity envelopes for all 40 lights, which is a major pain...

Scott Burton - Lightwave Moderator - Command Line BBS
AJ754@freenet.toronto.on.ca          (416) 533-8321


From owner-lightwave-l  Sun Jan  8 12:48:12 1995
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From: jgjones@usa.net (James Jones/Nibbles and Bits)
Message-Id: <9501081825.AA09976@usa.net>
To: LIGHTWAVE-L@netcom.com
Subject: Two problems.            
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 > 1.  It states in the manual that pressing "r" when using bones in
 >     layout makes the bones currect size, direction and position become
 >     it's "rest" position, but it doesn't appear to fully work. It works
 >     for position and rotation, but not for size. I could not find any
 >     mention of it changing either.

"r" works fine for me. Are you perhaps confusing Rest Length with
Size? How is does it not "fully work?"

 > 2.  I have set up a 30 frame animation of something swinging back and
 >     forth. When I creat a wireframe preview, the point where it goes
 >     from frame 30 back to 1 is very rigid - I want it to be smooth.

If I understand correctly, you have an object moving from one side
at frame 0 to the other side at frame 15 and back to the first side at
frame 30? You should not have a keyframe at 1, and the Tension setting
for 0,15 and 30 should probably be 1.0.

 > PS. is there a way to save the wireframe previews? (v3.5 SA)

Nope. Maybe in 4.0, I hear.

-Jim


 | AmiQWK 2.7 - S/N 0232 |
... James G. Jones * NIBBLES & BITS * jgjones@usa.net
                                                                   

From owner-lightwave-l  Sun Jan  8 13:45:48 1995
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From: allosaur@mcs.com (Samuel Crider)
Subject: Re: Two problems.
To: lightwave-l@netcom.com
Date: Sun, 8 Jan 1995 13:55:12 -0600 (CST)
In-Reply-To: <199501081241.EAA02153@mail3.netcom.com> from "Rowan Crawford" at Jan 8, 95 11:41:23 pm
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Rowan Crawford
> 
>     I tried adding continuity etc to both end points, clicking
>     buttons, praying etc, but i cannot get the animation to have a
>     smooth transition at that jump. How do I do that?
> 
If you want a nice 1-30 frame loop:

	a)Set up the scene for frames 0-30. Have the keys for 0 and 30
	  be identical.

	b)Add +1 *tension* to 0 and 30.

	c) Render frames 1-30.

Works for me! In the November issue of LightWavePro there were a couple
articles about loops but nobody mentioned this technique!

-- 
Samuel "Dr.Allosaurus" Crider
Computer Graphics Lab Coordinator
Columbia College Chicago
allosaur@mcs.com

From owner-lightwave-l  Sun Jan  8 14:16:31 1995
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Date: Sun, 08 Jan 1995 11:42:48 -0600 (CST)
From: ED JAKOBER <JAKOBERE@UWSTOUT.EDU>
Subject: Two problems.
To: lightwave-l@netcom.com
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 dljar1@giaeb.cc.monash.edu.au Rowan Crawford Asked:                              
 -----------------------------------------------------------------------          
 2.  I have set up a 30 frame animation of something swinging back and            
     forth. When I creat a wireframe preview, the point where it goes             
     from frame 30 back to 1 is very rigid - I want it to be smooth.              
                                                                                  
     I tried adding continuity etc to both end points, clicking                   
     buttons, praying etc, but i cannot get the anima ion to have a               
     smooth transition at that jump. How do I do that?                            
 -----------------------------------------------------------------------          
                                                                                  
 I'm assuming that there are key frames at frames 1 and 30, and that frames       
 1 and 30 match. That's why you have a little pause (the same thing twice in a    
 row).                                                                             
                                                                                  
 Try this....in the same order.                                                   
                                                                                  
 Go to frame 29 and make a key frame (make sure it effects the same objects as    
 Keyframe 30). Go to Keyframe 30 and delete frame. There, done!                   
 A 29 frame cyclical anim.                                                        
                                                                                  
 If your anim needs to be fully 30 frames in length then...                       
                                                                                   
Go to Keyframe 30, make it Keyframe 31, go back to Keyframe 30 delete              
KEYFRAME (30), now make frame 30 a Keyframe again, go back to Keyframe 31          
and delete FRAME. You now have a SMOOTH fully cyclical anim thats 30 frames 
in length.    
                                                                                   
Later,                                                                             
                                                                                   
    Ed
Jakobere@uwstout.edu

sorry for extra CR my editor is acting up.

From owner-lightwave-l  Sun Jan  8 15:14:09 1995
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Date: Sun, 8 Jan 1995 11:37:49 -0700 (MST)
From: Eric Case <eric@bigdog.engr.arizona.edu>
To: lightwave-l@netcom.com
Subject: Re: Two problems.
In-Reply-To: <199501081241.EAA02153@mail3.netcom.com>
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On Sun, 8 Jan 1995, Rowan Crawford wrote:

> 1.  It states in the manual that pressing "r" when using bones in
>     layout makes the bones currect size, direction and position become
>     it's "rest" position, but it doesn't appear to fully work. It works
>     for position and rotation, but not for size. I could not find any
>     mention of it changing either.
> 
>     I can see another button there which should do it, but I'm just
>     wondering why "r" doesn't work. Would make things easier anyway.

"r" works fine for me, you problem may be trying to use size to change 
the rest length.  When editing bones you will fine a button for 
"Rest Length."  If this is what you are using, I don't know what to tell you.

> 
> 2.  I have set up a 30 frame animation of something swinging back and
>     forth. When I creat a wireframe preview, the point where it goes
>     from frame 30 back to 1 is very rigid - I want it to be smooth.
> 
>     I tried adding continuity etc to both end points, clicking
>     buttons, praying etc, but i cannot get the animation to have a
>     smooth transition at that jump. How do I do that?

Are you start and end key frames in the same space (like fig 2)?

fig 1       Frame 0                               Frame 30
              /                                     \
            /                                         \
          /                                             \
        *                                                 *

fig 2       Frame 0 and 30                       Frame 15
                  /                                 \
                /                                     \
              /                                         \
            *                                             *

> 
> Thanks,
> Row.
> 
> PS. is there a way to save the wireframe previews? (v3.5 SA)

No. :(  It needs some code from the Toaster lib I think, I was told it 
will be fixed in 4.0. :)  Hope all this helps.
-Eric

> 
--
Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu


From owner-lightwave-l  Mon Jan  9 00:53:32 1995
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From: Daniel Thomas <dthomas@CAM.ORG>
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To: _Fred Pienkos_ <faith@xochi.tezcat.com>
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Subject: Re: Light Sources/ Flares TOO BIG!!!
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On Sat, 7 Jan 1995, _Fred Pienkos_ wrote:

> 
> 
> Im working on an anim where there are about 30-40 animated lights.  Each 
> one changes intesity over time(Envelope actually) and you start of being 
> very close to the lights, and you move away.
> 
> unfortunatly, as you move away, they lights flares dont get smaller in 
> the distance.  Is this normal? Correctable?  I hope there is a way to 
> solve this or i got big trouble.
> 
> Thanks.
> 

 I did an animation that simulate a fiber optic cable. My scene has more 
than 3o lights! I didn't use the option dissolve with distance in flare 
options. Instead I use envleoppe for both light intensity and flare 
intensity and it does very weel. I wanted to have some kind of flash at 
the beginning and the result were great. After the camera get into the 
fiber optic cable, I put the light intensity and flare intensity to zero.

			Daniel Thomas
			dthomas@CAM.ORG

 

From owner-lightwave-l  Mon Jan  9 12:32:54 1995
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Subject: Re: Boolean Problem
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On Thu, 5 Jan 1995 23:36:43 -0800 (PST) Armand Fasano wrote:

> 
> Help!
> I'm just starting out on LW, and am having a problem in getting the Subtract
> function to work properly.
> The problem is as follows:
> 	After creating my two objects (sphere in FG and cylinder in BG
> 	for example) and applying the Subtract function, I get a sphere
> 	with  two regions of points in circular patterns(where my cylinder 
>         intersected the sphere) on the surface, but it does not create
> 	new polygons boring into the FG object.


Have you tried the above with polygon selected as the edit tool rather than point (the default).  I too had a similar problem 
trying to produced hollow spheres until I did this.  

I hope this helps.

Christian Graham (bss104@bangor.ac.uk)

Video Tech.
School of Biological Sciences,
University of Wales, Bangor.
U.K.

From owner-lightwave-l  Mon Jan  9 14:32:49 1995
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Hi all... I posted a humorous message to lightwave ftp/web site. It
describes a method of making tons of money. I don't really need tons
of money, but just $12,000 to buy an alpha... :)  If it works, I'll
let you all know... at the least it would be fun trying. Check it
out... it's called Money_for_Alpha.txt and I put it in incoming. 


Wes

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I have project need to be done using Lightwave 3D. I have some
question:
(1) How to create the fur of polar bear?
(2) How to create the snow scence?
(3) How to create the cuctus and the dessert scence?

If anyone has any idea. Please send me a email. I will really
appriciate.
Thanks

Neal Lee
nlee@dtd.com

From owner-lightwave-l  Mon Jan  9 19:37:03 1995
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From: James Brooks <jamesb@clark.net>
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Subject: drawing devices
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I would like to hear from others on what type of device(s) you use when 
using Lightwave (mouse, light pen, trackball)

I am using the standard Commodore mouse that came with my A4000 and I 
believe there are BETTER drawing devices to using with LW.

Even though I turn SNAP off I still can not get that 'pinpoint' accuracy 
like I want to when it comes to making points/polygons!  I know, use the 
numberic option on the tools.  But that could be time consuming...too me 
at least.

What do you recommend?  I like to hear from others.  I was thinking 
about getting a better mouse with a tighter DPI, will that work?

{I hope I word that right.)  :-)
Thanks for reading...

Alex

--------------------------------------------------------------
James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM
Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1
NEC 3xp Triple Speed CDROM       Warp Engine 4028
Interchange 3.0                  Dynamic Motion Module 1.06
Epson ES-600C Scanner            E-Mail: jamesb@clark.net
--------------------------------------------------------------

From owner-lightwave-l  Mon Jan  9 19:46:24 1995
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RE beveling text

It may help to bevel 'backwards', using negative values in the bevel requester
such that the polygon you start with ends up the front, rather than the back
of the 3D object.  By 'beveling bigger' rather than smaller you can avoid the
overlap problem you sometimes get at corners.

-P
===========================================================================
Paul Godley                       Voice: (919)733-7051   Fax: (919)733-0680
NC Dept of Community Colleges     Email: godley.p@dcc000.ncdcc.cc.nc.us
Raleigh, NC
===========================================================================

From owner-lightwave-l  Mon Jan  9 20:16:49 1995
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Date: Mon, 9 Jan 1995 12:28:18 GMT
From: Christian Graham <bss104@bangor.ac.uk>
Subject: Re: Boolean Problem
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On Thu, 5 Jan 1995 23:36:43 -0800 (PST) Armand Fasano wrote:

> 
> Help!
> I'm just starting out on LW, and am having a problem in getting the Subtract
> function to work properly.
> The problem is as follows:
> 	After creating my two objects (sphere in FG and cylinder in BG
> 	for example) and applying the Subtract function, I get a sphere
> 	with  two regions of points in circular patterns(where my cylinder 
>         intersected the sphere) on the surface, but it does not create
> 	new polygons boring into the FG object.


Have you tried the above with polygon selected as the edit tool rather than point (the default).  I too had a similar problem 
trying to produced hollow spheres until I did this.  

I hope this helps.

Christian Graham (bss104@bangor.ac.uk)

Video Tech.
School of Biological Sciences,
University of Wales, Bangor.
U.K.

From owner-lightwave-l  Mon Jan  9 20:25:13 1995
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Subject: Help!Need to Render
To: lightwave-l@netcom.com
Date: Mon, 9 Jan 1995 19:26:50 -0500 (EST)
From: "William Walter Ford" <bford@soulcage.inmind.com>
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Help!!!


Does anyone have Raptor, etc. that I can rent render time on.

My client just made a change and I don't think I'll be able to finish my 
render in time now.


It's a 850 frame anim created on LW 3.5

Deadline is next week (Jan 15th).  If anybody can help please send 
E-mail to bford@inmind.com as soon as you can.  I'm posting this at 
7:15pm Mon. Jan 9 - I'll be checking my mail throughout the night.

I have a T1 internet connection and only about 2.5 meg of data for the 
scene (inc. image map) so I can get it to you on the "net" if wanted.

Thanks in advance for your replys :)

                            -Bill Ford

If you need me by voice tonight call me at (804)845-8600
This number is for WSET TV-13 where I work at night - THANKS!
   
 -- 
      Bill Ford - In Mind, Inc. - 110 Vista Centre Dr. - Forest, Va 24551
        bford@inmind.com - W3 http://www.inmind.com/people/bford.html
  	       Office: (804) 385-4087 - Fax:(804) 385-8962 

From owner-lightwave-l  Mon Jan  9 22:35:42 1995
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Subject: Screamernet demo on Alpha
Date: Mon, 09 Jan 95 16:52:09 EST
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For those of you in the southern NH area.......

Tuesday night at 7pm, the southern NH LightWave user's group will get a demo
of LightWave rendering on both 233MHz and 289MHz Alpha based workstations.
I will be putting it through its paces with a variety scenes on my system.

The meeting will be held at the NEW location of System Eyes Computer store.
>From the old location (which was in Greystone Plaza on route 101A in Nashua),
drive west on 101A to the 2nd stop light at Post Road Plaza. Turn right onto
Boston Post Road, then right again at the church onto Seaverns Bridge Road.
About a mile north on Seaverns Bridge Road, turn right again onto Bates Road.
About 0.6 mile along Bates is Charles Road, your first left. The first right
on Charles Road is Elizabeth Drive. The meeting is at 9 Elizabeth Drive, last
driveway on the right. The phone number is (603) 424-1188.
%~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
%   Mark (only 4 days left @ Concurrent) Thompson       `       '          %
%                                                  --==* RADIANT *==--     %
%         mark@westford.ccur.com                        ' Image `          %
%        (508)392-2480 (603)424-1829                   Productions         %
%                                                                          %
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

From owner-lightwave-l  Tue Jan 10 02:09:37 1995
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From: Eric Case <eric@bigdog.engr.arizona.edu>
To: Lightwave Mailing List <lightwave-l@netcom.com>
Subject: Re: drawing devices
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On Mon, 9 Jan 1995, James Brooks wrote:

> 
> I would like to hear from others on what type of device(s) you use when 
> using Lightwave (mouse, light pen, trackball)
> 
> I am using the standard Commodore mouse that came with my A4000 and I 
> believe there are BETTER drawing devices to using with LW.
[snip]

I like the old A2000 mouse the best (for OM), but I have not used a 
optical mouse on an Amiga (just a Sun).
-Eric

> 
> {I hope I word that right.)  :-)
> Thanks for reading...
> 
> Alex
> 
> --------------------------------------------------------------
> James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM
> Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1
> NEC 3xp Triple Speed CDROM       Warp Engine 4028
> Interchange 3.0                  Dynamic Motion Module 1.06
> Epson ES-600C Scanner            E-Mail: jamesb@clark.net
> --------------------------------------------------------------
> 
> 

Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu


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From: Thealy@nesbbx.rain.COM (Thomas Healy)
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In <9501081825.AA09976@usa.net>, jgjones@usa.net (James Jones/Nibbles and
Bits) writes:
> 
>  > PS. is there a way to save the wireframe previews? (v3.5 SA)
> 
> Nope. Maybe in 4.0, I hear.
> 
> -Jim
> 


I thought there was a script to do this at the tomahawk site??



-----------------------------------------------------------------------------
Address:                        E-Mail w/ Subject of "Tunes" for a copy of my
Thealy@nesbbx.rain.com          list of Live concerts for trade. Including:
                                R.E.M., U2, Pearl Jam, The Doors & many more.

From owner-lightwave-l  Tue Jan 10 06:59:56 1995
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To: lightwave-l@netcom.com
Subject: VMM and GigaMEM... NOT AGAIN!!! 
Date: Tue, 10 Jan 1995 06:27:46 EST
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Hi all... sorry to bring up the VM topic again, but I'm making a sort
of "help file" which might even turn into an article... one of the
many things I plan on discussing is the use of Virtual Memory. 

I would REALLY appreciate it if people using either VMM or GigaMem
could send me a note describing their system and what they had to do
to get the software to run on it. Basically, I'm hoping that I can get
most of the accelerators covered. I'd also like to know if people
think it's worth it. For example, do you get so many page faults that
rendering times are majorly increased? 

I'm using an 040/33 from GVP(12 megs ram '882). VMM does not work with
this accelerator fully. One must turn off data caching. It also
crashed my machine in the middle of a render. In the process, it came
really close to trashing my hard drive... it's been a long time since
I've waded through my hard drive with a disk editor, and I plan on
keeping it that way!

So additionally, if someone is also using the aforementioned setup
with success (either VMM or Gigamem) please let me know how! :)

Thanks!

Wes

From owner-lightwave-l  Tue Jan 10 08:43:57 1995
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Subject: Help! Render
To: lightwave-l@netcom.com
Date: Tue, 10 Jan 1995 02:21:47 -0500 (EST)
From: "William Walter Ford" <bford@soulcage.inmind.com>
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Thanks to everybody who responded to my panic attack about needed some 
help on rendering a project.   I found someone to help me out for this 
project, but for those who have heavyduty render power, please send me 
info about what you have and your prices....I've got several projects 
coming up that I'll probably farm out.

Thanks again the all the help !!!!

                       -Bill Ford

 -- 
      Bill Ford - In Mind, Inc. - 110 Vista Centre Dr. - Forest, Va 24551
        bford@inmind.com - W3 http://www.inmind.com/people/bford.html
  	       Office: (804) 385-4087 - Fax:(804) 385-8962 

From owner-lightwave-l  Tue Jan 10 10:01:22 1995
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From: Douglas Rudd <rudd@plk.af.mil>
Message-Id: <199501101450.HAA12569@ug1.plk.af.mil>
Subject: Re: Anyone want an alpha?
To: sonny@MIT.EDU
Date: Tue, 10 Jan 1995 07:50:11 -0700 (MST)
Cc: lightwave-l@netcom.com
In-Reply-To: <9501092003.AA04531@w20-575-72.MIT.EDU> from "sonny@MIT.EDU" at Jan 9, 95 03:03:25 pm
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> 
> 
> Hi all... I posted a humorous message to lightwave ftp/web site. It
> describes a method of making tons of money. I don't really need tons
> of money, but just $12,000 to buy an alpha... :)  If it works, I'll
> let you all know... at the least it would be fun trying. Check it
> out... it's called Money_for_Alpha.txt and I put it in incoming. 
> 
> 
> Wes
> 
> 
Careful. Someone just posted a chain letter to c.g.p.lw and I'm sure it
was not well received. Just don't get yourself associated with that.


Doug Rudd
rudd@plk.af.mil
---------------------------------------------------------------------------
Death by DOS, after a long lingering illness under Windooozzzzzz...........
---------------------------------------------------------------------------

From owner-lightwave-l  Tue Jan 10 11:24:08 1995
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Date: Tue, 10 Jan 1995 08:48:24 -0700 (MST)
From: Eric Case <eric@bigdog.engr.arizona.edu>
To: LIGHTWAVE-L@netcom.com
Subject: Re: Two problems.
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On Mon, 9 Jan 1995, Thomas Healy wrote:

> In <9501081825.AA09976@usa.net>, jgjones@usa.net (James Jones/Nibbles and
> Bits) writes:
> > 
> >  > PS. is there a way to save the wireframe previews? (v3.5 SA)
> > 
> > Nope. Maybe in 4.0, I hear.
> > 
> > -Jim
> > 
> 
> I thought there was a script to do this at the tomahawk site??

Hmmm, don't think so.  You will find lwwf2anim (LW wire frame to anim by
Ernie Wright), but it needs the file that LW saves out.
-Eric

> 
> 
> 
> -----------------------------------------------------------------------------
> Address:                        E-Mail w/ Subject of "Tunes" for a copy of my
> Thealy@nesbbx.rain.com          list of Live concerts for trade. Including:
>                                 R.E.M., U2, Pearl Jam, The Doors & many more.
> 

Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu


From owner-lightwave-l  Tue Jan 10 21:51:10 1995
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Subject: RAM Formula
From: jefj@lightspd.wa.com (Jef Johnstone)
Comments: Lightspeed Partner
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Date: Tue, 10 Jan 95 14:02:43 PDT
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Greetings,

My Question is: Does anyone know of a "formula" to figure out how much RAM is
needed to render VERY large scenes?

Example: # of Polys + Size of image maps + Resolution = Amount of RAM needed.

We are rendering some very large scenes that will be output to slide, not
video. I currently have a Fussion 40 w/32 meg of RAM and a Mega chip 2000,
which is not even close to enough memory. Is there a way to figure out how much
more memory we need to buy? Final resolution is 2000 x 1125.

Also, Does anyone have or know of an Arexx script to do batch rendering of
different scenes? (Load one scene, render, load the next scene, render etc.)
ANY....and I do mean ANY...help would be appreciated!!!

Thunk'ya very much....

JEF Johnstone..........................................."Will work for RAM"
Digital Artist

 i n f o @ l i g h t s p d . w a . c o m                                   
 ------------------------------------------------- L I G H T S P E E D ----*
 Multimedia and Laser Display Artistry --------------- D E S I G N ------* 
 voice:206 637 2818 fax:206 453 7588 data:206 688 0354 -- I N C -------*

From owner-lightwave-l  Wed Jan 11 00:07:02 1995
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Date: Wed, 11 Jan 1995 00:13:48 -0500 (EST)
From: Donald Drennan <ddrennan@freenet.columbus.oh.us>
Subject: Re: beveling text
To: GODLEY.PAUL@DCC000.NCDCC.CC.NC.US
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Thanks for the advice on beveling, eventhough I wasn't the one to ask.

I am having difficulty with beveling too. I'm modeling a Fender Strat
guitar and I wanted the edges to be rounded. I beveled once but when I
beveled twice I got overlap really bad. I don't know how I can use this
beveling backwards technique in this case though. Any suggestions?


Don Drennan
Columbus, Ohio



From owner-lightwave-l  Wed Jan 11 06:12:21 1995
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From: James Brooks <jamesb@clark.net>
To: Lightwave Mailing List <lightwave-l@netcom.com>
Subject: Clearing Surface List
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I have asked this before but no one got back to me or there is just no 
way of doing it.

In Modeler, I would like to know if there is a way to clear the surface 
names that do not have polygons assigned to them?  Is there a macro, 
trick, what to do this?  Only way I can clear it so far is to reset the 
Modeler to NEW to 'flush' the surface contents.

Alex


--------------------------------------------------------------
James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM
Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1
NEC 3xp Triple Speed CDROM       Warp Engine 4028
Interchange 3.0                  Dynamic Motion Module 1.06
Epson ES-600C Scanner            E-Mail: jamesb@clark.net
--------------------------------------------------------------

From owner-lightwave-l  Wed Jan 11 07:05:50 1995
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Date: Wed, 11 Jan 1995 06:15:10 -0500 (EST)
From: James Brooks <jamesb@clark.net>
To: Eric Case <eric@bigdog.engr.arizona.edu>
cc: Lightwave Mailing List <lightwave-l@netcom.com>
Subject: Re: drawing devices
In-Reply-To: <Pine.ULT.3.90.950109220823.2785A-100000@bigdog.engr.arizona.edu>
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On Mon, 9 Jan 1995, Eric Case wrote:

> On Mon, 9 Jan 1995, James Brooks wrote:
> 
> > 
> > I would like to hear from others on what type of device(s) you use when 
> > using Lightwave (mouse, light pen, trackball)
> > 
> > I am using the standard Commodore mouse that came with my A4000 and I 
> > believe there are BETTER drawing devices to using with LW.
> [snip]
> 
> I like the old A2000 mouse the best (for OM), but I have not used a 
> optical mouse on an Amiga (just a Sun).
> -Eric

I use the optical at work on a Sun workstation and I think they are real 
nice!  I wonder if I can get the accuracy on my Amiga.

I guess I just have to resort to zooming in and out alot in Modeler, huh? :-)

Alex


--------------------------------------------------------------
James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM
Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1
NEC 3xp Triple Speed CDROM       Warp Engine 4028
Interchange 3.0                  Dynamic Motion Module 1.06
Epson ES-600C Scanner            E-Mail: jamesb@clark.net
--------------------------------------------------------------

From owner-lightwave-l  Wed Jan 11 09:10:51 1995
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From: Zapa Digital Art <zapa@zeus.datasrv.co.il>
Reply-To: Zapa Digital Art <zapa@zeus.datasrv.co.il>
Subject: Re: RAM Formula
To: Jef Johnstone <jefj@lightspd.wa.com>
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Jef :)


> Greetings,
> 
> My Question is: Does anyone know of a "formula" to figure out how much RAM is
> needed to render VERY large scenes?
> 
> Example: # of Polys + Size of image maps + Resolution = Amount of RAM needed.

John Gross, LWPro editor, said:

output width x output height x 4 + segment memory + image filtering 
memory + shadow maps sizes. 

I guess you have to add object sizes as well.
 
> Also, Does anyone have or know of an Arexx script to do batch rendering of
> different scenes? (Load one scene, render, load the next scene, render etc.)
> ANY....and I do mean ANY...help would be appreciated!!!
>

LightWaveArexx.doc  at Toaster:Arexx_Examples gives you a sample script 
for doing just that. It would take a few minutes to alter it so it would 
suit your needs.

> Thunk'ya very much.... > 
> JEF Johnstone..........................................."Will work for RAM"
> Digital Artist
> 
>  i n f o @ l i g h t s p d . w a . c o m                                 
>  ------------------------------------------------- L I G H T S P E E D ----*
>  Multimedia and Laser Display Artistry --------------- D E S I G N ------*
>  voice:206 637 2818 fax:206 453 7588 data:206 688 0354 -- I N C -------*
> 


Nir Hermoni, Israel
zapa@datasrv.co.il

From owner-lightwave-l  Wed Jan 11 09:24:24 1995
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From: Eric Case <eric@bigdog.engr.arizona.edu>
To: Lightwave Mailing List <lightwave-l@netcom.com>
Subject: Re: drawing devices
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On Wed, 11 Jan 1995, James Brooks wrote:

[snip]
> 
> I use the optical at work on a Sun workstation and I think they are real 
> nice!  I wonder if I can get the accuracy on my Amiga.
> 
> I guess I just have to resort to zooming in and out alot in Modeler, huh? :-)

Alex, I don't do too much zooming in modeler, but I do clean my mouse
about once every 10 days.  :) I know people who say that after cleaning
the mouse it's just like new.  I use alcohol on the ball and the rollers,
although sometimes I need to scrape the rollers with a small knife.  When
was the last time you cleaned your mouse?  BTW, did you see the Amiga
World that had the article about mice and other pointing devices?
-Eric

> 
> Alex
> 
> 
> --------------------------------------------------------------
> James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM
> Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1
> NEC 3xp Triple Speed CDROM       Warp Engine 4028
> Interchange 3.0                  Dynamic Motion Module 1.06
> Epson ES-600C Scanner            E-Mail: jamesb@clark.net
> --------------------------------------------------------------
> 
> 

Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu


From owner-lightwave-l  Wed Jan 11 11:05:26 1995
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From: Eric Case <eric@bigdog.engr.arizona.edu>
To: Lightwave Mailing List <lightwave-l@netcom.com>
Subject: Re: Clearing Surface List
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On Wed, 11 Jan 1995, James Brooks wrote:

> 
> I have asked this before but no one got back to me or there is just no 
> way of doing it.
> 
> In Modeler, I would like to know if there is a way to clear the surface 
> names that do not have polygons assigned to them?  Is there a macro, 
> trick, what to do this?  Only way I can clear it so far is to reset the 
> Modeler to NEW to 'flush' the surface contents.

This is the way to do it, for now.
-Eric

> 
> Alex
> 
> 
> --------------------------------------------------------------
> James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM
> Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1
> NEC 3xp Triple Speed CDROM       Warp Engine 4028
> Interchange 3.0                  Dynamic Motion Module 1.06
> Epson ES-600C Scanner            E-Mail: jamesb@clark.net
> --------------------------------------------------------------
> 
> 

Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu


From owner-lightwave-l  Wed Jan 11 19:32:30 1995
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Subject: NewTek
To: lightwave-l@netcom.com
Date: Wed, 11 Jan 1995 16:07:35 -0500 (EST)
From: "William Walter Ford" <bford@soulcage.inmind.com>
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Hey - Question.

I know newTek has a BBS but have they gotten a "net" connection (official 
ftp site) yet?


Also - anybody got any suggestions on importing DXF's from AutoCad. LW 
recognizes they are DXF's, but doesn't get all of the information to 
build the full model.  It doesn't seem to recognize meshes and things of 
that nature.

We've just installed the Advanced Modeling Extention for AutoCad which 
is supossed to provide "true" 3D modeling - but still we have missing 
pieces of the model.  I don't know much about DXF's or AutoCad - som any 
insight would be GREATLY appreciated.


                            Thanks

                                Bill Ford

       
 -- 
      Bill Ford - In Mind, Inc. - 110 Vista Centre Dr. - Forest, Va 24551
        bford@inmind.com - W3 http://www.inmind.com/people/bford.html
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From owner-lightwave-l  Thu Jan 12 01:40:51 1995
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Date: Fri, 16 Dec 94 20:59:28 +0200
From: Anders_Lattermann@p24.anet.bbs.bad.se (Anders Lattermann)
Subject: Re: LW rendering method
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Anyone care to explain what rendering method LW uses? I'm pretty sure I read, 
a long time ago, that it is not using real raytracing?

/Anders Lattermann

FidoNet:  2:201/411.24              !     PointBreak - Stockholm - Sweden
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Date: Thu, 12 Jan 1995 02:23:23
Subject: Re: NewTek
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>Hey - Question.
>
>I know newTek has a BBS but have they gotten a "net" connection (official 
>ftp site) yet?
>
>
>Also - anybody got any suggestions on importing DXF's from AutoCad. LW 
>recognizes they are DXF's, but doesn't get all of the information to 
>build the full model.  It doesn't seem to recognize meshes and things of 
>that nature.

Don't feel too bad about converting hassles with DXF, Bill.... A few months
ago I went a few rounds with a DXF out of an archetectual program, and finally
got it "kinda sort of done" with MUCH assistance and pitty from the Syndesis
Folks... <sigh> Apparently, the DXF "standard" is one of those "non-standard
standards" like "RS-232" (yeah, you know, uhh, is that a DTE or DCE, huh?)

Best of luck to you.  The folks at Syndesis  seem to REALLY know the sordid
details.  You might hunt them up for some help...

Regards,
Luke (Pat) Montgomery                "REAL" E-mail: luke@compvid.com 
CompVid Computer Video Graphics Services      CompuServe: 70274,2177 
Greater Kansas City                            Voice: (913) 780-0222
---------------------------------------------------------------------
There's no place like home... There's no place like home... There's... 
 

From owner-lightwave-l  Thu Jan 12 07:54:10 1995
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> 
> Don't feel too bad about converting hassles with DXF, Bill.... A few months
> ago I went a few rounds with a DXF out of an archetectual program, and finally
> got it "kinda sort of done" with MUCH assistance and pitty from the Syndesis
> Folks... <sigh> Apparently, the DXF "standard" is one of those "non-standard
> standards" like "RS-232" (yeah, you know, uhh, is that a DTE or DCE, huh?)
> 
> Best of luck to you.  The folks at Syndesis  seem to REALLY know the sordid
> details.  You might hunt them up for some help...
> 
I can recommend 2 rather circuitous methods of dxf import that have worked
for me in the past. 

	1. Syndesis includes a pc executable called dxf23ds.exe or some
	   such. It will get the offending dxf into a much more solid
	   3ds (usually) which will then import to LW much better.

	2. If you have access to Imagine 3.1, it now has one of the most 
	   solid dxf import/export routines I've seen. Save out the file 
	   as .iob and convert to LW.

Hope this helps.



Doug Rudd
------------------------------------------------------------------------
:-) I think I'll write a letter to my congressman.

:-| A congressman has two ends: a sitting end and a thinking end;
and since his entire future depends on his seat, why bother friend....
------------------------------------------------------------------------
A good day with dos is like tooth extraction without Novacane............
--------------------------------------------------------------------------------

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>Also - anybody got any suggestions on importing DXF's from AutoCad. LW 
>recognizes they are DXF's, but doesn't get all of the information to 
>build the full model.  It doesn't seem to recognize meshes and things of 
>that nature.

Yes, read the manual, the appendix about "TIO".  It explains exactly
which AutoCAD entities are translated.  You must remember that AutoCAD is
a very extensive program, with lots of options that are oriented to
plotter output, not 3D design in the polygonal sense.

>We've just installed the Advanced Modeling Extention for AutoCad which 
>is supossed to provide "true" 3D modeling - but still we have missing 
>pieces of the model.  I don't know much about DXF's or AutoCad - som any 
>insight would be GREATLY appreciated.

From owner-lightwave-l  Thu Jan 12 08:58:49 1995
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luke@compvid.com (Luke Montgomery) writes:
>Don't feel too bad about converting hassles with DXF, Bill.... A few months
>ago I went a few rounds with a DXF out of an archetectual program, and finally
>got it "kinda sort of done" with MUCH assistance and pitty from the Syndesis
>Folks... <sigh> Apparently, the DXF "standard" is one of those "non-standard
>standards" like "RS-232" (yeah, you know, uhh, is that a DTE or DCE, huh?)
>
>Best of luck to you.  The folks at Syndesis  seem to REALLY know the sordid
>details.  You might hunt them up for some help...

Aw, shucks, Luke, thanks for the plug.  DXF *is* such a mess of a format.
Once upon a time, I wrote an article for an old issue of Avid that
talked about the spectrum of hassles regarding accepting DXF files from
clients.  It ranges from people who see a plotted drawing of a building,
in perspective, and thinking that it's a "3D" drawing, when it's actually
just a bunch of 2D lines scratched on paper; on to buildings that again
look good when plotted as blueprints, but might be composed of old 2D
clip-art of standard window frames plus some true 3D entities for walls;
or on to true 3D entities; and beyond that to AME, AutoCAD's own variant
of producing CSG-style geometry for finite element analysis.

And then there's the endless variations of DXF, as exported by dozens
of programs, and as imported by dozens of other programs.

An updated version of that DXF article is now a chapter in the InterChange
manual.  Compare the dozens and dozens of pages of DXF details in the
InterChange manual with the sparse one or two sentences in the Pixel Pro
manual, for example.  :-)


From owner-lightwave-l  Thu Jan 12 10:02:25 1995
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From: James Brooks <jamesb@clark.net>
To: Armand Fasano <afasano@hsc.usc.edu>
cc: lightwave-l@netcom.com
Subject: Re: Boolean Problem
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On Thu, 5 Jan 1995, Armand Fasano wrote:

> Help!
> I'm just starting out on LW, and am having a problem in getting the Subtract
> function to work properly.
> The problem is as follows:
> 	After creating my two objects (sphere in FG and cylinder in BG
> 	for example) and applying the Subtract function, I get a sphere
> 	with  two regions of points in circular patterns(where my cylinder 
>         intersected the sphere) on the surface, but it does not create
> 	new polygons boring into the FG object.
> 
> 	When I render the object, I can see there is some subtle difference
> 	in the surface at those areas, but definitely no hole
> 	through the sphere.
> 	

Is it possible you have the BG object polygons flipped 'inward'?
I have tried this and it seems that I get the same thing what you have 
just described.


Alex

---------------------------------------------------------------
James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM
Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1
Sysquest 3.5" 270MB		 Bernoulli 90Pro
NEC 3xp Triple Speed CDROM       Warp Engine 4028
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Epson ES-600C Scanner            E-Mail: jamesb@clark.net
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** World Construction Set AND VideoToaster 4.0 coming soon! ***
--------------------------------------------------------------- 

From owner-lightwave-l  Thu Jan 12 16:01:30 1995
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On Thu, 12 Jan 1995, it was written:

[snip]
> We have a MicroSpeed trackball.  It does drag-lock
> which is useful when you need to keep a mouse button
> pressed.  I need three buttons for X Windows, so 
> we only use the trackball on the Toaster 2000.
> 
> I've got a Boing! optical mouse which I like a lot.
> And it has the three *real* mouse buttons required 
> for X Windows.
> 

How does the Boing! mouse feel in the hand?  The other thing I like about 
the A2000 mouse is it is bigger that most mice, the A4000/A600 mouse is so 
small I think I will break it if I click the buttons. :)
-Eric

--
Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu


From owner-lightwave-l  Thu Jan 12 16:01:13 1995
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From: Daniel Thomas <dthomas@CAM.ORG>
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On Wed, 11 Jan 1995, William Walter Ford wrote:

> Also - anybody got any suggestions on importing DXF's from AutoCad. LW 
> recognizes they are DXF's, but doesn't get all of the information to 
> build the full model.  It doesn't seem to recognize meshes and things of 
> that nature.

  I used Pixel 3D and it works very well!

				Daniel Thomas
				dthomas@CAM.ORG


From owner-lightwave-l  Thu Jan 12 16:04:57 1995
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Subject: Re: Two problems.
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> PS. is there a way to save the wireframe previews? (v3.5 SA)

The original code for the LW Wireframe previews was written by an
ex-NewTek employee.  When putting together the SA version of LW, Allen had
to rewerite a lot of that stuff. He didn't have time to re-write to wire
previews before shipping.  It WILL be included in version 4.0  I got all
of this info from an issue of VTU.  Have fun!

-- Joe

From owner-lightwave-l  Thu Jan 12 17:09:01 1995
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I've done this before and things have always worked out, but I've got another
projeect coming up with precise PMS colors and I was wondering if anyone had
any comments and tips on the fact that if you simply convert the PMS color to
the RGB equivalent and also mess with the diffusion and other surface settings
the PMS color isn't really accurate anymore.. Any comments?

Alan Chan
Graphics/Animation Design
Vision Digital
alan.chan@oubbs.telecom.uoknor.edu

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In-reply-to: Your message of Fri, 16 Dec 94 20:59:28 +0200.
             <OA92-901-231p24_2ef25410@piraya.bad.se> 
Date: Thu, 12 Jan 95 13:23:30 EST
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Anders Lattermann <Anders_Lattermann@p24.anet.bbs.bad.se> wtites:
> Anyone care to explain what rendering method LW uses? I read,
> a long time ago, that it is not using real raytracing?
                                        ^^^^
So what is fake ray-tracing? LW has a hybrid renderer that supports both
a scanline based rendering and raytracing in the same image.
%~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
%   Mark (only 1 day left @ Concurrent) Thompson        `       '          %
%                                                  --==* RADIANT *==--     %
%            mark@fusion.mv.com                         ' Image `          %
%               (603)424-1829                          Productions         %
%                                                                          %
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

From owner-lightwave-l  Thu Jan 12 20:25:55 1995
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On Wed, 11 Jan 1995, William Walter Ford wrote:

> Hey - Question.
> 
> I know newTek has a BBS but have they gotten a "net" connection (official 
> ftp site) yet?
>                             Thanks
>                                 Bill Ford

They have a official WWW site. It's www.newtek.com


    Jorgen Pehrson             d93jpe@t.hfb.se
University of Technology       
   Borlange, Sweden.

