// Persistence of Vision RayTracer version 2 Scene description file
// File: icosohed.pov
// Description: Blobian Icosohedron
// Date: 04-02-94
// Author: David Winkler winkledv@laird.ccds.cincinnati.oh.us
//

// ==== Standard POV-Ray Includes ====
#include "colors.inc"	// Standard Color definitions
#include "textures.inc"	// Standard Texture definitions

// set viewer's position in the scene
camera
{
  location  0.75*<-4., 4, -7> // <X Y Z>
  direction 2.0*z             // which way are we looking <X Y Z>
  up        y                 // which way is +up <X Y Z>
  right     4/3*x             // which way is +right <X Y Z> and aspect ratio
  look_at   <0.0,  0.0,  0.0> // point center of view at this point <X Y Z>
}


// create a regular point light source
light_source
{
  0*x // light's position (translated below)
  color red 1.0  green 1.0  blue 1.0  // light's color
  translate <-3, 4, -2>
}

blob
{
  threshold 0.75
  component 1.0, 1.0, <0,0,1.17557>
  component 1.0, 1.0, <1.05146,0,0.525731>
  component 1.0, 1.0, <0.32492,1,0.525731>
  component 1.0, 1.0, <-0.850651,0.618034,0.525731>
  component 1.0, 1.0, <-0.850651,-0.618034,0.525731>
  component 1.0, 1.0, <0.32492,-1,0.525731>
  component 1.0, 1.0, <0.850651,0.618034,-0.525731>
  component 1.0, 1.0, <-0.32492,1,-0.525731>
  component 1.0, 1.0, <-1.05146,0,-0.525731>
  component 1.0, 1.0, <-0.32492,-1,-0.525731>
  component 1.0, 1.0, <0.850651,-0.618034,-0.525731>
  component 1.0, 1.0, <0,0,-1.17557>

  texture
  {
    pigment
    {
    color Red
    }
    finish
    {
    phong 0.8
    ambient 0.4
    }
  }
}