And the cookie today is...
In the old days, we had wooden ships ruled by iron men.  Now we have
steel ships and blockheads running them. Capt. D. Seymour

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> Anyone care to explain what rendering method LW uses? I'm pretty sure I read, 
> a long time ago, that it is not using real raytracing?

The answer to this can get technical very quickly.  For most things, LW
uses what might be called "polygon shading."  Raytracing is used for
reflections, refractions and shadows.

- Ernie

From owner-lightwave-l  Thu Jan 12 23:37:26 1995
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From: rcadwell@ndsuext.nodak.edu (Randy Cadwell)
To: lightwave-l@netcom.com
Date:          Thu, 12 Jan 1995 16:47:32 
Subject:       Satellite Dish Object?
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Looking for a Earth Satellite Dish object if anyone is willing to let 
me us it. We are doing an educational program for farmers across the 
state of North Dakota so I have to create and open for the show.

e-mail me direct if you can help me out.

 
----------------------------------------------------------------------
  rcadwell@ndsuext.nodak.edu
    Randy Cadwell                        Video Production Assistant 
     North Dakota State University       NDSU Extension Communications
      418 IACC Building                        (701)237-7953   
        Fargo, ND  58103
                        ----------------------------
                         "But I live in Minnesota"
                        ----------------------------

From owner-lightwave-l  Fri Jan 13 00:57:05 1995
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From: jgjones@usa.net (James Jones/Nibbles and Bits)
Message-Id: <9501130603.AA20273@usa.net>
To: LIGHTWAVE-L@netcom.com
Subject: PMS COLORS               
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 > I've done this before and things have always worked out, but I've got
 > another projeect coming up with precise PMS colors and I was
 > wondering if anyone had any comments and tips on the fact that if you
 > simply convert the PMS color to the RGB equivalent and also mess with
 > the diffusion and other surface settings the PMS color isn't really
 > accurate anymore.. Any comments?

After a couple of encounters with fanatic PMS fans at ad agencies,
I've come to the conclusion that the best solution is just to eyeball
it on a good monitor and tell 'em its an exact, scientific match.
Even though you can get the precise RGB values into the rendered
frame by using 100% luminousity, well... NTSC isn't called Never
The Same Color for nothing. And with shading and highlights, forget it.

-Jim


 | AmiQWK 2.7 - S/N 0232 |
... James G. Jones * NIBBLES & BITS * jgjones@usa.net
           

From owner-lightwave-l  Fri Jan 13 02:32:27 1995
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From: Vance Schowalter <viking@freenet.edmonton.ab.ca>
To: Syndesis Corporation <syndesis@beta.inc.net>
Cc: lightwave-l@netcom.com
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How much is Interchange going for nowadays?

*******************************************
*    Vance Schowalter >>Image master<<    *
*                                         *
* Internet: viking@freenet.edmonton.ab.ca *
*                                         *
* "To be a Viking means:  Never having to *
*            say you're sorry!"           *
*******************************************


From owner-lightwave-l  Fri Jan 13 02:41:06 1995
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Date: Fri, 13 Jan 1995 01:47:01 -0700 (MST)
From: Ernie Wright <ernie@gaspra.pd.com>
To: lightwave-l@netcom.com
Subject: Re: PMS COLORS
In-Reply-To: <9501111810.0PJJE00@oubbs.telecom.uoknor.edu>
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> I've done this before and things have always worked out, but I've got
> another projeect coming up with precise PMS colors and I was wondering
> if anyone had any comments and tips on the fact that if you simply
> convert the PMS color to the RGB equivalent and also mess with the
> diffusion and other surface settings the PMS color isn't really
> accurate anymore.. Any comments?

Unless your final destination is print, color matching by formula is
impossible, period.  Clients who come from print backgrounds sometimes
need to be told this.  The various "RGB equivalents" for print color
standards are only valid for specific combinations of software, drivers
and devices--RGB triples by themselves don't contain enough information
to define a color in the real world.

- Ernie

From owner-lightwave-l  Fri Jan 13 05:54:26 1995
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From: Kenneth Jennings <kenneth@daffy.aatech.com>
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To: lightwave-l@netcom.com
Subject: Re: drawing devices
Date: Fri, 13 Jan 95 6:19:37 EST
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Eric Case <eric@bigdog.engr.arizona.edu> wrote about Re: drawing devices

>On Thu, 12 Jan 1995, it was written by Kenneth Jennings:

[snip]
>> We have a MicroSpeed trackball.  It does drag-lock
>> which is useful when you need to keep a mouse button
>> pressed.  I need three buttons for X Windows, so 
>> we only use the trackball on the Toaster 2000.
>> 
>> I've got a Boing! optical mouse which I like a lot.
>> And it has the three *real* mouse buttons required 
>> for X Windows.
>> 

>How does the Boing! mouse feel in the hand?  The other thing I 
>like about the A2000 mouse is it is bigger that most mice, the 
>A4000/A600 mouse is so small I think I will break it if I 
>click the buttons. :)

>Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu


It's rather square-ish and flatter then most mice.  
I like the button feedback, they're easy to press and
you get a nice click out of it.  (The buttons are 
rated for something like a gazillion clicks, so I'm 
only about halfway there :-) )  I like the feel and
it looks like the Sun optical mouse/pad, so people
just assume I'm using a Sun.

The Trackball is better for detail work, though I'd
be happier with a more expensive one, since the 
MicroSpeed feels flimsy and sometimes has a "gritty"
roll to it (no, not from dirt).  Detail work with
the Boing! mouse means holding the mouse carefully 
and twisting it in place (well, it's what I do). 

+-------------------------------------++-------------------------------------+
|   Kenneth Jennings, Amiga Advocate  || ====== Equine Video Studios  ====== |
|  "Happy I'm not a PC/Mac lemming."  || ======  & SyntheToonz, Inc.  ====== |
|       kenneth@daffy.aatech.com      || >>>>>>>> Lynn, Video Maven <<<<<<<< |
| Applied Automation Techniques, Inc. || > Ken, Computer Animation Artiste < |
|  Obviously not the opinions of AAT. || >>>>>>> Bruno The Wonder Dog <<<<<< |
+-------------------------------------++-------------------------------------+
"You'd think that PC and Mac users willing to gut their systems to achieve the
 Amiga's level of performance would just save themselves the trouble and buy 
 Amigas in the first place. But they don't know any better -- they read BYTE."

From owner-lightwave-l  Fri Jan 13 07:54:17 1995
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From: Cal Eastman <shiva@freenet.scri.fsu.edu>
Subject: Re: PMS COLORS
To: alan.chan@oubbs.telecom.uoknor.edu
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arent u glad pms colors only come around on a monthly cycle?

Boom shiva
mahalinga nataraj
:)
(puffiness 4evah)

From owner-lightwave-l  Fri Jan 13 08:01:15 1995
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Subject: DXF Problem Part2!
To: lightwave-l@netcom.com
Date: Fri, 13 Jan 1995 03:37:18 -0500 (EST)
From: "William Walter Ford" <bford@soulcage.inmind.com>
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Ahhhh - once again back into the fray (sp?).


Well I took everybody's advice and finally read the *MANUEL* ( geez-you 
guys are sooooo picky :-) )
  
I had the DXF exploded then exported DXFOUT - now the problem is that it 
runs into an "unexpected end of file"  BOOM! it's dead - reboot

Also when I try to input a DXF saved out in Strata Studio Pro (mac) into 
LW - I have the same problem.    Any ideas? 

Thanks in advance!


           -Bill Ford


-------------------------------------------------------------------------------
      Bill Ford - In Mind, Inc. - 110 Vista Centre Dr. - Forest, Va 24551
        bford@inmind.com - W3 http://www.inmind.com/people/bford.html
  	       Office: (804) 385-4087 - Fax:(804) 385-8962 
-------------------------------------------------------------------------------

From owner-lightwave-l  Fri Jan 13 13:10:43 1995
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From: drrogers@camelot.b24a.ingr.com (Dale R Rogers)
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Subject: freeform1.9 off tomahawk
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	HI,

	I downloaded Freeform 1.9.lha off tomahawk to check it out.  Whe I
	got it unbundled I couldn't find the executable.  I found some
	directories and a model file but the program itself wasn't there.
	Maybe I haven't got the hang of transfering files and unarchiving
	them yet and I did something wrong.  Has anyone had any problems
	with this?

	Dale


        ____________________________^____________________________
        dale r. rogers

        Intergraph Corporation
        Building Design & Management             MailStop: LR24A3
        drrogers@camelot.b24a.ingr.com        Tel: (205) 730-8294
                                    .

From owner-lightwave-l  Fri Jan 13 13:27:58 1995
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From: "Kent Nelson" <NELSON@vet.ksu.edu>
Organization:  KSU - Veterinary Medicine
To: lightwave-l@netcom.com
Date:          Fri, 13 Jan 1995 11:27:06 CST6CDT
Subject:       TREADS
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Two questions:

1)  I need to make tank treads move.  I haven't figured out the 
best way to do this.

2) I also am trying to make deep footprints appear after a humanoid 
walks across the ground.

Any suggestions would be greatly appreciated.

Kent

From owner-lightwave-l  Fri Jan 13 14:19:54 1995
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Date:         Fri, 13 Jan 95  10:47:44 CST
From: Stephen Schleicher <TESS@FHSUVM.FHSU.EDU>
Subject:      Motion paths
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I know that one can take a camera (or other object) motion path and
create an object that follows that path.  My question is "is there a
way to create an object in modeler, and then create a motion path for
a camera that will follow the shape of the object?"
I am trying to create a twisting-turning fiber optic cable that the
camera will fly through.  I want to create the object first, then have
the camera move through the object.

I would appreciate any help.

Thanks in advance

Stephen Schleicher
Producer/Director Video Production &
Interactive Television Coordinator
Fort Hays State University

From owner-lightwave-l  Sat Jan 14 00:51:22 1995
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From: jgjones@usa.net (James Jones/Nibbles and Bits)
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Subject: Motion paths             
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 > I know that one can take a camera (or other object) motion path and
 > create an object that follows that path.  My question is "is there a
 > way to create an object in modeler, and then create a motion path for
 > a camera that will follow the shape of the object?"
 > I am trying to create a twisting-turning fiber optic cable that the
 > camera will fly through.  I want to create the object first, then have
 > the camera move through the object.

If you create your object with a curve (i.e.: rail extrude) the Path-
To-Motion macro will take that curve and write out a motion file.

-Jim


 | AmiQWK 2.7 - S/N 0232 |
... James G. Jones * NIBBLES & BITS * jgjones@usa.net
                                                                                       

From owner-lightwave-l  Sat Jan 14 02:49:20 1995
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To: Dale R Rogers <drrogers@camelot.b24a.ingr.com>
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Subject: Re: freeform1.9 still there
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On Fri, 13 Jan 1995, Dale R Rogers wrote:

> 
> 	HI,
> 
> 	I downloaded Freeform 1.9.lha off tomahawk to check it out.  Whe I
> 	got it unbundled I couldn't find the executable.  I found some
> 	directories and a model file but the program itself wasn't there.
> 	Maybe I haven't got the hang of transfering files and unarchiving
> 	them yet and I did something wrong.  Has anyone had any problems
> 	with this?

Hi Dale, its Fori. Just downloaded it myself to make sure that nothing 
was wrong. It unpacked ok and the executable was there, and it ran ok. The 
executable is called FreeForm03040 and the icon is hard to miss cause its 
big. When I've had anything similar happen when dowloading other stuff, 
its usually that there were resend errors during the download, and all 
the data didn't make it. I used OPUS to pack and unpack it, the LHA 
program is version 1.38.

The only thing I can think of is that either something's wrong with what 
your uncrunching it with, or the data was corrupted during your download.
Check the file size of your downloaded version against the one on the 
FTP. The size should be 267394 bytes, and it should have come from the 
pub/LW/utils directory on tomahawk, and its name is FreeForm3D1_9.lha.
Just mentioning that, incase you may have downloaded the old 
FreeForm3Dpics file instead, by mistake.

After you get a succesful copy, if you don't want to mess with doing the 
assigns just yet, just copy the files to a floppy, and name the floppy 
"FreeForm", and run it from there

Let me know how it goes.

Fori.

From owner-lightwave-l  Sat Jan 14 03:21:14 1995
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Some one asked about batching LW scenes. The lasted version of Batch factory
 deos this and more. I belive it has 600 AREXX scripts. There is an article
in the new Video Toaster User mag. about a demo you can download. To get more
info, sign on to Visual Inspirations BBS at 813-935-6513 or call
813-935-6410. While your there ask about Road Signs.

Also I talked once about a very good spline tutor book. The name of this book
is LightWave Organic Modeling. It too has an article about it in this months
VTU mag. 

From owner-lightwave-l  Sat Jan 14 07:36:42 1995
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Date: Sat, 14 Jan 1995 09:07:18 -0500 (EST)
From: James Brooks <jamesb@clark.net>
To: Lightwave Mailing List <lightwave-l@netcom.com>
Subject: surfaces loading?
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Using LW 3.5.

Situation:  I just received my Warp Engine 2 weeks ago and decide to 
switch my VT drive from the A2091 controller to the Warp Engine's controller.


Problem: For some reason I were not able to load some of the surfaces 
that came with VT/LW!  Or so the program says after my VT drive claims to 
have a read error at THE SAME BLOCK on all the 'bad' surfaces.  LW comes 
back and says that it was not able ot load the surfaces BUT the 
attributes change like they supose to!  So I thought, what about saving 
them.  I did that and now I can load the surfaces with no problem!
Anyone out there ever experienced anything like this or similar?

I have checked the HD with AmiTools, QuarterBack Tools Deluxe and EVEN 
low-level formated the HD to hope to mark out this 'bad block'.
I have never had any problems in the past in loading THOSE surfaces.

At least everything is working fine now! :-)

*************  THESE ARE THE SURFACES THAT I COULD NOT LOAD BEFORE I SAVE
*************   THEM AGAIN. ***********************************

Surfaces: BrushedMetal, Copper, Gold, RipplingGold and Silver.

****************************************************************

Alex

---------------------------------------------------------------
James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM
Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1
Sysquest 3.5" 270MB		 Bernoulli 90Pro
NEC 3xp Triple Speed CDROM       Warp Engine 4028
Interchange 3.0                  Dynamic Motion Module 1.06
Epson ES-600C Scanner            E-Mail: jamesb@clark.net
---------------------------------------------------------------
** World Construction Set AND VideoToaster 4.0 coming soon! ***
--------------------------------------------------------------- 

From owner-lightwave-l  Sat Jan 14 09:31:07 1995
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Date: Sat, 14 Jan 1995 09:43:34 -0500 (EST)
From: James Brooks <jamesb@clark.net>
To: Lightwave Mailing List <lightwave-l@netcom.com>
Subject: Drives Menu
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You know in LW you only have 4 selections when it comes to selecting 
drives.

If I need to get to another drive (and that is often) I have to type it in!
Now is there a way to display ALL drives and/or assignments on the list.  
It is in many other programs just by hitting the drive button.

Is there a 'trick' or something to this?

Alex


---------------------------------------------------------------
James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM
Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1
Sysquest 3.5" 270MB		 Bernoulli 90Pro
NEC 3xp Triple Speed CDROM       Warp Engine 4028
Interchange 3.0                  Dynamic Motion Module 1.06
Epson ES-600C Scanner            E-Mail: jamesb@clark.net
---------------------------------------------------------------
** World Construction Set AND VideoToaster 4.0 coming soon! ***
--------------------------------------------------------------- 

From owner-lightwave-l  Sat Jan 14 10:34:18 1995
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Date: Fri, 13 Jan 95 19:26:29 
Subject: MORE PMSING!
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It's interesting how many of us have an opinion on PMS colors! Eyeballing was
what I finally did, but the funny side of this is that I eventually morphed the
cool neat-surfaced bump-mapped-to-eternity logo object into a 100% diffuse RGB
close equivalent at the end of the animation anyways (fading into the logo
thing)  =)

AC

From owner-lightwave-l  Sat Jan 14 10:50:47 1995
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From: djmccoy (Daniel J. McCoy)
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Subject: Weekly Reminder
To: lightwave-l@netcom.com
Date: Sat, 14 Jan 1995 10:19:33 -0800 (PST)
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Last Update - December 17, 1994

This message is to serve as a reminder that this mailing list is oriented
towards topics on Lightwave.  Messages really meant as private e-mail
should be directed to that person's internet address rather than the list.
Also, please use proper netiquette.  Not everyone enjoys messages that
have previous messages quoted verbatim.  Not everyone has 132 column
terminals.  Please don't feel there's too many restrictions though.  This
mailing list is meant for exchange of information.  

Also keep in mind that your replies go directly to the author of the message
you are replying to.  If you wish to have the reply directed to the mailing
list, you should use your e-mail software to change the address that the
message is going to rather than adding the mailing list in the cc: field
(carbon copy).  By including it in the cc: field, the author of the message
that you are replying to will get TWO copies of the message.

                                 Posting
                                 -------
                                 
To post messages to the list, send e-mail to "lightwave-l@netcom.com".                                 

                         Subscription Information
                         ------------------------

To subscribe to this list, send e-mail to "listserv@netcom.com".
In the body of the message, include the following:

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end

To unsubscribe from the list, follow the steps above to subscribe but
substitute "subscribe" with "unsubscribe" in the message body.

                       Lightwave Usenet Newsgroup
                       --------------------------

If you have access to the Usenet newsgroups, take a look for 
comp.graphics.packages.lightwave.  Currently, this newsgroup's messages
aren't being archived in an automatic way (if you are archiving them
automatically, please let me know!).  Hopefully, I'll have a newsgroup
gateway into the mailing list so those on the mailing list that don't
have access to Usenet can participate in the newsgroup.

                           FTP Message Archives
                           --------------------
                           
Messages from this list as well as the original list and temporary list
are kept on Netcom in my directory.  You can FTP to "ftp.netcom.com".
Once you've logged in anonomously, cd to "/pub/dj/djmccoy/Lightwave".

These files are also available via e-mail.  Send e-mail to
"ftp-request@netcom.com".  Commands such as DIR, LS and SEND are
relative to the directory "/pub' so you must include the
directory you wish to access within the command.

Commands include:

DIR [directory]
LS [directory]
HELP
SEND path/file [splitsize]
SERVERINFO

For example, to get a list of the files in the Lightwave directory,
send the following in the body of the message.

DIR /pub/dj/djmccoy/Lightwave

or

LS /pub/dj/djmccoy/Lightwave

                         Questions or Other Items
                         ------------------------

Questions and other list items can be directed to djmccoy@netcom.com or
owner-lightwave-l@netcom.com

                        Video Toaster Mailing List
                        --------------------------

If you are also interested in the Vidto Toaster mailing list, you can
subscribe by following the directions above under "Subscription
Information".  Instead of sending "subscribe lightwave-l", substitute
"lightwave-l" with "toaster-l".

                       Other Sites and Information
                       ---------------------------

Keith Christopher (keithc@library.welch.jhu.edu) has set up an FTP site
that contains a growing number of Lightwave oriented files (objects, 
scenes, framestores, ARexx macros and much more).  The Lightwave mailing
list message archives can also be found there.

The site is: tomahawk.welch.jhu.edu and the directory is: /pub/lw

For those of you who can use Mosaic, Keith Christopher has also set up
a nice Lightwave oriented Mosaic site at http://tomahawk.welch.jhu.edu/.

Looking for even more 3D Objects?  avalon.chinalake.navy.mil has a large
collection of 3D objects in various file formats.  Lightwave can directly
import some of them while others may need converting first via third
party object conversion programs like InterChange Plus and Pixel3D Pro.
 
-- 
Daniel J. McCoy                           BIX: dmccoy                  //
Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com    \X/
Thanks to Intel's Pentium, Microsoft's Windows 95 is now Windows 94.99999226!

From owner-lightwave-l  Sat Jan 14 12:19:03 1995
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From: John Gross <jgross@netcom.com>
Subject: Re: LightWave on SGI
To: Christian Caubert <caubert@LLC.org>
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> 
> All this is obviously dependent on LW being released for the SGI, which 
doesn t seem to be likely in the near future.

What do you consider the near future?

LW & Modeler for the SGI will be released at the same time as the PC and 
new Amiga versions.   Projected 1st Q, 95.


JG

From owner-lightwave-l  Sat Jan 14 14:59:49 1995
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Date: Thu, 13 Jan 1994 16:29:39 -0500 (EST)
From: Joe Angell <jangell@risd.edu>
Reply-To: Joe Angell <jangell@risd.edu>
Subject: Re: Motion paths
To: Stephen Schleicher <TESS@FHSUVM.FHSU.EDU>
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On Fri, 13 Jan 1995, Stephen Schleicher wrote:

> 
> I know that one can take a camera (or other object) motion path and
> create an object that follows that path.  My question is "is there a
> way to create an object in modeler, and then create a motion path for
> a camera that will follow the shape of the object?"
> I am trying to create a twisting-turning fiber optic cable that the
> camera will fly through.  I want to create the object first, then have
> the camera move through the object.
> 

The first thing I would do, oddly, is to make the camera motion path
FIRST.  Make it look like as though you were making a spline for extruding
in modeler.  Save the scene file, and save the camera's motion file as
something like "camera.motion"

Go into the modeller, and make a flat disc that you can extrude.  Select
Path Extrusion and select Camera.Motion from the file requester.  This
will take your camera motion path and use it as the extrusion path for
your disc, thus making the fixeroptic cable.

If you want to hollow the cable out, repeat the about extrusion, but use a
slightly smaller disc.  Make sure the ends of the new cable go past the
old ones, and use a Boolean Subtract to cut the inside of the tube out
(using the little cable in the background layer and the big cable in the
forground layer).

Load the cable.obj into your scene.  You'll notice that your camera now
goes right down the cable and all through it.  That should do it.

-- Joe


From owner-lightwave-l  Sat Jan 14 16:25:29 1995
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From: jgjones@usa.net (James Jones/Nibbles and Bits)
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Subject: LW File Requesters...    
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 > You know in LW you only have 4 selections when it comes to selecting 
 > drives. If I need to get to another drive (and that is often) I have
 > to type it in! Now is there a way to display ALL drives and/or
 > assignments on the list. It is in many other programs just by hitting
 > the drive button. Is there a 'trick' or something to this?
 > Alex

Other than editing the LW-config file to suit your drives, I don't
think so. (If you don't use df0: or ram: much from LW, you could add
one or two more-often-used devices in those buttons.)
LW's file requesters have always been behind the curve in file
requester technology. At first, they didn't even have a parent button.
(But at least they don't display all the .info files... and they do
alphabetize... and they're fast... )
A drives button or, even better yet, a volumes button, along with
multiple selection (for loading lots of objects, for instance) would
make for a near-perfect requester.
Anyone know if 4.0 will have improved file requesters?
Any of you plug-in authors plan on offering a new one? Hint, hint.

-Jim


 | AmiQWK 2.7 - S/N 0232 |
... James G. Jones * NIBBLES & BITS * jgjones@usa.net
                                                                               
                                   

From owner-lightwave-l  Sat Jan 14 19:10:20 1995
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            I have used grey scale anim.s of foot prints as a bump map and
displacment map. Create the anim. of the prints using Dpaint brush options to
create gradient fill. make two prints for left and right foot. Make simple
brush anim. of foot prints and stamp them along as big a picture your memory
allows. I used the anim as a bumb map for wide shots and the displacment for
zoomed in shots. Also I was creating an invisable man, if yours has the
object making the prints visible, I would use the displacment map allowing
you to see the print for positioning. Sorry I can't help on the treads.

Jose Burgos
Freelance 3D Animator

From owner-lightwave-l  Sat Jan 14 21:34:37 1995
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From: John Gross <jgross@netcom.com>
Subject: Re: LW File Requesters... 
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4.0 will use the ASL requesters...

JG

From owner-lightwave-l  Sun Jan 15 00:30:25 1995
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On Sat, 14 Jan 1995, James Brooks wrote:

> 
> You know in LW you only have 4 selections when it comes to selecting 
> drives.
> 
> If I need to get to another drive (and that is often) I have to type it in!
> Now is there a way to display ALL drives and/or assignments on the list.  
> It is in many other programs just by hitting the drive button.
> 
> Is there a 'trick' or something to this?



  You can edit your LW.config and MOD.config in your Toaster/3D directory 
with a text editor.


From owner-lightwave-l  Sun Jan 15 02:06:06 1995
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Date: Sun, 15 Jan 1995 01:23:37 -0500 (EST)
From: James Brooks <jamesb@clark.net>
To: Daniel Thomas <dthomas@CAM.ORG>
cc: Lightwave Mailing List <lightwave-l@netcom.com>
Subject: Re: Drives Menu
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On Sat, 14 Jan 1995, Daniel Thomas wrote:

> 
> 
> On Sat, 14 Jan 1995, James Brooks wrote:
> 

-- SNIP --
> > Now is there a way to display ALL drives and/or assignments on the list.  
> > It is in many other programs just by hitting the drive button.
> > 
> > Is there a 'trick' or something to this?
> 
> 
> 
>   You can edit your LW.config and MOD.config in your Toaster/3D directory 
> with a text editor.

I am aware of that.  I was wondering if there is a way to set one of 
those bottons for I can display all my drives (volumes).

Alex


---------------------------------------------------------------
James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM
Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1
Sysquest 3.5" 270MB		 Bernoulli 90Pro
NEC 3xp Triple Speed CDROM       Warp Engine 4028
Interchange 3.0                  Dynamic Motion Module 1.06
Epson ES-600C Scanner            E-Mail: jamesb@clark.net
---------------------------------------------------------------
** World Construction Set AND VideoToaster 4.0 coming soon! ***
--------------------------------------------------------------- 

From owner-lightwave-l  Sun Jan 15 10:13:30 1995
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From: Daniel_Dacey@kumear.megalink.com.au (Daniel Dacey)
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Subject: Axiom Software
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Hi all,

I seem to remember sometime ago that someone mentioned Axiom Software had
gone out of business. Is this true? I would like to upgrade my copy of
Pixel 3D if the company is still around. 

Regards
Daniel Dacey
Peppermint Graphics
Australia

-- Via DLG Pro v1.0

From owner-lightwave-l  Sun Jan 15 10:17:02 1995
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Date: Sun, 15 Jan 1995 10:15:58 +0200 (IST)
From: Zapa Digital Art <zapa@zeus.datasrv.co.il>
Subject: Wish list Item #1971
To: LightWave Mailing List <lightwave-l@netcom.com>
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All :)

Wouldn't it be nice to have a pattern filter in the surfaces panel? So if 
you'd put "*brick*" in it, it will only list the surfaces that their 
names contain 'brick' and not all the others.

I am willing to settle for an Amiga Dos style pattern matching, although 
unix would be nice.

Nir Hermoni, Israel
zapa@datasrv.co.il

From owner-lightwave-l  Sun Jan 15 13:55:22 1995
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Date: Sun, 15 Jan 1995 13:17:06 -0700 (MST)
From: Steve Warner <warner@PrimeNet.Com>
To: Stephen Schleicher <TESS@FHSUVM.FHSU.EDU>
cc: lightwave-l@netcom.com
Subject: Re: Motion paths
In-Reply-To: <199501131645.IAA14052@netcom16.netcom.com>
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It's funny that you would ask this.  I was contacted by an ad agency to 
create the very same type of animation.  A camera flying through a fiber 
optic cable, similar to the effect seen in Bill & Ted's Excellent 
Adventure, where they are flying through the fabric of time.  Although I 
am far from a Lightwave Guru, I would imagine that the best way to 
accomplish this would be to draw out a path in Modeler, and then do a 
rail estrude using a circle to create the tube.  I tried this, however 
after an hour of frustration, I couldn't get the rail extrude to work.  I 
ended up using Aladdin 4D's path extrude feature.  It worked perfectly.  
And since Alladin 4D uses splines for modeling and paths for motion (as 
opposed to Lightwave's keyframes), it was a simple step to take the spine 
path and convert it to a motion path for the camera.  Sounds confusing 
doesn't it?  Again, I'm not a Lightwave guru.  But try the rail extrude 
and let me know if you have any more luck than I did.

-------------------------------------------------------------------------------
Steve Warner                              __  __     ____  ___       ___ ____
warner@primenet.com                      /__)/__) / / / / /_  /\  / /_    /
                                        /   / \  / / / / /__ /  \/ /___  /
-------------------------------------------------------------------------------

On Fri, 13 Jan 1995, Stephen Schleicher wrote:

> 
> I know that one can take a camera (or other object) motion path and
> create an object that follows that path.  My question is "is there a
> way to create an object in modeler, and then create a motion path for
> a camera that will follow the shape of the object?"
> I am trying to create a twisting-turning fiber optic cable that the
> camera will fly through.  I want to create the object first, then have
> the camera move through the object.
> 
> I would appreciate any help.
> 
> Thanks in advance
> 
> Stephen Schleicher
> Producer/Director Video Production &
> Interactive Television Coordinator
> Fort Hays State University
> 
> 

From owner-lightwave-l  Sun Jan 15 16:52:17 1995
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From: Thealy@nesbbx.rain.COM (Thomas Healy)
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Subject: Morph help - BASIC
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MORPHING QUESTION:

I have tried the Morph tutorial in the manual quite a few times now & I can not
seem to get it to work.  Can anyone offer some help??

I'm talking real basic here:

Object A is a capsile
Object B is a cylinder

I want to morph (over 30 frames) Object A into B
can anyone offer some real basic instuctions on how to do this correctly?

I have tried:
Object A is current object
Object B is target object

Object A is metamorphed from 0% - 100% over 30 frames

I still can't seem to get it to work.  When I run a wire preview, it just
sits there & does not morph.  I know there is something REAL BASIC I'm missing 
here but any help would be appreciated.

Thanks in advance,

Thomas

-----------------------------------------------------------------------------
Address:                        E-Mail w/ Subject of "Tunes" for a copy of my
Thealy@nesbbx.rain.com          list of Live concerts for trade. Including:
                                R.E.M., U2, Pearl Jam, The Doors & many more.

From owner-lightwave-l  Mon Jan 16 01:47:48 1995
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From: jgjones@usa.net (James Jones/Nibbles and Bits)
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 > I have tried the Morph tutorial in the manual quite a few times now & I
 > can not seem to get it to work.  Can anyone offer some help??

There's a morph tutorial in the manual?

 > ...etc...
 > I still can't seem to get it to work.  When I run a wire preview, it
 > just sits there & does not morph.  I know there is something REAL
 > BASIC I'm missing here but any help would be appreciated.

One thing that would cause the "just sits there..." effect is if the
source object and the target object have a different number of points.
Page 21 in the "LightWave Layout" section gives a pretty fair
explanation of morphing.

-Jim


 | AmiQWK 2.7 - S/N 0232 |
... James G. Jones * NIBBLES & BITS * jgjones@usa.net
                                                      

From owner-lightwave-l  Mon Jan 16 02:38:21 1995
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From: Sean Martin <smartin@cts.com>
To: Thomas Healy <Thealy@nesbbx.rain.COM>
cc: lightwave-l@netcom.com
Subject: Re: Morph help - BASIC
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On Sat, 14 Jan 1995, Thomas Healy wrote:

> 
> 
> MORPHING QUESTION:
> 
> I have tried the Morph tutorial in the manual quite a few times now & I can not
> seem to get it to work.  Can anyone offer some help??
> 
> I'm talking real basic here:
> 
> Object A is a capsile
> Object B is a cylinder
> 
> I want to morph (over 30 frames) Object A into B
> can anyone offer some real basic instuctions on how to do this correctly?
> 
> I have tried:
> Object A is current object
> Object B is target object
> 
> Object A is metamorphed from 0% - 100% over 30 frames
> 
> I still can't seem to get it to work.  When I run a wire preview, it just
> sits there & does not morph.  I know there is something REAL BASIC I'm missing 
> here but any help would be appreciated.
> 

You need to set your morph target for object A to be object B.  And then 
if you want to animate the morph you need to create an envelope for the 
morph.  So that you have 0% morph on say frame 0 and 100% morph on frame 30.

That's how it's done..

Sean Martin
-Infinite Visions

From owner-lightwave-l  Mon Jan 16 05:03:34 1995
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Does anyone know where I can get hold of the archives of this list for January
to July of 1994?? They're not at Tomahawk or anywhere else - WAS the list in
existance during that period?

John

John Robinson, John-Moores University, Liverpool, UK

From owner-lightwave-l  Mon Jan 16 08:35:19 1995
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Jg> > All this is obviously dependent on LW being released for the SGI,
Jg> which doesn t seem to be likely in the near future.

Jg> What do you consider the near future?

Jg> LW & Modeler for the SGI will be released at the same time as the PC and
Jg> new Amiga versions.   Projected 1st Q, 95.
Jg> JG

But then all last year it was "projected last quarter 94", so any
intelligent person won't be holding their breath, but will rather wait
and see rather than relying on Newtek's "not yet met (for any product)"
"projected" release date.

 * Q-Blue 1.0 *

From owner-lightwave-l  Mon Jan 16 08:34:16 1995
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From: juan perez <jperez05@fiu.edu>
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if im not mistaken, a while ago the thread came up regarding how to get the
best-looking gold/silver look on text or a logo up close to the camera. i dont
quite remember how it went, but didnt it have to do with applying a small 
amount of bump mapping to from face of the text/logo with smoothing so that
the polys could better catch the fractal reflections image? anyone wanna 
remind me precisely how that went? btw, that should read "front face" up there.

Angel Freire

From owner-lightwave-l  Mon Jan 16 08:40:12 1995
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X-NewsSoftware: GRn 2.0e Oct 23, 1993
From: jkrutz@meta.burner.com (Jamie Krutz)
To: lightwave-l@netcom.com
Subject: Re: LW File Requesters...
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In article <9501142307.AA11121@usa.net> jgjones@usa.net (James Jones/Nibbles and Bits) writes:

> LW's file requesters have always been behind the curve in file
> requester technology. At first, they didn't even have a parent button.
> (But at least they don't display all the .info files... and they do
> alphabetize... and they're fast... )
> A drives button or, even better yet, a volumes button, along with
> multiple selection (for loading lots of objects, for instance) would
> make for a near-perfect requester.
> Anyone know if 4.0 will have improved file requesters?
> Any of you plug-in authors plan on offering a new one? Hint, hint.

If Lightwave supported the standard Amiga ASL file requester, then
first of all most of the complaints would be history, and second
if you used a standard replacement requester Lightwave would
use it automatically.

However Lightwave uses its own file requester, and apparently due
to historical reasons supporting the color scheme of the ASL
requester would be some sort of challenge (probably because
Lightwave was first coded under AmigaOS 1.3 and the 3D pens
changed in 2.0x - I'm guessing here, is that about right Allen?).

It's one of those little things most people would probably like to
see fixed but don't complain about that much since the existing
one is mostly adequate if a tad annoying.

It would be nice to have a standard ASL requester in Lightwave
someday - maybe after inverse kinematics is solid. :)

It seems nitpicky to even complain about such a small blemish
on an otherwise cool (and getting cooler) program, especially
since Allen and Stuart are so hard working, so unassuming,
so brilliant and so nice, and since they probably have their hands
full getting 4.0 out this quarter on several platforms.

So I won't even mention it. :)

-Jamie

From owner-lightwave-l  Mon Jan 16 12:28:41 1995
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Date: Mon, 16 Jan 1995 11:10:18 -0500 (EST)
From: James Brooks <jamesb@clark.net>
To: Lightwave Mailing List <lightwave-l@netcom.com>
Subject: Essence 1 and 2
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I'm thinking about getting Forge and one of the Essence package deals.
If someone can list what is in Essense 1 and 2 I would be grateful.

I just do not have enough money (right now) to get BOTH and from the 
listing I can decide which one I would like to order FIRST.

Thanks
Alex


---------------------------------------------------------------
James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM
Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1
Sysquest 3.5" 270MB		 Bernoulli 90Pro
NEC 3xp Triple Speed CDROM       Warp Engine 4028
Interchange 3.0                  Dynamic Motion Module 1.06
Epson ES-600C Scanner            E-Mail: jamesb@clark.net
---------------------------------------------------------------
** World Construction Set AND VideoToaster 4.0 coming soon! ***
--------------------------------------------------------------- 

From owner-lightwave-l  Mon Jan 16 22:48:58 1995
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From: James Brooks <jamesb@clark.net>
To: Jamie Krutz <jkrutz@meta.burner.com>
cc: lightwave-l@netcom.com
Subject: Re: LW File Requesters...
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On Sun, 15 Jan 1995, Jamie Krutz wrote:


> However Lightwave uses its own file requester, and apparently due
> to historical reasons supporting the color scheme of the ASL
> requester would be some sort of challenge (probably because
> Lightwave was first coded under AmigaOS 1.3 and the 3D pens
> changed in 2.0x - I'm guessing here, is that about right Allen?).

I have never thought about LW being programmed back then, thanks for 
bringing that up.


> It's one of those little things most people would probably like to
> see fixed but don't complain about that much since the existing
> one is mostly adequate if a tad annoying.

Well, as I get in LW more and more and I have various devices / 
partitions it would be alittle annoying to me.  I was just wondering if 
there is a symbol, special character or something I can put in to make it 
display the volumes.

Oh well, John Gross (I think) has mentioned there will be ASL requesters 
in LW 4.0!!  :-)


> 
> It would be nice to have a standard ASL requester in Lightwave
> someday - maybe after inverse kinematics is solid. :)

I agree, IK is MORE important!

> It seems nitpicky to even complain about such a small blemish
> on an otherwise cool (and getting cooler) program, especially
> since Allen and Stuart are so hard working, so unassuming,
> so brilliant and so nice, and since they probably have their hands
> full getting 4.0 out this quarter on several platforms.

As long as I have been using LW, I have 'learned' to deal with the file 
requesters.  It is just that my 'needs' for files on other devices are 
starting to grow.



> 
> So I won't even mention it. :)

Opps, I already have. :-)

Alex

---------------------------------------------------------------
James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM
Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1
Sysquest 3.5" 270MB		 Bernoulli 90Pro
NEC 3xp Triple Speed CDROM       Warp Engine 4028
Interchange 3.0                  Dynamic Motion Module 1.06
Epson ES-600C Scanner            E-Mail: jamesb@clark.net
---------------------------------------------------------------
** World Construction Set AND VideoToaster 4.0 coming soon! ***
--------------------------------------------------------------- 

From owner-lightwave-l  Mon Jan 16 23:47:45 1995
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From: Allen D Hastings <adh@shell.portal.com>
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Subject: Re: LW File Requesters...
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I don't know if this has been mentioned here, but for at least the last
month, LightWave beta versions have been using the ASL requester.
Similarly, the standard Windows file requester is used on that platform.
File requesters are also a plug-in class for those who want to replace
the default ones.
 
- AH

From owner-lightwave-l  Mon Jan 16 23:50:25 1995
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From: Carl Andrew Johnson <cjohnson@crl.com>
To: James Brooks <jamesb@clark.net>
Cc: Lightwave Mailing List <lightwave-l@netcom.com>
Subject: Re: Essence 1 and 2
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I purchased the Essence tectures and Forge last year. I have to say that 
I found the product to be a dissapointment. While Forge does a great job 
of rendering textures, the time needed to create them is ridiculous.  
Also as far as creating seamless textures, it doesn't do a very good job.

I am a die-hard Amiga user, but I find Kai's Power Tools on the mac to be 
a much better product at a much lower cost. (Of course you still have to 
buy a Mac.) KPT generates a wide variety of seamless textures. It also 
does then in much less time than on the Amiga for the same bitmap size. 
Both my Amiga and Mac have the same speed '040 procerssor. I do all my 
texture creation on the Mac.


From owner-lightwave-l  Mon Jan 16 23:50:25 1995
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From: The Tracer <trace@infomatch.com>
To: lightwave-l@netcom.com
Subject: Figuring out LW motions & scenes
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Help!  I am looking to understand the LW scene / motion files, so I may 
use them in some software.  I've cracked most of them, but there are a 
few things that are still confusing.  does anyone have a complete 
breakdown or know where I can find one?  TIA!


trace
______________________________________________________________________________
                 Assuming you want to reach me, here i am:

trace@infomatch.com          trace@netcom.com            more arriving soon!

From owner-lightwave-l  Tue Jan 17 02:41:44 1995
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Date: 16 Jan 1995 16:33:16 PST
From: "Fernando Martins" <F4MMART@SR.PacBell.COM>
Subject: Modeler problems
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Comment: SR       F4MMART  01/16/95 16:36:49 PB1
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All... WOW! Nobody answer me to my modeler question! Was it THAT DUMB?!

It seems so, because I found out what it was: I had 'Double side' Switch ON on
the options panel in modeller. I turned it off and now I can subdivide and
triple happily. And the strange polygons that appeared after saving are gone
too!! !



  ___ _____   Fernando Martins
  |_  | | |   (510)823-1011
  |   |   |   4W250FF
______________F4MMART@sr.pacbell.com

From owner-lightwave-l  Tue Jan 17 02:46:22 1995
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All,

I know that there are some bugs with the buster chip version .9

Do you know if that will have impact in my future V-Lab Motion card? If so,
where can I get a Buster Chip nowadays?!

Thanks.



  ___ _____   Fernando Martins
  |_  | | |   (510)823-1011
  |   |   |   4W250FF
______________F4MMART@sr.pacbell.com

From owner-lightwave-l  Tue Jan 17 03:59:21 1995
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From: Eric Case <eric@bigdog.engr.arizona.edu>
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Subject: Re: LW File Requesters...
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On Sun, 15 Jan 1995, Jamie Krutz wrote:

> In article <9501142307.AA11121@usa.net> jgjones@usa.net (James Jones/Nibbles and Bits) writes:
> 
> If Lightwave supported the standard Amiga ASL file requester, then
> first of all most of the complaints would be history, and second
> if you used a standard replacement requester Lightwave would
> use it automatically.

John Gross, the other day, said that 4.0 would use the ASL requester.
-Eric

> 
[snip]
> 
> -Jamie
> 

Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu


From owner-lightwave-l  Tue Jan 17 07:39:45 1995
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From: Thealy@nesbbx.rain.COM (Thomas Healy)
To: lightwave-l@netcom.com
Subject: Morph thanks! & one more question :)
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Thanks to all who replied to my questions on morphing.  The problem was that
I had different number of points between the two objects.

Another question:
How possible it it to control the target object?? I.E. If I morph object A
into a Bird, can I then apply bones to the bird to flap it's wings? or is LW
still looking at Object A instead?

Thomas


-----------------------------------------------------------------------------
Address:                        E-Mail w/ Subject of "Tunes" for a copy of my
Thealy@nesbbx.rain.com          list of Live concerts for trade. Including:
                                R.E.M., U2, Pearl Jam, The Doors & many more.

From owner-lightwave-l  Tue Jan 17 08:01:06 1995
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Date: Tue, 17 Jan 1995 09:20:03 -0500 (EST)
From: Donald Drennan <ddrennan@freenet.columbus.oh.us>
Subject: Output resolution to Accom WSD
To: "Lightwave-l@netcom.com" <Lightwave-l@netcom.com>
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The company I work for has an Accom Workstation Disk and it requires a
file resolution of 720x486.

My question is, how can I best obtain this resolution from Lightwave?
I would like to be able to just specify this size in the Camera menu but
since that can't be done (that I know of, at least in v.3.0) what's the
next best way to convert frames to that size.

Maybe if someone has the Accom WSD they could tell me what solution they
used, or perhaps there's something about the Accom that I don't know.

Also, does anyone know how to do batch processing with Photoshop on a Mac?

Thank you,


Don Drennan
Columbus, Ohio



From owner-lightwave-l  Tue Jan 17 08:08:34 1995
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Date: Tue, 17 Jan 1995 07:42:52 -0500 (EST)
From: Dale Fakess <dale@skynet.oir.ucf.edu>
To: Daniel Dacey <Daniel_Dacey@kumear.megalink.com.au>
cc: lightwave-l@netcom.com
Subject: Re: Axiom Software
In-Reply-To: <9501152220.AA0178c@kumear.megalink.com.au>
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Daniel,

It is my understanding that Axiom Software did not go out of business, 
but has stop producing software for the Amiga market.  You may need to 
check with several vendors to get the last version.

Dale Fakess

On Sun, 15 Jan 1995, Daniel Dacey wrote:

> Hi all,
> 
> I seem to remember sometime ago that someone mentioned Axiom Software had
> gone out of business. Is this true? I would like to upgrade my copy of
> Pixel 3D if the company is still around. 
> 
> Regards
> Daniel Dacey
> Peppermint Graphics
> Australia
> 
> -- Via DLG Pro v1.0
> 

From owner-lightwave-l  Tue Jan 17 08:15:34 1995
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To: lightwave-l@netcom.com
Subject: TREADS
From: dan.bloomfield@mercopus.com (Dan Bloomfield)
Message-ID: <2181.2.uupcb@mercopus.com>
Date: Sun, 15 Jan 95 21:17:00 -0500
Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734
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In a message dated 01-13-95 at 11:27, KENT NELSON wrote:


KN>1)  I need to make tank treads move.  I haven't figured out the
KN>best way to do this.

KN>Any suggestions would be greatly appreciated.

Create a bump and or displacement map in a paint program with the raised
area of the tread white and the in-between areas black. Then go into modeler
and create a two sided plane object with a slight amount of thickness and be
sure to create it with a generous amount of segments. Give it a surface i.e.
treads and save it. Now use the bend tool and curve the plane back upon
itself in the manner of a tank tread. When you have the proper shape give it
a different surface name and save it under a different name. Now in layout
load both objects and give the plane object the bump map, or the
displacement map if it has lots of polys. Morph the the plane into the tread
shaped object and give the texture a velocity on the lengthwise axis. The
texture will now follow the circular path giving the illusion that the tank
treads are moving.

dan.bloomfield@mercopus.com

----
+---------------------------------------------------------------------------+
|     Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734     |
|  2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems  |
+---------------------------------------------------------------------------+

From owner-lightwave-l  Tue Jan 17 16:07:11 1995
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X-NewsSoftware: GRn 2.0e Oct 23, 1993
From: jkrutz@meta.burner.com (Jamie Krutz)
To: lightwave-l@netcom.com
Subject: Re: LW File Requesters...
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In article <Pine.ULT.3.90.950116180952.27623A-100000@bigdog.engr.arizona.edu> Eric Case <eric@bigdog.engr.arizona.edu> writes:
> On Sun, 15 Jan 1995, Jamie Krutz wrote:
> 
> > In article <9501142307.AA11121@usa.net> jgjones@usa.net (James Jones/Nibbles and Bits) writes:
> > 
> > If Lightwave supported the standard Amiga ASL file requester, then
> > first of all most of the complaints would be history, and second
> > if you used a standard replacement requester Lightwave would
> > use it automatically.
> 
> John Gross, the other day, said that 4.0 would use the ASL requester.
> -Eric

Howdy Eric and other listoids (listers? listans?),

Keep in mind there's a delay between when a message is sent and when it
appears on the list.

I posted my answer to the original question before John's appeared. Then 
Allen posted and I got mail from Stuart, all bearing the good news about 
ASL requesters.

All I can say is you guys are great! :)

Best Regards,
 -Jamie


BTW, I finished my part of the revised manual for World Construction Set today, 
so anyone who's been waiting for that hang in there. Gary's going to go over it, 
then it gets printed, then it gets sent out along with yet more cool tweaks
to the software (including improved LightWave motion path support). If
you have WCS on backorder somewhere, you'll probably get it quicker
direct from Questar (303/659-4028) who's been supplying a prerelease 
version with a preliminary manual direct for a few months now (free upgrade 
to the release with the new manual). Address questions to Questar (I'm not
a Questar employee).

From owner-lightwave-l  Tue Jan 17 17:17:08 1995
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From: The Tracer <trace@infomatch.com>
To: "Kurt D. Williams" <kurtw@cs.mun.ca>
cc: lightwave-l@netcom.com
Subject: Re: Figuring out LW motions & scenes
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Kurt (& all):

I would assume this is legal.  The motion files are ASCII text files, I 
just need to understand thier format so I can use the motion I model in 
LW within another program I am working on.  Besides, information such as 
this would make LW ever more useful to the interactive / video game world.

I'm still looking for the info!

trace
______________________________________________________________________________
                 Assuming you want to reach me, here i am:

trace@infomatch.com          trace@netcom.com            more arriving soon!

From owner-lightwave-l  Tue Jan 17 17:55:39 1995
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Date: Wed, 18 Jan 1995 02:33:56 +1100 (EDT)
From: David Shaw <dshaw@iccu6.ipswichcity.qld.gov.au>
Subject: Re: LW File Requesters...
To: Allen D Hastings <adh@shell.portal.com>
cc: lightwave-l@netcom.com
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Hello Allen,

	I seem to be having a problem with Lightwave's arexx port.

	It just doesn't seem to be there!

	Modeller arexx scripts work ok but when I try the example LW 
script in the text file it comes up:-

	+++ Error 13 in line 5: Host environment not found
	Command returned 10/13: Host environment not found
	
	I have used a program called ARTM to see if the port is there and 
all that shows up is the TIO port to ram or something like that..

	I did check to see if my dongle was in Ok and it was and I also 
ran the 3.5 modeler update patch which fixed the toroid problem etc.....

	It's a bit of a problem as I have just purchased sparks and 
powermacros and can't get half of it to work :(

	My serial number is LW21184, but I don't know if my card has 
reached you guys yet as I'm in Australia.....

	Please help me oh mighty LW God :_)

see ya
David Shaw
Qld Australia

From owner-lightwave-l  Tue Jan 17 18:04:12 1995
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Date: Sun, 16 Jan 1994 15:22:25 -0500 (EST)
From: Joe Angell <jangell@risd.edu>
Subject: Re: Output resolution to Accom WSD
To: Donald Drennan <ddrennan@freenet.columbus.oh.us>
Cc: "Lightwave-l@netcom.com" <Lightwave-l@netcom.com>
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On Tue, 17 Jan 1995, Donald Drennan wrote:

> 
> The company I work for has an Accom Workstation Disk and it requires a
> file resolution of 720x486.
> 
> My question is, how can I best obtain this resolution from Lightwave?
> I would like to be able to just specify this size in the Camera menu but
> since that can't be done (that I know of, at least in v.3.0) what's the
> next best way to convert frames to that size.
> 

Version 3.5+ of LW lets you  render at any size you wish (although not
nessesarilly to DV1).  The next best option is to use ImageMaster R/t or
Art Department Profesional and batch-process 768x480 images to the new
size.

BTW, CAN Photoshop do batch processing?  Why would you wnat anything that
COULDN'T?

Hope this helps...

-- Joe


From owner-lightwave-l  Tue Jan 17 18:59:08 1995
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Date: Sun, 16 Jan 1994 15:25:48 -0500 (EST)
From: Joe Angell <jangell@risd.edu>
Subject: Re: Morph thanks! & one more question :)
To: Thomas Healy <Thealy@nesbbx.rain.com>
Cc: lightwave-l@netcom.com
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On Mon, 16 Jan 1995, Thomas Healy wrote:

> Another question:
> How possible it it to control the target object?? I.E. If I morph object A
> into a Bird, can I then apply bones to the bird to flap it's wings? or is LW
> still looking at Object A instead?

When you morph, you can disolve the traget object (Object B) out and
pretent it doesn't exist.  Just set object dissolve to 100%, shrink it
down to real tiny, and zip it of to -100000000 in the Z or something. 
Pretend it's not there.

When you morph Object A to Object B, Object A's points just shift to
Object Bs positions.  That's all.  It's still object A.  If Object B
morphed to object C, Object A would also morph to Object C because it is
morphed to Object B, and thus most conformt to Object Bs new shape.  Uh,
right...

In short,  add bones to Object A.  Bye.

-- Joe

From owner-lightwave-l  Tue Jan 17 21:53:45 1995
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By popular demand:

Lightwave Organic Modeling
By: David Duberman
Availible thru- Motion Blur Publishing
                         915-A Stambaaugh St.
                         Redwood City, CA 94063
$14.95

David if your out there give them your e-mail address, I've lost it.

From owner-lightwave-l  Tue Jan 17 22:44:19 1995
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Date: Tue, 17 Jan 1995 23:23:26 -0500 (EST)
From: Donald Drennan <ddrennan@freenet.columbus.oh.us>
Subject: Thanks for the help!
To: "Lightwave-l@netcom.com" <Lightwave-l@netcom.com>
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Thanks to all who replied to my question about frame sizes.

I suppose I have no choice but to upgrade to 3.5, or wait for 4.0.
Everyone told me that I can create a custom image size with 3.5 +.

Meanwhile I'll be using Debabbelizer on the Mac to re-size my frames.

Thanks again,

Don Drennan
Columbus, Ohio



From owner-lightwave-l  Tue Jan 17 23:20:08 1995
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Date: Tue, 17 Jan 1995 18:02:22 -0500 (EST)
From: Michael Meshew <michael@iglou.com>
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To: Donald Drennan <ddrennan@freenet.columbus.oh.us>
cc: "Lightwave-l@netcom.com" <Lightwave-l@netcom.com>
Subject: Re: Output resolution to Accom WSD
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On Tue, 17 Jan 1995, Donald Drennan wrote:

> 
> The company I work for has an Accom Workstation Disk and it requires a
> file resolution of 720x486.
> 
> My question is, how can I best obtain this resolution from Lightwave?
> I would like to be able to just specify this size in the Camera menu but
> since that can't be done (that I know of, at least in v.3.0) what's the
> next best way to convert frames to that size.
> 
> Maybe if someone has the Accom WSD they could tell me what solution they
> used, or perhaps there's something about the Accom that I don't know.
> 
> Also, does anyone know how to do batch processing with Photoshop on a Mac?
> 
> Thank you,
> 
> 
> Don Drennan
> Columbus, Ohio
> 
> 
> 
> 

   Don, there is a program callled Photomatic for the Mac that is 
supposed is do batch processing with Photoshop. I do not know if it 
supports Photoshop 3.0 yet.

  With Lightwave 3.5, you could easily set your custom resolution. The 
upgrade price from 3.1 to 3.5 is a bargain.

Hope this helps,

Michael

From owner-lightwave-l  Wed Jan 18 00:37:26 1995
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Date: 	Tue, 17 Jan 1995 13:48:36 -0330
From: "Kurt D. Williams" <kurtw@cs.mun.ca>
Subject: Re: Figuring out LW motions & scenes
To: The Tracer <trace@infomatch.com>
cc: lightwave-l@netcom.com
In-Reply-To: <Pine.BSI.3.90.950116154209.7158A-100000@infomatch.com>
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On Mon, 16 Jan 1995, The Tracer wrote:

> 
> Help!  I am looking to understand the LW scene / motion files, so I may 
> use them in some software.  I've cracked most of them, but there are a 
> few things that are still confusing.  does anyone have a complete 
> breakdown or know where I can find one?  TIA!
> 
> 
> trace
> ______________________________________________________________________________
>                  Assuming you want to reach me, here i am:
> 
> trace@infomatch.com          trace@netcom.com            more arriving soon!
> 

Is this legal?

________________________________________________________________________
Kurt D. Williams                       
E-mail: Kurtw@ganymede.cs.mun.ca   "This form we live in,
IRC: Overlord_ / Kurtw               is a fragile creation" -FLA

From owner-lightwave-l  Wed Jan 18 03:44:25 1995
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Date: 17 Jan 95 18:19:00 EST
From: "Stan S. Shumlick" <71612.1725@compuserve.com>
To: <lightwave-l@netcom.com>
Subject: Real specs on rendering
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OK, So I've heard all the "my system is better than your system"
arguments. Is there an independent testing facility that can actually
prove any of these claims? Is there some sort of FAQ or info file that us
end-user types can peruse at our leisure? I for one would like to see some
sort of published information about DEC Alpha's and the MIPS actual
benchmarks.

I don't want to start another flame war. I just want some unbiased
information about these systems.



Cheers,
Stan Shumlick

From owner-lightwave-l  Wed Jan 18 03:46:15 1995
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Date: Tue, 17 Jan 1995 21:13:43 -0800 (PST)
From: Carl Andrew Johnson <cjohnson@crl.com>
To: Dale Fakess <dale@skynet.oir.ucf.edu>
Cc: Daniel Dacey <Daniel_Dacey@kumear.megalink.com.au>, lightwave-l@netcom.com
Subject: Re: Axiom Software
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Axiom and ASDG no longer write software for the Amiga. Now I have a 
moral question for you? Since they no longer are concerned with the Amiga 
market, is it okay to pirate Axiom and ASDG software? How can such an act 
deprive them of revenues if they don't WANT any revenues from the Amiga 
market.

-Carl

From owner-lightwave-l  Wed Jan 18 03:52:19 1995
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From: "Paul Davies"  <capitol!davies@uunet.uu.net>
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> If you create your object with a curve (i.e.: rail extrude) the Path-
> To-Motion macro will take that curve and write out a motion file.

Whenever I use this macro it reads the points in the wrong order causing erratic
motion file. I thought this was related to the copy/cut function point order 
problem from pre-3.5 versions of Modeler but I still have the porblem in 3.5. 
Anyone else have this problem?

paul d.


Paul Davies
Artist/Animator
CapDisc  Bethesda, MD.
davies@capitol.com  or  uunet!capitol!davies

From owner-lightwave-l  Wed Jan 18 03:54:12 1995
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	     (from Donald Drennan <ddrennan@freenet.columbus.oh.us>)
	     (at Tue, 17 Jan 1995 09:20:03 -0500 (EST))
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> The company I work for has an Accom Workstation Disk and it requires a
> file resolution of 720x486.
> My question is, how can I best obtain this resolution from Lightwave?

In the Camera menu, there is a pixel aspect ratio selection which allows
you to select D1. With D1 selected, LW will output 720x480 images. In
the newer version of LW, it outputs 720x486 as well as allowing you to
output ANY custom resolution you desire.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     *           Mark Thompson               (603) 424-1829       *
     *         Fusion Films Inc.           mark@fusion.mv.com     *
     *     Radiant Image Productions                              *
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

From owner-lightwave-l  Wed Jan 18 08:03:03 1995
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Date: Wed, 18 Jan 1995 07:55:44 -0500 (EST)
From: Dale Fakess <dale@skynet.oir.ucf.edu>
To: Carl Andrew Johnson <cjohnson@crl.com>
cc: Daniel Dacey <Daniel_Dacey@kumear.megalink.com.au>, lightwave-l@netcom.com
Subject: Re: Axiom Software
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Carl,

I don't think it is a moral question but a legal question.   
Axiom and ASDG are still financially viable companies and since they own 
the copyright, it would be illegal to pirate their software.  It is not 
okay to pirate Axiom and ASDG software.

Dale  

On Tue, 17 Jan 1995, Carl Andrew Johnson wrote:

> Axiom and ASDG no longer write software for the Amiga. Now I have a 
> moral question for you? Since they no longer are concerned with the Amiga 
> market, is it okay to pirate Axiom and ASDG software? How can such an act 
> deprive them of revenues if they don't WANT any revenues from the Amiga 
> market.
> 
> -Carl
> 

From owner-lightwave-l  Wed Jan 18 07:57:02 1995
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>By popular demand:
>
>Lightwave Organic Modeling
>By: David Duberman
>Availible thru- Motion Blur Publishing
>                         915-A Stambaaugh St.
>                         Redwood City, CA 94063
>$14.95
>
>David if your out there give them your e-mail address, I've lost it.

A FAX number to Motion Blur Publishing would be nice ... for overseas 
ordering...

From owner-lightwave-l  Wed Jan 18 11:38:19 1995
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From: Douglas Rudd <rudd@plk.af.mil>
Message-Id: <199501181701.KAA29774@ug1.plk.af.mil>
Subject: Re: Axiom Software
To: cjohnson@crl.com (Carl Andrew Johnson)
Date: Wed, 18 Jan 1995 10:01:54 -0700 (MST)
Cc: lightwave-l@netcom.com
In-Reply-To: <Pine.SUN.3.91.950117211157.22545B-100000@crl5.crl.com> from "Carl Andrew Johnson" at Jan 17, 95 09:13:43 pm
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> 
> Axiom and ASDG no longer write software for the Amiga. Now I have a 
> moral question for you? Since they no longer are concerned with the Amiga 
> market, is it okay to pirate Axiom and ASDG software? How can such an act 
> deprive them of revenues if they don't WANT any revenues from the Amiga 
> market.
> 
> -Carl
> 
I hope you are kidding. Two wrongs don't ...etc. Not only that, it is illegal.
They still retain copyrights to that s/w. If you want revenge, your only means
is to boycot their products on the pc. Easy to do if you don't use a pc. Not
that they would even notice.


Doug Rudd
rudd@plk.af.mil
---------------------------------------------------------------------------
Death by DOS, after a long lingering illness under Windooozzzzzz...........
---------------------------------------------------------------------------

From owner-lightwave-l  Wed Jan 18 13:16:36 1995
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Date: Wed, 18 Jan 95 12:57:48 
Subject: FIGURING OUT LW MOTIONS & SC
To: lightwave-l@netcom.com
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 > Help!  I am looking to understand the LW scene / motion files, so I 
 > may 
 > use them in some software.  I've cracked most of them, but there are 
 > a 
 > few things that are still confusing.  does anyone have a complete 
 > breakdown or know where I can find one?  TIA!

The scene files are self-explanatory, if you study them enough......

The values for the keyframe data are as follows:  X Y Z H P B Xscale Yscale
Zscale.

If you simply compare your ASCII file to the actual scene loaded into Layout
you should be able to figure it out.

AC

From owner-lightwave-l  Wed Jan 18 13:20:11 1995
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Subject: Sparks
To: lightwave-l@netcom.com
Date: Wed, 18 Jan 1995 13:42:44 -0500 (EST)
From: "William Walter Ford" <bford@soulcage.inmind.com>
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Hey All 

   I need some info on Sparks.  I've got a project coming up where I need 
to see lots of beads flowing through a chemical process.  It will consist 
of a series of fluid tanks and pipes running between them.  What I want 
to know is how good is Sparks, and can I make a path through the pipes 
and have Sparks flock a swarm of particles to follow that path.  Also, 
does Sparks do any kind of collision detection of particles to other 
stationary objects in the scene.  Example: Parrticles will fall through 
an opening in the top of a tank down on to a screen shaking back and 
forth.  Will the particles collision detect the screen and bounce and 
move from the collisions with the screen.  I read somewhere that there 
were some type of companion programs to go with Sparks that add flocking 
and other abilities - what are these and how much do they costs.

Thanks in advance for all the replies.

     - Bill Ford
 
______________________________________________________________________________

      Bill Ford - In Mind, Inc. - 110 Vista Centre Dr. - Forest, Va 24551
        bford@inmind.com - W3 http://www.inmind.com/people/bford.html
  	       Office: (804) 385-4087 - Fax:(804) 385-8962 
______________________________________________________________________________

From owner-lightwave-l  Wed Jan 18 13:19:16 1995
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From: Andrew Morgan <Andrew@andymorg.demon.co.uk>
To: lightwave-l@netcom.com
Subject: Re: Axiom Software
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>Axiom and ASDG no longer write software for the Amiga. Now I have a 
>moral question for you? Since they no longer are concerned with the Amiga 
>market, is it okay to pirate Axiom and ASDG software? How can such an act 
>deprive them of revenues if they don't WANT any revenues from the Amiga 
>market.

>-Carl

I can't speak for ASDG, but Axiom have just granted Premier Vision in the
UK exclusive distribution rights for PixPro2 - how sure are you they've
abandoned the Amiga? What's the source of this supposition?

Andy.

--
=============================================
 Andrew Morgan - Andrew@andymorg.demon.co.uk
     Graphic Artist and art journalist

From owner-lightwave-l  Wed Jan 18 13:32:58 1995
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From: jkrutz@meta.burner.com (Jamie Krutz)
To: lightwave-l@netcom.com
Subject: Re: Axiom Software
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In article <Pine.SUN.3.91.950117211157.22545B-100000@crl5.crl.com> Carl Andrew Johnson <cjohnson@crl.com> writes:
> Axiom and ASDG no longer write software for the Amiga. Now I have a 
> moral question for you? Since they no longer are concerned with the Amiga 
> market, is it okay to pirate Axiom and ASDG software? How can such an act 
> deprive them of revenues if they don't WANT any revenues from the Amiga 
> market.

Your logic is incomplete. It states a common rationalization. You're
missing two key points.

They put a lot of effort into creating their software and they deserve
to be rewarded for that effort - that's the way the system is supposed
to work. If you still want their software it's because of the work they
_already_ did, and that's what you're paying for. 

If you don't want to pay for the work they already did, and you wouldn't buy 
ADPro with that in mind, then you ought to buy a program that is still being
supported, like ImageFX. If you pirate ADPro instead of buying 
ImageFX, then you are not only ripping off Elastic Reality, you are
taking a sale from Nova Design. Thus the rationalization that pirating
ADPro isn't stealing (which it still is) ends up also hurting a company
that _is_ still concerned with the Amiga market.

By pirating ADPro, you are at the same time stealing from one company
and directly hurting the Amiga market for another.

This same piracy rationalization has hurt the Amiga in the past. I've
met people who liked the Amiga and thought it was a better computer
but bought clones because they could "get all the software free at
work."  Besides ripping off the owners of word perfect, etc., this
attitude directly hurt the Amiga market and every innovative developer
who was providing better solutions on a better computer platform and
was not rewarded for that effort.

Piracy hurts innovation. Piracy hurts the Amiga. Piracy rips off 
developers and hurts those working hard to offer viable 
alternatives. Logically, it's not OK. Morally, if you accept the free
market system and want to be paid for what you do, ripping off
someone else's work is hypocrital. 

Sorry to waste list bandwidth on this. Just to tie it to Lightwave
I would say that anyone who pirated Lightwave using LRave and
a stolen copy of LightWave was, in addition to ripping off NewTek, 
Allen and Stuart, also directly hurting those providing an alternative, 
like the makers of Imagine, Alladin, Caligari, etc.

Regards,
 -Jamie

From owner-lightwave-l  Wed Jan 18 15:08:00 1995
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Date:         Wed, 18 Jan 95  14:17:55 CST
From: Stephen Schleicher <TESS@FHSUVM.FHSU.EDU>
Subject:      Motion Paths update.
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Thanks to all of those who responded to my question about creating a
motion path from rail in modeler.  For those of you with Lightwave 3.1 or
higher, there is a Macro function that will do this for you, and I must
say it worked great.
By adding a little variation in the camera movement (x, y, pitch, bank, etc)
I was able to create a very realistic journey through a fiber optic cable
(what I'm going to do with it now, I don't know... ha).

Again, thanks for all of the help, I found the macro about one hour after
sending my original post.

Stephen Schleicher
Producer/Director Video Production &
Interactive Television Coordinator
Fort Hays State University
Hays, Ks
(913) 628-4492

From owner-lightwave-l  Wed Jan 18 15:43:32 1995
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To: lightwave-l@netcom.com
From: chris@tyrell.net (Chris Silva)
Subject: Re: Real specs on rendering-Flight's response
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>OK, So I've heard all the "my system is better than your system"
>arguments. Is there an independent testing facility that can actually
>prove any of these claims?

The National Software Testing Laboratory did an independent test, sanctioned 
by Digital, comparing the Carrera Cobra 275, the Aspen Alpine 275 (on which 
our Barnstormer is based), an ALR Pentium90 system and the DeskStation R4600 
(on which the Raptor Plus and other Raptors is based). I can have a copy of 
this report faxed to you if you reply direct to my email with your fax number.

The net results are that the 275 MHz Alpha systems were twice as fast as the 
MIPS R4600-based systems and four times faster than the 90MHz Pentium. 
Interestingly enough the Aspen 275 MHz system was shown to be 20% faster 
than the Carrera 275 in some floating point operations (due to design 
optimizations).

As one of the owners of Flight Technologies, we investigated the marketplace 
to determine what motherboard technology we should base our systems on. Our 
business objective is to provide the best Windows NT workstations for 
animation professionals and we had the freedom to choose whatever 
manufacturer we determined to best meet our customer's needs. The Aspen 
motherboard clearly provides that, hence it is the basis for our Barnstormer 
system. 

Anyone wanting more information on Flight Technologies, Inc. can call us at 
(816) 525-UFLY(8359) or send me a private email.

Regards,
Chris Silva
Flight Technologies, Inc.
(816) 525-UFLY (8359)
Unparalleled Windows NT Workstation Solutions

From owner-lightwave-l  Wed Jan 18 16:48:09 1995
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From: Kenneth Jennings <kenneth@daffy.aatech.com>
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Carl Andrew Johnson <cjohnson@crl.com>
	wrote about Re: Axiom Software

>Axiom and ASDG no longer write software for the 
>Amiga. Now I have a moral question for you? Since 
>they no longer are concerned with the Amiga market, 
>is it okay to pirate Axiom and ASDG software? How 
>can such an act deprive them of revenues if they 
>don't WANT any revenues from the Amiga market.
>
>-Carl

A couple weeks ago Axiom sent me some junk mail
about getting an upgrade from Pixel 3D 2 to the
current Pixel 3D Pro.

I believe the policy of Axiom is that they will
develop no new Amiga software, but they're 
still more than happy to sell their existing 
products.

Amiga product tech support at ASDG last month
assured me that there would be updates to 
ADPro and MorphPlus shortly. (I know "shortly"
is a very relative statement.)

ASDG/Elastic Reality has reduced the development 
effort of their Amiga programs, but there still
will be updates and Amiga Tech Support (while it 
is now available only 3 hours in mid-day) still
exists. (There was a post on a newsgroup a couple
weeks ago where ASDG was trying to unload a lot
of their Amiga hardware -- at fairly unreasonable
prices.)

ASDG/ER Amiga Tech Support (while it *does* exist) 
is now extremely pathetic.  I called and talked to
someone namesd Curtis about a problem I had with
MorphPlus.  I had previously mailed a set of files
to them.  Curtis said he'd look into it and email 
me right back whether or not they got the files.  
Over the past couple weeks I've tried to call 
Curtis, but he's never "available" and I've sent 
email, but I never get any sort of response.  If
I was making a living with their software I'd be
really pissed off.

So, I'm beginning to consider getting ImageFX.

In any case, neither company is out of business or
has *completely* abandoned the Amiga market, so 
considering their products as PD stuff is still 
theft.

Kenneth Jennings -- kenneth@daffy.aatech.com

From owner-lightwave-l  Wed Jan 18 17:08:28 1995
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>Axiom and ASDG no longer write software for the Amiga. Now I have a 
>moral question for you? Since they no longer are concerned with the Amiga 
>market, is it okay to pirate Axiom and ASDG software? How can such an act 
>deprive them of revenues if they don't WANT any revenues from the Amiga 
>market.

By similar logic, it's OK to steal anything that isn't made any more:
cars, paintings, artwork, computers, etc.

Piracy is a violation of the simple right of a producer (a software
developer, a book writer, an artist, etc.) to control the way their
works are distributed.  If someone decides to stop, that does not
mean you can start stealing from them.

It has nothing to do with what you want.

From owner-lightwave-l  Thu Jan 19 02:22:27 1995
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           Crust Texture
           -------------
  
           Are the parameters for the Crust texture documented anywhere?  I
           can't find it in the Lightwave manual or the 3.5 addendum.
  
           Steve Criddle

From owner-lightwave-l  Thu Jan 19 02:31:16 1995
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           Re:  Motion paths
  
           Steve Warner has nearly got it solved.  The method I use (which I
           learnt from Lee Stranahan's "Modeler Part 2" video) is to build
           the motion path in Layout, rather than Modeler.
  
           You need two versions of the path.  The first one has ALIGN TO
           PATH enabled - this is the path the camera (or car, or whatever)
           will use in the finished animation.
  
           The second version of the path has ALIGN TO PATH turned off.
           When you build the second path, you will need to manually align
           the object at each keyframe.  When you're happy with it, save it
           off.  Then use this second path to do the extrude.  Obviously you
           will need to PATH EXTRUDE rather than RAIL EXTRUDE.
  
           Steve Criddle

From owner-lightwave-l  Thu Jan 19 02:58:06 1995
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           Null Objects
           ------------
  
           This is probably a daft question, but is there an easy way to
           rename null objects in Layout?  I use null objects quite a bit,
           and I end up having to write down what my various null objects
           are for.  I could probably save each one off as a different name,
           and reload them, but I would end up with a disk full of null
           objects very quickly.
  
           Steve Criddle

From owner-lightwave-l  Thu Jan 19 03:42:55 1995
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From: Brett Feeney <brettf@magna.com.au>
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To: lightwave-l@netcom.com
Subject: Clowns Head 
Date: Thu, 19 Jan 95 18:19:12 PST
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Im currently working on a project that I require a Clowns head to be talking , blinking , and generally behaving humanoid , Ive been told that it must look almost photorealistic , so if any one Knows where i could get a good model of a clowns head then co

thanx in advance for any help recieved 

brettf@Magna.com.au


From owner-lightwave-l  Thu Jan 19 05:24:30 1995
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From: jgjones@usa.net (James Jones/Nibbles and Bits)
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 > > If you create your object with a curve (i.e.: rail extrude) the Path-
 > > To-Motion macro will take that curve and write out a motion file.
 > 
 > Whenever I use this macro it reads the points in the wrong order
 > causing erratic motion file. I thought this was related to the
 > copy/cut function point order problem from pre-3.5 versions of
 > Modeler but I still have the porblem in 3.5. 
 > Anyone else have this problem?

Is the curve you're tyring to do a path-to-motion on the only thing
in the layer? Path-To-Motion can't distinguish between selected and
unselected items... it uses all the points in the layer.

Also, the macro uses the points "in the order they were created," so
if you make a curve by selecting points individually, and the order
you select them is different from the order they were created, the
motion file will be _very_ erratic.
If you use "Sketch" to make the curve, it'll work every time.

In 3.5, copy/cut doesn't scramble the points, so the macro will still
work on a pasted curve.

The only problem I've found with "Path-To-Motion" is that the number
of frames in the motion file is unpredictable, i.e.: ask for 60 and
you might get 63.

-Jim


 | AmiQWK 2.7 - S/N 0232 |
... James G. Jones * NIBBLES & BITS * jgjones@usa.net
          

From owner-lightwave-l  Thu Jan 19 05:27:01 1995
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From: Allen D Hastings <adh@shell.portal.com>
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> I'm still looking for the info!
 
NewTek has someone documenting motion and scene files, and the information
will be made freely available once that's done.
 
- AH

From owner-lightwave-l  Thu Jan 19 06:32:12 1995
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Date: Wed, 18 Jan 95 23:12 GMT
From: garygfx@cix.compulink.co.uk (Gary Fenton)
Subject: Re: Real specs on rendering
To: lightwave-l@netcom.com
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>OK, So I've heard all the "my system is better than your system"
>arguments. Is there an independent testing facility that can actually
>prove any of these claims? Is there some sort of FAQ or info file
>that us

Some companies use the "textures" example that comes with Lightwave as
a benchmark for quoting LW rendering speeds. I think this is a good
method because it's a practical one (not just a n MIPS quote) and it's
a universal example among LW users. eg:

Amiga 4000/040 = 3:42m
Cyberstorm 040 = 1:32m
Cyberstorm 060 = 0:54m    


Gary F.  

From owner-lightwave-l  Thu Jan 19 09:17:55 1995
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Date: Thu, 19 Jan 1995 06:14:41 -0800 (PST)
From: Carl Andrew Johnson <cjohnson@crl.com>
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To rename a null objecy simply "save" it. The name will change when you 
do, but no actual object will be saved.

-Carl

From owner-lightwave-l  Thu Jan 19 09:22:34 1995
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Subject: RE: FIGURING OUT LW MOTIONS 
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 > # If you simply compare your ASCII file to the actual scene loaded 
 > into Layout
 > # you should be able to figure it out.
 > 
 > Not quite as easy as you might think, for any worthwhile external 
 > massaging
 > of LW envelope. (function curve, channel curve, motion graph, etc.). 
 >  The
 > above only tells you the absolute keyframe values.  You must also 
 > decipher
 > the knot controls...you know, continuity, bias, etc.  Now here's 
 > where the
 > fun begins.

The knot controls are included in the scene file. Each keyframe has two ASCII
lines, the first containing position, heading and scale, and the second line
contains 4 numbers, the first being the keyframe number, the next three are
tension, bias and continuity. I believe the splines calculation method that LW
uses is the standard one, listed in the manual somewhere.

AC

From owner-lightwave-l  Thu Jan 19 09:22:39 1995
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Via: Laidman; Thu, 19 Jan 95 10:50:06 GMT
Date: Thu, 19 Jan 1995 10:50:04 GMT
From: Christian Graham <bss104@bangor.ac.uk>
Subject: Re: Motion paths
To: Paul Davies <@uunet.uu.net:davies@capitol>
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On Tue, 17 Jan 95 15:50:32 EST Paul Davies wrote:

> From: Paul Davies <davies%capitol@net.uu.uunet>
> Date: Tue, 17 Jan 95 15:50:32 EST
> Subject: Re: Motion paths 
> To: lightwave-l@com.netcom
> 
> > If you create your object with a curve (i.e.: rail extrude) the Path-
> > To-Motion macro will take that curve and write out a motion file.
> 
> Whenever I use this macro it reads the points in the wrong order causing erratic
> motion file. I thought this was related to the copy/cut function point order 
> problem from pre-3.5 versions of Modeler but I still have the porblem in 3.5. 
> Anyone else have this problem?
>

I've only used it to create circular motion paths but it seemed to work fine after some initial teething troubles.  I was using it 
to create some orbits for planets in a solar system animation I'm doing.  At first I had problems getting it to loop properly but 
cloning the end point seemed to work fine (and extending the animation length was neccessary as it produced its last 
keyframe at frame 64 instead of 60).


Christian Graham (bss104@bangor.ac.uk)
SBS/ODA Video Producer & Animator,
School of Biological Sciences,
University of Wales, Bangor.
U.K.

From owner-lightwave-l  Thu Jan 19 09:26:14 1995
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 Mark A. Gosine (Mail Code: EC09K)
 F/H Production Services/ Fuels Support(For the moment)
 Mon-Thurs 7:00-5:30pm(704-382-3755)
 SUBJECT: Rename Null Objects
 <L>:  lightwave-l@netcom.com

 >Null Objects
 >This is probably a daft question, but is there an easy way
 to
 >rename null objects in Layout?  I use null objects quite a
 bit,
 >and I end up having to write down what my various null
 objects
 >are for.  I could probably save each one off as a different
 name,
 >and reload them, but I would end up with a disk full of
 null
 >objects very quickly.

 >Steve Criddle


 Steve,
 Yes, there is a way to rename null objects....
 In the Objects menu, make sure the null object to be renamed
 is in the current object window.
 Click on the Save Object button, and a rename requester will
 pop up instead of the save requestor.
 Its just one of those strange tid bits.....%^).

 -Marcus G.

 LightWave has 50% less calories than a Regular Wave.
 *                                                             *
 Rule of thumb #211:  When all else fails, eject the core!
         -from the Starship engineer's pocket guide SD 941201.14

From owner-lightwave-l  Thu Jan 19 10:23:44 1995
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TO: Lightwave-l@netcom.com
From: "Erik C. Elvgren" <UCII@sysm.acs.virginia.edu>
SUBJECT: prices?
DATE: 19 Jan 95 09:59EST
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      I'm wondering what is the best way to charge for animation projec
ts.   Do you charge by finished second?  Per hour charges for modelling
 and rendering?  Do you have an established rate?
     I'd like to find out what you-all (ok I'm from Virginia) are doing
 so I can find the best way and amount to charge clients.
Thanks and I'll compile the info if I get enough responses and post it.
Erik
UCII@sysm.acs.virginia.edu


Erik C. Elvgren
UCII@sysm.acs.Virginia.EDU

From owner-lightwave-l  Thu Jan 19 12:40:36 1995
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Date: Thu, 19 Jan 1995 12:21:08 -0500 (EST)
Subject: Real specs on rendering - Call NSTL
To: lightwave-l@netcom.com
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Get the facts straight from the source. Call National Software
Testing Laboratory (NSTL) at (619-941-9600
) 941-9600. Ask for Volume 8,
Number 14 - November 1994. You will receive a twenty page report
that indicates how well ALR, Aspen, Carrera, Compaq and Deskstation
performed. 

NSTL is a division of McGraw-Hill Inc.

Bob Watkins
Carrera Computers

From owner-lightwave-l  Thu Jan 19 13:59:53 1995
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From: Kenneth Jennings <kenneth@daffy.aatech.com>
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Subject: Re: Real specs...
Date: Thu, 19 Jan 95 13:39:48 EST
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Gary Fenton <garygfx@cix.compulink.co.uk>
	wrote about Re: Real specs on rendering:

>>OK, So I've heard all the "my system is better than your system"
>>arguments. Is there an independent testing facility that can actually
>>prove any of these claims? Is there some sort of FAQ or info file
>>that us

>Some companies use the "textures" example that comes with Lightwave as
>a benchmark for quoting LW rendering speeds. I think this is a good
>method because it's a practical one (not just a n MIPS quote) and it's
>a universal example among LW users. eg:

>Amiga 4000/040 = 3:42m
>Cyberstorm 040 = 1:32m
>Cyberstorm 060 = 0:54m    

The problem with this is that it takes so little time
to render.  When you get to Aplhas, Pentiums, and MIPs,
you don't see an *extremely* dramatic increase in 
speed, since the setup time for the scene is basically
the same on all platforms.

What we need is a rendering test that has more polygons
and surface maps as a benchmark.  Additionally, there
should be a scene to benchmark ray-tracing which uses
reflection, refraction, and shadows.

Kenneth Jennings -- kenneth@daffy.aatech.com

From owner-lightwave-l  Thu Jan 19 15:28:33 1995
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 >            This is probably a daft question, but is there an easy 
 > way to
 >            rename null objects in Layout?  I use null objects quite 
 > a bit,
 >            and I end up having to write down what my various null 
 > objects
 >            are for.  I could probably save each one off as a 
 > different name,
 >            and reload them, but I would end up with a disk full of 
 > null
 >            objects very quickly.
 >   
 >            Steve Criddle

If you actually tried to save them you'd find that Lw doesn't save the null
objects but allows you to rename them......  =)

AC

From owner-lightwave-l  Thu Jan 19 15:30:50 1995
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Date: Thu, 19 Jan 95 12:47:02 
Subject: RE: REAL SPECS ON REN
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 > Some companies use the "textures" example that comes with Lightwave 
 > as
 > a benchmark for quoting LW rendering speeds. I think this is a good
 > method because it's a practical one (not just a n MIPS quote) and 
 > it's
 > a universal example among LW users. eg:
 > 
 > Amiga 4000/040 = 3:42m
 > Cyberstorm 040 = 1:32m
 > Cyberstorm 060 = 0:54m    

The only problem is the scene doesn't put raytracing and really FPU-intensive
operations to the test. Also, render engines are so fast these days that it
takes more time for ScreamerNet to shunt the RGB data back than it does to
actually render.

AC

From owner-lightwave-l  Thu Jan 19 16:33:28 1995
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Subject: TREADS
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>From netcom.com!owner-lightwave-l Tue Jan 17 13:21:26 1995 remote from polo
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To: lightwave-l@netcom.com
Subject: TREADS
From: dan.bloomfield@mercopus.com (Dan Bloomfield)
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Date: Sun, 15 Jan 95 21:17:00 -0500
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In a message dated 01-13-95 at 11:27, KENT NELSON wrote:


KN>1)  I need to make tank treads move.  I haven't figured out the
KN>best way to do this.

KN>Any suggestions would be greatly appreciated.

Create a bump and or displacement map in a paint program with the raised
area of the tread white and the in-between areas black. Then go into modeler
and create a two sided plane object with a slight amount of thickness and be
sure to create it with a generous amount of segments. Give it a surface i.e.
treads and save it. Now use the bend tool and curve the plane back upon
itself in the manner of a tank tread. When you have the proper shape give it
a different surface name and save it under a different name. Now in layout
load both objects and give the plane object the bump map, or the
displacement map if it has lots of polys. Morph the the plane into the tread
shaped object and give the texture a velocity on the lengthwise axis. The
texture will now follow the circular path giving the illusion that the tank
treads are moving.

dan.bloomfield@mercopus.com

----
+---------------------------------------------------------------------------+
|     Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734     |
|  2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems  |
+---------------------------------------------------------------------------+

From owner-lightwave-l  Thu Jan 19 21:20:01 1995
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From: "Bunnell, John M." <13796bunne@kcpbldg01.bv.com>
To: "'lightwave-l'" <lightwave-l@netcom.com>
Subject: RE: Clowns Head
Date: Thu, 19 Jan 95 20:46:00 cst
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Jack-in-the-Box?? They've got a whole warehouse full of em. Want Jack Sauce 
on that??? <G> I couldn't resist.

You could get Humanoid and create the nose (red and round of course) and 
other parts you wanted the clown to have.

jmb

 ----------
From: owner-lightwave-l
To: lightwave-l
Subject: Clowns Head
Date: Thursday, January 19, 1995 6:19PM

Im currently working on a project that I require a Clowns head to be talking
, blinking , and generally behaving humanoid , Ive been told that it must
look almost photorealistic , so if any one Knows where i could get a good
model of a clowns head then co

thanx in advance for any help recieved

brettf@Magna.com.au


From owner-lightwave-l  Thu Jan 19 21:57:10 1995
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From: "Bunnell, John M." <13796bunne@kcpbldg01.bv.com>
To: "'lightwave-l'" <lightwave-l@netcom.com>
Subject: RE: Sparks
Date: Thu, 19 Jan 95 20:41:00 cst
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Doesn't do collision detection but it does do flocking. Sparks will follow a 
LW motion file just use a null and make the path. You can load that path 
into sparks. There is Dynamic Motion Module for collision detection but a 
lot of people have not been happy with the results (not a slam just relaying 
net info, Brent). <G>

jmb

 ----------
From: owner-lightwave-l
To: lightwave-l
Subject: Sparks
Date: Wednesday, January 18, 1995 1:42PM

Hey All

   I need some info on Sparks.  I've got a project coming up where I need
to see lots of beads flowing through a chemical process.  It will consist
of a series of fluid tanks and pipes running between them.  What I want
to know is how good is Sparks, and can I make a path through the pipes
and have Sparks flock a swarm of particles to follow that path.  Also,
does Sparks do any kind of collision detection of particles to other
stationary objects in the scene.  Example: Parrticles will fall through
an opening in the top of a tank down on to a screen shaking back and
forth.  Will the particles collision detect the screen and bounce and
move from the collisions with the screen.  I read somewhere that there
were some type of companion programs to go with Sparks that add flocking
and other abilities - what are these and how much do they costs.

Thanks in advance for all the replies.

     - Bill Ford

____________________________________________________________________________  
__

      Bill Ford - In Mind, Inc. - 110 Vista Centre Dr. - Forest, Va 24551
        bford@inmind.com - W3 http://www.inmind.com/people/bford.html
               Office: (804) 385-4087 - Fax:(804) 385-8962
____________________________________________________________________________  
__

From owner-lightwave-l  Fri Jan 20 02:41:13 1995
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Date: Thu, 19 Jan 1995 15:40:49 -0500 (EST)
From: Joe Angell <jangell@risd.edu>
Subject: Re: Crust Texture
To: gblpcsjc@ibmmail.com
Cc: lightwave-l@netcom.com
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I also have LW 3.5 and I noticed that there is no info on the Crust and
Bump Array.  I'm assuming these (and more?) will be documented in 4.0. 
Until then, LightWave Pro, Sept. 1994 had a breakdown.  Here's how it goes:

Both Textures:
Usage:	Clip/Color/Luminocity/Diffuse/Specular Mapping.
Note:   These textures (unlike normal textures) can shade like a bump map
	while being used as a color map.
Note2:  I THINK these are from the Essence Library (reprogramed for LW)

Bump Array:
	This puts spherical depressions on the surface.  ex:  Rocky
	superhero skin, spaceship floor, Electric Fence, Golf Ball.
	It can raise up or make depressions (I think)
OPTIONS:
	RADIUS:	radius of the bump spheres.  LWPro notes that the sphere
	size is in 3D space, so when mapped on a plane, the sphere will
	intersect and make depressions of the same size, but on a sphere, the
	depressions will seem to be randomly sized (kinda like the dots
	texture...)

	SPACING: how far the centers of the spheres are from each other. 
	It's a good idea to keep it higher than the radius or the
	depressions will overlap (unless you WANT them to...)

	BUMP STRENGTH:  How much the spheres affect the map.  0=nothing.
	- #s will raise the surface; + #s will make depressions.

CRUST:
	This can make neat lunar surface cursts on spheres, or many
	organic surfaces.

	Coverage:  size of the "spots" on top of the texture's ledges that
	are the essence of the texture.  Small #s make small sopts on wide
	ledges.  big #s eat away at the ledge untilit is all spot.  The
	spot is where the surface attributes appear.

	Ledge Level:  Size of the ledge of the texture.  Should be >=
	coverage size, or you won't see it.

	Ledge Width:  Amount of ramping from the surface to the ledge. 
	Low #s make a sharp cliff; High #s blend into other ledges, making
	cellular/organic bumps.

	Bump Strength:  See Bump Array, except - values sink while + raises.

OK.  For more info, I'd chcek out that LWPro (sept 1994, page 16).  You
can thank Grant Boucher for writting the article.  Hope this helps...

-- Joe

From owner-lightwave-l  Fri Jan 20 03:09:09 1995
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From: Vance Schowalter <viking@freenet.edmonton.ab.ca>
To: gblpcsjc@ibmmail.com
Cc: lightwave-l@netcom.com
Subject: Re: your mail
In-Reply-To: <199501190859.AAA00916@netcom16.netcom.com>
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On Mon, 16 Jan 1995 gblpcsjc@ibmmail.com wrote:

>   
>   
>   
>   
>   
>            Crust Texture
>            -------------
>   
>            Are the parameters for the Crust texture documented anywhere?  I
>            can't find it in the Lightwave manual or the 3.5 addendum.
>   
>            Steve Criddle
> 

Hi, Steve! I can't help you with the Crust texture, but I wanted to let 
you know I can see your messages in the mailing list now! It seems to be 
working alright!

*******************************************
*    Vance Schowalter >>Image master<<    *
*                                         *
* Internet: viking@freenet.edmonton.ab.ca *
*                                         *
* "To be a Viking means:  Never having to *
*            say you're sorry!"           *
*******************************************


From owner-lightwave-l  Fri Jan 20 03:16:38 1995
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From: _Fred Pienkos_ <faith@xochi.tezcat.com>
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To Eliminate problems and trial and error, could someone send me what 
they found to be the best q-factor/block limit combination for a PAR and 
micropolis 1.6 gig drive.

For both digitizing video and simply sending anims to it from lightwave.

Im getting alot of artifacting.  I figured it was the q-factor but dont 
have time to mess around with it.



-Fred Pienkos	     mwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmw
-Chicago Illinois     A b a n d on  A l l  R a t i o n a l  T h o u g h t 
-708-442-9538 vox    wmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwm
faith@tezcat.com


From owner-lightwave-l  Fri Jan 20 03:19:27 1995
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Subject: re: prices?
Date: Thu, 19 Jan 95 23:03:25 EST
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"Erik C. Elvgren" <UCII@sysm.acs.virginia.edu>
	wrote about prices?:

>I'm wondering what is the best way to charge for animation 
>projects.   Do you charge by finished second?  Per hour 
>charges for modelling and rendering?  Do you have an 
>established rate?

>I'd like to find out what you-all (ok I'm from Virginia) 
>are doing so I can find the best way and amount to charge clients.

>Thanks and I'll compile the info if I get enough responses and post it.

>Erik C. Elvgren
>UCII@sysm.acs.Virginia.EDU

It's always best to charge a best guess for the entire project
after you've discussed quality and rendering considerations
(i.e. resolutions, playback/recording media, and how surface/
textures/ polygon count effect rendering time.

The advantage of a flat estimate for an entire project is that
one number is easier for you and the customer to deal with and
there's room in there to fudge extra time for object modeling,
etc.

If you try a per-finished second rate you'll always get customers
who say Such and Such only charge this much perframe or that
much per rendered second.

Per hour charges are also tough to deal with until you've discussed
and really thought about what you might have to model and how 
much work it might take.   If you estimate too low, the customer
gets irritated and/or you get hosed.

How much a project costs really depends on lots of variables:
Is the finished project going to be on SVHS or BetacamSP?
Will you have to grab several seconds of moving video as a 
backdrop or moving image map?  How many moving objects are there?
How many polygons and how long will it take to render?  Are there
anf object morphs or other special video effects?  Will several
layers of video and animations have to be composited together?
Does the client expect to get a copy of the project in digital 
format (streaming tape or removable media). 

For a measly 8 second flying logo with at most a lens flare, we'd 
charge about $600 to $800.  For another animation that had moving
video as a backdrop, a 3D rendered dolphin, rippling/morphing
text and a soundtrack for 12 seconds we asked (and got without
any client whining) $6000.

Another thing:  always get 50% (perhaps 30% for very trustworthy
clients) up front!  I've seen many an animator get shafted (mostly
by car dealers) by delivering the goods before payment.  If
you can get another 15%-30% at mid-completion or client approval
of a rough draft that would be good, too.  The balance must be
in your hands at completion!  Don't let them take a tape without
paying for everything.

+-------------------------------------+ +-------------------------------------+
|   Kenneth Jennings, Amiga Advocate  | | ====== Equine Video Studios  ====== |
|  "Happy I'm not a PC/Mac lemming."  | | ======  & SyntheToonz, Inc.  ====== |
|       kenneth@daffy.aatech.com      | | >>>>>>>> Lynn, Video Maven <<<<<<<< |
| Applied Automation Techniques, Inc. | | > Ken, Computer Animation Artiste < |
|  Obviously not the opinions of AAT. | | >>>>>>> Bruno The Wonder Dog <<<<<< |
+-------------------------------------+ +-------------------------------------+
"You'd think that PC and Mac users willing to gut their systems to achieve the
 Amiga's level of performance would just save themselves the trouble and buy 
 Amigas in the first place. But they don't know any better -- they read BYTE."

From owner-lightwave-l  Fri Jan 20 03:32:14 1995
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From: 19-Jan-1995 1947 <leimberger@marbls.enet.dec.com>
To: lightwave@marbls.enet.dec.com
Apparently-To: lightwave-l@netcom.com
Subject: re:axiom Software
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>From:	24580::"cjohnson@crl.com" "Carl Andrew Johnson" 18-JAN-1995 09:40:59.84
>To:	Dale Fakess <dale@skynet.oir.ucf.edu>
>CC:	Daniel Dacey <Daniel_Dacey@kumear.megalink.com.au>, lightwave-l@netcom.com
>Subj:	Re: Axiom Software

>Axiom and ASDG no longer write software for the Amiga. Now I have a 
>moral question for you? Since they no longer are concerned with the Amiga 
>market, is it okay to pirate Axiom and ASDG software? How can such an act 
>deprive them of revenues if they don't WANT any revenues from the Amiga 
>market.

>
Well they may no lr be developing but the products are for sale.
The copyright lstill protect the rights of those that develop
software, even if they are not active in the market. Aside from that
I object to the word pirate, call it like it is
"is it okay to steal Axiom and ASDG software?" It's not a moral
issue it is a legal issue. If ASDG, Axiom wanted to give their stuff
away they would have done it. 

 Sorry to get on the soapbox but I have been here since the 1000 days
 and software theft has hurt manydeveloper. I think it is wider in
 the dos market but the Amiga Market being smaller is more adversly
 effected. Now with the plight of the Amiga we can't blame some for
 leaving, but I'd like to think if the Market comes back so will the
 developers.

"is it okay to steal Axiom and ASDG software?" will go a long way to
 Encourage them I'm sure.
BTW I felt pretty bad that ASDG dumped the market that made them.
I thought they could have at least done maintaince. I was told
that elastic reality uses the morph routines.
						bill 

From owner-lightwave-l  Fri Jan 20 04:32:24 1995
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From: Carl Andrew Johnson <cjohnson@crl.com>
To: Lightwave <lightwave-l@netcom.com>
Subject: Square Pixels
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I *SHOULD* know the answer to this, but I'd rather ask than strain my 
brain.

I rendered an image in lightwave and took it to a service provider to get 
a print of it. The woman loads it into her Mac and says "Yuck! Your TIF 
is flatter than it is wide." Okay, I KNOW that Amiga pixels are NOT 
square and I know that lightwave has the option to reder with sqaure 
pixels. My question is (now that I have this multi-meg file), by what 
values do I scale in X and Y to make the pixels square?

Thanks in advance,

-Carl

From owner-lightwave-l  Fri Jan 20 04:42:08 1995
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           Thanks to everyone who answered my question on renaming null
           objects.  Pretty simple really!
  
           Steve Criddle, Folkestone, Kent, England

From owner-lightwave-l  Fri Jan 20 05:28:09 1995
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	     (from garygfx@cix.compulink.co.uk (Gary Fenton))
	     (at Wed, 18 Jan 95 23:12 GMT)
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garygfx@cix.compulink.co.uk writes:
> Some companies use the "textures" example that comes with Lightwave as
> a benchmark for quoting LW rendering speeds.
> Amiga 4000/040 = 3:42m
> Cyberstorm 040 = 1:32m
> Cyberstorm 060 = 0:54m    

Amiga 4000 w/GVP 40MHz 040 = 1:10
Amiga 2000 w/PPI 33MHz Zeus = 1:43

Unfortunately, with the new speedier processors, this benchmark isn't
very effective because its not nearly complex enough to do them justice.
However, increasing the output resolution and enabling things like depth
of field would be a little more telling.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     *           Mark Thompson               (603) 424-1829       *
     *         Fusion Films Inc.           mark@fusion.mv.com     *
     *     Radiant Image Productions                              *
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

From owner-lightwave-l  Fri Jan 20 07:59:40 1995
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Date: Fri, 20 Jan 1995 08:14:31 -0500
From: EFRY@INDYVAX.IUPUI.EDU
Subject: RE: Animation on Flyer
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Does anyone have a Flyer?  Well I do, Most of us know that you can record 
Lightwave animation frames to one of your flyer drives, but did anyone 
know it has to be an anim file and not 24bit framestores or IFF's?  I 
find this to be kind of a sick joke, knowing that the PAR can do better 
than this.  I've heard maybe on the true release (4.0) that it might be 
possibe to record true 24bit animation.  If anyone hears a way of side 
stepping around this inconvence please responed.

From owner-lightwave-l  Fri Jan 20 08:07:33 1995
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Subject: re: prices?
To: lightwave-l@netcom.com
Date: Sat, 21 Jan 95 0:06:52 EDT
In-Reply-To:  <9501192303.aa17772@daffy.aatech.com>; from "Kenneth Jennings" at Jan 19, 95 11:03 pm
From: dljar1@giaeb.cc.monash.edu.au (Rowan Crawford)
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> For a measly 8 second flying logo with at most a lens flare, we'd
> charge about $600 to $800.  For another animation that had moving
> video as a backdrop, a 3D rendered dolphin, rippling/morphing
> text and a soundtrack for 12 seconds we asked (and got without
> any client whining) $6000.

This is excellent info - some pricing ideas along with sample
animation discription! If anyone can share similar experiences,
please do.

> Another thing:  always get 50% (perhaps 30% for very trustworthy
> clients) up front!  I've seen many an animator get shafted (mostly

Good tip.

---

Request for Modeler (and maybe Layout too):

I'd like to have a "zoom" function like AutoCAD. You hit a key, draw
a box in whatever window you want, and it automatically zooms the
window up to fill the view. I would also like to see model keep a
backlist of "views" (maybe retrievable through a scrolling list), and
the bility to easily flick back and forward between view (maybe + and
- on the keypad).

Row.

From owner-lightwave-l  Fri Jan 20 10:09:24 1995
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Date: Fri, 20 Jan 1995 09:28:35 -0500 (EST)
From: Scott Bennett <scottbe@iac.net>
To: Lightwave Mailing list <lightwave-l@netcom.com>
Subject: Re: PAR QUESTION
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For computer animation you should use Q-Factor = 23 and Block Limit = 240.
For video you should use Q-Factor = 13-17 and Block Limit = 240.  Start 
with the high Q-Factor and keep reducing by one until you get a 
successful grab, this will depend on the video and where on the drive the 
video is being saved.  Also keep your drive optimized and as free as 
possible for best results.

> Scott Bennett                                       Voice: 606-371-3355 < 
< Digital Processing Systems, Inc                       FAX: 606-371-3729 > 
> scottbe@iac.net                                       BBS: 416-754-8368 <



On Thu, 19 Jan 1995, _Fred Pienkos_ wrote:

> 
> To Eliminate problems and trial and error, could someone send me what 
> they found to be the best q-factor/block limit combination for a PAR and 
> micropolis 1.6 gig drive.
> 
> For both digitizing video and simply sending anims to it from lightwave.
> 
> Im getting alot of artifacting.  I figured it was the q-factor but dont 
> have time to mess around with it.
> 
> 
> 
> -Fred Pienkos	     mwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmw
> -Chicago Illinois     A b a n d on  A l l  R a t i o n a l  T h o u g h t 
> -708-442-9538 vox    wmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwm
> faith@tezcat.com
> 
> 
> 

From owner-lightwave-l  Fri Jan 20 16:03:43 1995
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From: Keith Christopher <keithc@library.welch.jhu.edu>
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To: lightwave-l@netcom.com
Subject: Toroid
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My Macro in 3.5 is not working correctly, the others seem fine, however 
the toroid is wacked. It gives a good top view but the front and left are 
wierd. exporting into layout gives only a line. HELLLLLPPP 

no I haven't messed with it this is an out of the box install of LW 3.5

(standalone)


Keith Christopher
Welch Medical Library
Unix System Adminstrator
---
http://tomahawk.welch.jhu.edu/keithc.html
---
Who died and made you root@everywhere?
---

From owner-lightwave-l  Fri Jan 20 18:26:17 1995
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From: "Alan B. Kahn" <alank@aspsys.com>
To: Lightwave Mailing list <lightwave-l@netcom.com>,
        owner-lightwave-l <owner-lightwave-l@netcom.com>
Subject: RE: PAR QUESTION
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Please pay special attention to the Floating Point Intermark Low-Level Tests 
which will reflect the speed of the machine independent of any proprietary 
peripherals (graphics accelerator).  When calling NTSL ask for Marsha 
Sternin.

Alan Kahn
Aspen Systems
 ----------
From: owner-lightwave-l
To: lightwave-l
Subject: Real specs on rendering - Call NSTL
Date: Thursday, January 19, 1995 12:21PM

Get the facts straight from the source. Call National Software
Testing Laboratory (NSTL) at (619-941-9600
) 941-9600. Ask for Volume 8,
Number 14 - November 1994. You will receive a twenty page report
that indicates how well ALR, Aspen, Carrera, Compaq and Deskstation
performed.

NSTL is a division of McGraw-Hill Inc.

Bob Watkins
Carrera Computers

From owner-lightwave-l  Fri Jan 20 18:27:11 1995
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Date: Fri, 20 Jan 1995 17:28:00 -0500 (EST)
From: Joe Angell <jangell@risd.edu>
Subject: Re: Square Pixels
To: Carl Andrew Johnson <cjohnson@crl.com>
Cc: Lightwave <lightwave-l@netcom.com>
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> I rendered an image in lightwave and took it to a service provider to get 
> a print of it. The woman loads it into her Mac and says "Yuck! Your TIF 
> is flatter than it is wide." Okay, I KNOW that Amiga pixels are NOT 
> square and I know that lightwave has the option to reder with sqaure 
> pixels. My question is (now that I have this multi-meg file), by what 
> values do I scale in X and Y to make the pixels square?

Don't mean to be rude about this, but if you RTFM, it should help.  On
page 46 of the Toaster 4000 manual (LW section) it has the answer: select
"Square Pixels" from the little pop-up menu that usually says Toaster/D2. 
That'll use square pixels.  I guess you can't blame Macs for being the
least compatible of computers -- but you can blame Apple...

-- Joe

From owner-lightwave-l  Fri Jan 20 18:29:15 1995
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        owner-lightwave-l <owner-lightwave-l@netcom.com>
Subject: RE: Real specs on rendering - Call NSTL
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Please pay special attention to the Floating Point Intermark Low-Level Tests 
which will reflect the speed of the machine independent of any proprietary 
peripherals (graphics accelerator).  When calling NTSL ask for Marsha 
Sternin.

Alan Kahn
Aspen Systems
 ----------
From: owner-lightwave-l
To: lightwave-l
Subject: Real specs on rendering - Call NSTL
Date: Thursday, January 19, 1995 12:21PM

Get the facts straight from the source. Call National Software
Testing Laboratory (NSTL) at (619-941-9600
) 941-9600. Ask for Volume 8,
Number 14 - November 1994. You will receive a twenty page report
that indicates how well ALR, Aspen, Carrera, Compaq and Deskstation
performed.

NSTL is a division of McGraw-Hill Inc.

Bob Watkins
Carrera Computers

From owner-lightwave-l  Fri Jan 20 18:35:19 1995
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What we need is a rendering test that has more polygons and surface
maps as a benchmark.  Additionally, there should be a scene to
benchmark ray-tracing which uses reflection, refraction, and shadows.


   Maybe NewTek (are you listening Alan??) could provide a new scene
file along with TS 4.0 that is a monster file (How about a 30K poly object
using shadows, reflections, and refractions?)
     most of us A2000 mortals would meekly render out one frame while
we sleep, then OOH and AAHH over the still image.  But it could provide
a real-world uniform example for all higher-end sytems.


"thanks to the Toaster, I'm making some bread!"

Paul Lara
plara@redmail.tamu.edu


From owner-lightwave-l  Fri Jan 20 18:39:11 1995
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Lines: 29
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>Gary Fenton <garygfx@cix.compulink.co.uk>
>        wrote about Re: Real specs on rendering:
>
>>>OK, So I've heard all the "my system is better than your system"
>>>arguments. Is there an independent testing facility that can actually
>>>prove any of these claims? Is there some sort of FAQ or info file
>>>that us
>
>>Some companies use the "textures" example that comes with Lightwave as
>>a benchmark for quoting LW rendering speeds. I think this is a good
>>method because it's a practical one (not just a n MIPS quote) and it's
>>a universal example among LW users. eg:
>
>>Amiga 4000/040 = 3:42m
>>Cyberstorm 040 = 1:32m
>>Cyberstorm 060 = 0:54m
>

I think your test would serve you better if you turned low antialiasing ON.
On my Stock A4000, it takes around 13:56. On my Raptor II, that same scene 
takes 1:39.

I believe that scene loads with Antialiasing OFF!! 

It was always my understanding that the texture example benchmarks where
rendered with low antiailiasing ON. Big difference!!

Jeff Hammond
JR Animations

From owner-lightwave-l  Fri Jan 20 18:41:26 1995
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Date: Fri, 20 Jan 1995 10:57:00 -0700 (MST)
From: Steve Warner <warner@PrimeNet.Com>
To: lightwave-l@netcom.com
Subject: SPECIAL OFFER
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Although I haven't been a member of this list for long, I have noticed a 
number of requests for features in Lightwave and Modeler.  Features like 
B-Splines in the modeler and in layout, envelopes for textures and 
surfaces, etc.

THE GOOD NEWS:

If you're a serious animator, you should really consider picking up a 
copy of Aladdin 4D.  Most of the feature requests I've seen posted to this 
list are already present in Aladdin 4D.  Now, don't get me wrong.  Aladdin  
can not replace Lightwave or Modeler for ease of animating.  But for 
special effects, it's an invaluable tool.  It features:

True 3D Gases	Particle Animation	B-Spline Modeling
True 3D Waves	Spline Control over all model attributes
Object Instancing	Both Keyframe and Timeline Animation control
Ture 3D explosions	A Horde of powerful modeling tools
And More.

I guess the real joy of this program is that it does not put limitations 
on the animator.  Animations that come out of Aladdin do not suffer from 
the "That Was Done In That Program" syndrome.  Your animations will 
truely reflect your style.

THE BAD NEWS:

Because Aladdin 4D does not place limitations on its users, it can be a 
frightening program for the novice animator.  For this reason, I DO NOT 
recommend that beginners purchase this program.  It is strictly for those 
who are using Lightwave but find themselves running into walls because of 
the lack of control over the software.

THE HAPPY ENDING:

The demise of Commodore has caused hard times for most Amiga software 
vendors, and many have gone out of business or left for "greener" 
pastures.  While this is no cause for celebration, it has opened up a 
rare oportunity.  AdSpec Programming, the creators of Aladdin 4D, have 
sent out a notice to all their registered users, of which I am one.  They 
are now offering Aladdin 4D to user's friends for only $149.00.  Just 
call AdSpec and tell them you heard about the program from me, and 
they'll sell you a copy for $149.  With other utilites like Pixel 3D Pro 
and SPARKS costing about the same price, you can't go wrong.  I'm no 
salesman, and I am not affiliated with AdSpec in any way, but I know how 
much use I get out of the software, and how many times a client has asked 
for a special effect that couldn't be done in ANY other software.  So I'm 
telling you about this great offer.  DevWare Video and Amiga Warehouse 
both list Aladdin 4D for $259.00.  You'll be saving approximately $100.

Anyway, enough hype.  If you want to see some stills that have been 
rendered out of Aladdin so you can get an idea of the quality, email me 
and I'll get some to you.

If you're interested in ordering, call AdSpec directly at (216) 337-3325.

I hope some of you take advantage of this offer.  If you're looking for 
more control, or you want to produce some amazing special effects, you 
can't go wrong.

-------------------------------------------------------------------------------
Steve Warner                              __  __     ____  ___       ___ ____
warner@primenet.com                      /__)/__) / / / / /_  /\  / /_    /
                                        /   / \  / / / / /__ /  \/ /___  /
-------------------------------------------------------------------------------

From owner-lightwave-l  Fri Jan 20 19:30:35 1995
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Date: Fri, 20 Jan 1995 15:16:26 -0700 (MST)
From: "Brian C. Berg" <Brian.Berg@asu.edu>
Subject: Playing 15fps PAR anims
To: lightwave-l@netcom.com
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I've got an anim that is designed to play back at 15fps.
I sent it to the PAR and when I play it back at 15fps I got glitches 
throughout the playback.  I checked the manual and indeed it mentions 
that there could be problems with anims playing back at less than 30fps.  
It recommends compiling them at a lower q-factor setting to fix it.

Fine.  I bumped the q-factor down to 18 and sent the frames to the PAR 
once again.  However, I noticed that as it recompiled the frames, it 
automatically bumped the q-factor back up again to 21-22 as the software 
tried to give me the best quality.

Can I force the PAR into using a lower quality setting when compiling 
an animation?

The only other solution is to send double the number of frames and play 
it back at 30fps, but that takes a lot longer to compile and also doubles 
the size of the anim... I don't have the room to do that.

Please offer any suggestions ASAP... I've got to get this animation out!
(I'm running PAR v2.30 software for what it's worth.)
------------ -------  ------   -----    ----      ---       --        -
Brian C. Berg			Internet  : Brian.Berg@asu.edu
Amiga Multimedia Lab		Bitnet    : aubri@asuacad.bitnet
Arizona State University	FidoNet   : Brian Berg @ 1:114/215
Tempe AZ 85287-0111             SneakerNet: Reebok
-        --        ---       ----     -----    ------  ------- --------
   "I haven't lost my mind... it's backed up on SyQuest somewhere!"

From owner-lightwave-l  Fri Jan 20 19:30:09 1995
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Date: Fri, 20 Jan 1995 19:45:28 -0500 (EST)
From: James Brooks <jamesb@clark.net>
To: Lightwave Mailing List <lightwave-l@netcom.com>
Subject: Surface Loading? (again)
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I have sent a msg out on the list about having problems getting some of 
my SURFACES to load.  Well, I THOUGHT everything was okay loading the 
SURFACE (even though WB gave me an read error on block XXXX) and resaving 
it thinking that it will take the parameters in account.  Well, it did NOT!

I know this is a weird request, and that is if someone can send me the 
following SURFACES I really would appreciate it.  When I did my backup I 
backed the 'new saved' SURFACES, thinking they worked...but never really 
tested them until I NEEDED them like tonight. :-/  I really do not want 
to re-load all those disks (40+) again. 


Surfaces: Copper, Gold, RipplingGold, and Silver.  

Just UUEncode them and send them my way.

Remember, to send them to me NOT over the Mailing List!

Thanks
Alex

---------------------------------------------------------------
James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM
Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1
Sysquest 3.5" 270MB		 Bernoulli 90Pro
NEC 3xp Triple Speed CDROM       Warp Engine 4028
Interchange 3.0                  Dynamic Motion Module 1.06
Epson ES-600C Scanner            E-Mail: jamesb@clark.net
---------------------------------------------------------------
** World Construction Set AND VideoToaster 4.0 coming soon! ***
--------------------------------------------------------------- 

From owner-lightwave-l  Fri Jan 20 19:38:04 1995
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Reply-To: luke@compvid.com (Luke Montgomery)
To: lightwave-l@netcom.com
Date: Fri, 20 Jan 1995 13:56:37
Subject: RENDERING TIMINGS
From: luke@compvid.com (Luke Montgomery)
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FWIW, IMHO, a good scene tht is widely available now is the B5 "Jumpgate and
Vorlon ship" scene that is on the LightROM CD. I rendered the thing in Med
Res with motion blur, etc., on my old A2000 + GVP '040 and it took quite a
while... mebbe I'll do it again and run a clock on it this time...  'Sides,
the jumpgate is a "definately cool" scene :->

BTW, the LightROM CD itself can justify the cost of a low-end CDF deck.
(Besides, I "hear" LW 4.0 will be available on CD, too!)

(No, I'm not getting any sales commissions on the CD :-) )

Luke (Pat) Montgomery                "REAL" E-mail: luke@compvid.com
CompVid Computer Video Graphics Services      CompuServe: 70274,2177
Greater Kansas City                            Voice: (913) 780-0222
----------------------------------------------------------------------
There's no place like home... There's no place like home... There's... 
 

From owner-lightwave-l  Fri Jan 20 19:42:11 1995
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CARRERA1@delphi.com writes:
>Get the facts straight from the source. Call National Software
>Testing Laboratory (NSTL) at (619-941-9600
>) 941-9600. Ask for Volume 8,
>Number 14 - November 1994. You will receive a twenty page report
>that indicates how well ALR, Aspen, Carrera, Compaq and Deskstation
>performed. 
>
>NSTL is a division of McGraw-Hill Inc.

No disrespect intend for anyone's products, but
I had an experience with NSTL that turned my stomach.  In short, when 
a large company I knew went to them to get a comparison report of
their program versus the competitors', and the results didn't turn out
the way they wanted, NSTL was eager to stick their hand out to get 
more cash to spin-control the test criteria and to re-test to make the numbers 
more favorable for the payer's product.  So what I want to know is,
who sent the last check?  :-)


From owner-lightwave-l  Fri Jan 20 19:58:09 1995
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Date: Fri, 20 Jan 1995 13:55:11 -0800 (PST)
From: Karl Frederick <frederik@teleport.com>
To: _Fred Pienkos_ <faith@xochi.tezcat.com>
cc: Lightwave Mailing list <lightwave-l@netcom.com>
Subject: Re: PAR QUESTION
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> To Eliminate problems and trial and error, could someone send me what 
> they found to be the best q-factor/block limit combination for a PAR and 
> micropolis 1.6 gig drive.

I should add, getting any PAR rated Micropolis drive after Jan 1, is very 
difficult.  Micropolis' smallest drive now is 2Gig.  They have 
discontinued production on all drives smaller than 2Gig, including the 
PAR drives.  And there are some bad batches out there, an embarrasment to 
Micropolis... email for details.  I believe that support for the 
entire IDE protocol has been dropped as well.  SCSI-II is their emphasis.

PAR SW v2.34 recommends a 240 Block limit for a Micropolis 2217A drive.  
I don't recommend going above it.
With the current SW, digitizing LW (or other image files) is dynamic.  
Set Q factor to 23.  As each frame is encoded, the SW will determine the 
max Q factor per frame.  This Q factor is determined by the Block limit.
Set Q factor once, and go.

As for digitizing via TBC IV, you still have to guess at it.  Leave Block 
limit at 240.  I suggest starting at Q13... it'll look blocky.  Next 
select the Chart option.  You'll see a graphical display.  On the graph, 
if you're safely inside the block limit, turn up your Q factor.  The 
process is hit and miss.  Keep at it.
                         .
-Karl                     .
Karl Frederick               .
Portland, Oregon                 .
Antares Videomedia Ltd                   .
Email:  frederik@teleport.com                           .
=============================                                              .
Time Price Quality  ... pick any two

From owner-lightwave-l  Fri Jan 20 20:43:32 1995
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From: Brian Churchill <bchurch@ubd1.vdospk.com>
Message-Id: <9501210041.AA07392@ubd1.vdospk.com>
Subject: Re: Animation on Flyer
To: EFRY@INDYVAX.IUPUI.EDU
Date: Fri, 20 Jan 1995 18:41:26 -0600 (CST)
Cc: lightwave-l@netcom.com
In-Reply-To: <Pine.3.89.9501200835.A657574-0100000@indyvax.iupui.edu> from "EFRY@INDYVAX.IUPUI.EDU" at Jan 20, 95 08:14:31 am
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> Most of us know that you can record 
> Lightwave animation frames to one of your flyer drives, but did anyone 
> know it has to be an anim file and not 24bit framestores or IFF's?
> If anyone hears a way of side stepping around this inconvence please 
> responed

Do you mean the VTASC playback comes from an anim file render or are you 
just unable to save IFF's to that particular drive?

Please be more specific if Lightwave 3.9 is writing off a ham-style anim 
that is then translated (which would look very bad compared to the PAR) 
or if it is writing to VTASC directly.  

I am under the impression that Tpaint 4.0 is planned to have the ability 
to load and save VTASC and allow for translating...

Rendering straight to VTASC would be the cleanest path 
to take.  I would hope an option to save to VTASC would be available, 
but if not - Tpaint 4.0 should be the slow way to accomplish what you 
want, if NewTek delivers the goods.

BTW - I wonder if any of the beta testers have code that successfully 
loads VTASC directly into lightwave yet...  I heard from another thread 
that the feature is not functioning in v 3.9...

 \ \     _________________                                           / /\
\ \\\   / Brian Churchill \______________________________________   /// /\\
 \ \\\ / President, WTVT Users Group & Studio M Productions, Inc.\ /// /  \\
  \ \\X---------------------------------\ BChurch@ubd1.VdoSpk.Com X// /
   \ \ \ "Cruising the Internet          \_______________________/ X /
    \ \/\   For Your Entertainment." ___________________________/\/ V
     \/  \__________________________/
 

From owner-lightwave-l  Fri Jan 20 22:51:43 1995
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           Plug-In Textures
           ----------------
  
           Where can I get documentation on writing Plug-In procedural
           textures for Lightwave?  I wrote to NewTek back in November, and
           so far I haven't heard a thing from them.
  
           I assume(?) that it's not possible to write textures for 3.5.
  
           Steve Criddle

From owner-lightwave-l  Fri Jan 20 23:35:41 1995
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From: steve.crippen@kaos.mustang.com (Steve Crippen)
Subject: LW & Video Cards
Date: Thu, 19 Jan 1995 21:23:47 GMT
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Has anybody out there used the standalone Lightwave (Amiga) with the
various video cards? Can you make full use of any of your screenmode
resolutions for the modeler and the other components of the program?
Can you preview images in 256, or perhaps even 15/16/24 bit modes on an
ECS machine? How about wireframe anim previews?

I'd sure appreciate a response, and don't mind waiting for v4.0 if the
current version doesn't support the Picasso II.

Thanks in advance,

Steve

From owner-lightwave-l  Sat Jan 21 00:52:15 1995
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Subject: Re: Square Pixels
To: lightwave-l@netcom.com
Date: Sat, 21 Jan 1995 01:26:32 -0500 (EST)
Cc: cjohnson@crl.com
In-Reply-To: <Pine.3.05.9501201758.A16364-a100000@minnie> from "Joe Angell" at Jan 20, 95 05:28:00 pm
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> > pixels. My question is (now that I have this multi-meg file), by what 
> > values do I scale in X and Y to make the pixels square?
> 
> Don't mean to be rude about this, but if you RTFM, it should help.  On

	Yeah, but what if you've done a 20 hour render, and you don't want to
re-render the "multi-meg" file?

	Since the NTSC pixel ratio is around 6:7, either scale your image
*vertically* by 1.166, or *horizontally* by .857 to get the near proper aspect
look on 1:1 pixel aspect machines...

							J.---->

E-Mail: jgoldman@acs.bu.edu
 

From owner-lightwave-l  Sat Jan 21 02:26:14 1995
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Date: Sat, 21 Jan 95 02:59 EST
From: michael@iglou.com (Michael Meshew)
To: lightwave-l@netcom.com
Subject: LIGHT-ROM demo kit uploaded to . . . .
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      A demo version of the LIGHT-ROM CD ROM for Lightwave users has
been uploaded to the following sites;

tomahawk.welch.jhu.edu
graphics.rent.com - may still be in incoming directory
avalon.chinalake.navy.mil

   The file is titled, LIGHT-ROM.lha and consists of 2 README files &
a file containing some of the objects on LIGHT-ROM & a file containing
many thumbnail renderings representing many of the other objects
that can be found on LIGHT-ROM.

   LIGHT-ROM is published by Amiga Library Services & can be purchased
directly thru them for $39.95 + $3.95 for shipping.

Amiga Library Services
610 N. Alma School Road, Suite 18
Chandler, AZ. 85224-3687
1-800-804-0833
VISA & MC accepted

   LIGHT-ROM is also available through most of the mail order places
that advertise in AmigaWorld magazine.

From owner-lightwave-l  Sat Jan 21 04:11:25 1995
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Date: Sat, 21 Jan 1995 01:24:29 -0800 (PST)
From: Karl Frederick <frederik@teleport.com>
To: "Brian C. Berg" <Brian.Berg@asu.edu>
cc: lightwave-l@netcom.com
Subject: Re: Playing 15fps PAR anims
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> Can I force the PAR into using a lower quality setting when compiling 
> an animation?

Q factor is dynamic to Block limit.  Lower your block limit, and the 
Q factor will use the Block limit as a ceiling for compiling frames.

That will assure a lower Q factor.  Try about 170 for a block limit 
setting.
                         .
-Karl                     .
Karl Frederick               .
Portland, Oregon                 .
Antares Videomedia Ltd                   .
Email:  frederik@teleport.com                           .
=============================                                              .
Time Price Quality  ... pick any two


From owner-lightwave-l  Sat Jan 21 06:18:45 1995
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From: Jeric@cup.portal.com
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Subject: Re: Output resolution to Accom WSD
Lines: 26
Date: Sat, 21 Jan 95 04:22:36 PST
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>
>The company I work for has an Accom Workstation Disk and it requires a
>file resolution of 720x486.
>
>My question is, how can I best obtain this resolution from Lightwave?
>I would like to be able to just specify this size in the Camera menu but
>since that can't be done (that I know of, at least in v.3.0) what's the
>next best way to convert frames to that size.
>

	Going to an AVID's 640x480, I simply scaled the image.

	A combination of scaling & cropping in ADPro is probably your best
bet.


>Don Drennan
>Columbus, Ohio
>

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From owner-lightwave-l  Sat Jan 21 06:41:44 1995
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Subject: Re: Figuring out LW motions & scenes
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>
>Kurt (& all):
>
>I would assume this is legal.  The motion files are ASCII text files, I
>just need to understand thier format so I can use the motion I model in
>LW within another program I am working on.  Besides, information such as
>this would make LW ever more useful to the interactive / video game world.
>
>I'm still looking for the info!


	What EXACTLY don't you understand about the motion files?



	<sheesh, ya want some help, be specific.>


>trace@infomatch.com          trace@netcom.com            more arriving soon!
>

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From owner-lightwave-l  Sat Jan 21 07:00:15 1995
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Steve Criddle writes:
>           Null Objects
>           ------------
>
>           This is probably a daft question, but is there an easy way to
>           rename null objects in Layout? 


	Not at all, I've often wished for the same capability.  After all,
	we can name lights!

	Naming of null objects would be VERY handy.


>
>           Steve Criddle
>

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From owner-lightwave-l  Sat Jan 21 07:06:00 1995
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Subject: Re: PAR QUESTION
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>
>To Eliminate problems and trial and error, could someone send me what
>they found to be the best q-factor/block limit combination for a PAR and
>micropolis 1.6 gig drive.
>

	22 and 244.




>-Fred Pienkos        mwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmw
>-Chicago Illinois     A b a n d on  A l l  R a t i o n a l  T h o u g h t
>-708-442-9538 vox    wmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwm
>faith@tezcat.com
>

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From owner-lightwave-l  Sat Jan 21 10:46:01 1995
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From: "Brian C. Berg" <Brian.Berg@asu.edu>
Subject: Re: Playing 15fps PAR anims
In-reply-to: <Pine.SUN.3.91.950121012029.16112C-100000@linda.teleport.com>
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On Sat, 21 Jan 1995, Karl Frederick wrote:

> Q factor is dynamic to Block limit.  Lower your block limit, and the 
> Q factor will use the Block limit as a ceiling for compiling frames.
> 
> That will assure a lower Q factor.  Try about 170 for a block limit 
> setting.

Makes sense... thanks, I'll try it!

------------ -------  ------   -----    ----      ---       --        -
Brian C. Berg			Internet  : Brian.Berg@asu.edu
Amiga Multimedia Lab		Bitnet    : aubri@asuacad.bitnet
Arizona State University	FidoNet   : Brian Berg @ 1:114/215
Tempe AZ 85287-0111             SneakerNet: Reebok
-        --        ---       ----     -----    ------  ------- --------
   "I haven't lost my mind... it's backed up on SyQuest somewhere!"

From owner-lightwave-l  Sat Jan 21 10:54:47 1995
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To: lightwave-l@netcom.com
Subject: ScreamerNet Bugs
From: dan.bloomfield@mercopus.com (Dan Bloomfield)
Message-ID: <754.2.uupcb@mercopus.com>
Date: Sat, 21 Jan 95 00:00:00 -0500
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I thought I would post a couple of bugs I have encountered in the Alpha
version of ScreamerNet. The biggest pain is that the Alpha version does
not correctly support shadowmapping. Scenes with shadowmapping tend to
exit with application errors after a number of frames. The exact number
of frames seems to be dependent on overall scene size and the resolution
rendered at so I would guess that the rendering kernel is not handling
the ram used to calculate the shadow map properly. Also both the MIPS
and Alpha SN's seem to still have a problem with cloned objects. A scene
I was rendering with cloned objects had some of them not rendered on
both versions although an Amiga rendered the scene fine. Brad Peebler at
NewTek said he thought that bug had been fixed but there apparently are
still problems at least under certain conditions. I thought I would post
to save other people the numerous hours it took me to figure out these
problems.

----
+---------------------------------------------------------------------------+
|     Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734     |
|  2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems  |
+---------------------------------------------------------------------------+

From owner-lightwave-l  Sat Jan 21 11:12:10 1995
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Newsgroups: lists.lightwave
Subject: Re: Essence 1 and 2
Distribution: world
X-BBS-Software: EXCELSIOR! BBS v1.21i
From: bobl@graphics.rent.com (Bob Lindabury)
Date: Sat, 21 Jan 95 08:05:05 EST
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In an article, cjohnson@crl.com writes:
> I purchased the Essence tectures and Forge last year. I have to say that 
> I found the product to be a dissapointment. While Forge does a great job 
> of rendering textures, the time needed to create them is ridiculous.  
> Also as far as creating seamless textures, it doesn't do a very good job.
> 
> I am a die-hard Amiga user, but I find Kai's Power Tools on the mac to be 
> a much better product at a much lower cost. (Of course you still have to 
> buy a Mac.) KPT generates a wide variety of seamless textures. It also 
> does then in much less time than on the Amiga for the same bitmap size. 
> Both my Amiga and Mac have the same speed '040 procerssor. I do all my 
> texture creation on the Mac.

Kai's Power Tools as well as KPT Bryce are both available for the PC.  It 
seems more reasonable to get the PC verson of LightWave and do all your work 
on that these days.  I understand however that Newtek is negotiating with 
different software publishers to license various filter/texture plug-ins for 
4.0.

--
-- Bob Lindabury
The NEW Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!"
FidoNet : Bob Lindabury@1:107/320.0  --  PCGNet : Bob Lindabury@9:510/271.0
Internet: bobl@graphics.rent.com     --  IP Addr: 204.91.68.2

From owner-lightwave-l  Sat Jan 21 11:14:24 1995
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Date: Fri, 20 Jan 95 19:05:19 
Subject: RE: ANIMATION ON FLYER
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 > Does anyone have a Flyer?  Well I do, Most of us know that you can 
 > record 
 > Lightwave animation frames to one of your flyer drives, but did 
 > anyone 
 > know it has to be an anim file and not 24bit framestores or IFF's?  
 > I 
 > find this to be kind of a sick joke, knowing that the PAR can do 
 > better 
 > than this.  I've heard maybe on the true release (4.0) that it might 

Let's get this information straight first, alright? Jumping the gun without
enough information is what gets flamewars started here.

My Flyer is rendering clips at 24 bits.

AC

From owner-lightwave-l  Sat Jan 21 11:20:42 1995
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From: djmccoy (Daniel J. McCoy)
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Subject: Weekly Reminder
To: lightwave-l@netcom.com
Date: Sat, 21 Jan 1995 10:27:37 -0800 (PST)
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Last Update - December 17, 1994

This message is to serve as a reminder that this mailing list is oriented
towards topics on Lightwave.  Messages really meant as private e-mail
should be directed to that person's internet address rather than the list.
Also, please use proper netiquette.  Not everyone enjoys messages that
have previous messages quoted verbatim.  Not everyone has 132 column
terminals.  Please don't feel there's too many restrictions though.  This
mailing list is meant for exchange of information.  

Also keep in mind that your replies go directly to the author of the message
you are replying to.  If you wish to have the reply directed to the mailing
list, you should use your e-mail software to change the address that the
message is going to rather than adding the mailing list in the cc: field
(carbon copy).  By including it in the cc: field, the author of the message
that you are replying to will get TWO copies of the message.

                                 Posting
                                 -------
                                 
To post messages to the list, send e-mail to "lightwave-l@netcom.com".                                 

                         Subscription Information
                         ------------------------

To subscribe to this list, send e-mail to "listserv@netcom.com".
In the body of the message, include the following:

subscribe lightwave-l <optional address>
end

To unsubscribe from the list, follow the steps above to subscribe but
substitute "subscribe" with "unsubscribe" in the message body.

                       Lightwave Usenet Newsgroup
                       --------------------------

If you have access to the Usenet newsgroups, take a look for 
comp.graphics.packages.lightwave.  Currently, this newsgroup's messages
aren't being archived in an automatic way (if you are archiving them
automatically, please let me know!).  Hopefully, I'll have a newsgroup
gateway into the mailing list so those on the mailing list that don't
have access to Usenet can participate in the newsgroup.

                           FTP Message Archives
                           --------------------
                           
Messages from this list as well as the original list and temporary list
are kept on Netcom in my directory.  You can FTP to "ftp.netcom.com".
Once you've logged in anonomously, cd to "/pub/dj/djmccoy/Lightwave".

These files are also available via e-mail.  Send e-mail to
"ftp-request@netcom.com".  Commands such as DIR, LS and SEND are
relative to the directory "/pub' so you must include the
directory you wish to access within the command.

Commands include:

DIR [directory]
LS [directory]
HELP
SEND path/file [splitsize]
SERVERINFO

For example, to get a list of the files in the Lightwave directory,
send the following in the body of the message.

DIR /pub/dj/djmccoy/Lightwave

or

LS /pub/dj/djmccoy/Lightwave

                         Questions or Other Items
                         ------------------------

Questions and other list items can be directed to djmccoy@netcom.com or
owner-lightwave-l@netcom.com

                        Video Toaster Mailing List
                        --------------------------

If you are also interested in the Vidto Toaster mailing list, you can
subscribe by following the directions above under "Subscription
Information".  Instead of sending "subscribe lightwave-l", substitute
"lightwave-l" with "toaster-l".

                       Other Sites and Information
                       ---------------------------

Keith Christopher (keithc@library.welch.jhu.edu) has set up an FTP site
that contains a growing number of Lightwave oriented files (objects, 
scenes, framestores, ARexx macros and much more).  The Lightwave mailing
list message archives can also be found there.

The site is: tomahawk.welch.jhu.edu and the directory is: /pub/lw

For those of you who can use Mosaic, Keith Christopher has also set up
a nice Lightwave oriented Mosaic site at http://tomahawk.welch.jhu.edu/.

Looking for even more 3D Objects?  avalon.chinalake.navy.mil has a large
collection of 3D objects in various file formats.  Lightwave can directly
import some of them while others may need converting first via third
party object conversion programs like InterChange Plus and Pixel3D Pro.
 
-- 
Daniel J. McCoy                           BIX: dmccoy                  //
Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com    \X/
Thanks to Intel's Pentium, Microsoft's Windows 95 is now Windows 94.99999226!

From owner-lightwave-l  Sat Jan 21 13:01:13 1995
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From: James Brooks <jamesb@clark.net>
To: Lightwave Mailing List <lightwave-l@netcom.com>
Subject: Adjust SNAP in Mod
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I wish there was a way to set the SNAP in Modeler under DISPLAY menu to 
save the settings everytime I get back into my project.


Anyone knows any tricks on that one?

Alex

---------------------------------------------------------------
James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM
Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1
Sysquest 3.5" 270MB		 Bernoulli 90Pro
NEC 3xp Triple Speed CDROM       Warp Engine 4028
Interchange 3.0                  Dynamic Motion Module 1.06
Epson ES-600C Scanner            E-Mail: jamesb@clark.net
---------------------------------------------------------------
** World Construction Set AND VideoToaster 4.0 coming soon! ***
--------------------------------------------------------------- 

From owner-lightwave-l  Sat Jan 21 13:32:14 1995
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Date: Sat, 21 Jan 1995 10:55:06 -0800 (PST)
From: David Jester <provideo@teleport.com>
To: Jeric@cup.portal.com
cc: lightwave-l@netcom.com
Subject: Re: Renaming Nulls
In-Reply-To: <9501210436.1.7049@cup.portal.com>
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On Sat, 21 Jan 1995 Jeric@cup.portal.com wrote:

> Steve Criddle writes:
> >           Null Objects
> >           ------------
> >
> >           This is probably a daft question, but is there an easy way to
> >           rename null objects in Layout? 
> 
> 
> 	Not at all, I've often wished for the same capability.  After all,
> 	we can name lights!
> 
> 	Naming of null objects would be VERY handy.

Select the Null and do a SAVE OBJECT on it, rename it as WhateverNull and 
Lightwave saves the New Name (in the scene file?). I used to save single 
points and use them as Null Objects in Layout pre 3.1.

Darren Metcalfe
Posting from...

==David Jester=================PRO VIDEO PRODUCTIONS / the.jester.works==
= provideo@teleport.com          The Jest in the Northwest since 1978   =
=====================================Portland OR.  (503) 248 9669========

From owner-lightwave-l  Sat Jan 21 14:16:59 1995
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Date: Sat, 21 Jan 1995 10:34:45 -0800 (PST)
From: David Jester <provideo@teleport.com>
To: "Brian C. Berg" <Brian.Berg@asu.edu>
cc: lightwave-l@netcom.com
Subject: Re: Playing 15fps PAR anims
In-Reply-To: <Pine.SV4.3.90.950120150829.15704B-100000@seamonkey>
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On Fri, 20 Jan 1995, Brian C. Berg wrote:

> Can I force the PAR into using a lower quality setting when compiling 
> an animation?

> The only other solution is to send double the number of frames and play 
> it back at 30fps, but that takes a lot longer to compile and also doubles 
> the size of the anim... I don't have the room to do that.

The best solution is to make room on the drive, save off all your stills 
and some of your smaller anims to AmigaDOS. When you import the frames 
(at Q23, B240) use the Multiple function in IMP/EXP options. Sorry, I'm 
not in front of my PAR machine right now, I'm not sure on the specifics, 
it's in the 2.25 Readme.

Darren Metcalfe
Posting from...

==David Jester=================PRO VIDEO PRODUCTIONS / the.jester.works==
= provideo@teleport.com          The Jest in the Northwest since 1978   =
=====================================Portland OR.  (503) 248 9669========

From owner-lightwave-l  Sat Jan 21 14:43:51 1995
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Date: Sat, 21 Jan 1995 12:33:56 -0700 (MST)
From: Steve Warner <warner@PrimeNet.Com>
To: EFRY@INDYVAX.IUPUI.EDU
cc: lightwave-l@netcom.com
Subject: RE: Animation on Flyer
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Please somebody, tell me that this isn't so.  I was so looking forward to 
D2 quality animations.  Oh well, I guess I'll just upgrade my PAR system 
with a better (read: Micropolis) drive.

-------------------------------------------------------------------------------
Steve Warner                              __  __     ____  ___       ___ ____
warner@primenet.com                      /__)/__) / / / / /_  /\  / /_    /
                                        /   / \  / / / / /__ /  \/ /___  /
-------------------------------------------------------------------------------

On Fri, 20 Jan 1995 EFRY@INDYVAX.IUPUI.EDU wrote:

> Does anyone have a Flyer?  Well I do, Most of us know that you can record 
> Lightwave animation frames to one of your flyer drives, but did anyone 
> know it has to be an anim file and not 24bit framestores or IFF's?  I 
> find this to be kind of a sick joke, knowing that the PAR can do better 
> than this.  I've heard maybe on the true release (4.0) that it might be 
> possibe to record true 24bit animation.  If anyone hears a way of side 
> stepping around this inconvence please responed.
> 
> 

From owner-lightwave-l  Sat Jan 21 15:00:37 1995
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Date: Sat, 21 Jan 1995 12:53:58 -0700 (MST)
From: Steve Warner <warner@PrimeNet.Com>
To: Rowan Crawford <dljar1@giaeb.cc.monash.edu.au>
cc: lightwave-l@netcom.com
Subject: re: prices?
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Keep in mind that the prices you charge are also determined by your 
physical location.  If you are working in LA or New York, you can expect 
to charge quite a bit more than if you're living in Flagstaff Arizona.  
I market my services all across Southern Arizona.  In Tucson, I can 
expect to get paid anywhere from $150 - $300 for a stock (i.e. Wavemaker) 
logo animation.  But in other parts of the state, that price will seem 
either very low or very high.  Pricing is relative.  While we who are on 
the net can provide you with rough estimates, you should really be asking 
the animation shops in your area.  If there aren't any, you should begin 
by estimating the total time involved in the project.

If setting up an animation (which includes building models, surfacing, 
creating motion paths, etc.) takes you 20 hours, and you charge $400, 
you'd be making $20.00 an hour.  Not bad.  But it could be better.  
Remember that animation hasn't hit the point of desktop publishing 
(yet).  Not every joe off the street can jump into an animation package 
and crank out a finished piece.  You have talent and equipment costs, not 
to mention out of pocket costs like electric bills, equipment repair and 
upgrades, etc.  If the guy at the Jiffy Lube can charge me $40 / hour to 
change my oil, then I shouldn't feel too bad charging a client the same 
for a specialized custom animation.

The Graphic Artists Guild Handbook of Pricing and Ethical Guidelines is a 
book every artist should purchase.  It covers EVERYTHING.  From pricing 
to legal contracts, it's in there.  It should be available from your 
local art supply store, your local college or university, or from some of 
the major bookstores.  While it's geared for traditional 2D artists, 
there are sections for animators (both 2D and 3D), and the contracts in 
the back alone are worth the price of the book.  If you're looking for 
the best advice on pricing and client handling, this is the book for you.

-------------------------------------------------------------------------------
Steve Warner                              __  __     ____  ___       ___ ____
warner@primenet.com                      /__)/__) / / / / /_  /\  / /_    /
                                        /   / \  / / / / /__ /  \/ /___  /
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From owner-lightwave-l  Sat Jan 21 15:36:42 1995
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From: Taka.Torimoto@oit.gatech.edu (Taka Torimoto)
Message-Id: <199501212141.QAA01927@oit.gatech.edu>
Subject: DId you see DV Magazine?  (2/95)
To: lightwave-l@netcom.com
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>From Digital Video Magazine (February 1995) comparing 14 3D Animation Programs

Mac                                           PC
===                                           ==
StP  Studio Pro v1.5 *P                       3DS  3D Studio v4.0
ElA  ElectricImage Anim System v2.0           TOP  Crystal TOPAS Pro v5.1
InD  Infini-D v2.6                            Img  Imagine v3.0 *A
AnM  Animation Master v2.0 *PAS               R3D  Real 3D v2.4 *A
PrP  Presenter Pro v3.0                       TrS  trueSpace

Amiga                                         SGI
=====                                         ===
LiW  Lightwave 3D v3.5 *1                     Vtg  Vertigo Level 2 v9.5
A4D  Aladdin 4D                               GIG  GIG 3D-GO *S

*P   also available for PC
*PAS also available for PC, Amiga, SGI
*A   also available for Amiga
*S   also available for Sun workstations
*1   will be available for Amiga, PC, SGI in March 1995 as v4.0

                    _________Mac_______  ________PC_________  _Amiga_  __SGI__
                    StP ElA InD AnM PrP  3DS TOP Img R3D TrS  LiW A4D  Vtg GIG
   Rendering Speed:  8  10   6   4   5    8   7   6   3   4    8   7    8   8
Anim Preview Speed:  5   8   5   8   9    8   7   5   3   4   10   8    8   8
 Rendering Quality: 10   8   8   8   4    9   8   8   7   7   10   8   10  10
Model Manipulation:  8   8   4   9  10    8   7   4   5   6    8   5    7   7

          Features: 10  10   4   8   7    9   8   8   6   6    9   7    8   8
       Performance:  9   9   4   6   4    8   8   8   5   7   10   8    8   8
             Setup:  9   9   9   9   9    9   8   6   5   7   10  10    8   8
       Ease of Use:  8  10   9   2   8    6   8   5   5   7   10   6    6   7
     Documentation: 10   4   8   1   5    8   7   6   5   7    7   6    4   8
      Tech Support:  7   9  10   9   9    8   8   6   4   5    9   7    6   6

           OVERALL: 9.0 8.8 6.0 6.1 6.6  7.9 7.9 6.7 5.1 6.5  9.3 7.4  7.0 7.6
                    === === === === ===  === === === === ===  === ===  === === 
-- 
Takahito "Taka" "Dr.Love" Torimoto         Amiga 4000/40 : Quadra 950 emulation
Georgia Tech Electrical Engineer Senior    VideoToaster4000/OneStopMusShp/AD516
E-MAIL: gt0154a@acme.gatech.edu            Georgia Tech Cable Network       ///
            HOME PAGE: http://www.gatech.edu/oit/staff/ns/taka.html   .__  ///
SMILE!             "I'm lost... I've gone to look for myself.          \\\///
  :)     If I should return before I get back, please ask me to wait."  \XX/

From owner-lightwave-l  Sat Jan 21 16:12:03 1995
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Date: Sat, 21 Jan 1995 13:02:04 -0700 (MST)
From: Steve Warner <warner@PrimeNet.Com>
To: "Brian C. Berg" <Brian.Berg@asu.edu>
cc: lightwave-l@netcom.com
Subject: Re: Playing 15fps PAR anims
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Hmmm.  Do you have enough room on your hard drive to save your frames 
there first?  I know that when you render directly to the PAR it takes 
over and will automatically adjust the Q factor.  Perhaps if you saved 
the frames to your HD first, then tried importing them with a predefined 
lower Q factor that might work.  Here's hoping this helps!

-------------------------------------------------------------------------------
Steve Warner                              __  __     ____  ___       ___ ____
warner@primenet.com                      /__)/__) / / / / /_  /\  / /_    /
                                        /   / \  / / / / /__ /  \/ /___  /
-------------------------------------------------------------------------------

From owner-lightwave-l  Sat Jan 21 16:42:34 1995
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Date: Sat, 21 Jan 1995 12:47:48 -0800 (PST)
From: Wayne Wymore <wwymore@efn.org>
To: lightwave-l@netcom.com
Subject: Re: Welcome to lightwave-l
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Hello!

I'm new to this list and glad to be here! :)

One question I have is if anyone has compiled a list of 
Lightwave specific utilities/companion programs and where 
they can be found on the Internet?  (public domain, free,
shareware, etc.)

Is there a FAQ that answers this somewhere?

Thank you!
Wayne Wymore
wwymore@efn.org

From owner-lightwave-l  Sat Jan 21 19:19:05 1995
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Date: Sat, 21 Jan 1995 16:50:42 -0700 (MST)
From: "Brian C. Berg" <Brian.Berg@asu.edu>
Subject: Re: Playing 15fps PAR anims
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On Sat, 21 Jan 1995, Steve Warner wrote:
> Hmmm.  Do you have enough room on your hard drive to save your frames 
> there first?  I know that when you render directly to the PAR it takes 
> over and will automatically adjust the Q factor.  Perhaps if you saved 
> the frames to your HD first, then tried importing them with a predefined 
> lower Q factor that might work.  Here's hoping this helps!

I'm processing the frames of a 1000 frame anim-5 file through ADpro with
24bit effects and sending the resulting files to the PAR driectly.  I
don't have enough room to store 1000 24bit frames on my main drive, so I
can't really re-import them. 

As I type this, the anim is being processed to the PAR again but this time
with a lower block limit which will hopefully, in turn, keep the Qfactor
down to a level that the PAR can handle for 15fps playback.  I have a 
good feeling that this will work out.

I appreciate everyone's quick response on this.... the combined 
experience of this many people in one virtual place has been a fantastic 
resource to tap into since the list started, and continues to be even 
though the newsgroup has been formed.  If anything, it's helped the list 
to become more focused and moved the noise into the newsgroup.
------------ -------  ------   -----    ----      ---       --        -
Brian C. Berg			Internet  : Brian.Berg@asu.edu
Amiga Multimedia Lab		Bitnet    : aubri@asuacad.bitnet
Arizona State University	FidoNet   : Brian Berg @ 1:114/215
Tempe AZ 85287-0111             SneakerNet: Reebok
-        --        ---       ----     -----    ------  ------- --------
   "I haven't lost my mind... it's backed up on SyQuest somewhere!"

From owner-lightwave-l  Sat Jan 21 20:12:01 1995
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Date: Sat, 21 Jan 1995 19:46:39 -0500 (EST)
From: James Brooks <jamesb@clark.net>
To: Lightwave Mailing List <lightwave-l@netcom.com>
Subject: Re: Surface Loading? (again)
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About my situation with errors loading the surfaces I have mentioned 
earlier, if someone can just tell me the SETTINGS and I can just put them 
in myself.

Once again the surfaces I can not load:

 Surfaces: Copper, Gold, RipplingGold, and Silver.  


---------------------------------------------------------------
James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM
Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1
Sysquest 3.5" 270MB		 Bernoulli 90Pro
NEC 3xp Triple Speed CDROM       Warp Engine 4028
Interchange 3.0                  Dynamic Motion Module 1.06
Epson ES-600C Scanner            E-Mail: jamesb@clark.net
---------------------------------------------------------------

From owner-lightwave-l  Sat Jan 21 23:56:24 1995
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From: FWTep@ix.netcom.com (Fred Tepper)
Subject: Re: Renaming Null Objects
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Steve,
	You asked about renaming a null object in layout.  There are a 
couple of ways to do this:
	1: Select the Null you want to rename, then click on save 
object. Next, type in the new name you want.  This doesn't really "save" 
anything, but it renames it.
	2: Make a null object in Modeler and save it as NULL (or 
whatever). Whenever you need a null in Layout, load it up and save it 
out again as whatever you want to call it.

I've been a beta tester for a couple of years now so I'm not sure how 
long method 1 has been available on the release version of LW, but it's 
been on the betas for a LONG time.   Good luck!
						-=Fred=-

From owner-lightwave-l  Sun Jan 22 00:20:21 1995
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From: johnc@bbs.xnet.com (John Crookshank)
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>From: Brian Churchill <bchurch@ubd1.vdospk.com>
>Subject: Re: Animation on Flyer
>Date: Fri, 20 Jan 1995 18:41:26 -0600 (CST)
>To: EFRY@INDYVAX.IUPUI.EDU
>Cc: lightwave-l@netcom.com
>
>Do you mean the VTASC playback comes from an anim file render or are you
>just unable to save IFF's to that particular drive?

The 3.9 software only supports the AGA-style anim format rendering. This will
be fixed with the full 4.0 release.

>Please be more specific if Lightwave 3.9 is writing off a ham-style anim

There is no LW 3.9. The 3.9 systems are being shipped with LW 3.5. 
That's why they don't have 24-bit anim recording in there yet.

>that is then translated (which would look very bad compared to the PAR)
>or if it is writing to VTASC directly.

Actually, I rendered the same animations to both our PAR and the Flyer, and the
quality is quite comparable. The Flyer resolution looks better, and it plays
back more smoothly. While the overall quality of the PAR output is with less
bandwidth, it shows a little less banding with a gradient background than the
LW 3.5 anim files do. I'd gladly trade that off for the ease of dropping an
anim clip into a project, and have the music/audio so easily synced, and
matched into the surrounding video. Yes, I'm eagerly looking to the 4.0
release, so I can get the 4.0 Lightwave, and render 24-bit video clips instead.

>I am under the impression that Tpaint 4.0 is planned to have the ability
>to load and save VTASC and allow for translating...

TPaint 3.9 already loads directly from Flyer video clips. Pop-up menus (not
finished yet) allow for AREXX batch-processing of the clips or individual
frames from a clip.

>Rendering straight to VTASC would be the cleanest path

It'll get there, perhaps even before the 4.0 release. There's another update
CD-ROM going out to registerd beta-testers and 3.9 customers within another
week or so...

  ---------------------------------------------------------------------
 [     John Crookshank    |        MicroTech Solutions, Inc.           ]
 [   johnc@bbs.xnet.com   |   BBS:708-851-3929   Voice:708-851-3033    ]
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From owner-lightwave-l  Sun Jan 22 03:35:30 1995
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Subject: Re: Playing 15fps PAR anims
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>
>As I type this, the anim is being processed to the PAR again but this time
>with a lower block limit which will hopefully, in turn, keep the Qfactor
>down to a level that the PAR can handle for 15fps playback.  I have a
>good feeling that this will work out.


	My PAR never has played back reliably at 15fps, although I've
	never really tried hard to make it either. 

	You're trying to do this because you're out of space on the PAR?


>Brian C. Berg                   Internet  : Brian.Berg@asu.edu

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*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
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From owner-lightwave-l  Sun Jan 22 04:44:38 1995
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Date: Sun, 22 Jan 1995 03:15:17 -0800
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From: cjohnson@crl.com (Carl Andrew Johnson)
Subject: Square Pixels
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Thanks to all of you who anwered my Square Pixels question. A rescale in
Photoshop saved me from having to redo a 30+ hour render. Plus I didn't
have to stop the current set of rendering I was working on.

Thanks again.

-Carl


From owner-lightwave-l  Sun Jan 22 10:47:18 1995
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From: "Brian C. Berg" <Brian.Berg@asu.edu>
Subject: Re: Playing 15fps PAR anims
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On Sun, 22 Jan 1995 Jeric@cup.portal.com wrote:
> 	My PAR never has played back reliably at 15fps, although I've
> 	never really tried hard to make it either. 
> 
> 	You're trying to do this because you're out of space on the PAR?

Although space is an issue because I've only got a 500MB drive, the main
reason I need 15fps playback is because the product is a cartoon-style 
animation that was designed to be played back at that rate. 

I will let you all know whether bumping down the block limit fixes the 
problem for me.  It'll be done processing the frames this morning.
------------ -------  ------   -----    ----      ---       --        -
Brian C. Berg			Internet  : Brian.Berg@asu.edu
Amiga Multimedia Lab		Bitnet    : aubri@asuacad.bitnet
Arizona State University	FidoNet   : Brian Berg @ 1:114/215
Tempe AZ 85287-0111             SneakerNet: Reebok
-        --        ---       ----     -----    ------  ------- --------
   "I haven't lost my mind... it's backed up on SyQuest somewhere!"

From owner-lightwave-l  Sun Jan 22 11:12:10 1995
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Date: Sat, 21 Jan 95 22:15:53 
Subject: RE: ANIMATION ON FLYER
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 > Please somebody, tell me that this isn't so.  I was so looking 
 > forward to 
 > D2 quality animations.  Oh well, I guess I'll just upgrade my PAR 
 > system 
 > with a better (read: Micropolis) drive.

This is what I mean. Whoever it was that posted the original post, let's not
jump to conclusions. My beta Flyer renders just fine, 24 bits and very nice
playback to boot.

AC

From owner-lightwave-l  Sun Jan 22 11:19:05 1995
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Subject: Re: Playing 15fps PAR anims
References: <Pine.SV4.3.90.950120150829.15704B-100000@seamonkey>
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From: Tim_Irvin@fcircus.sat.tx.us (Tim Irvin)
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In <Pine.SV4.3.90.950120150829.15704B-100000@seamonkey>, "Brian C. Berg"
<Brian.Berg@asu.edu> writes:
> 
> I've got an anim that is designed to play back at 15fps.
> I sent it to the PAR and when I play it back at 15fps I got glitches 
> throughout the playback.  I checked the manual and indeed it mentions 
> that there could be problems with anims playing back at less than 30fps.  
> It recommends compiling them at a lower q-factor setting to fix it.
> 
> Fine.  I bumped the q-factor down to 18 and sent the frames to the PAR 
> once again.  However, I noticed that as it recompiled the frames, it 
> automatically bumped the q-factor back up again to 21-22 as the software 
> tried to give me the best quality.
> 
> Can I force the PAR into using a lower quality setting when compiling 
> an animation?
> 
> The only other solution is to send double the number of frames and play 
> it back at 30fps, but that takes a lot longer to compile and also doubles 
> the size of the anim... I don't have the room to do that.
> 
> Please offer any suggestions ASAP... I've got to get this animation out!
> (I'm running PAR v2.30 software for what it's worth.)
> ------------ -------  ------   -----    ----      ---       --        -
> Brian C. Berg			Internet  : Brian.Berg@asu.edu
> Amiga Multimedia Lab		Bitnet    : aubri@asuacad.bitnet
> Arizona State University	FidoNet   : Brian Berg @ 1:114/215
> Tempe AZ 85287-0111             SneakerNet: Reebok
> -        --        ---       ----     -----    ------  ------- --------
>    "I haven't lost my mind... it's backed up on SyQuest somewhere!"
> 

I have found that If I bring up the block number to 200+ the Q factor
will be lower.
 
 
 
Tim@Endicor.Com

?
-- 
Tim_Irvin@fcircus.sat.tx.us

Tim_Irvin@fCircus.Sat.Tx.Us

From owner-lightwave-l  Sun Jan 22 11:19:04 1995
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From: Taka.Torimoto@oit.gatech.edu (Taka Torimoto)
Message-Id: <199501212323.SAA03008@oit.gatech.edu>
Subject: RE: Animation on Flyer
To: lightwave-l@netcom.com
Date: Sat, 21 Jan 95 18:23:34 EST
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>From what my local dealer told me, Lightwave 3D renderings DO go to the Flyer
as 24bit IFFs... and play back that way...

-Taka

-- 
Takahito "Dr.Love" Torimoto                Amiga 4000/40 : Quadra 950 emulation
Georgia Tech Electrical Engineer Senior    VideoToaster4000/OneStopMusShp/AD516
E-MAIL: gt0154a@acme.gatech.edu            Georgia Tech Cable Network
            HOME PAGE: http://www.gatech.edu/oit/staff/ns/taka.html

From owner-lightwave-l  Sun Jan 22 12:16:28 1995
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From: John Gross <jgross@netcom.com>
Subject: Re: Output resolution to Accom WSD
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RE: 720X486 Resolution...

Select D1 in the Camera panel and Medium Res.

JG

From owner-lightwave-l  Sun Jan 22 13:50:04 1995
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From: "Brian C. Berg" <Brian.Berg@asu.edu>
Subject: 15fps result...
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Well, preliminary results seem to indicate that dropping the block limit 
down fixes the problem with glitches showing up during a 15fps animation.

The first 1000 frame anim worked just great and I'm in the process of 
sending a second one.

Since I have a Seagate, the image quality did suffer with the drop in blocks. 
However, in the grand scheme of things those artifacts will most likely not
be noticable in the end product anyway.

Thanks to all who offered suggestions and assistance.  It is appreciated!

------------ -------  ------   -----    ----      ---       --        -
Brian C. Berg			Internet  : Brian.Berg@asu.edu
Amiga Multimedia Lab		Bitnet    : aubri@asuacad.bitnet
Arizona State University	FidoNet   : Brian Berg @ 1:114/215
Tempe AZ 85287-0111             SneakerNet: Reebok
-        --        ---       ----     -----    ------  ------- --------
   "I haven't lost my mind... it's backed up on SyQuest somewhere!"

From owner-lightwave-l  Sun Jan 22 20:42:28 1995
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Date: Mon, 23 Jan 95 00:53 GMT
From: garygfx@cix.compulink.co.uk (Gary Fenton)
Subject: Rendering times
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Dave Boyer <boyer@hopi.dtcc.edu> wrote:
>This is useful information. I wonder if you could tell me if a Cyberstorm
>060 would be a viable upgrade for a GVP 030 50 Mhz accellerator in a
>2500/2.0 system. I missed the boat on the 4000s and am trying to increase

The Cyberstorm is only for the Amiga 4000. The 040 module is out now and
the 060 module is expected in February when Motorola release a decent size
batch of them.

>suggest an alternative which is still available (and would not be
>Raptoresque in price)? Thanks - Dave B.

I believe the fastest board for the 2000/2500 are the 28mhz 040 cards. GVP
do one and so did Progressive Peripherals and Software - or whatever there
name was. Don't know more than that on the 2000 side of things.

Of course there's the Warp system - the transputer based system, not the
040 one of the same name. It's cheap for what it is - more powerful than a
Cray in its fully expanded form so I'm told (?). I think NewTek are going
to write a version of LW to work with that? Can anyone confirm?


Gary F.  

From owner-lightwave-l  Mon Jan 23 01:53:58 1995
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unsubscribe lightwave-l


From owner-lightwave-l  Mon Jan 23 02:00:27 1995
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From: FWTep@ix.netcom.com (Fred Tepper)
Subject: Re: IBM and Lightwave 4.0
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You asked about what kind of system for LW on the PC...

	A Pentuim 90 or 100 would be a great choice.  LW runs under 
Windows 3.1 with Win32, so you don't really need Windows NT (although I 
really recommend it). 
	As for the video card, any good 64 bit card would do (like 
anything from Diamond or ATI).  
	I think that it is wise to have SCSI available, whether or not 
your main drive is.
			-=Fred=-

PS: Allen Hastings says that the Pentuim bug will not affect LW because 
he doesn't access any of those kinds of operations.

From owner-lightwave-l  Mon Jan 23 06:12:46 1995
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Can anyone tell me whether there is a 3D Studio mailing list and how and where
to subscribe?

Sorry for the non-LW query,

thanks, 
John.

From owner-lightwave-l  Mon Jan 23 07:33:43 1995
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From: 23-Jan-1995 0801 <leimberger@marbls.enet.dec.com>
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Keith Christophersays,

My Macro in 3.5 is not working correctly, the others seem fine, however 
the toroid is wacked. It gives a good top view but the front and left are 
wierd. exporting into layout gives only a line. HELLLLLPPP 

no I haven't messed with it this is an out of the box install of LW 3.5

(standalone)

 The patch I got off the net fixed my toroid macro problems. My problem was
 the macro would hang Modeler. I never saw yours. However, I do know if you
 do have a good torus in modeler and issue an undo right away you end up
 with a single circle.
							bill

From owner-lightwave-l  Mon Jan 23 08:02:01 1995
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From: videoman
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Subject: IBM and Lightwave 4.0
To: FWTep@ix.netcom.com (Fred Tepper)
Date: Mon, 23 Jan 1995 00:26:48 -0800 (PST)
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In-Reply-To: <199501220558.VAA03113@ix2.ix.netcom.com> from "Fred Tepper" at Jan 21, 95 09:58:00 pm
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I have been looking into a (bleh) IBM style computer for use with LW 
4.0.  It seems like everything about IBM clones change weekly!  Places I 
have called had new motherboards shipping from one day to the next, 
anyway What I'm looking for is info on the best Graphics card for use 
with Lightwave, and other 3D on the IBM.  Also if Enhanced IDE or SCSI is 
the way to go for 1 gig drives.  I figure that a P90 or P100 is the way 
to go on the cpu, at least for somthing non Alpha or Mips.

Some of this may be outside the scope of the list, if so e-mail me 
directly.  However I'm sure there are a lot of us looking into new 
hardware as the Amiga gets less and less likely to do a reserection.
-- 
.__________________________________________________________________________.
|   -== When Dreams Become Reality ==-                    -= IM Design=-   |
|"""""""""""""""""""""""""""""""|"""""""""""""""""""""|""""""""""""""""""""|
|     videoman@netcom.com       | FTP: ftp.netcom.com |  Video Production  |
|   videoman@cyberspace.org     |  DIR: pub/videoman  |  3D Graphics & DTP |
|    Mosaic Home Page: file://ftp.netcom.com/pub/videoman/web/HOME.html    |

From owner-lightwave-l  Mon Jan 23 08:04:47 1995
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Subject: IBM and Lightwave 4.0
To: FWTep@ix.netcom.com (Fred Tepper)
Date: Mon, 23 Jan 1995 00:26:48 -0800 (PST)
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In-Reply-To: <199501220558.VAA03113@ix2.ix.netcom.com> from "Fred Tepper" at Jan 21, 95 09:58:00 pm
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I have been looking into a (bleh) IBM style computer for use with LW 
4.0.  It seems like everything about IBM clones change weekly!  Places I 
have called had new motherboards shipping from one day to the next, 
anyway What I'm looking for is info on the best Graphics card for use 
with Lightwave, and other 3D on the IBM.  Also if Enhanced IDE or SCSI is 
the way to go for 1 gig drives.  I figure that a P90 or P100 is the way 
to go on the cpu, at least for somthing non Alpha or Mips.

Some of this may be outside the scope of the list, if so e-mail me 
directly.  However I'm sure there are a lot of us looking into new 
hardware as the Amiga gets less and less likely to do a reserection.
-- 
.__________________________________________________________________________.
|   -== When Dreams Become Reality ==-                    -= IM Design=-   |
|"""""""""""""""""""""""""""""""|"""""""""""""""""""""|""""""""""""""""""""|
|     videoman@netcom.com       | FTP: ftp.netcom.com |  Video Production  |
|   videoman@cyberspace.org     |  DIR: pub/videoman  |  3D Graphics & DTP |
|    Mosaic Home Page: file://ftp.netcom.com/pub/videoman/web/HOME.html    |

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Date: 	Mon, 23 Jan 1995 13:05:32 -0330
From: "Kurt D. Williams" <kurtw@cs.mun.ca>
Subject: Re: Rendering times
To: Gary Fenton <garygfx@cix.compulink.co.uk>
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On Sun, 22 Jan 1995, Gary Fenton wrote:

> The Cyberstorm is only for the Amiga 4000. The 040 module is out now and
> the 060 module is expected in February when Motorola release a decent size
> batch of them.

Not only for the 4000 butfor the 3000 as well. If it was only for the 
A4000 it would be a stupid mistake ;-)

> Of course there's the Warp system - the transputer based system, not the
> 040 one of the same name. It's cheap for what it is - more powerful than a
> Cray in its fully expanded form so I'm told (?). I think NewTek are going
> to write a version of LW to work with that? Can anyone confirm?

Hmm maybe a older low end cray.. the current crays for the last 2 or so 
years are _EXTREMELY_Fast.. ie. the T3d with its 2000+ Alpha CPU's.. each 
clocked at 150-300mhz... fast. :-) As far is the warp transputer is 
concerned the company seems to be in trouble, as well as the transputer 
not being supported by Newtek. [the ads say lw rendering.. but no one 
seen the software which is rumored to be a unnoffical LW render not done 
by newtek.]

________________________________________________________________________
Kurt D. Williams                       
E-mail: Kurtw@ganymede.cs.mun.ca   "This form we live in,
IRC: Overlord_ / Kurtw               is a fragile creation" -FLA

From owner-lightwave-l  Mon Jan 23 12:09:45 1995
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From: MoonLighter 110 <pooky@wam.umd.edu>
To: lightwave-l@netcom.com
Subject: Object request: Toucan.
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I'm looking for a Toucan object.  Doesn't have to be all boned up or 
anything super fancy.  Perhaps there are archives that might contain such 
an object?  I'm not new to LW, I'm not new to Internet.  I am new to 
combining the two resources...:+)

Dave

From owner-lightwave-l  Mon Jan 23 19:07:57 1995
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Date: Mon, 23 Jan 1995 15:02:53 -0500 (EST)
Subject: Rendering - Call NSTL
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Please note - the number for NSTL is (610) 941-9600.
Contact Marsha Sternin and request Vol 8, No 14,
November 1994.

The cost for the report is $25.00 and is refundable by
Carrera Computers on any Cobra AXP workstation orders.

If you have any problems in getting the report from NSTL,
please let us know.

Thank you once again,

Bob Watkins
Carrera Computers
Carrera1@delphi.com

From owner-lightwave-l  Mon Jan 23 19:29:01 1995
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To: lightwave-l <lightwave-l@netcom.com>,
        owner-lightwave-l <owner-lightwave-l@netcom.com>
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It is my understanding that Digital Equipment Corp. paid for the testing. 
 The testing was done so that DEC could have a benchmark at this past 
Comdex.  I could be wrong, but I believe this is how it was played out.  The 
point is, the "check" wasn't sent by Carrera, Aspen, Deskstation, ALR, 
Compaq, etc.
 ----------
From: owner-lightwave-l
To: lightwave-l
Subject: Re: Real specs on rendering - Call NSTL
Date: Friday, January 20, 1995 8:15AM

CARRERA1@delphi.com writes:
>Get the facts straight from the source. Call National Software
>Testing Laboratory (NSTL) at (619-941-9600
>) 941-9600. Ask for Volume 8,
>Number 14 - November 1994. You will receive a twenty page report
>that indicates how well ALR, Aspen, Carrera, Compaq and Deskstation
>performed.
>
>NSTL is a division of McGraw-Hill Inc.

No disrespect intend for anyone's products, but
I had an experience with NSTL that turned my stomach.  In short, when
a large company I knew went to them to get a comparison report of
their program versus the competitors', and the results didn't turn out
the way they wanted, NSTL was eager to stick their hand out to get
more cash to spin-control the test criteria and to re-test to make the
numbers
more favorable for the payer's product.  So what I want to know is,
who sent the last check?  :-)


From owner-lightwave-l  Mon Jan 23 19:26:30 1995
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Subject: Dynamic Motion Module v1.8 ?
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I found th infamous problem DMM has with pivot point changes in scene 
files (it ignores them), and had to edit all my objects (many pieces of 
broken glass!) by hand to adjust. The publishers of DMM said there would 
be a v 1.08 that would fix this. Has anyone received it yet? BTW, does 
anyone know of the future plans for this program (such as, will LW 4.0 
make it obsolete?)? TIA...

From owner-lightwave-l  Mon Jan 23 19:27:27 1995
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Date: Mon, 23 Jan 1995 08:46:10 -0600 (CST)
From: ED JAKOBER <JAKOBERE@UWSTOUT.EDU>
Subject: Rendering times-Accelerators
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garygfx@cix.compulink.co.uk (Gary Fenton) wrote:

---stuff deleted----
>I believe the fastest board for the 2000/2500 are the 28mhz 040 cards. GVP
>do one and so did Progressive Peripherals and Software - or whatever there
>name was. Don't know more than that on the 2000 side of things.

	Another is the Fusion 40 and is STILL being manufactured AND supported!

	RCS Management, Canada (514)926-3755

	28 mhz 040, no ram... $695-US (32Meg max) upgradable to 060.

	No, I am not connected in any way to RCS... just a satisfied
	customer.
Regards,
	Ed
Jakobere@uwstout.edu

From owner-lightwave-l  Mon Jan 23 19:26:56 1995
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Date: Mon, 23 Jan 1995 11:52:04 -0500 (EST)
From: Joe Angell <jangell@risd.edu>
Subject: Re: Rendering times
To: Gary Fenton <garygfx@cix.compulink.co.uk>
Cc: lightwave-l@netcom.com
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Hi.  A few points:

>I believe the fastest board for the 2000/2500 are the 28mhz 040 cards. GVP

I have a 33Mhz GVP G-Force 040 68040 card (It took me 1 min. 42 seconds to
render the Textures Example scene in LW, while also rendering to the Frame
buffers.)  I think there are others out there.

About the Warp System; I don't know if NewTek is making a Warp System
Lightwave (or screamernet or whatever), but in the Warp System adds, they
do list something about a renderer that will load lightwave an Imagine
scenes and objects, as well as others.  I'm assuming the final renders
will look different than the LW version, but I guess we'll have to wait
and see... (Me, I want an Alpha :))

-- Joe

From owner-lightwave-l  Mon Jan 23 20:21:00 1995
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	     (from garygfx@cix.compulink.co.uk (Gary Fenton))
	     (at Mon, 23 Jan 95 00:53 GMT)
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garygfx@cix.compulink.co.uk writes:
> I believe the fastest board for the 2000/2500 are the 28mhz 040 cards.

The 33MHz Zeus (which I use) from the now defunct PPI is faster. Also,
I thought CSA made a mega expensive 40MHz card for the 2000.

> Of course there's the Warp system - the transputer based system, not the
> 040 one of the same name. I think NewTek are going
> to write a version of LW to work with that? Can anyone confirm?

Don't count on it. The people who marketed the Warp system are out of
business and running from the law.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     *           Mark Thompson               (603) 424-1829       *
     *         Fusion Films Inc.           mark@fusion.mv.com     *
     *     Radiant Image Productions                              *
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

From owner-lightwave-l  Mon Jan 23 21:00:06 1995
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Subject: Traced Refraction
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This is a request for help concerning refraction. I am modeling a
glass sphere with an object inside of it, similar to a paperweight.
 
When rendered, I get the typical black ring at the circumfrence of the
sphere. I also get small black flecks and large black splotches inside
the sphere. Reading all the LWPro articles on refraction, I tried each
fix without success.
 
I created a second sphere inside of the first, flipped the
polygons, and used a refractive index of 1 to remove the splotches
from total light reflection. I put the sphere inside of a large box,
to remove the black ring. I shrunk the inner sphere to remove the
flecks. Each render shows more and more problems, and each still
exists.
 
I encountered another problem with the object inside of the sphere. I
used 2 point polys to model the bristles of a broom. It looked
excellent without traced refraction on the sphere. Tracing refraction
caused the bristles to dissappear entirely. I haven't read about the
inability of Lightwave to deal with points and 2 point polys inside
of transparent refracted objects.
 
I am using Bundled Lightwave 3.5, on a stock 4000/040 with 18 meg. I
use Lightwave.fp, and have traced shadows, reflection and refraction
enabled. Any assistance I can get would be greatly appreciated.
 
Thanks, JF

From owner-lightwave-l  Mon Jan 23 21:36:45 1995
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From: chris@tyrell.net (Chris Silva)
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>You asked about what kind of system for LW on the PC...
>
>	A Pentuim 90 or 100 would be a great choice.  LW runs under 
>Windows 3.1 with Win32, so you don't really need Windows NT (although I 
>really recommend it). 
>	As for the video card, any good 64 bit card would do (like 
>anything from Diamond or ATI).  
>	I think that it is wise to have SCSI available, whether or not 
>your main drive is.
>			-=Fred=-
>
>PS: Allen Hastings says that the Pentuim bug will not affect LW because 
>he doesn't access any of those kinds of operations.
>

If you use Windows NT you can take advantage of dual-processor systems like 
our KittyHawk. Of course, if you really want to make Lightwave fly, use our 
Alpha-based Barnstormer, which is twice as fast as our dual 90MHz Pentium.

Since our KittyHawk is upgradeable to our Barnstormer, you can start out 
with the Intel-based system and upgrade once your projects demand the extra 
speed!

Regards,
Chris Silva
Flight Technologies, Inc.
(816) 525-UFLY (8359)
Unparalleled Windows NT Workstation Solutions

From owner-lightwave-l  Mon Jan 23 22:30:41 1995
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From: Keith Christopher <keithc@library.welch.jhu.edu>
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Ok, here's something even more odd. I installed the patch, everything 
went peachy. I went in an created a toroid fine. I think cool. But I 
can't leave well enough alone can I ? I hit z and destroy the one I 
created then I select toroid again and guess what same problem. 


Top view looks fine, front looks like a tube going diagonally into 
infinity, left shows a single line into infinity. This is stil lthe case.

I call up the non-FP version of lightwave out of curiousity and hit 
toroid and guess what ? That's right works like a charm ! every time!

I verified that I have a full blown 040 in my 4000 not an EC or LC, and a 
good 882. 


I am really stumped. Believe it or not it worked before. I may have to 
clean out libs:




Keith Christopher
Welch Medical Library
Unix System Adminstrator
---
http://tomahawk.welch.jhu.edu/keithc.html
---
Who died and made you root@everywhere?
---

From owner-lightwave-l  Tue Jan 24 00:19:59 1995
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From: Jeric@cup.portal.com
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Subject: Mac compatibility
Lines: 29
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 Joe Angell writes:

>Don't mean to be rude about this, but if you RTFM, it should help.  On
>page 46 of the Toaster 4000 manual (LW section) it has the answer: select
>"Square Pixels" from the little pop-up menu that usually says Toaster/D2. 
>That'll use square pixels.  I guess you can't blame Macs for being the
>least compatible of computers -- but you can blame Apple...

-- Joe


	This is incredibly wrong-headed.  Square pixels are a boon to those
working in 2D animation--ever rotate a brush in DPaint?

	For the Amiga to slavishly have rectangular pixels like the IBM piece
o' crap was a serious shortcoming.

	One can slam the Mac for many things, but square pixels ain't one of
them.  (If Apple had priced them competitively, the Amiga would have been
slugging it out with Macs instead of clones, and Bill Gates would be
building a MUCH smaller house.)


***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *
*     \\\\\\      Or else!         |         (206) 283-3540           *
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From owner-lightwave-l  Tue Jan 24 08:19:38 1995
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Jeric@cup.portal.com nearly flamed off about Mac compatibility:

> Joe Angell writes:

>>Don't mean to be rude about this, but if you RTFM, it should help.  On
>>page 46 of the Toaster 4000 manual (LW section) it has the answer: select
>>"Square Pixels" from the little pop-up menu that usually says Toaster/D2. 
>>That'll use square pixels.  I guess you can't blame Macs for being the
>>least compatible of computers -- but you can blame Apple...

>-- Joe

>This is incredibly wrong-headed.  Square pixels are a boon to those
>working in 2D animation--ever rotate a brush in DPaint?

We're getting a little testy.  (no coffee this morning? :-)
The Mac was aimed at the DTP market and consequently, has 
a 1:1 aspect ratio to make WYSIWYG more or less true when 
printing on lasers printers.   (Hmmm.  Or is the reverse
true... The DTP niche munged onto the Mac, because it 
happened to have square pixels?)  

Anyway, this 1:1 aspect is a *good thing* when working
with print output.  It's a *bad thing* when working with 
video.

>For the Amiga to slavishly have rectangular pixels like the IBM piece
>o' crap was a serious shortcoming.

NOT! The Amiga was designed for video applications, so as a 
result, it's preferred display modes conform to video 
standards -- interlaced 15KHz instead of VGA 31KHz, though 
that's also possible on newer (post OCS) machines.

The horizontal scan rate/pixel delineation on the Amiga
is tied to the NTSC scan/frequency rate.  A low resolution
pixel is exactly 1/2 an NTSC color clock.  (Hi res is 1/4
a color clock.)  So, since resolution is measured in scan
lines vertically, and color clocks horizontally, the 
"squareness" of the pixels is limited by NTSC.

As a result, by conforming to NTSC the Amiga is much better 
suited to video apps.  Though, if you don't like the 11:13 
pixel aspect, you can always use a multisync monitor and 
play with the sizing to get square pixels on screen. (Which
is what I do for DTP apps on the Amiga.)

>One can slam the Mac for many things, but square pixels ain't one of
>them.  (If Apple had priced them competitively, the Amiga would have been
>slugging it out with Macs instead of clones, and Bill Gates would be
>building a MUCH smaller house.)


***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *
*     \\\\\\      Or else!         |         (206) 283-3540           *
***********************************************************************

+-------------------------------------+ +-------------------------------------+
|   Kenneth Jennings, Amiga Advocate  | | ====== Equine Video Studios  ====== |
|  "Happy I'm not a PC/Mac lemming."  | | ======  & SyntheToonz, Inc.  ====== |
|       kenneth@daffy.aatech.com      | | >>>>>>>> Lynn, Video Maven <<<<<<<< |
| Applied Automation Techniques, Inc. | | > Ken, Computer Animation Artiste < |
|  Obviously not the opinions of AAT. | | >>>>>>> Bruno The Wonder Dog <<<<<< |
+-------------------------------------+ +-------------------------------------+
"You'd think that PC and Mac users willing to gut their systems to achieve the
 Amiga's level of performance would just save themselves the trouble and buy 
 Amigas in the first place. But they don't know any better -- they read BYTE."

From owner-lightwave-l  Tue Jan 24 11:33:51 1995
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Date: Tue, 24 Jan 1995 11:58:11 -0500 (EST)
From: Joe Angell <jangell@risd.edu>
Subject: Re: Mac compatibility
To: Jeric@cup.portal.com
Cc: lightwave-l@netcom.com
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On Mon, 23 Jan 1995 Jeric@cup.portal.com wrote:

>  Joe Angell writes:
> 
> >Don't mean to be rude about this, but if you RTFM, it should help.  On
> >page 46 of the Toaster 4000 manual (LW section) it has the answer: select
> >"Square Pixels" from the little pop-up menu that usually says Toaster/D2. 
> >That'll use square pixels.  I guess you can't blame Macs for being the
> >least compatible of computers -- but you can blame Apple...
> 
> -- Joe
> 
> 
> 	This is incredibly wrong-headed.  Square pixels are a boon to those
> working in 2D animation--ever rotate a brush in DPaint?

Sorry.  This is years of anti-Mac and anti-IBM that got drilled into me by
all my Mac and IBM friends bashing the Amiga.  I'm finally starting to get
over it -- I saw what someone could do in Photoshop 3 in 2 hours.  Yes, I
have tried to rotate a brush in DPaint.  Not a pretty sight (especially in
hires-non laced...)  Actually, I'm thinking of getting an Emplant so I can
use Photoshop (and maybe that 586 emulator...)

Hopefully someone will take care of the Commodore's aquisition soon -- I'd
hate to have to switch to a different platform.  I'm still a die-hard
Amiga fan...

-- Joe

From owner-lightwave-l  Tue Jan 24 13:22:21 1995
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In article <9501232225.1.19453@cup.portal.com> Jeric@cup.portal.com writes:
>  Joe Angell writes:
> 
> >Don't mean to be rude about this, but if you RTFM, it should help.  On

(munch)

> 	This is incredibly wrong-headed.  Square pixels are a boon to those
> working in 2D animation--ever rotate a brush in DPaint?
> 
> 	For the Amiga to slavishly have rectangular pixels like the IBM piece
> o' crap was a serious shortcoming.


Now boys, settle down. :)

Square pixels are a good thing, generally. Non-square pixels give you higher 
resolution for video. Aren't you glad Lightwave gives you a choice?

Regards, 
 -Jamie

From owner-lightwave-l  Tue Jan 24 13:28:31 1995
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Date: Tue, 24 Jan 95 10:31:07 
Subject: TRACED REFRACTION
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 > I encountered another problem with the object inside of the sphere. 
 > I
 > used 2 point polys to model the bristles of a broom. It looked
 > excellent without traced refraction on the sphere. Tracing 
 > refraction
 > caused the bristles to dissappear entirely. I haven't read about the
 > inability of Lightwave to deal with points and 2 point polys inside
 > of transparent refracted objects.

Raytracing is a volumetric system and therefore is unable to detect one and
two-point polygons. Refraction and reflection will not work with these polys.
I've had the same problem doing lake reflections of the night sky with one-poly
stars. My solution (which may not help in your case) was to render the sky as
an image sequence and then map it onto a plane to be reflected.

Alan Chan
Graphics/Animation Design
Vision Digital

From owner-lightwave-l  Tue Jan 24 17:36:35 1995
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           Imagemaster R/T
           ---------------
  
           A friend in Canada has recommended Imagemaster R/T to me for
           converting Lightwave 24-bit frames into HAM-8 animations.
           However, my local computer store have never heard of it, or the
           company that make it.  They are unwilling to import it for me
           because there is "not enough profit" in it.  Can anybody tell me
           if there is a UK distributor of this product?  If so, how can I
           contact them, and how much does it cost?
  
           Alternatively, do Black Belt have an Email address?
  
           Steve Criddle, Folkestone, Kent, England

From owner-lightwave-l  Tue Jan 24 20:29:14 1995
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Date: Wed, 25 Jan 95 00:53 GMT
From: garygfx@cix.compulink.co.uk (Gary Fenton)
Subject: Re[2]: Rendering times
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>Not only for the 4000 butfor the 3000 as well. If it was only for the 
>A4000 it would be a stupid mistake ;-)

The leaflet I was given by phase5 (the manufacturers) says it's for the
Amiga 4000 and does not mention any other Amiga model. Can't wait for the
80mhz 060. At least it's within financial reach of most LW users that can't
stretch to a Raptor, yet. :-)

BTW, I'm told the Cyberstorm SCSI 2 module won't be available for a while -
maybe as long as 6 months. I hope it comes sooner.


Gary F.  

From owner-lightwave-l  Wed Jan 25 00:26:01 1995
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           Amorphic lens flares
           --------------------
  
           In the flare options panel, there are two different STREAKS
           buttons - one for normal streaks and one for amorphic streaks.
           When would you want to use amorphic squeezing with normal
           streaks, or normal lens flares with amorphic streaks?  I don't
           see why two different buttons are needed.
  
           Steve Criddle, Folkestone, Kent, England

From owner-lightwave-l  Wed Jan 25 00:50:36 1995
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Date: Wed, 25 Jan 1995 02:34:34 -0500 (EST)
From: "D. Kim Stickler" <kim@bronze.coil.com>
To: LightWave <lightwave-l@netcom.com>
Subject: Unable to Genlock
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Hi folks!

	I just put in a half-gig hard drive from Fujitsu. Hard drive and 
motherboard doing very well, thank you. 

	However, my Toaster now says "Toaster Unable to Genlock" !?!

	Wha' happened? I tried reseating the board, and re-installing the 
Toaster software, all to no avail!

	Anybody got a clue? HELP!!!

Kim Stickler
kim@bronze.coil.com
Columbus,Ohio


From owner-lightwave-l  Wed Jan 25 01:30:49 1995
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unsubscribe lightwave-l

From owner-lightwave-l  Wed Jan 25 02:13:42 1995
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From: feli@d2.com (Feliciano di Giorgio)
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Anybody hear anything about a PowerMac version of Lightwave?
I heard NewTek would like to make some inroads into the 
Japanese, mainly Mac, market. Besides, LW on a multiple CPU PPC 620
would be pretty cool.


-----------------------------------------------------------------------  
		        SIX PHASES OF A PROJECT: 
			
1. Enthusiasm		 4. Search for the Guilty
2. Disillusionment	 5. Punishment of the Innocent
3. Panic		 6. Praise and Honors for the Non-Participants

  Feliciano di Giorgio * DIGITAL DOMAIN * (310) 314-2830 * feli@d2.com 			         
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From owner-lightwave-l  Wed Jan 25 04:28:09 1995
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>
>garygfx@cix.compulink.co.uk (Gary Fenton) wrote:
>
>---stuff deleted----
>>I believe the fastest board for the 2000/2500 are the 28mhz 040 cards. GVP
>>do one and so did Progressive Peripherals and Software - or whatever there
>>name was. Don't know more than that on the 2000 side of things.
>
>        Another is the Fusion 40 and is STILL being manufactured AND supported
!
>
>        RCS Management, Canada (514)926-3755
>
>        28 mhz 040, no ram... $695-US (32Meg max) upgradable to 060.
>
>        No, I am not connected in any way to RCS... just a satisfied
>        customer.


	I would have bought one of these, but for the wimpy 32Meg max
	RAM capability.  Sheesh!



>Regards,
>        Ed
>Jakobere@uwstout.edu

***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *
*     \\\\\\      Or else!         |         (206) 283-3540           *
***********************************************************************

From owner-lightwave-l  Wed Jan 25 05:33:51 1995
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>
>Jeric@cup.portal.com nearly flamed off about Mac compatibility:
>
>> Joe Angell writes:
>
>>>Don't mean to be rude about this, but if you RTFM, it should help.  On
>>>page 46 of the Toaster 4000 manual (LW section) it has the answer: select
>>>"Square Pixels" from the little pop-up menu that usually says Toaster/D2.
>>>That'll use square pixels.  I guess you can't blame Macs for being the
>>>least compatible of computers -- but you can blame Apple...
>
>>-- Joe
>
>>This is incredibly wrong-headed.  Square pixels are a boon to those
>>working in 2D animation--ever rotate a brush in DPaint?
>
>We're getting a little testy.  (no coffee this morning? :-)
>The Mac was aimed at the DTP market and consequently, has
>a 1:1 aspect ratio to make WYSIWYG more or less true when
>printing on lasers printers.   (Hmmm.  Or is the reverse
>true... The DTP niche munged onto the Mac, because it
>happened to have square pixels?)
>
>Anyway, this 1:1 aspect is a *good thing* when working
>with print output.  It's a *bad thing* when working with
>video.
>
>>For the Amiga to slavishly have rectangular pixels like the IBM piece
>>o' crap was a serious shortcoming.
>
>NOT! The Amiga was designed for video applications, so as a
>result, it's preferred display modes conform to video
>standards -- interlaced 15KHz instead of VGA 31KHz, though
>that's also possible on newer (post OCS) machines.


	Bunk.  A Mac display can be encoded to video, the pixels are still
	square , what's the problem?

	2D rotation of brushes is a major pain in the butt on the Amiga, and
	square pixels would have fixed it.

	Just cuz I prefer the Amiga didn't mean I became an apologist for it.


***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *
*     \\\\\\      Or else!         |         (206) 283-3540           *
***********************************************************************

From owner-lightwave-l  Wed Jan 25 08:03:56 1995
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	As fate would have it.  I made the mistake of writing out 
chainmail for the first time...Quite by accident I sent this address as 
one of my choices (instead of my friend in S. Carolina).  Many of you pay 
per mail I understand and anyways I can understand how irritated you must 

have been to get this junk mail... I am very truly sorry for the 
inconvenience.
	As for myself.. I may loose my account because of this accident.  
Two others already have.

From owner-lightwave-l  Wed Jan 25 08:51:33 1995
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From: Eric Case <eric@bigdog.engr.arizona.edu>
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On Wed, 25 Jan 1995 Jeric@cup.portal.com wrote:

[snip]
> 
> 	Bunk.  A Mac display can be encoded to video, the pixels are still
> 	square , what's the problem?

To get maximum horizontal resolution is _video_ the pixels can not be 
square.  If you want less...
-Eric

> 
> 	2D rotation of brushes is a major pain in the butt on the Amiga, and
> 	square pixels would have fixed it.
> 
> 	Just cuz I prefer the Amiga didn't mean I became an apologist for it.
> 
> 
> ***********************************************************************
> *   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
> *  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
> *    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *
> *     \\\\\\      Or else!         |         (206) 283-3540           *
> ***********************************************************************
> 

Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu


From owner-lightwave-l  Wed Jan 25 12:48:01 1995
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Hiya, I'm looking for help archiving LW files. Got a Sony DTS-5200 tape drive
on an Oktagon controller in the A4000, but Amiback won't recognize it. Anyone
used one of the se things before?

AC

From owner-lightwave-l  Wed Jan 25 13:11:28 1995
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Date: 	Wed, 25 Jan 1995 14:19:16 -0330
From: "Kurt D. Williams" <kurtw@cs.mun.ca>
Subject: Re: Re[2]: Rendering times
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On Tue, 24 Jan 1995, Gary Fenton wrote:

> >Not only for the 4000 butfor the 3000 as well. If it was only for the 
> >A4000 it would be a stupid mistake ;-)
> 
> The leaflet I was given by phase5 (the manufacturers) says it's for the
> Amiga 4000 and does not mention any other Amiga model. Can't wait for the
> 80mhz 060. At least it's within financial reach of most LW users that can't
> stretch to a Raptor, yet. :-)
> 
> BTW, I'm told the Cyberstorm SCSI 2 module won't be available for a while -
> maybe as long as 6 months. I hope it comes sooner.

It would problely be better to go with a Warp Engine, They got already 
have proven and effective hardware with SCSI-2 on their 040 boards which 
are 68060 upgradable [as said in their ads]
________________________________________________________________________
Kurt D. Williams                       
E-mail: Kurtw@ganymede.cs.mun.ca   "This form we live in,
IRC: Overlord_ / Kurtw               is a fragile creation" -FLA

From owner-lightwave-l  Wed Jan 25 14:06:45 1995
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WARNING, Will Robinson,  SOAPBOX ALERT:

Umm, O.K. folk... This IS the Lightwave list isn't it?  This "Mac
compatability" thing is starting to sound a bit like the damn 'holy wars' --
reminicent of the Unix vs PC debates...

Bottom line is that thanks to NewTek's decision to open up LW, and Stuart's
work on porting it, it REALLY ain't gonna matter diddly which camp you fall
into -- I vote that we all concentrate on LIGHTWAVE itself and not which box
one runs it on!! ;-O


Regards,

Luke (Pat) Montgomery                         "REAL" E-mail: luke@compvid.com
CompVid Computer Video Graphics Services               CompuServe: 70274,2177
Greater Kansas City                                     Voice: (913) 780-0222
-----------------------------------------------------------------------------
There's no place like home... There's no place like home... There's no... 



From owner-lightwave-l  Wed Jan 25 16:00:09 1995
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From: Tim Salazar <grover@cyber.net>
Date: Wed, 25 Jan 1995 11:15:15 -0800
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Subject: Too Hot color LW SA
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I just back from a client. He said the video I did was too hot in colors.
He was using a Waveform monitor. Can't he just dail it in with a TBC or
video level? 
 
I haven't had these problems before. I was using framestore for saving. 
However, I just converted to LightWave stand alone. It saves in IFFs. I 
use a PAR v2.34 and had the NTSC filter on. But it still came out over 100.
 
Do I have to cool my color settings in LightWave, like the old Deluxe 
Paint daze?
 
Or is it the NTSC filter in the PAR doing me in? 
 
Would the filter in ADPro/ImageFX do better?
 
 
Thanks,
Tim
grover@cyber.net
 

From owner-lightwave-l  Wed Jan 25 16:06:59 1995
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Subject: Square Pixels - was re: Mac compat...
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Jeric@cup.portal.com
	wrote about Re: Mac compatibility

>> Joe Angell writes:

[square pixels in LW?]

>>>>That'll use square pixels.  I guess you can't blame Macs for being the
>>>>least compatible of computers -- but you can blame Apple...

>>>-- Joe

>>>This is incredibly wrong-headed.  Square pixels are a boon to those
>>>working in 2D animation--ever rotate a brush in DPaint?

[Ken says, square pixels == DTP laser printer]

>>>For the Amiga to slavishly have rectangular pixels like the IBM piece
>>>o' crap was a serious shortcoming.
>>
>>NOT! The Amiga was designed for video applications, so as a

[Ken says, Video pixels != square pixels]

>Bunk.  A Mac display can be encoded to video, the pixels are still
>square , what's the problem?

The Amiga video hardware is precisely tuned/timed to the 
NTSC carrier frequency.  The pixel timing is exactly a 
fraction of an NTSC color clock.  The end result is that
an Amiga high-resolution pixel which is precisely 1/4 the 
size of an NTSC color clock change and one scan line tall 
will not and can not be square.  The Video Toaster frame 
buffer's aspect ratio is the same as Amiga hi-res for 
exactly the same reasons.

If you see a Mac display showing square pixels and it
has exactly the same aspect ratio when converted to video 
it means that the Mac's video pixels are being crammed 
into the NTSC color clocks unevenly.  As a result you 
*will* also see vertical color banding shifts and artifacts. 
This is why nobody I know who does video for a living 
would even consider genlocking Mac graphics or using a Mac
for titling.

>2D rotation of brushes is a major pain in the butt on the Amiga, and
>square pixels would have fixed it.

Most of the 'problems' in 2D rotation are inherent to DPaint.
Rotate images in ADPro and you'll get better results.

>Just cuz I prefer the Amiga didn't mean I became an apologist for it.

A superior video architecture is nothing to apologize for.

+-------------------------------------+ +-------------------------------------+
|   Kenneth Jennings, Amiga Advocate  | | ====== Equine Video Studios  ====== |
|  "Happy I'm not a PC/Mac lemming."  | | ======  & SyntheToonz, Inc.  ====== |
|       kenneth@daffy.aatech.com      | | >>>>>>>> Lynn, Video Maven <<<<<<<< |
| Applied Automation Techniques, Inc. | | > Ken, Computer Animation Artiste < |
|  Obviously not the opinions of AAT. | | >>>>>>> Bruno The Wonder Dog <<<<<< |
+-------------------------------------+ +-------------------------------------+
"You'd think that PC and Mac users willing to gut their systems to achieve the
 Amiga's level of performance would just save themselves the trouble and buy 
 Amigas in the first place. But they don't know any better -- they read BYTE."

From owner-lightwave-l  Wed Jan 25 16:43:36 1995
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Date:         Wed, 25 Jan 95  16:10:42 CST
From: Stephen Schleicher <TESS@FHSUVM.FHSU.EDU>
Subject:      Star Trek VI
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I was watching Star Trek VI "The Undiscovered Country" again last weekend.
If anyone has seen it, there is a part where the Kilgon moon explodes
sending out a "shock wave".  The wave is a disc of fire and turbulence, not
a sphere.  I was wondering if anyone knows a way to create something like
that in LW.  I have tried creating a disc, asigning a fractal noise pattern
to it, then setting the transparency to 100% with the edge transparency
set to opaque and a high threshold value.  Doesn't look very good.

If any one has any ideas, I would appreciate it... I'm a little bored after
completing my latest video project, and need a new challenge.

Also it was posted not too long ago about creating a nebula using a
displacement map... could someone please repost that.

Thanks in advance

Stephen Schleicher
Director/Producer Video Production &
Interactive Television Coordinator
Fort Hays State University
Hays, Ks 67601
(913) 628-4492

From owner-lightwave-l  Wed Jan 25 17:50:33 1995
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Date: Wed, 25 Jan 1995 19:29:23 -0500 (EST)
From: Joe Angell <jangell@risd.edu>
Subject: Re: your mail
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On Fri, 20 Jan 1995 gblpcsjc@ibmmail.com wrote:
>   
>            Amorphic lens flares
>            --------------------
>   
>            In the flare options panel, there are two different STREAKS
>            buttons - one for normal streaks and one for amorphic streaks.
>            When would you want to use amorphic squeezing with normal
>            streaks, or normal lens flares with amorphic streaks?  I don't
>            see why two different buttons are needed.

I think it's there mainly for more control.  For example, I made an
animation of a skull with glowing eyes just because it looked cool.  I
used anamorphic streaks for the blue glow that streaks across the scream,
and normal random streaks to add to the effect.  I aslo believe that when
you turn on Anamorphic Squeeze, everything gets squashed to 1/2 the
height, as if shot by an anamorphic lens.  Thus, normal streaks would also
compress.

I personally don't mind the extra button -- it gives me more control over
the scene.  As far as I'm concerned, the more control, the better.

-- Joe

From owner-lightwave-l  Wed Jan 25 18:57:05 1995
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Date: 25 Jan 1995 17:06:17 PST
From: "Fernando Martins" <F4MMART@PB1.PacBell.COM>
Subject: Barracuda
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Hi All!

Does anyone use a Seagate Barracuda inside the A4000 connected to the Warp
Engine? Any problems?

Now, a bid dumb question... What is a SCSI terminator?!



  ___ _____   Fernando Martins
  |_  | | |   (510)823-1011
  |   |   |   4W250FF
______________F4MMART@sr.pacbell.com

From owner-lightwave-l  Wed Jan 25 18:56:25 1995
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I own a CSA Magnum 040 28mhz. I think it to be the fastest. It always worked
with LW from 2.0 - 3.5 with no bux fixes as some of the other boards around.
It can handle 4 - 64 meg of memory with a mix and match of 4 meg and 16 meg
SIMMs.
But yes it was expensive. Sometimes you do get what you paid for.

From owner-lightwave-l  Wed Jan 25 22:30:03 1995
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From: johnc@bbs.xnet.com (John Crookshank)
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>from: alan.chan@oubbs.telecom.uoknor.edu
>Subject: TAPE DRIVES
>Date: Wed, 25 Jan 95 09:19:54
>
>Hiya, I'm looking for help archiving LW files. Got a Sony DTS-5200 tape drive
>on an Oktagon controller in the A4000, but Amiback won't recognize it. Anyone
>used one of these things before?

Try looking for a program on the nets called Diavolo. It is a superb hard drive
backup software that IMHO blows away Amiback and Quarterback, especially if you
have a tape drive. I use an Exabyte, and can easily say that Diavolo supports
more of the features in that drive than either Amiback or Quarterback.

The version on the nets is a demo version, freely distributable. It does
everything except restore. I got my copy from CompuServe. Don't know if it's on
the Internet, tho. But it's definitely worth looking for.

  ---------------------------------------------------------------------
 [     John Crookshank    |        MicroTech Solutions, Inc.           ]
 [                        | Chicagoland`s Premier Toaster/Flyer Dealer ]
 [   johnc@bbs.xnet.com   |   BBS:708-851-3929   Voice:708-851-3033    ]
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From owner-lightwave-l  Wed Jan 25 22:54:02 1995
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From: Daniel Thomas <dthomas@CAM.ORG>
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To: Tim Salazar <grover@cyber.net>
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Subject: Re: Too Hot color LW SA
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On Wed, 25 Jan 1995, Tim Salazar wrote:

> I just back from a client. He said the video I did was too hot in colors.
> He was using a Waveform monitor. Can't he just dail it in with a TBC or
> video level? 
>  
> I haven't had these problems before. I was using framestore for saving. 
> However, I just converted to LightWave stand alone. It saves in IFFs. I 
> use a PAR v2.34 and had the NTSC filter on. But it still came out over 100.
>  

  There is something wrong somewhere in your system! On what type of vtr 
are you recording? Did you connect directly the output PAR to the Vtr or 
is it loop throw an another equipment or monitor? Do you have a waveform?


 If you connect your PAR directly to your vtr, be sure the input is 
terminated. I don't undestrand how a framestore can be hot. I did many 
tests in the past, and ALL of them were positive. No framestore was too 
hot in chroma or luma.

 So the problem can be between the Video Toaster and PAR (again check if 
input is really terminated). Also, if the video output to the recorder is 
loop to a monitor,you may have problem. I suggest you to send me a 
schematic of your installation. I do video (as cameraman, video editor 
and consultant) since 76. I surely can solve your problem with drawing!!!

				Daniel Thomas
				dthomas@CAM.ORG


From owner-lightwave-l  Thu Jan 26 00:28:17 1995
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From: jgjones@usa.net (James Jones/Nibbles and Bits)
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 > Now, a bid dumb question... What is a SCSI terminator?!

An unkempt Arnold Schwarzenegger.
(Sorry)
A SCSI terminator is a resistor pack that attaches to, and can be removed
from, a SCSI device. Or it can be a thingy that attaches to the end of a
SCSI cable.
It supposedly "ensures that the signal levels on the bus swing through
the proper voltage range."
According to the "rules," (it is to laugh) only the end(s) of a chain
of SCSI devices should be terminated.

-Jim


 | AmiQWK 2.7 - S/N 0232 |
... James G. Jones * NIBBLES & BITS * jgjones@usa.net
                                                                               
    

From owner-lightwave-l  Thu Jan 26 02:00:17 1995
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Date: Wed, 25 Jan 1995 23:52:03 -0700 (MST)
From: Ernie Wright <ernie@gaspra.pd.com>
To: lightwave-l@netcom.com
Subject: Re: Too Hot color LW SA
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> I just back from a client. He said the video I did was too hot in
> colors.  He was using a Waveform monitor. ... it came out over 100.

I'm not a video expert, but this looks more like a client attitude
problem than anything else (for all the good that does you).  Colors
aren't usually considered too hot until they're over 110 IRE, and in
any case what the waveform looks like isn't as important as whether
clipping is really visible on the screen of a composite monitor--hot
colors are often cooled by the encoder anyway.

Software that cools image colors usually isn't very subtle, with the
result that there's an undesireable loss of either saturation or
contrast.  If you have to deal with a client who's overly concerned
with hot colors, it's better to avoid generating them in the first
place.  Stay away from fully saturated cyan and yellow in particular.

But I've never worried much about it.  The hardware has always handled
whatever I've given it.

- Ernie

From owner-lightwave-l  Thu Jan 26 04:00:00 1995
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From: Jeric@cup.portal.com
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Subject: Re: Too Hot color LW SA
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Date: Thu, 26 Jan 95 00:24:10 PST
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TIM GROVER ASKS:

>I just back from a client. He said the video I did was too hot in colors.
>He was using a Waveform monitor. Can't he just dail it in with a TBC or
>video level?

	He's the client--he shouldn't have to. (!)
>
>I haven't had these problems before. I was using framestore for saving.
>However, I just converted to LightWave stand alone. It saves in IFFs. I
>use a PAR v2.34 and had the NTSC filter on. But it still came out over 100.
>

	Things can't get hotter than 255/255/255.  Check to see if your PAR's
	Beta/M ][ button is on the correct setting.

	Also, check for termination.  If he is incorrectly terminated, he 
	could get bad levels.



>grover@cyber.net
>

***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *
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From owner-lightwave-l  Thu Jan 26 05:20:14 1995
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Date: Thu, 26 Jan 1995 01:40:58 -0800 (PST)
From: Karl Frederick <frederik@teleport.com>
To: mailist Lightwave <lightwave-l@netcom.com>
Subject: Re:  Warp Engine
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> It would problely be better to go with a Warp Engine, They got already 
> have proven and effective hardware with SCSI-2 on their 040 boards which 
> are 68060 upgradable [as said in their ads]

Unless the adds say different, interpret '060' upgradable to mean
complete board exchange.  It's just not that easy.
-K

corrections appreciated.

From owner-lightwave-l  Thu Jan 26 07:09:14 1995
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From: Kenneth Jennings <kenneth@daffy.aatech.com>
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To: jeric@cup.portal.com, lightwave-l@netcom.com
Subject: Re: Square Pixels
Date: Thu, 26 Jan 95 6:26:33 EST
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Jeric@cup.portal.com
	wrote about Re: Square Pixels

>Kenneth@daffy.aatech.com
>	wrote about Re: Square Pixels - was Re: Mac compat...

>>Most of the 'problems' in 2D rotation are inherent to DPaint.
>>Rotate images in ADPro and you'll get better results.

I have to add that DPaint does an exceedingly bad job at
brush rotation.  It seems to me that it ends up stretching
the brush even more vertically.

>????  I've never noticed ADPro compensating for aspect ratio in
>rotations--have to check again.

I'll have to check on this again.  I'm pretty sure the 
Rotate (Oh, that's MorphPlus, isn't it?) operator 
is a perfect circle.  The example they give is to rotate
the image of a coin which happens to be a 1:1 circle. 

>But I KNOW it doesn't compesate for a.r. in the Ripple operator,
>so the ripples always come out oval.  :^P

Never noticed.  Usually I place the center of ripples 
well off the image.  Suppose you could always get 
around it by scaling images vertically by 13/11ths,
rippling, and scaling back down.  Hokey, but it also 
antialiases.

>Also, ADPro is hardly what I'd call interactive.  It's a mystery to
>me why all of this wasn't at least addressed in software.

That's why it has an ARexx interface.  They expect
third parties to make batch processing front ends.
ADPro is just the engine.  Composite Studio, MultiLayer,
FrED, etc. are the real applications.

***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *
*     \\\\\\      Or else!         |         (206) 283-3540           *
***********************************************************************

+-------------------------------------+ +-------------------------------------+
|   Kenneth Jennings, Amiga Advocate  | | ====== Equine Video Studios  ====== |
|  "Happy I'm not a PC/Mac lemming."  | | ======  & SyntheToonz, Inc.  ====== |
|       kenneth@daffy.aatech.com      | | >>>>>>>> Lynn, Video Maven <<<<<<<< |
| Applied Automation Techniques, Inc. | | > Ken, Computer Animation Artiste < |
|  Obviously not the opinions of AAT. | | >>>>>>> Bruno The Wonder Dog <<<<<< |
+-------------------------------------+ +-------------------------------------+
"You'd think that PC and Mac users willing to gut their systems to achieve the
 Amiga's level of performance would just save themselves the trouble and buy 
 Amigas in the first place. But they don't know any better -- they read BYTE."

From owner-lightwave-l  Thu Jan 26 07:35:13 1995
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I'm not familiar with the Oktagon controller.  What type is it SCSI, 
proprietary?  It may be a problem with yu controller software.  It should 
recognize it as a logical device, so you shoulb be able to check its 
contents either by the dir command in a shell or by whatever workbench 
software yyou use (SID, Direcory Opus or whatever)  I also don't know if 
amiback requires the tapes to be formatted.  Sometimes, even though the 
archive software may not require formatted media, it has to be formatted 
for the sytem to recognize its existance.

From owner-lightwave-l  Thu Jan 26 07:41:07 1995
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From: alan.chan@oubbs.telecom.uoknor.edu
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Date: Thu, 26 Jan 95 07:48:40 
Subject: RE: TOO HOT COLOR LW SA
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 > > I just back from a client. He said the video I did was too hot in
 > > colors.  He was using a Waveform monitor. ... it came out over 
 > 100.

Thinking about it a bit more, you're probably right in that there is a physical
problem somewhere...

AC

From owner-lightwave-l  Thu Jan 26 07:52:57 1995
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Date: Wed, 25 Jan 95 21:33:43 
Subject: STAR TREK VI
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 > I was watching Star Trek VI "The Undiscovered Country" again last 
 > weekend.
 > If anyone has seen it, there is a part where the Kilgon moon 
 > explodes
 > sending out a "shock wave".  The wave is a disc of fire and 
 > turbulence, not
 > a sphere.  I was wondering if anyone knows a way to create something 
 > like
 > that in LW.  I have tried creating a disc, asigning a fractal noise 
 > pattern
 > to it, then setting the transparency to 100% with the edge 
 > transparency
 > set to opaque and a high threshold value.  Doesn't look very good.

Try with World Coordinates on.

AC

From owner-lightwave-l  Thu Jan 26 07:50:59 1995
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Date: Thu, 26 Jan 95 07:47:31 
Subject: NOT LW. OOPS...          
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 > A SCSI terminator is a resistor pack that attaches to, and can be 
 > removed
 > from, a SCSI device. Or it can be a thingy that attaches to the end 
 > of a
 > SCSI cable.
 > It supposedly "ensures that the signal levels on the bus swing 
 > through
 > the proper voltage range."
 > According to the "rules," (it is to laugh) only the end(s) of a 
 > chain
 > of SCSI devices should be terminated.

Of course, SCSI is voodoo science.. my two-drive system kepy giving me errors
until I terminated BOTH drives, after which I had no more problems....  =)

AC

From owner-lightwave-l  Thu Jan 26 09:23:33 1995
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Subject: Request for Modeler.
To: LIGHTWAVE-L@netcom.com
Date: Fri, 27 Jan 95 0:26:09 EDT
From: dljar1@giaeb.cc.monash.edu.au (Rowan Crawford)
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A request for modeler:

    Make the background-image feature more stable (took me about 15
    crashes before I managed to finish what I had to do).

Tech:

    A1200 + Blizzard II (50mhz 030) + 8 megs fast (no FPU)
    Lightwave 3.5 SA

Row.

From owner-lightwave-l  Thu Jan 26 10:15:51 1995
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From: 26-Jan-1995 1217 <leimberger@marbls.enet.dec.com>
To: "frederik@teleport.com"@24580.enet.dec.com
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Subject: Re:  Warp Engine
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>Unless the adds say different, interpret '060' upgradable to mean
>complete board exchange.  It's just not that easy.
-K,
   Well I attended a Motorola Seminar on the 68XX faimley last year. The
 Man there stated that if you used the prescribed socket you were plug
 and play. The socket handles the transition from 5 volts to the 3.5 or
 whatever the 060 uses. 
							bill

From owner-lightwave-l  Thu Jan 26 10:20:15 1995
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Date: Thu, 26 Jan 1995 11:52:07 -0500 (EST)
From: Joe Angell <jangell@risd.edu>
Subject: LW Wish List -- Still more...
To: LightWave Mailing List <LIGHTWAVE-L@netcom.com>
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Hi, all.

I just got the LightROM CD and was testing out some of the scenes.  I
usually hit F9 to render those scenes to the Toaster's DV1.  The thing is,
most of the scens files have their display output set to NONE.  That means
I wait for 10 minutes and see only the B&W Amiga display when I'm done. 
Since the purpose of the F9 key is for test rendering, it would be nice if
either 1) it would switch to your display method of choice (set in the
config. file or 2) notify you with a little requester and the option to
continue or abort.  I guess the second method would be more backward
compatible, but only in special cases, I guess.  Anyway, this would be a
nice little addition to LW 4.0 -- if it can get in there in time (thanx,
Allen...)

-- Joe

From owner-lightwave-l  Thu Jan 26 10:27:27 1995
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Date: Thu, 26 Jan 1995 09:33:16 -0800 (PST)
From: David Jester <provideo@teleport.com>
To: alan.chan@oubbs.telecom.uoknor.edu
cc: lightwave-l@netcom.com
Subject: Re: TAPE DRIVES
In-Reply-To: <9501250919.0D3Y500@oubbs.telecom.uoknor.edu>
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On Wed, 25 Jan 1995 alan.chan@oubbs.telecom.uoknor.edu wrote:

> 
> Hiya, I'm looking for help archiving LW files. Got a Sony DTS-5200 tape drive
> on an Oktagon controller in the A4000, but Amiback won't recognize it. Anyone
> used one of the se things before?
> 
> AC
> 

We just set up a DTS-5000 and it works fine on the Warp and Zeus.  Make sure 
you tell AmiBack the right device and unit number, I think in your case 
it's oktagon.device.

AmiBack read the defaults from the drive just fine, haven't had to change 
anything. BTW, what's the capacity of the 5200? The 5000 is 4GB, 8GB 
compressed, and it's faaaasssst! Backing up 300MB took about 10 minutes, 
restoring (just for fun) 40 small files from all over the tape took about 
a minute!

Also, has anyone had experience with Tapeworm FS? I've heard that using 
it with DAT's can stretch the tape due to excessive seeking etc. We'd 
like to use it for Flyer backups since the Flyer supposedly will backup 
Projects simply by dragging their icons to a mounted volume. Has anyone 
done this yet?

Later,
Darren Metcalfe
Posting from...

==David Jester=================PRO VIDEO PRODUCTIONS / the.jester.works==
= provideo@teleport.com          The Jest in the Northwest since 1978   =
=====================================Portland OR.  (503) 248 9669========

From owner-lightwave-l  Thu Jan 26 10:55:17 1995
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Date: Thu, 26 Jan 1995 06:16:20 -0800
To: "D. Kim Stickler" <kim@bronze.coil.com>
From: cjohnson@crl.com (Carl Andrew Johnson)
Subject: Re: Unable to Genlock
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Looks like a power supply problem to me. When I got my Toaster the same t
hing  happened to me when I put in a new drive. A new power supply cleared
it right up. Of course it took 6 months of send ing the Toaster back and
forth to NewTek and putting the computer in and out of the shop before
anyone had a clue as to what was really wrong.

-Carl

>Hi folks!
>
>        I just put in a half-gig hard drive from Fujitsu. Hard drive and
>motherboard doing very well, thank you.
>
>        However, my Toaster now says "Toaster Unable to Genlock" !?!
>
>        Wha' happened? I tried reseating the board, and re-installing the
>Toaster software, all to no avail!
>
>        Anybody got a clue? HELP!!!
>
>Kim Stickler
>kim@bronze.coil.com
>Columbus,Ohio

Respond with your questions, comments and insults to...
      CJohnson@crl.com


From owner-lightwave-l  Thu Jan 26 12:37:39 1995
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Date: Thu, 26 Jan 1995 12:02:50 -0800 (PST)
From: John Gross <jgross@netcom.com>
Subject: Re: LW Wish List -- Still more...
To: Joe Angell <jangell@risd.edu>
cc: LightWave Mailing List <LIGHTWAVE-L@netcom.com>
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> 
> I just got the LightROM CD and was testing out some of the scenes.  I
> usually hit F9 to render those scenes to the Toaster's DV1.  The thing is,
> most of the scens files have their display output set to NONE.  That means
> I wait for 10 minutes and see only the B&W Amiga display when I'm done. 
> Since the purpose of the F9 key is for test rendering, it would be nice if
> either 1) it would switch to your display method of choice (set in the
> config. file or 2) notify you with a little requester and the option to
> continue or abort.  I guess the second method would be more backward
> compatible, but only in special cases, I guess.  Anyway, this would be a
> nice little addition to LW 4.0 -- if it can get in there in time (thanx,
> Allen...)
> 
It's on the list!

JG

From owner-lightwave-l  Thu Jan 26 12:56:26 1995
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From: John Gross <jgross@netcom.com>
Subject: Re: Request for Modeler.
To: Rowan Crawford <dljar1@giaeb.cc.monash.edu.au>
cc: LIGHTWAVE-L@netcom.com
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> A request for modeler:
> 
>     Make the background-image feature more stable (took me about 15
>     crashes before I managed to finish what I had to do).
> 


mine works great. how big was your image?

JG

From owner-lightwave-l  Thu Jan 26 13:02:43 1995
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Date: Thu, 26 Jan 1995 11:59:51 -0800 (PST)
From: John Gross <jgross@netcom.com>
Subject: RE: TOO HOT COLOR LW SA
To: lightwave-l@netcom.com
In-Reply-To: <9501260748.0AZ1E00@oubbs.telecom.uoknor.edu>
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>  > > I just back from a client. He said the video I did was too hot in
>  > > colors.  He was using a Waveform monitor. ... it came out over 
>  > 100.
> 

Framestores are automatically filtered by the Toaster to be safe colors. 
When saving RGB's it depends on the output device as to whether values 
may be too hot.

Generally I would keep values in LightWave around 220 or less, but you 
can always throw brighter lights at it to bump it up so its too hot. , My 
best advice would be to get your own waveform to test out the RGB's 
before they leave your facility...

JG

From owner-lightwave-l  Thu Jan 26 13:23:00 1995
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Date: Thu, 26 Jan 1995 12:19:54 -0500 (EST)
From: Joe Angell <jangell@risd.edu>
Subject: LW 3.5 bug?
To: LightWave Mailing List <LIGHTWAVE-L@netcom.com>
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I think I just found a bug in LW 3.5.  I accidentally hit 0 in as the
Frame Step for making a Preview in LW 3.5 FP, Toaster version.  I got a
system failure.  Just happend (have yet to try to reproduce it...)  FYI.

-- Joe

From owner-lightwave-l  Thu Jan 26 13:35:12 1995
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>Hi All!
>
>Does anyone use a Seagate Barracuda inside the A4000 connected to the Warp
>Engine? Any problems?
>
>Now, a bid dumb question... What is a SCSI terminator?!
                                       ^^^^^^^^^^^^^^^^^
                                       |||||||||||||||||
Ummm... Arnold Schwarzenegger in grungy old clothes...???

(Sorry... ;->)

Luke Montgomery                               "REAL" E-mail: luke@compvid.com
CompVid Computer Video Graphics Services               CompuServe: 70274,2177
Greater Kansas City                                     Voice: (913) 780-0222
-----------------------------------------------------------------------------
There's no place like home... There's no place like home... There's no... 


From owner-lightwave-l  Thu Jan 26 13:44:54 1995
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Karl Frederick <frederik@teleport.com>
	wrote about Re:  Warp Engine:

>> It would problely be better to go with a Warp Engine, They got already 
>> have proven and effective hardware with SCSI-2 on their 040 boards which 
>> are 68060 upgradable [as said in their ads]

>Unless the adds say different, interpret '060' upgradable to mean
>complete board exchange.  It's just not that easy.
>-K

>corrections appreciated.


According to the 060 docs someone sent me from the
motorola FAQ, the 060 is pin compatible with the 040.
The difference is the power supply.  The 060 is a 
3.3V chip.  I don't know about the 040, but I *think*
most 040s are 5V devices.

So, unless a board is designed to work with differnt
voltage levels for the CPU, an 'upgrade' would probably
mean a board swap.  (Or, maybe not.)  How is the
040 mounted on the Warp Engine?  If it's on a 
daugterboard, it might just require a daughterboard 
swap.

Who knows, maybe the Warp does work at 3.3V and 5V.

Kenneth 'stabbing in the dark' Jennings -- kenneth@daffy.aatech.com

From owner-lightwave-l  Thu Jan 26 15:40:50 1995
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Date: Thu, 26 Jan 1995 13:26:56 -0500 (EST)
From: Brad Prosise <PROSISE%UTK_CTV%UTK_IPS%HUB%UTKVX@wpgate.utk.edu>
Subject: Tape Drive -Reply
To: lightwave-l@netcom.com
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Sorry to continue this tape drive discussion but the answer is
important to my future ligtwaving. I have a Pentium 90 at home
with 16 megs of ram, and I  am hopeful of buying the PC version
of Lightwave for my personal projects. Heres, the rub: I Cant
realy afford a broadcast quality video output board (I have a
2meg 64 bit diamond stealth), or a single frame controler, or a
betacam machine, or even a par. BUT what I do have is 3 video
toasters and all the betacam machines i need at work. And I also
have an understanding boss who is willing to allow me to output
my frames to tape through them. I'm trying to figure the best
way to move rendered frames en masse from my home machine to the
amigas at work. I own a Colorado 250 trakker external Parallel
port backup drive. would this be a viable device for this? would
quarterback tools recognize this type of drive? Is there any
other way I should be looking at that I havent thought of,
Modems perhaps? 
thanks in advance for any help

brad prosise
Post production supv.
University of Tennessee
Center for Telecommunications and Video

From owner-lightwave-l  Thu Jan 26 15:50:48 1995
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Date: 26 Jan 95 09:48:00 -13545
To: LIGHTWAVE-L@netcom.com
Subject: Re: Star Trek VI
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     Doesn't an "exploding disk" seem incorrect - physically speaking?  I'd
     expect an exploding "shell of matter."  The "shell" was probably
     considered much harder to animate, and the disk was thought of to be
     easier to grasp for the audience since it is 2-dimensional.  Come to
     think of it, what a coincidence that this exploding disk happened to
     intersect their ship's plane?!?  ;)


______________________________ Reply Separator _________________________________
Subject: Star Trek VI
Author:  <TESS@FHSUVM.FHSU.EDU> at Internet
Date:    1/25/95 4:10 PM


I was watching Star Trek VI "The Undiscovered Country" again last weekend.
If anyone has seen it, there is a part where the Kilgon moon explodes
sending out a "shock wave".  The wave is a disc of fire and turbulence, not
a sphere.  I was wondering if anyone knows a way to create something like
that in LW.  I have tried creating a disc, asigning a fractal noise pattern
to it, then setting the transparency to 100% with the edge transparency
set to opaque and a high threshold value.  Doesn't look very good.

If any one has any ideas, I would appreciate it... I'm a little bored after
completing my latest video project, and need a new challenge.

Also it was posted not too long ago about creating a nebula using a
displacement map... could someone please repost that.

Thanks in advance

Stephen Schleicher
Director/Producer Video Production &
Interactive Television Coordinator
Fort Hays State University
Hays, Ks 67601
(913) 628-4492

From owner-lightwave-l  Thu Jan 26 17:53:40 1995
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Re: Exploding wave effect

Hmmm, by amazing coincidence, I've been working on reproducing
this effect for about a month. I've got it good enough that I'm
considering submitting an article about it to LWPro. So, I'm a
little bit waffly about sharing everything.

But: in short form:
1) Follow the saturn's ring example from the LW manual to get a
strip morphed into a ring. Before doing the bend, have at least
10 subdivisions in what will be the radial direction after the
morph. Give each a different surface name.

2) Set up the morph as in the ring example.

3) For each surface, set fractal noise transparency, *** Global
Coordinates ***, and vary the value of the transparency from the
leading edge value of about 10% to the trailing edge value of
400% (yes, 400%).

Lots of other little tricks with colors and lens flares will help
the anim look better.

Anyone want to see a full LWPro article on this? John?

Lloyd Eldred, PhD
Galtham Films
galtham@universe.digex.net

(forgot to cc: this to the list the first time, I think, so here
it is just for the list.)

From owner-lightwave-l  Thu Jan 26 18:46:08 1995
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Date: Thu, 26 Jan 1995 18:42:48 -0500 (EST)
From: James Brooks <jamesb@clark.net>
To: Rowan Crawford <dljar1@giaeb.cc.monash.edu.au>
cc: LIGHTWAVE-L@netcom.com
Subject: Re: Request for Modeler.
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On Fri, 27 Jan 1995, Rowan Crawford wrote:

> A request for modeler:
> 
>     Make the background-image feature more stable (took me about 15
>     crashes before I managed to finish what I had to do).
> 

As long as I have been using LW, I have NEVER had a crash in Modeler
when using the BG-image function.

I am curious as to what you do in order for it to crash?


Alex
---------------------------------------------------------------
James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM
Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1
Sysquest 3.5" 270MB		 Bernoulli 90Pro
NEC 3xp Triple Speed CDROM       Warp Engine 4028
Interchange 3.0                  Dynamic Motion Module 1.06
Epson ES-600C Scanner            E-Mail: jamesb@clark.net
---------------------------------------------------------------

From owner-lightwave-l  Thu Jan 26 19:20:41 1995
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From: James Brooks <jamesb@clark.net>
To: lightwave-l@netcom.com
Subject: Clear Surface List in Modeler?
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I am going to try this one more time...


 Is there a way to clear the surface list in Modeler?
 
 Meaning, I created an object in Modeler and give it a surface name and 
 after doing what I have to do with the object I get rid of it by 
 hitting the 'z' key (delete) BUT the surface name(s) are still in the 
 list (polygon statistics)!
 
 Other then hitting new buttone again and setting up the parameters that 
 way I like it, (ei. points off, snap NONE, grid unit setting, etc.)  
 Is there a way to clear the surface list?
 


---------------------------------------------------------------
James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM
Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1
Sysquest 3.5" 270MB		 Bernoulli 90Pro
NEC 3xp Triple Speed CDROM       Warp Engine 4028
Interchange 3.0                  Dynamic Motion Module 1.06
Epson ES-600C Scanner            E-Mail: jamesb@clark.net
---------------------------------------------------------------

From owner-lightwave-l  Thu Jan 26 20:27:17 1995
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Date: Thu, 26 Jan 1995 20:09:57 -0500 (EST)
Subject: Tape
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           **** ATTENTION ALL DESKTOP ANIMATORS ****


                           CREATING IN
        Lightwave * 3D Studio * Topazs * Imagine * Real 3D
                or any other Desktop 3D program.


        BREAK INTO THE COMPETITIVE WORLD OF 3D ANIMATION
                                &
                      BE SEEN NATION-WIDE!


LightWaved 3D BBS is now compiling a collection of new animations
on videotape for distribution to Post Production houses and
Animation facilities around the country and the General Public.


       REAP THE BENEFITS OF YOUR HARD WORK AND CREATIVITY!

Get your animations included!  Send tape copy of animation and
company logo. Documentation should include animation title & credit
list (for program credits) to:

        Don Smith
        C/O LightWaved 3D BBS
        2525 Relieze Valley Rd.
        Martinez, Ca. 94553

Acceptible tape formats:  BetaCam, 3/4" inch, 3/4" SP, SVHS and
VHS.  Upon completion of this production, a free copy of the
finished tape will be sent to all animators used.


For additional info:
        EMail:
              donsmith12@delphi.com
              dsmith1@ix.netcom.com
        Voice:
              510-620-6759 Weekdays
              510-228-9214 Nights and Weekends

or LightWaved 3D BBS 510-228-0886 Leave a comment to the Sysop
Open 24hrs - Support for Amiga and PC Desktop Animation

From owner-lightwave-l  Thu Jan 26 22:41:19 1995
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From: Daniel Thomas <dthomas@CAM.ORG>
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To: Ernie Wright <ernie@gaspra.pd.com>
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Subject: Re: Too Hot color LW SA
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On Wed, 25 Jan 1995, Ernie Wright wrote:

> I'm not a video expert, but this looks more like a client attitude
> problem than anything else (for all the good that does you).  Colors
> aren't usually considered too hot until they're over 110 IRE, and in
> any case what the waveform looks like isn't as important as whether
> clipping is really visible on the screen of a composite monitor--hot
> colors are often cooled by the encoder anyway.



   Colors are not measured by IRE, video levels are.

> 
> Software that cools image colors usually isn't very subtle, with the
> result that there's an undesireable loss of either saturation or
> contrast.  If you have to deal with a client who's overly concerned
> with hot colors, it's better to avoid generating them in the first
> place.  Stay away from fully saturated cyan and yellow in particular.
> 
> But I've never worried much about it.  The hardware has always handled
> whatever I've given it.

  Well I don't agree with your opinion. a 110 % IRE can cause many 
problem, specially for satellite broadcast. There are specifications and 
it is VERY important to follow them.  Otherwise, manufacturers won't 
produce vectorscope and waveform monitor.

 Actually the Video Toaster is very accurate. I never have problem with 
luma and chroma level. But improper cables and connections, terminators, 
etc. can cause that can of problem.

 Primary colors can cause problem if they are full saturated, but as I 
said, the framestores from Lightwave never do that (not yet!). Hot color 
may happen with ToasterPaint. Be carefull.

 One trick is to never put the RGB level more than 220. If you want to be 
safe, let's say 200.

 So when people says that video is 16.7 millions color, it's not really true!


					Daniel Thomas
					dthomas@CAM.ORG


From owner-lightwave-l  Thu Jan 26 23:00:06 1995
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Subject: Re: Tape Drive -Reply
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On Thu, 26 Jan 1995, Brad Prosise wrote:

> I'm trying to figure the best way to move rendered frames en masse from my home machine to the
> amigas at work. I own a Colorado 250 trakker external Parallel
> port backup drive. would this be a viable device for this? would
> quarterback tools recognize this type of drive? Is there any
> other way I should be looking at that I havent thought of,
> Modems perhaps? 


  Well if you can buy an external drive (1-2 gigs) or a DAT tape (can be 
SCSI)!

From owner-lightwave-l  Fri Jan 27 00:02:38 1995
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From: dljar1@giaeb.cc.monash.edu.au (Rowan Crawford)
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> >     Make the background-image feature more stable (took me about 15
> >     crashes before I managed to finish what I had to do).

> mine works great. how big was your image?

It's an 8 colour Brilliance IFF (I was tracing parts of it to make
lights luminous).

I'm wondering if it's a PAL related problem - has anyone using PAL
had any probs with it?

What I did:

1.  Load the image into layout/images.
2.  In modeler, select the image as BG for x-axis (if I did this after
    loading the object it always crashed instantly).
3.  Load in the object it is usually mapped onto.
4.  Select the relevant polygon, and "auto-size" the image onto it
    (excellant option that).

This is where I start noticing problems. For one, if the image has to
draw past the 256 pixel line (or thereabouts), below that point the
image is corrupt. It's just a semi-random mess of pixels.

5.  I then went to another layer, and started tracing the image.

I finished tracing teh first time and went back to layer one. I
noticed the original object was VERY freaky! Verticies were all over
the place. I decided to delete it and load it in again - crash (half
an hour of tracing gone :].

I did it all again, this time saving first. The foreground object was
corrupted again, so it's consistant.

Crashing happened any time it felt like it. Usually when the image
was drawing down in the bottom of the screen, so by moving the pic up
a bit I could get more done.

So my guess is that it's: PAL related, my machine related, my
accelerator related, or software related. Pick one and shuffle back
into the pack.

Cheers,
Row.

From owner-lightwave-l  Fri Jan 27 00:06:35 1995
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From: John Gross <jgross@netcom.com>
Subject: Re: Star Trek VI
To: Enrique.A.Gamez@ccmail.jpl.nasa.gov
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>      Come to think of it, what a coincidence that this exploding disk 
       happened to intersect their ship's plane?!?  ;)
> 

Same coincidence that applies when a bunch of ships are in a battle and 
they are all on the same "space lake"

JG

From owner-lightwave-l  Fri Jan 27 00:22:44 1995
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From: John Gross <jgross@netcom.com>
Subject: Re: Clear Surface List in Modeler?
To: James Brooks <jamesb@clark.net>
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RE: IS there a way to clear the surface list in Modeler?

No

JG

From owner-lightwave-l  Fri Jan 27 01:03:19 1995
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who

From owner-lightwave-l  Fri Jan 27 01:05:36 1995
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> I was watching Star Trek VI "The Undiscovered Country" again last weekend.
> If anyone has seen it, there is a part where the Kilgon moon explodes
> sending out a "shock wave".

Ah yes, the Praxis explosion. Everybody loves that effect.

> I have tried creating a disc, asigning a fractal noise pattern
> to it, then setting the transparency to 100% with the edge transparency
> set to opaque and a high threshold value.  Doesn't look very good.

No that wouldn't work.

> I was wondering if anyone knows a way to create that in LW.

Here is a short and simple summary: Create a long rectangular strip
with 40 or more segments along the X axis with dimensions something
like x=60, y=0, z=6. Save it. Perform a 360 degree X axis bend so that
the strip loops around on itself. Save it as a morph target. Now load
the first object and morph it 100% into the target. Then use multiple
noise textures that move toward the center of the hoop and fall off
to 100% transparent on the inside. Give your textures some velocity
and then animate the whole thing by just scaling it up from size=0.
Pretty easy, huh.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     *           Mark Thompson               (603) 424-1829       *
     *         Fusion Films Inc.           mark@fusion.mv.com     *
     *     Radiant Image Productions                              *
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

From owner-lightwave-l  Fri Jan 27 05:10:05 1995
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I'm not sure if im doing sumthing wrong but is there a way to produce
an alpha channel for lensflare, seems rediculous not to have it if it duzznt 
and if not will this be in version 4.0 ? and if not could sumone
explain the theory behind it to me .
	thanx in advance to any help recieved


brettf@Magna.com.au

From owner-lightwave-l  Fri Jan 27 08:40:01 1995
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In <950126095618.CC4247379@CCMail.Jpl.Nasa.Gov>, you wrote,
>:Doesn't an "exploding disk" seem incorrect - physically speaking?  I'd
     expect an exploding "shell of matter."  The "shell" was probably
     considered much harder to animate, and the disk was thought of to be
     easier to grasp for the audience since it is 2-dimensional.  Come to
     think of it, what a coincidence that this exploding disk happened to
     intersect their ship's plane?!?  ;)


The exploding alien spaceship in Stargate has an exploding disk too.

Kim F Ong
University College London
BA Fine Art
Email: zcwakfo@ucl.ac.uk
       kimong@delphi.com

From owner-lightwave-l  Fri Jan 27 13:21:40 1995
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Date: Fri, 27 Jan 1995 10:03:31 -0800 (PST)
From: David Jester <provideo@teleport.com>
To: Brad Prosise <PROSISE%UTK_CTV%UTK_IPS%HUB%UTKVX@wpgate.utk.edu>
cc: lightwave-l@netcom.com
Subject: Re: Tape Drive -Reply
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I think you've got a problem, if you want to use tape. What software is 
there that will write tape on a PC and retrieve it on an Amiga? None that 
I know of. Correct me if you can.

I might suggest a 500MB External HD, you can setup a mountlist on the 
Amiga(s) and CrossDos to read a DOS formatted drive. I haven't done that 
before but I use DOS formatted Syquests all the time.

Darren Metcalfe
Posting from...

==David Jester=================PRO VIDEO PRODUCTIONS / the.jester.works==
= provideo@teleport.com          The Jest in the Northwest since 1978   =
=====================================Portland OR.  (503) 248 9669========

From owner-lightwave-l  Fri Jan 27 14:04:00 1995
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Subject: RE: STAR TREK VI
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 > >      Come to think of it, what a coincidence that this exploding 
 > disk 
 >        happened to intersect their ship's plane?!?  ;)
 > > 
 > 
 > Same coincidence that applies when a bunch of ships are in a battle 
 > and 
 > they are all on the same "space lake"

Could it be because they are all using some manmade XYZ vector coordinates to
navigate by??  =)

AC

From owner-lightwave-l  Fri Jan 27 14:05:23 1995
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Date: 27 Jan 95 09:19:00 -5148
To: DONSMITH12@delphi.com
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     Question:  Don, will you be charging for the distribution of this tape
     project of yours?  Are you offering a percentage of royalties or just
     on screen credits (and a copy) to those included?


______________________________ Reply Separator _________________________________
Subject: Tape
Author:  DONSMITH12@delphi.com at Internet
Date:    1/26/95 8:09 PM


           **** ATTENTION ALL DESKTOP ANIMATORS ****


                           CREATING IN
        Lightwave * 3D Studio * Topazs * Imagine * Real 3D
                or any other Desktop 3D program.


        BREAK INTO THE COMPETITIVE WORLD OF 3D ANIMATION
                                &
                      BE SEEN NATION-WIDE!
<snip>

From owner-lightwave-l  Fri Jan 27 14:41:07 1995
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Organization: Calumet College, York University
Date:     Fri, 27 Jan 1995 14:16:42 -500
Subject:  glow
Priority: normal
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I have been experimenting with creating glowing (i.e. neon-lit) 
objects, right now doing tubes (extruding 2 disks along a path is 
easy)  What I would like to do is use some regular PS fonts. 
The problem is how would I create a slightly larger copy of the 
text, the size and stretch commands will enlarge the font, but what 
I really need is an outline:

                    /\
                   / 2\
                  / /\ \
                 / / 1\ \
                 \ \  / /
                     
This example would work with the SIZE command (original shape is 1, 
outline is 2), but for, say, a letter "A" it would not.  Any ideas, 
short of doing it manually, that would work?

From owner-lightwave-l  Fri Jan 27 19:32:00 1995
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From: "David E. Tin Nyo" <tinman@metheus.com>
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On Fri, 27 Jan 1995, David Jester wrote:

> I think you've got a problem, if you want to use tape. What software is 
> there that will write tape on a PC and retrieve it on an Amiga? None that 
> I know of. Correct me if you can.

I have used 'tar' to transfer files on tape between PCs and Amigas
with no problems.  I use the BTN driver for scsi-tape on Amiga.
There are a few pub-domain tars for the PC that work on any
ASPI compatible scsi tape driver.

-dave-

From owner-lightwave-l  Fri Jan 27 20:58:03 1995
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From: Joe Angell <jangell@risd.edu>
Reply-To: Joe Angell <jangell@risd.edu>
Subject: Re: Warp Engine
To: Kenneth Jennings <kenneth@daffy.aatech.com>
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> According to the 060 docs someone sent me from the
> motorola FAQ, the 060 is pin compatible with the 040.
> The difference is the power supply.  The 060 is a 
> 3.3V chip.  I don't know about the 040, but I *think*
> most 040s are 5V devices.
> 
> So, unless a board is designed to work with differnt
> voltage levels for the CPU, an 'upgrade' would probably
> mean a board swap.  (Or, maybe not.)  How is the
> 040 mounted on the Warp Engine?  If it's on a 
> daugterboard, it might just require a daughterboard 
> swap.
> 
> Kenneth 'stabbing in the dark' Jennings -- kenneth@daffy.aatech.com


This is probobly way off the ball (I'm no electrcal master), but since the
060 is pin compatible with the 040, if you simply reduced the power by 1.7
volts to the 040 socket and popped in an 060, would it work?  Just curious
-- I have a GVP G-Force 040/33MHz for the 2000, and there doesn't seem to
be an easy upgrade path for it.  Feel free to correct this...

-- Joe



From owner-lightwave-l  Fri Jan 27 21:27:21 1995
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Date: Fri, 27 Jan 1995 18:12:47 -0800 (PST)
From: Carl Andrew Johnson <cjohnson@crl.com>
To: ZHUNT@Calumet.Yorku.Ca
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Subject: Re: glow
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Bevel your objects. Use the outer part as the glow. That's what I do.

-Carl

From owner-lightwave-l  Fri Jan 27 21:35:17 1995
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	     (from Brett Feeney <brettf@magna.com.au>)
	     (at Fri, 27 Jan 95 21:19:02 PST)
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From: mark@fusion.MV.COM (Mark Thompson)
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Brett Feeney <brettf@magna.com.au> writes:
> is there a way to produce an alpha channel for lensflare, 
> could sumone explain the theory behind it to me .
> 	thanx in advance to any help recieved

You should really check out my article on the alpha channel in the
July issue of LWPro. I covered this as well as many other issues.

Lens flares are an additive effect, ie. adding them to some image should
not in any way diminish the intensity contribution of any pixel. The
standard formula for combining two images using alpha is: PixNew = [PixFG *
alpha] + [PixBG * (1 - alpha)] where alpha is scaled to a value from 0 to
1. As you can see, with a translucent object (say alpha=0.5), the
background will be decreased in value by 50% to arrive at the new pixel
value. Therefore, what you really want to do is render your lens flares
over a black background, and then when you composite them, simply do an
absolute add of flare to the background (or using the format of the
equation above: PixNew = PixFG + PixBG). Once your flares are rendered over
a black background, you simply load the image(s) into the forground in
LW and composite them over your other graphics using a completely black
image for alpha (or using the alpha that was generated by LW when the
flares were rendered, which will be all black unless there were objects
other than lights in the scene). The other option is to composite the
flares externally in something like ImageFX. In this case, you would
use the "absolute add" compositing mode for the flares.

For more details, see the LWPro article.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     *           Mark Thompson               (603) 424-1829       *
     *         Fusion Films Inc.           mark@fusion.mv.com     *
     *     Radiant Image Productions                              *
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

From owner-lightwave-l  Fri Jan 27 21:35:21 1995
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Date: Fri, 27 Jan 1995 21:46:06 -0500 (EST)
From: Joe Angell <jangell@risd.edu>
Subject: Re: glow
To: ZHUNT@Calumet.Yorku.Ca
Cc: lightwave-l@netcom.com
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> I have been experimenting with creating glowing (i.e. neon-lit) 
> objects, right now doing tubes (extruding 2 disks along a path is 
> easy)  What I would like to do is use some regular PS fonts. 
> The problem is how would I create a slightly larger copy of the 
> text, the size and stretch commands will enlarge the font, but what 
> I really need is an outline:

The easiest way to do this is by doing a bevel operation on the PS font. 
Mkae your letters with the Text command, then bevel the flat faces.  Use a
negtive inset value to make  the bevel come out _larger_ than the letters
(as opposed to the normal bevel's function, which is to make it smaller). 
Make sure you still assign a shift value so it'll be easier to select the
polygons you'll want to keep.  Next is to select the polygons you don't
want with the Include function and delete them (note that this may make
some minature 2-point polys you'll have to delete from the Stats/2 sided
thingy.)

The catch:  this will only work if you need to enlarge something FLAT
(like a normal bevel would be good for...)  I think the only way to do
make a path for the extrusion would be to type out your text, hit K to
kill al the polygons, then select the points manually (in the correct
sequence).  That's all I can thing of.  (I used the earlier technique to
make a very nice glow (along with a transparency map) behind a mystic
logo.  Come to think of it, this may not be of any help at all... Sorry).

-- Joe

From owner-lightwave-l  Fri Jan 27 22:58:20 1995
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From: Eric Case <eric@bigdog.engr.arizona.edu>
To: lightwave-l@netcom.com
Subject: Re: Tape Drive -Reply
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On Fri, 27 Jan 1995, David Jester wrote:

> 
> I think you've got a problem, if you want to use tape. What software is 
> there that will write tape on a PC and retrieve it on an Amiga? None that 
> I know of. Correct me if you can.

The only way I know to do this would be with TAR.  TAR can be had for all 
most any computer system (Unix, Amiga, Mac, PC, ... ).
 -Eric

> 
> 
> Darren Metcalfe
> Posting from...
> 
> ==David Jester=================PRO VIDEO PRODUCTIONS / the.jester.works==
> = provideo@teleport.com          The Jest in the Northwest since 1978   =
> =====================================Portland OR.  (503) 248 9669========
> 

Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu


From owner-lightwave-l  Fri Jan 27 23:00:44 1995
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Date: Fri, 27 Jan 1995 23:26:12 -0500
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Subject: LW 4.0 with Knots
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I don't know about you guys but I'm starting to get knots in my stomach every
time I think about the release of LW 4.0. I know I'll get a PC machine to
render on but feel deep down that I will use it for more than just that. I
mean with Photoshop alone but the fact that I could use Corel Draw to create
super 2D art and logos and output in 3D format or use it to convert EPS clip
art into 3D makes me, well, get my stomach into knots. It's as if I'm
cheating or something.
I'm sure glad thats my only problem and not the 3D program. LW has made me
money and this new version looks like it will make me lots more. Allen and
Stu have done a great job.
Would'nt be nice if the buyout finally was completed and the new company
released the Amiga 6000 with option CPU of 060, R4400 or DEC ALPHA. A PCI bus
with retargable graphics so we could pick whatever video board we wanted. Of
course a new pro looking OS. I mean I could go on and on but for what. I try
to lie to myself and wish for this in hope of reliving the knots.
Anyway Allen says LW 4.0 will be super plug-in capable. Look out if someone
makes a human motion plug-in. 

Later,
Jose Burgos
Freelance 3D Animator
and now
Publisher of the newsletter "Into the Light"

From owner-lightwave-l  Fri Jan 27 23:18:23 1995
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You do need to terminate a SCSI chain. The electronics that power the SCSI
bus will not transfer data propely because of the impedence mis-match. This
causes a lower output (voltage) level thus lower/slower data transfer. FYI
all electronic devices are terminated. If not they would not function or at
best not function well. I guess the best way to visualize it would be to
compare it to your video output going to a monitor and then looping to your
VTR not terminated. Most of us have had this happen and quickly see a
saturated screen. This is caused by the same impedence mis-match, thus giving
an uncalibrated or better un-calculated output level. Also, depending on the
actual electronic componet being used as the output, you can damage the
component because of running it in a un-efficent manner. A lot of components
will overheat and eventually fail.
Now don't panic most of our equipment is stupid prof and has circuitry to
prevent "Thermal Runaway" from lack of termination. All this does is allow
the unit to work at un-desireable level. This could also be the problem with
the person how has been told that his levels are over 100 or 1VPP. So always
terminate your circuit , SCSI, video, stereo or any.

Soory about the Electronics 101 course but I hate when someone is talking as
if he knows what he's saying and on top of that giving bad advice.

From owner-lightwave-l  Fri Jan 27 23:42:11 1995
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From: mark@fusion.MV.COM (Mark Thompson)
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David Jester <provideo@teleport.com> writes:
> I think you've got a problem, if you want to use tape. What software is 
> there that will write tape on a PC and retrieve it on an Amiga? None that 
> I know of. Correct me if you can.

OK, well how about gnutar. Its PD and essentially available for every
platform. I have been using it on a 525MB 1/4" cartridge tape drive to
move large quantities of data between my Amiga and other systems for
years.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     *           Mark Thompson               (603) 424-1829       *
     *         Fusion Films Inc.           mark@fusion.mv.com     *
     *     Radiant Image Productions                              *
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

From owner-lightwave-l  Sat Jan 28 02:56:17 1995
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Date: Sat, 28 Jan 1995 00:06:43 -0800 (PST)
From: Karl Frederick <frederik@teleport.com>
To: mailist Lightwave <lightwave-l@netcom.com>
Subject: Re: Warp Engine
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On Thu, 26 Jan 1995 leimberger@marbls.enet.dec.com wrote:

> 
> >Unless the adds say different, interpret '060' upgradable to mean
> >complete board exchange.  It's just not that easy.
> -K,
>    Well I attended a Motorola Seminar on the 68XX faimley last year. The
>  Man there stated that if you used the prescribed socket you were plug
>  and play. The socket handles the transition from 5 volts to the 3.5 or
>  whatever the 060 uses. 

>From what I've read, the 060 is designed to run at a higher clock.  According
to the WarpEngine documentation, the board is designed to run at 28, 33 or 40
Mhz.  No mention of higher clocks. 

Using the higher clock of the 060 on the Warp Board may interfear with the
030 translation to the Amiga bus.  Sound like a problem? 

At least, along with the CPU swap, the clock has to be pulled from the 
board, as well.  Fine if you know what you're doing.  But the warranty 
concerned will think twice.
-K

From owner-lightwave-l  Sat Jan 28 07:47:16 1995
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Du schreibtetest in <199501252209.OAA10012@netcom16.netcom.com> folgendes
zum Thema
Star Trek VI

> I was watching Star Trek VI "The Undiscovered Country" again last
> weekend.
> If anyone has seen it, there is a part where the Kilgon moon explodes
> sending out a "shock wave".  The wave is a disc of fire and turbulence,
> not

Is this the Genesis-Torpedo Effekt?

In a book about computer animation basics from Stuart Mealing, this effekt
is described as beeing made with the use of particle systems for the
firewall running around the planet burning everything.

Hundreds of small particle fires lined up along a circle round the planet
made the spectacular effect.

> Thanks in advance
>
> Stephen Schleicher

CU
  Thomas

--
                                                                    .:
Thomas Strauss| You can reach me via:                      |         .:::
Josefstr.64   | Internet  : thst@coli.uni-sb.de            |       .;' ::
66809 Nalbach | UseNet    : thst@outsite.saar.de           |     .;'   ::
06838/85218   | Z-Netz    : tom@outworld.zer.sub.org       |   .:::::::::
06838/84739 <-@-local BBS : SYSOP@outsiDe.sb.sub.de        | .::.     .::.

From owner-lightwave-l  Sat Jan 28 11:10:54 1995
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Subject: Weekly Reminder
To: lightwave-l@netcom.com
Date: Sat, 28 Jan 1995 10:20:20 -0800 (PST)
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Last Update - December 17, 1994

This message is to serve as a reminder that this mailing list is oriented
towards topics on Lightwave.  Messages really meant as private e-mail
should be directed to that person's internet address rather than the list.
Also, please use proper netiquette.  Not everyone enjoys messages that
have previous messages quoted verbatim.  Not everyone has 132 column
terminals.  Please don't feel there's too many restrictions though.  This
mailing list is meant for exchange of information.  

Also keep in mind that your replies go directly to the author of the message
you are replying to.  If you wish to have the reply directed to the mailing
list, you should use your e-mail software to change the address that the
message is going to rather than adding the mailing list in the cc: field
(carbon copy).  By including it in the cc: field, the author of the message
that you are replying to will get TWO copies of the message.

                                 Posting
                                 -------
                                 
To post messages to the list, send e-mail to "lightwave-l@netcom.com".                                 

                         Subscription Information
                         ------------------------

To subscribe to this list, send e-mail to "listserv@netcom.com".
In the body of the message, include the following:

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end

To unsubscribe from the list, follow the steps above to subscribe but
substitute "subscribe" with "unsubscribe" in the message body.

                       Lightwave Usenet Newsgroup
                       --------------------------

If you have access to the Usenet newsgroups, take a look for 
comp.graphics.packages.lightwave.  Currently, this newsgroup's messages
aren't being archived in an automatic way (if you are archiving them
automatically, please let me know!).  Hopefully, I'll have a newsgroup
gateway into the mailing list so those on the mailing list that don't
have access to Usenet can participate in the newsgroup.

                           FTP Message Archives
                           --------------------
                           
Messages from this list as well as the original list and temporary list
are kept on Netcom in my directory.  You can FTP to "ftp.netcom.com".
Once you've logged in anonomously, cd to "/pub/dj/djmccoy/Lightwave".

These files are also available via e-mail.  Send e-mail to
"ftp-request@netcom.com".  Commands such as DIR, LS and SEND are
relative to the directory "/pub' so you must include the
directory you wish to access within the command.

Commands include:

DIR [directory]
LS [directory]
HELP
SEND path/file [splitsize]
SERVERINFO

For example, to get a list of the files in the Lightwave directory,
send the following in the body of the message.

DIR /pub/dj/djmccoy/Lightwave

or

LS /pub/dj/djmccoy/Lightwave

                         Questions or Other Items
                         ------------------------

Questions and other list items can be directed to djmccoy@netcom.com or
owner-lightwave-l@netcom.com

                        Video Toaster Mailing List
                        --------------------------

If you are also interested in the Vidto Toaster mailing list, you can
subscribe by following the directions above under "Subscription
Information".  Instead of sending "subscribe lightwave-l", substitute
"lightwave-l" with "toaster-l".

                       Other Sites and Information
                       ---------------------------

Keith Christopher (keithc@library.welch.jhu.edu) has set up an FTP site
that contains a growing number of Lightwave oriented files (objects, 
scenes, framestores, ARexx macros and much more).  The Lightwave mailing
list message archives can also be found there.

The site is: tomahawk.welch.jhu.edu and the directory is: /pub/lw

For those of you who can use Mosaic, Keith Christopher has also set up
a nice Lightwave oriented Mosaic site at http://tomahawk.welch.jhu.edu/.

Looking for even more 3D Objects?  avalon.chinalake.navy.mil has a large
collection of 3D objects in various file formats.  Lightwave can directly
import some of them while others may need converting first via third
party object conversion programs like InterChange Plus and Pixel3D Pro.
 
-- 
Daniel J. McCoy                           BIX: dmccoy                  //
Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com    \X/
Thanks to Intel's Pentium, Microsoft's Windows 95 is now Windows 94.99999226!

From owner-lightwave-l  Sat Jan 28 11:52:12 1995
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Easy. Extrude the logo or any 2D object, to any length (use default). Then
select the side poly's by depressing the left mouse button and sliding the
pointer up and down across the poly's in the side view. Keep sliding the
mouse untill all poly's are highlighted. Cut them and paste them into another
layer. Now you have an outline. If you want to extrude the outline from a
path, you should select all the poly's 
in the very front of the outline, cut and paste into another outline and then
extrude.

From owner-lightwave-l  Sat Jan 28 12:18:50 1995
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From: John Gross <jgross@netcom.com>
Subject: Re: glow
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> I have been experimenting with creating glowing (i.e. neon-lit) 
> objects, right now doing tubes (extruding 2 disks along a path is 
> easy)  What I would like to do is use some regular PS fonts. 
> The problem is how would I create a slightly larger copy of the 
> text, the size and stretch commands will enlarge the font, but what 
> I really need is an outline:

Use Smooth Shift.

JG

From owner-lightwave-l  Sat Jan 28 16:51:21 1995
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Date: Sat, 28 Jan 1995 13:48:49 -0800 (PST)
From: David Jester <provideo@teleport.com>
To: lightwave-l@netcom.com
Subject: Re: Tape Drive, PC Syquest
In-Reply-To: <Pine.ULT.3.91.950127170452.21951G-100000@persephone>
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Thanks to everyone who informed me of tar, I was aware that it existed 
but have never used it, sounds like just the ticket.

A few people wanted my 88MB Syquest Mountlist, here it is:

/* Mountlist Entry for full Ms-Dos Disk.
 *
 * Disk Size:  84 Meg
 * Vendor and drive name: 002  Unknown  84 Meg              
 */
    Surfaces = 1
    BlocksPerTrack = 1
    LowCyl = 0
    HighCyl = 173455
    DosType = 0x4d534800
    BufMemType = 1
    Device = scsi.device
    FileSystem = L:CrossDOSFileSystem
    Unit = 2
    Flags = 0
    Mask = 0x0ffffffe
    MaxTransfer = 0x00ffffff
    StackSize = 2000
    Priority = 5
    GlobVec = -1
    Buffers = 5
    Activate = 1

Darren Metcalfe
Posting from...

==David Jester=================PRO VIDEO PRODUCTIONS / the.jester.works==
= provideo@teleport.com          The Jest in the Northwest since 1978   =
=====================================Portland OR.  (503) 248 9669========

From owner-lightwave-l  Sat Jan 28 21:11:39 1995
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From: TV <tommy@agora.rdrop.com>
Subject: Re: Star Trek VI
To: John Gross <jgross@netcom.com>
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> >      Come to think of it, what a coincidence that this exploding disk 
>        happened to intersect their ship's plane?!?  ;)
> > 
> 
> Same coincidence that applies when a bunch of ships are in a battle and 
> they are all on the same "space lake"

In the final episode of STAR TREK The Next Generation, we actually see a 
battle scene where the "refitted" 1701D in the future blows the hell out 
of a Klingon ship from "below" it. Very nice shot, and nice to see 
someone use all three of space's dimensions.

-Tom 


From owner-lightwave-l  Sun Jan 29 03:48:40 1995
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From: dcooper@greatbasin.com (Dean Cooper)
Subject: Flyer Arexx?
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Does anyone know of arexx commands for the flyer? I'm interested in the play 
command in paticular... (If it's implemented yet!)
Thanks!

From owner-lightwave-l  Sun Jan 29 09:01:58 1995
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Subject: Re: Too Hot color LW SA
From: nicolai.grut@canrem.com (Nicolai Grut)
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 >  Primary colors can cause problem if they are full saturated, but as
 > I
 > said, the framestores from Lightwave never do that (not yet!). Hot
 > color
 > may happen with ToasterPaint. Be carefull.

 What if one creates images in ToasterPaint and then uses them as
 backgrounds in Lightwave (As I frequently do.)If they are too hot in
 TPaint wouldn't they be the same in Lwave?

 I often have clients who insist that their logos be exactly the same
 colour values that they give me even if I suggest that they may  not
 work in video as they would in print, then when I do that they
 complain that the colours are too hot. (These are usually objects
 where the colour values are set in Lightwave.)
 >
 >  One trick is to never put the RGB level more than 220. If you want
 > to be
 > safe, let's say 200.

 Sounds like good advice. If I set an object at r:200 g:0 and b:0 and
 then make it luminescent and add a lot of bright lights to the scene,
  wouldn't part or most of the objects colour values increase over
  200? I have done animations with objects that I think are "safe" in
  their colours and then loaded them into Tpaint, and checked certain
  pixels and found that their saturation is much too high. (I think
  so. I may be wrong on that though.) If this is true, what is the
  solution other than batch processing all the files through a filter?

  I know someone else mentioned my next point and the answer was : "
  they shouldn't have to" but If an editor calls me and tells me that
  the colours are too hot or are bleeding and I think I have taken
  every precaution to avoid that, why can't they lower the chroma
  level on their TBC? The only answer I have gotten is that it would
  change the colour of the logo, which I would think would be the
  same if I lowered the saturation before I render.

  -Nicolai

  P.S: The comment I hear most after clients/producers view my
  preview tapes: "that's great but let's make the red even brighter
  and more vibrant"

From owner-lightwave-l  Sun Jan 29 16:33:05 1995
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From: Jeric@cup.portal.com
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To: lightwave-l@netcom.com
Subject: Re: alpha's
Lines: 40
Date: Sun, 29 Jan 95 14:29:53 PST
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Mark Thompson explains:>
>Lens flares are an additive effect, ie. adding them to some image should
>not in any way diminish the intensity contribution of any pixel. The
>standard formula for combining two images using alpha is: PixNew = [PixFG *
>alpha] + [PixBG * (1 - alpha)] where alpha is scaled to a value from 0 to
>1. As you can see, with a translucent object (say alpha=0.5), the
>background will be decreased in value by 50% to arrive at the new pixel
>value. Therefore, what you really want to do is render your lens flares
>over a black background, and then when you composite them, simply do an
>absolute add of flare to the background (or using the format of the
>equation above: PixNew = PixFG + PixBG). Once your flares are rendered over
>a black background, you simply load the image(s) into the forground in
>LW and composite them over your other graphics using a completely black
>image for alpha (or using the alpha that was generated by LW when the
>flares were rendered, which will be all black unless there were objects
>other than lights in the scene). The other option is to composite the
>flares externally in something like ImageFX. In this case, you would
>use the "absolute add" compositing mode for the flares.



	This is good for compositing within the computer, but what if
	you are trying to composite an animation WITH lens flares off a 
	tape in a post-production suite?

	Your reply seems to imply that this would not work, directly using
	the alpha-channel animation generted by Lightwave thru ALPHA-SAVE.

	OTOH, I find this confusing.....:^)



>     *         Fusion Films Inc.           mark@fusion.mv.com     *

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From owner-lightwave-l  Sun Jan 29 16:41:57 1995
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Subject: Re: Request for Modeler.
Lines: 22
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>
>> A request for modeler:
>>
>>     Make the background-image feature more stable (took me about 15
>>     crashes before I managed to finish what I had to do).
>>
>
>
>mine works great. how big was your image?
>
>JG
>

	I think it was his RAM, John-- he only had 8M.


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From owner-lightwave-l  Sun Jan 29 17:12:55 1995
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Date: Sun, 29 Jan 1995 14:39:28 -0700 (MST)
From: Ernie Wright <ernie@gaspra.pd.com>
To: lightwave-l@netcom.com
Subject: Re: Too Hot color LW SA
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>    Colors are not measured by IRE, video levels are.

Not that it's important, but I think it was clear I was talking about
chroma level.

>  One trick is to never put the RGB level more than 220. If you want to be 
> safe, let's say 200.

That's a little too brute force (and conservative) for me.  The best
defense is knowledge.  Look up "Television Encoding and 'Hot' Broadcast
Colors" by David Martindale and Alan Paeth in GRAPHICS GEMS II (James
Arvo, ed., Academic Press, 1991).

- Ernie

From owner-lightwave-l  Sun Jan 29 18:01:25 1995
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I downloaded a couple of macros the other day from the Tomahawk bbs , Gears
and Bubbles , neither work. perhaps I'm missing something here. The gear
macro gives me an error #37
(Temlate provided with Arg, phars, or pull not properly constructed.)
Bubbles gives me an error code 35 (extra characters were found ast the end of
the clause.)
 any advice as how to fix this or if any one has a working version that they
would like to send me (ascii form) would be apperciated.
John Bavaresco

From owner-lightwave-l  Sun Jan 29 20:29:40 1995
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On Sat, 28 Jan 1995, Nicolai Grut wrote:

> 
>  What if one creates images in ToasterPaint and then uses them as
>  backgrounds in Lightwave (As I frequently do.)If they are too hot in
>  TPaint wouldn't they be the same in Lwave?
> 

 As long you used it as Framestore, there is not problem, but be aware of 
IFF24!



From owner-lightwave-l  Sun Jan 29 23:27:38 1995
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From: Ernie Wright <ernie@gaspra.pd.com>
To: lightwave-l@netcom.com
Subject: Re: Too Hot color LW SA
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> ...I was talking about chroma level.

Make that "composite level."

- Ernie

From owner-lightwave-l  Mon Jan 30 00:41:04 1995
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On Sun, 29 Jan 1995, Ernie Wright wrote:

> >  One trick is to never put the RGB level more than 220. If you want to be 
> > safe, let's say 200.
> 
> That's a little too brute force (and conservative) for me.  The best
> defense is knowledge.  Look up "Television Encoding and 'Hot' Broadcast


 This is NTSC problem! Even on big system they recommend not to go over 
these values!


From owner-lightwave-l  Mon Jan 30 03:08:23 1995
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In-Reply-To: <9501291359.2.13186@cup.portal.com>; from "Jeric@cup.portal.com" at Jan 29, 95 1:59 pm
From: dljar1@giaeb.cc.monash.edu.au (Rowan Crawford)
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> >>     Make the background-image feature more stable (took me about 15
> >>     crashes before I managed to finish what I had to do).
> >mine works great. how big was your image?
> 	I think it was his RAM, John-- he only had 8M.

No, it turned out to be Brilliance2's slightly non-standard IFFs I
think. At least after re-saving the IFF with ADPro it seemed to work
fine. So how about some support for Brilliance1/2 in LW4? :)

Row.

From owner-lightwave-l  Mon Jan 30 10:32:41 1995
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Subject:  Re: Too Hot color LW SA
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>To:            lightwave-l@netcom.com
>Reply-to:      CRSO.LightWave@canrem.com
>Subject:       Re: Too Hot color LW SA
>From:          nicolai.grut@canrem.com (Nicolai Grut)
>Date:          Sat, 28 Jan 1995 21:28:00 -0500
>Organization:  CRS Online  (Toronto, Ontario)
>
>

>  I know someone else mentioned my next point and the answer was : "
>  they shouldn't have to" but If an editor calls me and tells me that
>  the colours are too hot or are bleeding and I think I have taken
>  every precaution to avoid that, why can't they lower the chroma
>  level on their TBC? The only answer I have gotten is that it would
>  change the colour of the logo, which I would think would be the
>  same if I lowered the saturation before I render.
>
>  -Nicolai
>
>  P.S: The comment I hear most after clients/producers view my
>  preview tapes: "that's great but let's make the red even brighter
>  and more vibrant"
>What about running the images through ADPro's NTSC-correction operator?  
Would that take too much time, or does it not work well?

From owner-lightwave-l  Mon Jan 30 10:34:58 1995
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	     (from Jeric@cup.portal.com)
	     (at Sun, 29 Jan 95 14:29:53 PST)
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From: mark@fusion.MV.COM (Mark Thompson)
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Jeric@cup.portal.com writes:
> >Lens flares are an additive effect, ie. adding them to some image should
> >not in any way diminish the intensity contribution of any pixel.
> 	This is good for compositing within the computer, but what if
> 	you are trying to composite an animation WITH lens flares off a 
> 	tape in a post-production suite?

You are SOL!

> 	Your reply seems to imply that this would not work, directly using
> 	the alpha-channel animation generted by Lightwave thru ALPHA-SAVE.

That is correct. Unless you have video hardware that can perform an
absolute add of your flares to your other video material, this method
does not work. In which case you must resort to using fader alpha. Once
again, this was all explained in my LWPro article, but....fader alpha
divides each output RGB pixel by alpha so that when external compositing
is done, transparent surfaces are properly handled. Unfortunately, there
is no way to properly deal with additive effects like flares. Instead,
they are treated like transparent surfaces which is incorrect, but about
the best you could do. Another disadvantage is that you lose your lens
flare color when using fader alpha.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     *           Mark Thompson               (603) 424-1829       *
     *         Fusion Films Inc.           mark@fusion.mv.com     *
     *     Radiant Image Productions                              *
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

From owner-lightwave-l  Mon Jan 30 17:13:14 1995
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3391@mgs.com:  Writes

  HI!  Instead of slideing the mouse pointer all around the object untill
all the polys R highlighted - just hold down the right mouse button and
make a loop around everything U want to select!  Much faster.
  Later

_________________________________________________

The problem with this case, making an outline or really selecting the sides,
is we only want the polys on the sides. If you make the loop, you select all
polys in the object. To select only the polys on the sides using the loop way
I've found took longer than just draging the mouse. This is for this case.

Later,
Jose Burgos
Freelance 3D Animator
Into the Light Publisher

From owner-lightwave-l  Mon Jan 30 19:12:58 1995
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Thanks to all who have asked about Into the Light.
Into the Light is a newsletter dedicated to LW and sowfware used with LW. It
has tutorials, new product releases, tips & tricks, ways to output LW work,
bussiness advise, product discounts, clasified, news and whatever LW info I
can throw in.
Subscription: $25 for 12 issues. $15 introductory price.

Send Check to: Jose Burgos
262 92nd Street
Brooklyn, NY 11209

First Issue will be out Feb. 10, 1995

From owner-lightwave-l  Mon Jan 30 21:50:27 1995
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Subject: Re: STAR TREK VI
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>  > Same coincidence that applies when a bunch of ships are in a battle 
>  > and 
>  > they are all on the same "space lake"
> 
> Could it be because they are all using some manmade XYZ vector coordinates to
> navigate by??  =)
> 
> AC
> 

And didn't Spock point out that Khann was limited by two dimensional thinking?
Sad for a 3D artist.



Doug Rudd
------------------------------------------------------------------------
"Okay, let's take off your engineering hats, put on your management
hats and make the right decision".

	            Morton Thiekol, O-dark hundred, 28 January 1986
------------------------------------------------------------------------
Warning: Intel Inside!
-----------------------------------------------------------------------------

From owner-lightwave-l  Tue Jan 31 06:27:00 1995
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From owner-lightwave-l  Tue Jan 31 07:37:25 1995
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--JPLxxxccMailxxxSMTPxxxID23782gc46x
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     I ordered the book at the Toaster Expo in L.A. and I was wondering why
     these guys (New Era Press) aren't answering their phone.

     (818) 892-9595  in Santa Clarita, CA.

     Have these guys skipped town?  Did anyone out there take delivery on
     this book yet??

     TIA, Enrique.
--JPLxxxccMailxxxSMTPxxxID23782gc46x--

From owner-lightwave-l  Tue Jan 31 08:55:29 1995
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From: johnc@bbs.xnet.com (John Crookshank)
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> From: Joe Angell <jangell@risd.edu>
> Subject: Re: flyer
>
> 2)  Can you render out frames in lightwave to a standard system
> drive, then convert them into VTASC clips using the ToasterPai> batch render?
Just curious -- I have an anim. to render once I
> get the Flyer -- I don't have a single-frame unit at my disposal
> and DCTV suck least for broadst...)

You don't need TPaint to do it, Lightwave will do it also. This is the only way
we lay anims out (to tape/P.A.R., not just the Flyer). Just tell Lightwave to
use an image sequence as the backdrop, and leave all the other stuff like
antialiasing off. Takes about 10-12 seconds per frame to load them up and write
them out as a video clip.

Save your original frames! The 3.94 beta software only writes a HAM-8 anim
file, so once the 4.0 software comes out, you'll probably want to lay them out
again, but in full 24-bit.

  ---------------------------------------------------------------------
 [     John Crookshank    |        MicroTech Solutions, Inc.           ]
 [                        | Chicagoland`s Premier Toaster/Flyer Dealer ]
 [   johnc@bbs.xnet.com   |   BBS:708-851-3929   Voice:708-851-3033    ]
  ---------------------------------------------------------------------

From owner-lightwave-l  Tue Jan 31 10:59:25 1995
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Subject: Re: Animation tape project
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> Question:  Don, will you be charging for the distribution of this tape
> project of yours?  Are you offering a percentage of royalties or just
> on screen credits (and a copy) to those included?

Hi Enrique, to answer your first question, if I understand it right.
All animations that are included on the tape, the animator will receive
screen credit and a free tape, correct. I will also send the tape to 
animation and post facilities around the country. I am not trying to make
money off this since I will be paying for editing, dubbing(remember all the
free tapes) and mailing the tapes around. The only thing that I would hope
is to sell a few tapes to cover these costs. I don't even care if I make a
dime off of it. Most animators are like me trying to get a foot in the door.
As for royalties, don't bet on this tape making alot of money, since I will
only advertise it on my BBS and maybe this mailing list. I am putting this
together in responce to the many messages that I read everyday from users
asking others to send them a copy of there work. Will I don't know if I
answered your questions or not. I only got 3 hours sleep last nite and now I
feel a little grogy. If you have anymore questions, you no what to do.

Don Smith
dsmith1@ix.netcom.com
donsmith12@delphi.com
SWOL (Amiga & PC Desktop 3D Support) BBS 510-228-0886

From owner-lightwave-l  Tue Jan 31 11:06:30 1995
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Date: Tue, 31 Jan 1995 13:17:56 -0500 (EST)
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>Hi

>When you are finish with that demotape, is there a way of buy it. And if so,
>how much?

>Best Regards
>jimmy_h._alenius@online.idg.se

Hi Jim, I hope to sell just enough copies to cover the cost of sending them
out to the contributors and to the animation houses. The cost will be very
minimal. Are you sending some of your work, I received 5 tapes in the mail
today. 


From owner-lightwave-l  Tue Jan 31 13:50:55 1995
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From: Marc Delsoin <marc@escape.com>
To: Joseburgos@aol.com
cc: Lightwave Mail List <lightwave-l@netcom.com>
Subject: Re: Selecting all polys on 1 side...
In-Reply-To: <950130181035_5345568@aol.com>
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I think he meant select them from the side with the lasso.

*****************************************************************************
** -=> Animated Images <=- **  Marc  Delsoin -=>  Animation Gun For Hire   **
**  3D Animation, Image    **     718-712-9352        marc@escape.com      **
**  Processing, Morphing   **                                              **
**  Render Farm, Step      **                                              **
**  Frame Recording        **  Life, The Ultimate Game.....  Enjoy It!     **
*****************************************************************************


On Mon, 30 Jan 1995 Joseburgos@aol.com wrote:

> 3391@mgs.com:  Writes
> 
>   HI!  Instead of slideing the mouse pointer all around the object untill
> all the polys R highlighted - just hold down the right mouse button and
> make a loop around everything U want to select!  Much faster.
>   Later
> 
> _________________________________________________
> 
> The problem with this case, making an outline or really selecting the sides,
> is we only want the polys on the sides. If you make the loop, you select all
> polys in the object. To select only the polys on the sides using the loop way
> I've found took longer than just draging the mouse. This is for this case.
> 
> Later,
> Jose Burgos
> Freelance 3D Animator
> Into the Light Publisher
> 

From owner-lightwave-l  Tue Jan 31 14:01:44 1995
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From: Mike Harlock <harlock@hentai.ranma.com>
Message-Id: <199501312125.NAA20379@hentai.ranma.com>
Subject: Needed - Computer Keyboard object
To: lightwave-l@netcom.com
Date: Tue, 31 Jan 1995 13:25:42 -0800 (PST)
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I need a lightwave object of a computer keyboard RIGHT AWAY for an animation
I'm working on that has a hideous deadline.  I can't find any PD keyboard
objects on FTP and GEnie, so my second resort is to post for one.
  I'd even be willing to pay for it if it's good.  If anyone's seen one
or has one that they'd like to sell me, please email me at harlock@ranma.com.
thank you.
--Mike

       __
      <  \   harlock@ranma.stanford.edu - Mike Harlock
[\\\\\\(\ (:::<======================================-
\<      >  \       Practice Random Kindness
 \\    /    |    And Senseless Acts of Beauty
  `==='____/R

From owner-lightwave-l  Tue Jan 31 14:12:01 1995
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From: jgjones@usa.net (James Jones/Nibbles and Bits)
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 > The problem with this case, making an outline or really selecting the
 > sides, is we only want the polys on the sides. If you make the loop,
 > you select all polys in the object. To select only the polys on the
 > sides using the loop way I've found took longer than just draging
 > the mouse. This is for this case.

If you're trying to select only the side polygons of say, an extruded
logo or text, you can lasso the front faces and lasso the back faces
from the side view and then hit the " key (shift single quote) to
reverse the selection.
This also gets around the problem you have if you try to select the
side polys based on their point count (4) where you also get the faces
of any four-point "I"'s.
If your extrusion has bazillions of polys, drag-selecting with the
mouse will probably miss a few unless you make several passes.



 | AmiQWK 2.7 - S/N 0232 |
... James G. Jones * NIBBLES & BITS * jgjones@usa.net
                                                                                               

From owner-lightwave-l  Tue Jan 31 16:44:57 1995
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From: John Gross <jgross@netcom.com>
Subject: Re: Needed - Computer Keyboard object
To: Mike Harlock <harlock@hentai.ranma.com>
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> I need a lightwave object of a computer keyboard RIGHT AWAY for an animation

Look in the Computer directory. There was a whole Amiga setup in there 
for 2.0 and I believe 3.0

JG

From owner-lightwave-l  Tue Jan 31 18:02:39 1995
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From: Ernie Wright <ernie@gaspra.pd.com>
To: lightwave-l@netcom.com
Subject: Hot Colors Program
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I've just uploaded rgb2ire.lha and RGB2IRE.ZIP to the LW FTP site at
tomahawk.welch.jhu.edu.  They're currently in pub/LW/incoming/utils.
The .lha file is for Amiga and the .ZIP file is for MS Windows.

rgb2ire is a little program that lets you play with RGB sliders and
see what composite video level (in IRE units) the colors encode to.
For the curious, the source code is included so you can see how the
NTSC encoding is done.

- Ernie

From owner-lightwave-l  Tue Jan 31 18:05:15 1995
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From: Keith Christopher <keithc@library.welch.jhu.edu>
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The tomahawk site will be sporadic and possibly offline for a day as I 
move it from a sparc ELC to a SS5/85. Faster better machine. Please bear 
with me as I make this transition. Thanks.





Keith Christopher
Welch Medical Library
Unix System Adminstrator
---
http://tomahawk.welch.jhu.edu/keithc.html
---
Who died and made you root@everywhere?
---

From owner-lightwave-l  Tue Jan 31 18:16:17 1995
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From: Mike Harlock <harlock@hentai.ranma.com>
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Subject: Re: Computer keyboard again
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Regarding the suggestion of using the one that comes with Lightwave, it's
not there on my version!  I'm using 3.1 bundled with the toaster at work
and there is no keyboard object anywhere in the object directories.

I have not yet purchased 3.5 standalone at home...waiting for 4.0.

